2nd guild ZA run ever last night was a rollercoaster of good and bad. Most of us have barely touched 25 man content and we were 15 seconds from getting the second chest so needless to say most of us were in good spirits. Went on to 2 shot the dragonhawk, get to the lynx boss and it was like hitting a brick wall. We spent 2 hours wiping on him. I have never had so much trouble healing, not even phase 2 of prince with an undergeared tank. When he frenzied he just tore apart our paladin like tissue paper. Do you NEED a hunter to tranq shot or are we doing something terribly wrong? Thinking about trying to bring in a 4th healer next time but not sure it would even help...
Tranq really helps for frenzy if you have it - that said I was in there with a Pally tank and he didn't get cremated (although if you haven't done much 25 this guy probably outgears the shit out of your tank, sadly). What healers were you working with? We do that fight with 2 healers but again we're a T5 guild that's started to accumulate BT loot, so that's not a great comparison.
Even crazier - we poked our heads in to visit Reliquary - then realized that the room before it is the suppression room or something similar? Am I missing something or do you just truck all the way through to the bottom of the stairs and then pull RoS?
Yup, that's how it works.
The strat we use involves hugging the right wall, dealing with each pack in turn and staying clumped (like most supression rooms, of course), parking ourselves at the very top of the ramp to let people drink, usually deal with one respawn of the ghosts there, and then it's "go time" and everyone charges down the ramp.
For the love of god, make sure people don't wander down the ramp until it's time, but I'm sure you already know that.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
2nd guild ZA run ever last night was a rollercoaster of good and bad. Most of us have barely touched 25 man content and we were 15 seconds from getting the second chest so needless to say most of us were in good spirits. Went on to 2 shot the dragonhawk, get to the lynx boss and it was like hitting a brick wall. We spent 2 hours wiping on him. I have never had so much trouble healing, not even phase 2 of prince with an undergeared tank. When he frenzied he just tore apart our paladin like tissue paper. Do you NEED a hunter to tranq shot or are we doing something terribly wrong? Thinking about trying to bring in a 4th healer next time but not sure it would even help...
Tranq really helps for frenzy if you have it - that said I was in there with a Pally tank and he didn't get cremated (although if you haven't done much 25 this guy probably outgears the shit out of your tank, sadly). What healers were you working with? We do that fight with 2 healers but again we're a T5 guild that's started to accumulate BT loot, so that's not a great comparison.
Did this boss tonight with my normal Kara group. First go around got killed rather quickly on the the 50% split. Druid tank lost aggro to a miss right after the taunt. Second try we smoked him. We tried tranq. shotting tonight but did not actually effect anything. You can do this with 3 healers though. We had our druid healer on the tanks during the splits while the other two (pally and priest) raid heal. When he was whole and in fury we had all the healers focus on the main tank. In general I think this guy is cake to that damned Eagle boss. So easy for one person to go all brain dead and kill the raid because he did not collapse on the call. Stupid hunter.
Other than that you can ignore this so so 'lock if it doesn't work. Oh the tanks tonight was an 20k+hp bear tank and a 20k Tauren warrior. Both of which don't have tier 5 yet, mostly the new badge loot and kara epics.
It is just hilarious to me, but my guild has downed Lynx 4 times in a row now with no trouble, but we've yet to beat dragonhawk. I don't know why, but we have a horrible time spreading out enough such that each flame breath doesn't hit 4-6 people. That and "stop dps" is hard to understand for some people i guess.
cncaudata on
PSN: Broodax- battle.net: broodax#1163
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
It is just hilarious to me, but my guild has downed Lynx 4 times in a row now with no trouble, but we've yet to beat dragonhawk. I don't know why, but we have a horrible time spreading out enough such that each flame breath doesn't hit 4-6 people. That and "stop dps" is hard to understand for some people i guess.
To some degree a sharp tank can compensate for stupid DPS there. After the bomb phase, pull him toward an empty corner. If you have to desiginate the corner do so. If some DPS is still in the corner....well they have a second to move.
