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[WoW] UI stands for "User Interface," not "u idiot"

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Posts

  • ArkanArkan Registered User regular
    edited June 2009
    Kainy wrote: »
    I wish I could find something that gives me a bar to the side of my character, exactly like an icehud bar. It'd be divided into 6 sections, each representing one rune. When used the appropriate section empties and refills as the rune cooldown progresses. The bars would be colored by rune type, with whatever arbitrary color chosen for unholy. This would mesh way better with my UI than any rune tracker I've thus far found.

    I suppose at this point, though, I should just look into coding it my goddamn self if I'm going to ask for such specific things, and I'm too lazy to do it, especially since I'd want to just write it into like an icehud addon pack.

    I'm pretty sure this is what MagicRunes does.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • theDewMongertheDewMonger regular
    edited June 2009
    Cunty wrote: »
    So I was playing around with pitbull, and this is my interpretation of the "settings"...thing

    it's not that bad, you have player, and then you can customize bars concerning heights and settings and whatnot, and you can do this for player, pet, target, tot, focus, focus's target, etc
    however I don't really see anything that allows me to resize the bars themselves, for instance I can change the height of my health, but can't make it wider, and I can't resize the block that comprises my health, mana, castbar
    are players just unable to do that in pitbull or what? I mean so far I like what I see, but i think I must be missing something because it just doesn't seem customizable *enough* to me

    Look under Other>Size

    This is the type of thing that makes people hate pitbull. It is super customizable, but its like the menu design is on crack.



    Also:

    I like taking screenshots. I usually play with almost all the names turned on, so I dug up this Broker addon that lets you click to toggle the names. Its a really simple addon, and I'm reworking it to toggle ALL the names that I use when I click it, instead of having like 20 different click combinations to change them all individually...

    Anyway, I would love to hook it into being able to toggle the UI off at the same time (obviously I cant toggle it back on)... How would I add that in?

    Better yet, is there any way to hook in taking a screenshot, then turning everything back on in one click?

    theDewMonger on
  • DacDac Registered User regular
    edited June 2009
    Man, I don't think I could use some of the UIs on this page. I'm sure they work for their users, but they're just so... cluttered.

    Yesterday I was bored, so I fiddled around with pitbull and bartender (new for me, I'd always stayed away from it) and got this:
    WoWScrnShot_061409_134438.jpg

    It's a really cut down interface compared to what I usually had. Raids come up in a box on the bottom right. I was trying to maximize the use of space while still providing functionality and efficiency in my rune management.

    Further tweaking this on an alt, I came up with this using SunnArt:
    WoWScrnShot_061409_133829.jpg

    Perhaps not as ruthlessly efficient, but it's pretty and cinematic~

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • ArkanArkan Registered User regular
    edited June 2009
    Dac wrote: »

    Further tweaking this on an alt, I came up with this using SunnArt:
    WoWScrnShot_061409_133829.jpg

    Perhaps not as ruthlessly efficient, but it's pretty and cinematic~

    This mod.

    Give it to me.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • Manic205Manic205 Registered User regular
    edited June 2009
    wowscrnshot061409140053.th.jpg

    The colored bars in the bottom center are an addon called MagicRunes, an excellent cooldown tracker.

    Manic205 on
    1365887IzMnK.png
  • DacDac Registered User regular
    edited June 2009
    Arkan wrote: »
    Dac wrote: »

    Further tweaking this on an alt, I came up with this using SunnArt:
    WoWScrnShot_061409_133829.jpg

    Perhaps not as ruthlessly efficient, but it's pretty and cinematic~

    This mod.

    Give it to me.

    If you mean the "viewport" with the top and bottom obscuration, that's SunnArt: http://wow.curse.com/downloads/wow-addons/details/sunn-viewport-art.aspx

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • KainyKainy Pimpin' and righteous Registered User regular
    edited June 2009
    Arkan wrote: »
    Kainy wrote: »
    I wish I could find something that gives me a bar to the side of my character, exactly like an icehud bar. It'd be divided into 6 sections, each representing one rune. When used the appropriate section empties and refills as the rune cooldown progresses. The bars would be colored by rune type, with whatever arbitrary color chosen for unholy. This would mesh way better with my UI than any rune tracker I've thus far found.

