The reason there is so little 80's rock is because most of the well known stuff is very boring to play (as can be seen by Guitar Hero 80's edition). 80's rock was more about the vocals, and really repetative guitar and drums (IMHO). But I think we can count songs like "Dead or Alive" as 80's.
We lack more 50's and 60's stuff too. Where's my Beach Boys (I'm not really joking here)?
Monkeydrye on
[SIGPIC][/SIGPIC]
0
mntorankusuI'm not sure how to use this thing....Registered Userregular
I guess my issue with Rock Band is that they entice us with their songs. They give us some Bowie, but not Ziggy Stardust. They give us Weezer but not Buddy Holly. They give us The Who, but not Baba O' Riley. They give us a Foo Fighters song that isn't Everlong. They give us a Nirvana song that isn't Smells Like Teen Spirit. What about some Counting Crows? No to mention a complete lack of 80s rock.
Maybe I'm just being needy...
you know.... Buddy Holly was released as DLC. get it?
what's with these homies dissing my game?
Right. They put a Weezer song in the game, but then put Buddy Holly, the Weezer song, out as DLC.
I must ask though, do you have problems with the whole pedal assembly moving around at all? It seems like that might be a problem if it isn't attached to anything solid.
We have hardwood floors, so I have some anti-skid pads that are working surprisingly well so far. They are a softer rubber than I thought they would be and they stick to the floor quite well.
On carpeting I would think it would slide even less. If I had carpeting I would have put some of those little spiky anti-slide things on them. No clue what you call them.
I guess my issue with Rock Band is that they entice us with their songs. They give us some Bowie, but not Ziggy Stardust. They give us Weezer but not Buddy Holly. They give us The Who, but not Baba O' Riley. They give us a Foo Fighters song that isn't Everlong. They give us a Nirvana song that isn't Smells Like Teen Spirit. What about some Counting Crows? No to mention a complete lack of 80s rock.
Maybe I'm just being needy...
Say it Ain't So is better than Buddy Holly (although Surf Wax would have been the best. Won't Get Fooled Again is far better than Baba O' Riley, and I'd have taken Lounge Act over In Bloom.
But you know what? The songs that did go in are still goddamned fantastic fun.
minor incident on
Everything looks beautiful when you're young and pretty
I guess my issue with Rock Band is that they entice us with their songs. They give us some Bowie, but not Ziggy Stardust. They give us Weezer but not Buddy Holly. They give us The Who, but not Baba O' Riley. They give us a Foo Fighters song that isn't Everlong. They give us a Nirvana song that isn't Smells Like Teen Spirit. What about some Counting Crows? No to mention a complete lack of 80s rock.
Maybe I'm just being needy...
you know.... Buddy Holly was released as DLC. get it?
what's with these homies dissing my game?
Right. They put a Weezer song in the game, but then put Buddy Holly, the Weezer song, out as DLC.
Anything from Blue or Pinkerton, for the most part.
Please no Post-Pinkerton
I still maintain Hash Pipe would be awesome fun to play, but otherwise I agree. Weezer's great because it's really easy to play on all of the instruments, so everyone can do it, and yet it's still fucking awesome to play.
Fiancee and I are jammin out to Wave of Mutilation (She's a HUGE pixies fan) and all of a sudden as she is singing I hear "ah-ah-AH-AH-AHCOOOOO!!!"
HUGEST SNEEZE EVAR from fiancee right into the microphone.
Not only did our surround sound broadcast this tremendous sneeze throughout the apartment complex, but it JUST SO HAPPENED that she sneezed RIGHT at the time that the gold overdrive section showed up on her vocals.
So it was more like "ah-CHOOOO!" followed by the sound of vocalist overdrive.
Couldn't get the chorus on the drums right because I was laughing so hard (The RY->O ad nauseum section)
Yep, I've had sneezes, burps, coughs, and other things interrupts my vocal string and/or activate overdrive.
