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Zombie Western Mod Progress: I Can't Get Enough Of That Fucking Shit

LaCabraLaCabra MelbourneRegistered User regular
edited March 2008 in Games and Technology
The production of a Zombie Cowboy Co-Op FPS mod is now bein' undertaken on its own forums!
LaCabra wrote: »
Hey guys

We're all up on the IRC and more importantly the other forum, with a design doc 'n' shit.

the other forum

If any of you want to get in on IRC: GameSurge.net server, #PA_MOD channel.

shotgunsunrise.png


It should be noted that this OP is well out of date, if you're interested you should check the more recent pages, and the other forum (see above)
What is the game?

FPS. Co-op. Two groups: Survivors and Rescuers. The two survivors are holed up somewhere in a city or town infested with zombies. They have only pistols to defend themselves and each other, and must cooperate in order to stay alive long enough to meet the better-armed Rescuers when they arrive from out of town in their truck to, yes, rescue the Survivors. When they get there, the truck runs out of fuel (or, depending on the map, another similar scenario) and the Rescuers and Survivors team up to get to a gas station to bring back the fuel (or crucial object).
The man carrying the fuel is therefore unable to wield a weapon and needs to be protected from the zombies. If things get desperate, he can throw the fuel at the zombies in order to light those fuckers up, but of course that necessitates a trip back to the gas station.
The rescuers and the survivors then make off in the truck, with the round ending once they’re outside city/town limits.

While the Survivors are waiting, they have three tasks to accomplish in the city in any order:
• Recover the backpack full of essential supplies (bandages water etc)
• Recover the generator (bitches are going to need electricity out there)
• Recover the moonshine.

Once they have teamed up with the rescuers, assuming they haven’t already completed these tasks, they become everybody’s responsibility, but also become easier to complete because of the truck.

On the way to rescue the Survivors, the Rescuers can stop by a gunshop, which they can then loot. The back of the truck then becomes kind of an infinite guns ‘n’ ammo dock, up to which any player can saunter and stock up on weapons and ammunition. Once the moonshine has been picked up, the truck gains the ability to increase health gradually according to the player’s proximity to it.

The two groups have no contact with one another until they meet up. No two players can communicate without being within earshot (see sound section). Survivors respawn nigh-randomly in the map unless they’ve been rescued, and Rescuers respawn at the truck. They will frequently have to ditch the truck, however, because of obstructions: it won’t be possible to get the truck close to the gas station, for instance, or any of the other buildings they need to enter.

There should be occasions when the Survivors and the Rescuers can see each other, but not get to each other. It should not be easy either to rescue or be rescued: though both teams have the same abilities, they should play very differently.


Where and when does the game take place?

The game takes place in 1935, partially in cities and towns, partially in the desert surrounding those cities and towns. We’ve chosen this setting due to the inherent style of the period, including the cars and the music, and because it’s probably the most plausible era to set a game that heavily features both cowboys and cars. The style is likely to start out realistic for ease of development, but may end up having a style somewhere closer to Teamfortress 2 cartooniness.


What do I control?

You control a cowboy, one of a group. You may also be called upon to drive the car.

Sound Design

Sound should eventually play a pretty huge part – there is no communication between players, except through proximity chat – if a player is near enough to any other player, they’ll be able to hear each other. Voice communication is preferable here. Zombies, however, are also attracted to sound, especially gunshots and the sound of the truck’s engine. Zombies will always be attracted to the car when it’s being driven, it can therefore be used as a decoy assuming a player goes along with it.
There should be two buttons for voice-communication: the standard, for talking, and a “yell” button which is essentially the same thing only makes it far louder, both to other players and the zombie hordes. A “whisper” button also.
_______________________________________________________________

A mod for Source, that is!
sourcepa.png

Source can do lotsa neat things.

SourcePic.gif

The SDK provided with any of Valve's Source games is dynamic enough to do nigh-anything with, from an FPS, to a point-and-click adventure, RPG or even an RTS!

I thought it would be cool to have a thread where we discuss mod ideas, and possibly end up makin' something. I do not doubt that there're some talented folk around here, and some great ideas. Some kind of rockin' G&T community mod could result, even. If people are interested, I'd love them to post whatever ideas and leet skills they have.

Me, I make maps, textures, and as of recently even prop models, though I'm not quite awesome at the latter just yet. If you are interested in checkin' out a video of the place in the lower-right, it is here or, if you're more a youtube kind of a guy, it's there too.

thumb2.jpgthumb3.jpg
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darleysam wrote:
MOD TEAM ASSEMBLE



List of people who've thrown their names out as theoretically being able to do stuff:

I can map!

