BG2 is easier to store stuff, with Athkatla being the main game hub and the whole stronghold thing.
The player wanders more in BG1, it takes a while until you can enter Baldur's Gate itself.
BTW, August, thanks a lot, that modding guide rocks, and the Widescreen UI Mod is freaking great. The Widescreen mod by itself wasn't good enough. And the game actually feels better at 1280x800 than 1440x900 (my native res).
augustwhere you come from is goneRegistered Userregular
edited April 2009
I'm running on a 4:3 monitor and I cranked the game all the way up to 1280x1024 because it's the only 4:3 res that that ui supports and it's so damn awesome.
Are there any chests or anyplace where I can safely stow gear in BG1[BG1tutu to be exact]
All my inventories are reaching the bursting point
just grab a bag of holding and the other containers, you should of got a boh after clearing the mines, unless im remembering wrong..
wait you are using the various tutu fixpacks and addition mods right? ...right?
I'm just using tutu, no other packs. Just straight BG1 in BG2 engine.
I didnt get a BoH after clearing the mines
man you've kinda lost out by doing that but nevermind, you can pretty much leave stuff in any container it wont vanish or anything, try using the nearest town of the area you're exploring for a stash base or something, like friendly arm inn until you get to baldur's gate.
you sure theres a bag of holding? I can't find anything about it on any websites.
e
If I boot someone from my party, do they remain where I boot them, do they go back to where I originally recruited them, or do they just leave and are gone forever?
Are there any chests or anyplace where I can safely stow gear in BG1[BG1tutu to be exact]
All my inventories are reaching the bursting point
just grab a bag of holding and the other containers, you should of got a boh after clearing the mines, unless im remembering wrong..
wait you are using the various tutu fixpacks and addition mods right? ...right?
I'm just using tutu, no other packs. Just straight BG1 in BG2 engine.
I didnt get a BoH after clearing the mines
man you've kinda lost out by doing that but nevermind, you can pretty much leave stuff in any container it wont vanish or anything, try using the nearest town of the area you're exploring for a stash base or something, like friendly arm inn until you get to baldur's gate.
you sure theres a bag of holding? I can't find anything about it on any websites.
e
If I boot someone from my party, do they remain where I boot them, do they go back to where I originally recruited them, or do they just leave and are gone forever?
I think all three can happen, depending on the character.
Most will give you a choice between "wait here" and "go back to the Friendly Arm" or someplace.
Are there any chests or anyplace where I can safely stow gear in BG1[BG1tutu to be exact]
All my inventories are reaching the bursting point
just grab a bag of holding and the other containers, you should of got a boh after clearing the mines, unless im remembering wrong..
wait you are using the various tutu fixpacks and addition mods right? ...right?
I'm just using tutu, no other packs. Just straight BG1 in BG2 engine.
I didnt get a BoH after clearing the mines
man you've kinda lost out by doing that but nevermind, you can pretty much leave stuff in any container it wont vanish or anything, try using the nearest town of the area you're exploring for a stash base or something, like friendly arm inn until you get to baldur's gate.
you sure theres a bag of holding? I can't find anything about it on any websites.
e
If I boot someone from my party, do they remain where I boot them, do they go back to where I originally recruited them, or do they just leave and are gone forever?
not by default tutu no there isnt (however the bg2/tob bags of holding are still in, you could console it in, i'ed tell you the item codes too if i could remember) but there are addition mods to tutu which adds things into tutu to make it more refined, like katanas bags ect, i think its in the tweak pack actually, sorry i cant be more specific since its been awhile.
as for party members, since its default they stay where you booted them unless they your rep is too high or too low depending on what npc, then they will leave forever since they hate your guts.
if you had bg1npc installed you could also tell them to go wait at places, like the FAI or the elfsong in baldurs gate.
I just finished Tales of the Sword Coast for the first time. I have beaten BG1 a few times but for some reason I never played through the expansion material.
I thought it was a lot of fun. Some of the fights were hard, in particular the demon at the end of the Soultaker quest. I think I died about ten times before I finally just cheesed the fight.
