1 Warmaster of Khorne (70 pts)
1 Acheron class Heavy Cruiser(190 pts)
1 Murder class Cruiser (170 pts)
1 Carnage Class Cruiser (180 pts)
3 Idolator class Raider (135 pts)
Total: 745
This is my current "fun" list. When I go up to a 1000 I just add my Executor(So slow. So deadly at 30. My favorite ship ever) and another Idolator. I like lances, but barrages are also so much fun. Screw torpedoes and attack craft, pure power is where its at.
For "serious" gaming though, I'd bring out more well rounded fleets, at least a carrier of some sort.
Thunderhawks are alright when you don't have 14 waves descending on your ships each turn, stripping your ships of weapons.
In other new PICTURES!
You fellas have been all talking, but not posting pictures of your mighty battle fleets. Except Gabriel_Pitt. He is forgiven.
CHAOS!
The Glorious Imperial Navy!
As you can see, my chaos fleet is unfinished. It was finished, until I found all the unpainted stuff in a 2nd hand bin.
My Imperials should be on bases, but I'm lazy.
I also have some Eldar and Orks, but they are in various states of worse disarray.
Is there like, a warstore equivalent for BFG? A place the sells them for less the GW list price? Or due to it's relative unpopularity is GW really the only way to go?
Eh, no re-rolls for my chaos fleet then. My dudes are chaos undivided, and I'm fine with gimping myself a bit to stay true to my own fluff.
Nice color schemes btw, asher. The chaos look nice and scary and the imperial fleet looks very regal.
Is permission needed to field the FW Tau, or can one just say "this counts as"?
Counts as what? You've got the ship, you've got the rules, that's what it is, that's how you play it as.
As far as I'm aware, you don't 'need' permission to use something from Forge World in _any_ of GW's games. Even for stuff like Baneblade's and Titans, all you need to do is okay the use of two FoCs before hand, and you're good to go.
I was just wondering if instead of using FW rules, I could just replace the standard Tau cruiser with the FW cruiser and use those rules instead of the FW ones.
Is there like, a warstore equivalent for BFG? A place the sells them for less the GW list price? Or due to it's relative unpopularity is GW really the only way to go?
Eh, no re-rolls for my chaos fleet then. My dudes are chaos undivided, and I'm fine with gimping myself a bit to stay true to my own fluff.
You can find plenty of stuff at chaosorc.com, it's under the specialist games section of games workshop's stuff.
Is there like, a warstore equivalent for BFG? A place the sells them for less the GW list price? Or due to it's relative unpopularity is GW really the only way to go?
Eh, no re-rolls for my chaos fleet then. My dudes are chaos undivided, and I'm fine with gimping myself a bit to stay true to my own fluff.
You can find plenty of stuff at chaosorc.com, it's under the specialist games section of games workshop's stuff.
There wouldn't really be a point for a "Battle Force" box, as there are so much fewer models in a fleet as compared to WFB and 40K. Three cruisers and four escorts would not make for a very impressive boxed set.
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
Is there like, a warstore equivalent for BFG? A place the sells them for less the GW list price? Or due to it's relative unpopularity is GW really the only way to go?
Eh, no re-rolls for my chaos fleet then. My dudes are chaos undivided, and I'm fine with gimping myself a bit to stay true to my own fluff.
Nice color schemes btw, asher. The chaos look nice and scary and the imperial fleet looks very regal.
Cheers! Ill try to take some less terrible photos sometime later.
The Chaos Warmaster comes with a single reroll as standard, but to get more you need to take the mark.
@Krakaggar: Thanks! Also, the Rules for the Forgeworld fleet are available under "Experimental Rules" on the Specialist Games Website.
The starter set is Good if its available. 4 Imperial Cruisers, 4 Chaos cruisers, the rules, and a ridiculous number of card tokens for everything you could possibly need.
