Options

[Aion] wut gaem is dis agin? [NSF65k]

MorithainMorithain Registered User regular
edited February 2009 in MMO Extravaganza
Aion: The Tower of Eternity

aionlogo3kz4.jpg

23rs5bx2.jpg

What is Aion?
Aion: Tower of Eternity is an MMORPG in development by NCsoft that combines PvP and PvE in a fantasy dream setting. Touted as a PVPVE, Aion: Tower of Eternity will feature flight as well as aerial combat in a shattered fantasy landscape.

It is being developed with the Western audience in mind and is powered by the CryEngine (Far Cry).


The Story (so far):

"In the beginning, the Balaur, a powerful race of servitors created by the god Aion roamed the world of Atreia.However, their own will led them to disobey Aion's wishes and they rebelled against their creator. Aion then created another race, the Daevas, and even though they were less powerful as individuals then the Balaur, Aion gave them a sense of loyalty and worship towards himself so they would obey him in all matters.

The Daevas fought with the Balaur and expelled them from the world Atreia into a different dimensional plane. For a time there was peace. But the Daevas, though all loyal to the god Aion, had different views regarding the Balaur which ultimately led to them splitting into two different Factions. One part of the Daevas wanted to end the eternal war with the Balaur and try to make peace, while the other side wanted to fight until the end.

The Balaur offered a peace treaty but through a betrayal (that has not yet been elaborated on), the Balaur were led to attack the Tower of Eternity, the physical representation of the god Aion, and destroyed it, causing a big catastrophe that brought destruction upon the world and split the Tower of Eternity into two pieces. Now Atreia is separated into two halves with one remaining half of the tower on each part of the world.

The lower part of the world is inhabited by the Elyos and is blessed with sunlight, the upper half, inhabited by the Asmodians only receives a fraction of the sunlight. Because of this separation both factions have become bitter enemies, blaming each other for the destruction of the Tower of Eternity and their world, and each side believes they have to destroy their opposing to ensure their own survival.

Now, a three-sided war is waging between the Elyos, Asmodians and the Balaur, with the main focus for each faction being the control of the Tower of Eternity. Communication between the god Aion and the Daeva has seized, and while nobody knows what happened to the god Aion after the tower was destroyed, both factions know they have to prevent their part of the Tower of Eternity to be destroyed in order to ensure their survival.

The player is taking the roll of one of the leading characters of each faction, starting out as lowly soldiers, eventually realizing their power and potential, becoming more and more powerful and rising in the ranks of their race's military to eventually become Generals of the army they fight for in this three-sided war."


26io1ph3.jpg


Races:

There are two playable races in Aion, the Elyos and the Asmodians. As well as a third, neutral race (non-playable) the Balaur.

*A bit of clarification, the Elyos and the Asmodians are also their own separate factions. There will be seperate quests and zones for each. Similar to the Alliance and the Horde in World of Warcraft.

Elyos (light-skinned and resemble traditional humans)

elyos2ke2ew4vn2.jpg

"The Elyos live in the lower half of the world and receive the majority of the sunlight. Subsequently their world is bright, colorful and filled with green plants, lush green woods and tropical beaches. The sun also influenced their appearance. The Elyos are very much like humans with light skin and no extraordinary characteristics.

Once an Elyos becomes a Daeva, he can make use of feathered wings."



Asmodians (dark-skinned and elf-like in appearance)


asmodians2gx0qa4pq6.jpg

"The Asmodians inhabit the upper half of the world and receive only a fraction of the sunlight. Subsequently their world is rather dark. Blue and dark green dominates the colour palette, while the flora is dominated by exotic plants that can deal with the little light they get. The lack of sun also influenced their appearance over time. They developed a darker skin in blue tones and grew claws on both hands and feet.

Once an Asmodian becomes a Daeva, he can make use of bat-like wings.
"

The Balaur (crappy image from the trailer)

balaurcc9.jpg

This is the key NPC race, they are present in the Abyss (a key PvP zone), balancing the war between Elyos and Asmodians. Eg, if Elyos are dominating the Abyss, the Balaur will help the Asmodians.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here are a few more of the *NPC* races you'll encounter, currently none of these are playable:

Mau
(Why they felt people wouldn't want to play as these guys is beyond me)

mau1sm6ir5.jpg

They look like feline humanoids, traveling in the Asmodians zones. They're intelligent fighters, but due to internal struggle, they can't really dominate the Asmodians territories. They can tame beasts and they have some shamanistic culture.


