As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[SMASH] The Official SSBB Thread - CAUTION: SPOILERS (OP is safe)

1454648505163

Posts

  • FuruFuru Registered User regular
    edited January 2008
    MikeMan wrote: »
    bruin wrote: »
    Wow, Pictochat looks incredibly silly and annoying

    SILLY STAGES?

    IN SMASH BROS?

    SURELY YOU JEST

    Furu on
  • MikeManMikeMan Registered User regular
    edited January 2008
    Furu wrote: »
    MikeMan wrote: »
    bruin wrote: »
    Wow, Pictochat looks incredibly silly and annoying

    SILLY STAGES?

    IN SMASH BROS?

    SURELY YOU JEST

    Just callin it like it is.

    MikeMan on
  • UberEvUberEv Registered User regular
    edited January 2008
    Alrighty guys, I'm leaving to pick up my wife and scour the city for this thing, wish me luck! I'll post impressions if I succeed, and sad faces if I fail.

    UberEv on
  • MikeManMikeMan Registered User regular
    edited January 2008
    UberEv wrote: »
    Alrighty guys, I'm leaving to pick up my wife and scour the city for this thing, wish me luck! I'll post impressions if I succeed, and sad faces if I fail.

    Godspeed!

    MikeMan on
  • MikeManMikeMan Registered User regular
    edited January 2008
    TelMarine wrote: »
    MikeMan wrote: »
    bruin wrote: »
    Wow, Pictochat looks incredibly silly and annoying

    haha, don't push it man.

    Push what?

    MikeMan on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2008
    The more I see of Pit the more I think, yeah, yeah, that's the character for me.

    I think it'll frustrate the hell out of people to be on the downside of a fight against nananananana

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • Feels Good ManFeels Good Man Registered User regular
    edited January 2008
    The more I see of Pit the more I think, yeah, yeah, that's the character for me.

    I think it'll frustrate the hell out of people to be on the downside of a fight against nananananana

    He looks like he will be the character to "Annoy the hell out of whoever you are fighting", between his ridiculous recovery, quick projectiles, and NANANANANA

    Feels Good Man on
  • MikeManMikeMan Registered User regular
    edited January 2008
    My friend Julian always plays as peach in melee. He's the player who isn't very technically skilled, but is good at running away and being as annoying as possible, and downsmashing when you least expect it.

    He's also a huge pit fan. I forsee much "NANANANA" in the future.

    MikeMan on
  • EinEin CaliforniaRegistered User regular
    edited January 2008
    It might just be the fact that I'm used to watching players who constantly fastfall and wavedash and such, but does the game seem a lot more... 'floaty', to you guys? It looks a bit slower and it looks like a lot of characters spend a lot of time in the air once the jump, at least from what I see in these videos.

    Ein on
  • MikeManMikeMan Registered User regular
    edited January 2008
    It might just be the fact that I'm used to watching players who constantly fastfall and wavedash and such, but does the game seem a lot more... 'floaty', to you guys? It looks a bit slower and it looks like a lot of characters spend a lot of time in the air once the jump, at least from what I see in these videos.

    Yeah, the game is definitely floatier.

    I remember Sakurai saying something a long time ago about making the game slower paced and more focused on the aerial aspect.

    edit: Which might be the case, as it always is, for casual players, but I am afraid that the removal of l-canceling will focus the game more on shield grabbing, encouraging characters to stay on the ground and punishing aerial attacks. So, by ostensibly making the game more accessible, Sakurai (if this turns out to be the case) will have produced a game which focuses on the exact opposite of his stated goal: the game at a tournament level will turn into camping shield-grab fests, with none of the speed possibilities of Melee.

    So, basically, how Melee was before people discovered l-canceling.

    I really hope there is a technique to be discovered that alleviates this.