    I suppose at this point, though, I should just look into coding it my goddamn self if I'm going to ask for such specific things, and I'm too lazy to do it, especially since I'd want to just write it into like an icehud addon pack.

    I'm pretty sure this is what MagicRunes does.

    Not really, unless MagicRunes is insanely configurable. I basically want a hud bar that's cut into 6 sections, not 6 bars in a giant box somewhere.

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • Seattle ThreadSeattle Thread Registered User regular
    edited June 2009
    Kainy wrote: »
    Arkan wrote: »
    Kainy wrote: »
    I wish I could find something that gives me a bar to the side of my character, exactly like an icehud bar. It'd be divided into 6 sections, each representing one rune. When used the appropriate section empties and refills as the rune cooldown progresses. The bars would be colored by rune type, with whatever arbitrary color chosen for unholy. This would mesh way better with my UI than any rune tracker I've thus far found.

    I suppose at this point, though, I should just look into coding it my goddamn self if I'm going to ask for such specific things, and I'm too lazy to do it, especially since I'd want to just write it into like an icehud addon pack.

    I'm pretty sure this is what MagicRunes does.

    Not really, unless MagicRunes is insanely configurable. I basically want a hud bar that's cut into 6 sections, not 6 bars in a giant box somewhere.
    MagicRunes is really configurable. It may very well be able to do what you're after.

    Seattle Thread on
    kofz2amsvqm3.png
  • theDewMongertheDewMonger regular
    edited June 2009
    I bet you could do it with PowerAuras. I know it has hud arc type textures. I just dont know if it has rune conditions

    theDewMonger on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    Hey, Guys, old timer noob trying the game again...
    I read the op and got some basic addons, but I want 2 little things I couldn't find:

    - I want the equiped gear compare tooltip to show up when mousing over any gear anywhere;
    - I want a single-key-open-all-bags thingy. Better yet, a "show all bags as one" addon.

    I don't know if i'm being super noob, I think so, but hey, I had to ask.

    EDIT: AAAAND I found them, nevermind.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • theDewMongertheDewMonger regular
    edited June 2009
    BTW, holding shift when you mouseover something brings up the equipped gear comparison. Rating buster is also awesome.

    theDewMonger on
  • darkenedwingdarkenedwing Registered User regular
    edited June 2009
    I've got a UI/addon question. I'm using CT_Viewport right now and there is something I want to be able to do with it. Is there any way to make it so that the viewport size(rendered area) will change automatically when I join a raid group? I have my raidframes on the right hand side of my screen, and so I use viewport so the game isn't under that area, but when i'm not in a raid I would like to have that screen real estate.

    tldr; I want it so the rendered area shrinks when i'm in a raid, and gets bigger when i'm not.

    darkenedwing on
    image.php?type=sigpic&userid=29216&dateline=1296970870
  • ArrathArrath Registered User regular
    edited June 2009
    It doesn't do that on its own, but you should be able to whip up a custom addon that watches for whatever event fires when you join a raid and then changes Viewport's settings.

    Arrath on
  • darkenedwingdarkenedwing Registered User regular
    edited June 2009
    Arrath wrote: »
    It doesn't do that on its own, but you should be able to whip up a custom addon that watches for whatever event fires when you join a raid and then changes Viewport's settings.

    alright, thats what I thought. I know absolutely nothing about making addons, so now I have to find someone who can or lear to myself :(

    darkenedwing on
    image.php?type=sigpic&userid=29216&dateline=1296970870
  • ArrathArrath Registered User regular
    edited June 2009
    Saeris may swoop in with an awesome 4 line snippet of code that'll do it, if not I'll see about throwing one together for you in the morning.