Thomamelas on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2008
we tank hawk on one platform while we kill the eggs on the other, then switch
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2008
do the exact same strat, but just release less eggs at once. maybe half the side, and have a hunter frost trap, a mage frost nova, anything you can do to keep the hawks from attacking the clothie aoes
Dhalphir on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2008
also, the prot paladin doesn't need to be well-geared.
he'll want some decent gear to take an entire side of hawks at once, but if you release half at once, he'll handle it easily with beginning kara gear
Dhalphir on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
It is just hilarious to me, but my guild has downed Lynx 4 times in a row now with no trouble, but we've yet to beat dragonhawk. I don't know why, but we have a horrible time spreading out enough such that each flame breath doesn't hit 4-6 people. That and "stop dps" is hard to understand for some people i guess.
Wait, why do you need to have people stopping DPS on dragonhawk at any point during the fight?
It is just hilarious to me, but my guild has downed Lynx 4 times in a row now with no trouble, but we've yet to beat dragonhawk. I don't know why, but we have a horrible time spreading out enough such that each flame breath doesn't hit 4-6 people. That and "stop dps" is hard to understand for some people i guess.
Wait, why do you need to have people stopping DPS on dragonhawk at any point during the fight?
The enrage at 35% that breaks all unhatched eggs.
poisnedcoke on
I'm trilltastic, trilldacious even!
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
It is just hilarious to me, but my guild has downed Lynx 4 times in a row now with no trouble, but we've yet to beat dragonhawk. I don't know why, but we have a horrible time spreading out enough such that each flame breath doesn't hit 4-6 people. That and "stop dps" is hard to understand for some people i guess.
Wait, why do you need to have people stopping DPS on dragonhawk at any point during the fight?
The enrage at 35% that breaks all unhatched eggs.
Oh, okay. I don't think we've ever ran ZA without having a paladin tank the whole side at once strat. I'm told it's incredibly fun for said pally.
So I hear that the first few Sunwell trash pulls are simple enough to farm with PUGs, apparently. Some rather-geared people doing it with as low as 10-12. Anyone here had any firsthand experience on how well that goes, what kind of gear level you'd need (T5?), etc?
The more mages you bring the more trivial Sunwell trash becomes. The hardest part is getting people to focus and kill the Scout fast enough, thus avoiding pulling more robots, because they WILL rock your shit if you pull one along with the full trash pack. It's hard for me to say what gear level you'd need. For instance the Vindicators still hit like trucks on our t6 tanks but I don't know how much more mitigation they have vs. a t5 tank, maybe it can be healed through easily enough but certainly not with ten people. We still wipe on this shit if someone accidentally pulls a robot, it's just so much AOE damage.
I think the scouts are pretty simple once people realize what to do (AND DON'T OUTRIGHT CHARGE THEM). Sunwell Trash's problems seemed to be little fuckups building up. If a tank doesn't pick up a mob, a mage forgets an important sheep, no one kills imps, those are all really likely to cause a snowball effect.
Good point. I dunno, I have a feeling if people focus that they wouldn't have trouble with the scouts, but then again they wouldn't have trouble with the other stuff either, making my post redundant.
2nd guild ZA run ever last night was a rollercoaster of good and bad. Most of us have barely touched 25 man content and we were 15 seconds from getting the second chest so needless to say most of us were in good spirits. Went on to 2 shot the dragonhawk, get to the lynx boss and it was like hitting a brick wall. We spent 2 hours wiping on him. I have never had so much trouble healing, not even phase 2 of prince with an undergeared tank. When he frenzied he just tore apart our paladin like tissue paper. Do you NEED a hunter to tranq shot or are we doing something terribly wrong? Thinking about trying to bring in a 4th healer next time but not sure it would even help...
Just bring a druid with high avoidance (remember all the possible buffs: major agility, GoA, scorpid sting, etc...) and spend the rest of the fight laughing at lynx. He suffers the full dual wield penalty, and can't crush. I actually don't get hit by his normal swings in a stacked group anymore, it's pretty pathetic when your saber lash buddy takes more damage than the MT does.
So I hear that the first few Sunwell trash pulls are simple enough to farm with PUGs, apparently. Some rather-geared people doing it with as low as 10-12. Anyone here had any firsthand experience on how well that goes, what kind of gear level you'd need (T5?), etc?
