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So Dead Rising is a pretty fun game...

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    durandal4532durandal4532 Registered User regular
    edited January 2008
    No it's from um... um... shit. It's from a thing that I can no longer remember.

    Anyways, this game is pretty sweet, I like running about, killing zombies, getting better at rescuing people as I go, etc.

    But wow they should not have put that fucking jeep right in the middle. Dammit, I can't even really run from it effectively.

    durandal4532 on
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    Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited January 2008
    Klyka wrote: »
    riser.jpg


    "ooh, I've found a motorbike! I'll take it for a wee drive through the tunnels!" You forgot, aboot, the zormbees
    "check me punting footballs of the roof wi' a horse's heed on me napper!" You forgot, aboot, the zormbees

    Sooo.... you are complaining that these ideas are not fun because the zombies keep getting in the way of yor fun.... I'm not quite sure what you implying here.

    VideoGaiden - Dead Rising Review

    Ginger Mijango on
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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited January 2008
    DeMoN wrote: »
    The full game is fine and dandy, you're all just crybabies.

    ...if you have an HD TV, that is. How much are those running these days, anyway?
    EskimoDave wrote: »
    Not in my game.

    Maybe try the other stick?

    Anyway, haven't gotten to play this since I'm not big into having games I can't read. Disappoints me on Burnout Paradise and some others as well. I find it inexcusable, but beyond that, the Dead Rising demo refuses to download for me, too. So I hardly have much of an opinion except "maybe someday."

    LBD_Nytetrayn on
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    UnKnown SoldierUnKnown Soldier Registered User regular
    edited January 2008
    ...were it not for the fact that it spends most of it's time dilligently trying to ruin your fun with the most assinine design decisions imaginable. Here's some fun features of this game!

    - Basically unplayable on standard definition TVs due to the unreadable on-screen text!
    - The world's stupidest save system!
    - Boss fights that pretty much require a ranged weapon that give you no indication that such a weapon is required!
    - Gameplay centred around the unbearable horror of escort missions, featuring AI ported from TIE Fighter!
    - The opportunity to restart the game over and over again!
    - A fantastic, well built mall with hundreds of shops and items that you don't have time to explore because if you do the game will break hurry hurry hurry


    All of that is so much right man it's like your reading my brain are you telekene......


    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!


    YOU FUCKING PUSSY!

    UnKnown Soldier on
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    slash000slash000 Registered User regular
    edited January 2008
    It's completely fucking idiotic and inexcusable on developers' parts to make text unreadable on SDTVs.

    slash000 on
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    psycojesterpsycojester Registered User regular
    edited January 2008
    Finished it on my first play through on a standard definition TV without a guide at level 43. Sorry looks like you just suck Cardboard Tube. The trick is to look at the finishing times and the locations for all your missions and then plot your path around that, also killing the clown unlocks the vents in the bathrooms of the Amusement park and the Plaza, which means that you never have to go into the Park again.

    Personally i'm having a lot more trouble playing it on my high-def than my regular-def, for some reason night on the high def is insanely dark and you can't see more than 2 feet away from Frank, which means that zombies are stealthy like rotting-ninjas.

    psycojester on
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    Ultros64Ultros64 Registered User regular
    edited January 2008
    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!

    Wasn't there a shortcut between one section and the other that had you completely bypass the fucks in the humvee?

    Ultros64 on
    It doesn't matter what I say, as long as I sing with inflection
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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited January 2008
    slash000 wrote: »
    It's completely fucking idiotic and inexcusable on developers' parts to make text unreadable on SDTVs.

    It is. It really, really is. And worse still that Capcom wouldn't do anything about it. That's a huge "fuck you" right there.

    LBD_Nytetrayn on
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    KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2008
    Ultros64 wrote: »
    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!

    Wasn't there a shortcut between one section and the other that had you completely bypass the fucks in the humvee?

    After you defeat the clown and rescue a guy,yes. It made everything much easier and faster.

    Klyka on
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    Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited January 2008
    The convicts require a bit of strategy. Whenever I wanted to off them I usually just grabbed two submachine guns (you can find a submachine gun in the fountain in Al Fresca Plaza, somewhere in Paradise Plaza, and in the underground warehouse where the tunnel key is) and went outside. The convict AI isn't so hot so you can basically lure them into a tree where they will be trapped due to their freakish bloodlust, allowing you to shoot one of them to death while they are stuck on the tree. Going for the gunner first is wise because you can take his giant machine gun if you kill him.