Worst was when I have those half-burps...the ones that come up but you don't release them because they're total assholes and just want to bother you with minor aches in your throat as you sing...yeah those.
EDIT: Also, we just have Tokyo and we're done with all the cities. :P
Yep, I've had sneezes, burps, coughs, and other things interrupts my vocal string and/or activate overdrive.
Worst was when I have those half-burps...the ones that come up but you don't release them because they're total assholes and just want to bother you with minor aches in your throat as you sing...yeah those.
EDIT: Also, we just have Tokyo and we're done with all the cities. :P
Congrats. How many stars is it once you're done?
Also Arikado many pages(/threads) ago we were talking about how all the top bands have no fans... I don't know how we didn't realize it at the time, but that's because they restart so many songs when they mess up to get their perfect scores.
I take back what I said about Working Man drums being boring. I played it on Expert and it was hells of fun!
Also, Cherub Rock is fucking amazing on Expert drums too. So much fun!
Cherub Rock is brilliant when you make the jump to Expert -- it's something I never noticed in the dozens of times I've heard that song on the radio, but those drum beats and patterns are just maddening. Same with Vasoline, which sounds so simple when you hear it but then when you play it it just blows your mind.
3. Boss band battles! How awesome would it be to take on Metallica or Coheed GHIII style?
4. Online "battle" style duel mode - instead of scoring you need to make the other player fail out, with score making a determination at the end I suppose. Not sure if this would work online, as everything might become a score battle anyway, but with more options then what's currently in the game.
I could do without boss battles from GH3. It'd be cooler to have actual battle of the bands, be it online or not. When the Battle of the Bands thing popped up to get the van, we thought it was an actual band battle or something so we were sad to see it was just a random setlist.
I didn't like the power-up things instead of star power. I didn't like how Raise Difficulty, Blinking Notes, and Lefty Mode things pretty much meant you were out of it. Imagine that on vocals or drums.
Yep, I've had sneezes, burps, coughs, and other things interrupts my vocal string and/or activate overdrive.
Worst was when I have those half-burps...the ones that come up but you don't release them because they're total assholes and just want to bother you with minor aches in your throat as you sing...yeah those.
EDIT: Also, we just have Tokyo and we're done with all the cities. :P
Congrats. How many stars is it once you're done?
Also Arikado many pages(/threads) ago we were talking about how all the top bands have no fans... I don't know how we didn't realize it at the time, but that's because they restart so many songs when they mess up to get their perfect scores.
Uhm...total stars? I think we've almost got 2,800, we could go back and 5star everything we 3-4 starred early on. We're at like 4million fans since my sister injured her hand so she's not really into playing the harder songs on Expert for a while.
And yeah, I kind of figured that they must have been restarting multiple times to lose all their fans. But it takes a lot to lose that many fans. I know on Expert BWT, if you leave a set, it's like 380,000 fans or something.
I noticed someone was talking about modding a real bass drum pedal for this game. I finished it up last weekend. (The magnet/reed switch thing)... works like a freaking dream...
Just thought I'd share some pictures... (please ignore my ugly rug...)
It's funny... I broke my original RB bass pedal, and EA accidentally sent me TWO of them, and now I'm using neither of them...
Only if they make it so the battle system doesn't completely suck, like GHIII does.
I kinda like the boss system in 3, though it has some flaws. What aspects don't you enjoy?
The concept is good, and even the balance of the power-ups isn't bad in a person vs. person duel.
However, they made the computer far too good at compensating for the power-ups on hard and expert.
On expert the only two power-ups that have any effectivness is whammy or amp overload. The computer simply doesn't respond to Lefty Flip and if you hit them with a broken string they can reactivate the string around 3-4 times faster than a person (at least anyone I've personally seen play) can.
Also, location of powerups in player vs. CPU battles is frustrating, especially in Devil Went Down to Georgia. Having Lou get two power ups before you even get one is simply creating artificial difficulty that only leads to frustration, not a sense of accomplishment.
