Oh God, this just keeps getting better. Watching all of this now. I didn't mind ROB at all, but I'm definately looking foward to playing him in Brawl now.
Mikeman, you can probably clear this up for me. Is it the community at large that determines the general ruleset for competitive smash, or is it a smaller group of, for lack of a better word, "elites," that release a ruleset for everyone else to take or leave?
Well, I guess people can stop bitching after 9 months of speculation.
the only potential problem is not being able to change back after samus uses her FS without ZS-samus getting another smash ball.
then again, I suppose that'll be a non issue in non-item tourneys.
not that i care, i'm just sayin.
Maybe Smash Balls will be permitted in Tournaments. Who knows.
Even if all items are off, I contend that Smash Balls should always be on.
They're definitely very interesting. This video with Luigi in it shows him beating it out of Lucas and pwning everyone. Pretty awesome battle. I'm sure you'd see competitive players beating that Smash ball back and forth.
Well, I guess people can stop bitching after 9 months of speculation.
the only potential problem is not being able to change back after samus uses her FS without ZS-samus getting another smash ball.
then again, I suppose that'll be a non issue in non-item tourneys.
not that i care, i'm just sayin.
Maybe Smash Balls will be permitted in Tournaments. Who knows.
Even if all items are off, I contend that Smash Balls should always be on.
It'd be nice, but with the 1h KO nature of some of them and their ability to completely change a match, I'm doubting it will happen.
There's very little luck in getting the balls, though. They might spawn closer to one person or another, but they drift fairly quickly and take numerous hits to break. Even after you gain the smash you can have it knocked out of you. Basically, if you manage to connect with a final smash, you deserve the damage of a final smash. It temporarily turns the game into "who can get the smash ball quicker" rather than "who can kill the other quicker," so the only real question is whether that's a good, bad, or neutral thing. I personally believe it's the last option, so they may as well turn them on anyway since they're entertaining to watch.
Well, I guess people can stop bitching after 9 months of speculation.
the only potential problem is not being able to change back after samus uses her FS without ZS-samus getting another smash ball.
then again, I suppose that'll be a non issue in non-item tourneys.
not that i care, i'm just sayin.
Maybe Smash Balls will be permitted in Tournaments. Who knows.
Even if all items are off, I contend that Smash Balls should always be on.
They're definitely very interesting. This video with Luigi in it shows him beating it out of Lucas and pwning everyone. Pretty awesome battle. I'm sure you'd see competitive players beating that Smash ball back and forth.
Mikeman, you can probably clear this up for me. Is it the community at large that determines the general ruleset for competitive smash, or is it a smaller group of, for lack of a better word, "elites," that release a ruleset for everyone else to take or leave?
The modern Melee tourney rule set is fairly standardized, but it took years for that to happen. It just sort of evolved organically, I suppose. And I think it depends on who you consider "elite." Generally speaking, the ruleset is agreed upon by the people going to the myriad tournaments. That's thousands and thousands of people, but in comparison to the larger community of "people who play smash brothers", it's a drop in the bucket.
But if you meant that only the top players determine the rules, I would say it's not really like that. The better players have more clout and influence in the community, but some of the best tournament runners are, themselves, not that great at smash; it is they who determine the rules for their tournament, though, and they will listen to valuable input no matter where it comes from.
It took a long, long time for the current rule set to be agreed upon.
In the very beginning everyone played with items, of course. It was the east coast (represented by the big EC players: Azen, Dav3, Wes, etc) that first began to turn some of them, and eventually all of them, off. It was also the east coast players that preferred to play on the more, ahem, simple stages, like Dreamland 64 and FD.
The west coast (meaning the big WC players: Ken, Isai, etc) continued to play with items for a long time, and also preferred to play on more varied stages. In the end a compromise was struck. Most of the players came down on the side of "less randomness = more opportunity to show off skill" and thus items were switched off for tournaments by late 2004 or so, country-wide. (edit: a big part of that, and a facet that is changed in Brawl, was that in Melee you can't turn off the random-exploding aspect of the pills and barrels). The compromise was in the stages. The east coast won the item debate, and the west coast won the stage debate. So for the last 3 or 4 years, only certain stages have been banned from tournaments.
This is in stark contrast to Japan, where they have, for years and years, been strictly no items, and only two stages, FD and Dreamland64.
Sorry for the long-winded history lesson... just figured you might be interested!
Mikeman, you can probably clear this up for me. Is it the community at large that determines the general ruleset for competitive smash, or is it a smaller group of, for lack of a better word, "elites," that release a ruleset for everyone else to take or leave?