    Arrath on
  • darkenedwingdarkenedwing Registered User regular
    edited June 2009
    that would be awesome.
    my UI:
    screenshot061709082104.jpg

    Raid frames would be where the black space is on the right. I just use x-perls raid frames; I don;t care for any others i've seen.

    darkenedwing on
    image.php?type=sigpic&userid=29216&dateline=1296970870
  • theDewMongertheDewMonger regular
    edited June 2009
    Is there any bored addon coder out there that could take a look at Broker_NameToggle and tell me why its not working? Its super simple, but apparently the original addon is not working anymore, so rewriting it like I wanted to is obviously not gonna fly. If someone could tell me how to get it working again I want to play around with it, but I need a working version to start with.

    theDewMonger on
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited June 2009
    I've got a UI/addon question. I'm using CT_Viewport right now and there is something I want to be able to do with it. Is there any way to make it so that the viewport size(rendered area) will change automatically when I join a raid group? I have my raidframes on the right hand side of my screen, and so I use viewport so the game isn't under that area, but when i'm not in a raid I would like to have that screen real estate.

    tldr; I want it so the rendered area shrinks when i'm in a raid, and gets bigger when i'm not.

    This is potentially really easy, but I don't know what offsets you want for the viewport. Here's some code you could drop into any .lua file that will do what you want after you edit the offsets.
    do
    	local frame = CreateFrame("Frame", "ViewportSizeOnRaidChangedHandler", nil, nil);
    	frame:Hide();
    	local GetNumRaidMembers = GetNumRaidMembers;
    	frame:SetScript("OnEvent",
    		function()
    			if (GetNumRaidMembers() > 0) then
    				if (self.isInRaid == nil) then
    					self.isInRaid = true;
    					CT_Viewport_ApplyViewport(RAIDLEFT, RAIDRIGHT, RAIDTOP, RAIDBOTTOM);
    				end
    			else
    				if (self.isInRaid == true) then
    					self.isInRaid = nil;
    					CT_Viewport_ApplyViewport(LEFT, RIGHT, TOP, BOTTOM);
    				end
    			end
    		end
    	);
    	frame:RegisterEvent("PLAYER_LOGIN");
    	frame:RegisterEvent("RAID_ROSTER_UPDATE");
    	frame:RegisterEvent("PARTY_MEMBERS_CHANGED");
    end
    

    Change RAIDLEFT, RAIDRIGHT, RAIDTOP, and RAIDBOTTOM to the pixel offsets you want for the viewport while in a raid. Change LEFT, RIGHT, TOP, and BOTTOM to the pixel offsets you want for the viewport while not in a raid. To get these values, you should set up the viewport how you want it to look in each scenario with the real tools in CT_Viewport before putting this code in a file, and then use this to find the offset values:

    /script print(("left: %d, right: %d, top: %d, bottom: %d"):format(CT_Viewport_Saved[1], CT_Viewport_Saved[2], CT_Viewport_Saved[3], CT_Viewport_Saved[4]))

    Use the printed values in place of the RAIDLEFT/LEFT/etcetera placeholders.

    Saeris on
    borb_sig.png
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited June 2009
    Is there any bored addon coder out there that could take a look at Broker_NameToggle and tell me why its not working? Its super simple, but apparently the original addon is not working anymore, so rewriting it like I wanted to is obviously not gonna fly. If someone could tell me how to get it working again I want to play around with it, but I need a working version to start with.

    It would probably be more efficient for you to tell us how it's not working, so that we can tell you why. Does it not even load? Does it error? What are the errors?

    Saeris on
    borb_sig.png
  • theDewMongertheDewMonger regular
    edited June 2009
    I doesnt load.

    I downloaded it and was messing around with the code before even testing it, and at first thought I had broken it. But after reinstalling and then going to look at the site, the comments indicate it has been broken for a while. As simple as it is, I can't imagine it would be too complex to resolve, I just know next to nothing about lua.

    theDewMonger on
  • EndEnd Registered User regular
    edited June 2009
    Er, you have a data broker display, right?

    I don't see anything in the code that would cause it to fail completely. It does create a frame without really needing a frame, and puts ToggleCVar into the global environment, but neither of those things would cause it to fail completely. (Actually, there's even more things to nitpick...)