The Sarevok fight is pretty lame. I can never seem to beat it without the "wall of summoned monsters" tactic. He just plows through my party if he can get near them. I think I had -9 AC on Ajantis and he was still getting chopped up. Lots of saves and reloads, but now I'm ready to import my cleric into BG2. I've only played through that once, and never played Throne of Bhaal, so I'm looking forward to both of those.
I think I usually wound up killing Sarevok's ranged support, then kited him and Tazok around while I waited for critical hits from my archers to finish him off. Could never stand toe-to-toe with him for more than 3 or 4 attacks, or I was in danger of getting gibbed.
There are quite a few enemies like Sarevok in ToB - things with an insanely low THAC0, doing insanely high damage. There's one in particular who has an effective THAC0 below -20 and hits for around 60hp per strike. But at very high levels, it's not about avoiding hits, like it is in BG1. You're going to get hit no matter what your AC is. It's all a matter of finding ways to prevent and mitigate the damage.
f-k-t on
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited May 2009
BG 1 & 2 are two of my favorite RPGs of all time, and Minsc is one of my favorite characters of all time.
"Go for the eyes Boo, go for the eyes!"
Oh, and yes, I had to summon monster that guy until he stopped moving...it's the only way.
I just finished Tales of the Sword Coast for the first time. I have beaten BG1 a few times but for some reason I never played through the expansion material.
I thought it was a lot of fun. Some of the fights were hard, in particular the demon at the end of the Soultaker quest. I think I died about ten times before I finally just cheesed the fight.
The Sarevok fight is pretty lame. I can never seem to beat it without the "wall of summoned monsters" tactic. He just plows through my party if he can get near them. I think I had -9 AC on Ajantis and he was still getting chopped up. Lots of saves and reloads, but now I'm ready to import my cleric into BG2. I've only played through that once, and never played Throne of Bhaal, so I'm looking forward to both of those.
Long lost brother? I too finished TotSC just last month, almost 10 years after beating and forgetting about Baldur's Gate. Of course I didn't have *my* BG1 saves so I had to play with those provided (Final Battle Save) with some PCs in my party I didn't even remember being there in game (that drow elf cleric?).
Anyways, I though I wouldn't be able to stand BG1's very, very old graphics yet lo & behold the game hasn't lost an ounce of its charm and the GFX are at least servicable if not quite good, but not beatiful like BG2 or ID2 is.
I was very rusted starting TotSC - in the very first hour of my play my party has been visecrated almost 10 times in that Ice Dungeon right at the beginning (where that mage teleports you to find his cloak). After about 2 hours I started to remember what tactics I used way back in 1998, what spells are good and which aren't but still the very first dungeon in the expansion gave me nightmares especially the first fight with 3 ubermages and a later battle with mage + 4 Ankhegs.
After that it was almost a smooth ride. I loved the main dungeon of the game - Durlag's Tower. Some very, very hard battles to be fought there especially with the Four Puzzle Dwarf, motherfuckers were cutting my best fighters (main + Minsc) to pieces. Ghasts and Dopplegangers even Greater ones weren't a match for my hasted duo of hackers and slashers.
As for the final battle against the Demonknight: it was very, very difficult. Not that HE was difficult but all the Mirror Nightmares that came out of the broken mirror (especially some Flesh Golem like Nightmare) were almost as hard as Sarevok. That fight was even harder than the one with Chimera-like demon that rejuvenated itself by killing monks standing around.
The second part of TotSC - The Werewolf Isle - was 100 times easier than Durlag's Tower so there's nothing to write about.
Just for kicks after beating the expansion I went to fight Sarevok again, after 10 years. Of course I couldn't even find him, lol, and I had to search GameFAQs/ Youtubes for his location. I had totally forgotten that you have to get to him through Thieve's Guild in some god-forsaken corner of Baldur's Gate city. (I have also forgotten that Minsc can wear shields and played through the whole XP with Mins running around with a 1H sword and no shield). Even though I couldn't remember WHERE Sarevok was I sure remembered how DIFFICULT that battle was. Or I thought so, cause now he went down in 40-50 seconds.
