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What exactly do I do to make S.T.A.L.K.E.R. look like it does in the screen shots? I have everything set to max with full dynamic lighting and it looks a little better than the first Half-Life. :x
I bought an 8800 primarily for this and Crysis. Any help on this would be the best thing ever.
since when was stalker pretty? Theres some mods that inprove the graphics but by default the game always looked pretty bad to me. then again I only played it for an hour since I cant get it to stop crashing to desktop when I load a saved game.
I remember on the LetsPlay of STALKER the guy making it had his game looking pretty great.
I just want my game to look like the screenshots I have seen. I mean, this is the first time I can play it lag free (I replaced my 7300 LE with the 8800 GT) and I can actually see the sky and everything now. Now I am wanting it to look like it does on the back of the box.
If you could point me to the mods you were talking about, I guess I could give them a try.
Honestly, I'd just be glad that it's running lag-free. I wrestled with the damn thing and managed to get a relatively stable 30FPS but it would occasionally crash on me. If you're running it on max then it's likely the best you'll get it to look.
That has a few tweaks that make the visuals a tad better but as mentioned above me, mods are the best way to make s.t.a.l.k.e.r look more "shiny".
Float 32 is a fairly good example.
To me, the S.T.A.L.K.E.R. engine just kind of got out of the way, kind of like HL2 (although its crispness was remarkable). I don't recall it being either impressive or ugly (to the OP: Half-Life 1 is pretty hideous by modern standards). It had a drab, washed-out sheen to it that actually fit the setting.
It was very, very drab and ugly without dynamic lighting, and I want to say that Float32 improved the overall picture as well, but maybe just the lighting and shadows. I can't remember.
[EDIT] Was Stolls even running dynamic lights? It has that fullbright look, which kind of does look like Quake era games in a way. But it shouldn't look too bad with shadows turned on.
[EDIT2] Wow, there's a lot of shit I never noticed when I first looked through the Tweakguide a while ago. Like this:
r2_tonemap_middlegray [0.000 - 2.000] - This setting has the most discernable impact on HDR, and as its value is raised, the HDR effect because more prominent and rich. For example try a value of 1.2 to see the HDR in STALKER look more like that used in games like Oblivion.
Actually, uhh... I haven't touched this in a while. It crashes whenever I enter Duty territory. And kills my PC, sometimes.
Download the Float32 shaders, and enable motion blur and global illumination in the user file. There're guides out there for this sort of thing. I can't remember much else.
Edit: Oh but I did love that game something fierce.
i bought this game off steam, its the first game im playing with my new quadcore with 8800GT I built...
first off, its making my proccessor thermal margin plummet something fierce. But my main issue is that it crashes all the time. Is there any way to avoid a crash? It usually does it when i go to save. Which, as you can imagine, is the most frustrating time.
But otherwise, it is great, and it doesnt look too shabby to me.
i bought this game off steam, its the first game im playing with my new quadcore with 8800GT I built...
first off, its making my proccessor thermal margin plummet something fierce. But my main issue is that it crashes all the time. Is there any way to avoid a crash? It usually does it when i go to save. Which, as you can imagine, is the most frustrating time.
But otherwise, it is great, and it doesnt look too shabby to me.
if you're on vista, no.
its something to do with the amount of memory the game is allowed to have, enforced by windows, and then the game gloriously stepping over those bounds.
i bought this game off steam, its the first game im playing with my new quadcore with 8800GT I built...
first off, its making my proccessor thermal margin plummet something fierce. But my main issue is that it crashes all the time. Is there any way to avoid a crash? It usually does it when i go to save. Which, as you can imagine, is the most frustrating time.
But otherwise, it is great, and it doesnt look too shabby to me.
if you're on vista, no.
its something to do with the amount of memory the game is allowed to have, enforced by windows, and then the game gloriously stepping over those bounds.
or something.
You can fix that by turning the lighting model onto static. It only crashed in a few maps for me, so most of the game I still had dynamic lights.
For the LP I ran Stalker with only static lighting on; it's the only way I could get an above-25 framerate on a midrange card (a Radeon x1300; upgraded later to a 1650 pro with a negligible increase in framerate, dynamic lights on). I also bought an 8800 for Crysis (and The Witcher, which ran fine in-game but chugged like crazy during cutscenes) and with it I finally was able to bump Stalker's settings all the way up.