    Clint Eastwood on
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    TVs_FrankTVs_Frank Registered User regular
    edited January 2008
    Finished it on my first play through on a standard definition TV without a guide at level 43. Sorry looks like you just suck Cardboard Tube. The trick is to look at the finishing times and the locations for all your missions and then plot your path around that, also killing the clown unlocks the vents in the bathrooms of the Amusement park and the Plaza, which means that you never have to go into the Park again.

    Personally i'm having a lot more trouble playing it on my high-def than my regular-def, for some reason night on the high def is insanely dark and you can't see more than 2 feet away from Frank, which means that zombies are stealthy like rotting-ninjas.

    Try getting one of those toy laser swords. I read it was like a little flashlight when you pull it out. I haven't tried it yet though because I have no problem seeing at night.

    TVs_Frank on
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    TubeTube Registered User admin
    edited January 2008
    Sooo.... you are complaining that these ideas are not fun because the zombies keep getting in the way of yor fun.... I'm not quite sure what you implying here.

    It's a quote from videogaiden. Quit trying to troll me, you're not very good at it.

    Tube on
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    The WolfmanThe Wolfman Registered User regular
    edited January 2008
    With this game, people just need to realize exactly what qualifies as a Game Over. Losing a survivor does not equal Game Over. Failing a case file does not equal Game Over. The object of the game is to survive until the 3rd day. That can mean doing anything from wandering the mall trying to uncover the story, to cowering your ass in the security room. Games have been doing the "You must do X Y and Z to get the best ending, miss one and TS for you" shtick for years. The difference here is instead of it being a 40 hour RPG, it's a 6 hour game that's designed to be replayed.

    I'll say it again: If you fail a mission, the game is not over. You do not have to restart from the beginning. You just don't get the super-deluxe fabulous ending that time, that's all.

    The Wolfman on
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    TVs_FrankTVs_Frank Registered User regular
    edited January 2008
    With this game, people just need to realize exactly what qualifies as a Game Over. Losing a survivor does not equal Game Over. Failing a case file does not equal Game Over. The object of the game is to survive until the 3rd day. That can mean doing anything from wandering the mall trying to uncover the story, to cowering your ass in the security room. Games have been doing the "You must do X Y and Z to get the best ending, miss one and TS for you" shtick for years. The difference here is instead of it being a 40 hour RPG, it's a 6 hour game that's designed to be replayed.

    I'll say it again: If you fail a mission, the game is not over. You do not have to restart from the beginning. You just don't get the super-deluxe fabulous ending that time, that's all.

    Basically, Frank is the Quantum Leap guy.

    TVs_Frank on
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    urahonkyurahonky Resident FF7R hater Registered User regular
    edited January 2008
    And now I want to go back downstairs and play through this game again. Damn it CT, I didn't need to add another game to my queue.

    urahonky on
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    GooGoo Registered User regular
    edited January 2008
    Cardboard Tube is pretty much spot-on. This was pretty much my most anticipated game when I bought my 360, even moreso than Gears of War and such (it had just come out when I got said 360). In the end, all of those complaints turned out to be completely true and really hindered what was otherwise a pretty awesome gaming experience.

    But anyway, long story short, when I moved out to college, an airport attendant stole all of my 360 games because I made the dumb mistake of checking them. This is one that probably won't be replaced.

    Goo on
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    psycojesterpsycojester Registered User regular
    edited January 2008
    Sooo.... you are complaining that these ideas are not fun because the zombies keep getting in the way of yor fun.... I'm not quite sure what you implying here.

    It's a quote from videogaiden. Quit trying to troll me, you're not very good at it.

    Because we should automatically know where you're using an unattributed quote from a review on a website that we may not have even heard of? Now theres a completely logical and reasonable defense.

    psycojester on
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    RustRust __BANNED USERS regular
    edited January 2008
    The convicts become a moot point after you get the shortcut from Adam the Clown's hostage, but I'll still agree that having respawning bosses is retarded, especially since they didn't pull the same stunt with a similar batch of psychopaths later in the game. It almost feels like a programming oversight.

