If I respec, and don't put a point back into Beast Mastery, do I lose my T-rex? Or can I just not call him out of the stable or what?
I believe exotic pets just stay in the stable, when not specced 51 in BM.
Correctamundo. Another reason that the 51-point talent makes no sense.
"Hey, you were my loyal follower before. Whoops, now I don't know how to command you, so stay in this stable until I (decide if I want to) figure out how again".
Yeah, I know, "video game logic", but still. I still say that Beast Mastery should be a trainable skill and something else should be the BM 51-pointer.
If I respec, and don't put a point back into Beast Mastery, do I lose my T-rex? Or can I just not call him out of the stable or what?
I believe exotic pets just stay in the stable, when not specced 51 in BM.
Correctamundo. Another reason that the 51-point talent makes no sense.
"Hey, you were my loyal follower before. Whoops, now I don't know how to command you, so stay in this stable until I (decide if I want to) figure out how again".
Yeah, I know, "video game logic", but still. I still say that Beast Mastery should be a trainable skill and something else should be the BM 51-pointer.
Honestly, I find the sillyness of that the fault of respecs themselves. I mean, it works with pretty much anything.
"I once was powerful enough to wield a giant weapon in each hand.. but I talked to some dude and he made me forget how..."
When you respec, make sure you put your Chompasaurus in the stable FIRST, don't keep him on you. Otherwise, there's a bug wheren you can't bring him out to abandon him or put him back into the stable (You're not 51BM any more! You can't interact with that pet! Nyaaah!). Frustrating, but not awful if you're expecting it.
And actually I really like that it's the 51-point talent - I mean, you see a hunter with a Chimera or Silithid or Chompasaur and you KNOW he's deep BM. It's a neat visual indicator.
Imperfect on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Honestly, I find the sillyness of that the fault of respecs themselves. I mean, it works with pretty much anything.
"I once was powerful enough to wield a giant weapon in each hand.. but I talked to some dude and he made me forget how..."
I suppose that's true. I guess to me it just stings a bit more for BM because training/leveling pets is a laborious mechanic, and if you do decide to spec out of BM after you've leveled an exotic pet(s), you get to go through it all over again if you decide to go back.
Leveling a pet is easier now, but not so much so that it's not still a pain in the ass.
What? Your exotic pet hangs out in the stable, just like all the other ones, and he'll never be > 5 levels behind AND they've made it easier to level your pets. The very worst part about it is MAYBE respec'ing the pet and that's so easy it's laughable.
What? Your exotic pet hangs out in the stable, just like all the other ones, and he'll never be > 5 levels behind AND they've made it easier to level your pets. The very worst part about it is MAYBE respec'ing the pet and that's so easy it's laughable.
Well, I can't think of any other class that needs to go out and grind XP repeatedly (even at the level cap) in order to get their class to full capacity. Warlocks are probably the closest, and 10 to 15 minutes of shard farming is usually plenty. And depending on how you play, you don't even need to do that at all.
That said, as of last night, I now have a night elf hunter with an underleveled devilsaur pet. I AM THE ULTIMATE STEREOTYPE!
forty on
Officially the unluckiest CCG player ever.
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited October 2008
Yeah, I don't think anyone was screaming and whining about it, I just think that pet leveling is a shitty mechanic. The 51 point is affected by it if you, say, spec into it at 70, train an exotic, and then decide it sucks and move back to MM until 80. Yeah, it's "only" five levels behind, and that's a damned sight better than it was pre-3.0, but that's still a pain in the ass. It's not an insurmountable challenge, but it's annoying. That's all.
And again, I just think it should be trainable and the 51 should be redesigned, but then, that could be said for a bunch of the 41 and 51 pointers out there.
Yeah, I don't think anyone was screaming and whining about it, I just think that pet leveling is a shitty mechanic. The 51 point is affected by it if you, say, spec into it at 70, train an exotic, and then decide it sucks and move back to MM until 80. Yeah, it's "only" five levels behind, and that's a damned sight better than it was pre-3.0, but that's still a pain in the ass. It's not an insurmountable challenge, but it's annoying. That's all.
Yeah, I totally agree with this. WoW has no lack of things to do in it. "Forcing" hunters to level grind pets should not be any part of the "content" of WoW though. Of course, I think weapon skill grinding is stupid, too, just so you know where I'm coming from.
