I still don't get that table, why not just give whatever useless ability to whomever.
And I don't get why you wouldn't want to use Gil Finder or whatever.
I imagine there's a lot of augments more useful than Gil Finder. I haven't looked at the list though and I'm not going to. My first playthrough of this version and I like being surprised.
I've got Counter on Yang and it's working well -- man, nothing hurt quite as much as knowing that Yang is not pronounced the way I'd always said it.
ScrabbleDude on
0
Idx86Long days and pleasant nights.Registered Userregular
I still don't get that table, why not just give whatever useless ability to whomever.
And I don't get why you wouldn't want to use Gil Finder or whatever.
I imagine there's a lot of augments more useful than Gil Finder. I haven't looked at the list though and I'm not going to. My first playthrough of this version and I like being surprised.
I've got Counter on Yang and it's working well -- man, nothing hurt quite as much as knowing that Yang is not pronounced the way I'd always said it.
How is pronounced? It's not Yah-ng, is it? Sorry I am probably fucking up the phonetical representation here.
Idx86 on
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I still don't get that table, why not just give whatever useless ability to whomever.
And I don't get why you wouldn't want to use Gil Finder or whatever.
I imagine there's a lot of augments more useful than Gil Finder. I haven't looked at the list though and I'm not going to. My first playthrough of this version and I like being surprised.
I've got Counter on Yang and it's working well -- man, nothing hurt quite as much as knowing that Yang is not pronounced the way I'd always said it.
How is pronounced? It's not Yah-ng, is it? Sorry I am probably fucking up the phonetical representation here.
It's more like "Young" or "Yuhng," which I had never said but does kind of better than the nasal "YAAANG" I always said to myself.
I've never been one for completionism so I couldn't care less about perfect stats. (Do the augments actually alter stats, or are we just talking in the sense of abilities?) Once I've done my first regular run, I'll peek at the list and see if I can't try out some of the higher-level ones but I'm riding purely on nostalgia for this virgin run.
I still don't get that table, why not just give whatever useless ability to whomever.
And I don't get why you wouldn't want to use Gil Finder or whatever.
I imagine there's a lot of augments more useful than Gil Finder. I haven't looked at the list though and I'm not going to. My first playthrough of this version and I like being surprised.
I've got Counter on Yang and it's working well -- man, nothing hurt quite as much as knowing that Yang is not pronounced the way I'd always said it.
How is pronounced? It's not Yah-ng, is it? Sorry I am probably fucking up the phonetical representation here.
It's more like "Young" or "Yuhng," which I had never said but does kind of better than the nasal "YAAANG" I always said to myself.
I've never been one for completionism so I couldn't care less about perfect stats. (Do the augments actually alter stats, or are we just talking in the sense of abilities?) Once I've done my first regular run, I'll peek at the list and see if I can't try out some of the higher-level ones but I'm riding purely on nostalgia for this virgin run.
Augments alter how your stats grow after level 70.
What stats are altered and on who depends on the augment etc.
I.E. An augment that buffs Cecils STR after 70 might do nothing for someone else.
There's a faq on gamefaqs that has this (it's the full walkthrough faq).
He suggests specific augments for the people you lose in order to get their "bonus" augments. As mentioned above I'm not entirely sure I agree with some of his decisions; but his goal is to make for the "perfect" 3rd playthrough and he's not really worried about how it effects playthrough 1 and to a degree 2. Since you don't keep your levels when you do a newgame+ it's kind of pointless to max out your dudes on the first and second playthrough.
That's his line of thinking anyway.
If you don't care about max stats for everyone don't even worry about it. The only thing you might consider is the fact that you won't get certain augments from people who leave permanently if you don't at least give them a few of the crappier ones.
Also, I think the idea behind giving away gil-finder is that zero of the best equipment in the game is bought, and none of it is hard to find anyway; so aside from early-game stuff, money is more or less irrelevant since nothing except a choice few items carry over in a newgame+ so that makes gil-finder disposable.
Lets take Edward. He leaves on boat ride from Fabul. At this point in the game, you have Item Lore and Auto Potion.
You wont want to give him either one of those, because you need them to get all of the Twins Augments instead.