I wouldn't say it looks incredible - certainly nowhere near Crysis - but the lighting does a fine job of adding to the game's already grim atmosphere, and textures seem a bit more gritty and real with the way lights flicker and flash around. After gunning down the first bloodsucker under Agroprom, a soldier's light hit me from behind, throwing my shadow and that of the stepladder next to me against the wall. Nighttime during a storm looks suitably spooky, having to use gunflashes and lightning to spot targets without giving away your position.
Granted that mods are damn near essential, though I don't think Stalker was ever really supposed to be pretty. Still, it has a way of pulling you in, if you can let it.
I don't think this will help the OP, but for future readers: I never realized how much shadows help for immersion in outdoor environments until I read the TweakGuide for Oblivion. He basically said that you lose a lot of immersion if you turn off tree shadows. I tried it and he was right. Everything is so static, fullbright, and bland, just like a late 90s game. Being able to break up a field or forest with shadows is super important.
That last pic is an example of the slight drab, washed-out sheen. But again, it fits the setting, and the rest of the graphics just get out of the way to enjoy the atmosphere and the game.
The OP should also note that the engine's AA is a little weird, so unless you have a newer Nvidia card (I think), you'll still get some jaggies.
I always cite the same example when I tell my friends how much I love how STALKER looks... It was early morning but still dark and I was fighting some bandits in The Garbage. I had one left and he was on the other side of a broken down bus, I was crouched against it and reloading. All of a sudden the sun started to rise over the horizon and I could see the shadow of the bandit's legs from underneath the bus and saw which way he was running around, letting me easily kill him.
Sort of on this topic, why the hell is STALKER running so poorly on my system? I have tried it with and without MOD's, and as soon as I come out of what's-his-face's underground bunker and see the camp, my frame rate drops into the teens, if I'm lucky. As soon as I turn around and look at where I came from, it runs smooth as butter.
My relevant specs are:
XP Professional
GeForce 8800 GTS 320 MB
Core 2 Duo 6600 2.4 Ghz
2.5 GB of RAM
I'm running it at 1280x1024 with details set pretty high and full dynamic lighting turned on. I realize that this is a middle-upper range system at best, but I was under the impression that I should at least be able to run it at high settings with dynamic lighting turned on. Is there any sort of magical tweak that could fix this problem? Does this one camp have a particular problem with frame rates? Thanks in advance.
EDIT: Oh, and I have updated drivers and such installed, as well.
Sort of on this topic, why the hell is STALKER running so poorly on my system? I have tried it with and without MOD's, and as soon as I come out of what's-his-face's underground bunker and see the camp, my frame rate drops into the teens, if I'm lucky. As soon as I turn around and look at where I came from, it runs smooth as butter.
My relevant specs are:
XP Professional
GeForce 8800 GTS 320 MB
Core 2 Duo 6600 2.4 Ghz
2.5 GB of RAM
I'm running it at 1280x1024 with details set pretty high and full dynamic lighting turned on. I realize that this is a middle-upper range system at best, but I was under the impression that I should at least be able to run it at high settings with dynamic lighting turned on. Is there any sort of magical tweak that could fix this problem? Does this one camp have a particular problem with frame rates? Thanks in advance.
EDIT: Oh, and I have updated drivers and such installed, as well.
I had the crazy "it gets slower when looking at certain directions" thing.
I have no idea how to fix it though.
i bought this game off steam, its the first game im playing with my new quadcore with 8800GT I built...
first off, its making my proccessor thermal margin plummet something fierce. But my main issue is that it crashes all the time. Is there any way to avoid a crash? It usually does it when i go to save. Which, as you can imagine, is the most frustrating time.
But otherwise, it is great, and it doesnt look too shabby to me.
if you're on vista, no.
its something to do with the amount of memory the game is allowed to have, enforced by windows, and then the game gloriously stepping over those bounds.
or something.
You can fix that by turning the lighting model onto static. It only crashed in a few maps for me, so most of the game I still had dynamic lights.
No no, this is exactly the wrong advice and misinformation which has been floating around for ages. You need to extent the memory Windows assigns to applications. Usually 32bit Vista limits the available memory for applications to 2GB.
