FFX. I never even finished it, i would load it up once every couple months, play for an hour, and eventually said fuck it in the mountains with seymour.
I don't force myself to finish games. If I'm not enjoying myself, why keep playing the game at all?
Ditto. If it's a chore you're not playing anymore.
Yeah, but if i pay money for it, i feel obligated to finish it. It is like when you go to a restaurant and you hate the food, but you finish your plate anyways because you don't want the food or your money go to waste.
Dirty already said it, but: You don't finish the plate, you put down your goddamn knife and fork and throw the shitty food away. Except in this case you can even attempt to trade or sell your half-eaten plate online or even give it in to GameStop for something, so there's even less incentive to keep shoveling poop down your throat. Even if you paid $60 for a game and only get $20 in credit, that's still $20 toward a game you actually like -- compared to $0 in your pocket and a $60 turd sitting on your bookshelf.
In general, if I'm not enjoying my time with a game, I drop it instantly and either move to another game or try to sell/trade the offender in question. My gaming time is limited enough as-is these days, and I don't got time for that jibber-jabber. I do allow for a sense of scale, though -- for example, RPGs get a larger window of opportunity to impress me, since they're notorious for starting slowly. The one that first springs to mind is Star Ocean: Till the End of Time. It bogged down a bit on that fucking backwater planet, so I gave it some time, but dozens of hours later it became apparent that I was reaching the end of the game and it wasn't getting any better, so I dropped it like a bad habit and sold it the next day.
And not to pile on the Hate Train, but count me in as another of the FF8 detractors. I hit the fourth disc because I was insistent that something was going to get explained, but nothing doing. Admittedly I think I really rushed through the game and played it in separate chunks.
X-COM: Terror from the Deep was the most prominent of mine. Although technically I didn't because the game screwed me out of the final mission by borking every time I launched for it.
How the hell can people stand this game, let alone praise it? You'd think that with it being largely a repackage of the original but with broken tech trees and more two-parter missions that screw you out of the loot you got the first half and an overview theme that makes me think someone's two notes short of busting out an accordian and, well, just about being the same damn game that we shelled out money for a year or two ago that it'd get a bit more ire.
Hmm I had the same thing with Warrior Within, they raped everything that made the Prince prince. It wasn't THAT bad though, I completed it, and the dahaka parts made my adrenaline pump.
I'm forcing myself to finish Rogue Galaxy right now. Somewhere in there between the Christ-awful voice acting and scenarios that were picked out of a hat full of JRPG cliches, there's a fun game, but man. It's a chore.
dot_star on
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
X-COM: Terror from the Deep was the most prominent of mine. Although technically I didn't because the game screwed me out of the final mission by borking every time I launched for it.
How the hell can people stand this game, let alone praise it? You'd think that with it being largely a repackage of the original but with broken tech trees and more two-parter missions that screw you out of the loot you got the first half and an overview theme that makes me think someone's two notes short of busting out an accordian and, well, just about being the same damn game that we shelled out money for a year or two ago that it'd get a bit more ire.
What I hated was how savagely, unrepentingly hard it was. Yay! I downed my first sub - let's go clear out the survivors. What? Crabmen?! Oh shi-
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
In regards to FF8 - I played up until the point where you are driving around on the minimap. That was it for me. I've tried to go back and play it but I cant. I've tried. 4 or 5 times now... and I never get sucked in.
Of note (to no one in particular): I watched my friend play FF9 for a couple of hours at the beginning of the game and said lolfuckno to that. But again, that has nothing to do with forcing myself to start or finish it, and all to do with FF8 and 9 both sucked IMO.
9 more than 8.
I also just recalled: Kid Icarus. Love the game, but forced myself to beat it after I acquired an NES years after the N64 was released just because I never did beat it when I owned it as a kid. I Pit.
Assassin's Creed - I just hated the "do it all over again" for the 6th, 7th. 8th time etc. I'm glad I forced myself through it though. The fights leading upto finding King Richard were great.
I'll second the Chrome Hounds mention earlier. As much as I love me some mech action, CH was just lacking. I didnt mind that it was slow paced. It was just the type of game where everything seems to depend on you, sometimes you dont want to always be The Man!
