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Posts

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2008
    I'd like it to be lengthy, but at the same time I want it to be beatable in only few playthroughs.

    3-5 hours would be perfect, in my opinion.

    Speed Racer on
  • TairuTairu Registered User regular
    edited January 2008
    I imagine you'll get a lot more time out of it for things like stickers.

    Tairu on
  • BedlamBedlam Registered User regular
    edited January 2008
    And boss trophys.

    Gotta catch 'em all!

    Bedlam on
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited January 2008
    cloudeagle wrote: »
    Tairu wrote: »
    I don't know if this video counts as SSE Spoilers or not, but i'll put this warning just in case.

    As I was watching this video, I noticed that there was a secret passage and it made me think, this isn't just SSB side-scroller, this was practically an entire Platformer unto itself.

    I have a feeling it's going to be really goddamn short.

    ...despite the fact the Famitsu reviews said it was a decent length.

    Anyway, I'm noticing an interesting trend in SSE fights. Kirby vs. Petey Piranha. The Kongs vs. Koopas. Diddy and Fox vs. Rayquaza.

    It sounds like it'll be the ultimate mash-up, with nobody fighting their traditional enemies.

    This could get very cool. Samus and Pikachu vs. a Metal Gear? Sonic and Pokemon Trainer vs. Bowser? Mario vs. Eggman? Yes please.

    I've been saying for years that Nintendo should make their traditional games in the styles of their other ones and mix stuff up.

    Starfox style game, but instead of Andross being the final boss on Venom, Fox has to battle Ganondorf on Dark World Hyrule/Twilight Realm.

    Or Mario Galaxy style game, but Mario travels to Bryyo, SR388, and Zebes, and hop on Metroids.

    Bowser has stolen the Princess Zelda and only Link can save her in a Zelda style game, but the dungeons are the Koopa Kids castles

    Forever Zefiro on
    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2008
    There needs to be a stage that's a mash-up of Mario and Sonic levels, and Sonic has to play the Mario parts and vice-versa. The boss would be Robotnik in his little pod thing and Bowser in the Koopa Klown Kar.

    Speed Racer on
  • TairuTairu Registered User regular
    edited January 2008
    cloudeagle wrote: »
    Tairu wrote: »
    I don't know if this video counts as SSE Spoilers or not, but i'll put this warning just in case.

    As I was watching this video, I noticed that there was a secret passage and it made me think, this isn't just SSB side-scroller, this was practically an entire Platformer unto itself.

    I have a feeling it's going to be really goddamn short.

    ...despite the fact the Famitsu reviews said it was a decent length.

    Anyway, I'm noticing an interesting trend in SSE fights. Kirby vs. Petey Piranha. The Kongs vs. Koopas. Diddy and Fox vs. Rayquaza.

    It sounds like it'll be the ultimate mash-up, with nobody fighting their traditional enemies.

    This could get very cool. Samus and Pikachu vs. a Metal Gear? Sonic and Pokemon Trainer vs. Bowser? Mario vs. Eggman? Yes please.

    I've been saying for years that Nintendo should make their traditional games in the styles of their other ones and mix stuff up.

    Starfox style game, but instead of Andross being the final boss on Venom, Fox has to battle Ganondorf on Dark World Hyrule/Twilight Realm.

    Or Mario Galaxy style game, but Mario travels to Bryyo, SR388, and Zebes, and hop on Metroids.

    Bowser has stolen the Princess Zelda and only Link can save her in a Zelda style game, but the dungeons are the Koopa Kids castles

    F-Zero/Metroid/Starfox crossover. You know it's happening.
    in my dreams.
    every night.

    Tairu on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2008
    Hours is probably a pretty bad way of measuring the amount of content in a game like this.

