We clear Kara pretty damned well. We tear a path to Curator for the first half, and then we wrap up the second half a couple days later - excluding the 2 dragons. We've only tried Netherspite a couple of times, and I am confident we will nail him. I think the biggest problem with Netherspite is some of my guildies think it's too much fucking work getting his beam pattern down. I keep telling them 'if we can't do netherspite - what makes you think encounters higher in progression will get any easier?'. They're just being lazy bastards.
At the very least, you can step in and WTFpwn the bear boss. If you have two tanks who can handle Kara, then you should be fine on him.
I'm the off-tank for my guild. We have a druid as our MT. 18k health, 30k armor+ fully buffed. I myself - a warrior - 14k health, 16k armor+ fully buffed. I've never been the main tank for Kara, always the assistant tank (damned OP druids). I do pretty well, but our MT's shadow is pretty long over me.
If you are hordeside, I have a pretty well geared holy priest looking to transfer. We have killed archimonde, and a few bosses in BT, but the guild leadership all quit at once and the other guilds are full. I've got around 2k healing with 200mp5 while casting, and have mainly healed since the game came out, so I'm pretty experienced. Sorry to post this in here, just worried I might have to quit my addiction.
Of course we are Horde side. It's the only side worth playing on! And i think the answer to your question would be an emphatic "YES". But are you sure? You would be dragging-down for us, and I hate having anyone feel dissapointed about going backwards in content. If you are serious we can sit down and iron out exactly what you expect in a guild. I'm the GM too, so no need for a middle-man .
--EDIT--
We just downed Nightbane. So only Netherdouche remains. Tank shield dropped. Wish I was there and not at work....
Dark Helmet on
And my poor Death Knight that couldn't afford an icon.
At the very least, you can step in and WTFpwn the bear boss. If you have two tanks who can handle Kara, then you should be fine on him.
I'm the off-tank for my guild. We have a druid as our MT. 18k health, 30k armor+ fully buffed. I myself - a warrior - 14k health, 16k armor+ fully buffed. I've never been the main tank for Kara, always the assistant tank (damned OP druids). I do pretty well, but our MT's shadow is pretty long over me.
If you are hordeside, I have a pretty well geared holy priest looking to transfer. We have killed archimonde, and a few bosses in BT, but the guild leadership all quit at once and the other guilds are full. I've got around 2k healing with 200mp5 while casting, and have mainly healed since the game came out, so I'm pretty experienced. Sorry to post this in here, just worried I might have to quit my addiction.
Since we're on the topic of recruiting.... my guild is looking for a MH/BT keyed resto druid (Horde PvP). Our only (yes, we only have one) resto druid is goin away for about 3 weeks, and its always nice to have another.
Don't worry, we can make a terrible 2s team and I'll just MD to a healer anyways. I'm mostly using Vantha now (Tanked adds in Magtheridon and Off-healed Gruul's) (Holy shit it's scary OTing 2 adds when you can easily and accidentally hold Infernals on you too)
(Riz I'm not really considering you guys anymore since I'd hate to weasel a hunter out of his spot, or more than likely end up on the sidelines. If only my alt that can heal wasn't a Paladin)
(MORE PARENTHESIS)
Don't worry, we can make a terrible 2s team and I'll just MD to a healer anyways. I'm mostly using Vantha now (Tanked adds in Magtheridon and Off-healed Gruul's) (Holy shit it's scary OTing 2 adds when you can easily and accidentally hold Infernals on you too)
(Riz I'm not really considering you guys anymore since I'd hate to weasel a hunter out of his spot, or more than likely end up on the sidelines. If only my alt that can heal wasn't a Paladin)
(MORE PARENTHESIS)
Yeah I figured, we just have two weirdly reliable hunters and taking another would just mean "hey second-best hunter who isn't a raid leader, grats on sitting out now!"
We clear Kara pretty damned well. We tear a path to Curator for the first half, and then we wrap up the second half a couple days later - excluding the 2 dragons. We've only tried Netherspite a couple of times, and I am confident we will nail him. I think the biggest problem with Netherspite is some of my guildies think it's too much fucking work getting his beam pattern down. I keep telling them 'if we can't do netherspite - what makes you think encounters higher in progression will get any easier?'. They're just being lazy bastards.
