From the
website:
HaptX gameplay is physically interacting with you.
* Feel your game in full 3D
* Improve the gameplay
* Extend the features of your game
* Rapid implementation time
* Fits both new and existing games
HaptX is a state of the art haptics engine enabling the gamer to physically experience the gameplay.
Games embedding HaptX allows the player to feel computer generated objects on screen through specialized hardware such as the Novint Falcon, and presents endless exciting new possibilities in terms of the user experience and the intrigues and plots that can be created in both existing and coming games.
"It takes force feedback to its natural evolution and is pretty much a revolution in terms of gameplay."
- bit-tech.net
HaptX enables gamers to feel the details of the 3D objects’ actual attributes such as surface textures, material characteristics and weight in an unprecedented realistic way. It also allows the user to physically experience any game in genuine 3D since all objects can be touched and sensed freely in all three dimensions including the ability to touch and feel the top, bottom or the back side of any object. HaptX integrates seamlessly with existing game - and physics engines.
More links:
Quake 4 ModGeneral Physics DemoA CNET product review that shows off the HL2 Mod
So, what we have here is a company that has
designed a device, the Noivent Falcon, for use with an interactive game engine, as well as mods for other popular games.
They have their own game,
Penumbra: Black Plague, which seems to be some sort of Adventure and Survival Horror mashup.
What we have here is a newfangled, interactive cross between a joystick, a mouse and one of those old force-feedback controllers that could kick your ass. The HL2 demo on CNET shows recoil when firing a gun and when taking shots, the physics demos show the ability to feel surfaces, so that you could tell the difference between something that was smooth or rough or sticky. All this has enormous potential, and could open the doors to some fantastic gaming experiences that run parallel to, but completely unrelated to those of the Wiimote.
Or it could fizzle and die.
Fact is, I don't need to tell you all the cool things this could do to your favourite games. If you've watched any of those videos (and you should if you want to actually appreciate what this thing can do), then you've already thought of a thousand ways it could be used.
So is this the next Big Thing, or is it a nifty device that won't amount to squat?
And if it even does get popular, you know where it's headed. That's right, pr0n.
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I dunno. It somehow seems even more gimmicky than a wiimote. Mostly because it's on a stand.
I never asked for this!
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Oh god. NOBODY TELL JACK THOMPSON.
Main issues would be though whether it would work well enough to navigate standard windows environments and things at least as easily as with a mouse, which I'm also doubtful of. If you can though, the added possibility of force feedback and resistance adds all sorts of possibilities for things way beyond just games.
It's very cool technology, however the pen device was very expensive (~$15k i think), and it felt very fragile. It wouldn't take much for the average consumer to tear it to shreds.
On the other hand, the controller was highly awkward to use, holding that little ball and trying to look around and aim, or pulling it out of a crevice or whatever during the materials demo. May just be an issue with me being a new user trying it at a demo booth.
In the end, I felt like the controller actually made me worse at games, and think the same would happen with most people without pretty strong wrist/arm strength, at least at the onset. Definitely helped with immersion though, and at least for Q4 added a level of excitement (and frustration) to a shooter.
I don't remember if there was a price they were quoting or not. I got some materials I think, and I can see if I can't find them when I get home. If they were on sale around here, and enough games supported them I'd probably pick one up, though I also have reasonable disposable income. I'm not so sure the general public would be all into it... I think most of the mainstream would be taken aback by its power/awkwardness. It really isn't like the Wii because of this. In the end it's a lot more "boutique" than the classic FF joysticks of yore.
Just google 'novint falcon'
The wii controller is very lacking due to its complete lack of feedback (I don't count vibration as useful feedback). In order to ever do 1-1 gaming you need to be able to PREVENT movement when an obstacle is met.
Unfortunately you either get the freedom of movement that the wiimote provides and no force feedback, or you get the force feedback that the falcon provides but it is tethered with mechanical servos.
Wiimote in a magnetic field is not feasible.
[SIGPIC][/SIGPIC]
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Yet.
Never unfortunately. The way magnetism and other fields like that fall off exponentially with distance, the magnetic forces would have to be HUGE which would be very bad for any electronics in the room not to mention pulling silverware from other rooms, or the distances involved would have to be small which would then make the control awkward and restricted which was the whole point to be avoided.
To be useful, any proper force feedback device has to be stronger than the user.
[SIGPIC][/SIGPIC]
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So I've preordered (sorta, all they ask for it is your email) the Orange Box bundle. What I'll be getting (if I go through with it) is, well, according to the website:
Since I don't have any of the orange box games on PC (just got a machine running that can play them proper), I figure this isn't an awful bad deal. They also released a game named Feel the Steel, which is a sort of Die by the Sword, but supported by the Falcon. Looks like a budget game, but sounds hot.
But I'll give the rundown when I get it.
No, but according to the main guy at Novint, Tom, they're working on a couple of things along that line, like a steering wheel.
If you're interested in this thing, check out the message boards at Novint. Tom's on their all the time. I wasn't sold on this thing until I went there and saw nothing but praise for their tech support and the way Tom's on there, answering questions, all the time. If you want to know something about it, someone's asked before and he's answered.
I feel like a shill, but they've given me a good first impression.
But back to your question, what I've gathered from reading is that to rotate your sword you'll press a button on the controller, then you'll physically manipulate the sword with movement.
So like, if you're holding the sword straght up and need to, say, block an incoming vertical chop, you'll press one of the buttons and sweep the handle right, and this will make your sword's tip point right.
Anyway, let us know how it is, how sturdy it is etc.