    Most platformers can be beat in less than a few hours. The number of stages and bosses, and how much variety there is, is more important.

    mntorankusu on
  • APZonerunnerAPZonerunner Registered User regular
    edited January 2008
    MrBlarney wrote: »
    Mr Peepers wrote: »
    The Pokemon theme from the first movie was great. I may cry a little on the inside when I find out it isn't in the game.

    Now everyone needs to whip out there 'Pokemon: The First Movie" CDs and take a listen.

    Woo woo.

    ...linky

    Whoa. Why don't I remember this?

    ... I feel old.

    EDIT: The song is stuck in my brain and is eating it alive. Need cure badly.

    My god, I feel 8 years old again.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • TelMarineTelMarine Registered User regular
    edited January 2008
    I'm sure it's a decent length considering we are getting an entire fighting game along with it. But compared to traditional platformers, I'm betting it's short.

    As long as it is longer than Melee's Adventure mode, I am satisfied. I played through that a bunch (most of the time for trophies, but still fun).

    TelMarine on
    3ds: 4983-4935-4575
  • TairuTairu Registered User regular
    edited January 2008
    TelMarine wrote: »
    I'm sure it's a decent length considering we are getting an entire fighting game along with it. But compared to traditional platformers, I'm betting it's short.

    As long as it is longer than Melee's Adventure mode, I am satisfied. I played through that a bunch (most of the time for trophies, but still fun).

    Well, of course longer than Melee's 15-minute Adventure mode. D:
    I don't think you're expected to beat SSE in one sitting.

    Tairu on
  • TelMarineTelMarine Registered User regular
    edited January 2008
    Tairu wrote: »
    TelMarine wrote: »
    I'm sure it's a decent length considering we are getting an entire fighting game along with it. But compared to traditional platformers, I'm betting it's short.

    As long as it is longer than Melee's Adventure mode, I am satisfied. I played through that a bunch (most of the time for trophies, but still fun).

    Well, of course longer than Melee's 15-minute Adventure mode. D:
    I don't think you're expected to beat SSE in one sitting.

    what? you didn't dick around with the paratroopas and koopa troopas? COME ON. Using mario's cape to keep 4-5 koopa shells hitting a wall was very amusing as well as taking out rows of goombas with shells and watching toad run around like a maniac. Not to mention the zelda dungeon, doing an air attack from the very top all the way to the bottom.

    TelMarine on
    3ds: 4983-4935-4575
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    MrBlarney wrote: »
    Mr Peepers wrote: »
    The Pokemon theme from the first movie was great. I may cry a little on the inside when I find out it isn't in the game.

    Now everyone needs to whip out there 'Pokemon: The First Movie" CDs and take a listen.

    Woo woo.

    ...linky

    Whoa. Why don't I remember this?

    ... I feel old.

    EDIT: The song is stuck in my brain and is eating it alive. Need cure badly.

    Oh dear god.
    I DO remember this, but I always loved the epic music that played when it showed the title.

    The Muffin Man on
  • TairuTairu Registered User regular
    edited January 2008
    TelMarine wrote: »
    Tairu wrote: »
    TelMarine wrote: »
    I'm sure it's a decent length considering we are getting an entire fighting game along with it. But compared to traditional platformers, I'm betting it's short.

    As long as it is longer than Melee's Adventure mode, I am satisfied. I played through that a bunch (most of the time for trophies, but still fun).

    Well, of course longer than Melee's 15-minute Adventure mode. D:
    I don't think you're expected to beat SSE in one sitting.

    what? you didn't dick around with the paratroopas and koopa troopas? COME ON. Using mario's cape to keep 4-5 koopa shells hitting a wall was very amusing as well as taking out rows of goombas with shells and watching toad run around like a maniac.

    Don't we know now that Paratroopas don't dick around anymore?
    They'll headbutt the crap out of your ass.

    Tairu on
  • TelMarineTelMarine Registered User regular
    edited January 2008
    Tairu wrote: »
    TelMarine wrote: »
    Tairu wrote: »
    TelMarine wrote: »
    I'm sure it's a decent length considering we are getting an entire fighting game along with it. But compared to traditional platformers, I'm betting it's short.

