As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Mod On] Oblivion

1356722

Posts

  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited January 2008
    Pharezon wrote: »
    Quick question. I know there are custom player characters and such. Is there a decent looking werewolf one I could use?

    Werecroc
    Isn't that just a mod that turns NPCs into a werecroc?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited January 2008
    so I extracted the Qarl Texture Pack 3 into my Oblivion/Data folder like the readme says. I opened up the mod manager and I didn't see it there. Did I do something wrong or is it an auto mod that I don't need to fiddle with?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • tyrannustyrannus i am not fat Registered User regular
    edited January 2008
    Did you have to replace files when you extracted it?

    tyrannus on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited January 2008
    Rentilius wrote: »
    I'd usually make a warrior character and quit after awhile because the combat was a bit dull and after awhile I started to see people in full glass. I used a few mods to change that, but I still got kinda bored because there was just nothing to do outside. - how does FCOM help someone in my position?

    Both Obscuro's and Francesco's mods do away with leveled enemies. Instead of their shit being based on your level it's all fixed with a bit of wiggle room for variation. Random road bandits will max out at level 10 or so, so you'll never see them wearing glass/daedric stuff. Also it means that sometimes when you wander into a dungeon you'll get your ass beat because the monsters are way stronger than you.

    harvest on
    B6yM5w2.gif
  • LorkLork Registered User regular
    edited January 2008
    Rentilius wrote: »
    I'd usually make a warrior character and quit after awhile because the combat was a bit dull and after awhile I started to see people in full glass. I used a few mods to change that, but I still got kinda bored because there was just nothing to do outside. - how does FCOM help someone in my position?
    OOO gets rid of the retarded level scaling. So now you can fight things that are tougher than you (and you might have to run away), or terrorize things that are weaker than you. And if you manage to beat or sneak past something powerful, you'll actually get a suitable reward rather than 2 lockpicks, a spool of yarn and some leather boots.

    I haven't used the other parts of FCOM, so I can't tell you that much about them. The added creatures in the trailer looked pretty lame, but variety is the spice of life. Back when I was playing Oblivion, I would've loved to have a little more variety in the monsters I fought, even if they were just a bunch of poorly done texture recolours.

    Lork on
    Steam Profile: Lork
  • CmdPromptCmdPrompt Registered User regular
    edited January 2008
    Is the FCOM trailer in any way representative of moments I'll experience?

    I really couldn't stand the level scaling in Oblivion, and it sort of ruined my enjoyment of it. Removing the level scaling + adding epicness sounds like it could make me reinstall.

    CmdPrompt on
    GxewS.png
  • RoyceSraphimRoyceSraphim Registered User regular
    edited January 2008
    I want to raise my own army and small nation with the latest DLC, that fighter's castle. I want to worry about supplies and trainers.

    Shivering Isle's spoiler related want
    When I beccome the god of madness, i want my own acolytes to gather at the heart of my nation in worship of me

    I want an army to command and I want a threat for that army to battle. Zombie apocolypse, nice start, give me goblin HORDES and other massive armies that march on Tamriel now that the line is broken and the wall fallen.

    edit: Theorizing on the ending of Oblivion
    Since the dragon fires were never lit, and Dagon's coming meant that the barriers were dissolved, there there is nothing to stop anything else from coming from oblivion and nothing to go there there as well. The only thing that was accomplished was the "death" of Mehrunes Dagon and the portals his magic had created.
    No, I'm pretty sure the Nine blocked the Daedric realm from the normal realm and portals to the daedric realms can never be opened again.

    However, Daedric princes are allowed to open a portal, if they don't force anyone to go in, or send out their minions.
    So princes can open the portals from their realms to Nirn as long as they don't send minions and as long as no one is forced to enter. So that means at games end, people can enter a portal to the relm of a prince willingly and princes can come to and fro. But that also leaves the possibility that anyone mortal who chose to sit in the void between realms would be exempt from these rules seeing how they were not in the realm of any daedric prince and as long as they ever made a direct path from any realm to nirn, it would be fair game.

    RoyceSraphim on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited January 2008
    Rentilius wrote: »
    Did you have to replace files when you extracted it?

    Not a one. It didn't ask me to replace anything. Like I said I followed the directions and extracted it to the folder it asked me to.

    #1 Unzip QarlTP3.zip to your desktop.
    #2 Double-click on QarlTP3.exe (a self-extracting 7zip file) and extract it to your Oblivion\Data folder.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • thorpethorpe Registered User regular
    edited January 2008
    I want to raise my own army and small nation with the latest DLC, that fighter's castle. I want to worry about supplies and trainers.

