Sim City: Apocalpyse
Screw building parks so I can have a few snobs move in next to my cleverly placed avenues, I want something new from the Sim City franchise. In the past, the Sim franchise has spread out into a variety of settings (Sim Coaster, Sim Prison, and Sim Tycoon among others). Each setting offers unique fare but often relies on the same building techniques and strategies. In effect, settings change but the rules remain the same. I would like to change the setting AND the rules in a derivation of this old classic...Sim City: Apocalypse.
The Setting
We've learned to love the nuke a little too much. Unlike the idyllic world the Sims normally find themselves in, this simulation takes place in a nuclear wasteland. Natural resources are exhausted and the terrain is a mix of treacherous craters and decimated cities. Rank, stagnant water sits in radioactive pools, and the trees have long since fled the face of the plant. Mutated and malformed animals roam the land in a desperate race between evolution and extinction. This is where the Sims will try to cobble together a civilization.
The Rules
In the standard sims, development was a simple matter of employing money to construct specific patterns to maximize desirability (high density commercial...so hot right now.) I'd like to expand upon this by upping the required innovation to achieve substantial development. In a world facing a massive resource crunch, simple notions of tax and spend no longer apply. I envision a system where the city starts off as a single tent, and all development must come as a result of scouring the surrounding wastelands and decaying cities for resources. Population is not determined by whether there is room for more people, it is determined by whether a new person will survive.
Thus, if you want something more sturdy than a tent, you must deploy a sim to haunt the hillsides in search of caves or crumbling buildings. If you need power, you must send the sims off to find a derelict gas station. Development therefore becomes a matter of recycling for the beginning stages of your civilization. At some point your citizens will acquire adequate knowledge and resources to begin moving beyond recycling and into actual production, thereby requiring less hunting and gathering.
The focus will remain on development, true to the Sim City franchise, but innovation will become a central issue. Where you are severely curtailed in terms of resources, selecting the most critical needs and pursuing them will shape your development rather than the more common development tracks followed in traditional cities. Also, the options for development will be restricted by the surrounding landscape in a way never before realized in Sim City. Since early development will rely largely on recycling due to the largely contaminated natural resources, access to sprawling vacated cities will enhance chances of broad development while starting in the middle of an impact crater will make things trickier.
Honestly, the idea of civilization crawling back into a derelict city really appeals to me. I may be alone in this. So alone. If people get bored I suppose we could have EVIL RADIOACTIVE MUTANTS events to spice it up.
Posts
You should go make it, or email it to firaxis
Nothing we can really do with this
3ds friend code: 2981-6032-4118
I've played a lot of civilization builders (Sid Meir, Empire Earth, Sim City) and a lot of apocalypse games (Fall Out series), but I haven't seen the two combined.
I just really like the idea of having everything you need for your civilization laying all around you, but you have to be wise about how you do everything because life spans are short and resources are in short supply.
Bastard.
I thought that needed to go without saying. Indeed, who would be equipped to lead the ragtag band of MUTANT DEVILS but LORD HUMUNGOUS?!?!
I'm glad others dig the game, I really think it could be executed well. I've got a few other ideas that I'll post here over the next few days.
I agree, this definitely sounds like an appealing concept. I used to play the old SimCity 2000 but never really got into it as I was about ten at the time, I should really go back and try one of the games again sometime now that I've developed the capacity to really understand what's going on.
Feel free to add me on whatever network, it's always more fun to play with people than alone
a post-apoc civ game
Yeah, after looking for a few hours I finally realized I was wrong.
like if you finally find some mutant pigs or whatever
build an abattoir to have mutant bacon and other edibles
attracts the zombies more
better still
trap them and use them as manual labor
all in a giant hamster wheel chasing a human they can't get
moaning and clawing and providing an infinite source of power
It's not infinite! The legs would fall off and rot away eventually. :P
You could just salt them to make them last longer.
Good luck finding salt though.
God damn. I remember picking up one of those Lucas Arts crazy packs when i was a kid. Probably one of the best deals ever. For 40 bucks i got Full Throttle, Dark Forces, The Dig, Monkey Island 1 +2 and afterlife.
I remember loving the idea of after life, but me being completely inept at playing it sort of hindered my enjoyment of it.
I'd do it.
Without hesitation.
Zombie labor is actually a great idea. I makes sense that some resources would be slightly off-putting in a wasteland.
I'm glad no one could find a game like this, I hate it when I think I've developed something novel only to be told the Simpsons did it.
I've still got my old copy, but it's resting in my parents home a few province's away. Hell, I'd send it to ya for free if I was there.
I am absolutely certain one of the Civ 2 mod packs had this scenario.
I've been playing it on and off for the last year, and I do considerably better than I did when I first got the game (also in the same pack; Lucas Arts Archive Vol. 3) ten years ago.
This hypothetical offer is delightful, but I'm in the land of Kangaroos and Drop Bears. Postage from Canada might be prohibitive, but I'd be willing to pay for postage more or less regardless. Unless it's really stupidly expensive, which I somehow doubt.