    Rust on
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    Grammaton ClericGrammaton Cleric Registered User regular
    edited January 2008
    Anytime you have to make bullshit apologist statements like "well, the game is fun if you look at it a certain way"...your're playing a poorly designed game.

    Remember when everyone said that the old Resident Evil tank controls made the game more realistic and tense? Yeah...that was bullshit too.

    Grammaton Cleric on
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    psycojesterpsycojester Registered User regular
    edited January 2008
    So i'd be completely justified in saying that something like Jagged Alliance Two is a shitty game because i can't charge in and run and gun all the enemies?

    psycojester on
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    slash000slash000 Registered User regular
    edited January 2008
    Anytime you have to make bullshit apologist statements like "well, the game is fun if you look at it a certain way"...your're playing a poorly designed game.

    Remember when everyone said that the old Resident Evil tank controls made the game more realistic and tense? Yeah...that was bullshit too.

    In defense of Resident Evil, the first game I think was put out before the analog Dual Shock 1.. also, the developers instituted tank controls because the camera was fixed at odd angles. They needed a system by which pressing Up always translated into "forward," because if it did not, you would have situations where pressing a direction to move one way would end up having your character go in a totally different direction once the fixed camera changed.

    Devil May Cry and presumably some other games before it avoid this problem by having the main character continue in the original direction of movement once the camera shifts for a split second or so, though.. but maybe the original RE guys didn't think it necessary, or thought that Tank controls really weren't that much of an issue anyway? I certainly don't have a problem with them per se, in the RE games.

    slash000 on
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    LarsLars Registered User regular
    edited January 2008
    The convicts respawn every night at midnight. Though really, after beating Adam and saving the corresponding survivor, the short cut pretty much eliminates any need to go by them unless you really want to.
    The game gets so much easier once you're level 50 and have a good grasp of where everything is, though. That's why it's usually better to go for one of the lesser endings the first time, just to get familiar with everything and level up a bit.
    Heck, you could just use your entire first run to do nothing but focus on unlocking the Mega Buster (it takes like 2 of the 3 days anyways, so you pretty much have to dedicate a run to it if you want it) which will level you up a lot and give you access to a weapon that one-shots almost everything.

    I never really had a problem with the save system, but I like tank controls (especially in Silent Hill...stupid 4th game taking them out...), so it's entirely possible that I'm insane.

    Lars on
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    METAzraeLMETAzraeL Registered User regular
    edited January 2008
    Ultros64 wrote: »
    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!

    Wasn't there a shortcut between one section and the other that had you completely bypass the fucks in the humvee?
    My friend was over once and wanted to play. I think I had been farming experience in the parking garage, so he takes off into the middle area with a car and runs into the convicts. He somehow rams them into a wall and kills them all with soda cans, then dies when a zombie grabs him :D It was entertaining.

    The last straw for me was needing to save cus I had to leave, but instead of getting into the bathroom shown on the map I find a locked door at the end of a cramped hall full with zombies. Needless to say, I was torn to bits.

    METAzraeL on

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    MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited January 2008
    How do you set waypoints for the survivors?

    MinionOfCthulhu on
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    TVs_FrankTVs_Frank Registered User regular
    edited January 2008
    How do you set waypoints for the survivors?

    Hold Right Trigger and press Y on the ground.

    TVs_Frank on
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    SheepSheep Registered User, __BANNED USERS regular
    edited January 2008
    The last straw for me was needing to save cus I had to leave, but instead of getting into the bathroom shown on the map I find a locked door at the end of a cramped hall full with zombies. Needless to say, I was torn to bits.

    Ugh. I did the same once. Was running around taking pictures or something and had to scram. Found the closest save spot on the map, busted ass to get there. Hallway FULL of zombies. Fought through them to get to the save room aaaannnddd.... locked.

    Sheep on
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    Undead ScottsmanUndead Scottsman Registered User regular
    edited January 2008
    ...were it not for the fact that it spends most of it's time dilligently trying to ruin your fun with the most assinine design decisions imaginable. Here's some fun features of this game!