    As long as it is longer than Melee's Adventure mode, I am satisfied. I played through that a bunch (most of the time for trophies, but still fun).

    Well, of course longer than Melee's 15-minute Adventure mode. D:
    I don't think you're expected to beat SSE in one sitting.

    what? you didn't dick around with the paratroopas and koopa troopas? COME ON. Using mario's cape to keep 4-5 koopa shells hitting a wall was very amusing as well as taking out rows of goombas with shells and watching toad run around like a maniac.

    Don't we know now that Paratroopas don't dick around anymore?
    They'll headbutt the crap out of your ass.

    yeah they are more active, but they were still brutal. If you ran into them, they did +20% and sent you flying, so annoying when you'd mess up.

    TelMarine on
    3ds: 4983-4935-4575
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    Mr Peepers wrote: »
    I find it amusing that the Final Smash for Pokemon Trainer is that he just fucking cheats and uses all of his Pokemon.

    Fuck the rules of Pokemon battling, he's going for the kill.

    "That guy just used a sword! Where's the ref! Oh come on, a BOMB!? Hey! He just used a 7th Pokeball! This isn't fair! OH FUCK THIS, IVYSAUR, CHARIZARD, GET IN THERE AND FUCK THAT ELF UP!"

    The Muffin Man on
  • ZekZek Registered User regular
    edited January 2008
    In SSE you can both play the same character, which is nice for situations that call for 1 character like Kirby vs. Petey. You have two kirbys.

    I've yet to see Ike's final smash not instantly kill someone but Mario ate PT's point blank and would have survived if he knew what he was doing.

    EDIT: His method of selecting which pokemon you start with makes me afraid there really is no way to start as ZSS. If you look at Zelda's character select, Sheik is on it too so you could choose who you start with by just clicking on one like PT. ZSS isn't on Samus' character select icon. . .hopefully she gets unlocked and stuck onto there.

    Seeing as ZSS doesn't have a final smash (she just gets her suit back...lame) I highly doubt you're going to be able to pick her as though she was a separate character.

    Personally I think ZSS's final smash should have been Crystal Flash, she could have gotten her suit back + all her health and set off a super bomb that would do more damage to closer enemies, and have a huge blast radius.

    I have a feeling this whole situation is just more "Japan doesn't care about Metroid."
    It seemed pretty obvious to me that her FS was based on Crystal Flash. Also the move you describe is overpowered even for an FS.

    ZSS's final smash is retardedly underpowered for a final smash. What's your point?

    You don't know that at all. I think I've only seen it in video once, and that was when ZSS used it on complete opposite side of the field from the other guy and it didn't do anything. Hardly anybody has any experience playing ZSS because none of the demo games were long enough.

    Zek on
  • TairuTairu Registered User regular
    edited January 2008
    TelMarine wrote: »
    Tairu wrote: »
    TelMarine wrote: »
    Tairu wrote: »
    TelMarine wrote: »
    I'm sure it's a decent length considering we are getting an entire fighting game along with it. But compared to traditional platformers, I'm betting it's short.

    As long as it is longer than Melee's Adventure mode, I am satisfied. I played through that a bunch (most of the time for trophies, but still fun).

    Well, of course longer than Melee's 15-minute Adventure mode. D:
    I don't think you're expected to beat SSE in one sitting.

    what? you didn't dick around with the paratroopas and koopa troopas? COME ON. Using mario's cape to keep 4-5 koopa shells hitting a wall was very amusing as well as taking out rows of goombas with shells and watching toad run around like a maniac.

    Don't we know now that Paratroopas don't dick around anymore?
    They'll headbutt the crap out of your ass.

    yeah they are more active, but they were still brutal. If you ran into them, they did +20% and sent you flying, so annoying when you'd mess up.