People who may be able to model:
  • TheKoolEagle (not characters)
  • SageinaRage
  • Me (basic, basic objects)
  • Remington

People who may be able to do concept art:
  • JellyMeetsJam
  • MechMantis


People who may be able to do textures:
  • Me
  • Sueve (he said he can photoshop)
  • SageinaRage
  • Remington

People who may be able to code (these people are important!):
  • SageinaRage
  • Slapdash

People who may be able to write:
  • Me
  • Sueve
  • Goo
  • Steveo 22
  • Houk
  • 043

People who may be able to be Voice Actors:
  • Mushroom Pie
  • Just About Everybody, Come On Guys

People who may be able to animate:
  • Remington
  • isaac, god bless his soul

LaCabra on
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Posts

  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited January 2008
    I maek poast in pretty thread.

    No Country For Old Men style mod. Violent Western.

    Pharezon on
    jkZziGc.png
  • RizziRizzi Sydney, Australia.Registered User regular
    edited January 2008
    I don't know about a mod, But you do make very awesome maps LaCabra.

    Rizzi on
  • Zetetic ElenchZetetic Elench Registered User regular
    edited January 2008
    Said it before, will say it again; online co-op is good, and exploring nicely detailed areas that make full use of the map size is nice.

    Zetetic Elench on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited January 2008
    I always thought HL2's multiplayer didn't take shit far enough, and that a kind of Halo-esque multiplayer with CTF and vehicles in rad outdoor environments might make for more radicality.

    LaCabra on
  • Deviant HandsDeviant Hands __BANNED USERS regular
    edited January 2008
    How does one even get the Source Engine? By itself.

    Deviant Hands on
  • AhhseeAhhsee Registered User regular
    edited January 2008
    You pretty much need HL2 to run any source mods. I dunno if you can just use cs:s or dod:s.

    That said, online co-op is what the gaming community needs more of, and not just against each other on teams. I mean full scale team vs npc's that are hard as nails.

    Ahhsee on
    newsigji1.jpg
    Click image for my huge backlog :\\\
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited January 2008
    I'm hoping this thread can also serve for recommendations to existing mods.

    This is the last post I'm making before I upgrade my PC, so I'm hoping to bask in many awesome HL2 mods.

    Professor Snugglesworth on
  • GooGoo Registered User regular
    edited January 2008
    Pharezon wrote: »
    I maek poast in pretty thread.

    No Country For Old Men style mod. Violent Western.

    This would be awesome. :^:

    Goo on
    sonicyouthch6.png
  • Macro9Macro9 Registered User regular
    edited January 2008
    Goo wrote: »
    Pharezon wrote: »
    I maek poast in pretty thread.

    3:10 To Yuma style mod. Violent Western.

    This would be awesome. :^:

    Macro9 on
    58pwo4vxupcr.png
  • TheLawinatorTheLawinator Registered User regular
    edited January 2008
    I can't code or model anything, but I can help with ideas!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited January 2008
    Macro9 wrote: »
    Goo wrote: »
    Pharezon wrote: »
    I maek poast in pretty thread.

    3:10 To Yuma style mod. Violent Western.

    This would be awesome. :^:

    Macro go watch No Country and then we'll talk.

    Pharezon on
    jkZziGc.png
  • GooGoo Registered User regular
    edited January 2008
    I mean

    Both would be good choices. ;-)

    Goo on
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  • SueveSueve Registered User regular
    edited January 2008
    I've always wanted to make a mod. I can do the photoshoop quite well, and uh, I write some fast paced short stories.
    edit: /cliche

    Sueve on
  • SueveSueve Registered User regular
    edited January 2008
    Oh, and Violent Western sounds awesome. Fast paced CO-OP western

    raaaaw.

    Sueve on
  • Macro9Macro9 Registered User regular
    edited January 2008
    Pharezon wrote: »
    Macro9 wrote: »
    Goo wrote: »
    Pharezon wrote: »
    I maek poast in pretty thread.

    3:10 To Yuma style mod. Violent Western.

    This would be awesome. :^:

    Macro go watch No Country and then we'll talk.

    I have seen it, and I know it to be great.