Following command line (boot option) will fix it: bcdedit /Set IncreaseUserVa 3072
You'll need 4GB RAM through, the other 1GB is used to address various HW in your system. Before I did this I had exactly the same problem (nearly every second save attempt bounced me back to the Desktop). If your system becomes unstable change it back to the default 2048. BTW you have to run the command prompt as administrator.
You also need the latest Patch for Stalker.
This might also fix similar problems in other games + Vista 32bit as well (Gothic 3, Dark Messiah of Might and Magic with texture quality set to "very high")
i bought this game off steam, its the first game im playing with my new quadcore with 8800GT I built...
first off, its making my proccessor thermal margin plummet something fierce. But my main issue is that it crashes all the time. Is there any way to avoid a crash? It usually does it when i go to save. Which, as you can imagine, is the most frustrating time.
But otherwise, it is great, and it doesnt look too shabby to me.
if you're on vista, no.
its something to do with the amount of memory the game is allowed to have, enforced by windows, and then the game gloriously stepping over those bounds.
or something.
You can fix that by turning the lighting model onto static. It only crashed in a few maps for me, so most of the game I still had dynamic lights.
No no, this is exactly the wrong advice and misinformation which has been floating around for ages. You need to extent the memory Windows assigns to applications. Usually 32bit Vista limits the available memory for applications to 2GB.
Following command line (boot option) will fix it: bcdedit /Set IncreaseUserVa 3072
You'll need 4GB RAM through, the other 1GB is used to address various HW in your system. Before I did this I had exactly the same problem (nearly every second save attempt bounced me back to the Desktop). If your system becomes unstable change it back to the default 2048. BTW you have to run the command prompt as administrator.
You also need the latest Patch for Stalker.
This might also fix similar problems in other games + Vista 32bit as well (Gothic 3, Dark Messiah of Might and Magic with texture quality set to "very high")
I second using mods, specifically the Oblivion Lost one. It's more an omni-mod than a graphical tweak, but it is so worth it, especially with atmosphere and the like - going about at night can be an outright terrifying experience (although it actually makes stealth viable now). Only problem is that it changes the voiceacting to pure russian, which I'm trying to find a fix for right now.
I second using mods, specifically the Oblivion Lost one. It's more an omni-mod than a graphical tweak, but it is so worth it, especially with atmosphere and the like - going about at night can be an outright terrifying experience (although it actually makes stealth viable now). Only problem is that it changes the voiceacting to pure russian, which I'm trying to find a fix for right now.
I second the Oblivion Lost mod, passed the game once and put it away for a fair few months, came back installed the OL mod and I can't stop playing the game, the fun factor went up a lot, two things that make the mod for me is the ability to sneak through an entire bandit camp and knife every single one of them without being seen at night.
Secondly the A-Life limitations have been taken off so everyone is fair game, you'll see bandits migrating to other areas, the immersion is amazing, mods definitely make the game.
I never really understood why mods were essential. I played through the whole game vanilla, but I found no problems with it (However, I was met with a few crashes).
I never really understood why mods were essential. I played through the whole game vanilla, but I found no problems with it (However, I was met with a few crashes).
Probably the big thing is that some of the weapon stats and formulas in vanilla are borked up to the point of pure stupidity, like scopeless assault rifles not being able to hit shit at 50 yards while fully prone while bandits on the run with pistols can nail you easy at 100+. What pushed me was pissing pretty much all of my 200+ rounds of AK ammo on a bunch of bandits that ambushed me in the Garbage when they were within stone-throwing distance. 'course, other stuff like random blowouts and night that feels like night with all sorts of nasty creepy crawlers and radiation monsters to run from were nice additions.
I never really understood why mods were essential. I played through the whole game vanilla, but I found no problems with it (However, I was met with a few crashes).
I didn't need any either except Float32 and a registry tweak to prevent memory leak crashes. Some people just like to play the game with a little different style.
Tim James on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited February 2008
I got a quick question. Steam has Stalker up for 20 bucks. Is it worth 20 dollars? I been looking at this and 2 other games on Steam. Just looking for opinions.
Axen on
A Capellan's favorite sheath for any blade is your back.
I got a quick question. Steam has Stalker up for 20 bucks. Is it worth 20 dollars? I been looking at this and 2 other games on Steam. Just looking for opinions.
Did you like Oblivion at all?
Do you like shooters?
Do you like games that try their best to establish a good atmosphere?