@Krakaggar: Thanks! Also, the Rules for the Forgeworld fleet are available under "Experimental Rules" on the Specialist Games Website.
The starter set is Good if its available. 4 Imperial Cruisers, 4 Chaos cruisers, the rules, and a ridiculous number of card tokens for everything you could possibly need.
Aha! Thank you! That's perfect for me and my friend. Now I just need to find it.
@Krakaggar: Thanks! Also, the Rules for the Forgeworld fleet are available under "Experimental Rules" on the Specialist Games Website.
The starter set is Good if its available. 4 Imperial Cruisers, 4 Chaos cruisers, the rules, and a ridiculous number of card tokens for everything you could possibly need.
Aha! Thank you! That's perfect for me and my friend. Now I just need to find it.
And then con your friend into playing Imps. "Oh, nova cannons are SO AWESOME!"
Edit: Nova cannons are noob-bait. They seem like the most awesome thing evar, and they totally OMGXXOR rock. But they are guess weapons, and they are super expensive. If you are the type of player to field an all-mortar IG army, then go for it! Otherwise Chaos is better IMO.
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
It really is the best possible starting point. Mostly for the tokens. Nova Cannon Templates, Card Terrain, markers for attack craft and torpedos. I'd hate to try to play without these things.
Hey, Nova Cannons ARE awesome. Well, with the revised rules anyway. Otherwise they were kinda meh.
@Krakaggar: Thanks! Also, the Rules for the Forgeworld fleet are available under "Experimental Rules" on the Specialist Games Website.
The starter set is Good if its available. 4 Imperial Cruisers, 4 Chaos cruisers, the rules, and a ridiculous number of card tokens for everything you could possibly need.
Aha! Thank you! That's perfect for me and my friend. Now I just need to find it.
And then con your friend into playing Imps. "Oh, nova cannons are SO AWESOME!"
Edit: Nova cannons are noob-bait. They seem like the most awesome thing evar, and they totally OMGXXOR rock. But they are guess weapons, and they are super expensive. If you are the type of player to field an all-mortar IG army, then go for it! Otherwise Chaos is better IMO.
I just dig the ship designs of the Chaos. Imperial guard are nifty too, and it'd be neat to have a cruiser or two to represent what carries the regiment around.
Hell, I'd take the Imperials for my Orks, to help make some battleships/space hulks :P
This probably totally goes against the point of inexpensive space hulks, but there is a Kroot warsphere that looks like it'd be perfect if you stuck enough bits on it for a space hulk.
There was a guide to making Space Hulks in an issue of White Dwarf. Basically, Andy got a huge chunk of Polystyrene, hacked it up a bit, stuck Bitz all over it, then painted it. It was massive.
Whoa, whoa, whoa! Tau missiles can change speed and turn? That is scary!
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
edited January 2008
So again, I'm just trying to figure this out. I've got the main rules down and sweet jesus the Necrons can pump out a lot of fire.
List submitted (twice now) for approval: 1 Scythe, 2 Shrouds, 1 Jackal, 1 Dirge, 2 rerolls (75 for 2, 25 for 1 so keep those numbers in mind) I also get an extra +1 to LD for having the shrouds on the table when any enemy ships are special action.
There was a guide to making Space Hulks in an issue of White Dwarf. Basically, Andy got a huge chunk of Polystyrene, hacked it up a bit, stuck Bitz all over it, then painted it. It was massive.
That was pretty much my idea, + adding random sections of imperial vessels coming out of it.
So again, I'm just trying to figure this out. I've got the main rules down and sweet jesus the Necrons can pump out a lot of fire.
List submitted (twice now) for approval: 1 Scythe, 2 Shrouds, 1 Jackal, 1 Dirge, 2 rerolls (75 for 2, 25 for 1 so keep those numbers in mind) I also get an extra +1 to LD for having the shrouds on the table when any enemy ships are special action.
I'll download the Necron rules and get back to you with my opinion in a sec.