    Shivering Isle's spoiler related want
    When I beccome the god of madness, i want my own acolytes to gather at the heart of my nation in worship of me

    I want an army to command and I want a threat for that army to battle. Zombie apocolypse, nice start, give me goblin HORDES and other massive armies that march on Tamriel now that the line is broken and the wall fallen.

    edit: Theorizing on the ending of Oblivion
    Since the dragon fires were never lit, and Dagon's coming meant that the barriers were dissolved, there there is nothing to stop anything else from coming from oblivion and nothing to go there there as well. The only thing that was accomplished was the "death" of Mehrunes Dagon and the portals his magic had created.
    No, I'm pretty sure the Nine blocked the Daedric realm from the normal realm and portals to the daedric realms can never be opened again.

    However, Daedric princes are allowed to open a portal, if they don't force anyone to go in, or send out their minions.
    So princes can open the portals from their realms to Nirn as long as they don't send minions and as long as no one is forced to enter. So that means at games end, people can enter a portal to the relm of a prince willingly and princes can come to and fro. But that also leaves the possibility that anyone mortal who chose to sit in the void between realms would be exempt from these rules seeing how they were not in the realm of any daedric prince and as long as they ever made a direct path from any realm to nirn, it would be fair game.
    As of the end of Oblivion, the status quo has been effectively restored. The dragonfires are out, but Martin's sacrifice created a new Tower to replace the two lost in Morrowind's meta-plot (the Heart of Lorkhan) and Oblivion's beginning (the dragonfires).

    The real big change in the universe is the lack of a Septim to rule the Empire and Azura's imposed exile from Nirn.

    thorpe on
    [SIGPIC][/SIGPIC]
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited January 2008
    thorpe wrote: »
    I want to raise my own army and small nation with the latest DLC, that fighter's castle. I want to worry about supplies and trainers.

    Shivering Isle's spoiler related want
    When I beccome the god of madness, i want my own acolytes to gather at the heart of my nation in worship of me

    I want an army to command and I want a threat for that army to battle. Zombie apocolypse, nice start, give me goblin HORDES and other massive armies that march on Tamriel now that the line is broken and the wall fallen.

    edit: Theorizing on the ending of Oblivion
    Since the dragon fires were never lit, and Dagon's coming meant that the barriers were dissolved, there there is nothing to stop anything else from coming from oblivion and nothing to go there there as well. The only thing that was accomplished was the "death" of Mehrunes Dagon and the portals his magic had created.
    No, I'm pretty sure the Nine blocked the Daedric realm from the normal realm and portals to the daedric realms can never be opened again.

    However, Daedric princes are allowed to open a portal, if they don't force anyone to go in, or send out their minions.
    So princes can open the portals from their realms to Nirn as long as they don't send minions and as long as no one is forced to enter. So that means at games end, people can enter a portal to the relm of a prince willingly and princes can come to and fro. But that also leaves the possibility that anyone mortal who chose to sit in the void between realms would be exempt from these rules seeing how they were not in the realm of any daedric prince and as long as they ever made a direct path from any realm to nirn, it would be fair game.
    As of the end of Oblivion, the status quo has been effectively restored. The dragonfires are out, but Martin's sacrifice created a new Tower to replace the two lost in Morrowind's meta-plot (the Heart of Lorkhan) and Oblivion's beginning (the dragonfires).

    The real big change in the universe is the lack of a Septim to rule the Empire and Azura's imposed exile from Nirn.
    Exile? What exile?

    Kagera on
    My neck, my back, my FUPA and my crack.
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited January 2008
    Rentilius wrote: »
    Did you have to replace files when you extracted it?

    Not a one. It didn't ask me to replace anything. Like I said I followed the directions and extracted it to the folder it asked me to.

    #1 Unzip QarlTP3.zip to your desktop.
    #2 Double-click on QarlTP3.exe (a self-extracting 7zip file) and extract it to your Oblivion\Data folder.
    I tried extracting it again over the one I did before and still nothing shows up on the mod manager.. This is really getting to me because I want to play bad now, but won't till I get all the mods working right and this texture mod was the one that pushed me over the edge to re-install.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited January 2008
    Qarl's overwrites textures already present. There isn't a .esp to activate in the mod manager. If you've unzipped it into your \data folder you're done.

    harvest on
    B6yM5w2.gif
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited January 2008
    harvest wrote: »
    Qarl's overwrites textures already present. There isn't a .esp to activate in the mod manager. If you've unzipped it into your \data folder you're done.

