HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2010
Well, to answer your leveling question, yeah the main skills should be stuff you don't use normally. Then you just force yourself to use them to gain some levels.
BUT
If you want a good mod, get Galerion Natural Leveling. What happens with this is stats will dynamically rise with your skill-ups. Roughly 4.5 points in a skill will increase the associated stat by 1. You should get a retroactive HP mod to go along with it, so that endurance still doesn't need to be rushed. Also, with this mod, your level ups will only allow for 1 point per the three stats you can pick. But that doesn't matter because the gradual rise is way better. Also luck will rise dynamically from a certain amount of any skill ups.
I recently started to play myself and made a huge mess of my class. I have a few advice for you though.
The skills you will take should depend on the way you want to build your character, and if you are willing to spend time training in town before going out to adventure.
No class should ever have conjuration as a major skill, for reasons that will become apparent.
If you are a melee character, I would choose spellcasting skills as most of my majors. This will mean your armor and weapon skills start out lower, but that also makes it easier for you to increase the stats linked to them. Basically you either adventure or train against conjured monsters, recording what skills you gain, and then cast spells in one of your major skills until you level up. Training against monsters is easily done, simply summon skeletons and make them attack you to gain armor skill, or just kill them to gain weapon skill (zombies are better for training weapons, but they give you diseases).
If you are going to play as a caster, I would suggest making two weapon skills, both armor skills and sneak major skills. All of these are easily trained, so you can simply gain ten levels in an Intelligence casting skill, ten levels in a Willpower casting skills and then ten points in a weapon/armor/sneak and get +5/+5/+5. Once you have maxed your intelligence and willpower you can simply max out your casting skills and won't really need to level up ever again.
Vic on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2010
Eh, if you're using conjuration to train up skills, I think there's a point where you may as well enable the console and enter the command to raise your stats as needed. I mean, I do the conjuration training myself, but like I said there's a point where it's a bit of a waste of time.
Thanks Henroid, you gigantic asshole. Now that you've gotten a nice, clean compiled mod list and I have an awesome PC for once, I'm compelled to reinstall this game. :x
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Thanks Henroid, you gigantic asshole. Now that you've gotten a nice, clean compiled mod list and I have an awesome PC for once, I'm compelled to reinstall this game. :x
Man, how do you think I'm gonna feel when I finally get a new computer and can run this game with the graphic settings bumped half-way to full?
No class should ever have conjuration as a major skill, for reasons that will become apparent.
Because it's hard to get skill ups when you decide to level?
By the way, is the system exactly the same as Morrowind where you have to keep an annoying spreadsheet of all your skill ups and the associated stat to make sure you don't do too much in strength or whatever and end up with points going to waste?
picked this up for dirt cheap during the steam sale and I am getting every penny's worth so far. The only thing is I got bit by a dirty vampire and turned and didn't even know it so I'm pretty pissed about that. I think there is a console command to fix it though.
I'm having a great time and havent felt this "immersed" in a setting in quite some time. Just running everything vanilla now but may have interest in installing some mods eventually.
I almost want to get the xbox version just for achievement funsies.
I think there is a small chance that you get the vampire disease anytime you are melee attacked by a vampire. There's another more obvious way to do it but I'm pretty sure you wouldn't be asking why you're a vampire if you took that route.
Okay, I feel I've put this off long enough. With Skyrim looming closer and closer, I really want to try to get through Oblivion on PC, but this will be like the sixth time I've tried to install all the mods properly.
Would anyone with such expertise be willing to meet me in chat (AIM, Steam, whatever) to help guide me step-by-step so I don't mess up somewhere again?
Best advice is to play through the virgin game with the expansion packs installed. Make your way to that last point before you leave the sewers, when they confirm your character choice. Save.
Now, I would make a list of what you want. Graphics, gameplay, content, fluff.
Prioritize the big game changing crap first, and install those, then the little things that barely change stuff last.
I'm a sucker for companions, but I was noticing having more than two at a time was causing geographically-led crashes.
Thankfully, changing the CM Partner Mod load order helped fix this....just moved it to the bottom, and the partner mods with it. Hope it doesn't happen again.