And again, I just think it should be trainable and the 51 should be redesigned, but then, that could be said for a bunch of the 41 and 51 pointers out there.
Eh, I'm fine with BM giving access to unique pets (besides the leveling woes and respecing problems). It's a clever and cool way to differentiate the trees further.
Hmm, I haven't noticed the pet skills bug popping up lately. Has it been hotfixed? Anyone else notice it not turning on skills by itself anymore?
Also skills like rabid and roar of recovery are pissing me off. Skill not Ready, Skill not Ready, Skill not Ready. FUCK YOU! It fucking is you shithead!
What would be the point of having two pets if they could only both attack the same target? It'd feel gimped. Just buff your one pet to the point where it does the equivalent damage of two.
What would be the point of having two pets if they could only both attack the same target? It'd feel gimped. Just buff your one pet to the point where it does the equivalent damage of two.
Two different specs?
One pet could be all tanky while the other could be dps oriented.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
Visual appeal.
100% visual appeal.
Kinda like exotic pets!
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
I'm not 100% serious about the two pets thing, but it's about as good and interesting an ideas as Exotic pets, in my mind. I mean, give them some kinda synergy for both being out at the same time or something, I dunno.
Like Munkus said: a lot of the appeal is just the sheer coolness of controlling two pets instead of just your usual one pet.
Witrhout the -5 level mechanic on new pets it would make the stable concept defunct. Also it would lead to min/maxxing pets down to an instance or raid level. For this raid you need to have Hunters with X pet. For this other one, they need Y pet. Part of Hunter prep for instances would involve going out and taming the proper pet for the job.
Being able to have 5 pets almost gets to this point as it is, as you can have just about every situational pet in the stable now, but its not as bad as the alternative. The -5 things seems to be a good middle ground to me.
Witrhout the -5 level mechanic on new pets it would make the stable concept defunct. Also it would lead to min/maxxing pets down to an instance or raid level. For this raid you need to have Hunters with X pet. For this other one, they need Y pet. Part of Hunter prep for instances would involve going out and taming the proper pet for the job.
Being able to have 5 pets almost gets to this point as it is, as you can have just about every situational pet in the stable now, but its not as bad as the alternative. The -5 things seems to be a good middle ground to me.
If you've been playing beta and realized it still takes somewhere in the realm of 4-5 HOURS to level a pet from 75-80, you would disagree.
You would disagree so fast.
People are still going to min/max their pets, it will just take them significantly longer to do so. Even as a more active player who has the time to fill a roster of "optimal" pets, I don't want to waste 20 hours of my life grinding NPCs because of some archaic leveling system.
If they want to prevent people from playing musical pets, maybe they should reconsider making pets fundamentally different and min/maxable in the first place. The objective of their new system is to get away from that prospect and as it turns out, it's actually penalizing people from doing what little they can to be optimal and more than ever your selection of pet type is significantly more important. Not like The Rake vs. every other pet in the entire game good, but when your decision comes down to: Tame a level 80 pet that does 99.5% of the damage of a level 75, the decision isn't very hard.
Witrhout the -5 level mechanic on new pets it would make the stable concept defunct. Also it would lead to min/maxxing pets down to an instance or raid level. For this raid you need to have Hunters with X pet. For this other one, they need Y pet. Part of Hunter prep for instances would involve going out and taming the proper pet for the job.
Being able to have 5 pets almost gets to this point as it is, as you can have just about every situational pet in the stable now, but its not as bad as the alternative. The -5 things seems to be a good middle ground to me.
If you've been playing beta and realized it still takes somewhere in the realm of 4-5 HOURS to level a pet from 75-80, you would disagree.
You would disagree so fast.
People are still going to min/max their pets, it will just take them significantly longer to do so. Even as a more active player who has the time to fill a roster of "optimal" pets, I don't want to waste 20 hours of my life grinding NPCs because of some archaic leveling system.
If they want to prevent people from playing musical pets, maybe they should reconsider making pets fundamentally different and min/maxable in the first place. The objective of their new system is to get away from that prospect and as it turns out, it's actually penalizing people from doing what little they can to be optimal and more than ever your selection of pet type is significantly more important. Not like The Rake vs. every other pet in the entire game good, but when your decision comes down to: Tame a level 80 pet that does 99.5% of the damage of a level 75, the decision isn't very hard.