Netherspite is retardedly easy if everyone knows what beam they're supposed to be in.
PierceNeck on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Don't worry, we can make a terrible 2s team and I'll just MD to a healer anyways. I'm mostly using Vantha now (Tanked adds in Magtheridon and Off-healed Gruul's) (Holy shit it's scary OTing 2 adds when you can easily and accidentally hold Infernals on you too)
(Riz I'm not really considering you guys anymore since I'd hate to weasel a hunter out of his spot, or more than likely end up on the sidelines. If only my alt that can heal wasn't a Paladin)
(MORE PARENTHESIS)
Yeah I figured, we just have two weirdly reliable hunters and taking another would just mean "hey second-best hunter who isn't a raid leader, grats on sitting out now!"
The situation would be a bit different if said second hunter wasn't something like one raid off perfect attendance for months now :P.
As someone who's a fairly serious player that has never raided, could some of you give me some insights into what goes into a typical raid night for you? Things like what you typically do to get ready, how the strategies are given out, typical things that go on during a raid, and how long the whole process usually takes? I'm just interested in what goes into doing a raid and what the typical experience of people in them.
Don't worry, we can make a terrible 2s team and I'll just MD to a healer anyways. I'm mostly using Vantha now (Tanked adds in Magtheridon and Off-healed Gruul's) (Holy shit it's scary OTing 2 adds when you can easily and accidentally hold Infernals on you too)
(Riz I'm not really considering you guys anymore since I'd hate to weasel a hunter out of his spot, or more than likely end up on the sidelines. If only my alt that can heal wasn't a Paladin)
(MORE PARENTHESIS)
Yeah I figured, we just have two weirdly reliable hunters and taking another would just mean "hey second-best hunter who isn't a raid leader, grats on sitting out now!"
The situation would be a bit different if said second hunter wasn't something like one raid off perfect attendance for months now :P.
As someone who's a fairly serious player that has never raided, could some of you give me some insights into what goes into a typical raid night for you? Things like what you typically do to get ready, how the strategies are given out, typical things that go on during a raid, and how long the whole process usually takes? I'm just interested in what goes into doing a raid and what the typical experience of people in them.
We try to get everyone logged on for Kara at least 30 min in advance. We always get late-shows though. We typically don't get into Kara until 15 min or so after the targeted time for starting. On Tuesday night we do the first half of Karazhan - The Huntsman, Moroes, Maiden, Opera, and finally Curator. When we first started raiding we would wipe several times on certain bosses. Opera: Romeo & Juliette / Maiden of Virtue / and Curator were the bosses that gave us the most difficult experiences. Some times we would stop at Opera because we simply were too tired to press on for the night. Now we are able to make to Curator in under 3 hours - which isn't too shabby, I think.
Come Thursday night we would go in for more of Kara. Shade of Aran, Chess Event (yay free epics), and the Prince were initially our primary targets. It took several attempts before we downed Prince. There were many occasions where we left Kara with the Prince still up - and us licking our wounds. Now that we got Prince (mostly) tamed - we dedicate some time for Illhoof.
Whatever was left in Kara would be done on the 3rd and final night which is Sunday. We made a couple of attempts on Netherspite, downed Nightbane on our first try (this very night), and would go back downstairs and do the animal boss real quick.
Ultimately, I would like to see my guild be able to clear all of Kara in the first 2 nights. Can't really squeeze much more into the first night. We got players on the East Coast who can't afford to stay up till the early AM. Curator is a good stopping point for us on Tuesday. So i guess we can try and squeeze in more bosses on Thursday. Netherspite doesn't have much trash, Nightbane has none by the time you double back, and the animal boss's trash isn't very time consuming. So the only thing hampering adding them onto the itenerary for Thursday would be wipes...which wont be often, God willing.
---
And that is a typical raid for my guild from start to finish, with me adding some musings of course.
Dark Helmet on
And my poor Death Knight that couldn't afford an icon.
The beasts are not retarded, but we also don't raid anything outside of Kara and maybe ZA.