Overall, I'm all for head-cutting duels in any rhythm game, but more attention should be paid to balancing out the enjoyment/difficulty in the single player contests instead of making a system that works well in PvP situations, but is borderline broken in PvCPU.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
Those kickpads are like $40 bucks used locally so I passed on it and just made my own. I prefer putting the magnet on the hammer as well, to get use out of the leverage and extra motion that the chain/cam system give you, but a below the pedal switch works fine as well as long as you have a kickpad.
That is the key really. You need the kickpad (like you have).
Glad to see someone else has a setup with hammer that actually hits something! *boggle* lol.
Well done.
Howto and pics for mine are in my sig now if anyone is interested. This can be done CHEAP and EASY. An actual kickpad like chenzo is using makes it even EASIER, although more expensive.
Coming late to the party, and sad the thread title hasn't changed yet, but I'm still having fun with the game. Rock Band was the first of these kinds of games I played, so after a couple of months I'm still not 5-starring hard guitar. I've completed Medium drum tour and will take on Hard after I finish my one-man-band Hard guitar/vocal world tour.
I'm also not online yet, but plan to be after I get back from GDC. I was wondering how difficult it is to hook up with players that play on Hard instead of Expert? The jump from Hard to Expert seems to be much bigger than Medium to Hard (maybe I'm wrong?), so I'm not sure I'll ever attempt it. I salute you, Expert players, I just hope there are some casual players out there online...what's the casual player base like?
I could do without boss battles from GH3. It'd be cooler to have actual battle of the bands, be it online or not. When the Battle of the Bands thing popped up to get the van, we thought it was an actual band battle or something so we were sad to see it was just a random setlist.
I didn't like the power-up things instead of star power. I didn't like how Raise Difficulty, Blinking Notes, and Lefty Mode things pretty much meant you were out of it. Imagine that on vocals or drums.
Agree with some of this, and in the end, it'd be nice to see both options. It'd still be tons to fun using the powerups to hurt the other band's score than making them fail out.
You're correct that the guitar powers wouldn't translate to the other instruments and new powerups would likely need to be made. And BD has a point re: balance being out of whack for Player v. CPU, especially against Lou. But I wouldn't want a system like that anyway.
Coming late to the party, and sad the thread title hasn't changed yet, but I'm still having fun with the game. Rock Band was the first of these kinds of games I played, so after a couple of months I'm still not 5-starring hard guitar. I've completed Medium drum tour and will take on Hard after I finish my one-man-band Hard guitar/vocal world tour.
I'm also not online yet, but plan to be after I get back from GDC. I was wondering how difficult it is to hook up with players that play on Hard instead of Expert? The jump from Hard to Expert seems to be much bigger than Medium to Hard (maybe I'm wrong?), so I'm not sure I'll ever attempt it. I salute you, Expert players, I just hope there are some casual players out there online...what's the casual player base like?
Medium to hard is the most difficult transition just because of that orange button they throw in there. Going from hard to expert, while not easy, is a little smoother, at least for me it was back during the GHII days.
Coming late to the party, and sad the thread title hasn't changed yet, but I'm still having fun with the game. Rock Band was the first of these kinds of games I played, so after a couple of months I'm still not 5-starring hard guitar. I've completed Medium drum tour and will take on Hard after I finish my one-man-band Hard guitar/vocal world tour.
I'm also not online yet, but plan to be after I get back from GDC. I was wondering how difficult it is to hook up with players that play on Hard instead of Expert? The jump from Hard to Expert seems to be much bigger than Medium to Hard (maybe I'm wrong?), so I'm not sure I'll ever attempt it. I salute you, Expert players, I just hope there are some casual players out there online...what's the casual player base like?
Medium to hard is the most difficult transition just because of that orange button they throw in there. Going from hard to expert, while not easy, is a little smoother, at least for me it was back during the GHII days.