    - Basically unplayable on standard definition TVs due to the unreadable on-screen text!
    - The world's stupidest save system!
    - Boss fights that pretty much require a ranged weapon that give you no indication that such a weapon is required!
    - Gameplay centred around the unbearable horror of escort missions, featuring AI ported from TIE Fighter!
    - The opportunity to restart the game over and over again!
    - A fantastic, well built mall with hundreds of shops and items that you don't have time to explore because if you do the game will break hurry hurry hurry

    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!

    The SD idiocy and the god awful, terrible terrible AI for the survivors are the only two complaints that really cheesed me off. Once I got into the groove of the game, the save system, the convicts, exploring the mall and the way the level system worked all sort of fell into place.

    But yeah, that AI was inexcusable. I think my favorite bits are either when a survivor gets caught on that fucking potted plant right outside the storage room with the elevator. (Seriously you dipshit! Walk a foot around it!) or when you have three or more survivors and they all get stuck trying to get up onto the ledge that the vent is located on... Holy shit.. They run in place against each other until the fucking heat death of the universe if you don't do something to dislodge them.

    Undead Scottsman on
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    PoochPooch Registered User regular
    edited January 2008
    ...were it not for the fact that it spends most of it's time dilligently trying to ruin your fun with the most assinine design decisions imaginable. Here's some fun features of this game!

    - Basically unplayable on standard definition TVs due to the unreadable on-screen text!
    - The world's stupidest save system!
    - Boss fights that pretty much require a ranged weapon that give you no indication that such a weapon is required!
    - Gameplay centred around the unbearable horror of escort missions, featuring AI ported from TIE Fighter!
    - The opportunity to restart the game over and over again!
    - A fantastic, well built mall with hundreds of shops and items that you don't have time to explore because if Hyou do the game will break hurry hurry hurry

    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!

    The SD idiocy and the god awful, terrible terrible AI for the survivors are the only two complaints that really cheesed me off. Once I got into the groove of the game, the save system, the convicts, exploring the mall and the way the level system worked all sort of fell into place.

    But yeah, that AI was inexcusable. I think my favorite bits are either when a survivor gets caught on that fucking potted plant right outside the storage room with the elevator. (Seriously you dipshit! Walk a foot around it!) or when you have three or more survivors and they all get stuck trying to get up onto the ledge that the vent is located on... Holy shit.. They run in place against each other until the fucking heat death of the universe if you don't do something to dislodge them.
    Yeah, I had the same problems as you it sounds like. I never really minded the save system (it could have been better, but other than the first few bosses I didn't find myself having to repeat areas just because I died).

    onestly, I think they should have made level 1 equal to about 15 or 20, because the first few hours of the game are total shit when you're a lower level, but pretty fun when you're a bit levelled up (and fuck anybody who says you should HAVE to play through the game once or twice before you can actually start having fun).

    I didn't love the game like some people on here, but it kept me entertained during the summer when nothing else was out.

    Pooch on
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    Undead ScottsmanUndead Scottsman Registered User regular
    edited January 2008
    Pooch wrote: »
    ...were it not for the fact that it spends most of it's time dilligently trying to ruin your fun with the most assinine design decisions imaginable. Here's some fun features of this game!

    - Basically unplayable on standard definition TVs due to the unreadable on-screen text!
    - The world's stupidest save system!
    - Boss fights that pretty much require a ranged weapon that give you no indication that such a weapon is required!
    - Gameplay centred around the unbearable horror of escort missions, featuring AI ported from TIE Fighter!
    - The opportunity to restart the game over and over again!
    - A fantastic, well built mall with hundreds of shops and items that you don't have time to explore because if Hyou do the game will break hurry hurry hurry

    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!

    The SD idiocy and the god awful, terrible terrible AI for the survivors are the only two complaints that really cheesed me off. Once I got into the groove of the game, the save system, the convicts, exploring the mall and the way the level system worked all sort of fell into place.