The more mages you bring the more trivial Sunwell trash becomes. The hardest part is getting people to focus and kill the Scout fast enough, thus avoiding pulling more robots, because they WILL rock your shit if you pull one along with the full trash pack. It's hard for me to say what gear level you'd need. For instance the Vindicators still hit like trucks on our t6 tanks but I don't know how much more mitigation they have vs. a t5 tank, maybe it can be healed through easily enough but certainly not with ten people. We still wipe on this shit if someone accidentally pulls a robot, it's just so much AOE damage.
I think this was our problem last night. We went into Sunwell just to see the trash and if we could get some trash drops, but got our ass handed to us (granted a few of those times were on purpose to see what could be CC'd and in which way; fuck that you can't MC any of them). Our problem was that we had 1 mage who DC'd every 20 seconds, so was effectively not there.
Which, when looking back on it is a pretty fucking shitty requirement in that "No mages? Well you're fucked."
I don't see how it's really that shitty, considering one of the prime gameplay mechanics for Sunwell appears to be "stack like you've never stacked before".
(I exaggerate. But not by much.)
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
So I hear that the first few Sunwell trash pulls are simple enough to farm with PUGs, apparently. Some rather-geared people doing it with as low as 10-12. Anyone here had any firsthand experience on how well that goes, what kind of gear level you'd need (T5?), etc?
The more mages you bring the more trivial Sunwell trash becomes. The hardest part is getting people to focus and kill the Scout fast enough, thus avoiding pulling more robots, because they WILL rock your shit if you pull one along with the full trash pack. It's hard for me to say what gear level you'd need. For instance the Vindicators still hit like trucks on our t6 tanks but I don't know how much more mitigation they have vs. a t5 tank, maybe it can be healed through easily enough but certainly not with ten people. We still wipe on this shit if someone accidentally pulls a robot, it's just so much AOE damage.
Well, supposedly the point of that page is to make it PUG-able and you never get as far as the Scouts. Kill the first robot, kill the second pack of 6 elves + 1 dragonhawk, kill all but one of the third pack of the same, run out to cause them to reset+respawn, and repeat the last two steps until you get bored, apparently.
They said the Protector's chain lightning hits 10-15 people, except that the spell description on Fel Lightning says it only chains up to 8 targets. How fast does it recast that?
I'm in talks with a T5 guild (made up mostly of former guildies) trying to see if there's interest in such a trash-farming run. Because the kill-trash-once-then-work-on-bosses guilds are all collecting epic trash drop patterns and sunmotes at far too low a pace.
All joking aside, whenever we're short on mages, we'll often have the warlocks fear a few while we sheep/tank the remainder. It's not always ideal, but it works fairly well as long as they're on the ball.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I don't see how it's really that shitty, considering one of the prime gameplay mechanics for Sunwell appears to be "stack like you've never stacked before".
(I exaggerate. But not by much.)
I suppose I was expecting more...interesting gameplay mechanics that don't revolve around 'your raid needs to be this or you lose' which kind of destroys any attempt at ad-hoc raid compositions.
So I hear that the first few Sunwell trash pulls are simple enough to farm with PUGs, apparently. Some rather-geared people doing it with as low as 10-12. Anyone here had any firsthand experience on how well that goes, what kind of gear level you'd need (T5?), etc?
The more mages you bring the more trivial Sunwell trash becomes. The hardest part is getting people to focus and kill the Scout fast enough, thus avoiding pulling more robots, because they WILL rock your shit if you pull one along with the full trash pack. It's hard for me to say what gear level you'd need. For instance the Vindicators still hit like trucks on our t6 tanks but I don't know how much more mitigation they have vs. a t5 tank, maybe it can be healed through easily enough but certainly not with ten people. We still wipe on this shit if someone accidentally pulls a robot, it's just so much AOE damage.
Well, supposedly the point of that page is to make it PUG-able and you never get as far as the Scouts. Kill the first robot, kill the second pack of 6 elves + 1 dragonhawk, kill all but one of the third pack of the same, run out to cause them to reset+respawn, and repeat the last two steps until you get bored, apparently.
They said the Protector's chain lightning hits 10-15 people, except that the spell description on Fel Lightning says it only chains up to 8 targets. How fast does it recast that?
I'm in talks with a T5 guild (made up mostly of former guildies) trying to see if there's interest in such a trash-farming run. Because the kill-trash-once-then-work-on-bosses guilds are all collecting epic trash drop patterns and sunmotes at far too low a pace.