For the characters who leave your party(Edward,Twins,Cid, Tellah, ect, ect), if you give them no augments, then they will give you one. If you give them one, they will give you two. Finally, if you give them two augments, they will give you three. The only exception to this rule are the twins.
Edward gives: Bardsong(free), Salve(1 Augment) and Hide(2 Augments).
Now you think, "Hey! I want those other two."
Well you can get them on the 2nd playthrough. The Augments you get from the Twins, who are the next two to leave the party are way better.
You give Palom Item Lore and Curse. You also give Porom AutoPotion. After they leave, you go down and talk to the elder and recieve, Twincast x2, Bluff, Cry, and Dualcast
Now on the second playthrough, you will have extra spare Augments to give Edward(auto potion and gil farmer) so that you can get his Salve and Hide without having to sacrifice the same Augments you get from the twins for the second time through.
Augments carry over from game to +new game, and to ++new game. So you don't have to give the twins two augments every time to keep getting Twincast, Dualcast, ect ect...
money is very relevent. You need to buy LOTS of alarms to get the good equipment.
But again, if you're doing the 3 playthrough "perfect" game, you don't need money in the first playthrough. You can get those tails in the second and third playthrough.
Plus, by the time you're hunting for the tails; if this is anything like the SNES version you'll have so much money just hanging around anyway that you can buy a shitton of alarms. They're only 3k apiece. So you could still do it on the first playthrough; and you get money while you're hunting for the tails to buy more alarms.
EDIT: I know the Onion equipment tails weren't in the original; I was referring to just how much money you usually have by the end of the game.
Again, you can wait till your 3rd playthrough for it. That is going to be when you are maxing everything out, and hunting all the new multi color plethera of tails. :P
money is very relevent. You need to buy LOTS of alarms to get the good equipment.
But again, if you're doing the 3 playthrough "perfect" game, you don't need money in the first playthrough. You can get those tails in the second and third playthrough.
Plus, by the time you're hunting for the tails; if this is anything like the SNES version you'll have so much money just hanging around anyway that you can buy a shitton of alarms. They're only 3k apiece. So you could still do it on the first playthrough; and you get money while you're hunting for the tails to buy more alarms.
A lot of Alarms. Tail equipment does transfer, so you're better off getting it ASAP.
Also there are some good items on the shop on the moon. Good but terribly expensive.
Well, you powergamers have fun cheesing the system. I'm going to play the game normally and just have fun. :-P I'm glad I didn't even hear about the tails or other rare drops until years after I'd beaten the game up and down.
And am I the only one finding myself running out of Gil all the time? I'm at Troia and I still haven't been able to afford Cecil's first Paladin helmet from Mysidia.
Well, you powergamers have fun cheesing the system. I'm going to play the game normally and just have fun. :-P I'm glad I didn't even hear about the tails or other rare drops until years after I'd beaten the game up and down.
And am I the only one finding myself running out of Gil all the time? I'm at Troia and I still haven't been able to afford Cecil's first Paladin helmet from Mysidia.
Some of us have beaten FFIV literally dozens of times over the last 15 or so years. Having a "complete" game is nice to do when there's nothing else you haven't done in the game.
Well, you powergamers have fun cheesing the system. I'm going to play the game normally and just have fun. :-P I'm glad I didn't even hear about the tails or other rare drops until years after I'd beaten the game up and down.
And am I the only one finding myself running out of Gil all the time? I'm at Troia and I still haven't been able to afford Cecil's first Paladin helmet from Mysidia.
Selling his DK equipment should handle this pretty well for you.
Well, you powergamers have fun cheesing the system. I'm going to play the game normally and just have fun. :-P I'm glad I didn't even hear about the tails or other rare drops until years after I'd beaten the game up and down.
And am I the only one finding myself running out of Gil all the time? I'm at Troia and I still haven't been able to afford Cecil's first Paladin helmet from Mysidia.
Some of us have beaten FFIV literally dozens of times over the last 15 or so years. Having a "complete" game is nice to do when there's nothing else you haven't done in the game.