Yeah I started playing last spring with GH2 and I just recently made the jump to hard. I can barely 3 star a lot of songs still. Little orange fucker is HAAAARD.
Yeah Medium to Hard on all the instruments has its kinks.
Guitar = Orange button. Took us a while but after GH2 we didn't bother with Medium on Guitar.
Vocals = Picky about your pitch. Rap sections are picky about consonant sounds.
Drums = Eighth beat kicks here and there, drum rolls later on...
The trick to getting comfortable with the Orange notes is to not be tethered to having your hand resting on the green key all the time. You should be able to slide up and down and not have to look at your hand all the time. With practice of course.
Leave GH3 boss battles and anything remotely close to it the hell out of Rock Band. True headcutting would really be about playing a lick that your opponent can't or getting a higher score/chain of notes, not taking turns playing while cutting each other's strings and kicking each other in the balls. It's not about gimping each other's gameplay, it's about perfecting the song, so really anything that takes the very video game-y approach that GH3 tried would just turn off a ton of people that flocked to RB in the first place.
True band vs. band score competitions would be really cool, though.
Yeah, a huge turnoff for me with GH3 is the whole boss battles/powerups things. That's not what I'm here to do, and just looks like an extra way to complicate the game, when it's really not warranted.
Yeah, a huge turnoff for me with GH3 is the whole boss battles/powerups things. That's not what I'm here to do, and just looks like an extra way to complicate the game, when it's really not warranted.
I haven't played it but that sounds fucking awful and is exactly what I expected to happen to the franchise after Harmonix was no longer involved. Just reading about it makes me happy I haven't purchased that game.
Similar to a drum fill but on any instrument, including voice.
Fill section comes up and you can do whatever you want. The game just records what notes you hit. Your opponent has no notes in this section. Then the game replays the notes you played to BOTH OF YOU, and the one who does better gets a bonus. Sort of a dueling banjo thing where they have to try to repeat a lick of yours, but to keep you from hitting random junk, YOU have to be able to repeat it as well.
That could be fun I think, and should be doable online as well even with lag.
Yeah Medium to Hard on all the instruments has its kinks.
Guitar = Orange button. Took us a while but after GH2 we didn't bother with Medium on Guitar.
Vocals = Picky about your pitch. Rap sections are picky about consonant sounds.
Drums = Eighth beat kicks here and there, drum rolls later on...
The trick to getting comfortable with the Orange notes is to not be tethered to having your hand resting on the green key all the time. You should be able to slide up and down and not have to look at your hand all the time. With practice of course.
Those kickpads are like $40 bucks used locally so I passed on it and just made my own. I prefer putting the magnet on the hammer as well, to get use out of the leverage and extra motion that the chain/cam system give you, but a below the pedal switch works fine as well as long as you have a kickpad.
That is the key really. You need the kickpad (like you have).
Glad to see someone else has a setup with hammer that actually hits something! *boggle* lol.
Well done.
Howto and pics for mine are in my sig now if anyone is interested. This can be done CHEAP and EASY. An actual kickpad like chenzo is using makes it even EASIER, although more expensive.
Yeah, I got the Gibraltar bass pad from my local Guitar Center - it was a floor model and it cost about $45. It IS nice due to the rebound. Makes those quick double taps SO much easier. Surprisingly, it's louder than the normal RB pedal, but not that loud.
And I like having my magnets UNDER the pedal - as opposed to the hammer. This way, the only physical contact is the hammer itself against the pad. None of the electronics move.
The biggest pain was finding the 'sweet' spot. gotta have those magnets as just the right distance.
Also, I used a simple reed switch from radio shack... attach that to a speaker wire. Attach a mono 1/8 inch plug to the other end. Then the rare earth magnets complete the circuit when they're about 3/4 of an inch away from the switch. All the electronic parts cost me about $8 from Radio Shack.