    Thanks man, that's a pant load off.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • SilpheedSilpheed Registered User regular
    edited January 2008
    Kagera wrote: »
    thorpe wrote: »
    I want to raise my own army and small nation with the latest DLC, that fighter's castle. I want to worry about supplies and trainers.

    Shivering Isle's spoiler related want
    When I beccome the god of madness, i want my own acolytes to gather at the heart of my nation in worship of me

    I want an army to command and I want a threat for that army to battle. Zombie apocolypse, nice start, give me goblin HORDES and other massive armies that march on Tamriel now that the line is broken and the wall fallen.

    edit: Theorizing on the ending of Oblivion
    Since the dragon fires were never lit, and Dagon's coming meant that the barriers were dissolved, there there is nothing to stop anything else from coming from oblivion and nothing to go there there as well. The only thing that was accomplished was the "death" of Mehrunes Dagon and the portals his magic had created.
    No, I'm pretty sure the Nine blocked the Daedric realm from the normal realm and portals to the daedric realms can never be opened again.

    However, Daedric princes are allowed to open a portal, if they don't force anyone to go in, or send out their minions.
    So princes can open the portals from their realms to Nirn as long as they don't send minions and as long as no one is forced to enter. So that means at games end, people can enter a portal to the relm of a prince willingly and princes can come to and fro. But that also leaves the possibility that anyone mortal who chose to sit in the void between realms would be exempt from these rules seeing how they were not in the realm of any daedric prince and as long as they ever made a direct path from any realm to nirn, it would be fair game.
    As of the end of Oblivion, the status quo has been effectively restored. The dragonfires are out, but Martin's sacrifice created a new Tower to replace the two lost in Morrowind's meta-plot (the Heart of Lorkhan) and Oblivion's beginning (the dragonfires).

    The real big change in the universe is the lack of a Septim to rule the Empire and Azura's imposed exile from Nirn.
    Exile? What exile?
    IIRC
    some of the TES developers played out some kind of roleplaying act that became canon. In that act Vivec tricks Azura into revealing herself and he promtly overpowers her and banish her from the Elder Scrolls world. I think the act was called "the Trial of Vivec". If I understand it correctly it also reveals that the Tribunal really murdered Nerevar, so I guess I shouldn't feel too bad about the fact that I've killed Vivec in most of my playthroughs of Morrowind :P

    Silpheed on
  • AldoAldo Hippo Hooray Registered User regular
    edited January 2008
    Oh my, a TES thread I haven't posted in, yet.

    Have the bulkier orcs/nords mods been mentioned yet?

    Aldo on
  • Lucky CynicLucky Cynic Registered User regular
    edited January 2008
    So any word on TES:V?

    Lucky Cynic on
  • augustaugust where you come from is gone Registered User regular
    edited January 2008
    Is there a mod that ads real beards in Oblivion? Beardless Nords is just... wrong.

    august on
  • AldoAldo Hippo Hooray Registered User regular
    edited January 2008
    august wrote: »
    Is there a mod that ads real beards in Oblivion? Beardless Nords is just... wrong.
    Only gods can have beards, durrrr. :P

    Aldo on
  • KarnKarn Registered User regular
    edited January 2008
    I really didn't know whether to make a new thread about this or not, but I wanted to post about mods too so I'll stick my other question in here.

    I'm getting some kind of error (5006) when trying to install the second disk in the GOTY edition. Googling turns up many similar questions but almost NO working solutions. The only solution that someone claims to have worked was reinstalling Windows and I refuse to do that because every other piece of software I have is running just fine. What is most disturbing is that all these threads are from months ago and they don't have answers in them.

    Is there some kind of fix or am I just going to not being playing the expansions?
    Here's the error:

    Error Code: -5006 : 0x80070002
    Error Information:
    >SetupDLL\SetupDLL.cpp (1194)
    PAPP:Oblivion - Shivering Isles/Knights of the Nine
    PVENDOR:Bethesda Softworks (##ID_STRING1##)
    PGUID:FB245B3C-2A18-4EF9-89DC-667DC70052D9
    $11.0.0.28844
    @Windows XP Service Pack 2 (2600) BT_OTHER 42684.30464

    I can play the first disk (Regular Oblivion) just fine. I've tried numerous supposed fixes and none of them work, or seem to be intended for similar errors and not this one.