I can't view your armory link from there apparently.
And uh...you're probably more on par with roboface's guild since you want to raid like a nubface.
Yeah, I'm aiming to have killed Illidan by 2.4, seeing as he's the only boss I haven't seen downed yet, and hopefully progressing through Sunwell (Which looks so awesome, but so terrifying)
Soviet Waffle on
League of Legends: Studio
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited March 2008
Well it looks like you have a choice.
Transfer to a server hoping to get a good guild
OR
Transfer to a server hoping to kill illidan.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
That's funny, my awesome guild just killed Illidan.
riz on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
As someone who's a fairly serious player that has never raided, could some of you give me some insights into what goes into a typical raid night for you? Things like what you typically do to get ready, how the strategies are given out, typical things that go on during a raid, and how long the whole process usually takes? I'm just interested in what goes into doing a raid and what the typical experience of people in them.
Generally speaking for our Karazhan raid:
- start inviting about half an hour early, start 15 minutes late due to late-shows/ganking Alliance faggos in front of the stone
- chat on vent about (usually) blumpkins
- continue chatting about blumpkins until we reach Midnight, where by tradition we give the strategy ("phase 1 kill the horse, phase 2 kill the horse, phase 3 kill the horse"). Resume chatting about blumpkins until Moroes.
- etc etc through each boss until Nightbane, where we actually start giving a shit because even in partial T5 gear that fucker hits like a rape truck
- etc etc until Prince dies, collect badges and go home
And for our SSC raid:
- for trash, raid leader puts up marks, says on vent "Ok ledneh tank X, scrag tank skull, hearth pull nipple and diamond back out of the raid. Let's go"
- Once tank assignments are set we typically start talking about blumpkins until we get to a boss
- Inevitably said raid leader (holy priest) dies every other pull, we still haven't figured out why or how but he has like a million gold so whatever, we've pretty much stopped commenting on it at this point
- At bosses raid leader spends 5-10 minutes explaining the fight without regard to the number of new people. He pretty much has to, because inevitably SOMEONE is going to get Spouted by Lurker, or follow Leotheras during his Whirlwind, or melee Thaladred and get Gazed, or stand in the fire, or something
- For progression bosses, people flask up using Marks we've stashed in the guild bank (people always bring two flasks on progression nights); for farm bosses, we use regular elixirs (or nothing for shit like Lurker)
- Repeat ad nauseum for four hours or so
- Bitch about Shadowy Necromancers in Hyjal instagibbing our paladin tank because I can't rush in fast enough argh!
I don't know how much any of this helps. Generally speaking how raids go varies from guild to guild, but besides the flasking and gimmick explanations, it feels remarkably similar to heroics to me at this point.
That's funny, my awesome guild just killed Illidan.
BECAUSE IT'S NOT LIKE YOU DIDN'T JUST SAY "WE'D LOVE TO HAVE YOU, BUT YOU WON'T GET IN ANY OF OUR RAIDS TOUGH LUCK CHAMP BETTER NOT TRANSFER"
NOT LIKE THAT AT ALL
YOU SODDING GIT
Oh, sorry, I just assumed that was another one of your "ALL RAID GUILDS ARE FILLED WITH ASSHOLES WHO HATE EACH OTHER SO EITHER JOIN THE BEASTS OR ENJOY RAIDING WITH DOUCHEBAGS" things. :rotate:
This might be a bit dated... but my guild is finally going to team up with another guild, and try and take on Gruul's lair. I've healed it, but never seen how it works from the perspective of, say, a lock that's got to enslave those felhunters. (we're short on locks for some reason, or at least, locks that don't work nights).
Anyrate, my question is, do those felhunters despawn when Olm dies? Or do we have to keep them enslaved the entire fight?
Invites go out at 7:45. We try to have first pulls going by 8, but sometimes that slips as late as 8:10 or so. We don't often go past midnight, and (as would be expected) if we're at a good stopping point, we're not afraid to call the night early, particularly with good momentum, but ocassionally because the raid leader's going to have a heart attack if one more person fails to catch their fucking bloodboil.