Oh, I have too. I don't mean to say "my fun is better than your fun" or whatever, but it just sounds rough to skimp through two runthroughs solely to set up a third runthrough that's "perfect" for the sake of being perfect. If that's what turns people on, then hey.
Selling his DK equipment should handle this pretty well for you.
That's what I sold to buy the armor and helmet; I just got the shield and still can't afford the helmet. I don't remember ever being so cash-strapped before.
Yeah early mobs seem to drop a lot less gil than before (gold).
I can't decide if they're actually dropping less or if since they're so much harder you have to blow through inn/tents/potions way more and that eats your cash.
I do like the progressive discount on stacks of items you can buy.
Totally unrelated I really enjoy the Dark Knight soundtrack. I like soundtracks that make you feel like whatever it is you happen to be doing is epic. Even if you're just posting on a forum.
EDIT: I think I'm going to load up the old FFIV and see how much money groups drop.
Well, you powergamers have fun cheesing the system. I'm going to play the game normally and just have fun. :-P I'm glad I didn't even hear about the tails or other rare drops until years after I'd beaten the game up and down.
And am I the only one finding myself running out of Gil all the time? I'm at Troia and I still haven't been able to afford Cecil's first Paladin helmet from Mysidia.
Some of us have beaten FFIV literally dozens of times over the last 15 or so years. Having a "complete" game is nice to do when there's nothing else you haven't done in the game.
Oh, I have too. I don't mean to say "my fun is better than your fun" or whatever, but it just sounds rough to skimp through two runthroughs solely to set up a third runthrough that's "perfect" for the sake of being perfect. If that's what turns people on, then hey.
Selling his DK equipment should handle this pretty well for you.
That's what I sold to buy the armor and helmet; I just got the shield and still can't afford the helmet. I don't remember ever being so cash-strapped before.
Ohh. I got the armor last, and I had to go back for it after fighting the water asshole.
Palom Porom
I was going to grind for it, then I realized like 48 gil drops a normal fight and that damn thing costs 8000 gil.
I'm not cheesing the system my first time through. I'm just having fun and finding what I find -- which means very few augments, sadly. But I'm having a blast.
Don't alarms just get you in a fight when used? Why would you need those? You can just walk around. I believe I got the pink tail or whatever in FF IV GBA just by walking around and getting in fights.
I'm not cheesing the system my first time through. I'm just having fun and finding what I find -- which means very few augments, sadly. But I'm having a blast.
Don't alarms just get you in a fight when used? Why would you need those? You can just walk around. I believe I got the pink tail or whatever in FF IV GBA just by walking around and getting in fights.
I'm only about 1/3 through the game, so I don't know if something's different that alarms are necessary, but since I've gone almost the full length of entire floors in a dungeon without a fight, alarms would probably make grinding way more convenient.
I'm not cheesing the system my first time through. I'm just having fun and finding what I find -- which means very few augments, sadly. But I'm having a blast.
Don't alarms just get you in a fight when used? Why would you need those? You can just walk around. I believe I got the pink tail or whatever in FF IV GBA just by walking around and getting in fights.
I'm only about 1/3 through the game, so I don't know if something's different that alarms are necessary, but since I've gone almost the full length of entire floors in a dungeon without a fight, alarms would probably make grinding way more convenient.
If you want to get into more fights, walk, don't run.
And there are a few peices of equipment that carry over.
Here's the rundown:
Newgame +
What you keep:
-All rare Tails and/or the items recovered from them (Adamant/Onion equip).
-All used and unused Augment Abilities.
-All Map Completion Percentages.
-All Namingway plot completion.
-Whyt minigame high scores (Play each game once to obtain the stats).
-Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer).
-Unused Silver/Gold Apples and Soma Drops.
-Dark Matter (If stolen from Zeromus).
You lose everything else not listed above. In case it isn't obvious, that means
all of the following is true:
-Items obtained from map completion are NOT obtainable again.
-Items obtained from the Namingway plot are NOT obtainable again.
-Cool rare items obtained during play not listed above are LOST.
-All plot-related items/summons (including Excalibur) must be obtained again.
-Augments that aren't Namingway/Map Completion related CAN be obtained again.
-You can obtain a maximum of TWO Limit Break Augments.