So again, I'm just trying to figure this out. I've got the main rules down and sweet jesus the Necrons can pump out a lot of fire.
List submitted (twice now) for approval: 1 Scythe, 2 Shrouds, 1 Jackal, 1 Dirge, 2 rerolls (75 for 2, 25 for 1 so keep those numbers in mind) I also get an extra +1 to LD for having the shrouds on the table when any enemy ships are special action.
At 750 you could probably get away with just buying the one re-roll, considering you have 2 shrouds. Then buy an extra Jackal or Dirge. Oh: with escorts, try to have fair-sized units of an escort before you start to buy others. A single escort, even a Necron one, doesn't strike me as a good idea. For VPs, if even a single escort in a squadron is alive at the end of the game, your opponent only gets 25% of the VPs for that squadron!
So drop the 2nd re-roll and go for a unit of 3 jackals or 3 dirge.
There was a guide to making Space Hulks in an issue of White Dwarf. Basically, Andy got a huge chunk of Polystyrene, hacked it up a bit, stuck Bitz all over it, then painted it. It was massive.
That was pretty much my idea, + adding random sections of imperial vessels coming out of it.
I like the potato idea better. Plus the russet taters kinda look like mahoosive meteors.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
@Krakaggar: Thanks! Also, the Rules for the Forgeworld fleet are available under "Experimental Rules" on the Specialist Games Website.
The starter set is Good if its available. 4 Imperial Cruisers, 4 Chaos cruisers, the rules, and a ridiculous number of card tokens for everything you could possibly need.
Aha! Thank you! That's perfect for me and my friend. Now I just need to find it.
And then con your friend into playing Imps. "Oh, nova cannons are SO AWESOME!"
Edit: Nova cannons are noob-bait. They seem like the most awesome thing evar, and they totally OMGXXOR rock. But they are guess weapons, and they are super expensive. If you are the type of player to field an all-mortar IG army, then go for it! Otherwise Chaos is better IMO.
Nova cannons aren't guess weapons anymore. Now they have a chance to scatter.
I'm not sure if this is just a suggested house rule, or has made it into the latest edition of the book, but limiting the number of squadrons of fighter/bombercraft you can have on the table at one time to the number of launch bays you possess in your fleet helped eliminate the tendency for both sides to stock up on carrier fleets which hung back and just launched wave after wave of attack craft, the winner more often being determined by who didn't blow their reload check and run out of craft.
And while the Necrons are pretty strong, you can't just go in guns blazing and hope to come out on top. Lack of ordnance and fighter craft mean that they have to engage the enemy directly, and make sure you read the Necron rules on disengaging. Unlike the other races (iirc) when you disengage your cruisers, that gives up victory points to your oppenent. Even more victory points if the ship has been damaged. And if you screw up, have one really bad turn, and that Tombship gets destroyed? You just handed your oppenent 1500 victory points. I'm not sure it's possible to come back from that big a hit.
Also, I have four of each kind of Necron escort ship tucked away some where, if anybody wants them. My fleet has the maximum of all ship types save Shrouds that can be fielded.
So again, I'm just trying to figure this out. I've got the main rules down and sweet jesus the Necrons can pump out a lot of fire.
List submitted (twice now) for approval: 1 Scythe, 2 Shrouds, 1 Jackal, 1 Dirge, 2 rerolls (75 for 2, 25 for 1 so keep those numbers in mind) I also get an extra +1 to LD for having the shrouds on the table when any enemy ships are special action.
At that size, I'm pretty sure you want more of the raider class ships. IIRC, a lot of smaller Necron fleets are made up only of raider ships. I highly recommend going to the GW Specialist Games Forums and seeing what they have to say about Necron tactica.
Looking over the Necron list I'm noticing that they don't have a whole ton of long range weaponry. And that there not the speediest things in the world, this coupled with the fact that your going to want to phase your guys out to prevent huge victory point losses is making me think that you're going to want a decent amount of ships to ensure you can close the gap and let your nasty weapons go to town.