Shugo


shugo2bq2cd7.jpg

They're like Goblins in WoW, friendly for both Elyos and Asmodians and having skills in commerce. They have taken control of trade and commerce during the Millenium war, some of them began to trade in the Abyss and between both worlds, forming a division named "the dark cloud" becoming a little bit unfriendly.


Krall

krallsv8uy0.jpg

One of many barbaric races found in the world, kind of like Ogres, having an incomparable physical strength. They are using Kobolds (another race) as slaves, for mining the Aether (remember...that's the substance needed for flying). There are different types of Krall: wardens, Slaves, Scouts...

21aw3ya9.jpg


Classes

There are 4 schools of classes, names are official and will be the same for both Elyos and Asmodians. At the creation character page, you choose a school and later (level 10 or 20) you can specialize by picking a class within that school. There are 2 classes per school, so that brings us to 8 classes :)


~School of Warriors~
The School of Warriors hosts the most hardy players. With a lust for bloodshed and dismemberment, the Gladiator and Templar classes are a difficult being to defeat, and almost undefeatable in a good team.

aiongladiator1io3is8.jpg

Gladiator: Gladiators are skilled in using a variety of weapons, ranging from swords to halberds, their ultimate goal being to master a wide variety of fighting techniques tailored to the characteristics of their weapons.

Playstyle
: Gladiators prefer to defeat their enemies through brute force power and devastatingly accurate blows as opposed to fancy sword play and trickery. They specialize in close combat.

Weapons: The Gladiator will have every weapon made at his disposal to coat the dirt in the blood of their enemies.

They are portrayed with a Two-Handed Polearm, but should be able to pick between all of the melee weapons.

Weapons vs. Skills
: Since the Gladiator is able to use the majority of the weapons, his skills are numerous and varied. They can use most weapons, and are a good balance of tanking and damage. The skills will do decent damage, but not as much as the damage based characters. In addition, they will be able to withstand a significant amount of damage, but cannot do so as much as the tanking characters, most prominently the Templar.

This class is very customizable to the player's needs and style.

Gladiator Video: http://www.youtube.com/watch?v=gWA9RblRGLI&feature=related


Templar: Fighting with a sword in one hand and a shield in the other, the Templar is both guardian and fierce combatant. To remain effective, the Templar should stay on or close to the front firing line.

Playstyle
: A warrior that fights with his head as well as his heart. The Templar provides shelter from enemy fire, absorbing much of the brunt in battle. This class also has a specialty in protection chants.

Weapons: The Templar will have access to a variety of swords that will provide decent damage as well as a shield to block a lot of attacks.

Weapons vs Skills:
The main weapon of the Templar will be the Sword and shield. The majority of its skills will be based off of this combination, as well as a possible Defensive stance.

Templar Video: http://www.youtube.com/watch?v=k9YeL679v1M&feature=related



~School of Scouts~
The School of Scouts hosts the most feared, yet unseen, players. The Ranger and Assassin classes are an easy kill, assuming you find them...before they find you.

aionranger1ba5ez8.jpg

Ranger: The Ranger lives by the bow and is a naturally talented archer. However, the bow is not the only weapon for Rangers, for they are also masters of the sword and dagger and adept in using traps.

Playstyle: Rangers need to make predictions for combat situations and adapt their tactical decisions to cope with rapidly changing circumstances. And they have a great diversity of ranged attacks in order to suit many battle situations.

Weapons:
The ranger will have access to a variety of weapons that will provide hard damage from afar and decent damage at melee range.

Weapons vs Skills:
The main weapon of the ranger will be the Bow and Arrow, the majority of its skills will be based off of it. The secondary weapon of the ranger will be either double daggers or a one handed sword (unconfirmed). They will have a secondary set of skills based off of melee attacks that will allow rangers to fend off characters that get too close for comfort.