10 years ago I had to summon legion of wolves, rabbits, gnolls to be his cannon fodder while my whole party pinned him down with arrows hitting for 2-3 damage with each shot. Last month I just did those simple few steps:
- buffs on my whole party (Defensive Harmony + Charm + Bless + Haste + Prot. Against Evil)
- send my main figher with AC -10 and Minsc with AC -6 (lolz) to face Sarevok hand-to-hand
- Jaheira and the other 2 characters sans Edwin equipped best Bows/ Slings they had with Bullets + 2 and Arrows of Piercing and started shooting Sarevok
- Edwin casting Magic Missiles and only Magic Missiles like crazy
The battle went really fast. My main char got beaten to a pulp by Sarevok in maybe 5-6 hits so I sent him away, right behind my archers lines. Sarevok started following him but I got lucky and Minsc landed a hit on him so Sarevok turned his blade on Minsc. After 3-4 hits Minsc had 4 HP left and it was running time (all this time my main stood doing nothing a few meters away) so I sent Minsc next to my main, Sarevok of course followed but he didn't get very far After making four or five steps and getting dangerously close to Edwin he was dead.
So yeah, maybe I got some lucky critical rolls (didn't noticed them cause the battle went so fast) or maybe 10 years ago I didn't know shit about AD&D rules but this time Sarevok was really, really easy. Didn't die even one time, didn't reload even one time. I can name 4 battles from TotSC that were harder than Sarevok fight.
With beating TotSC for the first time I have finally completed ALL IE games: BG1 + TotSC, BG2 + ToB, ID + HoW + TotL, ID2 and P:T of course.
R.I.P. old-school BioWare, Black Isle and the wonderfully wonderful Infinity Engine.
I'm not good enough at those games to require mods making things harder. Core rules are difficult enough for me. I like watching solo videos and stuff like that, but I'm just not good at video games like most people seem to be. The concept of using a mod to make what can already be a frustrating experience for me harder makes about as much sense as hitting myself in the head with a hammer.
Aec'Letec was very hard for me. After dying more than ten times without killing more than one or two of those priests down there I looked up a guide and followed a small guide on the Bioware forums to get the job done.
The thing about that game is that I usually get killed a few times and then figure out in advance how to prepare for fights. When I beat the Demonknight it wasn't even that hard. I used a protection from magic scroll on one of my ranged characters, surrounded him with summons (as always) and then picked away at him. I think I had a sling+3 with bullets+2, and he just burned up his spells on my magic immune character.
I didn't use the mirror at all, I just outright killed him.
Of course it helped that by the end of the game I had something like 60K gold so I would just go to Sunderous Sorceries or whatever it's called in Baldur's Gate and pick and choose the magical items I needed.
I've always wondered, does Protection from Evil even do anything?
Yes, "Protection from Evil" is very very very very useful in the Aec'Letec battle, very useful.
Y'know, it's sad, but I did not even think to use that during my first or second playthroughs of the trilogy. What kills me is I did use the spell for later, easier fights. Then after failed attempt #10 on my third runthrough, it hit me, shall we say, like a two-ton heavy thing. Which is to say I was struck stupid by how much sense it made.
langfor6 - PfE makes you invisible to demons. Thus, they won't attack you unless attacked. There are exceptions, but Aec'Letec isn't one of them.
Incidentally, I did manage to squeeze through that fight just by throwing cloudkills in the ring and keeping everybody busy with summoned monsters. Aec'Letec is extremely susceptible to cloudkill, to the point where even if every member of the circle becomes a demon, one or two clouds is usually enough to kill them all.
So basically I could have cast Prot from Evil 10' radius on my party and wiped out the priests without having to worry about Aec'Letec? That seems less cheesy than what I did.
I hid in shadows, went down in the basement alone, sneaked to the back of the room, picked off all those priests one by one, than used an invisibility potion to get back out. Then I quick saved, buffed, hasted, and went back down there, made my living wall of summons, and waxed him.
Pretty much every big fight in TotSC and Sarevok involved a wall of summoned monsters for me. I believe with Aec'Letec is used Animate Dead so he couldn't drain life them, but most of the time I use a mix of monster summoning/animate dead.
My mage wasn't high enough level to use Cloudkill until after that fight sadly.
So basically I could have cast Prot from Evil 10' radius on my party and wiped out the priests without having to worry about Aec'Letec? That seems less cheesy than what I did.