S-Starwind on
XBLive GamerTag - II The Starwind (Playing - Halo 4, Dungeon Defeners) PSN ID - S-Starwind (Playing Super Street Fighter IV Arcade Edition, Gundam Battle Ops) Final Fantasy XIV - Masamune Server (Moving to Sargantanas) - Rykosho Hoshikaze Steam ID - The Starwind
Motherhumping Nazi zombies. Plus the fact that you can't really win, the game just ends.
Deus Ex: Invisible War You bastards what did you do to my Deus Ex?
When I played the first game, Paul Denton was killed, but in the sequel he's alive and well- wtf? Also, JC Denton is a douchebag, and my character is a JC clone... just great. And I never realized that the cities of Chicago and Seattle are just a couple of small rooms connected by narrow corridors. Then, after I spend hours of my life moving through these tiny rooms and corridors, I discover that not only are there five different endings, but they all fucking suck!
nosnibor on
When you're a spy, it's a good idea to give away your trade secrets in a voiceover on a TV show.
FFXII for me. The story can go fuck itself. Occuria? Gods orchestrating everything and undermining all the underdeveloped characters and their actions? Awesome!
Too bad, because it plays, looks, and sounds like a dream. I still played it for 90 hours just because it's gorgeous.
I'm still playing Fire Emblem: Sacred Stones. I loathe it. I could cheat to get all the conversations. I think I will. I'm like on my 7th or 8th playthrough.
Is that the first one which came out on GBA?
I must have mined about 30 hours into that game over the course of three years, and I still haven't finished it. It's fun, but I'd have to force myself to go back and finish it because it's so damn stressful. Seriously. I could spend two long, arduous hours orchestrating a flawless battle, only to have a surprise enemy spawn wreck my shit and force a restart. (I'm one of the people who can't let any of the characters die, ever.)
Auto-save states really make you feel the pressure.
Red Dead Revolver. Kudos to Rockstar for making such a stylish western, but breaking into that mansion and finally taking down... I don't even remember the end boss's name now, it was repeated kicks to the teeth.
Here's hoping Gun 2 comes out and is on par with the scope of San Andreas.
Chance on
'Chance, you are the best kind of whore.' -Henroid
The main quest was awesome. The side quests were not. But I'm kind of compulsive with side quests. I had to do them. It was so painful, though. Especially that one where you have to 'clear out the geth' in this one cluster. Which means you have to go to four different systems and do the exact same thing on each one. Then... you get to go to a fifth one! Awesome! And your reward? More useless items to break down into omni-gel. Wheeeee!
Man, I just finished Hotel Dusk last night, and I'm glad that's over. I know a lot of people really loved it, and if you're reading this and you completely disagree with me, I apologize, I'm not trying to trash a game you love. I just didn't dig it at all until the very last chapter. The whole game seemed like an arbitrary set of triggers that you had to activate, but they were often in a completely off-kilter order. For instance, in the last chapter:
When you first find the vault-like room in the basement, it was painfully obvious that there was a hidden door on the other side of the hallway. When Louis helped me out of the vault, my first instinct was to check that wall, with no luck. It wasn't until I talked to Rosa and searched the entire hotel once more that I grudgingly went back to that wall. Several times like that did I run into things that either were completely intuitive to me but not to Kyle, or vice-versa.
In general, I really liked the story. However, the game is so wishy-washy with its standards for puzzle-solving and event-triggering that more than 50% of the time I got pulled out of the story to think "Ok, fuck, the obvious action here isn't what the game wants. What do I do now?" At certain times, I was required to explore and check out every item in an area to find the right hidden item or trigger the right event, but at other times, Kyle just made fun of me for checking out stupid things. I'm glad people loved it, but man, I was just frustrated the entire time I played it.
I have never successfully forced myself to complete any game. I have FAILED this attempt many times though.
Certain games I keep coming back to with sheer determination that THIS TIME I will love them and know why other people like them, or I forget why I put it down.
Halo1
(never played the others). I can't even get past the first ship rescue mission anymore. The first time I burned out somewhere near the horde thing, and on every successive restart I get to the rescue mission, and the repitition on the FIRST ship makes me want to stab myself, then I remember that IT GETS WORSE and quit. I have started this game 4 times. Cannot finish it. Last time the repetition of the escape sequence bored me too much. Didn't even make it to the halo, heh.