Alarms have you fight a certain monster on the encounter table, including the 1/128 monster of much ill repute in FF4 history.
I believe they can be used to get all the tail equipment in this game.
Right, exactly -- alarms cause an immediate encounter with the "rare" enemy in that particular section. And those rare enemies usually have a rare drop that only shows up every, say, 1/64 times you beat them. So alarms mean you can just fight the same rare enemy repeatedly, rather than walking around and fighting the common enemies when you're looking for a particular item.
Of course, given how JRPGs are set up, this usually is only worthwhile for one particular enemy in one particular place, and the only way to know about it is via a FAQ or a guide, because it's never discussed in-game and it's too rare to just happen.
And there are a few peices of equipment that carry over.
Here's the rundown:
Newgame +
What you keep:
-All rare Tails and/or the items recovered from them (Adamant/Onion equip).
-All used and unused Augment Abilities.
-All Map Completion Percentages.
-All Namingway plot completion.
-Whyt minigame high scores (Play each game once to obtain the stats).
-Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer).
-Unused Silver/Gold Apples and Soma Drops.
-Dark Matter (If stolen from Zeromus).
You lose everything else not listed above. In case it isn't obvious, that means
all of the following is true:
-Items obtained from map completion are NOT obtainable again.
-Items obtained from the Namingway plot are NOT obtainable again.
-Cool rare items obtained during play not listed above are LOST.
-All plot-related items/summons (including Excalibur) must be obtained again.
-Augments that aren't Namingway/Map Completion related CAN be obtained again.
-You can obtain a maximum of TWO Limit Break Augments.
That's REALLY fucking lame. The whole point of a NG+ is so you can rape your way through the second/multiple playthroughs. Even Tales of Symphonia gave you seemingly useless points throughout the game that you could use on a completed save to get different bonuses. Looks like I'll only be playing this once.
uhh yeah the dark elf fight is officially bullshit in this version o_O
Yeah, it's harsh. But there is a cheese!
Silence his first form, have Tellah buff you all up while Cecil and Cid attack. Yang should Focus 3 times then sit there. As soon as he changes form, have Yang open up and Tellah immediately... Firaga? I think he's weak to fire, insert the right element if I got that wrong. Anyway, that and maybe one or two more attacks will take him down before Dark Breath obliterates you.
And there are a few peices of equipment that carry over.
Here's the rundown:
Newgame +
What you keep:
-All rare Tails and/or the items recovered from them (Adamant/Onion equip).
-All used and unused Augment Abilities.
-All Map Completion Percentages.
-All Namingway plot completion.
-Whyt minigame high scores (Play each game once to obtain the stats).
-Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer).
-Unused Silver/Gold Apples and Soma Drops.
-Dark Matter (If stolen from Zeromus).
You lose everything else not listed above. In case it isn't obvious, that means
all of the following is true:
-Items obtained from map completion are NOT obtainable again.
-Items obtained from the Namingway plot are NOT obtainable again.
-Cool rare items obtained during play not listed above are LOST.
-All plot-related items/summons (including Excalibur) must be obtained again.
-Augments that aren't Namingway/Map Completion related CAN be obtained again.
-You can obtain a maximum of TWO Limit Break Augments.
That's REALLY fucking lame. The whole point of a NG+ is so you can rape your way through the second/multiple playthroughs. Even Tales of Symphonia gave you seemingly useless points throughout the game that you could use on a completed save to get different bonuses. Looks like I'll only be playing this once.
Err..
you can keep a ton of armor and a weapon that will make you functionally invincible, and one of the Augments you should get late game is enc-none. You could probably beat the game severely underleveled with enough of this stuff, so you can definately bring the hurt with NG+.
uhh yeah the dark elf fight is officially bullshit in this version o_O
Yeah, it's harsh. But there is a cheese!
Silence his first form, have Tellah buff you all up while Cecil and Cid attack. Yang should Focus 3 times then sit there. As soon as he changes form, have Yang open up and Tellah immediately... Firaga? I think he's weak to fire, insert the right element if I got that wrong. Anyway, that and maybe one or two more attacks will take him down before Dark Breath obliterates you.
Yeah, it's Fire.