I hid in shadows, went down in the basement alone, sneaked to the back of the room, picked off all those priests one by one, than used an invisibility potion to get back out. Then I quick saved, buffed, hasted, and went back down there, made my living wall of summons, and waxed him.
Pretty much every big fight in TotSC and Sarevok involved a wall of summoned monsters for me. I believe with Aec'Letec is used Animate Dead so he couldn't drain life them, but most of the time I use a mix of monster summoning/animate dead.
My mage wasn't high enough level to use Cloudkill until after that fight sadly.
Seems to much work to be honest. I went down with every buff I could find on my party casted on. I split my party into 3 groups: 2 main fighters went for the Head Priestess, Jaheira and that other cleric went for the right-side monks, Edwin started casting MM on Aec'Letec and my final char went for the left-side monks. My dynamic duo of tanks was killing monks really quick. The demon of course went after them BUT it was very convienient that they were killing monks so quickly cause I was simply moving from one monk to the other meanwhile Aec'Letec was able maybe to land a hit or one on my tanks. After all monks were gone I simply threw ALL except Edwin to melle Aec'Letec to death. When my main char was pretty much dead I sent him away, when Minsc was near death I sent him away etc. Not one of my chars died in that battle and it was Edwin's 8th or 9th MM that finally killed the demon.
Pretty fun fight, of course I died a few times before I finally got it without him killing one from my party :P But I never used Prot. From Evil, Cloudkill, never summoned even one wolf or some other cheesy tactics. Just straight run'n slash.
Every hack and slash attempt I make in the game ends up with my fighters becoming mincemeat.
Maybe it's party config, I don't know, but I was having a hard time killing the priests quickly. Also, Aec'Letec was doing something to mess with my party control. I don't remember what he casts (maybe fear).
Every hack and slash attempt I make in the game ends up with my fighters becoming mincemeat.
Maybe it's party config, I don't know, but I was having a hard time killing the priests quickly. Also, Aec'Letec was doing something to mess with my party control. I don't remember what he casts (maybe fear).
Cheese tactics all the way for me.
He sometimes turns your character to stone and sometimes just kills him outright. If that happens then it's reload time.
Every hack and slash attempt I make in the game ends up with my fighters becoming mincemeat.
Maybe it's party config, I don't know, but I was having a hard time killing the priests quickly. Also, Aec'Letec was doing something to mess with my party control. I don't remember what he casts (maybe fear).
Cheese tactics all the way for me.
He sometimes turns your character to stone and sometimes just kills him outright. If that happens then it's reload time.
If you fail a death save (I think) you turn to a ghoul in about 20 seconds or something if you can't dispel it.
I installed BG 2 yesterday to continue my cleric of doom playthrough. When I imported my final save from BG1 it gave me the option to add a kit so I'm now a Cleric of Lathander.
One thing that surprised me is that enabling 3D acceleration really caused the game to chug. It makes it extremely laggy. I figured I could crank all the settings to the max and have no problems with my modern PC.
My first time I played through Baldur's Gate 1 and 2 I used a human necromancer named Josiah Flamefingers.
My second trip through BG 1 and TotSC I played an elven cleric named Rymon Fellwhistle.
I've decided to skip BG2 and go right to Throne of Bhaal, having never played it, and I think I'm going to resurrect Josiah Flamefingers for it.
Edit: I'm a liar. I started up Throne of Bhaal, and realized it had been eight years since I finished Baldur's Gate II. I didn't like the feeling of coming into a story midway, so Rymon Fellwhistle, Priest of Lathander, your adventure shall continue!
Every hack and slash attempt I make in the game ends up with my fighters becoming mincemeat.
Maybe it's party config, I don't know, but I was having a hard time killing the priests quickly. Also, Aec'Letec was doing something to mess with my party control. I don't remember what he casts (maybe fear).
Cheese tactics all the way for me.
He sometimes turns your character to stone and sometimes just kills him outright. If that happens then it's reload time.
If you fail a death save (I think) you turn to a ghoul in about 20 seconds or something if you can't dispel it.
Potions of invunerablity help a ton.