Metroid Prime 1
(have not played the others) There is little that bores me more in that game than fighting metroids or space hunters (hide and seek). Late in the game every single f-ing room has one or the other for no reason other than to piss me off. I have already been through all these rooms, these hunters are not HARD to kill, just annoying as shit, please just warp me to the end boss so I can be done.
Deux Ex
(believe it or not, the first one. I finished invisible war) I don't get this game. The control mechanics just feel awkward to me. The environments all feel empty, the AI seems to randomly detect me sometimes while missing me walk right in front of them other times. I've only done the first 2 missions or so, but I just cannot get into this game. So odd since I love most other games like this (System shock 1-2 for instance and all of the Thief series, although zombies sucked)
Warrior Within
Hated the combat and the camera during the combat. There was a move where you ran up to someone, pushed a button to jump on their chest, and then pushed a button to vault over and behind them, slashing them to death. It was the best move I found in the combat system, and it made combat faster and therefore better. Unfortunately, there was a split second difference in timing between that move, and a move where you jump up on someones chest and then kick off them, flying way back in the direction they are facing. Add this to the fact that most fights are near bottomless pits just before the next savegame spot and you have a combat system that makes me want to kill things. Jumping to my death constantly in combat because the wrong move keeps triggering is not fun.
Ninja Gaiden 1, 2, 3, and the Xbox one.
All of those games were just too hard for me. I am a damned sissy. In the xbox one I made it to what I think is the final boss fight against the surprise badguy. He kicked my ass, ripped my ass from my body, ate my ass, and then shat my ass down my throat after ripping off my head. At this point I had reduced combat down to 2-3 moves that would work depending on the enemy. None of them worked on this guy and I was too shitty at this game to actually use the combat system properly to beat him.
I forced myself to finish Assassin's Creed...you may not agree, but that game got super tedious and repetitive. That is, until the last level, which I actually found to be a whole lot of fun.
Ninja Gaiden 1, 2, 3, and the Xbox one.
All of those games were just too hard for me. I am a damned sissy. In the xbox one I made it to what I think is the final boss fight against the surprise badguy. He kicked my ass, ripped my ass from my body, ate my ass, and then shat my ass down my throat after ripping off my head. At this point I had reduced combat down to 2-3 moves that would work depending on the enemy. None of them worked on this guy and I was too shitty at this game to actually use the combat system properly to beat him.
Original Ninja Gaiden Xbox, or Ninja Gaiden Black? If it's the original, the last boss can be beaten by spamming the flying swallow - easiest fight in the whole game, actually. If you still have the game and a save file right before that fight, now you know everything you need to go back and win. (Unless I'm reading wrong and you already beat him...)
It's a 3-4 hour game TOPS. You must hate it with the white hot passion of a thousand suns to have to FORCE yourself through a game that is 4 hours long taking the scenic route.
I think my last playthrough was under 2 hours actually, and I was still taking my time to listen to the voice acting. (finished it about 6 times now)
Ninja Gaiden 1, 2, 3, and the Xbox one.
All of those games were just too hard for me. I am a damned sissy. In the xbox one I made it to what I think is the final boss fight against the surprise badguy. He kicked my ass, ripped my ass from my body, ate my ass, and then shat my ass down my throat after ripping off my head. At this point I had reduced combat down to 2-3 moves that would work depending on the enemy. None of them worked on this guy and I was too shitty at this game to actually use the combat system properly to beat him.
Hehehehe, the ass eating/shitting part made me laugh hard, rockingly hard. Cryingly hard.
Speaking of hard, Ninja GAYden for the X-Box was insanely hard, even when you set the difficulty to 'Bitch'.
I threw my controller at my X-Box sooo many times during this game. I havent done that in years, since or prior.
I had nothing better to do so I decided to try and finish this game that I hadn't played since it first came out. There was very little to like about this game except for swinging around the city beating up people and breaking their cars. Really I only enjoyed the period when I had the black suit, but even that couldn't really redeem this game.
Also, the people in this game look incredibly creepy, like dolls with huge soulless eyes. I'll probably have nightmares about it.
I still haven't finished it, but every hour is a chore in that evil game.