My biggest problem now is that I can't have the 2 support bars go across the bottom of the stand. I gotta figure something out for that, but for now, it works fine (and is sturdy enough). Smudge, did you ahve to remove both of those too to get your pedal to fit in the right spot?
From Medium to Hard, yes. By consonant sounds, I mean ending and starting rapped words properly and not mumbling them. This is seen in Epic and Sabotage. Plus the sections in When You Were Young and My Iron Lung.
Those kickpads are like $40 bucks used locally so I passed on it and just made my own. I prefer putting the magnet on the hammer as well, to get use out of the leverage and extra motion that the chain/cam system give you, but a below the pedal switch works fine as well as long as you have a kickpad.
That is the key really. You need the kickpad (like you have).
Glad to see someone else has a setup with hammer that actually hits something! *boggle* lol.
Well done.
Howto and pics for mine are in my sig now if anyone is interested. This can be done CHEAP and EASY. An actual kickpad like chenzo is using makes it even EASIER, although more expensive.
Yeah, I got the Gibraltar bass pad from my local Guitar Center - it was a floor model and it cost about $45. It IS nice due to the rebound. Makes those quick double taps SO much easier. Surprisingly, it's louder than the normal RB pedal, but not that loud.
And I like having my magnets UNDER the pedal - as opposed to the hammer. This way, the only physical contact is the hammer itself against the pad. None of the electronics move.
The biggest pain was finding the 'sweet' spot. gotta have those magnets as just the right distance.
Also, I used a simple reed switch from radio shack... attach that to a speaker wire. Attach a mono 1/8 inch plug to the other end. Then the rare earth magnets complete the circuit when they're about 3/4 of an inch away from the switch. All the electronic parts cost me about $8 from Radio Shack.
My biggest problem now is that I can't have the 2 support bars go across the bottom of the stand. I gotta figure something out for that, but for now, it works fine (and is sturdy enough). Smudge, did you ahve to remove both of those too to get your pedal to fit in the right spot?
Magnetic contact switches are about $3 and come with the magnet.
None of the electronics have to move, put the switch near where the hammer strikes (no contact, still about 1" away) and the only thing that moves is the magnet. The long movement of the hammer arm at the end makes the difficult part of sensor placement much easier as the hammer moves a LOT for tiny foot movements.
Posts
We lack more 50's and 60's stuff too. Where's my Beach Boys (I'm not really joking here)?
Right. They put a Weezer song in the game, but then put Buddy Holly, the Weezer song, out as DLC.
Tricky!
We have hardwood floors, so I have some anti-skid pads that are working surprisingly well so far. They are a softer rubber than I thought they would be and they stick to the floor quite well.
On carpeting I would think it would slide even less. If I had carpeting I would have put some of those little spiky anti-slide things on them. No clue what you call them.
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com
Say it Ain't So is better than Buddy Holly (although Surf Wax would have been the best. Won't Get Fooled Again is far better than Baba O' Riley, and I'd have taken Lounge Act over In Bloom.
But you know what? The songs that did go in are still goddamned fantastic fun.
I like Say It Ain't So better anyway.
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com
Oh, come on.
If you had to pick one, that'd be a good choice. But only if you get to speak the interludes as the vocalist.
I still want Surf Wax, damn it. Or The Good Life. That would be ridiculously fun. Or Tired of Sex.
Anything from Blue or Pinkerton, for the most part.
Please no Post-Pinkerton
Same here, though objectively looking at the songs I agree that Say It Ain't So was the best candidate for being in the retail game.
I still desperately want the entirety of the Blue Album to come up so, so very badly.
I still maintain Hash Pipe would be awesome fun to play, but otherwise I agree. Weezer's great because it's really easy to play on all of the instruments, so everyone can do it, and yet it's still fucking awesome to play.
Fiancee and I are jammin out to Wave of Mutilation (She's a HUGE pixies fan) and all of a sudden as she is singing I hear "ah-ah-AH-AH-AHCOOOOO!!!"