    MikeMan on
  • Feels Good ManFeels Good Man Registered User regular
    edited January 2008
    It might just be the fact that I'm used to watching players who constantly fastfall and wavedash and such, but does the game seem a lot more... 'floaty', to you guys? It looks a bit slower and it looks like a lot of characters spend a lot of time in the air once the jump, at least from what I see in these videos.

    Yeah, it is. We've known about floatiness since E4All, and its estimated that its probably why the game seems "slower" -- I think someone mentioned that Sakurai said he wanted the game to be more aerial based? Or something. Either way, this element is what making people think Lucario is a Mewtwo clone, when he clearly isn't.

    Feels Good Man on
  • MikeManMikeMan Registered User regular
    edited January 2008
    The "reversal" that Sakurai mentions is promising.

    MikeMan on
  • UltrachristUltrachrist Registered User regular
    edited January 2008
    Fencingsax wrote: »
    What would compel them to lock matches to 3 min timed? It's the saved replay time limit? I mean, it just about completely removes added stuff like having to switch pokemon due to how short it is.
    ...You can change the time.

    No you can't, from what people are saying who are playing it (this being the With Anyone feature).

    Ultrachrist on
    ultrachrist2.png
  • MikeManMikeMan Registered User regular
    edited January 2008
    I'm actually kind of glad the random online play is as gimped, random, and stupid as it is.

    It means that there might still be hope for the traveling, face-to-face community of the melee scene. It's really cool and nice to physically be in the same room as people you're playing.

    MikeMan on
  • NORNOR Registered User regular
    edited January 2008
    I just want to know what has been done to ganondorf is total dammit.

    NOR on
    Swehehehehehahahahahahahahahawhawhawhaw
  • GammarahGammarah Registered User regular
    edited January 2008
    Drag wrote: »
    Gammarah wrote: »
    Ruins wrote: »
    Oh my God Ike raped them with that Final Smash.

    Oh my God Pit raped my ears when he kept doing that spinning sword move.
    NANANANANA

    Actually that was Ness's running A move. Pretty funny though.

    Pretty sure that's Pit.

    Must be both of them then, because at the start I saw Ness doing it and heard a nanananana. Unless I'm horribly, horribly wrong.

    Gammarah on
  • As7As7 Registered User regular
    edited January 2008
    MikeMan wrote: »
    It might just be the fact that I'm used to watching players who constantly fastfall and wavedash and such, but does the game seem a lot more... 'floaty', to you guys? It looks a bit slower and it looks like a lot of characters spend a lot of time in the air once the jump, at least from what I see in these videos.

    Yeah, the game is definitely floatier.

    I remember Sakurai saying something a long time ago about making the game slower paced and more focused on the aerial aspect.

    edit: Which might be the case, as it always is, for casual players, but I am afraid that the removal of l-canceling will focus the game more on shield grabbing, encouraging characters to stay on the ground and punishing aerial attacks. So, by ostensibly making the game more accessible, Sakurai (if this turns out to be the case) will have produced a game which focuses on the exact opposite of his stated goal: the game at a tournament level will turn into camping shield-grab fests, with none of the speed possibilities of Melee.

    So, basically, how Melee was before people discovered l-canceling.

    I really hope there is a technique to be discovered that alleviates this.

    Isn't that assuming tourny players don't use items?

    As7 on
    XBOX Live: Arsenic7
    Secret Satan
  • Baka_ShadeBaka_Shade Registered User regular
    edited January 2008
    MikeMan wrote: »
    I'm actually kind of glad the random online play is as gimped, random, and stupid as it is.

    It means that there might still be hope for the traveling, face-to-face community of the melee scene. It's really cool and nice to physically be in the same room as people you're playing.

    I think that regardless of how well it goes, I doubt that tournament players will just give up the scene for online play.
    Gammarah wrote: »
    Drag wrote: »
    Gammarah wrote: »
    Ruins wrote: »
    Oh my God Ike raped them with that Final Smash.

    Oh my God Pit raped my ears when he kept doing that spinning sword move.
    NANANANANA

    Actually that was Ness's running A move. Pretty funny though.