It's the only game I own that falls under this category, so I'll see it through, somehow.
Oh god.
After 20 hours of the game I commited myself to finishing it, thinking that there wasn't much left. I did eventually finish it. After 40 more hours. It's not worth it...
Thinking way back now, I had to force me way through the last levels of Unreal II and Far Cry with god mode cheats. The last level of Far Cry was just impossible.
Oh, and the original Hitman: Codename 47. That last level kicked my ass seven ways from Sunday until I broke down, put in a cheat code, and finished the damn story.
"Okay, that's done with, I can go back and play a FUN Hitman game like Contracts or Blood Money."
Chance on
'Chance, you are the best kind of whore.' -Henroid
I actually skipped right over 9 for a long time because of how bad FF8 hurt me.
Sorry, I just can't get over that part. You sound like you're talking about an ex-girlfriend who turned down your marriage proposal because she was fucking your best friend.
"I'm sorry, Final Fantasy IX. I just got out of a bad relationship, and I just don't know if I'm ready to take a chance again. It may be a long time before I learn to love myself again, and learn to trust again. I hope you can understand. :"
Deus Ex: Invisible War You bastards what did you do to my Deus Ex?
When I played the first game, Paul Denton was killed, but in the sequel he's alive and well- wtf?
That's because you can
easily save Paul's life
in the original.
I understand that, and I've actually played through that way too. I just didn't like how the decisions you made that affected the overall story, such as certain characters dying, didn't really matter in the second game. Plus, I think saying "easily" is a bit of an overstatement. That fight was a bitch and a half.
I forgot how much the last bit of Far Cry sucked to play. I don't care if you're the roided-up love child of Roger Clemens and Hulk Hogan, if I shoot you in the head, or blast you with a goddamn RPG, you don't get to just shrug it off.
nosnibor on
When you're a spy, it's a good idea to give away your trade secrets in a voiceover on a TV show.
The first four cases of the game are brilliant. The learning curve is perfect, the stories are engaging individually and the fourth case is absolutely epic. It's a fantastic experience and totally worthy of spawning a bunch of sequels.
The fifth case is bullshit. It's way, way too long, completely uninteresting, has nothing to do with what you just spent several hours doing, ruins the overall narrative structure of the game, introduces a bunch of stupid, gimmicky mechanics, and only my love for the first four parts of the game made me suffer through the fifth.
Another: too many fighting games to count. I've spent hours trying to beat completely broken, impossible bosses just because I refuse to get that far and then give up. Fuck you, SNK.
shyguy on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Another: too many fighting games to count. I've spent hours trying to beat completely broken, impossible bosses just because I refuse to get that far and then give up. Fuck you, SNK.
Metroid Prime - I fucking hated almost this entire game, but I kept playing it because everyone I've ever met who played it sucked it off without fail. Well, fuck them all. This game is, in my humble opinion, a pile of tediously boring shit. I had a hard time finding anything in it I'd actually call a game.
Ninja Gaiden 1, 2, 3, and the Xbox one.
All of those games were just too hard for me. I am a damned sissy. In the xbox one I made it to what I think is the final boss fight against the surprise badguy. He kicked my ass, ripped my ass from my body, ate my ass, and then shat my ass down my throat after ripping off my head. At this point I had reduced combat down to 2-3 moves that would work depending on the enemy. None of them worked on this guy and I was too shitty at this game to actually use the combat system properly to beat him.
Oh, there's a good one.
I considered it an accomplishment if I could beat the original NES Ninja Gaiden with a Game Genie. Only Castlevania can compete with this game in terms of difficulty - that, and Ninja Gaiden 3.
Ohh, the Xbox version. Getting back out of the Econtra Babel Specus after getting the Holy Grail? Working your way up that thin spiraling pathway with undead dudes with bows knocking you all the way back down with relative ease unless you're an absolute god? Ugh. Controller, meet TV innards. The dragon zombie was easy though.
I still haven't finished it, but every hour is a chore in that evil game.
It's the only game I own that falls under this category, so I'll see it through, somehow.
Oh god.
After 20 hours of the game I commited myself to finishing it, thinking that there wasn't much left. I did eventually finish it. After 40 more hours. It's not worth it...