He casts it quite a bit. I think it ranged from once every 10 seconds (rare) to 2 in quick succession. He hits like a truck, but the majority of the damage on that thing comes from the lightning. He was comparatively easy compared to the shit afterwards.
So I hear that the first few Sunwell trash pulls are simple enough to farm with PUGs, apparently. Some rather-geared people doing it with as low as 10-12. Anyone here had any firsthand experience on how well that goes, what kind of gear level you'd need (T5?), etc?
The more mages you bring the more trivial Sunwell trash becomes. The hardest part is getting people to focus and kill the Scout fast enough, thus avoiding pulling more robots, because they WILL rock your shit if you pull one along with the full trash pack. It's hard for me to say what gear level you'd need. For instance the Vindicators still hit like trucks on our t6 tanks but I don't know how much more mitigation they have vs. a t5 tank, maybe it can be healed through easily enough but certainly not with ten people. We still wipe on this shit if someone accidentally pulls a robot, it's just so much AOE damage.
I think this was our problem last night. We went into Sunwell just to see the trash and if we could get some trash drops, but got our ass handed to us (granted a few of those times were on purpose to see what could be CC'd and in which way; fuck that you can't MC any of them). Our problem was that we had 1 mage who DC'd every 20 seconds, so was effectively not there.
Which, when looking back on it is a pretty fucking shitty requirement in that "No mages? Well you're fucked."
To be fair, this "requirement" of the trash is only setting you up for the requirement of Kalecgos. Oops, you don't have 3-4 mages and 1-2 druids in your raid? Good DAY, sir. Time to reset and clear trash again because you can't do this boss.
Edit: And yes I'm sure Forar or Junpei will roll in and say they do it with only two decursers, but that is not realistic for learning him.
Nah, we usually roll with a bunch of druids/mages if possible. Especially by the end of the fight, with curses flying everywhere and raid damage skyrocketing, I'd be awed by a group that could do it with only a couple decursers.
I want to say we usually run... err... 5ish? ~2 healing druids and ~3 mages? We usually have a bear druid in the raid too, but I don't think he decurses very much.
Yeah, I want to say 4-5 or so, but I don't build the groups, so I could be wrong there somehow.
But I don't think I am.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Our only remaining resto druid is convinced it could be done fine with three, but we tried that on Friday just to get some portal practice in and it seemed highly unlikely, unless your remaining healers were amazingly geared and fucking pro. We have four raiding mages and the past two or three weeks only one or two show up at a time, because of one busted computer and one case of wife aggro and some exams. And we had three resto druids but two just quit. It sucks.
RL #2 really wants everyone to make AR cloaks to cut down on raid damage, but I feel like if people are dying to buffet stacks at 80% we have a serious problem that wasted crafting mats won't fix.
Resist gear in small doses isn't going to help enough to be worth it, imo.
The tiny bit of improved survivability is unlikely to offset the tiny (but still significant) loss of damage output / mitigation / healing throughput that swapping cloaks would entail.
It's really not THAT much resistance for one piece, but as much as it's not a dps race, once you drop the demon it sure becomes one. Getting to that point is important, being able to finish the dragon off, however, may well take everything you have on hand.
Taking 30 less damage on a 3000 point strike may or may not save someone now and then, but the same argument can be made for doing that extra 5 or 10 dps, or having extra hp/mitigation/healing on hand.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Resto druids shouldn't quit in packs in my opinion.
Aye, and seeing as I finally found a sick raiding guild that raids twice a week and was just starting MH when I joined (now 4/5 and 5/9) I can assure that THIS resto druid is going nowhere.
Resto druids shouldn't quit in packs in my opinion.
I guess you can't separate the tree from the forest. Or the forest from the trees? I forget how it goes.
My guild had one resto druid, who earned himself a gkick recently, for too much backtalk & loot bitchery. He was a good healer, but lacked maturity. And he frequently let the MT die because he was too busy bitching over loot.
We had other resto druids, but they all disappeared at once.
Our replacement is...a guy who just hit 70 several days ago & is running every 70 man instance in an effort to get geared up.
After a couple of weeks of dedicated attempts (we normally just do it on saturdays) we got our first baer!
Then the complaining starts.
"Why can't i get in??"