Potions of Mirrored Eyes protect from Aec'Letec's zombie gaze attack (though the description is a little misleading). Alternatively, Cloud Kill is a quick if cheesy way to deal with him.
One thing that surprised me is that enabling 3D acceleration really caused the game to chug. It makes it extremely laggy. I figured I could crank all the settings to the max and have no problems with my modern PC.
I had the same proble, BG2 was unplayable with 3D acceleration, but BG1 was ok. I don't understand it, but it doesn't seem to make much of a difference.
They serve a purpose in so much as that they do exactly what the spell description says they do.
Would you find much use for them? I don't. In fact, I go out of my way to avoid infravision and items that give it because I hate the red tone everything gets.
I would think that they wouldn't bother giving my Paladin 10 uses of Detect Evil if there were no reason ever to cast it, but I guess I'm wrong!
It is extremely redundant to know that the hobgoblin you are slaying is, in fact, evil.
He's just misunderstood.
There is that one Paladin "fortress" quest in BG2 where it's useful.
IIRC, you are supposed to guard a witness and hand her over to her uncle, or something. There's a fifty-fifty chance that the guy who shows up is actually an imposter, which you can find out with Detect Evil.
So, I'm experiencing possibly the most hilarious bug.
I'm doing a complete runthrough of a Male Half-Elf Chaotic Good Wild Mage, through EasyTutu to SoA to ToB. I just got to TOB, and I'm standing in the Saradush inn pickpocketing some boots of speed when Anomen pipes up with what is, apparently, his dialogue romance.
I'm going to spend the entirety of it being a huge bitch to my Helmite gay lover.
Back in 2001 I bought the Versus Books Perfect Guide for BG2, after I had already finished the game. I'm using it right now to play through the game (usually on massive RPGs I use a guide on a second play through because I know I miss so much on my own).
It's easier than alt-tabbing over to Dan Simpson's guide on GameFAQs, and it seems pretty comprehensive. Even in Irenicus' dungeon I missed things. I just got Sarevok's sword for Minsc from a genie. I missed that somehow on my first play through.
I'm considering ditching Yoshimo the first chance I get, if only to see how the betrayal works out if he's not in the party. I think I kept him for the whole game last time.
Back in 2001 I bought the Versus Books Perfect Guide for BG2, after I had already finished the game. I'm using it right now to play through the game (usually on massive RPGs I use a guide on a second play through because I know I miss so much on my own).
It's easier than alt-tabbing over to Dan Simpson's guide on GameFAQs, and it seems pretty comprehensive. Even in Irenicus' dungeon I missed things. I just got Sarevok's sword for Minsc from a genie. I missed that somehow on my first play through.
I'm considering ditching Yoshimo the first chance I get, if only to see how the betrayal works out if he's not in the party. I think I kept him for the whole game last time.
Its... not exciting.
Instead of saying that Yoshimo planted something, it says that Saemon Havarian did. And then you have to either kick somebody out or leave Imoen and feel like a bastard.
Back in 2001 I bought the Versus Books Perfect Guide for BG2, after I had already finished the game. I'm using it right now to play through the game (usually on massive RPGs I use a guide on a second play through because I know I miss so much on my own).
It's easier than alt-tabbing over to Dan Simpson's guide on GameFAQs, and it seems pretty comprehensive. Even in Irenicus' dungeon I missed things. I just got Sarevok's sword for Minsc from a genie. I missed that somehow on my first play through.
I'm considering ditching Yoshimo the first chance I get, if only to see how the betrayal works out if he's not in the party. I think I kept him for the whole game last time.
Its... not exciting.
Instead of saying that Yoshimo planted something, it says that Saemon Havarian did. And then you have to either kick somebody out or leave Imoen and feel like a bastard.
Plus Yoshimo
shows up to fight you at Spellhold regardless.
Also I'm considering taking another stab at BG2, which I've owned since release but have yet to beat (the furthest I've gotten is the Underdark). What always gets me is that due to the very large amount of options for your player character and party composition, I end up getting partway through the game and suddenly think "Man, I wonder how it'd go if I were a <different class> or <insert different kit for the class I'm playing> instead, and had such-and-such party member instead of so-and-so" and then the playthrough is pretty much over.