Three Firaga's and some regular attacks would be enough to do it, but that strat is golden.
Golbez however gives me fits. I think I might have to turn off active and turn down battle speed to actually beat him. There isn't a version of the game where he's not hard, even in FF2 you'd have to grind the shit out of Rosa to get Reflect THAT early.
And there are a few peices of equipment that carry over.
Here's the rundown:
Newgame +
What you keep:
-All rare Tails and/or the items recovered from them (Adamant/Onion equip).
-All used and unused Augment Abilities.
-All Map Completion Percentages.
-All Namingway plot completion.
-Whyt minigame high scores (Play each game once to obtain the stats).
-Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer).
-Unused Silver/Gold Apples and Soma Drops.
-Dark Matter (If stolen from Zeromus).
You lose everything else not listed above. In case it isn't obvious, that means
all of the following is true:
-Items obtained from map completion are NOT obtainable again.
-Items obtained from the Namingway plot are NOT obtainable again.
-Cool rare items obtained during play not listed above are LOST.
-All plot-related items/summons (including Excalibur) must be obtained again.
-Augments that aren't Namingway/Map Completion related CAN be obtained again.
-You can obtain a maximum of TWO Limit Break Augments.
That's REALLY fucking lame. The whole point of a NG+ is so you can rape your way through the second/multiple playthroughs. Even Tales of Symphonia gave you seemingly useless points throughout the game that you could use on a completed save to get different bonuses. Looks like I'll only be playing this once.
Err..
you can keep a ton of armor and a weapon that will make you functionally invincible, and one of the Augments you should get late game is enc-none. You could probably beat the game severely underleveled with enough of this stuff, so you can definately bring the hurt with NG+.
Yeah, it's good enough for me. I can deal with losing my levels and keeping some good stuff.
Besides, if you want to see the ultimate bullshit for a Newgame+ see: Lost Odyssey.
And there are a few peices of equipment that carry over.
Here's the rundown:
Newgame +
What you keep:
-All rare Tails and/or the items recovered from them (Adamant/Onion equip).
-All used and unused Augment Abilities.
-All Map Completion Percentages.
-All Namingway plot completion.
-Whyt minigame high scores (Play each game once to obtain the stats).
-Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer).
-Unused Silver/Gold Apples and Soma Drops.
-Dark Matter (If stolen from Zeromus).
You lose everything else not listed above. In case it isn't obvious, that means
all of the following is true:
-Items obtained from map completion are NOT obtainable again.
-Items obtained from the Namingway plot are NOT obtainable again.
-Cool rare items obtained during play not listed above are LOST.
-All plot-related items/summons (including Excalibur) must be obtained again.
-Augments that aren't Namingway/Map Completion related CAN be obtained again.
-You can obtain a maximum of TWO Limit Break Augments.
That's REALLY fucking lame. The whole point of a NG+ is so you can rape your way through the second/multiple playthroughs. Even Tales of Symphonia gave you seemingly useless points throughout the game that you could use on a completed save to get different bonuses. Looks like I'll only be playing this once.
Err..
you can keep a ton of armor and a weapon that will make you functionally invincible, and one of the Augments you should get late game is enc-none. You could probably beat the game severely underleveled with enough of this stuff, so you can definately bring the hurt with NG+.
I guess my problem is I am trying to compare it to Chrono Trigger which was designed to have a NG+ from the start. I mean, you can beat that game's last boss from the start (of a NG+) because it was made to be that way. I might be able to forgive shoehorning this crappier version.
I'm still mad because when I go underway I was looking forward to being level 70-something and just raping the entire game from beginning to end.
uhh yeah the dark elf fight is officially bullshit in this version o_O
Yeah, it's harsh. But there is a cheese!
Silence his first form, have Tellah buff you all up while Cecil and Cid attack. Yang should Focus 3 times then sit there. As soon as he changes form, have Yang open up and Tellah immediately... Firaga? I think he's weak to fire, insert the right element if I got that wrong. Anyway, that and maybe one or two more attacks will take him down before Dark Breath obliterates you.
Yeah, it's Fire.
Three Firaga's and some regular attacks would be enough to do it, but that strat is golden.