"That is so totally unfair!"
Oh sure wait until we get it down pat before the tears flow...
The previous weeks its been stupid mistakes, and once we brought a feral tank (an alt... no baer mains for us) it was cake. We didnt need to give up DPS by bringing another prot spec, we had a root for scouts, we didn't have any silly wipes (person released and ran back to us through the path to dragonhawk bringing scouts and their summons in tow. We didn't have certain DPS warriors trying to tank dragonhawk...
Basically we got everything holding us back worked out, and we did it with plenty of time to spare!
Thomase1984 on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
After a couple of weeks of dedicated attempts (we normally just do it on saturdays) we got our first baer!
Then the complaining starts.
"Why can't i get in??"
"That is so totally unfair!"
Oh sure wait until we get it down pat before the tears flow...
The previous weeks its been stupid mistakes, and once we brought a feral tank (an alt... no baer mains for us) it was cake. We didnt need to give up DPS by bringing another prot spec, we had a root for scouts, we didn't have any silly wipes (person released and ran back to us through the path to dragonhawk bringing scouts and their summons in tow. We didn't have certain DPS warriors trying to tank dragonhawk...
Basically we got everything holding us back worked out, and we did it with plenty of time to spare!
Just curious, what was your overall group makeup? Did you run eagle > Bear or Bear > Eagle?
After a couple of weeks of dedicated attempts (we normally just do it on saturdays) we got our first baer!
Then the complaining starts.
"Why can't i get in??"
"That is so totally unfair!"
Oh sure wait until we get it down pat before the tears flow...
The previous weeks its been stupid mistakes, and once we brought a feral tank (an alt... no baer mains for us) it was cake. We didnt need to give up DPS by bringing another prot spec, we had a root for scouts, we didn't have any silly wipes (person released and ran back to us through the path to dragonhawk bringing scouts and their summons in tow. We didn't have certain DPS warriors trying to tank dragonhawk...
Basically we got everything holding us back worked out, and we did it with plenty of time to spare!
Heh yeah same with us. We also ended up having one of our resto druids respec feral twice a week to off tank, because neither of our two raiding ferals were ever around for it.
2nd guild ZA run ever last night was a rollercoaster of good and bad. Most of us have barely touched 25 man content and we were 15 seconds from getting the second chest so needless to say most of us were in good spirits. Went on to 2 shot the dragonhawk, get to the lynx boss and it was like hitting a brick wall. We spent 2 hours wiping on him. I have never had so much trouble healing, not even phase 2 of prince with an undergeared tank. When he frenzied he just tore apart our paladin like tissue paper. Do you NEED a hunter to tranq shot or are we doing something terribly wrong? Thinking about trying to bring in a 4th healer next time but not sure it would even help...
Tranq really helps for frenzy if you have it - that said I was in there with a Pally tank and he didn't get cremated (although if you haven't done much 25 this guy probably outgears the shit out of your tank, sadly). What healers were you working with? We do that fight with 2 healers but again we're a T5 guild that's started to accumulate BT loot, so that's not a great comparison.
Did this boss tonight with my normal Kara group. First go around got killed rather quickly on the the 50% split. Druid tank lost aggro to a miss right after the taunt. Second try we smoked him. We tried tranq. shotting tonight but did not actually effect anything. You can do this with 3 healers though. We had our druid healer on the tanks during the splits while the other two (pally and priest) raid heal. When he was whole and in fury we had all the healers focus on the main tank. In general I think this guy is cake to that damned Eagle boss. So easy for one person to go all brain dead and kill the raid because he did not collapse on the call. Stupid hunter.
Other than that you can ignore this so so 'lock if it doesn't work. Oh the tanks tonight was an 20k+hp bear tank and a 20k Tauren warrior. Both of which don't have tier 5 yet, mostly the new badge loot and kara epics.
Yeah we only have like 15 people geared enough for ZA so our pickings are slim right now. We had a 3 healers, druid paladin and a priest(myself.) Our paladin is kinda a slacker though, complaining about mana when he needs to cast anything but flask of light while in a group with a shadow priest... I would link our MTs armory but I am at work, she is Liandi on Bloodscalp. She has like 19k hp buffed and the usual paladin avoidance so pretty sure it is a healer issue not a tank issue. I guess I can be happy we have coasted through the rest of the instance so far.