I just use my pet during dailies and he levels fairly quickly.
4-5 hours to level a pet to me doesn't seem THAT bad to me. Considering I have been using the same pet since 38 (I am now 69), leveling a pet to match my level hasn't been an issue. And even when I went and grabbed my -5 chimera, again, it wasn't a big deal, as I went along questing with him and he caught up eventually. *shrug*
Granted, I am neither a min/maxer nor a raider, so this may be a matter of mileage varying per each individual's play style and play objectives.
4-5 hours is precious *nothing*, I have to say. It's not like you won't be doing anything while leveling this pet. I mean what, you're going to go find mobs that aren't required for daily quests, don't give rep, and don't drop ANY cash to grind your pet on? It's honestly just a mild inconvenience while you're doing other things and yeah, it does avoid being forced into going and getting a specific pet for specific raids, which would be kind of annoying.
Yeah, but you specifically went out to grind up your pet. I'm sure Blizzard doesn't have it in mind that that's the ONLY thing you'll be doing. You can be doing dailies during this (yes, I understand at reduced efficiency), getting leather, gold, any number of things.
The tradeoff is that when we have all five pets up and trained, we have INCREDIBLE versatility compared to other clasess, WITHOUT the cost of paying for a respec. Gorilla -> Serpent -> Crab -> Chompasaur are all such VASTLY different playstyles.
Yeah, but you specifically went out to grind up your pet. I'm sure Blizzard doesn't have it in mind that that's the ONLY thing you'll be doing.
Considering they're the ones who forced pet leveling on us, I'm pretty sure they did have it in mind that we have to grind pet levels. And since that's what many hunters have done for FOUR YEARS, I'm almost positive they have that in mind.
You can be doing dailies during this (yes, I understand at reduced efficiency),
Most dailies are more about running around than straight up killing. I want to level my pet. I also don't want to bother with dailies on my hunter. I just want him to have a level capped pet for WotLK.
getting leather, gold, any number of things.
Well, just by virtue of killing mobs, I'm getting gold. And "any number of things" generally just amounts to gold anyway, since almost anything you can grind can be bought or sold through the AH. You can't really grind a pet and not get gold unless you aren't looting (I don't know why you'd be doing that). But I'm doing it at a gimped, unfun pace since my pet does not have appropriate threat generation compared to me, and I really shouldn't have to be leveling it in the first place. Just because I'm getting gold, it doesn't make the process less tedious.
The tradeoff is that when we have all five pets up and trained, we have INCREDIBLE versatility compared to other clasess,
wat
WITHOUT the cost of paying for a respec. Gorilla -> Serpent -> Crab -> Chompasaur are all such VASTLY different playstyles.
Explain how. You're still just sending in the pet and shooting. Balance/Feralbear/Feralcat/Restoration are VASTLY different play styles. Different pets are not.
And exotic pets DO require paying for a respec, unless you stay 51 BM no matter which pet you use. But then you're actually limiting your play style more than anything.
Oi, can we not do the whole "dissect a conversation piece by piece" thing? It's really not very conducive to a flowing conversation.
Firstly, the past != now. Just because it WAS expected that we grind a pet through levels to the exclusion of all else, doesn't mean we are expected to do that now. I'm sure that with a little patience, anyone can compenaste for their pet's five-levels-reduced threat for an hour while off doing quests and the like.
And WoW has all kinds of "unfun" things to it. Running back after a wipe, waiting around while flying on a gryphon, saving up mats for crafting, repair costs, etc. But these things add flavour, depth, and IMPORTANTLY "lows" to the game, so that the "highs" feel even higher.
And we DO have incredible versatility due to our pets now, I don't understand what your confusion is about. I'll concede that to pull out an exotic pet, you're required to respec BM if you're not, but the only reason I used Chompasaur in my example is because it's the first "straight DPS" pet that came to mind. You could replace it with "Cat" and have the same thing:
Gorilla - AoE nuking.
Serpent - Anti-caster/healer.
Crab - Extra CC.
Cat - Straight DPS.
And the druid comment is kind of moot - yes Feralbear/Feralcat are both aspects of Feral and they are WILDLY different from each other, but you wouldn't ask a Feral druid to DPS - he'd have to go respec for that. A BM hunter though could swap his Serpent out for a Gorilla if his raid/party is having trouble on a fight with lots of trashmobs.