Golbez however gives me fits. I think I might have to turn off active and turn down battle speed to actually beat him. There isn't a version of the game where he's not hard, even in FF2 you'd have to grind the shit out of Rosa to get Reflect THAT early.
Ha! I forgot to rest and save and buy new gear before fighting Golbez and Calbrena or whatever the hell it's name is. THAT'S cheesable too, on account of
Rydia's summons can kill him in two, maybe three hits. Cecil casts Libra, Rydia casts appropriate summon, repeat, and fuck the dead party.
Yeah, Chrono is a bad game to compare the NewGame+ feature to.
Primarily because there are a dozen different endings so you'll likely have a reason to play through so many times and you don't want to grind every playthrough out.
FFIV though, there's just the standard ending. If you play through again you're doing it pretty much for augments.
And there are a few peices of equipment that carry over.
Here's the rundown:
Newgame +
What you keep:
-All rare Tails and/or the items recovered from them (Adamant/Onion equip).
-All used and unused Augment Abilities.
-All Map Completion Percentages.
-All Namingway plot completion.
-Whyt minigame high scores (Play each game once to obtain the stats).
-Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer).
-Unused Silver/Gold Apples and Soma Drops.
-Dark Matter (If stolen from Zeromus).
You lose everything else not listed above. In case it isn't obvious, that means
all of the following is true:
-Items obtained from map completion are NOT obtainable again.
-Items obtained from the Namingway plot are NOT obtainable again.
-Cool rare items obtained during play not listed above are LOST.
-All plot-related items/summons (including Excalibur) must be obtained again.
-Augments that aren't Namingway/Map Completion related CAN be obtained again.
-You can obtain a maximum of TWO Limit Break Augments.
That's REALLY fucking lame. The whole point of a NG+ is so you can rape your way through the second/multiple playthroughs. Even Tales of Symphonia gave you seemingly useless points throughout the game that you could use on a completed save to get different bonuses. Looks like I'll only be playing this once.
Err..
you can keep a ton of armor and a weapon that will make you functionally invincible, and one of the Augments you should get late game is enc-none. You could probably beat the game severely underleveled with enough of this stuff, so you can definately bring the hurt with NG+.
I guess my problem is I am trying to compare it to Chrono Trigger which was designed to have a NG+ from the start. I mean, you can beat that game's last boss from the start (of a NG+) because it was made to be that way. I might be able to forgive shoehorning this crappier version.
I'm still mad because when I go underway I was looking forward to being level 70-something and just raping the entire game from beginning to end.
The spoiled equipment gives you starting stats of a level 60+ character, easily. Except HP and MP. Also you can just run through areas without fighting anything but the boss. Hell because of how the game sets out you can get to about 1/4 of the way through the game without worrying about levels at all, because you'll just have to do it all over again!
Basically I'll beat this, maybe possible think about doing it again (only if on a boat 400 miles off the coast of somewhere) and wish and pray and cross my fingers for Chrono Trigger to show up in the mail tomorrow.
man fuck the math game. I can consistently get 9000 but every time I end up with like 7 or so seconds left after 9000 I swear it stops at 2 instead of 0.
Bleh.
EDIT: It doesn't help that the stylus controls for the game are so damn floaty. And the number has to be in the exact right spot.
EDIT2: Apparently bitching here makes me play better. :P 9999 x3 get!
Posts
Cry is good too.
So is twincast with Rosa and Cecil.
I've got Counter on Yang and it's working well -- man, nothing hurt quite as much as knowing that Yang is not pronounced the way I'd always said it.
How is pronounced? It's not Yah-ng, is it? Sorry I am probably fucking up the phonetical representation here.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
It's more like "Young" or "Yuhng," which I had never said but does kind of better than the nasal "YAAANG" I always said to myself.
I've never been one for completionism so I couldn't care less about perfect stats. (Do the augments actually alter stats, or are we just talking in the sense of abilities?) Once I've done my first regular run, I'll peek at the list and see if I can't try out some of the higher-level ones but I'm riding purely on nostalgia for this virgin run.
Augments alter how your stats grow after level 70.
What stats are altered and on who depends on the augment etc.