    But yeah, that AI was inexcusable. I think my favorite bits are either when a survivor gets caught on that fucking potted plant right outside the storage room with the elevator. (Seriously you dipshit! Walk a foot around it!) or when you have three or more survivors and they all get stuck trying to get up onto the ledge that the vent is located on... Holy shit.. They run in place against each other until the fucking heat death of the universe if you don't do something to dislodge them.
    Yeah, I had the same problems as you it sounds like. I never really minded the save system (it could have been better, but other than the first few bosses I didn't find myself having to repeat areas just because I died).

    onestly, I think they should have made level 1 equal to about 15 or 20, because the first few hours of the game are total shit when you're a lower level, but pretty fun when you're a bit levelled up (and fuck anybody who says you should HAVE to play through the game once or twice before you can actually start having fun).

    I didn't love the game like some people on here, but it kept me entertained during the summer when nothing else was out.

    I do full survivor, full story runs for fun now. :D Granted I have the megabuster, laser sword and triple booked chainsaws when I do it. :D

    Trying to get the laser sword without getting a DRE was an exercise in pure hell.

    Undead Scottsman on
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    NorayNoray Registered User regular
    edited January 2008
    Riale wrote: »
    The game is incredibly easy if you know what items to pick up and when. Every single boss that I can think of can be killed with a melee weapon. In fact, most of them are much easier to kill with one.

    Once you get the triple book small chainsaws and two health books + OJ you're pretty much invincible. Barring that you can just go for baseball bats/katanas and some wine. The only 'difficult' part whatsoever was the time limit, and I still managed to get all 51 survivors my second time through.

    Really I don't see what all the fuss is about... Even the convicts are a joke. Every time I've had to drag my 4+ survivors through the park I just set a way point and run on through. I might get shot a couple times but it's no big deal. If you want to kill them, just get them stuck against a tree and run up with a chainsaw/small katana. Easy.

    I'd like to add that furthermore, once you get to a higher level and get better skills you can easily take on hordes of zombies without any weapons whatsoever. It's only difficult in the beginning.

    The only, and I repeat only real bullshit part about this game is getting the real laser sword. 14 hours of gameplay where you CANNOT die or shut off your system, in which your health is CONSTANTLY draining and you need to be hunting down psychopaths while not getting hurt at all. Ridiculously difficult.

    It's kind of ridiculous to say "your criticism is bullshit, because once you know a ton of stuff about the game and know exactly where all the best stuff is it's really easy. You must suck"
    No it isn't, imo. I think it's completely right. Dead Rising, like it or not, is designed to be played multiple times. You're not supposed to see the true ending the first time through. That can be a design flaw, depending on how you look at it. But you need to think of the situation as you, being trapped in a mall filled with zombies. Is it unreasonable to assume that by the time you get to know this mall, the game becomes significantly easier? I think not. You are supposed to spend some time with the game before really committing yourself to the storyline. If you want to enjoy this game and not run into a wall of frustration, here's what you do: On your first playthrough, you ignore the story missions and only do escort missions and random psychopaths, which get you a lot of PP. Finish the first 3 days, only takes about 6 hours. Then you restart the game with your level and abilities intact, and you'll know a lot more about the mall, locations of weapons, items, good books to pick up, etc. At this point, you can play through the game without all the handicaps you had the first time through, and it magically becomes a whole lot more enjoyable from the get-go.

    But if you're simply adamant about seeing the true ending on your first playthrough, well, good luck, but you're gonna experience a LOT of frustration.

    tl;dr The game requires a different mindset than most games, in that it won't reveal all its secrets to you on your first playthrough. This is something a lot of people overlook, or consider a design flaw. Their loss, imo.

    Also, get a fucking sniper rifle and shoot the convicts while they're banging against a tree. Then pick up the hueg machine gun and laugh with glee as you make short work of anything and everything in your path (taking on a psychopath with the heavy MG is hilarious).

    Noray on
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    darkmayodarkmayo Registered User regular
    edited January 2008
    I do love me this game but all the original complaints are pretty valid. As well a real sandbox mode would have been awesome, we will see what happens in the sequel.


    Now, I have had many survivors bite the dust before I got to them.. but I never had one die while I was escorting them.... until recently.

    I think it was sophie.. the girl who is being chased down by the convicts.. she got ganked just inside the mall and damn, what a way to go. Are all the deaths like that or do they change up, getting your innards ripped out through your mouth.. ouch.

    darkmayo on
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    Undead ScottsmanUndead Scottsman Registered User regular
    edited January 2008
    I've, on multiple occasions, let the fatass who eats all the food and tries to start a revolt die by the hands of zombies. Once I even set it up so that he was surrounded by like 4 female zombies just to increase the chances of him becoming a zombie via a crotchbite.