    Pretty sure that's Pit.

    Must be both of them then, because at the start I saw Ness doing it and heard a nanananana. Unless I'm horribly, horribly wrong.

    I remember in one of the commercials, there's a shot of Pit attacking Meta Knight with no one else there, and the shout in question is there.

    Baka_Shade on
    kanpilgrimsigfinal2.png
  • ChenChen Registered User regular
    edited January 2008
    I dunno, but Fox's falling speed seems to be as fast as in Melee. Also, from what I've heard, L-cancelling is still in the game, only it does it automatically now as in reduced lag when landing.

    Chen on
    V0Gug2h.png
  • UltrachristUltrachrist Registered User regular
    edited January 2008
    MikeMan wrote: »
    I'm actually kind of glad the random online play is as gimped, random, and stupid as it is.

    It means that there might still be hope for the traveling, face-to-face community of the melee scene. It's really cool and nice to physically be in the same room as people you're playing.

    With Friends will work fine. It's just With Anyone that is over-the-top restrictive.

    And I'm never glad when any feature is gimped, random, and stupid.

    Ultrachrist on
    ultrachrist2.png
  • The WolfmanThe Wolfman Registered User regular
    edited January 2008
    Furu wrote: »
    Gammarah wrote: »
    Furu wrote: »
    Also Ness is gained from playing 5 Vs matches, which makes him the least secret secret character ever.

    Why even bother making him secret if it takes 5 VS matches. I guess the first time you save the game, you unlock Lucario too?

    edit:that was far more sarcastic than I thought it would be. It does provide a nice surprise for campaign rushers though.

    Actually you get Lucario by beating him in SSE with Meta Knight.

    Ya know, there's likely multiple ways to unlock characters, just like there was in Melee.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited January 2008
    Baka_Shade wrote: »
    MikeMan wrote: »
    I'm actually kind of glad the random online play is as gimped, random, and stupid as it is.

    It means that there might still be hope for the traveling, face-to-face community of the melee scene. It's really cool and nice to physically be in the same room as people you're playing.

    I think that regardless of how well it goes, I doubt that tournament players will just give up the scene for online play.

    From my experience with tournies, I HIGHLY doubt people who are extremely serious will opt for online over offline. I dont care how good your connection is or how good the game runs, there will always be a slight lag factor. While insignificant to most, for the serious fighter this is enough to make them not want a truely serious match to take place there.

    I personally picture online as a good place to play people you might not normally play, and to play for fun. Tournaments are still cool but they would prolly still be casual tournaments.

    Kai_San on
  • TaramoorTaramoor Storyteller Registered User regular
    edited January 2008
    It might just be the fact that I'm used to watching players who constantly fastfall and wavedash and such, but does the game seem a lot more... 'floaty', to you guys? It looks a bit slower and it looks like a lot of characters spend a lot of time in the air once the jump, at least from what I see in these videos.

    The complete removal of wavedashing (due to how they changed the air dodge) has really slowed the game down.

    Taramoor on
  • NORNOR Registered User regular
    edited January 2008
    Taramoor wrote: »
    It might just be the fact that I'm used to watching players who constantly fastfall and wavedash and such, but does the game seem a lot more... 'floaty', to you guys? It looks a bit slower and it looks like a lot of characters spend a lot of time in the air once the jump, at least from what I see in these videos.

    The complete removal of wavedashing (due to how they changed the air dodge) has really slowed the game down.

    Not really.

    NOR on
    Swehehehehehahahahahahahahahawhawhawhaw
  • RuinsRuins Registered User regular
    edited January 2008
    It's good to see a little Mario & Luigi: Partners in Time love. I love that game.

    Ruins on
    ach.png
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    MikeMan wrote: »
    It might just be the fact that I'm used to watching players who constantly fastfall and wavedash and such, but does the game seem a lot more... 'floaty', to you guys? It looks a bit slower and it looks like a lot of characters spend a lot of time in the air once the jump, at least from what I see in these videos.

