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Team Fortress 2 on PC: What sick men send babies to fight me?

RandomEngyRandomEngy Registered User regular
edited March 2008 in Games and Technology

tf2lc1.jpg

This is Team Fortress 2. Please remember to stay on the move.

What is Team Fortress 2? It is a team-based first-person shooter that offers nine distinct classes to play as. Rather than simple deathmatch, TF2 requires players to work together to achieve objectives such as point control or objective theft. Work together, or fail.

Unlike many shooters, TF2 streamlines the process, making it very easy for new players to learn the ropes yet remain compelling to the hardened veterans. The game also features a very stylized look that sets it apart from the competition. If the movies The Incredibles and Austin Powers had a violent lovechild, it'd be Team Fortress 2.

So read on, and join in on the fun.

Costs and Technical Stuff

Team Fortress 2 has two purchasing options. First is the Orange Box package for $49.95. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use this thread for that). If you are just itching for Team Fortress, the game is available alone on Steam for $29.95

System Requirements:

Minimum:
1.7 GHz Pentium 4
512 MB system RAM
DirectX 8 compatible video card

Recommended:
Processor: Intel Pentium 4 3000 MHz
DirectX 9 compatible graphics card
1024MB

Hay guyz, Gamertags? X-Box Liev?

Stop right there! We do not understand your Bill Gates moon language! Gamepads frighten us, and nobody here trusts an analog stick.

Seriously, there's now a thread for X-Box 360 styled Team Fortress. This thread will take you there, but remember that the 360 currently has only the "Orange Box" package. If you want to JUST buy TF2 for a bit less, you're stuck with Steam (and therefore, PC).

Penny Arcade Servers

If you wish to join us for gamings on, join the PA Steam group! Ask for an invite in this thread.

Server owners: Please PM me if there are any changes to your servers.

Job's server
66.55.142.242:27015
Donate

jonxp's server
tf2.finalmeasure.com
Donate

PMAvers's server (custom maps)
208.167.246.56:27015
Download pack for custom maps
(Unzip to Steam\steamapps\<your account>\team fortress 2\tf\maps)
Maps in the pack: cp_junction_v2, ctf_mach3, cp_grand_canyon_b5, ctf_quarry_v2, cp_sidewinder_b5, ctf_impact, cp_science, ctf_jinxed_b3, cp_desertfortress, ctf_chaos_b1, cp_studio_rc3
Donate

SE++ ZF's West Coast
64.156.14.133

Password for all PA servers: wang

Server status:
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CONSUMERISM

Team Fortress 2 Shirts are in! Buy them and support your class. Or...be a spy and just pretend to support a class. Nifty posters are also available.

Of course, our benefactors at the Penny Arcade Industrialized Fun Conglomerate have designed a wonderful shirt that conjures up wonderful memories of matches long past. You can exchange currency for it over here.

Meet the Classes

Classes are grouped into three categories. THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.
I've added some tips gathered from the boards, but keep in mind that these are mostly basic hints for people new to the class.

Defense
tf2heavy.jpg
Meet the Heavy

Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300

Special: Can right click to start up his gun. This allows for instant firing without slowdown. If he presses no keys (or doesn't use the Chain Gun), his speed increases.

Tips: Heavy does well with the Medic, obviously. Watch your medic and make sure he is safe. Communicate to make sure that you can quickly answer any threat that might be trying to ambush from behind. Do not sit still! Even if you are getting healed, try to make it harder to be shot. A sniper's bullet can kill you even if ten medics are at your command. Also, make sure your minigun is spinning as you turn corners. And keep the ammo filled!

tfengineer.jpg
Meet the Engineer

Role: Base defense
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125

Special: Can construct a variety of machines, including sentries guns and ammo dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.