Thinking way back now, I had to force me way through the last levels of Unreal II and Far Cry with god mode cheats. The last level of Far Cry was just impossible.
Heh, Magna Carta. Although I played straight through it and enjoyed it, I can't say I blame anybody who thinks it's a steaming pile of boredom. I loved the button-press system in combat, but as the game went on, it became increasingly clear that in any given fight I'd have guy-who-did-all-the-fighting, chick-who-healed-that-guy, and person-who-never-moved-from-original-position.
But hey, I also got a poster with it, and the art was the reason I got it in the first place. Now I can let the game gather dust with no second thoughts.
Twilight Princess is the only thing in recent times I can think of. I usually get bored by games near the end and stop playing, so I'm not really the type to force myself to finish it.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
I forced myself to finish Final Fantasy 2 (Japanese, not US), just so I could say I finished every final fantasy game (even FF8, which I didn't think was that bad...honest). Whoever designed the character leveling system in FF2 should have to answer for crimes against humanity.
Being that it took 2 months for me to stomach the final 4 hours grind to the final boss, that's forcing yourself to finish a game.
I still haven't finished it, but every hour is a chore in that evil game.
It's the only game I own that falls under this category, so I'll see it through, somehow.
Oh god.
After 20 hours of the game I commited myself to finishing it, thinking that there wasn't much left. I did eventually finish it. After 40 more hours. It's not worth it...
Thinking way back now, I had to force me way through the last levels of Unreal II and Far Cry with god mode cheats. The last level of Far Cry was just impossible.
Heh, Magna Carta. Although I played straight through it and enjoyed it, I can't say I blame anybody who thinks it's a steaming pile of boredom. I loved the button-press system in combat, but as the game went on, it became increasingly clear that in any given fight I'd have guy-who-did-all-the-fighting, chick-who-healed-that-guy, and person-who-never-moved-from-original-position.
But hey, I also got a poster with it, and the art was the reason I got it in the first place. Now I can let the game gather dust with no second thoughts.
Posts
Dirty already said it, but: You don't finish the plate, you put down your goddamn knife and fork and throw the shitty food away. Except in this case you can even attempt to trade or sell your half-eaten plate online or even give it in to GameStop for something, so there's even less incentive to keep shoveling poop down your throat. Even if you paid $60 for a game and only get $20 in credit, that's still $20 toward a game you actually like -- compared to $0 in your pocket and a $60 turd sitting on your bookshelf.
In general, if I'm not enjoying my time with a game, I drop it instantly and either move to another game or try to sell/trade the offender in question. My gaming time is limited enough as-is these days, and I don't got time for that jibber-jabber. I do allow for a sense of scale, though -- for example, RPGs get a larger window of opportunity to impress me, since they're notorious for starting slowly. The one that first springs to mind is Star Ocean: Till the End of Time. It bogged down a bit on that fucking backwater planet, so I gave it some time, but dozens of hours later it became apparent that I was reaching the end of the game and it wasn't getting any better, so I dropped it like a bad habit and sold it the next day.
And not to pile on the Hate Train, but count me in as another of the FF8 detractors. I hit the fourth disc because I was insistent that something was going to get explained, but nothing doing. Admittedly I think I really rushed through the game and played it in separate chunks.
Aye, but this does not change the fact that he is still a douchebag.
I still haven't finished it, but every hour is a chore in that evil game.
It's the only game I own that falls under this category, so I'll see it through, somehow.
How the hell can people stand this game, let alone praise it? You'd think that with it being largely a repackage of the original but with broken tech trees and more two-parter missions that screw you out of the loot you got the first half and an overview theme that makes me think someone's two notes short of busting out an accordian and, well, just about being the same damn game that we shelled out money for a year or two ago that it'd get a bit more ire.
The Division, Warframe (XB1)
GT: Tanith 6227
Of note (to no one in particular): I watched my friend play FF9 for a couple of hours at the beginning of the game and said lolfuckno to that. But again, that has nothing to do with forcing myself to start or finish it, and all to do with FF8 and 9 both sucked IMO.
9 more than 8.
I also just recalled: Kid Icarus. Love the game, but forced myself to beat it after I acquired an NES years after the N64 was released just because I never did beat it when I owned it as a kid. I
Don't misunderstand me. The multiplayer alone makes this game GOTY material. It is fantastic, accessible, and highly addictive.