I don't know why I keep doing it, but I do it. Settling on a class kit alone can take me hours.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Posts
The player wanders more in BG1, it takes a while until you can enter Baldur's Gate itself.
BTW, August, thanks a lot, that modding guide rocks, and the Widescreen UI Mod is freaking great. The Widescreen mod by itself wasn't good enough. And the game actually feels better at 1280x800 than 1440x900 (my native res).
e
If I boot someone from my party, do they remain where I boot them, do they go back to where I originally recruited them, or do they just leave and are gone forever?
I think all three can happen, depending on the character.
Most will give you a choice between "wait here" and "go back to the Friendly Arm" or someplace.
not by default tutu no there isnt (however the bg2/tob bags of holding are still in, you could console it in, i'ed tell you the item codes too if i could remember) but there are addition mods to tutu which adds things into tutu to make it more refined, like katanas bags ect, i think its in the tweak pack actually, sorry i cant be more specific since its been awhile.
as for party members, since its default they stay where you booted them unless they your rep is too high or too low depending on what npc, then they will leave forever since they hate your guts.
if you had bg1npc installed you could also tell them to go wait at places, like the FAI or the elfsong in baldurs gate.
I thought it was a lot of fun. Some of the fights were hard, in particular the demon at the end of the Soultaker quest. I think I died about ten times before I finally just cheesed the fight.
The Sarevok fight is pretty lame. I can never seem to beat it without the "wall of summoned monsters" tactic. He just plows through my party if he can get near them. I think I had -9 AC on Ajantis and he was still getting chopped up. Lots of saves and reloads, but now I'm ready to import my cleric into BG2. I've only played through that once, and never played Throne of Bhaal, so I'm looking forward to both of those.
There are quite a few enemies like Sarevok in ToB - things with an insanely low THAC0, doing insanely high damage. There's one in particular who has an effective THAC0 below -20 and hits for around 60hp per strike. But at very high levels, it's not about avoiding hits, like it is in BG1. You're going to get hit no matter what your AC is. It's all a matter of finding ways to prevent and mitigate the damage.
"Go for the eyes Boo, go for the eyes!"
Oh, and yes, I had to summon monster that guy until he stopped moving...it's the only way.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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Long lost brother? I too finished TotSC just last month, almost 10 years after beating and forgetting about Baldur's Gate. Of course I didn't have *my* BG1 saves so I had to play with those provided (Final Battle Save) with some PCs in my party I didn't even remember being there in game (that drow elf cleric?).
Anyways, I though I wouldn't be able to stand BG1's very, very old graphics yet lo & behold the game hasn't lost an ounce of its charm and the GFX are at least servicable if not quite good, but not beatiful like BG2 or ID2 is.
I was very rusted starting TotSC - in the very first hour of my play my party has been visecrated almost 10 times in that Ice Dungeon right at the beginning (where that mage teleports you to find his cloak). After about 2 hours I started to remember what tactics I used way back in 1998, what spells are good and which aren't but still the very first dungeon in the expansion gave me nightmares especially the first fight with 3 ubermages and a later battle with mage + 4 Ankhegs.
After that it was almost a smooth ride. I loved the main dungeon of the game - Durlag's Tower. Some very, very hard battles to be fought there especially with the Four Puzzle Dwarf, motherfuckers were cutting my best fighters (main + Minsc) to pieces. Ghasts and Dopplegangers even Greater ones weren't a match for my hasted duo of hackers and slashers.
As for the final battle against the Demonknight: it was very, very difficult. Not that HE was difficult but all the Mirror Nightmares that came out of the broken mirror (especially some Flesh Golem like Nightmare) were almost as hard as Sarevok. That fight was even harder than the one with Chimera-like demon that rejuvenated itself by killing monks standing around.
The second part of TotSC - The Werewolf Isle - was 100 times easier than Durlag's Tower so there's nothing to write about.