Tips: Turrets should be in a spot that keeps attackers out, but also requires the enemy to expose themselves if they wish to take it down. Watch your machines for enemy spies, and make sure you get out of the base from time-to-time and set up a good teleporter exit. If you're going to be an "assault" Engineer, lay down a Teleporter entrance right outside your spawn point, run back in to refill, then go do your thang. You'll be at most 5 seconds or so behind the other guys, who will be giving you the distraction you need to start setting up a Teleporter exit once you reach the front lines.

tf2demo.jpg
Meet the Demoman

Role: Clearing grouped enemies, taking down sentries, protecting objectives
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175

Special: Can jump higher with his sticky bombs.

Tips: With good aim, you can bounce grenades around to get kills without having to expose yourself. Also, sticky mines can protect more than control points! Put them at spots such as chokepoints or maybe behind a medic/heavy team to prevent attacks from the rear.

Support
tf2medic.jpg

Role: Healing
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150

Special: Healing gun can heal an ally pass their normal maximum hit points, to a limit of 150% their normal hit points. If the medic heals long enough, a special "Übercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Cannot make flag carriers invulnerable. The medic always has a passive regeneration effect, allowing them to heal up over time.

Tips: Don't get "tunnel vision" and just focus on healing your heavy. Heal any nearby wounded players if you can afford to, as it'll fill the ubercharge faster. Don't stay in one spot, as it might give a sniper or other player a chance to line up a killing shot. And be aware of your rear, as pyros/spies can quickly bring you down.

tf2spy.jpg

Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125

Special: Can disguise self as a member of the opposing team and as any class (even a Spy). Can cloak in 10 seconds intervals. If done from behind, the knife is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down enemy machines until an engineer puts it back online. But the sapper will quickly destroy the machine if it is not fixed by the engineer in time. While disguised, the spy does not show signs of taking damage from enemies, making "spy checks" worthless unless they kill the spy.

Tips: Cloak is valuable! Use it to get behind enemy lines so your disguise is more believable. Don't linger uncloaked for too long, stay on the move and quickly take out targets. Never become too comfy with a single disguise, but make sure the disguise fits. Chances are you'll take a medic's name if you become a medic, so don't switch if medics are the target! And always be aware of enemy locations when cloaking or disguising, as both will give betray your allegiance to the enemy.

tf2sniper.jpg

Role: Head-shotting
Weapons: Sniper Rifle, Submachine Gun, Machete
Hit Points: 125

Special: Shots get more powerful the longer you stay zoomed in.

Tips: You want a spot that allows for quick cover in case of retaliatory fire, and gives you plenty of shots. You're going to be alone in most cases, so be wary of any friendly player that approaches you.
Offense
tf2_scout.jpg

Role: Reconnaissance, Grabber of Enemy Things, Takes Control Points Faster
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125

Special: Counts as two people when taking control points. Can double jump and is faster than other classes.

Tips: You need to, generally, be constantly on the move. Take advantage of your double jump, as it allows for quick direction changes. Don't linger too long in combat if things are getting rough. Flee the battle, heal up, and head back in.

tf2soldier.jpg
Meet the Soldier

Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200

Special: Can "Rocket Jump" by aiming rocket launcher at feet.

Tips: Another popular Medic target, so be aware of your wingman should you have one. Aim towards the ground when attacking, as rockets have splash damage. Take advantage of rocket jumps to allow for quick travel or prime ambush points.

tf2pyro.jpg

Role: Close Quarters Combat
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175

Special: Can set people on fire, which obstructs their vision and slowly deals damage to them over time. Only medkits, the medic's healing beam or water can put the fire out.

Tips: Try to find ways to get behind the enemy, allowing for brutal ambushes. Also, your fire will light up cloaked or disguised spies. Don't be afraid to torch the area if you think a spy is around. Do not underestimate your shotgun. It's your only weapon of choice if you're trying to actually attack someone who might actually run away, instead of ambush them.

Features

Look on the Bright Side: If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.

Capture the Moment: Kodak invites you take a screen of your murderer.

Taunts!: You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done.

Criticals: Some shots do more damage. This is indicated by the attack having a special glow with equally special sound effects and a nice "CRITICAL HIT!" above your target's head. How often this occurs is based on A) where your shot landed (head shots tend to be criticals) and B) How well you are doing (better play = more crits).