    Haha, wow. I didn't notice you said dick around and then in my response I said dick around. haha. :lol: good times.

    But... uh, back on topic.

    so funny.

    Tairu on
  • cloudeaglecloudeagle Registered User regular
    edited January 2008
    TelMarine wrote: »
    I'm sure it's a decent length considering we are getting an entire fighting game along with it. But compared to traditional platformers, I'm betting it's short.

    As long as it is longer than Melee's Adventure mode, I am satisfied. I played through that a bunch (most of the time for trophies, but still fun).

    Yeah, and with trophies, different difficulty levels, the ability to instantly jump into a section you've already cleared (according to rumors), there should be a fair amount of replayability.

    I'd be thrilled if we got something that lasted five hours. Yeah, that's short compared to the industry average, but it's attached to something that could be considered a second complete game by itself.

    cloudeagle on
    Switch: 3947-4890-9293
  • The WolfmanThe Wolfman Registered User regular
    edited January 2008
    Mr Peepers wrote: »
    I find it amusing that the Final Smash for Pokemon Trainer is that he just fucking cheats and uses all of his Pokemon.

    Fuck the rules of Pokemon battling, he's going for the kill.

    "That guy just used a sword! Where's the ref! Oh come on, a BOMB!? Hey! He just used a 7th Pokeball! This isn't fair! OH FUCK THIS, IVYSAUR, CHARIZARD, GET IN THERE AND FUCK THAT ELF UP!"

    "If I live to be 100, I will never understand why they keep so many damn weapons under the ring. It's like they want the wrestlers to use them on each other..."
    Jim Ross, WWE RAW

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Feels Good ManFeels Good Man Registered User regular
    edited January 2008
    I don't know if these have been linked yet, but more videos at

    http://www.youtube.com/profile_videos?user=quily2002

    Awesome information can be gleaned. For instance, http://www.youtube.com/watch?v=c45h8cCMd4I

    Feels Good Man on
  • ElendilElendil Registered User regular
    edited January 2008
    Mr Peepers wrote: »
    I find it amusing that the Final Smash for Pokemon Trainer is that he just fucking cheats and uses all of his Pokemon.

    Fuck the rules of Pokemon battling, he's going for the kill.

    "That guy just used a sword! Where's the ref! Oh come on, a BOMB!? Hey! He just used a 7th Pokeball! This isn't fair! OH FUCK THIS, IVYSAUR, CHARIZARD, GET IN THERE AND FUCK THAT ELF UP!"
    entry_banner.jpg

    Newb Pokemon Trainer: three Mewtwos lol

    Elendil on
  • TairuTairu Registered User regular
    edited January 2008
    cloudeagle wrote: »
    TelMarine wrote: »
    I'm sure it's a decent length considering we are getting an entire fighting game along with it. But compared to traditional platformers, I'm betting it's short.

    As long as it is longer than Melee's Adventure mode, I am satisfied. I played through that a bunch (most of the time for trophies, but still fun).

    Yeah, and with trophies, different difficulty levels, the ability to instantly jump into a section you've already cleared (according to rumors), there should be a fair amount of replayability.

    I'd be thrilled if we got something that lasted five hours. Yeah, that's short compared to the industry average, but it's attached to something that could be considered a second complete game by itself.

    http://www.smashbros.com/en_us/gamemode/modea/modea12.html

    Plus, as I’ve said before, the higher you set the difficulty in The Subspace Emissary, the better your chance of running across rare stickers.

    Going back to a previously completed stage and cranking the difficulty up for a second run is a good way to round out your sticker collection.

    Tairu on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2008
    cloudeagle wrote: »
    the ability to instantly jump into a section you've already cleared (according to rumors)

    Rumors?
    Sakurai wrote:
    Going back to a previously completed stage and cranking the difficulty up for a second run is a good way to round out your sticker collection.