Just for kicks after beating the expansion I went to fight Sarevok again, after 10 years. Of course I couldn't even find him, lol, and I had to search GameFAQs/ Youtubes for his location. I had totally forgotten that you have to get to him through Thieve's Guild in some god-forsaken corner of Baldur's Gate city. (I have also forgotten that Minsc can wear shields and played through the whole XP with Mins running around with a 1H sword and no shield). Even though I couldn't remember WHERE Sarevok was I sure remembered how DIFFICULT that battle was. Or I thought so, cause now he went down in 40-50 seconds.
10 years ago I had to summon legion of wolves, rabbits, gnolls to be his cannon fodder while my whole party pinned him down with arrows hitting for 2-3 damage with each shot. Last month I just did those simple few steps:
- buffs on my whole party (Defensive Harmony + Charm + Bless + Haste + Prot. Against Evil)
- send my main figher with AC -10 and Minsc with AC -6 (lolz) to face Sarevok hand-to-hand
- Jaheira and the other 2 characters sans Edwin equipped best Bows/ Slings they had with Bullets + 2 and Arrows of Piercing and started shooting Sarevok
- Edwin casting Magic Missiles and only Magic Missiles like crazy
The battle went really fast. My main char got beaten to a pulp by Sarevok in maybe 5-6 hits so I sent him away, right behind my archers lines. Sarevok started following him but I got lucky and Minsc landed a hit on him so Sarevok turned his blade on Minsc. After 3-4 hits Minsc had 4 HP left and it was running time (all this time my main stood doing nothing a few meters away) so I sent Minsc next to my main, Sarevok of course followed but he didn't get very far
So yeah, maybe I got some lucky critical rolls (didn't noticed them cause the battle went so fast) or maybe 10 years ago I didn't know shit about AD&D rules but this time Sarevok was really, really easy. Didn't die even one time, didn't reload even one time. I can name 4 battles from TotSC that were harder than Sarevok fight.
With beating TotSC for the first time I have finally completed ALL IE games: BG1 + TotSC, BG2 + ToB, ID + HoW + TotL, ID2 and P:T of course.
R.I.P. old-school BioWare, Black Isle and the wonderfully wonderful Infinity Engine.
R.I.P. Baldur's Gate
Salute!
the only way i managed to beat the scs version was when tutu glitched out and did this:
and he still managed to take them all out, and nearly kill everyone.
gotta love the extra bg1npc ending too if you romanced dynahier
Salute!
Aec'Letec was very hard for me. After dying more than ten times without killing more than one or two of those priests down there I looked up a guide and followed a small guide on the Bioware forums to get the job done.
The thing about that game is that I usually get killed a few times and then figure out in advance how to prepare for fights. When I beat the Demonknight it wasn't even that hard. I used a protection from magic scroll on one of my ranged characters, surrounded him with summons (as always) and then picked away at him. I think I had a sling+3 with bullets+2, and he just burned up his spells on my magic immune character.
I didn't use the mirror at all, I just outright killed him.
Of course it helped that by the end of the game I had something like 60K gold so I would just go to Sunderous Sorceries or whatever it's called in Baldur's Gate and pick and choose the magical items I needed.
I've always wondered, does Protection from Evil even do anything?
Y'know, it's sad, but I did not even think to use that during my first or second playthroughs of the trilogy. What kills me is I did use the spell for later, easier fights. Then after failed attempt #10 on my third runthrough, it hit me, shall we say, like a two-ton heavy thing. Which is to say I was struck stupid by how much sense it made.
langfor6 - PfE makes you invisible to demons. Thus, they won't attack you unless attacked. There are exceptions, but Aec'Letec isn't one of them.
Incidentally, I did manage to squeeze through that fight just by throwing cloudkills in the ring and keeping everybody busy with summoned monsters. Aec'Letec is extremely susceptible to cloudkill, to the point where even if every member of the circle becomes a demon, one or two clouds is usually enough to kill them all.
I hid in shadows, went down in the basement alone, sneaked to the back of the room, picked off all those priests one by one, than used an invisibility potion to get back out. Then I quick saved, buffed, hasted, and went back down there, made my living wall of summons, and waxed him.
Pretty much every big fight in TotSC and Sarevok involved a wall of summoned monsters for me. I believe with Aec'Letec is used Animate Dead so he couldn't drain life them, but most of the time I use a mix of monster summoning/animate dead.