HUGEST SNEEZE EVAR from fiancee right into the microphone.
Not only did our surround sound broadcast this tremendous sneeze throughout the apartment complex, but it JUST SO HAPPENED that she sneezed RIGHT at the time that the gold overdrive section showed up on her vocals.
So it was more like "ah-CHOOOO!" followed by the sound of vocalist overdrive.
Couldn't get the chorus on the drums right because I was laughing so hard (The RY->O ad nauseum section)
tl:dr- Sneezes=2x multiplier, drummer looses it
Worst was when I have those half-burps...the ones that come up but you don't release them because they're total assholes and just want to bother you with minor aches in your throat as you sing...yeah those.
EDIT: Also, we just have Tokyo and we're done with all the cities. :P
Also, Cherub Rock is fucking amazing on Expert drums too. So much fun!
Congrats. How many stars is it once you're done?
Also Arikado many pages(/threads) ago we were talking about how all the top bands have no fans... I don't know how we didn't realize it at the time, but that's because they restart so many songs when they mess up to get their perfect scores.
Cherub Rock is brilliant when you make the jump to Expert -- it's something I never noticed in the dozens of times I've heard that song on the radio, but those drum beats and patterns are just maddening. Same with Vasoline, which sounds so simple when you hear it but then when you play it it just blows your mind.
1. A little bit better vocal interface
2. Some sweet new instruments
3. Boss band battles! How awesome would it be to take on Metallica or Coheed GHIII style?
4. Online "battle" style duel mode - instead of scoring you need to make the other player fail out, with score making a determination at the end I suppose. Not sure if this would work online, as everything might become a score battle anyway, but with more options then what's currently in the game.
Massive Crystal Cavern!
I really want some local network going on so you can hook two 360s together and have a Battle of the Bands thing. Which would be sweet.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
Only if they make it so the battle system doesn't completely suck, like GHIII does.
~ Buckaroo Banzai
I kinda like the boss system in 3, though it has some flaws. What aspects don't you enjoy?
Massive Crystal Cavern!
I didn't like the power-up things instead of star power. I didn't like how Raise Difficulty, Blinking Notes, and Lefty Mode things pretty much meant you were out of it. Imagine that on vocals or drums.
Uhm...total stars? I think we've almost got 2,800, we could go back and 5star everything we 3-4 starred early on. We're at like 4million fans since my sister injured her hand so she's not really into playing the harder songs on Expert for a while.
And yeah, I kind of figured that they must have been restarting multiple times to lose all their fans. But it takes a lot to lose that many fans. I know on Expert BWT, if you leave a set, it's like 380,000 fans or something.
Just thought I'd share some pictures... (please ignore my ugly rug...)
It's funny... I broke my original RB bass pedal, and EA accidentally sent me TWO of them, and now I'm using neither of them...
oh well.
worst idea ever
The concept is good, and even the balance of the power-ups isn't bad in a person vs. person duel.
However, they made the computer far too good at compensating for the power-ups on hard and expert.
On expert the only two power-ups that have any effectivness is whammy or amp overload. The computer simply doesn't respond to Lefty Flip and if you hit them with a broken string they can reactivate the string around 3-4 times faster than a person (at least anyone I've personally seen play) can.
Also, location of powerups in player vs. CPU battles is frustrating, especially in Devil Went Down to Georgia. Having Lou get two power ups before you even get one is simply creating artificial difficulty that only leads to frustration, not a sense of accomplishment.
Overall, I'm all for head-cutting duels in any rhythm game, but more attention should be paid to balancing out the enjoyment/difficulty in the single player contests instead of making a system that works well in PvP situations, but is borderline broken in PvCPU.
~ Buckaroo Banzai
That is the key really. You need the kickpad (like you have).
Glad to see someone else has a setup with hammer that actually hits something! *boggle* lol.
Well done.