People are expected to come with flasks, food and whatever other buffs/reagents their class might need. Ocassionally you borrow from someone else (if what you need isn't soulbound) but I've always seen people paid back in full for their generosity.
We're still struggling to get down to 2 raid nights for BT/MH (we've come as close as 2 nights for everything but Archimonde so far, but some recent shenanigans have set us back a wee bit, as well as some member turnover), leaving us potentially up to 3 'main raid nights' for Sunwell on release. These days we often get away with 3-4 nights per week including 1 night in either SSC or TK:TE to work on attunements, and believe me, 2.4 cannot go live soon enough to remove those fucking attunement runs, and give some of our bored members something to do. (I don't mind farming BT/MH, but then, I find T6 content to be loads more fun than T5, primarily due to the trash diferences, and I spent a lot of time fucking around in T5 level stuff before I joined TH).
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Normally we're in SSC or TK (depending on the night) by 6:05 and buffing up. People who show late usually don't get a spot. Last night, however, our Geared-to-the-nines Prot Pally tank didn't show. We didn't want to horse around with Tidewalker sans Pally tank, so we killed Karathress called it. Last night would have been our first attempts at Vashj, too. We could have been the Iron Chefs of pounding Vashj, damnit!
This might be a bit dated... but my guild is finally going to team up with another guild, and try and take on Gruul's lair. I've healed it, but never seen how it works from the perspective of, say, a lock that's got to enslave those felhunters. (we're short on locks for some reason, or at least, locks that don't work nights).
Anyrate, my question is, do those felhunters despawn when Olm dies? Or do we have to keep them enslaved the entire fight?
As far as I'm aware they don't exactly despawn (certainly not right when he dies) but I just send it in to the mage or Maulgar and it gets itself killed.
HATRED: Last night, first Karathress attempt I am tanking the hunter. I die horribly after my healing tapers off. I look at my healer. He has 10k mana. What the fuck, dude?
COOL: I realized that, fully raid-buffed, I'm at roughly 400 +damage. I now feel comfortable judging Light on a single boss mob instead of Crusader, which will help keep me up.
AWESOME: Tanking murlocs on Tidewalker is so much fun. Thanks for the advice, Thoma!
Salvation122 on
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
HATRED: Last night, first Karathress attempt I am tanking the hunter. I die horribly after my healing tapers off. I look at my healer. He has 10k mana. What the fuck, dude?
COOL: I realized that, fully raid-buffed, I'm at roughly 400 +damage. I now feel comfortable judging Light on a single boss mob instead of Crusader, which will help keep me up.
AWESOME: Tanking murlocs on Tidewalker is so much fun. Thanks for the advice, Thoma!
Depending on if you guys do the hunter or shaman first, threat on the hunter shouldn't be a big deal. If you do it first and are really worried about threat then use a destruction pot + AW. It's a fairly insane burst of threat.
This might be a bit dated... but my guild is finally going to team up with another guild, and try and take on Gruul's lair. I've healed it, but never seen how it works from the perspective of, say, a lock that's got to enslave those felhunters. (we're short on locks for some reason, or at least, locks that don't work nights).
Anyrate, my question is, do those felhunters despawn when Olm dies? Or do we have to keep them enslaved the entire fight?
As far as I'm aware they don't exactly despawn (certainly not right when he dies) but I just send it in to the mage or Maulgar and it gets itself killed.
Keep it enslaved, their damage is massive. I generally send mine after Maulgar to help out, until it gets killed in his whirlwind.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Posts
I'm the off-tank for my guild. We have a druid as our MT. 18k health, 30k armor+ fully buffed. I myself - a warrior - 14k health, 16k armor+ fully buffed. I've never been the main tank for Kara, always the assistant tank (damned OP druids). I do pretty well, but our MT's shadow is pretty long over me.
Of course we are Horde side. It's the only side worth playing on! And i think the answer to your question would be an emphatic "YES". But are you sure? You would be dragging-down for us, and I hate having anyone feel dissapointed about going backwards in content. If you are serious we can sit down and iron out exactly what you expect in a guild. I'm the GM too, so no need for a middle-man
--EDIT--
We just downed Nightbane. So only Netherdouche remains. Tank shield dropped. Wish I was there and not at work....