But the fucking infinite respawning enemies in single player bullshit can go fuck itself. That was just atrocious.
I'll second the Chrome Hounds mention earlier. As much as I love me some mech action, CH was just lacking. I didnt mind that it was slow paced. It was just the type of game where everything seems to depend on you, sometimes you dont want to always be The Man!
PSN ID - S-Starwind (Playing Super Street Fighter IV Arcade Edition, Gundam Battle Ops)
Final Fantasy XIV - Masamune Server (Moving to Sargantanas) - Rykosho Hoshikaze
Steam ID - The Starwind
Deus Ex: Invisible War You bastards what did you do to my Deus Ex?
Too bad, because it plays, looks, and sounds like a dream. I still played it for 90 hours just because it's gorgeous.
Is that the first one which came out on GBA?
I must have mined about 30 hours into that game over the course of three years, and I still haven't finished it. It's fun, but I'd have to force myself to go back and finish it because it's so damn stressful. Seriously. I could spend two long, arduous hours orchestrating a flawless battle, only to have a surprise enemy spawn wreck my shit and force a restart. (I'm one of the people who can't let any of the characters die, ever.)
Auto-save states really make you feel the pressure.
Here's hoping Gun 2 comes out and is on par with the scope of San Andreas.
The main quest was awesome. The side quests were not. But I'm kind of compulsive with side quests. I had to do them. It was so painful, though. Especially that one where you have to 'clear out the geth' in this one cluster. Which means you have to go to four different systems and do the exact same thing on each one. Then... you get to go to a fifth one! Awesome! And your reward? More useless items to break down into omni-gel. Wheeeee!
In general, I really liked the story. However, the game is so wishy-washy with its standards for puzzle-solving and event-triggering that more than 50% of the time I got pulled out of the story to think "Ok, fuck, the obvious action here isn't what the game wants. What do I do now?" At certain times, I was required to explore and check out every item in an area to find the right hidden item or trigger the right event, but at other times, Kyle just made fun of me for checking out stupid things. I'm glad people loved it, but man, I was just frustrated the entire time I played it.
That's because you can
Certain games I keep coming back to with sheer determination that THIS TIME I will love them and know why other people like them, or I forget why I put it down.
Halo1
(never played the others). I can't even get past the first ship rescue mission anymore. The first time I burned out somewhere near the horde thing, and on every successive restart I get to the rescue mission, and the repitition on the FIRST ship makes me want to stab myself, then I remember that IT GETS WORSE and quit. I have started this game 4 times. Cannot finish it. Last time the repetition of the escape sequence bored me too much. Didn't even make it to the halo, heh.
Metroid Prime 1
(have not played the others) There is little that bores me more in that game than fighting metroids or space hunters (hide and seek). Late in the game every single f-ing room has one or the other for no reason other than to piss me off. I have already been through all these rooms, these hunters are not HARD to kill, just annoying as shit, please just warp me to the end boss so I can be done.
Deux Ex
(believe it or not, the first one. I finished invisible war) I don't get this game. The control mechanics just feel awkward to me. The environments all feel empty, the AI seems to randomly detect me sometimes while missing me walk right in front of them other times. I've only done the first 2 missions or so, but I just cannot get into this game. So odd since I love most other games like this (System shock 1-2 for instance and all of the Thief series, although zombies sucked)
Warrior Within
Hated the combat and the camera during the combat. There was a move where you ran up to someone, pushed a button to jump on their chest, and then pushed a button to vault over and behind them, slashing them to death. It was the best move I found in the combat system, and it made combat faster and therefore better. Unfortunately, there was a split second difference in timing between that move, and a move where you jump up on someones chest and then kick off them, flying way back in the direction they are facing. Add this to the fact that most fights are near bottomless pits just before the next savegame spot and you have a combat system that makes me want to kill things. Jumping to my death constantly in combat because the wrong move keeps triggering is not fun.
Ninja Gaiden 1, 2, 3, and the Xbox one.