    Macro9 on
    58pwo4vxupcr.png
  • ZombiemamboZombiemambo Registered User regular
    edited January 2008
    A very, very ambitious mod: make a bank-robbery mod. One team is the robbers, they have to get to the vault, blow it open, get the money and get out. Team two plays the police. You could add hostages too, but I don't know how they'd work.

    Zombiemambo on
    JKKaAGp.png
  • Macro9Macro9 Registered User regular
    edited January 2008
    Doesn't Kane and Lynch have something similar to that?

    Macro9 on
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  • ArrathArrath Registered User regular
    edited January 2008
    Awesome ideas pages 1-5.
    Group forms 6-10.
    Progress 11
    Silence, others asking for progress 12+

    This is pretty much the rule with all PA projects :P

    I like the idea of co-op stuff, I love playing with my friends in a way that doesn't involve blowing them to bits (on purpose).

    Arrath on
  • GooGoo Registered User regular
    edited January 2008
    Also, I could help write if anything ever ends up getting off the ground. :P
    A very, very ambitious mod: make a bank-robbery mod. One team is the robbers, they have to get to the vault, blow it open, get the money and get out. Team two plays the police. You could add hostages too, but I don't know how they'd work.

    I like this. Sort of reminds me of cs_assault, but could obviously become much more.

    Goo on
    sonicyouthch6.png
  • ZombiemamboZombiemambo Registered User regular
    edited January 2008
    Macro9 wrote: »
    Doesn't Kane and Lynch have something similar to that?

    There's a level where you rob a bank, which is what I took inspiration from. :P But movies about robbing banks are awesome. If someone said, "Dude, we have a van, some ski masks and a lot of guns, want to rob a bank?" I'd totally do it.

    Zombiemambo on
    JKKaAGp.png
  • LaCabraLaCabra MelbourneRegistered User regular
    edited January 2008
    So everyone wants a co-op mod, eh?

    COMMENCE CO-OP MOD BRAINSTORMING

    LaCabra on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2008
    A very, very ambitious mod: make a bank-robbery mod. One team is the robbers, they have to get to the vault, blow it open, get the money and get out. Team two plays the police. You could add hostages too, but I don't know how they'd work.

    They'd be NPCs in the bank. the robbers could either kill 'em or take 'em hostage. They make good meat shields because the cops either auto-lose or get severely pentaly'd somehow for killing one, but at the same time, they lower your mobility, since letting them escape would be a penalty for the robbers.

    But yeah I'd imagine that that'd be pretty damn ambitious.

    I'm a decent idea guy, but when it comes to actually, you know, doing work, I'm pretty worthless. Still, since this thread's current purpose is just good ol' shit-shooting, it's right in my area of expertise.

    Speed Racer on
  • Macro9Macro9 Registered User regular
    edited January 2008
    I want a mix of RTS and FPS. Each team would have a commander who was in charge of placing bunkers, radar towers, airstrips, etc. The commander would be able to issue orders to computer controlled units, call in air strikes, refilling ammo, health and armor on player controlled characters. The other players would pick from classes that specialize in assault. recon, engineering, spying and even hunter type classes. The hunters job would be to capture enemies and bring them back to the base where they would be interrogated. They could reveal things like locations o f radar installations and even the whereabouts of the enemy commander. The spy would be a specialist in deception and assassination. Recon would be similar to the spy except he is a long range fighter. The assault people would be like you would imagine them to be. Engineers would repair vehicles and help to destroy enemy vehicles and buildings.

    Nothing could be built other than something like a barracks that would just give you some foot soldiers, without first capturing points/territory and killing enemies. I have no idea if a game/mod like this exist, but I would love to play one.

    Macro9 on
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  • AngryPuppyAngryPuppy Registered User regular
    edited January 2008
    Since Left4Dead has been delayed I demand (read: ask politely) for zombies in your coop. Also post apocalyptic! I remember my pal telling me stalker would have co-op and getting me all hyped up for it, the wanker. Post-nuclear-disaster-radioactive-zombies. Set in Japan. Japanobyl! With stunts!

    AngryPuppy on
    PSN: AngryPuppyEsq
  • LaCabraLaCabra MelbourneRegistered User regular
    edited January 2008
    Black Mesa post-nuke: two-or-more-player co-op, one player being an Aperture Science test subject with the knee attachments and the portal gun, but nothin' else, and the other(s) being Black Mesa scientists in HEV suits with all the standard weaponry.

    LaCabra on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited January 2008
    nooo not post apocolyptic. Something urban and not run down. Japan, border towns.