We do kalecg with 4 dispellers, which is not unreasonable for an ability 2 classes have. All the targetted debuffs in sunwell do heavily favor paladins/mages/rogues who can get rid of a lot of them easily. And the AoE damage in every single fight means shadowpriests become more interesting, as well as CoH priests. (We now use a relogging alt to buff DS, CoH is just better. And the DS bitch means have guaranteed wipe recovery too, which is a blessing on twins and it's trash of "lulz evade bug, reset of the 30 minute gauntlet with no drops").
Posts
Tranq really helps for frenzy if you have it - that said I was in there with a Pally tank and he didn't get cremated (although if you haven't done much 25 this guy probably outgears the shit out of your tank, sadly). What healers were you working with? We do that fight with 2 healers but again we're a T5 guild that's started to accumulate BT loot, so that's not a great comparison.
Yup, that's how it works.
The strat we use involves hugging the right wall, dealing with each pack in turn and staying clumped (like most supression rooms, of course), parking ourselves at the very top of the ramp to let people drink, usually deal with one respawn of the ghosts there, and then it's "go time" and everyone charges down the ramp.
For the love of god, make sure people don't wander down the ramp until it's time, but I'm sure you already know that.
Oh we found that one out the hard way alright
Did this boss tonight with my normal Kara group. First go around got killed rather quickly on the the 50% split. Druid tank lost aggro to a miss right after the taunt. Second try we smoked him. We tried tranq. shotting tonight but did not actually effect anything. You can do this with 3 healers though. We had our druid healer on the tanks during the splits while the other two (pally and priest) raid heal. When he was whole and in fury we had all the healers focus on the main tank. In general I think this guy is cake to that damned Eagle boss. So easy for one person to go all brain dead and kill the raid because he did not collapse on the call. Stupid hunter.
Other than that you can ignore this so so 'lock if it doesn't work. Oh the tanks tonight was an 20k+hp bear tank and a 20k Tauren warrior. Both of which don't have tier 5 yet, mostly the new badge loot and kara epics.
To some degree a sharp tank can compensate for stupid DPS there. After the bomb phase, pull him toward an empty corner. If you have to desiginate the corner do so. If some DPS is still in the corner....well they have a second to move.
My guild was trying that strat last night. Didn't go so well. We don't really have a well-geared prot pally in our guild, so what should we do?
Steam: pazython
he'll want some decent gear to take an entire side of hawks at once, but if you release half at once, he'll handle it easily with beginning kara gear
Wait, why do you need to have people stopping DPS on dragonhawk at any point during the fight?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The enrage at 35% that breaks all unhatched eggs.
Oh, okay. I don't think we've ever ran ZA without having a paladin tank the whole side at once strat. I'm told it's incredibly fun for said pally.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The more mages you bring the more trivial Sunwell trash becomes. The hardest part is getting people to focus and kill the Scout fast enough, thus avoiding pulling more robots, because they WILL rock your shit if you pull one along with the full trash pack. It's hard for me to say what gear level you'd need. For instance the Vindicators still hit like trucks on our t6 tanks but I don't know how much more mitigation they have vs. a t5 tank, maybe it can be healed through easily enough but certainly not with ten people. We still wipe on this shit if someone accidentally pulls a robot, it's just so much AOE damage.
Ours puts on his Illidan FR set, which is funny because it means he can just stand in bombs and barely feel it.
Which is what I aim for :rotate:
Just bring a druid with high avoidance (remember all the possible buffs: major agility, GoA, scorpid sting, etc...) and spend the rest of the fight laughing at lynx. He suffers the full dual wield penalty, and can't crush. I actually don't get hit by his normal swings in a stacked group anymore, it's pretty pathetic when your saber lash buddy takes more damage than the MT does.
We killed all the eggs anyway, but last week his enrage didn't hit until we ran the timer out (he was at 25 percent or so.)
that's why we call it the struggle, you're supposed to sweat
I think this was our problem last night. We went into Sunwell just to see the trash and if we could get some trash drops, but got our ass handed to us (granted a few of those times were on purpose to see what could be CC'd and in which way; fuck that you can't MC any of them). Our problem was that we had 1 mage who DC'd every 20 seconds, so was effectively not there.