The modern Melee tourney rule set is fairly standardized, but it took years for that to happen. It just sort of evolved organically, I suppose. And I think it depends on who you consider "elite." Generally speaking, the ruleset is agreed upon by the people going to the myriad tournaments. That's thousands and thousands of people, but in comparison to the larger community of "people who play smash brothers", it's a drop in the bucket.
But if you meant that only the top players determine the rules, I would say it's not really like that. The better players have more clout and influence in the community, but some of the best tournament runners are, themselves, not that great at smash; it is they who determine the rules for their tournament, though, and they will listen to valuable input no matter where it comes from.
It took a long, long time for the current rule set to be agreed upon.
In the very beginning everyone played with items, of course. It was the east coast (represented by the big EC players: Azen, Dav3, Wes, etc) that first began to turn some of them, and eventually all of them, off. It was also the east coast players that preferred to play on the more, ahem, simple stages, like Dreamland 64 and FD.
The west coast (meaning the big WC players: Ken, Isai, etc) continued to play with items for a long time, and also preferred to play on more varied stages. In the end a compromise was struck. Most of the players came down on the side of "less randomness = more opportunity to show off skill" and thus items were switched off for tournaments by late 2004 or so, country-wide. The compromise was in the stages. The east coast won the item debate, and the west coast won the stage debate. So for the last 3 or 4 years, only certain stages have been banned from tournaments.
This is in stark contrast to Japan, where they have, for years and years, been strictly no items, and only two stages, FD and Dreamland64.
Sorry for the long-winded history lesson... just figured you might be interested!
So how do you think things will work with Brawl? Will they reset everything to the default and slowly ban things again, or will they start off with no items and either stay that way or slowly loosen up?
I don't really ask about stages because no matter what some stages will be exploitable and/or not conducive to competitive play.
Well, I guess people can stop bitching after 9 months of speculation.
the only potential problem is not being able to change back after samus uses her FS without ZS-samus getting another smash ball.
then again, I suppose that'll be a non issue in non-item tourneys.
not that i care, i'm just sayin.
Maybe Smash Balls will be permitted in Tournaments. Who knows.
Even if all items are off, I contend that Smash Balls should always be on.
It'd be nice, but with the 1h KO nature of some of them and their ability to completely change a match, I'm doubting it will happen.
There's very little luck in getting the balls, though. They might spawn closer to one person or another, but they drift fairly quickly and take numerous hits to break. Even after you gain the smash you can have it knocked out of you. Basically, if you manage to connect with a final smash, you deserve the damage of a final smash. It temporarily turns the game into "who can get the smash ball quicker" rather than "who can kill the other quicker," so the only real question is whether that's a good, bad, or neutral thing. I personally believe it's the last option, so they may as well turn them on anyway since they're entertaining to watch.
Well it doesn't matter to me a whole lot since I constantly fiddle with the item options myself, but I'm not totally sold on the idea of acquiring the smash ball and hitting someone with your FS being a skillfull outcome. I think Sakurai said in one of his interviews that one of the intentions of the smash ball was to make it so the loser had a chance to turn the match around or something like that (when he mentions that if him and Iwata played, Iwata would win at least one match).
I think they would pretty much always be on if more FS's were like Zelda's or Samus'. Instead, Bowser looks like he gets a guaranteed kill (and he'll use it immediately so you can't knock it out of him) and Falcon's and Olimar's aren't even possible to avoid.
I always thought that Jigglypuff was just a really really effeminate dude, and that was part of the joke in the anime
I thought all pokemon had no gender...
Ever since Gold/Silver/Crystal Pokemon have had gender. Now, certain Pokemon are given no gender in the game (Mostly Legendaries and things you wouldn't expect to have gender period), but most do. Most Pokemon with gender have an evenly split chance of being either male or female upon spawning in-game. When the game spawns a Jigglypuff, its chance to be female is greater than its chance to be male (a 3/1 chance in favor of female). Hence the safe bet that Melee's Jigglypuff is a she.
Posts
I might play a Metroid character yet
I don't see his pics but that's awesome. :-D
Can someone rehost them?
Oh God, this just keeps getting better. Watching all of this now. I didn't mind ROB at all, but I'm definately looking foward to playing him in Brawl now.
the only potential problem is not being able to change back after samus uses her FS without ZS-samus getting another smash ball.
then again, I suppose that'll be a non issue in non-item tourneys.
not that i care, i'm just sayin.
Not enough 2001 parody.
http://www.audioentropy.com/
Hell yes.
You should play more. It's fun!
Excellent. Kind of weird it's different than Sheik and PT, but I'm glad it's in.
[edit]Nevermind, found it.