Ranger Video: http://www.youtube.com/watch?v=CHlPZ4el7-o&feature=related


Assassin: Assassins are experts in deft movement and the silent termination of their target. Employing a simple but deadly strategy, there are garner tactics to exact a swift and soundless blow to unsuspecting foes.

Playstyle: The main combat strategy of this class is to approach the enemy stealthily, then deal high damage with one mighty blow, targeting the enemy’s vital areas.


Weapons:
The Assassin will use Daggers in expert ways to destroy their enemies in the blink of an eye. If things get hairy in close quarters, the Assassin will also be able to pull out a bow like their cousin class, the Ranger, and turn their enemies into swiss cheese. Short swords are a possibility, but unconfirmed.

Weapons vs Skills: The main weapon of the ranger will be dual daggers. The majority of its skills will be based off of them. You will also use skills to get behind their enemies for maximum damage, as well as sneak around in stealth to get in the best position to deal maximum damage. Assassin's will be able to use bows as well, but not nearly as proficient as the Ranger.

Assassin Video:
http://www.youtube.com/watch?v=dy4CCncxbxY



~School of Mages~

aionspellcaster1bm0rx0.jpg

Sorcerer: The Sorcerer follows the path of magic, mastering the elements of water, fire, wind, and earth. Sorcerers call on the strength of their spirit to issue bolts of fire or to freeze every bone in the body of an enemy.

Playstyle: Concentration during spellcasting is key, hence the reason Sorcerers team up with defensive classes for protection. They specialize in long-ranged attacks and are not suited for close combat.

Weapons: The Sorcerer will wield Orbs or a magical Tome to increase their magical damage and incinerate the opponents with magical spells.

Weapons vs. Skills:
Sorcerers will use these weapons to increase the attack of their magic, as well as add attributes to themselves or their skills. While possible, melee damage is not a good choice for these weapons. Tomes cannot be used as melee weapons.

Sorcerer Video: http://www.youtube.com/watch?v=sIPPXNY9U4k

Spiritmaster: Using powerful magics derived from the forces of nature, Spiritmasters will find themselves an integral part of any adventuring party due to their ability to summon and control fierce creatures based on the four cardinal elements of Earth, Fire, Wind and Water.

The Spiritmaster’s chief responsibility is to summon and control elemental spirits, powerful forms of nature incarnate. This is done through a series of specific commands, such as attack and defend, that can be given via a simple on-screen control system. Other, more specialized and yet to be revealed commands exist beyond these basic controls, with each form of elemental spirit having its own unique skills and abilities.

The challenge for the Spiritmaster comes from recognizing which element to call on at any given time. Earth spirits are strong in defense abilities, Fire spirits specialize in melee attacks, Water spirits concentrate on healing powers while Wind spirits are best utilized in melee attacks. While it’s not possible to control different types of elemental spirits at the same time – Spiritmaster’s cannot control both an Earth and Water spirit simultaneously, for instance – by summoning the correct spirit for the situation in hand, Spiritmasters have the power to turn even the most desperate battles into a complete rout of the enemy. A situation that could prove immensely useful when adventurers come up against some of the more powerful rogue elemental spirits that wander Aion’s immense and incredibly detailed game world.

Playstyle: A true commander of the elements will know how to engage in combat, practice magic, and choose the perfect moment in a given situation to summon spirits.

Weapons: The Spiritmaster is assumed to use Orbs and Staffs like the Wizards, but they will be more geared towards the power of their summons. Their main weapon will be the strength of their summoned elementals.

Weapons vs. Skills:
The main weapon of the Spiritmaster will be their summons. Each summon is tied to one of the four elements and each has it's own special abilities. You can only have one of the elements out at a time, so the summon you pick will be vital to what situation you are presented with. The majority of skills will include, but not be limited to, buffing and healing the summoned pet. The spiritmaster's arsenal also includes abilities which fear, root, deal direct damage, and deal damage over time to their enemies.