And my poor Death Knight that couldn't afford an icon.
You would be fine.
Armory? >.>
/shakes fist at you
And my poor Death Knight that couldn't afford an icon.
(no offense)
http://www.wowarmory.com/character-sheet.xml?r=Sargeras&n=Jundia
(Prefers Marks and long walks on the beach. And non-retarded guilds)
god some of those guys were assholes
Do your priests suck or something?
zing
you should come to onyxia and raid non heroic shadowlabs with me
I won't be able to tank things it'll be great
(Riz I'm not really considering you guys anymore since I'd hate to weasel a hunter out of his spot, or more than likely end up on the sidelines. If only my alt that can heal wasn't a Paladin)
(MORE PARENTHESIS)
No promises or anything though, like I said I'll look around if you'd like.
No, we have like, 8.
Yeah I figured, we just have two weirdly reliable hunters and taking another would just mean "hey second-best hunter who isn't a raid leader, grats on sitting out now!"
The beasts are not retarded, but we also don't raid anything outside of Kara and maybe ZA.
I can't view your armory link from there apparently.
And uh...you're probably more on par with roboface's guild since you want to raid like a nubface.
The situation would be a bit different if said second hunter wasn't something like one raid off perfect attendance for months now :P.
One night? Oh man, what a slacker! BE RIGHT THERE
We try to get everyone logged on for Kara at least 30 min in advance. We always get late-shows though. We typically don't get into Kara until 15 min or so after the targeted time for starting. On Tuesday night we do the first half of Karazhan - The Huntsman, Moroes, Maiden, Opera, and finally Curator. When we first started raiding we would wipe several times on certain bosses. Opera: Romeo & Juliette / Maiden of Virtue / and Curator were the bosses that gave us the most difficult experiences. Some times we would stop at Opera because we simply were too tired to press on for the night. Now we are able to make to Curator in under 3 hours - which isn't too shabby, I think.
Come Thursday night we would go in for more of Kara. Shade of Aran, Chess Event (yay free epics), and the Prince were initially our primary targets. It took several attempts before we downed Prince. There were many occasions where we left Kara with the Prince still up - and us licking our wounds. Now that we got Prince (mostly) tamed - we dedicate some time for Illhoof.
Whatever was left in Kara would be done on the 3rd and final night which is Sunday. We made a couple of attempts on Netherspite, downed Nightbane on our first try (this very night), and would go back downstairs and do the animal boss real quick.
Ultimately, I would like to see my guild be able to clear all of Kara in the first 2 nights. Can't really squeeze much more into the first night. We got players on the East Coast who can't afford to stay up till the early AM. Curator is a good stopping point for us on Tuesday. So i guess we can try and squeeze in more bosses on Thursday. Netherspite doesn't have much trash, Nightbane has none by the time you double back, and the animal boss's trash isn't very time consuming. So the only thing hampering adding them onto the itenerary for Thursday would be wipes...which wont be often, God willing.
---
And that is a typical raid for my guild from start to finish, with me adding some musings of course.
And my poor Death Knight that couldn't afford an icon.
Yeah, I'm aiming to have killed Illidan by 2.4, seeing as he's the only boss I haven't seen downed yet, and hopefully progressing through Sunwell (Which looks so awesome, but so terrifying)
Transfer to a server hoping to get a good guild
OR
Transfer to a server hoping to kill illidan.
That's funny, my awesome guild just killed Illidan.
BECAUSE IT'S NOT LIKE YOU DIDN'T JUST SAY "WE'D LOVE TO HAVE YOU, BUT YOU WON'T GET IN ANY OF OUR RAIDS TOUGH LUCK CHAMP BETTER NOT TRANSFER"
NOT LIKE THAT AT ALL
YOU SODDING GIT
/pelvicthrust for good guilds killing Illidan.
Umph, OOOOHHHH YEAH!
SIGN ANYONE?
Generally speaking for our Karazhan raid:
- start inviting about half an hour early, start 15 minutes late due to late-shows/ganking Alliance faggos in front of the stone
- chat on vent about (usually) blumpkins
- continue chatting about blumpkins until we reach Midnight, where by tradition we give the strategy ("phase 1 kill the horse, phase 2 kill the horse, phase 3 kill the horse"). Resume chatting about blumpkins until Moroes.