Other Fun Stuff
TF2 Wiki
Game developers wear TF2 costumes
More TF2 costumes
Garry's Mod TF2 pictures

Screenshots!

You can find them in Program Files\Steam\steamapps\<account name>\team fortress 2\tf\screenshots .
Type bind f5 jpeg into your console to take screenshots as .jpg instead of .tga. Use Paint.NET to convert .tga files to another format.
cp_dustbowl0001.jpg
cp_dustbowl0010-1.jpg
cp_granary0001.jpg
cp_granary0015.jpg
cp_gravelpit0001.jpg

Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
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«13456763

Posts

  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited January 2008
    ENGINEER IS CREDIT TO TEAM

    Zen Vulgarity on
  • RandomEngyRandomEngy Registered User regular
    edited January 2008
    Sorry I have not played in a while, I've been moving into a house and I don't have a computer desk yet. But it's got 15/15 FiOS, which is rockin'. And the whole "I have a 2 minute commute" thing is pretty nice as well.

    RandomEngy on
    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • tyrannustyrannus i am not fat Registered User regular
    edited January 2008
    I can only imagine what the soldier unlock(s) will be. Perhaps some sort of death clock

    tyrannus on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited January 2008
    I haven't been able to play for like two weeks

    I hope I haven't gotten rusty

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • RandomEngyRandomEngy Registered User regular
    edited January 2008
    Rentilius wrote: »
    I can only imagine what the soldier unlock(s) will be. Perhaps some sort of death clock

    It's occasionally off by a few seconds, what with free will and all.

    RandomEngy on
    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • davinciedavincie Registered User regular
    edited January 2008
    double post ignore this

    davincie on
    20qx2bp.jpg
  • Josiah_9Josiah_9 Registered User regular
    edited January 2008
    I am stoke'd to play some Goldrush gametype

    Josiah_9 on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited January 2008
    Wait what is this shit about unlockables

    Shit what did I miss

    Olivaw on
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  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited January 2008
    these changes sound fun

    I usually play medic so I suppose I'll switch it up while everyone else whores for achievements

    FaceballMcDougal on
    xbl/psn/steam: jabbertrack
  • davinciedavincie Registered User regular
    edited January 2008
    I hope that one of the heavy unlockables will be a shield for the heavy, think of the possibilities! (shielding different stuff basically but still)

    davincie on
    20qx2bp.jpg
  • RamiRami Registered User regular
    edited January 2008
    repost from old:

    Gold rush concerns me a bit, doesn't it seem like Demomen just stickying the length of the track will make it a bit too easy to kill the people trying to escort it?

    Rami on
  • Rogueknight-Rogueknight- Registered User regular
    edited January 2008
    Olivaw wrote: »
    Wait what is this shit about unlockables

    Shit what did I miss

    http://www.computerandvideogames.com/article.php?id=180201&site=pcg

    My Ideas -
    Medic with a Spy Revolver

    Snipers can "Mark" targets for soldier alt fire, leading to homing rockets!

    Engineer with a Fire Axe

    Scouts that can backstab. (Alright, this one is a joke, but imagine the chaos of a scout stabbing in the middle of a crowded fight!)

    Rogueknight- on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited January 2008
    Oh man oh man oh man

    Pyro = Incendiary Grenade Launcher

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • MalkorMalkor Registered User regular
    edited January 2008
    Rami wrote: »
    repost from old:

    Gold rush concerns me a bit, doesn't it seem like Demomen just stickying the length of the track will make it a bit too easy to kill the people trying to escort it?

    I'm guessing that to escort it you probably have to be within the same range as the medigun. Alternatively, one of the unlockables might be a sticky shootin' gun.

    Malkor on
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  • tyrannustyrannus i am not fat Registered User regular
    edited January 2008
    homing rockets would be the most overpowered thing EVER. EVER.

    tyrannus on
  • MordrackMordrack Registered User regular
    edited January 2008
    Rentilius wrote: »
    crit homing rockets would be the most overpowered thing EVER. EVER.
    fix'd

    Mordrack on
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  • tyrannustyrannus i am not fat Registered User regular
    edited January 2008
    Those would automatically disconnect the person you killed from the game for being too fucking overpowered. You punch a hole in the map and strangle the code, like in the Matrix but if Neo was a crazed soldier.

    tyrannus on
  • PMAversPMAvers Registered User regular
    edited January 2008
    Hey, Engy, can I get the link to the map-pack pointing here, instead? I'm sorta sick of the URL changing every week or so, and that'll always be valid.

