Hello all, searched for an appropriate thread but couldn't find one. I am posting on behalf of my better half because she is
angry and scares me.
Yesterday she spent a lot of time in battlegrounds, earnt 1600+ estimated honour and subsequently walked away with 57 honour. She won one battleground and had 300 kills. She subsequently e-mailed Blizzard about the problem who told her honour calculations were correct. 300 kills were added to her total.
Anyone else here had this kind of issue. As she so elegantly put it "If my calculations were like that at work I would be fired"
Posts
Also this probably would've been suited to the chat thread.
Sorry if this is in the wrong spot.. noted for next time.
Maybe not thread-worthy for just this one issue but how awesome would it be to have a separate PVP thread?
There are some leaks in the system which leads me to believe that there is some shady mechanics involved in the calculation beyond just the diminishing returns.
For instance I can use an addon like Titan bar honor which will calculate a running tally from my combat log and include diminishing returns in that total along with bonus honor from the holiday battleground etc , come up with a different estimated honor from what is depicted in the PVP tab , then come daily honor reset, be awarded a different number altogether.
and wtf is with the daily honor reset time being variable and somtimes dependant on logging out and logging back on to be awarded honor points. variability in the system leads me to imagine some person involved . who is this guy at 2-3 in the morning ? I picture some janitor whistling pushing along his mop bucket flipping a big red switch before he clocks out for the night , I dunno,.
Doesn't usually become an issue because I use the estimated honor shown on my titan bar to get a rough Idea of where I am at for the day and then try and overshoot that by 1k for whatever personal goal I have set for myself that day. Usually I get about 1k more than that awarded .
However 57 honor being awarded for even just one win in a battle ground is just flat out wrong, someone forgot somewhere to convert metric to newtons again.
and your spouse makes me a little scared for myself because "alot of time in battlegrounds"
for me is like a 10k honor day.
Just a lil scary to compare what is a casual vs. serious thing when compared to other peoples ideas of the same.
The only thing I can figure is that there was this one longish game of AV where both sides turtled until one ran out of reinforcements so maybe I got hit with diminishing returns from that one but still .....3k worth from just one match?! There's something screwy going on there.
I've been in losing AVs where I walked away with 400+ bonus honor for keeping all the horde towers up, destroying all alliance bunkers, but the alliance won the game. So in those games the losing side got more honor than the winning side. :P
Diminishing returns are simple enough and have already been explained; you may lose some estimated honor because of this, but most of the time it's so little you hardly notice.
People also "lose" honor during the honor rollover. Basically, sometime between midnight and 1 AM PST, the server starts deciding how much honor people got that day. It usually finishes the calculation sometime between 1 and 2 AM and updates your honor tab (resulting in noticeable server lag if you happen to be online at that time.) People who've been fighting in BGs between midnight and the honor rollover don't see honor accrued during that time counted toward their daily total; it winds up not being shown on that day's honor or on the next's. You didn't lose it, and it will magically show up after the rollover 24 hours later, but at first it will appear that you "lost" that honor.
that's why we call it the struggle, you're supposed to sweat
The above quote is what lead me to believe you were referring to a single match.
Ya sorry...meant losing 3k worth because of the one match
What strategies do you folks use in EotS? In my battlegroup we've nicknamed it Eye of the Horde Loses.
I know that the two main winning strategies are 2 bases + flags or 3 bases + ignore flag, at least those have been what I've seen. It's just that even with communication we seem to lose a lot. Am I missing something terrible?
Yes, it's stupid.
If you are running a premade Horde side.
1 group of 5 splits up and takes Belf and Fel Reaver.
Send a balanced group 2(5 people) to DR.
Send a balanced group 3(5 people) to Mage tower.
In the ensuing chaos(Puggers will panic and try to defend instead of running the flag, since there is no base to return it to), group one starts running the flag.
Commence 4 cap. Camp the spawn, win game.
My prefered strat (the one the group I premade with uses) is to hold-2 and rove.
The 2 tower groups are simple D forces that don't leave their towers. If one of their towers is taken they fight to retake.
The Roving group runs around and makes life hard for the Horde. Their goals are to be where the horde isn't, and deny the Horde whatever it is they want.
If the Horde are capping flags they figure out which horde tower is undefended and take it.
If the Horde attack one of our towers they make sure the bastards don't get it.