If you're just sending your pet in and shooting without exception, regardless of what pet you have, well man, you're Doing It Wrong.
Forums are not very conducive to a flowing conversation, so I don't really know what you expect.
An hour? It's more like 4 hours to get a pet up 5 levels. And there are things I'd rather be doing on other characters than doing a bunch of quests I've done before on my hunter in order to level up his pet at a much slower rate than just grinding. Either way, I'm not doing what I want.
I didn't see anything in your "unfun" list that is class specific, so that's really kind of irrelevant to hunters, who suffer through those things just like other classes.
As far as the differences between pets, how about some real examples where being able to switch between those pets is actually going to matter. How much DPS does a thunderstomping gorilla add to an AoE fight that is actually going to mean the difference between a raid being stuck or progressing? Same with all the other examples. The differences are more notable when soloing or PvPing, but in PvP, you can't know what your opponent will be, so the choice is pretty much arbitrary. And being versatile at soloing is not unique to hunters.
And I'm just not convinced that the versatility the different pets offer hunters makes a significant difference in what you get from a hunter in a group, especially not enough to make up for the tedium of leveling a pet. And arguing based on "not having to respec" to do it vs. other classes will only be valid for a couple more major patches, since it's almost assured that a spec swapping system is coming eventually. What then?
If you're just sending your pet in and shooting without exception, regardless of what pet you have, well man, you're Doing It Wrong.
It takes an hour to get a pet up one level (and I'm being pessimistic here). But then he's not five levels lower, he's only four levels lower and his threat generation is better. The penalty becomes progressively less is what I'm driving at, and it's only at its "worst" for an hour.
I didn't provide that list to show that every class has "unfun" things to do (although if you WANTED that, well, that's easy - Warlocks have to grind Soul Shards, Warriors and Rogues have to deal with weapon skill - we are not unique), just that it comes with the territory - that territory being playing this game.
Maybe swapping a pet out won't have a "save-the-day" effect on a raid, but precious few things will - there's 25 people there and one person changing one thing isn't going to drastically affect the raid. But in a 5man group, swapping to a gorilla who can keep a group at bay or a snake that can fuck with some casters is a drastic thing. And why discount soloing? What can a Warrior do when faced with a situation that requires vastly different tactics? Not much, man, they have to wade in and swing their club the same as usual (part of why I tired of my Warrior).
The versatility of the Hunter class isn't what drew me to it originally - what I was looking for when I started playing was a class that allowed me to put chunks of wood in other people at a distance - but it's what kept me around. The changes to Hunter pets with this patch have been freaking stellar, and they've opened up the versatility of the class even more. Seriously, if you need me to explain to you how your tactics might change depending on what pet you have out, then maybe you need to look a little deeper about what just happened to our class. There are builds coming out based around what pet you have. This is a MAJOR DIFFERENCE, man.
And so far, we haven't done anything at all to address the whole "bond with your pet" thing - I've played a Warlock and I've played a Hunter, and on my Hunter I've always felt "closer" to my pet than on my Warlock. A lot of this has to do with how they grow. I remember picking up a white cat at level 12 and raising it all the way to 70 and that meant somthing to me. But the Voidwalker I was able to summan just because that's what my class does and it's always at my level, well, he was always just another tool of my class. It's a different philosophy, and one I appreciate, and I also appreciate the fact that Blizzard recognized that for those of us that want pet models that are only available on lower-level pets, there's an incredible tedium re: levelling that needed to be address, and I'm glad, glad do you hear me??? that they only reduced the pet levelling mechanic, not eradicated it entirely.
ahahahahah
Sorry, the end-of-work rush is kind of getting to me.
Posts
It bares mention that 50/11/0 is the highest personal DPS build for a BM hunter at 70.
I believe exotic pets just stay in the stable, when not specced 51 in BM.
"Hey, you were my loyal follower before. Whoops, now I don't know how to command you, so stay in this stable until I (decide if I want to) figure out how again".
Yeah, I know, "video game logic", but still. I still say that Beast Mastery should be a trainable skill and something else should be the BM 51-pointer.
Honestly, I find the sillyness of that the fault of respecs themselves. I mean, it works with pretty much anything.