    Edit: Damn, Tairu!

    mntorankusu on
  • TairuTairu Registered User regular
    edited January 2008
    cloudeagle wrote: »
    the ability to instantly jump into a section you've already cleared (according to rumors)

    Rumors?
    Sakurai wrote:
    Going back to a previously completed stage and cranking the difficulty up for a second run is a good way to round out your sticker collection.

    Edit: Damn, Tairu!

    :lol: Anyway, do you think certain stickers will only show up on certain stages/difficulties?
    Like, they'll have entire guides on what stickers will appear on Kong Jungle Hard Mode?

    Tairu on
  • TelMarineTelMarine Registered User regular
    edited January 2008
    cloudeagle wrote: »
    TelMarine wrote: »
    I'm sure it's a decent length considering we are getting an entire fighting game along with it. But compared to traditional platformers, I'm betting it's short.

    As long as it is longer than Melee's Adventure mode, I am satisfied. I played through that a bunch (most of the time for trophies, but still fun).

    Yeah, and with trophies, different difficulty levels, the ability to instantly jump into a section you've already cleared (according to rumors), there should be a fair amount of replayability.

    I'd be thrilled if we got something that lasted five hours. Yeah, that's short compared to the industry average, but it's attached to something that could be considered a second complete game by itself.

    if ANYONE bitches about the adventure mode length, they should be discredited and never listened to again. That is just a HUGE FUCKING BONUS to be included imo and to be so complete compared to Melee's. Smash bros. is a game with so much replay value on it's own, but to include a "real" single player should be considered as a bonus, no matter the length.

    TelMarine on
    3ds: 4983-4935-4575
  • Feels Good ManFeels Good Man Registered User regular
    edited January 2008
    http://www.youtube.com/watch?v=pgIPOw8sb9k

    This match is awesome and the ending is freakin' epic, including a death during the "wind-down" after the match officially ends.

    Feels Good Man on
  • ZekZek Registered User regular
    edited January 2008
    I'll play and enjoy SSE, but personally I wish they hadn't included it. I don't think it's worth the significant amount of development time it must have added to Brawl. Smash is all about the multiplayer, and I'd rather it came out earlier or with more characters than a better singleplayer mode.

    Zek on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2008
    New thread soon - when this reaches 95 or so.

    Also, Zero, quit complaining =/ Especially without any empiricism whatsoever. It's not even creditable debate, it's just you being pessimistic without any cause (and occasionally, against the evidence).

    Flippy_D on
    p8fnsZD.png
  • NekroNekro Registered User regular
    edited January 2008
    I don't know if these have been linked yet, but more videos at

    http://www.youtube.com/profile_videos?user=quily2002

    Awesome information can be gleaned. For instance, http://www.youtube.com/watch?v=c45h8cCMd4I

    http://www.youtube.com/watch?v=pgIPOw8sb9k

    1:40

    When he cracks him off the stage with the Jet Hammer

    That is why I am going to main Dedede

    It was set in stone when I heard he was going to be in

    And then it just so happens he looks amazing

    Nekro on
    gantclap.gif
  • TelMarineTelMarine Registered User regular
    edited January 2008
    http://www.youtube.com/watch?v=pgIPOw8sb9k

    This match is awesome and the ending is freakin' epic, including a death during the "wind-down" after the match officially ends.

    That answers whether they will count or not I guess.

    TelMarine on
    3ds: 4983-4935-4575
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2008
    Zek wrote: »
    I'll play and enjoy SSE, but personally I wish they hadn't included it. I don't think it's worth the significant amount of development time it must have added to Brawl. Smash is all about the multiplayer, and I'd rather it came out earlier or with more characters than a better singleplayer mode.

    Well I, for one, am glad your personal wishes were not taken into account.

    mntorankusu on
  • ZekZek Registered User regular
    edited January 2008
    I like how everyone is already trying to imitate Ikki's Dedede chaingrab.