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited June 2009
    Is the TOC number so outdated that even "Load out of date addons" doesn't load it? That's the usual culprit with old addons.

    Saeris on
    borb_sig.png
  • theDewMongertheDewMonger regular
    edited June 2009
    the toc number is like 3.0 IIRC

    theDewMonger on
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited June 2009
    The code looks fine. You're sure it's not loading at all? Not just erroring on load?

    Saeris on
    borb_sig.png
  • EndEnd Registered User regular
    edited June 2009
    What does /script print(Broker_NameToggle) display?

    It should spit out table: blah

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • theDewMongertheDewMonger regular
    edited June 2009
    it does spit. according to addon control panel it is enabled. But there is no sign of it. neither from broker2fubar or the fubar menu, or any slash commands.

    theDewMonger on
  • EndEnd Registered User regular
    edited June 2009
    I'm an idiot...I thought I checked it when I looked at the code the first time.

    The object isn't specifying a .type field, which imo LDB should really be asserting for. Since it gives a .text field, you should technically set .type to "data source", although I think removing .text and setting .type to "launcher" would be more apt.

    Basically, top bit of code should be:
    BNT.obj = LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject("Broker_NameToggle", {
        type = "data source",
        label = "Broker_NameToggle",
    
    etc etc

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • theDewMongertheDewMonger regular
    edited June 2009
    fixd

    theDewMonger on
  • The Cow KingThe Cow King a island Registered User regular
    edited June 2009
    Cunty wrote: »
    i had the opposite experience with xperl
    I found everything very difficult to read, found it absolutely hideous, and out of the boxon my hunter i found it barely manageable, go into a raid and the unit frames automatically popped in the middle of the screen everywhere, and i did my best to customize it but the frames were just completely insufficient between myself, my pet, and my target, absolutely horrendous

    not only that but i found the customization terrible

    to each his own i suppose
    (this was about 7 or 8 months ago)

    As posted below here is my current UI, using X-Perl. Rest assured unless I start editting it in the menu not one piece moves an inch during gameplay....
    WoWScrnShot_061009_201400.jpg

    This was taken on 6/10/09 and I've had this UI set up for about a month and a half, (and X-Perl itself for well before WotLK).

    To be honest, you haven't really explained anything, you say its -horrendous- with no qualification whatsoever? Non-functional? Unseeable? Unreadable? I look at my screen and I can't say that I see anything there that is confusing or hard to read...

    EDIT: Out-of-the-box: Hmmm... its been a while since I ran X-Perl without first copying my layout from an existing character. I suppose on customized its not great looking. But I can honestly say that this layout/config took me about 10 minutes, where as with Pitbull I spent somewhere in the region of 30 minutes before I said, "Fuck these menus and fuck this shit." I still hadn't gotten it the way I wanted.

    Quick question how did you get your mini map looking that awesome?

    The Cow King on
    icGJy2C.png
  • ExistentialSoundandFuryExistentialSoundandFury Registered User regular
    edited June 2009
    Sexymap

    Changed the standard map runes to a green color.

    ExistentialSoundandFury on
    399831.jpg
  • The Cow KingThe Cow King a island Registered User regular
    edited June 2009
    Sexymap

    Changed the standard map runes to a green color.

    Thanks!

    The Cow King on
    icGJy2C.png
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited June 2009
    Looking for a mod that will allow me to see my alt's Profession screens from other character: Like, I can see what JC cuts I have on my Shaman and which Glyphs my Druid can make without hopping over...

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • Seattle ThreadSeattle Thread Registered User regular
    edited June 2009
    TradeSkillInfo does that. It also adds a line to the tooltip letting you know if one of your characters knows said skill, can learn said skill or will be able to at X skill level.

    Seattle Thread on
    kofz2amsvqm3.png
  • ExistentialSoundandFuryExistentialSoundandFury Registered User regular
    edited June 2009
    The Armory addon does this as well, it also lets you look at the full character sheet and inventory of your characters.

    ExistentialSoundandFury on
    399831.jpg
  • MetacortexMetacortex The Prettiest Zombie Coeur d'CoeursRegistered User regular
    edited June 2009
    Is there any mod that will track the internal cooldowns of my trinket procs? Would be nice to have a rough idea of when they'll activate again.