All of those games were just too hard for me. I am a damned sissy. In the xbox one I made it to what I think is the final boss fight against the surprise badguy. He kicked my ass, ripped my ass from my body, ate my ass, and then shat my ass down my throat after ripping off my head. At this point I had reduced combat down to 2-3 moves that would work depending on the enemy. None of them worked on this guy and I was too shitty at this game to actually use the combat system properly to beat him.
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com
Original Ninja Gaiden Xbox, or Ninja Gaiden Black? If it's the original, the last boss can be beaten by spamming the flying swallow - easiest fight in the whole game, actually. If you still have the game and a save file right before that fight, now you know everything you need to go back and win. (Unless I'm reading wrong and you already beat him...)
It's a 3-4 hour game TOPS. You must hate it with the white hot passion of a thousand suns to have to FORCE yourself through a game that is 4 hours long taking the scenic route.
I think my last playthrough was under 2 hours actually, and I was still taking my time to listen to the voice acting. (finished it about 6 times now)
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com
Hehehehe, the ass eating/shitting part made me laugh hard, rockingly hard. Cryingly hard.
Speaking of hard, Ninja GAYden for the X-Box was insanely hard, even when you set the difficulty to 'Bitch'.
I threw my controller at my X-Box sooo many times during this game. I havent done that in years, since or prior.
I had nothing better to do so I decided to try and finish this game that I hadn't played since it first came out. There was very little to like about this game except for swinging around the city beating up people and breaking their cars. Really I only enjoyed the period when I had the black suit, but even that couldn't really redeem this game.
Also, the people in this game look incredibly creepy, like dolls with huge soulless eyes. I'll probably have nightmares about it.
Oh god.
After 20 hours of the game I commited myself to finishing it, thinking that there wasn't much left. I did eventually finish it. After 40 more hours. It's not worth it...
Thinking way back now, I had to force me way through the last levels of Unreal II and Far Cry with god mode cheats. The last level of Far Cry was just impossible.
"Okay, that's done with, I can go back and play a FUN Hitman game like Contracts or Blood Money."
As was my intent.
(it hurt just like that.)
I understand that, and I've actually played through that way too. I just didn't like how the decisions you made that affected the overall story, such as certain characters dying, didn't really matter in the second game. Plus, I think saying "easily" is a bit of an overstatement. That fight was a bitch and a half.
I forgot how much the last bit of Far Cry sucked to play. I don't care if you're the roided-up love child of Roger Clemens and Hulk Hogan, if I shoot you in the head, or blast you with a goddamn RPG, you don't get to just shrug it off.
The first four cases of the game are brilliant. The learning curve is perfect, the stories are engaging individually and the fourth case is absolutely epic. It's a fantastic experience and totally worthy of spawning a bunch of sequels.
The fifth case is bullshit. It's way, way too long, completely uninteresting, has nothing to do with what you just spent several hours doing, ruins the overall narrative structure of the game, introduces a bunch of stupid, gimmicky mechanics, and only my love for the first four parts of the game made me suffer through the fifth.
Another: too many fighting games to count. I've spent hours trying to beat completely broken, impossible bosses just because I refuse to get that far and then give up. Fuck you, SNK.
God, I hate Mukai.
Oh, there's a good one.
I considered it an accomplishment if I could beat the original NES Ninja Gaiden with a Game Genie. Only Castlevania can compete with this game in terms of difficulty - that, and Ninja Gaiden 3.
Ohh, the Xbox version. Getting back out of the Econtra Babel Specus after getting the Holy Grail? Working your way up that thin spiraling pathway with undead dudes with bows knocking you all the way back down with relative ease unless you're an absolute god? Ugh. Controller, meet TV innards. The dragon zombie was easy though.
i played through the story mode and by the third map i just didnt care anymore. i was really just filler till mass effect
Heh, Magna Carta. Although I played straight through it and enjoyed it, I can't say I blame anybody who thinks it's a steaming pile of boredom. I loved the button-press system in combat, but as the game went on, it became increasingly clear that in any given fight I'd have guy-who-did-all-the-fighting, chick-who-healed-that-guy, and person-who-never-moved-from-original-position.
But hey, I also got a poster with it, and the art was the reason I got it in the first place. Now I can let the game gather dust with no second thoughts.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Being that it took 2 months for me to stomach the final 4 hours grind to the final boss, that's forcing yourself to finish a game.
Lets play, "which one's the dude?"