Professor Snugglesworth, the first thing to do, if you have the space for it, after you save that game, is to copy your entire Data folder, the whole thing, to somewhere safe. That way, if you have clusterfuck, then you can delete everything and copy it back over. Also, copy the configuration file to the same place. This step ensures you can start over is something goes wrong.
I actually do this regularly, since I've modded the hell out of the game--I literally copy the entire game into a nearby directory. Time consuming, space consuming as all hell, but it has saved me some headaches (the advanced version of OBMM broke my game, for some unclear reason, this saved me from a total loss).
I'm glad this thread came back to life, I recently started playing this again. I made it my goal to actually finish all my quest and complete the game, but before you know it, i'm grinding my skills and collecting plants and books for hours. There is just so much you can do and it's so easy to get side tracked, especially if you find a undiscovered place on the map. The one thing I enjoyed the most was telling the arena fan to follow me around and wonder how many oblivion gates he could survive.
I have my nice working install of FCOM from before I switched to win7. I was going to install Oblivion so the registry was right, then just copy over my data/config and continue playing. But I kinda want to just install everything fresh again.. and I'll still never finish the game cause I'll be exploring all the time and doing side quests. I know a lot of people hate on this game, but its one of my favorite RPGs for actually roleplaying and just exploring - especially when FCOM adds so many random (if not deadly) encounters to the wilderness
Posts
BUT
If you want a good mod, get Galerion Natural Leveling. What happens with this is stats will dynamically rise with your skill-ups. Roughly 4.5 points in a skill will increase the associated stat by 1. You should get a retroactive HP mod to go along with it, so that endurance still doesn't need to be rushed. Also, with this mod, your level ups will only allow for 1 point per the three stats you can pick. But that doesn't matter because the gradual rise is way better. Also luck will rise dynamically from a certain amount of any skill ups.
The skills you will take should depend on the way you want to build your character, and if you are willing to spend time training in town before going out to adventure.
No class should ever have conjuration as a major skill, for reasons that will become apparent.
If you are a melee character, I would choose spellcasting skills as most of my majors. This will mean your armor and weapon skills start out lower, but that also makes it easier for you to increase the stats linked to them. Basically you either adventure or train against conjured monsters, recording what skills you gain, and then cast spells in one of your major skills until you level up. Training against monsters is easily done, simply summon skeletons and make them attack you to gain armor skill, or just kill them to gain weapon skill (zombies are better for training weapons, but they give you diseases).
If you are going to play as a caster, I would suggest making two weapon skills, both armor skills and sneak major skills. All of these are easily trained, so you can simply gain ten levels in an Intelligence casting skill, ten levels in a Willpower casting skills and then ten points in a weapon/armor/sneak and get +5/+5/+5. Once you have maxed your intelligence and willpower you can simply max out your casting skills and won't really need to level up ever again.
- The Four Horsemen of the Apocalypse (2017, colorized)
Man, how do you think I'm gonna feel when I finally get a new computer and can run this game with the graphic settings bumped half-way to full?
Because it's hard to get skill ups when you decide to level?
By the way, is the system exactly the same as Morrowind where you have to keep an annoying spreadsheet of all your skill ups and the associated stat to make sure you don't do too much in strength or whatever and end up with points going to waste?
Seriously, on my first play-through, I lasted to the 2nd Oblivion gate before quitting. It's just so bad!
One of the mods I have in the list above removes the dialog from shop keepers. Not a lot removed but it's a step toward it? <_<
I'm having a great time and havent felt this "immersed" in a setting in quite some time. Just running everything vanilla now but may have interest in installing some mods eventually.
I almost want to get the xbox version just for achievement funsies.
Steam: CavilatRest
Would anyone with such expertise be willing to meet me in chat (AIM, Steam, whatever) to help guide me step-by-step so I don't mess up somewhere again?
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Now, I would make a list of what you want. Graphics, gameplay, content, fluff.
Prioritize the big game changing crap first, and install those, then the little things that barely change stuff last.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Thankfully, changing the CM Partner Mod load order helped fix this....just moved it to the bottom, and the partner mods with it. Hope it doesn't happen again.
http://www.fallout3nexus.com/downloads/file.php?id=16534