- etc etc through each boss until Nightbane, where we actually start giving a shit because even in partial T5 gear that fucker hits like a rape truck
- etc etc until Prince dies, collect badges and go home
And for our SSC raid:
- for trash, raid leader puts up marks, says on vent "Ok ledneh tank X, scrag tank skull, hearth pull nipple and diamond back out of the raid. Let's go"
- Once tank assignments are set we typically start talking about blumpkins until we get to a boss
- Inevitably said raid leader (holy priest) dies every other pull, we still haven't figured out why or how but he has like a million gold so whatever, we've pretty much stopped commenting on it at this point
- At bosses raid leader spends 5-10 minutes explaining the fight without regard to the number of new people. He pretty much has to, because inevitably SOMEONE is going to get Spouted by Lurker, or follow Leotheras during his Whirlwind, or melee Thaladred and get Gazed, or stand in the fire, or something
- For progression bosses, people flask up using Marks we've stashed in the guild bank (people always bring two flasks on progression nights); for farm bosses, we use regular elixirs (or nothing for shit like Lurker)
- Repeat ad nauseum for four hours or so
- Bitch about Shadowy Necromancers in Hyjal instagibbing our paladin tank because I can't rush in fast enough argh!
I don't know how much any of this helps. Generally speaking how raids go varies from guild to guild, but besides the flasking and gimmick explanations, it feels remarkably similar to heroics to me at this point.
I'd be interested in offering you a 3 year contract with a moderate signing bonus, performance incentives and a club option 4th year.
Oh, sorry, I just assumed that was another one of your "ALL RAID GUILDS ARE FILLED WITH ASSHOLES WHO HATE EACH OTHER SO EITHER JOIN THE BEASTS OR ENJOY RAIDING WITH DOUCHEBAGS" things. :rotate:
Anyrate, my question is, do those felhunters despawn when Olm dies? Or do we have to keep them enslaved the entire fight?
Invites go out at 7:45. We try to have first pulls going by 8, but sometimes that slips as late as 8:10 or so. We don't often go past midnight, and (as would be expected) if we're at a good stopping point, we're not afraid to call the night early, particularly with good momentum, but ocassionally because the raid leader's going to have a heart attack if one more person fails to catch their fucking bloodboil.
People are expected to come with flasks, food and whatever other buffs/reagents their class might need. Ocassionally you borrow from someone else (if what you need isn't soulbound) but I've always seen people paid back in full for their generosity.
We're still struggling to get down to 2 raid nights for BT/MH (we've come as close as 2 nights for everything but Archimonde so far, but some recent shenanigans have set us back a wee bit, as well as some member turnover), leaving us potentially up to 3 'main raid nights' for Sunwell on release. These days we often get away with 3-4 nights per week including 1 night in either SSC or TK:TE to work on attunements, and believe me, 2.4 cannot go live soon enough to remove those fucking attunement runs, and give some of our bored members something to do. (I don't mind farming BT/MH, but then, I find T6 content to be loads more fun than T5, primarily due to the trash diferences, and I spent a lot of time fucking around in T5 level stuff before I joined TH).
/y Tainted Core to %t! >>>>>>>>
Oh You.
As far as I'm aware they don't exactly despawn (certainly not right when he dies) but I just send it in to the mage or Maulgar and it gets itself killed.
COOL: I realized that, fully raid-buffed, I'm at roughly 400 +damage. I now feel comfortable judging Light on a single boss mob instead of Crusader, which will help keep me up.
AWESOME: Tanking murlocs on Tidewalker is so much fun. Thanks for the advice, Thoma!
Depending on if you guys do the hunter or shaman first, threat on the hunter shouldn't be a big deal. If you do it first and are really worried about threat then use a destruction pot + AW. It's a fairly insane burst of threat.
And congrats!
Keep it enslaved, their damage is massive. I generally send mine after Maulgar to help out, until it gets killed in his whirlwind.
that's why we call it the struggle, you're supposed to sweat