You already get one re-roll for free, so I concur with dropping the second purchased re-roll and just getting one additional one for 25pts.
Here's my idea of a good 750pt Necron list, keep in mind I'm probably just as new to BFG as you are, so take anything a say with a grain of salt:
The Jackals and the Dirges are fast and maneuverable. They will be able to get in close quickly and mess stuff up. While they hound the enemy you ought to be able to move in your heavy hitters like the Scythe and the Shroud. It's just a rough idea though.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
edited January 2008
I just realized my Necron fleet wasn't as maxed out as I thought. I could fit one more Shroud in there, one more Scythe, and since you can have one Tombship for every Scythe you field, _5_ more tombshiips!!! That would be a 7,425 point list. In BFG terms, that's stupid Texa$ huge (not to mention the cost of buying five more tombships...).
I'm not sure if this is just a suggested house rule, or has made it into the latest edition of the book, but limiting the number of squadrons of fighter/bombercraft you can have on the table at one time to the number of launch bays you possess in your fleet helped eliminate the tendency for both sides to stock up on carrier fleets which hung back and just launched wave after wave of attack craft, the winner more often being determined by who didn't blow their reload check and run out of craft.
Whoa whoa whoa. Make sure you download the latest FAQ and go over that bitch over and over.
A ship can only have as many Fighters/Bombers in play on the board as it has strength of launch bays!
So if a cruiserwith, say, a strength 2 prow, strength 2 starboard, and strength 2 port launch bays, a combined total of only 6 fighters/bombers can be flying around at one time.
If another ship has a single strength 10 launch bay, then it can have up to 10 fighter/bomber tokens out on the board at once. For instance. You can still reload your fighters/bombers while they're out and about, but you can't launch them until you purposefully bring your ordnance back to the ship, or if they get 'used up' while attacking other ordnance, going on bombing runs, etc.
@Inquisitor: That looks like a pretty solid list, though you could also drop the scythe to buy either shroud and/or a buncha escorts.
Hmm. Just reading through the Armada Fleet listings. It appears that there is no Imperial fleet list that allows you include every single type of ship. I'm a little surprised that there are 3 different lists, rather than just one big one. As it is, theres the Armageddon Fleet List, the Gothic Sector Fleet list and the Bastion Fleet list.
The Black Crusade list for Chaos entirely supersedes the Incursion list from the Original book. It has everything the Incursion list has and more!
As for Orks and Eldar, both get Fleet Lists which contain everything that was in the blue book but additional extras. Albeit the Ork WAAAGH Fleet is no longer a pirate faction for campaigns.
For some reason the Imperials, who are so beloved in every other game, get the short end of the stick here.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
Hmm. Just reading through the Armada Fleet listings. It appears that there is no Imperial fleet list that allows you include every single type of ship. I'm a little surprised that there are 3 different lists, rather than just one big one. As it is, theres the Armageddon Fleet List, the Gothic Sector Fleet list and the Bastion Fleet list.
The Black Crusade list for Chaos entirely supersedes the Incursion list from the Original book. It has everything the Incursion list has and more!
As for Orks and Eldar, both get Fleet Lists which contain everything that was in the blue book but additional extras. Albeit the Ork WAAAGH Fleet is no longer a pirate faction for campaigns.
For some reason the Imperials, who are so beloved in every other game, get the short end of the stick here.
Interesting. Again what do you think the prices ($) would be for a general 1500 point list for the races? I'm trying to get my friends into it but...
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited January 2008
Imperials or Chaos are probably the cheapest since they have 2-per-box plastics.
Then again, I bought all my ships for like $18 per box.
Posts
EDIT: Isn't it awesome how our friggin' BFG thread is still going faster than the WFB thread? Heh, yeah. It is awesome.