I.E. An augment that buffs Cecils STR after 70 might do nothing for someone else.
There's a faq on gamefaqs that has this (it's the full walkthrough faq).
He suggests specific augments for the people you lose in order to get their "bonus" augments. As mentioned above I'm not entirely sure I agree with some of his decisions; but his goal is to make for the "perfect" 3rd playthrough and he's not really worried about how it effects playthrough 1 and to a degree 2. Since you don't keep your levels when you do a newgame+ it's kind of pointless to max out your dudes on the first and second playthrough.
That's his line of thinking anyway.
If you don't care about max stats for everyone don't even worry about it. The only thing you might consider is the fact that you won't get certain augments from people who leave permanently if you don't at least give them a few of the crappier ones.
Also, I think the idea behind giving away gil-finder is that zero of the best equipment in the game is bought, and none of it is hard to find anyway; so aside from early-game stuff, money is more or less irrelevant since nothing except a choice few items carry over in a newgame+ so that makes gil-finder disposable.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Lets take Edward. He leaves on boat ride from Fabul. At this point in the game, you have Item Lore and Auto Potion.
You wont want to give him either one of those, because you need them to get all of the Twins Augments instead.
For the characters who leave your party(Edward,Twins,Cid, Tellah, ect, ect), if you give them no augments, then they will give you one. If you give them one, they will give you two. Finally, if you give them two augments, they will give you three. The only exception to this rule are the twins.
Edward gives: Bardsong(free), Salve(1 Augment) and Hide(2 Augments).
Now you think, "Hey! I want those other two."
Well you can get them on the 2nd playthrough. The Augments you get from the Twins, who are the next two to leave the party are way better.
You give Palom Item Lore and Curse. You also give Porom AutoPotion. After they leave, you go down and talk to the elder and recieve, Twincast x2, Bluff, Cry, and Dualcast
Now on the second playthrough, you will have extra spare Augments to give Edward(auto potion and gil farmer) so that you can get his Salve and Hide without having to sacrifice the same Augments you get from the twins for the second time through.
Augments carry over from game to +new game, and to ++new game. So you don't have to give the twins two augments every time to keep getting Twincast, Dualcast, ect ect...
Am I making sense?
But again, if you're doing the 3 playthrough "perfect" game, you don't need money in the first playthrough. You can get those tails in the second and third playthrough.
Plus, by the time you're hunting for the tails; if this is anything like the SNES version you'll have so much money just hanging around anyway that you can buy a shitton of alarms. They're only 3k apiece. So you could still do it on the first playthrough; and you get money while you're hunting for the tails to buy more alarms.
EDIT: I know the Onion equipment tails weren't in the original; I was referring to just how much money you usually have by the end of the game.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
EDIT: WHY DO YOU KEEP BEATING ME!!!!!!!!!!
DIE!!!!
A lot of Alarms. Tail equipment does transfer, so you're better off getting it ASAP.
Also there are some good items on the shop on the moon. Good but terribly expensive.
And am I the only one finding myself running out of Gil all the time? I'm at Troia and I still haven't been able to afford Cecil's first Paladin helmet from Mysidia.
Some of us have beaten FFIV literally dozens of times over the last 15 or so years. Having a "complete" game is nice to do when there's nothing else you haven't done in the game.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Selling his DK equipment should handle this pretty well for you.
Oh, I have too. I don't mean to say "my fun is better than your fun" or whatever, but it just sounds rough to skimp through two runthroughs solely to set up a third runthrough that's "perfect" for the sake of being perfect. If that's what turns people on, then hey.
That's what I sold to buy the armor and helmet; I just got the shield and still can't afford the helmet.
I can't decide if they're actually dropping less or if since they're so much harder you have to blow through inn/tents/potions way more and that eats your cash.
I do like the progressive discount on stacks of items you can buy.
Totally unrelated I really enjoy the Dark Knight soundtrack. I like soundtracks that make you feel like whatever it is you happen to be doing is epic. Even if you're just posting on a forum.
EDIT: I think I'm going to load up the old FFIV and see how much money groups drop.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Ohh. I got the armor last, and I had to go back for it after fighting the water asshole.