    As for mods, has anyone here gotten "Deadly Reflex: Combat Moves" to work as intended. It is supposed to allow for dismemberment and extra gore, but I have it set to 100% (chance to dismember) and it doesn't seem to be working out so well. The dodging/shield bashing works though. Here it is.

    Also, I installed OOO and MMM, but I can't seem to get them to load together, the game CTDs. There is another mod called FranOOOMMM, but I don't have francesco's mod, and it also seems complicated to set up, or maybe I was tired reading the info page. Anyway, what could be the deal there? Additionally, if I installed OOO and then patched, do I have to reinstall OOO again? I patched to 1.2 and when I loaded a save game it told me "some content" was missing but that I could play without it.

    Karn on
    KarnsigRescue.gif
  • GrimReaperGrimReaper Registered User regular
    edited January 2008
    So any word on TES:V?

    I did hear a rumour they were going the route of mmo, I hope that isn't true though. I'd rather they do TES:V and then as a seperate game an mmo.

    The combat in TES:IV is much better than TES:III, the only way network/internet wise for a TES game to work online is the rpg TES:III style. (aka rolls for hit/damage etc like WoW and every other mmo) I think for the TES combat it'd be a step backwards.

    GrimReaper on
    PSN | Steam
    ---
    I've got a spare copy of Portal, if anyone wants it message me.
  • SoggychickenSoggychicken Registered User regular
    edited January 2008
    Karn wrote: »
    I really didn't know whether to make a new thread about this or not, but I wanted to post about mods too so I'll stick my other question in here.

    As for mods, has anyone here gotten "Deadly Reflex: Combat Moves" to work as intended. It is supposed to allow for dismemberment and extra gore, but I have it set to 100% (chance to dismember) and it doesn't seem to be working out so well. The dodging/shield bashing works though. Here it is.

    According to the readme file, your blade or blunt skill must be above 50 to dismember. Same with needing above 50 in acrobatics to do flipping.

    Soggychicken on
  • AldoAldo Hippo Hooray Registered User regular
    edited January 2008
    IRT: future of TES

    The Elder Scrolls have always been technically advanced games that are not going for that smooth as butter experience, but more for the holy fuck I didn't know that was possible on PCs/consoles! experience. An MMO that would deliver graphics as beautiful as --for example-- Crysis and a world as large and interesting as Morrowind would certainly be something I consider Bethesda capable of.

    On the other hand, would an MMO like that sell? I think not and I'd be more interested in seeing another region of the world they have created. There's supposed to be a whole Argonian empire somewhere deep south, wouldn't it be fantastic to stroll around there?

    Something else I'd be interested in would be a game that doesn't aim for the most advanced graphics but for a bug-less experience. Let them focus their resources on making the game perfect, lets see how cool that would be...

    Aldo on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited January 2008
    Silpheed wrote: »
    Kagera wrote: »
    thorpe wrote: »
    I want to raise my own army and small nation with the latest DLC, that fighter's castle. I want to worry about supplies and trainers.

    Shivering Isle's spoiler related want
    When I beccome the god of madness, i want my own acolytes to gather at the heart of my nation in worship of me

    I want an army to command and I want a threat for that army to battle. Zombie apocolypse, nice start, give me goblin HORDES and other massive armies that march on Tamriel now that the line is broken and the wall fallen.

    edit: Theorizing on the ending of Oblivion
    Since the dragon fires were never lit, and Dagon's coming meant that the barriers were dissolved, there there is nothing to stop anything else from coming from oblivion and nothing to go there there as well. The only thing that was accomplished was the "death" of Mehrunes Dagon and the portals his magic had created.
    No, I'm pretty sure the Nine blocked the Daedric realm from the normal realm and portals to the daedric realms can never be opened again.

    However, Daedric princes are allowed to open a portal, if they don't force anyone to go in, or send out their minions.
    So princes can open the portals from their realms to Nirn as long as they don't send minions and as long as no one is forced to enter. So that means at games end, people can enter a portal to the relm of a prince willingly and princes can come to and fro. But that also leaves the possibility that anyone mortal who chose to sit in the void between realms would be exempt from these rules seeing how they were not in the realm of any daedric prince and as long as they ever made a direct path from any realm to nirn, it would be fair game.
    As of the end of Oblivion, the status quo has been effectively restored. The dragonfires are out, but Martin's sacrifice created a new Tower to replace the two lost in Morrowind's meta-plot (the Heart of Lorkhan) and Oblivion's beginning (the dragonfires).