    Undead Scottsman on
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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited January 2008
    TVs_Frank wrote: »
    Finished it on my first play through on a standard definition TV without a guide at level 43. Sorry looks like you just suck Cardboard Tube. The trick is to look at the finishing times and the locations for all your missions and then plot your path around that, also killing the clown unlocks the vents in the bathrooms of the Amusement park and the Plaza, which means that you never have to go into the Park again.

    Personally i'm having a lot more trouble playing it on my high-def than my regular-def, for some reason night on the high def is insanely dark and you can't see more than 2 feet away from Frank, which means that zombies are stealthy like rotting-ninjas.

    Try getting one of those toy laser swords. I read it was like a little flashlight when you pull it out. I haven't tried it yet though because I have no problem seeing at night.

    Actually, you don't even have to equip it. As long as it's in your inventory, it will light up the area around you once it gets dark. I always make it a point to grab one on my first trip back into the mall on every playthrough. There's a toy store underneath the stairs by the coffee shop near where you come into the mall from the security room.

    Sir Carcass on
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    Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2008
    Dead Rising is a step towards the sort of game I need to see - a free-roaming "sandbox" game in a city filled with zombies. No real story and no real objective other than "get the fuck out of town." It's up to you how to accomplish that.

    Squirminator2k on
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    Raiden333Raiden333 Registered User regular
    edited January 2008
    Dead Rising is a step towards the sort of game I need to see - a free-roaming "sandbox" game in a city filled with zombies. No real story and no real objective other than "get the fuck out of town." It's up to you how to accomplish that.

    And then for the sequel, it's expanded to a state. Or maybe an island, like Japan or Austrailia. I've always thought the best way to escape in a zombie apocalypse would be to commandeer a boat.

    Raiden333 on
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    Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2008
    Raiden333 wrote: »
    Dead Rising is a step towards the sort of game I need to see - a free-roaming "sandbox" game in a city filled with zombies. No real story and no real objective other than "get the fuck out of town." It's up to you how to accomplish that.

    And then for the sequel, it's expanded to a state. Or maybe an island, like Japan or Austrailia. I've always thought the best way to escape in a zombie apocalypse would be to commandeer a boat.

    I always imagined that the game would take place on a coastal town.

    Squirminator2k on
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    MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited January 2008
    Raiden333 wrote: »
    Dead Rising is a step towards the sort of game I need to see - a free-roaming "sandbox" game in a city filled with zombies. No real story and no real objective other than "get the fuck out of town." It's up to you how to accomplish that.

    And then for the sequel, it's expanded to a state. Or maybe an island, like Japan or Austrailia. I've always thought the best way to escape in a zombie apocalypse would be to commandeer a boat.

    After reading World War Z, I can assure you that you aren't completely safe in a boat.

    MinionOfCthulhu on
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    durandal4532durandal4532 Registered User regular
    edited January 2008
    Raiden333 wrote: »
    Dead Rising is a step towards the sort of game I need to see - a free-roaming "sandbox" game in a city filled with zombies. No real story and no real objective other than "get the fuck out of town." It's up to you how to accomplish that.

    And then for the sequel, it's expanded to a state. Or maybe an island, like Japan or Austrailia. I've always thought the best way to escape in a zombie apocalypse would be to commandeer a boat.

    Man, you could do a Rhode Island zombie game right now.

    durandal4532 on
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    AlejandroDaJAlejandroDaJ Registered User regular
    edited January 2008
    As a Rhode Islander, I fully understand that our state is basically a metric for size, but I gotta admit that outside of Providence or maybe Newport, a zombie apocalypse would be kinda boring. I'm sure most of them would just accidentally drown in the Bay.

    AlejandroDaJ on
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    Undead ScottsmanUndead Scottsman Registered User regular
    edited January 2008
    As a Rhode Islander, I fully understand that our state is basically a metric for size, but I gotta admit that outside of Providence or maybe Newport, a zombie apocalypse would be kinda boring. I'm sure most of them would just accidentally drown in the Bay.

    What if the zombies aren't the kind that can drown?

    Undead Scottsman on
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