I was going to grind for it, then I realized like 48 gil drops a normal fight and that damn thing costs 8000 gil.
I mean, he was never easy, but man.
Don't alarms just get you in a fight when used? Why would you need those? You can just walk around. I believe I got the pink tail or whatever in FF IV GBA just by walking around and getting in fights.
I'm only about 1/3 through the game, so I don't know if something's different that alarms are necessary, but since I've gone almost the full length of entire floors in a dungeon without a fight, alarms would probably make grinding way more convenient.
I believe they can be used to get all the tail equipment in this game.
XBL - Follow Freeman
And there are a few peices of equipment that carry over.
Here's the rundown:
Newgame +
What you keep:
-All rare Tails and/or the items recovered from them (Adamant/Onion equip).
-All used and unused Augment Abilities.
-All Map Completion Percentages.
-All Namingway plot completion.
-Whyt minigame high scores (Play each game once to obtain the stats).
-Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer).
-Unused Silver/Gold Apples and Soma Drops.
-Dark Matter (If stolen from Zeromus).
You lose everything else not listed above. In case it isn't obvious, that means
all of the following is true:
-Items obtained from map completion are NOT obtainable again.
-Items obtained from the Namingway plot are NOT obtainable again.
-Cool rare items obtained during play not listed above are LOST.
-All plot-related items/summons (including Excalibur) must be obtained again.
-Augments that aren't Namingway/Map Completion related CAN be obtained again.
-You can obtain a maximum of TWO Limit Break Augments.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Right, exactly -- alarms cause an immediate encounter with the "rare" enemy in that particular section. And those rare enemies usually have a rare drop that only shows up every, say, 1/64 times you beat them. So alarms mean you can just fight the same rare enemy repeatedly, rather than walking around and fighting the common enemies when you're looking for a particular item.
Of course, given how JRPGs are set up, this usually is only worthwhile for one particular enemy in one particular place, and the only way to know about it is via a FAQ or a guide, because it's never discussed in-game and it's too rare to just happen.
That's REALLY fucking lame. The whole point of a NG+ is so you can rape your way through the second/multiple playthroughs. Even Tales of Symphonia gave you seemingly useless points throughout the game that you could use on a completed save to get different bonuses. Looks like I'll only be playing this once.
XBL - Follow Freeman
Yeah, it's harsh. But there is a cheese!
Err..
Yeah, it's Fire.
Three Firaga's and some regular attacks would be enough to do it, but that strat is golden.
Golbez however gives me fits. I think I might have to turn off active and turn down battle speed to actually beat him. There isn't a version of the game where he's not hard, even in FF2 you'd have to grind the shit out of Rosa to get Reflect THAT early.
Yeah, it's good enough for me. I can deal with losing my levels and keeping some good stuff.
Besides, if you want to see the ultimate bullshit for a Newgame+ see: Lost Odyssey.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I guess my problem is I am trying to compare it to Chrono Trigger which was designed to have a NG+ from the start. I mean, you can beat that game's last boss from the start (of a NG+) because it was made to be that way. I might be able to forgive shoehorning this crappier version.
I'm still mad because when I go underway I was looking forward to being level 70-something and just raping the entire game from beginning to end.
XBL - Follow Freeman
Ha! I forgot to rest and save and buy new gear before fighting Golbez and Calbrena or whatever the hell it's name is. THAT'S cheesable too, on account of
Irrelevant since I'm starting over, though
Primarily because there are a dozen different endings so you'll likely have a reason to play through so many times and you don't want to grind every playthrough out.
FFIV though, there's just the standard ending. If you play through again you're doing it pretty much for augments.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The spoiled equipment gives you starting stats of a level 60+ character, easily. Except HP and MP. Also you can just run through areas without fighting anything but the boss. Hell because of how the game sets out you can get to about 1/4 of the way through the game without worrying about levels at all, because you'll just have to do it all over again!
XBL - Follow Freeman
Bleh.
EDIT: It doesn't help that the stylus controls for the game are so damn floaty. And the number has to be in the exact right spot.
EDIT2: Apparently bitching here makes me play better. :P 9999 x3 get!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The new translation, however, is top notch!