    PMAvers on
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  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited January 2008
    Malkor wrote: »
    Rami wrote: »
    repost from old:

    Gold rush concerns me a bit, doesn't it seem like Demomen just stickying the length of the track will make it a bit too easy to kill the people trying to escort it?

    I'm guessing that to escort it you probably have to be within the same range as the medigun. Alternatively, one of the unlockables might be a sticky shootin' gun.
    I play demo quite a bit and having a track to sticky isn't any different than having a frequently traveled path to sticky. I can lock down tunnels on Dustbowl until someone decides to come kill me... this really wouldn't be any different.

    FaceballMcDougal on
    xbl/psn/steam: jabbertrack
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited January 2008
    Hmm...heavy...what balances could you bring to the heavy...

    A plate of armor covering his back?

    Bicycle mirrors attached to his shoulders that allow you to see behind you?

    A basket backpack for the medic to ride in?

    Metal Gear Solid 2 Demo on
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  • SoggychickenSoggychicken Registered User regular
    edited January 2008
    Incend. Rockets for pyro.
    Grenades for soldiers.

    </fingers crossage>

    Soggychicken on
  • theantipoptheantipop Registered User regular
    edited January 2008
    How many achievements will I have to grind out to get my epic mount and be able to joust other soldiers? That's what I want to know and now!

    theantipop on
  • RamiRami Registered User regular
    edited January 2008
    Malkor wrote: »
    Rami wrote: »
    repost from old:

    Gold rush concerns me a bit, doesn't it seem like Demomen just stickying the length of the track will make it a bit too easy to kill the people trying to escort it?

    I'm guessing that to escort it you probably have to be within the same range as the medigun. Alternatively, one of the unlockables might be a sticky shootin' gun.
    I play demo quite a bit and having a track to sticky isn't any different than having a frequently traveled path to sticky. I can lock down tunnels on Dustbowl until someone decides to come kill me... this really wouldn't be any different.

    Which is exactly my point, Demoman would be way over powered on that kind of map.

    Rami on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited January 2008
    theantipop wrote: »
    How many achievements will I have to grind out to get my epic mount and be able to joust other soldiers? That's what I want to know and now!

    Chainbonesaw is only a 1.4% drop rate off of Epic Dustbowl Sentries. Sorry.

    Zen Vulgarity on
  • ZekZek Registered User regular
    edited January 2008
    I don't know why you guys are expecting new weapons and crap, the Medic kit they mentioned is just some numbers being tweaked. I wouldn't expect anything but some modified behavior for current weapons.

    Zek on
  • TyrantCowTyrantCow Registered User regular
    edited January 2008
    RandomEngy wrote: »
    Sorry I have not played in a while, I've been moving into a house

    Does this mean no more Engy/Oliver combo?

    TyrantCow on
  • Arsenic CanaryArsenic Canary A Whirlwind of Joy Registered User regular
    edited January 2008
    The announcement of unlockables fills me with glee and terror.

    Glee, because it sounds just awesome.

    Terror, because I'm afraid they'll fuck it up and send the wonderful balance they've created spiraling into the Abyss. And, you know, Heavies with six-million HP.

    I guess I'll settle for a feeling of cautious optimism.

    Arsenic Canary on
    Steam: arsenic_canary
  • KatyaKatya Registered User regular
    edited January 2008
    Rami wrote: »
    Malkor wrote: »
    Rami wrote: »
    repost from old:

    Gold rush concerns me a bit, doesn't it seem like Demomen just stickying the length of the track will make it a bit too easy to kill the people trying to escort it?