    The real big change in the universe is the lack of a Septim to rule the Empire and Azura's imposed exile from Nirn.
    Exile? What exile?
    IIRC
    some of the TES developers played out some kind of roleplaying act that became canon. In that act Vivec tricks Azura into revealing herself and he promtly overpowers her and banish her from the Elder Scrolls world. I think the act was called "the Trial of Vivec". If I understand it correctly it also reveals that the Tribunal really murdered Nerevar, so I guess I shouldn't feel too bad about the fact that I've killed Vivec in most of my playthroughs of Morrowind :P
    Oh that, I don't know if that's canonical or not though.

    Also Azura IS in Oblivion so I don't know where that fits if she's supposed to be exiled.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • SilpheedSilpheed Registered User regular
    edited January 2008
    Aldo wrote: »
    IRT: future of TES

    The Elder Scrolls have always been technically advanced games that are not going for that smooth as butter experience, but more for the holy fuck I didn't know that was possible on PCs/consoles! experience. An MMO that would deliver graphics as beautiful as --for example-- Crysis and a world as large and interesting as Morrowind would certainly be something I consider Bethesda capable of.

    On the other hand, would an MMO like that sell? I think not and I'd be more interested in seeing another region of the world they have created. There's supposed to be a whole Argonian empire somewhere deep south, wouldn't it be fantastic to stroll around there?
    I really hope that the MMORPG rumours just stay as rumours. I play the TES games for the single player, turning that into yet another MMORPG would just mean another setting down the shitter, IMHO.

    Silpheed on
  • augustaugust where you come from is gone Registered User regular
    edited January 2008
    Didn't they park Skyrim.com or something right after Oblivion was released?

    august on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited January 2008
    Karn wrote: »
    Also, I installed OOO and MMM, but I can't seem to get them to load together, the game CTDs. There is another mod called FranOOOMMM, but I don't have francesco's mod, and it also seems complicated to set up, or maybe I was tired reading the info page. Anyway, what could be the deal there? Additionally, if I installed OOO and then patched, do I have to reinstall OOO again? I patched to 1.2 and when I loaded a save game it told me "some content" was missing but that I could play without it.

    This part, the part where you're trying to use incompatible mods, this is what FCOM in the 2nd post takes care of. It is complicated to set up but the instructions worked fine for me. Just don't expect to get it done in the 2 seconds it usually takes to install mods. More like an hour, and you'll need Wrye Bash and probably Oblivion Mod Manager.

    harvest on
    B6yM5w2.gif
  • SceptreSceptre Registered User regular
    edited January 2008
    Aldo wrote: »
    IRT: future of TES

    The Elder Scrolls have always been technically advanced games that are not going for that smooth as butter experience, but more for the holy fuck I didn't know that was possible on PCs/consoles! experience. An MMO that would deliver graphics as beautiful as --for example-- Crysis and a world as large and interesting as Morrowind would certainly be something I consider Bethesda capable of.

    On the other hand, would an MMO like that sell? I think not and I'd be more interested in seeing another region of the world they have created. There's supposed to be a whole Argonian empire somewhere deep south, wouldn't it be fantastic to stroll around there?

    Something else I'd be interested in would be a game that doesn't aim for the most advanced graphics but for a bug-less experience. Let them focus their resources on making the game perfect, lets see how cool that would be...

    You know what would be an interesting move? If for their final game they went back to Daggerfall.

    Sceptre on
  • KarnKarn Registered User regular
    edited January 2008
    harvest wrote: »
    Karn wrote: »
    Also, I installed OOO and MMM, but I can't seem to get them to load together, the game CTDs. There is another mod called FranOOOMMM, but I don't have francesco's mod, and it also seems complicated to set up, or maybe I was tired reading the info page. Anyway, what could be the deal there? Additionally, if I installed OOO and then patched, do I have to reinstall OOO again? I patched to 1.2 and when I loaded a save game it told me "some content" was missing but that I could play without it.

    This part, the part where you're trying to use incompatible mods, this is what FCOM in the 2nd post takes care of. It is complicated to set up but the instructions worked fine for me. Just don't expect to get it done in the 2 seconds it usually takes to install mods. More like an hour, and you'll need Wrye Bash and probably Oblivion Mod Manager.

    Yeah I just got the mod manager. Downloaded Francesco's too just to check it out. I like OOO in concept, but the world feels a bit empty and difficult. There is an adrenaline mod that adds additional monsters as you enemies as you level, but I am going to try Francesco's alone first, and if I like it, get MMM working with it.