Which, when looking back on it is a pretty fucking shitty requirement in that "No mages? Well you're fucked."
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
(I exaggerate. But not by much.)
They said the Protector's chain lightning hits 10-15 people, except that the spell description on Fel Lightning says it only chains up to 8 targets. How fast does it recast that?
I'm in talks with a T5 guild (made up mostly of former guildies) trying to see if there's interest in such a trash-farming run. Because the kill-trash-once-then-work-on-bosses guilds are all collecting epic trash drop patterns and sunmotes at far too low a pace.
I suppose I was expecting more...interesting gameplay mechanics that don't revolve around 'your raid needs to be this or you lose' which kind of destroys any attempt at ad-hoc raid compositions.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
He casts it quite a bit. I think it ranged from once every 10 seconds (rare) to 2 in quick succession. He hits like a truck, but the majority of the damage on that thing comes from the lightning. He was comparatively easy compared to the shit afterwards.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
To be fair, this "requirement" of the trash is only setting you up for the requirement of Kalecgos. Oops, you don't have 3-4 mages and 1-2 druids in your raid? Good DAY, sir. Time to reset and clear trash again because you can't do this boss.
Edit: And yes I'm sure Forar or Junpei will roll in and say they do it with only two decursers, but that is not realistic for learning him.
I want to say we usually run... err... 5ish? ~2 healing druids and ~3 mages? We usually have a bear druid in the raid too, but I don't think he decurses very much.
Yeah, I want to say 4-5 or so, but I don't build the groups, so I could be wrong there somehow.
But I don't think I am.
RL #2 really wants everyone to make AR cloaks to cut down on raid damage, but I feel like if people are dying to buffet stacks at 80% we have a serious problem that wasted crafting mats won't fix.
The tiny bit of improved survivability is unlikely to offset the tiny (but still significant) loss of damage output / mitigation / healing throughput that swapping cloaks would entail.
It's really not THAT much resistance for one piece, but as much as it's not a dps race, once you drop the demon it sure becomes one. Getting to that point is important, being able to finish the dragon off, however, may well take everything you have on hand.
Taking 30 less damage on a 3000 point strike may or may not save someone now and then, but the same argument can be made for doing that extra 5 or 10 dps, or having extra hp/mitigation/healing on hand.
Aye, and seeing as I finally found a sick raiding guild that raids twice a week and was just starting MH when I joined (now 4/5 and 5/9) I can assure that THIS resto druid is going nowhere.
I guess you can't separate the tree from the forest. Or the forest from the trees? I forget how it goes.
My guild had one resto druid, who earned himself a gkick recently, for too much backtalk & loot bitchery. He was a good healer, but lacked maturity. And he frequently let the MT die because he was too busy bitching over loot.
We had other resto druids, but they all disappeared at once.
Our replacement is...a guy who just hit 70 several days ago & is running every 70 man instance in an effort to get geared up.
Then the complaining starts.
"Why can't i get in??"
"That is so totally unfair!"
Oh sure wait until we get it down pat before the tears flow...
The previous weeks its been stupid mistakes, and once we brought a feral tank (an alt... no baer mains for us) it was cake. We didnt need to give up DPS by bringing another prot spec, we had a root for scouts, we didn't have any silly wipes (person released and ran back to us through the path to dragonhawk bringing scouts and their summons in tow. We didn't have certain DPS warriors trying to tank dragonhawk...
Basically we got everything holding us back worked out, and we did it with plenty of time to spare!
Just curious, what was your overall group makeup? Did you run eagle > Bear or Bear > Eagle?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
that's why we call it the struggle, you're supposed to sweat
Heh yeah same with us. We also ended up having one of our resto druids respec feral twice a week to off tank, because neither of our two raiding ferals were ever around for it.
Yeah we only have like 15 people geared enough for ZA so our pickings are slim right now. We had a 3 healers, druid paladin and a priest(myself.) Our paladin is kinda a slacker though, complaining about mana when he needs to cast anything but flask of light while in a group with a shadow priest... I would link our MTs armory but I am at work, she is Liandi on Bloodscalp. She has like 19k hp buffed and the usual paladin avoidance so pretty sure it is a healer issue not a tank issue. I guess I can be happy we have coasted through the rest of the instance so far.