The summoned classes are:

* Fire Elemental- Melee Offensive
* Water Elemental - Healing Type
* Wind Elemental - Magical Offensive
* Earth Elemental - Tanking Type

Spiritmaster Video:
http://www.youtube.com/watch?v=a4WT4OGuc4o&feature=related



~ School of Priests ~













~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



YEP, EVEN AFTER A FULL YEAR THE OP IS STILL UNDER CONSTRUCTION. I PERSONALLY BLAME THIS FUCKING ECONOMY.

[SIGPIC][/SIGPIC]
Morithain on
«13

Posts

  • Options
    reVersereVerse Attack and Dethrone God Registered User regular
    edited January 2008
    I've been waiting for this game for ages. It looks so damn pretty.

    reVerse on
  • Options
    ZombiemamboZombiemambo Registered User regular
    edited January 2008
    Ooh, sweet. I'll have to keep an eye on this one.

    Zombiemambo on
    JKKaAGp.png
  • Options
    ScosglenScosglen Registered User regular
    edited January 2008
    This game reminds me a lot of Final Fantasy XI in terms of atmosphere and little touches.

    That is a very good thing considering, aside from all it's other problems, FFXI has one of the most compelling world of any MMORPG.

    Also I love cutscenes in MMORPGs because paging through text quest is not very exciting.

    Scosglen on
  • Options
    Soviet WaffleSoviet Waffle Registered User regular
    edited January 2008
    Wouldn't it be "A Korean"? Just sayin'.

    Kind of interesting that they'd test it in Korea, though this will keep negative press/spoilers on the down low.

    Soviet Waffle on
    League of Legends: Studio
  • Options
    HarshLanguageHarshLanguage Registered User regular
    edited January 2008
    Beta-testing it in Korea isn't a good sign for making a game that Americans would want to play.

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • Options
    JediNightJediNight Registered User regular
    edited January 2008
    I wonder if the actual in-game graphics will look as good as those screens. And of course this says nothing of how much content it will have, crafting system, raiding, pvp, etc.

    JediNight on
  • Options
    AldoAldo Hippo Hooray Registered User regular
    edited January 2008
    It sure looks pretty, but I'll have to agree with HarshLanguage on this.

    Aldo on
  • Options
    KiithKiith Registered User regular
    edited January 2008
    I've been looking into this, and it seems like it could be good fun. Great graphics for an MMO, and i love the look of the flying. Gonna try it as soon as its released.

    Kiith on
    The very existense of flame throwers proves that at sometime, somewhere, someone said to themselves "I want to set those people over there on fire, but i'm just not close enough to get the job done."
  • Options
    AiranAiran Registered User regular
    edited January 2008
    I've read that the reception during CB in Korea was frosty at first. Complaints about lack of basic features and whatnot. But looking through some videos it looks pretty slicky, and I like the multiple hit sections of enemies (or maybe it was just bosses), which may add some tactical depth, but probably not much.

    Airan on
    paDudSig.jpg
  • Options
    Asamof the HorribleAsamof the Horrible Registered User regular
    edited January 2008
    I remember seeing a video a while back about some representative or developer talking about the game. He was talking about how most korean MMO's lacked depth because it was easier for koreans who according to him, at the time, wouldn't be able to comprehend more complex MMO's.

    I don't care whatever the reason, but I hope this will be the korean MMO that doesn't bore the shit out of me after 10 levels. It's such a shame to always see such pretty korean graphics go to waste

    Asamof the Horrible on
  • Options
    MorithainMorithain Registered User regular
    edited January 2008
    ****UPDATED OP****

    Added 3 races and the School of Warriors class info, will be adding more within the next few days whenever I get a chance :)

    Morithain on
    [SIGPIC][/SIGPIC]
  • Options
    DracilDracil Registered User regular
    edited February 2008
    Wouldn't the race living in sunlight all the time have darker skin? (what with all those cancer-causing rays). Other than that, quite pretty.

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • Options
    GlalGlal AiredaleRegistered User regular
    edited February 2008
    So, what's the difference between races and factions in the OP? It's sort of unclear which races belong to which factions.

    Glal on
  • Options
    Cynic JesterCynic Jester Registered User regular
    edited February 2008
    Glal wrote: »
    So, what's the difference between races and factions in the OP? It's sort of unclear which races belong to which factions.