"I once was powerful enough to wield a giant weapon in each hand.. but I talked to some dude and he made me forget how..."
And actually I really like that it's the 51-point talent - I mean, you see a hunter with a Chimera or Silithid or Chompasaur and you KNOW he's deep BM. It's a neat visual indicator.
Leveling a pet is easier now, but not so much so that it's not still a pain in the ass.
Guys, it's just not that bad.
Truff.
That said, as of last night, I now have a night elf hunter with an underleveled devilsaur pet. I AM THE ULTIMATE STEREOTYPE!
And again, I just think it should be trainable and the 51 should be redesigned, but then, that could be said for a bunch of the 41 and 51 pointers out there.
Eh, I'm fine with BM giving access to unique pets (besides the leveling woes and respecing problems). It's a clever and cool way to differentiate the trees further.
Good Idea? Bad Idea?
AKA [PA]Ilovepandas
I still stand by letting you control two pets at once.
Oh christ no GOD no FUCK no.
I already have enough keys that NEED buttons, I don't need an entire set to control another pet.
Also skills like rabid and roar of recovery are pissing me off. Skill not Ready, Skill not Ready, Skill not Ready. FUCK YOU! It fucking is you shithead!
Two different specs?
One pet could be all tanky while the other could be dps oriented.
Wait.
Nope.
100% visual appeal.
Kinda like exotic pets!
They changed (or are going ot change) exotic pet specials to do twice as much damage. Except for the devilsaur, because Blizzard hates me.
Like Munkus said: a lot of the appeal is just the sheer coolness of controlling two pets instead of just your usual one pet.
Being able to have 5 pets almost gets to this point as it is, as you can have just about every situational pet in the stable now, but its not as bad as the alternative. The -5 things seems to be a good middle ground to me.
If you've been playing beta and realized it still takes somewhere in the realm of 4-5 HOURS to level a pet from 75-80, you would disagree.
You would disagree so fast.
People are still going to min/max their pets, it will just take them significantly longer to do so. Even as a more active player who has the time to fill a roster of "optimal" pets, I don't want to waste 20 hours of my life grinding NPCs because of some archaic leveling system.
If they want to prevent people from playing musical pets, maybe they should reconsider making pets fundamentally different and min/maxable in the first place. The objective of their new system is to get away from that prospect and as it turns out, it's actually penalizing people from doing what little they can to be optimal and more than ever your selection of pet type is significantly more important. Not like The Rake vs. every other pet in the entire game good, but when your decision comes down to: Tame a level 80 pet that does 99.5% of the damage of a level 75, the decision isn't very hard.
I just use my pet during dailies and he levels fairly quickly.
Granted, I am neither a min/maxer nor a raider, so this may be a matter of mileage varying per each individual's play style and play objectives.
And how does being able to save up to 5 pets "avoid being forced into going and getting a specific pet for specific raids"?
wat
The tradeoff is that when we have all five pets up and trained, we have INCREDIBLE versatility compared to other clasess, WITHOUT the cost of paying for a respec. Gorilla -> Serpent -> Crab -> Chompasaur are all such VASTLY different playstyles.
Most dailies are more about running around than straight up killing. I want to level my pet. I also don't want to bother with dailies on my hunter. I just want him to have a level capped pet for WotLK.
Well, just by virtue of killing mobs, I'm getting gold. And "any number of things" generally just amounts to gold anyway, since almost anything you can grind can be bought or sold through the AH. You can't really grind a pet and not get gold unless you aren't looting (I don't know why you'd be doing that). But I'm doing it at a gimped, unfun pace since my pet does not have appropriate threat generation compared to me, and I really shouldn't have to be leveling it in the first place. Just because I'm getting gold, it doesn't make the process less tedious.
wat
Explain how. You're still just sending in the pet and shooting. Balance/Feralbear/Feralcat/Restoration are VASTLY different play styles. Different pets are not.
And exotic pets DO require paying for a respec, unless you stay 51 BM no matter which pet you use. But then you're actually limiting your play style more than anything.
Firstly, the past != now. Just because it WAS expected that we grind a pet through levels to the exclusion of all else, doesn't mean we are expected to do that now. I'm sure that with a little patience, anyone can compenaste for their pet's five-levels-reduced threat for an hour while off doing quests and the like.