    Pharezon on
    jkZziGc.png
  • AngryPuppyAngryPuppy Registered User regular
    edited January 2008
    World War Z mod, you stand in a line and have to make a headshot every second for 14 hours. Occasionally you get pee breaks - mini-game material or what?

    AngryPuppy on
    PSN: AngryPuppyEsq
  • MechMantisMechMantis Registered User regular
    edited January 2008
    I might be able to throw around a bit of concept art for the modelers...


    >.>

    <.<

    MechMantis on
  • Macro9Macro9 Registered User regular
    edited January 2008
    I got it. Western Zombie drug smugglers controlled by some zombie pimp set in Japan.

    Macro9 on
    58pwo4vxupcr.png
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited January 2008
    Macro9 wrote: »
    I got it. Western Zombie drug smugglers controlled by some zombie pimp set in Japan.

    And Anton Chigurh comes and fucks them all up.

    Pharezon on
    jkZziGc.png
  • JellyMeetsJamJellyMeetsJam Registered User regular
    edited January 2008
    I can do some character design/general artistic stuff if you need it.

    some ex's
    messengerbikemediumcf6.jpg
    elguitarristaenlapiscinuv8.jpg
    apocalypticlandscapemedgl9.jpg
    western bullshit:
    thisstorymediumxx6.jpg

    edit: As for story I think a McCarthy inspired game would be fucking amazing. Start it off like pre dawn in the desert and you're looking at the remains of a gunfight or whatever, you know what I mean.

    JellyMeetsJam on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited January 2008
    those are awesome

    you should definitely concept art us

    LaCabra on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited January 2008
    ehh i could do a bit of modeling for you, not characters though, i've had a bad run with characters after rigging recently

    just because i want to show i'm not entirely retarded when it comes to modeling:
    zomgtorii.jpg
    this is without textures, so thats why it looks goofy.
    temple.jpg
    this is a big old temple that i made, half of it was in unreal, the other half was 3ds max, same with the tower to the left, i modeled the top of it
    Andrew_Bar-1.jpg
    and who doesnt love a bar scene(i made this as one of the first things i've ever done in 3ds max, dont be harsh)

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • LaCabraLaCabra MelbourneRegistered User regular
    edited January 2008
    So by all accounts it sounds like we want a Co-Op Zombie Western set partially in Black Mesa!

    is it just me or does that sound like the most awesome thing there's ever been

    LaCabra on
  • Macro9Macro9 Registered User regular
    edited January 2008
    I would pay for a game like that if it was fun.

    Macro9 on
    58pwo4vxupcr.png
  • Unearthly StewUnearthly Stew Registered User regular
    edited January 2008
    Some sort of co-op game with zombies and yakuza. Maybe set it in the olde west too. Win? Not win?

    Unearthly Stew on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited January 2008
    I can do some character design/general artistic stuff if you need it.

    some ex's
    messengerbikemediumcf6.jpg
    elguitarristaenlapiscinuv8.jpg
    apocalypticlandscapemedgl9.jpg
    western bullshit:
    thisstorymediumxx6.jpg

    edit: As for story I think a McCarthy inspired game would be fucking amazing. Start it off like pre dawn in the desert and you're looking at the remains of a gunfight or whatever, you know what I mean.

    Also gazelle.

    Pharezon on
    jkZziGc.png
  • LaCabraLaCabra MelbourneRegistered User regular
    edited January 2008
    ehh i could do a bit of modeling for you, not characters though, i've had a bad run with characters after rigging recently

    just because i want to show i'm not entirely retarded when it comes to modeling:
    zomgtorii.jpg
    this is without textures, so thats why it looks goofy.

    Your name has been added to the OP!

    LaCabra on
  • SueveSueve Registered User regular
    edited January 2008
    LaCabra wrote: »
    So by all accounts it sounds like we want a Co-Op Zombie Western set partially in Black Mesa!

    is it just me or does that sound like the most awesome thing there's ever been

    Alright. Sounds good.

    Lets get some more plans:

    Co-op for up to 6 people.

    Revolvers.

    Lots of Revolvers.

    Uh.

    Cool music ideas?

    Sueve on
  • Nimble CatNimble Cat Registered User regular
    edited January 2008
    Robots vs. Zombies vs. Humans
    Each team has a special skill. Zombies can only be killed with headshots but are slow. Robots need to periodically recharge but are powerful. Humans are somewhere in between.

    Nimble Cat on
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