    I'm guessing that to escort it you probably have to be within the same range as the medigun. Alternatively, one of the unlockables might be a sticky shootin' gun.
    I play demo quite a bit and having a track to sticky isn't any different than having a frequently traveled path to sticky. I can lock down tunnels on Dustbowl until someone decides to come kill me... this really wouldn't be any different.

    Which is exactly my point, Demoman would be way over powered on that kind of map.

    Why couldn't (shouldn't!) you have either your own Demoman or Soldier whose job it is to scatter the sticky bombs. Or a scout whose job it is to try to get the Demoman to set off his bombs early. Or a spy whose job it is to find that demo and back stab him.

    Just because the stickybombs are there doesn't mean you can't neutralize or lessen their effect somehow. Really, this isn't much different from the way it is now. Which can always be mitigated with the tools Valve has already given us. In the end it's getting a team together to actually use them correctly.

    Gold rush is gonna be tons and tons of fun.

    Katya on
  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited January 2008
    for Soldier I think a 2 rocket clip would be cool if those rockets were faster

    FaceballMcDougal on
    xbl/psn/steam: jabbertrack
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited January 2008
    I think people are going to incessantly bitch about Goldrush.

    Zen Vulgarity on
  • FragtasticFragtastic Registered User regular
    edited January 2008
    People incessantly bitch about everything.

    Including probably Goldrush and anything new Valve introduces.

    Change is scary!

    Fragtastic on
  • theantipoptheantipop Registered User regular
    edited January 2008
    Fragtastic wrote: »
    People incessantly bitch about everything.

    Including probably Goldrush and anything new Valve introduces.

    Change is scary!

    Well, to be fair a CP badlands is a crime against humanity. Next up: Parcheesi Avanti.

    Full disclosure: I'm only being half serious. Badlands was my fav CTF map from TFC, but I like the map layout enough that I really am excited to see how this new incarnation goes. Also I'm running on no sleep, hence my completely insipid non sequiturs.

    theantipop on
  • MonstyMonsty Registered User regular
    edited January 2008
    Goldrush: I really like the sounds of this. You may label them lazy for not making a VIP model instead, but this is MUCH better. No more douchebag VIPs or eternal newbies fucking things up. I like this a lot.

    Unlockables: Please please PLEASE do not give weapons that deal with classes' weaknesses. Enhance their strengths, if anything. Taking any weaknesses away from any class automagically makes them a superclass--balance is out the window and changing classes mid-round to "fill a role" will no longer be needed.

    Monsty on
  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited January 2008
    All I know is that an Overhealer will at least make the first few seconds of a post-setup match more interesting.

    FaceballMcDougal on
    xbl/psn/steam: jabbertrack
  • Xenocide GeekXenocide Geek Registered User regular
    edited January 2008
    All I know is that an Overhealer will at least make the first few seconds of a post-setup match more interesting.

    it's gonna make having at least one medic absolutely paramount to winning the game.

    Xenocide Geek on
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    bound to fall for you
    oh what can i do
  • ZekZek Registered User regular
    edited January 2008
    Monsty wrote: »
    Unlockables: Please please PLEASE do not give weapons that deal with classes' weaknesses. Enhance their strengths, if anything. Taking any weaknesses away from any class automagically makes them a superclass--balance is out the window and changing classes mid-round to "fill a role" will no longer be needed.

    Err, they're unlockable subclasses. So you choose between a standard Medic or an Overhealer Medic.

    Zek on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited January 2008
    Chainbonesaw.

    Zen Vulgarity on
  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited January 2008
    Chainbonesaw.

    another successful procedure !

    FaceballMcDougal on
    xbl/psn/steam: jabbertrack
  • EdcrabEdcrab Actually a hack Registered User regular
    edited January 2008
    I just hope they manage to balance the aforementioned subclasses well, so that one's merely different from its basic version rather than better than it. Although novelty factor alone means the unlockable-versions will get a lot of use...

    Edcrab on
    cBY55.gifbmJsl.png
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited January 2008
    Chainbonesaw.

    another successful procedure !

    SAW-ry!

    Zen Vulgarity on
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