    Yeah, the game is definitely floatier.

    I remember Sakurai saying something a long time ago about making the game slower paced and more focused on the aerial aspect.

    edit: Which might be the case, as it always is, for casual players, but I am afraid that the removal of l-canceling will focus the game more on shield grabbing, encouraging characters to stay on the ground and punishing aerial attacks. So, by ostensibly making the game more accessible, Sakurai (if this turns out to be the case) will have produced a game which focuses on the exact opposite of his stated goal: the game at a tournament level will turn into camping shield-grab fests, with none of the speed possibilities of Melee.

    So, basically, how Melee was before people discovered l-canceling.

    I really hope there is a technique to be discovered that alleviates this.

    This is pretty sad.

    The Muffin Man on
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    Ruins wrote: »
    It's good to see a little Mario & Luigi: Partners in Time love. I love that game.

    Hm?

    The Muffin Man on
  • KagnarosKagnaros Registered User regular
    edited January 2008
    Is it already time for another casual vs competition fight?


    AWESOME!!!!

    Kagnaros on
    fss.png
  • ChenChen Registered User regular
    edited January 2008
    Man, I was just going to post in the cheap fighting character thread about Marth being all grab, grab, grab, grab, jump, d-air, d-air, you're dead kthxbai.

    I still love you though. <3

    Chen on
    V0Gug2h.png
  • RuinsRuins Registered User regular
    edited January 2008
    Ruins wrote: »
    It's good to see a little Mario & Luigi: Partners in Time love. I love that game.

    Hm?
    It was only a song on the List of starting My Music for Musroomy Kingdom yesterday. Gritzy Desert I believe it was. Keeps me hopeful for more though. An assist trophy of Baby Mario and Luigi doing a drill attack that comes back up and drills someone in the ass or something.

    Ruins on
    ach.png
  • NORNOR Registered User regular
    edited January 2008
    MikeMan wrote: »
    It might just be the fact that I'm used to watching players who constantly fastfall and wavedash and such, but does the game seem a lot more... 'floaty', to you guys? It looks a bit slower and it looks like a lot of characters spend a lot of time in the air once the jump, at least from what I see in these videos.

    Yeah, the game is definitely floatier.

    I remember Sakurai saying something a long time ago about making the game slower paced and more focused on the aerial aspect.

    edit: Which might be the case, as it always is, for casual players, but I am afraid that the removal of l-canceling will focus the game more on shield grabbing, encouraging characters to stay on the ground and punishing aerial attacks. So, by ostensibly making the game more accessible, Sakurai (if this turns out to be the case) will have produced a game which focuses on the exact opposite of his stated goal: the game at a tournament level will turn into camping shield-grab fests, with none of the speed possibilities of Melee.

    So, basically, how Melee was before people discovered l-canceling.

    I really hope there is a technique to be discovered that alleviates this.

    This is pretty sad.

    It's not like you can cross shielding people over or anything

    NOR on
    Swehehehehehahahahahahahahahawhawhawhaw
  • SonorkSonork CanadaRegistered User regular
    edited January 2008
    I was watching this video: http://uk.youtube.com/watch?v=EdF2m7x_ivw (from that guy whos posts lots on youtube) and I hadn't seen a lot of diddy kong so i was watching him, and at 1:50 I just couldn't help but burst out laughing at what happened to him. Maybe its cause hes constantly screaming throughout the match but i just found it funny.

    Also since Lucario inherited some of Mewtwo's moveset, what if he sucks as bad as Mewtwo did in melee? oh oh! Then people will all be Lucario sucks hes horrible! Just like they say about Mewtwo cause he was given crappy moves. You all say he looks so badass and you can't wait to kick ass with him, what if hes horrible? I'm sad Mewtwo is not in the game but maybe his horrible character legacy will LIVE ON in Lucario! Bwhaha!! n_n

    Sonork on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited January 2008
    I like the fact that it's slower.