    Metacortex on
    4FNao2T.png
  • ArkanArkan Registered User regular
    edited June 2009
    Are there any mods that will just put up a big LED-esque display counting down to the boss' berserk timer?

    While playing Beck's "Timebomb" on repeat?

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • darkenedwingdarkenedwing Registered User regular
    edited June 2009
    Saeris wrote: »
    I've got a UI/addon question. I'm using CT_Viewport right now and there is something I want to be able to do with it. Is there any way to make it so that the viewport size(rendered area) will change automatically when I join a raid group? I have my raidframes on the right hand side of my screen, and so I use viewport so the game isn't under that area, but when i'm not in a raid I would like to have that screen real estate.

    tldr; I want it so the rendered area shrinks when i'm in a raid, and gets bigger when i'm not.

    This is potentially really easy, but I don't know what offsets you want for the viewport. Here's some code you could drop into any .lua file that will do what you want after you edit the offsets.
    do
    	local frame = CreateFrame("Frame", "ViewportSizeOnRaidChangedHandler", nil, nil);
    	frame:Hide();
    	local GetNumRaidMembers = GetNumRaidMembers;
    	frame:SetScript("OnEvent",
    		function()
    			if (GetNumRaidMembers() > 0) then
    				if (self.isInRaid == nil) then
    					self.isInRaid = true;
    					CT_Viewport_ApplyViewport(RAIDLEFT, RAIDRIGHT, RAIDTOP, RAIDBOTTOM);
    				end
    			else
    				if (self.isInRaid == true) then
    					self.isInRaid = nil;
    					CT_Viewport_ApplyViewport(LEFT, RIGHT, TOP, BOTTOM);
    				end
    			end
    		end
    	);
    	frame:RegisterEvent("PLAYER_LOGIN");
    	frame:RegisterEvent("RAID_ROSTER_UPDATE");
    	frame:RegisterEvent("PARTY_MEMBERS_CHANGED");
    end
    

    Change RAIDLEFT, RAIDRIGHT, RAIDTOP, and RAIDBOTTOM to the pixel offsets you want for the viewport while in a raid. Change LEFT, RIGHT, TOP, and BOTTOM to the pixel offsets you want for the viewport while not in a raid. To get these values, you should set up the viewport how you want it to look in each scenario with the real tools in CT_Viewport before putting this code in a file, and then use this to find the offset values:

    /script print(("left: %d, right: %d, top: %d, bottom: %d"):format(CT_Viewport_Saved[1], CT_Viewport_Saved[2], CT_Viewport_Saved[3], CT_Viewport_Saved[4]))

    Use the printed values in place of the RAIDLEFT/LEFT/etcetera placeholders.

    Thanks so much :D
    I haven't tested it yet, but when I do i'll let you know how it goes.

    darkenedwing on
    image.php?type=sigpic&userid=29216&dateline=1296970870
  • rizriz Registered User regular
    edited June 2009
    Ishtaar wrote: »
    Looking for a mod that will allow me to see my alt's Profession screens from other character: Like, I can see what JC cuts I have on my Shaman and which Glyphs my Druid can make without hopping over...

    I don't know an addon that does this, but my solution to wanting to calculate and send alchemy mats to my priest from my bank alt was to make a macro like this:

    /t BankAltName [Shift-click link to priest's alchemy]

    Then I just click that on my bank alt so it sends me a tell with the link and thus I can search through my priest's alchemy pane. I also made one to print to guild with my warlock's inscription, cos people would ask if I could make stuff and I wouldn't want to log over to check.

    riz on
  • theDewMongertheDewMonger regular
    edited June 2009
    Altoholic, also.

    theDewMonger on
  • CuntyCunty Registered User regular
    edited June 2009
    So what is a good addon to see when my trinkets or spells like bestial wrath are up to use?

    you know like an indicator of some sort other than the current clocklike darkening thing

    Cunty on
    gameintownk.png
This discussion has been closed.