Even if all items are off, I contend that Smash Balls should always be on.
http://www.audioentropy.com/
http://www.audioentropy.com/
It'd be nice, but with the 1h KO nature of some of them and their ability to completely change a match, I'm doubting it will happen.
They're definitely very interesting. This video with Luigi in it shows him beating it out of Lucas and pwning everyone. Pretty awesome battle. I'm sure you'd see competitive players beating that Smash ball back and forth.
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
JIGGLYPUFF IS A GIRL?!
Jigglypuff/Purin is usually classified as such.
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
Thanks.
There's very little luck in getting the balls, though. They might spawn closer to one person or another, but they drift fairly quickly and take numerous hits to break. Even after you gain the smash you can have it knocked out of you. Basically, if you manage to connect with a final smash, you deserve the damage of a final smash. It temporarily turns the game into "who can get the smash ball quicker" rather than "who can kill the other quicker," so the only real question is whether that's a good, bad, or neutral thing. I personally believe it's the last option, so they may as well turn them on anyway since they're entertaining to watch.
http://www.audioentropy.com/
Bang bang...!
Well they never say for sure, but in the games Jigglypuff has a 75% chance of being female, so odds are this one is.
http://www.audioentropy.com/
The modern Melee tourney rule set is fairly standardized, but it took years for that to happen. It just sort of evolved organically, I suppose. And I think it depends on who you consider "elite." Generally speaking, the ruleset is agreed upon by the people going to the myriad tournaments. That's thousands and thousands of people, but in comparison to the larger community of "people who play smash brothers", it's a drop in the bucket.
But if you meant that only the top players determine the rules, I would say it's not really like that. The better players have more clout and influence in the community, but some of the best tournament runners are, themselves, not that great at smash; it is they who determine the rules for their tournament, though, and they will listen to valuable input no matter where it comes from.
It took a long, long time for the current rule set to be agreed upon.
In the very beginning everyone played with items, of course. It was the east coast (represented by the big EC players: Azen, Dav3, Wes, etc) that first began to turn some of them, and eventually all of them, off. It was also the east coast players that preferred to play on the more, ahem, simple stages, like Dreamland 64 and FD.
The west coast (meaning the big WC players: Ken, Isai, etc) continued to play with items for a long time, and also preferred to play on more varied stages. In the end a compromise was struck. Most of the players came down on the side of "less randomness = more opportunity to show off skill" and thus items were switched off for tournaments by late 2004 or so, country-wide. (edit: a big part of that, and a facet that is changed in Brawl, was that in Melee you can't turn off the random-exploding aspect of the pills and barrels). The compromise was in the stages. The east coast won the item debate, and the west coast won the stage debate. So for the last 3 or 4 years, only certain stages have been banned from tournaments.
This is in stark contrast to Japan, where they have, for years and years, been strictly no items, and only two stages, FD and Dreamland64.
Sorry for the long-winded history lesson... just figured you might be interested!
The one in Smash is clearly based on the anime Jigglypuff, which was in fact female.
I thought all pokemon had no gender...
Not since R/B. You fail at Pokemon, and hence at life.
Landmas...no I don't.
http://ca.youtube.com/watch?v=oy4IRfGXDLs
So how do you think things will work with Brawl? Will they reset everything to the default and slowly ban things again, or will they start off with no items and either stay that way or slowly loosen up?
I don't really ask about stages because no matter what some stages will be exploitable and/or not conducive to competitive play.
http://www.audioentropy.com/
The replayability of the SSE is through the roof. Calling it. Game of 2008.
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
Well it doesn't matter to me a whole lot since I constantly fiddle with the item options myself, but I'm not totally sold on the idea of acquiring the smash ball and hitting someone with your FS being a skillfull outcome. I think Sakurai said in one of his interviews that one of the intentions of the smash ball was to make it so the loser had a chance to turn the match around or something like that (when he mentions that if him and Iwata played, Iwata would win at least one match).
I think they would pretty much always be on if more FS's were like Zelda's or Samus'. Instead, Bowser looks like he gets a guaranteed kill (and he'll use it immediately so you can't knock it out of him) and Falcon's and Olimar's aren't even possible to avoid.
Bolded part true.
Salmon'd part not so much.
Hell if you offered a big enough prizepool you could make three minute coin matches with only spicy curry on the new tournament standard.
Ever since Gold/Silver/Crystal Pokemon have had gender. Now, certain Pokemon are given no gender in the game (Mostly Legendaries and things you wouldn't expect to have gender period), but most do. Most Pokemon with gender have an evenly split chance of being either male or female upon spawning in-game. When the game spawns a Jigglypuff, its chance to be female is greater than its chance to be male (a 3/1 chance in favor of female). Hence the safe bet that Melee's Jigglypuff is a she.