After, of course, playing one or two games where you just line up your fleets and shoot at each other, so that you can get comfortable with the rules.
"Go up, thou bald head." -2 Kings 2:23
Planetary FREAKING Assault! Thunderhawks, GO!
"Go up, thou bald head." -2 Kings 2:23
1 Warmaster of Khorne (70 pts)
1 Acheron class Heavy Cruiser(190 pts)
1 Murder class Cruiser (170 pts)
1 Carnage Class Cruiser (180 pts)
3 Idolator class Raider (135 pts)
Total: 745
This is my current "fun" list. When I go up to a 1000 I just add my Executor(So slow. So deadly at 30. My favorite ship ever) and another Idolator. I like lances, but barrages are also so much fun. Screw torpedoes and attack craft, pure power is where its at.
For "serious" gaming though, I'd bring out more well rounded fleets, at least a carrier of some sort.
In other new PICTURES!
You fellas have been all talking, but not posting pictures of your mighty battle fleets. Except Gabriel_Pitt. He is forgiven.
CHAOS!
The Glorious Imperial Navy!
As you can see, my chaos fleet is unfinished. It was finished, until I found all the unpainted stuff in a 2nd hand bin.
My Imperials should be on bases, but I'm lazy.
I also have some Eldar and Orks, but they are in various states of worse disarray.
Eh, no re-rolls for my chaos fleet then. My dudes are chaos undivided, and I'm fine with gimping myself a bit to stay true to my own fluff.
Nice color schemes btw, asher. The chaos look nice and scary and the imperial fleet looks very regal.
I was just wondering if instead of using FW rules, I could just replace the standard Tau cruiser with the FW cruiser and use those rules instead of the FW ones.
ASHER: Awesome. Just awesome.
You can find plenty of stuff at chaosorc.com, it's under the specialist games section of games workshop's stuff.
Thank you sir
There is. It's Imperials vs Chaos.
"Go up, thou bald head." -2 Kings 2:23
Cheers! Ill try to take some less terrible photos sometime later.
The Chaos Warmaster comes with a single reroll as standard, but to get more you need to take the mark.
@Krakaggar: Thanks! Also, the Rules for the Forgeworld fleet are available under "Experimental Rules" on the Specialist Games Website.
The starter set is Good if its available. 4 Imperial Cruisers, 4 Chaos cruisers, the rules, and a ridiculous number of card tokens for everything you could possibly need.
Aha! Thank you! That's perfect for me and my friend. Now I just need to find it.
And then con your friend into playing Imps. "Oh, nova cannons are SO AWESOME!"
Edit: Nova cannons are noob-bait. They seem like the most awesome thing evar, and they totally OMGXXOR rock. But they are guess weapons, and they are super expensive. If you are the type of player to field an all-mortar IG army, then go for it! Otherwise Chaos is better IMO.
"Go up, thou bald head." -2 Kings 2:23
Hey, Nova Cannons ARE awesome. Well, with the revised rules anyway. Otherwise they were kinda meh.
I just dig the ship designs of the Chaos. Imperial guard are nifty too, and it'd be neat to have a cruiser or two to represent what carries the regiment around.
This probably totally goes against the point of inexpensive space hulks, but there is a Kroot warsphere that looks like it'd be perfect if you stuck enough bits on it for a space hulk.
List submitted (twice now) for approval: 1 Scythe, 2 Shrouds, 1 Jackal, 1 Dirge, 2 rerolls (75 for 2, 25 for 1 so keep those numbers in mind) I also get an extra +1 to LD for having the shrouds on the table when any enemy ships are special action.
That was pretty much my idea, + adding random sections of imperial vessels coming out of it.
I'll download the Necron rules and get back to you with my opinion in a sec.
1 dollar for it all. Of course, still two weeks left on the auction...