    One question about the mod manager. When it detects a conflict, does that mean that everything in red is inoperable? OR does that mean that, yes, it is changing the thing it says it is changing (when "overriding original oblivion.esm")?

    Karn on
    KarnsigRescue.gif
  • tyrannustyrannus i am not fat Registered User regular
    edited January 2008
    Karn, try the traveler's mod I linked. It helps the world feel a little less empty by adding traveling merchants.

    tyrannus on
  • DiannaoChongDiannaoChong Registered User regular
    edited January 2008
    Im not huge on single player experiences, I really enjoy this game but I just feel like Im missing out on something while Im playing. Its really fun once you hit midgame and you have alright gear, and you can start taking on challenges and exploring and doing quests to sometimes find really insane shit thats awesome.... just kind of feels like a timesink, and I could always go back to wow for that.... This is definately on the list of "desert Island" games.

    I didnt like how rare magic arrows were, I went assassin/marksman style, and magic/enchanted arrows were just so freaking rare. I didnt mind so few finding when I did, becuase most arrows were so different, I just wish I found them more often, or I found alot more when I did find them.

    Edit: Has anyone tried the multiplayer mod? I was curious how broken it really was.

    DiannaoChong on
    steam_sig.png
  • tyrannustyrannus i am not fat Registered User regular
    edited January 2008
    So, do any of those mods in FOTC affect the leveling system? Like, to get +5 multipliers you have to do pain in the ass stuff all the time. Do any of the mods adjust that?

    tyrannus on
  • stigweardstigweard Registered User regular
    edited January 2008
    AF Level Mod is probably the simplest. You can set it to automatically adjust your skill points as your skill levels increase. When you actually level, the screen just freezes for a minute (no sleeping required) and then you keep right on playing. You can set it to max everything out or not or anywhere in between.

    There are a bunch of other ones, some newer with more doo dads, and others like kcas. They all work well enough,you just need to decide how you want to progress, and how much effort you want to put into it.

    stigweard on
  • tyrannustyrannus i am not fat Registered User regular
    edited January 2008
    God, I am so close to just reinstalling.

    tyrannus on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited January 2008
    I really want to try out FCOM, but it seems like a monsterously difficult pain in the ass to install. Will there be a new version at any point that will simplify the process?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • stigweardstigweard Registered User regular
    edited January 2008
    It's not likely. The main mods that are used by it have different authors. They get along and help each other out to some extent, but I doubt we'lll se a mega package anytime soon.

    stigweard on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited January 2008
    stigweard wrote: »
    It's not likely. The main mods that are used by it have different authors. They get along and help each other out to some extent, but I doubt we'lll se a mega package anytime soon.
    I don't understand why they wouldn't want to get together and get this all into one simple process.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • SueveSueve Registered User regular
    edited January 2008
    Rentilius wrote: »
    God, I am so close to just reinstalling.

    Especially with the zombie army thing. Thats too cool.

    Sueve on
  • CmdPromptCmdPrompt Registered User regular
    edited January 2008
    I really want to try out FCOM, but it seems like a monsterously difficult pain in the ass to install. Will there be a new version at any point that will simplify the process?

    Its really not so bad.
    It just consists of installing Frans, OOO, MMM, WarCry, and then configuring the load order (which just consists of moving things up and down on a list until they match the list on the website).

    I would just recommend you read the process beforehand, then follow along as you're installing. I had a couple of screw-ups that were my own fault for not reading.

    CmdPrompt on
    GxewS.png
  • KarnKarn Registered User regular
    edited January 2008
    Is there a mod for increasing spell projectile speed? I saw a few that specifically effect lightning/shock spells but what about fireballs?

    Karn on
    KarnsigRescue.gif
  • Lucky CynicLucky Cynic Registered User regular
    edited January 2008
    GrimReaper wrote: »
    So any word on TES:V?

    I did hear a rumour they were going the route of mmo, I hope that isn't true though. I'd rather they do TES:V and then as a seperate game an mmo.

    The combat in TES:IV is much better than TES:III, the only way network/internet wise for a TES game to work online is the rpg TES:III style. (aka rolls for hit/damage etc like WoW and every other mmo) I think for the TES combat it'd be a step backwards.

    Well, that was the rumor, but if it came out with both online and offline content, or maybe a primarily offline game with the online perks like online co-op, an arena, etc. it wouldn't be that bad.

    Lucky Cynic on
Sign In or Register to comment.