If the Horde leave the flag alone for even a moment, they cap it.
The purpose of the roving group is to make sure that at any one time we either have 3 towers, or are capping the flag with 2 towers. What they endevor to not do is fight over something for a lengthy period of time.
Fighting over the flag while you hold 2 towers is a good way to lose EotS, regardless of which side you're on.
For example, in AV, we would just completely forget to cap a bunker. The entire Horde rode right past SH bunker multiple times. When we did cap, absolutely nobody would stay to guard, or one person would stay (usually me) with nobody responding when that person called for help.
In AB, we would be losing but manage to recap up to three nodes in time for us to get the win. Instead of guarding those nodes, 6-8 people would then try to separately, unsuccessfully zerg the remaining nodes, leaving some of our captured nodes defenseless. So of course they'd be recapped and we'd lose. Or we'd have a couple of retards up in the Alliance's starting point, ganking the rare person who joins the BG.
I posted this in the other thread, but we also had several obvious botters. Their bots would randomly say things, I guess to make people believe they weren't afk. So you occasionally get a "How's the D holding up?" (when the person is sitting in Frostwolf Keep) or "Get in on Van!" (right at the start of the game) or "Incoming SH bunker!" (when the bunker had already burned). In keeping with my retards theme, nobody would report the bot. Even once you pointed out they were botting and had full zeroes across the board, it stayed active the whole game and got full honor for doing nothing. Why not bot if that's going to happen?
2) I hate PuG battlegrounds. But want the PvP gear.
3) Does hit rating matter at all in PvP? Or when socketing, should I concentrate on crit/agility/stam?
Cuz that would just make my day.
I love queuing up AB, joining only find the ally premade has already 5-capped and stormed the GY and I'm dead before the character models finish loading. That's my favorite thing ever.
Better to get into the mix, lose a few, and collect your honor.
Fucking honor.
(not bitter)
[edit: extremely bitter]
*yes, I'm aware of the bonuses; in my experience unless you're TOTALLY DR'd out for the day it doesn't make up for it
My rogue has 60 hit rating in her PvP gear and misses something like 15% of her white hits in PvP. I have 2 +8 hit gems and wish I could fit some more in somewhere.
It annoys me no end that the corresponding S1 gear for warriors comes with 24 hit rating while rogues get bugger all.
/rant
Edit:: Or is there no real hitcap due to avoidance talents/etc?
Every weekend, there will be "representatives" from the BG who's weekend it is wandering around the capitol cities. For example, in Orgrimmar, they hang out by the bank, on top of the flight master deck, and over by the battlemasters. In Undercity, they hang out by the elevators. I don't know where they would be on ally side.
Anyway, you see them, it's their weekend.
Hit just affects your chance to miss. Every character has a 5% chance to miss, and go ahead and add an additional 20% chance to miss if you dual wield. Hit cap would be whatever gets you a +25% chance to hit. That would be for anything your level, be it a PC or NPC.
The "super general dude" will give a quest to win in a specific battleground for about 419 additional honor (and coin or xp, depending on if you're at max level or not).
For weekends, you'll usually see the appropriate npc's walking around or standing in the same spots during the corresponding weekend.
For alliance: Nelf NPCs usually indicate WSG, Human = AB, AV = Dwarves, Draenae=EotS.
These NPCs can usually be found standing right next to the bg daily general in Shat, or near by the banks in IF/SW. I'm sure they are standing around in Darn, but who goes there, really?
For horde: check shat and capital cities.
Edit: beated, but at least had some ally info.
Specials like Hemo never seem to miss for me with 60 hit rating. But on the other hand I just did a quick EotS with some old gear to boost my hit up to 113 and I still had 12.5% miss on my white hits...
edit: Hmm, 25% base miss rate while dual wielding, -5% from Precision, -7.17% from 113 hit = 12.83% chance to miss against lvl 70, my quick blast in EotS was right on the money it seems.
Assuming I'm right, what would be the hit cap to make sure your specials never miss a lvl70 opponent? Like, around 100 or so?
edit: @ LineNoiz: that would probably explain it.
Speaking from a fury warrior perspective, you would be correct. If all you care about is specials connecting, you need a lot less +hit( i think the pve accepted rating is 90?) while if you want to build rage you need a lot more(between 200 and 365)