At 750 you could probably get away with just buying the one re-roll, considering you have 2 shrouds. Then buy an extra Jackal or Dirge. Oh: with escorts, try to have fair-sized units of an escort before you start to buy others. A single escort, even a Necron one, doesn't strike me as a good idea. For VPs, if even a single escort in a squadron is alive at the end of the game, your opponent only gets 25% of the VPs for that squadron!
So drop the 2nd re-roll and go for a unit of 3 jackals or 3 dirge.
I like the potato idea better. Plus the russet taters kinda look like mahoosive meteors.
I'm not sure if this is just a suggested house rule, or has made it into the latest edition of the book, but limiting the number of squadrons of fighter/bombercraft you can have on the table at one time to the number of launch bays you possess in your fleet helped eliminate the tendency for both sides to stock up on carrier fleets which hung back and just launched wave after wave of attack craft, the winner more often being determined by who didn't blow their reload check and run out of craft.
And while the Necrons are pretty strong, you can't just go in guns blazing and hope to come out on top. Lack of ordnance and fighter craft mean that they have to engage the enemy directly, and make sure you read the Necron rules on disengaging. Unlike the other races (iirc) when you disengage your cruisers, that gives up victory points to your oppenent. Even more victory points if the ship has been damaged. And if you screw up, have one really bad turn, and that Tombship gets destroyed? You just handed your oppenent 1500 victory points. I'm not sure it's possible to come back from that big a hit.
Also, I have four of each kind of Necron escort ship tucked away some where, if anybody wants them. My fleet has the maximum of all ship types save Shrouds that can be fielded.
At that size, I'm pretty sure you want more of the raider class ships. IIRC, a lot of smaller Necron fleets are made up only of raider ships. I highly recommend going to the GW Specialist Games Forums and seeing what they have to say about Necron tactica.
You already get one re-roll for free, so I concur with dropping the second purchased re-roll and just getting one additional one for 25pts.
Here's my idea of a good 750pt Necron list, keep in mind I'm probably just as new to BFG as you are, so take anything a say with a grain of salt:
Re-roll 25pts
Scythe 275pts
Shroud 155pts
3x Jackals 150pts
3x Dirge 120pts
Total 725pts
The Jackals and the Dirges are fast and maneuverable. They will be able to get in close quickly and mess stuff up. While they hound the enemy you ought to be able to move in your heavy hitters like the Scythe and the Shroud. It's just a rough idea though.
Whoa whoa whoa. Make sure you download the latest FAQ and go over that bitch over and over.
A ship can only have as many Fighters/Bombers in play on the board as it has strength of launch bays!
So if a cruiserwith, say, a strength 2 prow, strength 2 starboard, and strength 2 port launch bays, a combined total of only 6 fighters/bombers can be flying around at one time.
If another ship has a single strength 10 launch bay, then it can have up to 10 fighter/bomber tokens out on the board at once. For instance. You can still reload your fighters/bombers while they're out and about, but you can't launch them until you purposefully bring your ordnance back to the ship, or if they get 'used up' while attacking other ordnance, going on bombing runs, etc.
@Inquisitor: That looks like a pretty solid list, though you could also drop the scythe to buy either shroud and/or a buncha escorts.
Yeah, I can definitely see Necrons making a very scary "swarm of sharp pointy metallic death" fleet very easily
The Black Crusade list for Chaos entirely supersedes the Incursion list from the Original book. It has everything the Incursion list has and more!
As for Orks and Eldar, both get Fleet Lists which contain everything that was in the blue book but additional extras. Albeit the Ork WAAAGH Fleet is no longer a pirate faction for campaigns.
For some reason the Imperials, who are so beloved in every other game, get the short end of the stick here.
Interesting. Again what do you think the prices ($) would be for a general 1500 point list for the races? I'm trying to get my friends into it but...
Then again, I bought all my ships for like $18 per box.
You should shoot for 750pt fleets methinks. My 750 pt Chaos fleet is under $50, which isn't that unreasonable to ask of someone.