    Races be NPCs it seems like. Players are stuck with "generic guy/girl 15978" it'd seem like.

    Cynic Jester on
  • Options
    GlalGlal AiredaleRegistered User regular
    edited February 2008
    But I wanted to play a Sales Agent. :(

    You pester SepherothX2 for £230!
    You pester SepherothX2 for £250!
    You pester SepherothX2 for £190!
    Congratulations! Your Door-to-Door skill has gone up to Rank 4! You've obtained Foot-in-the-Door Rank 1!

    Glal on
  • Options
    klokklok Registered User regular
    edited February 2008
    So all the cool races are unplayable and you are stuck playing as humans?

    Think I'll pass.

    klok on
  • Options
    ArthilArthil Registered User regular
    edited February 2008
    Well, looks more like humans, and... well the easiest comparison for me is they are Dark Elves.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • Options
    ZzuluZzulu Registered User regular
    edited February 2008
    it looks a bit bland

    Zzulu on
    t5qfc9.jpg
  • Options
    ZombiemamboZombiemambo Registered User regular
    edited February 2008
    Are any of the new races playable? I wouldn't mind being one of those Ogre guys.

    Zombiemambo on
    JKKaAGp.png
  • Options
    ScooterScooter Registered User regular
    edited February 2008
    Arthil wrote: »
    Well, looks more like humans, and... well the easiest comparison for me is they are Dark Elves.


    And apparently they level up into Angels and Demons.

    It looks pretty, and the Shugos are disgustingly cute, but I'm unconvinced on the "for Americans" part.

    Scooter on
  • Options
    ArthilArthil Registered User regular
    edited February 2008
    NCSoft has really only had one failure so far in an otherwise wonderful lineup of MMOs, the way this games PvEvP thing is described makes me think it'll be an interesting game at the least, and the fact that the players would actually have sway over things would draw me in alone. We still need to wait for more info though, but I'd likely give this a try once it comes out.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • Options
    AkiraAkira Registered User regular
    edited February 2008
    Designing a bunch of awesome races and then not letting you play as them seems like a poor decision, it looks mildly interesting otherwise.

    Akira on
    akira.gif
  • Options
    MorithainMorithain Registered User regular
    edited February 2008
    *slightly updated OP*

    Fixed some spelling errors, including the title ;)

    Sorry I've been slow on adding more info, art school has been kicking my ass lately. I should have some time to add more this weekend.

    Morithain on
    [SIGPIC][/SIGPIC]
  • Options
    goodtimesgoodtimes Registered User regular
    edited February 2008
    Awesome job on the OP .

    goodtimes on
    new sig underconstruction
  • Options
    MorithainMorithain Registered User regular
    edited February 2008
    *Small update to the OP*

    Added some clarification, changed the "Factions" title to "Races", it now says:
    There are two playable races in Aion, the Elyos and the Asmodians. As well as a third, neutral race (non-playable) the Balaur.
    Images spoiler'd for HD awesomeness.

    *A bit of clarification, the Elyos and the Asmodians are also their own separate factions. There will be seperate quests and zones for each. Similar to the Alliance and the Horde in World of Warcraft.

    Hope that helps clear up some confusion :)

    Morithain on
    [SIGPIC][/SIGPIC]
  • Options
    killerkabutokillerkabuto Registered User regular
    edited February 2008
    Korean games often have this theme of a single world being split in two. With two sides that should be friends except for some old misunderstanding. I don't know if anyone ever saw that demos for Sould of a Unified Nation. The videos were great (total LOTR rip off, but great).

    Elyos = south korea
    Asmodians = north

    Balaur = ???? who knows the US maybe. Especially if the Elyos were the ones that wanted to stop fighting and make friends. It doesn't quite fit, but it's close.

    killerkabuto on
  • Options
    GlalGlal AiredaleRegistered User regular
    edited February 2008
    That's the plot for 50% of all RPGs every made. The other half is "evil wizard enslaving world. STOP HIM!".

    Glal on
  • Options
    KungFuKungFu Registered User regular
    edited February 2008
    That game looks interesting. I hope to see more of it very soon as I am bored.