Howto and pics for mine are in my sig now if anyone is interested. This can be done CHEAP and EASY. An actual kickpad like chenzo is using makes it even EASIER, although more expensive.
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com
I'm also not online yet, but plan to be after I get back from GDC. I was wondering how difficult it is to hook up with players that play on Hard instead of Expert? The jump from Hard to Expert seems to be much bigger than Medium to Hard (maybe I'm wrong?), so I'm not sure I'll ever attempt it. I salute you, Expert players, I just hope there are some casual players out there online...what's the casual player base like?
Agree with some of this, and in the end, it'd be nice to see both options. It'd still be tons to fun using the powerups to hurt the other band's score than making them fail out.
You're correct that the guitar powers wouldn't translate to the other instruments and new powerups would likely need to be made. And BD has a point re: balance being out of whack for Player v. CPU, especially against Lou. But I wouldn't want a system like that anyway.
Massive Crystal Cavern!
Medium to hard is the most difficult transition just because of that orange button they throw in there. Going from hard to expert, while not easy, is a little smoother, at least for me it was back during the GHII days.
Yeah I started playing last spring with GH2 and I just recently made the jump to hard. I can barely 3 star a lot of songs still. Little orange fucker is HAAAARD.
Guitar = Orange button. Took us a while but after GH2 we didn't bother with Medium on Guitar.
Vocals = Picky about your pitch. Rap sections are picky about consonant sounds.
Drums = Eighth beat kicks here and there, drum rolls later on...
The trick to getting comfortable with the Orange notes is to not be tethered to having your hand resting on the green key all the time. You should be able to slide up and down and not have to look at your hand all the time. With practice of course.
True band vs. band score competitions would be really cool, though.
I haven't played it but that sounds fucking awful and is exactly what I expected to happen to the franchise after Harmonix was no longer involved. Just reading about it makes me happy I haven't purchased that game.
Similar to a drum fill but on any instrument, including voice.
Fill section comes up and you can do whatever you want. The game just records what notes you hit. Your opponent has no notes in this section. Then the game replays the notes you played to BOTH OF YOU, and the one who does better gets a bonus. Sort of a dueling banjo thing where they have to try to repeat a lick of yours, but to keep you from hitting random junk, YOU have to be able to repeat it as well.
That could be fun I think, and should be doable online as well even with lag.
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com
WHAT?! Really? Are you sure about this?
Yeah, I got the Gibraltar bass pad from my local Guitar Center - it was a floor model and it cost about $45. It IS nice due to the rebound. Makes those quick double taps SO much easier. Surprisingly, it's louder than the normal RB pedal, but not that loud.
And I like having my magnets UNDER the pedal - as opposed to the hammer. This way, the only physical contact is the hammer itself against the pad. None of the electronics move.
The biggest pain was finding the 'sweet' spot. gotta have those magnets as just the right distance.
Also, I used a simple reed switch from radio shack... attach that to a speaker wire. Attach a mono 1/8 inch plug to the other end. Then the rare earth magnets complete the circuit when they're about 3/4 of an inch away from the switch. All the electronic parts cost me about $8 from Radio Shack.
My biggest problem now is that I can't have the 2 support bars go across the bottom of the stand. I gotta figure something out for that, but for now, it works fine (and is sturdy enough). Smudge, did you ahve to remove both of those too to get your pedal to fit in the right spot?
From Medium to Hard, yes. By consonant sounds, I mean ending and starting rapped words properly and not mumbling them. This is seen in Epic and Sabotage. Plus the sections in When You Were Young and My Iron Lung.
Magnetic contact switches are about $3 and come with the magnet.
None of the electronics have to move, put the switch near where the hammer strikes (no contact, still about 1" away) and the only thing that moves is the magnet. The long movement of the hammer arm at the end makes the difficult part of sensor placement much easier as the hammer moves a LOT for tiny foot movements.
Either way should work once it gets dialed in.
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com