    Nothing is worse than playing against someone that lives and breathes the game.

    It's kinda like Mario Kart DS and the online snakers. It's gives those who don't that "Why do I even bother?" sentiment.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • FuruFuru Registered User regular
    edited January 2008
    Uh...

    I'm...pretty sure he's not as bad as Mewtwo.

    I mean he only has one move from him. He's not even vaguely a clone.

    Furu on
  • Squirrel RancherSquirrel Rancher Registered User regular
    edited January 2008
    Sonork wrote: »
    I was watching this video: http://uk.youtube.com/watch?v=EdF2m7x_ivw (from that guy whos posts lots on youtube) and I hadn't seen a lot of diddy kong so i was watching him, and at 1:50 I just couldn't help but burst out laughing at what happened to him. Maybe its cause hes constantly screaming throughout the match but i just found it funny.

    Also since Lucario inherited some of Mewtwo's moveset, what if he sucks as bad as Mewtwo did in melee? oh oh! Then people will all be Lucario sucks hes horrible! Just like they say about Mewtwo cause he was given crappy moves. You all say he looks so badass and you can't wait to kick ass with him, what if hes horrible? I'm sad Mewtwo is not in the game but maybe his horrible character legacy will LIVE ON in Lucario! Bwhaha!! n_n

    Lucario is a badass. You shut your fucking mouth.

    Squirrel Rancher on
  • SirToastySirToasty Registered User regular
    edited January 2008
    Sonork wrote: »
    I was watching this video: http://uk.youtube.com/watch?v=EdF2m7x_ivw (from that guy whos posts lots on youtube) and I hadn't seen a lot of diddy kong so i was watching him, and at 1:50 I just couldn't help but burst out laughing at what happened to him. Maybe its cause hes constantly screaming throughout the match but i just found it funny.

    Also since Lucario inherited some of Mewtwo's moveset, what if he sucks as bad as Mewtwo did in melee? oh oh! Then people will all be Lucario sucks hes horrible! Just like they say about Mewtwo cause he was given crappy moves. You all say he looks so badass and you can't wait to kick ass with him, what if hes horrible? I'm sad Mewtwo is not in the game but maybe his horrible character legacy will LIVE ON in Lucario! Bwhaha!! n_n
    The main thing that made Mewtwo suck was the fact that he was slow and light. Lucario is quick as hell. And he has inherited one move maybe? Aura Sphere is even better than Shadow Ball too.

    Besides that, have you seen him in action?

    SirToasty on
  • ArcibiArcibi Registered User regular
    edited January 2008
    I was on the fence about Lucario for a while

    But after seeing him in action, I kind of like him

    I will forever wonder why they bothered cutting Mewtwo when there are now three Fox-like characters, though

    Make him a bit heavier, maybe a little faster, maybe his recovery a bit better and he would have been good to go

    Arcibi on
    GameTrailers | Goozex | Check out: Arcibi's Dev Blog and Robot House Games
    tmntsigshrunkre4.jpg
    Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
  • Squirrel RancherSquirrel Rancher Registered User regular
    edited January 2008
    If anything, Lucario's Aura Sphere is closer to Samus' Charge Shot.

    Squirrel Rancher on
  • Feels Good ManFeels Good Man Registered User regular
    edited January 2008
    He has one move that is possibly borrowed from Mewtwo. Everything else seems to be different. And aura sphere seems to move in a wave (I think, but I'm not certain), not random like shadow ball was...

    Basically if you consider Lucario a clone of Mewtwo, you probably consider Mewtwo a clone of Samus. :P

    Feels Good Man on
  • SonorkSonork CanadaRegistered User regular
    edited January 2008
    The Legacy will live on! From the few videos I've seen he doesn't really look to have anything impressive, besides his FS. But this is all specualtion, I haven't seen a good video of Lucairo in action yet.

    Also Lucairo's Forward smash is the same as Mewtwos.

    Sonork on
This discussion has been closed.