    KungFu on
    Theft 4 Bread
  • Options
    sidhaethesidhaethe Registered User regular
    edited March 2008
    The official site just updated with a video on expanded character customization: YouTube link here. They're heading into the 2nd closed beta in Korea next month.

    sidhaethe on
  • Options
    Asamof the HorribleAsamof the Horrible Registered User regular
    edited March 2008
    after seeing it in motion, this game looks incredible. I hope this will influence more korean games to have customization beyond 3 faces and 3 hairs

    Asamof the Horrible on
  • Options
    KajustaKajusta Registered User regular
    edited March 2008
    http://www.youtube.com/watch?v=hgy6f7CsMeM

    Do want American beta, naow.

    Kajusta on
    [SIGPIC][/SIGPIC]
    XBL
  • Options
    AldoAldo Hippo Hooray Registered User regular
    edited March 2008
    Kajusta wrote: »
    http://www.youtube.com/watch?v=hgy6f7CsMeM

    Do want American beta, naow.
    Huh? Cutscenes? So you're kicking that demon's ass, then WHAM cutscene and the demon starts kicking your ass? Or was the char losing anyway and would there be a different cutscene if he had won?

    Aldo on
  • Options
    KajustaKajusta Registered User regular
    edited March 2008
    I have no idea, but I love an actual story in MMOs. I'm not so sure cutscenes are the right way to represent it, but that is from the first beta test I think.

    Kajusta on
    [SIGPIC][/SIGPIC]
    XBL
  • Options
    GlalGlal AiredaleRegistered User regular
    edited March 2008
    Aldo wrote: »
    Kajusta wrote: »
    http://www.youtube.com/watch?v=hgy6f7CsMeMDo want American beta, naow.
    Huh? Cutscenes? So you're kicking that demon's ass, then WHAM cutscene and the demon starts kicking your ass? Or was the char losing anyway and would there be a different cutscene if he had won?
    He was winning. It's the classic RPG "even though the enemy sucked in the actual game he completely kicks your ass in the cutscene" moment (in contrast to its opposite "your character doing cool shit in cutscenes that you can't do in the game yourself").

    Glal on
  • Options
    ArthilArthil Registered User regular
    edited March 2008
    From the looks of it I think being defeated by it was supposed to happen for whatever quest he was on.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • Options
    AldoAldo Hippo Hooray Registered User regular
    edited March 2008
    This is a major turn off for me. The fun in MMORPGs lies in the fact that I have complete control over what my character does.

    Aldo on
  • Options
    KajustaKajusta Registered User regular
    edited March 2008
    I seriously doubt they would have cutscenes after every quest.

    It's probably just the end of a quest chain that relates to the actual story.

    Kajusta on
    [SIGPIC][/SIGPIC]
    XBL
  • Options
    AldoAldo Hippo Hooray Registered User regular
    edited March 2008
    Kajusta wrote: »
    I seriously doubt they would have cutscenes after every quest.

    It's probably just the end of a quest chain that relates to the actual story.
    That doesn't really change anything. The problem for me isn't that there are cutscenes (Guild Wars' were pretty fly) it's that the game takes control of my toon and makes "me" loose fights on purpose.

    Aldo on
  • Options
    KajustaKajusta Registered User regular
    edited March 2008
    Well it probably applies more to the people who are also playing the game for the story, not just the gameplay. If the story requires me to a 'lose' (whose to say that wasn't the second form of the 'boss?) a fight for the sake of a plot twist or something I really don't mind.

    And it's not like it really looks like it's effecting the character or anything, I mean it's not like he died in game.

    Kajusta on
    [SIGPIC][/SIGPIC]
    XBL
  • Options
    MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited March 2008
    Dracil wrote: »
    Wouldn't the race living in sunlight all the time have darker skin? (what with all those cancer-causing rays). Other than that, quite pretty.

    This question requires answers. Seriously, the guys in the sun all the time are as pale as ghosts, and the ones who have very little sunlight turned dark? And grew claws? Huh?

    Otherwise, judging only on screenshots, looks awesome.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
This discussion has been closed.