My mage wasn't high enough level to use Cloudkill until after that fight sadly.
Umm... why are you fatigued in that battle?
Seems to much work to be honest. I went down with every buff I could find on my party casted on. I split my party into 3 groups: 2 main fighters went for the Head Priestess, Jaheira and that other cleric went for the right-side monks, Edwin started casting MM on Aec'Letec and my final char went for the left-side monks. My dynamic duo of tanks was killing monks really quick. The demon of course went after them BUT it was very convienient that they were killing monks so quickly cause I was simply moving from one monk to the other meanwhile Aec'Letec was able maybe to land a hit or one on my tanks. After all monks were gone I simply threw ALL except Edwin to melle Aec'Letec to death. When my main char was pretty much dead I sent him away, when Minsc was near death I sent him away etc. Not one of my chars died in that battle and it was Edwin's 8th or 9th MM that finally killed the demon.
Pretty fun fight, of course I died a few times before I finally got it without him killing one from my party :P But I never used Prot. From Evil, Cloudkill, never summoned even one wolf or some other cheesy tactics. Just straight run'n slash.
Maybe it's party config, I don't know, but I was having a hard time killing the priests quickly. Also, Aec'Letec was doing something to mess with my party control. I don't remember what he casts (maybe fear).
Cheese tactics all the way for me.
He sometimes turns your character to stone and sometimes just kills him outright. If that happens then it's reload time.
When I get around to playing it.
If you fail a death save (I think) you turn to a ghoul in about 20 seconds or something if you can't dispel it.
Potions of invunerablity help a ton.
haste spell/potions of speed
One thing that surprised me is that enabling 3D acceleration really caused the game to chug. It makes it extremely laggy. I figured I could crank all the settings to the max and have no problems with my modern PC.
You arrogant bastard, you stole my name!
My second trip through BG 1 and TotSC I played an elven cleric named Rymon Fellwhistle.
I've decided to skip BG2 and go right to Throne of Bhaal, having never played it, and I think I'm going to resurrect Josiah Flamefingers for it.
Edit: I'm a liar. I started up Throne of Bhaal, and realized it had been eight years since I finished Baldur's Gate II. I didn't like the feeling of coming into a story midway, so Rymon Fellwhistle, Priest of Lathander, your adventure shall continue!
Potions of Mirrored Eyes protect from Aec'Letec's zombie gaze attack (though the description is a little misleading). Alternatively, Cloud Kill is a quick if cheesy way to deal with him.
Would you find much use for them? I don't. In fact, I go out of my way to avoid infravision and items that give it because I hate the red tone everything gets.
It is extremely redundant to know that the hobgoblin you are slaying is, in fact, evil.
He's just misunderstood.
you installed the very very buggy component that restores bg1 walking speeds.
There is that one Paladin "fortress" quest in BG2 where it's useful.
I'm doing a complete runthrough of a Male Half-Elf Chaotic Good Wild Mage, through EasyTutu to SoA to ToB. I just got to TOB, and I'm standing in the Saradush inn pickpocketing some boots of speed when Anomen pipes up with what is, apparently, his dialogue romance.
I'm going to spend the entirety of it being a huge bitch to my Helmite gay lover.
It's easier than alt-tabbing over to Dan Simpson's guide on GameFAQs, and it seems pretty comprehensive. Even in Irenicus' dungeon I missed things. I just got Sarevok's sword for Minsc from a genie. I missed that somehow on my first play through.
I'm considering ditching Yoshimo the first chance I get, if only to see how the betrayal works out if he's not in the party. I think I kept him for the whole game last time.
Its... not exciting.
Plus Yoshimo
Also I'm considering taking another stab at BG2, which I've owned since release but have yet to beat (the furthest I've gotten is the Underdark). What always gets me is that due to the very large amount of options for your player character and party composition, I end up getting partway through the game and suddenly think "Man, I wonder how it'd go if I were a <different class> or <insert different kit for the class I'm playing> instead, and had such-and-such party member instead of so-and-so" and then the playthrough is pretty much over.
I don't know why I keep doing it, but I do it. Settling on a class kit alone can take me hours.
- The Four Horsemen of the Apocalypse (2017, colorized)