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Fallout 2: Restoration Project Complete!

[Assassination Attempt!][Assassination Attempt!] __BANNED USERS regular
edited January 2008 in Games and Technology
Just wanted to share this good news. Haven't played the mod yet, just heard about it, looks amazing though.

(edit)Alright, here's a breakdown. The mod was developed by a guy named Bear Dude over at NMA. I know the stigma the name NMA can have for people but from what I can tell this guy has been working tirelessly on the unofficial patch that some of you may be aware of or have used in the past. I personally have used the unofficial patch and can tell you after a play-through that the game is quite improved by it. From the looks of things theres no reason to expect less of this.

Here's a snippet from the thread at NMA:
The day of release has finally come. It has taken me about almost 2 years to get this complete and yet I still believe I can find stuff to add. The purpose of this mod is to add back into the game all the content that was originally planned by the Fallout 2 devs. You will find about 6 new locations (some quite large, other smaller) as well as a few new areas to old locations. In addition, almost every town in the game has new content whether it is new characters, quests, or items. Playing this will definitely be a new experience. Completion of this expansion would also not have been possible without several individuals who I thank in the readme of this mod. Big thanks to all of you!

http://www.nma-fallout.com/forum/viewtopic.php?t=40443
links to the NMA thread.(end edit)

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[Assassination Attempt!] on

Posts

  • [Assassination Attempt!][Assassination Attempt!] __BANNED USERS regular
    edited January 2008
    [Assassination Attempt!] on
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  • RichardTauberRichardTauber Kvlt Registered User regular
    edited January 2008
    Pretty bad OP, mind filling us in on what this is?

    RichardTauber on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited January 2008
    I have an eyebrow raised. Though interesting, I must unfortunately have a little concern about the source of this modification. I can't help but feel that the same problems that plagued the Bloodlines Fan Patch may well be evident here.

    Carcharodontosaurus on
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  • langfor6langfor6 Registered User regular
    edited January 2008
    Looks interesting. I'm currently involved in my own personal crusade to take down the PC gaming classics that I never played through, so I'm wondering if I should stick with vanilla Fallout 2 or go for this mod, having never played it before.

    Slightly off-topic: my crusade entails System Shock 1 & 2, Fallout 1 & 2, and Half-Life 1 & 2. Wish me luck folks.

    langfor6 on
  • [Assassination Attempt!][Assassination Attempt!] __BANNED USERS regular
    edited January 2008
    Pretty bad OP, mind filling us in on what this is?

    Sorry I haven't slept in 28 hours.

    [Assassination Attempt!] on
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  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited January 2008
    Then get some sleep, and eight or more hours from now feel free to elaborate.

    Carcharodontosaurus on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited January 2008
    Interesting, although at the end of the day I'd rather not play a version of fallout retooled to suit the tastes of the NMA Neanderthals.

    -SPI- on
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited January 2008
    -SPI- wrote: »
    Interesting, although at the end of the day I'd rather not play a version of fallout retooled to suit the tastes of the NMA Neanderthals.

    Yeah. On the one hand, another reason to play Fallout 2. On the other, NMA. :?

    LeumasWhite on
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  • HevachHevach Registered User regular
    edited January 2008
    Reading through the change list, it's a mixed bag. Some of it is stuff that was partially in the game data but wasn't used, some of it (the Kaga encounters) were talked about by the developers or mentioned in the Fallout Bible but never actually done. A good bit of it is new content, but none of it is entirely original content.

    Hevach on
  • CouscousCouscous Registered User regular
    edited January 2008
    Hey, you can put the kids in an orphanage instead of murdering them for stealing your crap. I'm still going to kill them.

    Couscous on
  • HevachHevach Registered User regular
    edited January 2008
    titmouse wrote: »
    Hey, you can put the kids in an orphanage instead of murdering them for stealing your crap. I'm still going to kill them.

    I didn't notice that. What I'd like better is the ability to punch them and knock them out, but not kill them. The first time one pickpocketed me, I punched him and he fell down. Combat ended right there, and I was able to take my things back. I thought it was supposed to work that way. Next kid that steals from me I end up splattering on the wall.

    On the plus side, the bounty hunters that track you out in the wilderness if you're a childkiller are a bonanza of free stuff. I had a Jackhammer by the time I got to Gecko.

    Hevach on
  • DjiemDjiem Registered User regular
    edited January 2008
    I wonder if the patch changes Fallout 2 into Fallout 1.

    Djiem on
  • themocawthemocaw Registered User regular
    edited January 2008
    Things that strike me as very good ideas.
    • Ability to become addicted to the game of Tragic.
    XD
    Gecko:
    • Mess with the Enclave on the Gecko computer and feel the wrath of the verti assault encounter.
    Hells yeah! Bring it on, you Enclave bizatches!
    • Learn some info about the Vault Experiments from Vault City's Vault.
    Yeah, I would prefer to learn like this rather than get info-dumped on by the Prez at the end of the game.

    *** *** ***

    Things that strike me as very bad ideas.
    Modoc:
    • It is now possible when falling down in the Ghost Caves or being expelled from the Modoc toilet to break a limb. (Party members are affected too)
    Developer comment from Fallout 1: "Yeah, so it used to be possible to get a hernia and take damage if you failed your strength check opening up a manhole cover, but after one of our playtesters died that way, we figured it wasn't fun and took that out." This is gonna result in a lot of save-reloading: who the hell would want to live with a broken arm from something that's basically story-line required?
    Navarro:
    • Ability to fly to Enclave in a vertibird.
    a.k.a. Ability to skip Chinatown entirely. I guess it's the equivalent of letting Harry take you to Lou. Still strikes me as a bad idea.
    • 5 Kaga encounters (he was the previous Chosen One and is now trying to kill you)
    Wut?

    Things I wonder about:

    * Why no peaceful resolution for Frank Horrigan?
    * Why a Phazer from the Space Shuttle Special Encounter?
    * Why no fix for the Holy Hand Grenade encounter?

    themocaw on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited January 2008
    I'm tempted to have my first Fallout 2 playthrough using this, just to see if I can spot what is new and what isn't on my own.

    Turkey on
  • EstocEstoc Registered User regular
    edited January 2008
    Curious, but after the last fan patch made it so the Marauder's den wasn't accessible normally (and I couldn't find the quest to reach it), I'm gonna need a tiny bit more convincing.

    Estoc on
  • WrenWren ninja_bird Registered User regular
    edited January 2008
    themocaw wrote: »
    * Why a Phazer from the Space Shuttle Special Encounter?

    why not?

    Wren on
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    TF2 - Wren BF3: Wren-fu
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