And WoW has all kinds of "unfun" things to it. Running back after a wipe, waiting around while flying on a gryphon, saving up mats for crafting, repair costs, etc. But these things add flavour, depth, and IMPORTANTLY "lows" to the game, so that the "highs" feel even higher.
And we DO have incredible versatility due to our pets now, I don't understand what your confusion is about. I'll concede that to pull out an exotic pet, you're required to respec BM if you're not, but the only reason I used Chompasaur in my example is because it's the first "straight DPS" pet that came to mind. You could replace it with "Cat" and have the same thing:
Gorilla - AoE nuking.
Serpent - Anti-caster/healer.
Crab - Extra CC.
Cat - Straight DPS.
And the druid comment is kind of moot - yes Feralbear/Feralcat are both aspects of Feral and they are WILDLY different from each other, but you wouldn't ask a Feral druid to DPS - he'd have to go respec for that. A BM hunter though could swap his Serpent out for a Gorilla if his raid/party is having trouble on a fight with lots of trashmobs.
If you're just sending your pet in and shooting without exception, regardless of what pet you have, well man, you're Doing It Wrong.
An hour? It's more like 4 hours to get a pet up 5 levels. And there are things I'd rather be doing on other characters than doing a bunch of quests I've done before on my hunter in order to level up his pet at a much slower rate than just grinding. Either way, I'm not doing what I want.
I didn't see anything in your "unfun" list that is class specific, so that's really kind of irrelevant to hunters, who suffer through those things just like other classes.
As far as the differences between pets, how about some real examples where being able to switch between those pets is actually going to matter. How much DPS does a thunderstomping gorilla add to an AoE fight that is actually going to mean the difference between a raid being stuck or progressing? Same with all the other examples. The differences are more notable when soloing or PvPing, but in PvP, you can't know what your opponent will be, so the choice is pretty much arbitrary. And being versatile at soloing is not unique to hunters.
And I'm just not convinced that the versatility the different pets offer hunters makes a significant difference in what you get from a hunter in a group, especially not enough to make up for the tedium of leveling a pet. And arguing based on "not having to respec" to do it vs. other classes will only be valid for a couple more major patches, since it's almost assured that a spec swapping system is coming eventually. What then?
Then what's doing it right?
I didn't provide that list to show that every class has "unfun" things to do (although if you WANTED that, well, that's easy - Warlocks have to grind Soul Shards, Warriors and Rogues have to deal with weapon skill - we are not unique), just that it comes with the territory - that territory being playing this game.
Maybe swapping a pet out won't have a "save-the-day" effect on a raid, but precious few things will - there's 25 people there and one person changing one thing isn't going to drastically affect the raid. But in a 5man group, swapping to a gorilla who can keep a group at bay or a snake that can fuck with some casters is a drastic thing. And why discount soloing? What can a Warrior do when faced with a situation that requires vastly different tactics? Not much, man, they have to wade in and swing their club the same as usual (part of why I tired of my Warrior).
The versatility of the Hunter class isn't what drew me to it originally - what I was looking for when I started playing was a class that allowed me to put chunks of wood in other people at a distance - but it's what kept me around. The changes to Hunter pets with this patch have been freaking stellar, and they've opened up the versatility of the class even more. Seriously, if you need me to explain to you how your tactics might change depending on what pet you have out, then maybe you need to look a little deeper about what just happened to our class. There are builds coming out based around what pet you have. This is a MAJOR DIFFERENCE, man.
And so far, we haven't done anything at all to address the whole "bond with your pet" thing - I've played a Warlock and I've played a Hunter, and on my Hunter I've always felt "closer" to my pet than on my Warlock. A lot of this has to do with how they grow. I remember picking up a white cat at level 12 and raising it all the way to 70 and that meant somthing to me. But the Voidwalker I was able to summan just because that's what my class does and it's always at my level, well, he was always just another tool of my class. It's a different philosophy, and one I appreciate, and I also appreciate the fact that Blizzard recognized that for those of us that want pet models that are only available on lower-level pets, there's an incredible tedium re: levelling that needed to be address, and I'm glad, glad do you hear me??? that they only reduced the pet levelling mechanic, not eradicated it entirely.
ahahahahah
Sorry, the end-of-work rush is kind of getting to me.