    Zek on
  • RamiRami Registered User regular
    edited January 2008
    Zek wrote: »
    I'll play and enjoy SSE, but personally I wish they hadn't included it. I don't think it's worth the significant amount of development time it must have added to Brawl. Smash is all about the multiplayer, and I'd rather it came out earlier or with more characters than a better singleplayer mode.

    umm no

    I've pretty much never played another human opponent in Melee and i've still put over 100 hours into it.

    They aren't making this for you.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited January 2008
    Oh snap.

    Zen Vulgarity on
  • Dareth RamDareth Ram regular
    edited January 2008
    Bedlam wrote: »
    Tairu wrote: »
    I don't know if this video counts as SSE Spoilers or not, but i'll put this warning just in case.

    As I was watching this video, I noticed that there was a secret passage and it made me think, this isn't just SSB side-scroller, this was practically an entire Platformer unto itself.

    I have a feeling it's going to be really goddamn short.
    MY guess is probably no more than 10 or so hours depending on difficulty.

    Which is fine by me, I dont think a silent hill game lasted more than 15 and those were about perfect legth.

    I give it an hour or two. Three at most.

    Nothing is wrong with this. I'm happy with story.

    Dareth Ram on
  • SpeakeasySpeakeasy Registered User regular
    edited January 2008
    Zek wrote: »
    I'll play and enjoy SSE, but personally I wish they hadn't included it. I don't think it's worth the significant amount of development time it must have added to Brawl. Smash is all about the multiplayer, and I'd rather it came out earlier or with more characters than a better singleplayer mode.

    Well I, for one, am glad your personal wishes were not taken into account.

    I'm actually looking forward to SSE more than the multiplayer game.

    Speakeasy on
    smokeco3.jpg
  • TelMarineTelMarine Registered User regular
    edited January 2008
    Zek wrote: »
    I like how everyone is already trying to imitate Ikki's Dedede chaingrab.

    not too surprised, this always happens.

    TelMarine on
    3ds: 4983-4935-4575
  • NekroNekro Registered User regular
    edited January 2008
    Speakeasy wrote: »
    Zek wrote: »
    I'll play and enjoy SSE, but personally I wish they hadn't included it. I don't think it's worth the significant amount of development time it must have added to Brawl. Smash is all about the multiplayer, and I'd rather it came out earlier or with more characters than a better singleplayer mode.

    Well I, for one, am glad your personal wishes were not taken into account.

    I'm actually looking forward to SSE more than the multiplayer game.

    I don't think I'm looking forward to any particular part. It's sort of an entire experience. Normally I am more interested in single player modes, but this game is just everything. Hell I'm looking forward to trophy collecting and I always hate that kind of shit.

    Nekro on
    gantclap.gif
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2008
    Zek wrote: »
    I'll play and enjoy SSE, but personally I wish they hadn't included it. I don't think it's worth the significant amount of development time it must have added to Brawl. Smash is all about the multiplayer, and I'd rather it came out earlier or with more characters than a better singleplayer mode.

    Well I, for one, am glad your personal wishes were not taken into account.

    Seriously dude.

    I mean, what could they add to multiplayer? The balance is already damn near perfect and SSE didn't stop them from like.. what, more than doubling the character roster? Tripling the stage count? Adding tonnes of new and interesting items and game mechanics?

    I mean, Jesus dude, what do you expect to gain by saying this? You think people are gonna amble in and agree with you when there's absolutely zero evidence that the inclusion of SSE negatively impacted the development of the multiplayer at all.

    Flippy_D on
    p8fnsZD.png
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    redfield85 wrote: »
    Elendil wrote: »
    Zek wrote: »
    That was the most annoying thing ever

    There are two buttons

    I don't get some people when they play games. Yes, they might not play as much as us, but I mean come on! Even little kids will jam every button.

    Plus I think it's common sense. When something is ABOVE YOU, you hit UP to attack UPWARDS.

    The Muffin Man on
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