Raiden333 on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I got a quick question. Steam has Stalker up for 20 bucks. Is it worth 20 dollars? I been looking at this and 2 other games on Steam. Just looking for opinions.
Did you like Oblivion at all?
Do you like shooters?
Do you like games that try their best to establish a good atmosphere?
Its like you looked into my Soul and saw the real me!
Axen on
A Capellan's favorite sheath for any blade is your back.
This game is pretty big in the story, right? I'll definitely be wanting to pick it up when my computer is done.
To be frank, the story isn't as central to the game as the atmosphere. There are a few big questions at the start and you do have some say in which ones you're more interested, but the plot is fairly subtle. It's still interesting, but the fun is getting from one plot point to another and seeing what happened for yourself.
Pound for pound, though, it's one of the most immersive adventure games I've ever played. I'm even more impressed that it has a more satisfactory ending (if you're diligent) than a good three-fourths of other shooters, most of them with better coding at half the length of development. I realize that's not saying much, but still.
Well worth the $20 by now. Grab the 1.004 patch (apply 1.005 once more mods have been upgraded to be compatible with it), consider the Zone Reclamation Project, down some vodka and give it a go :^:
I don't know what's up with all the complaing about CTDs with the game, but it's never been a problem for me. Note, however, that my computer is pretty bad, and runs the game at 'high quality', except for the important atmospheric effect, real-time lighting. That 'Oblivion Lost' mod seems to attemot to rectify this, and night and day are vastly more contrasting (...night time viewing distance is effectively 0 without a flashlight/night vision).
I'm not sure which version I have (I guess whichever didn't require the CD until it was patched...which I think makes in the US version, but it was shipped from Europe, so no idea). A lot of the problems were memory leaks and saving problems due to spaces in the user account name and weird crap like that.
I didn't have any crashes with 1.0, and I just patched it to 1.005 and played for a few hours without incident (it's choppy/laggy, but my computer sucks).
At least it's still atmospheric without the realtime lighting and the low resolution textures my graphics card can put up with. Also note that the 1.003 patch note cites "10-15% increase in FPS" engine optimization. I guess that means I'm supposed to get 11-11.5 now.
UltimaGecko on
The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
Playing with Oblivion Lost (vanilla turned me off really bad with the wonky gun settings) I only ever get a crash about once every three hours or so, and the only place (that spot directly north of the bar) that's really bad for them (and when I say bad, I mean "you'll be lucky to make it fifteen minutes in there" bad) is basically a walkover area to places more interesting/important barring a few missions that you can just blitz through to minimalize risks. It seems to me the crash claims are a bit exaggerated for how long your typical run lasts.
Now, the enemy pop-in, that's another matter entirely. :x
Posts
I just want my game to look like the screenshots I have seen. I mean, this is the first time I can play it lag free (I replaced my 7300 LE with the 8800 GT) and I can actually see the sky and everything now. Now I am wanting it to look like it does on the back of the box.
If you could point me to the mods you were talking about, I guess I could give them a try.
That has a few tweaks that make the visuals a tad better but as mentioned above me, mods are the best way to make s.t.a.l.k.e.r look more "shiny".
Float 32 is a fairly good example.
Oh and the Let's Play for S.T.A.L.K.E.R >>> http://forums.penny-arcade.com/showthread.php?t=38213 contains a list of mods as well
3ds friend code: 2981-6032-4118
It was very, very drab and ugly without dynamic lighting, and I want to say that Float32 improved the overall picture as well, but maybe just the lighting and shadows. I can't remember.
[EDIT] Was Stolls even running dynamic lights? It has that fullbright look, which kind of does look like Quake era games in a way. But it shouldn't look too bad with shadows turned on.
[EDIT2] Wow, there's a lot of shit I never noticed when I first looked through the Tweakguide a while ago. Like this: Might be worth playing with those settings.
Download the Float32 shaders, and enable motion blur and global illumination in the user file. There're guides out there for this sort of thing. I can't remember much else.
Edit: Oh but I did love that game something fierce.
first off, its making my proccessor thermal margin plummet something fierce. But my main issue is that it crashes all the time. Is there any way to avoid a crash? It usually does it when i go to save. Which, as you can imagine, is the most frustrating time.
But otherwise, it is great, and it doesnt look too shabby to me.
if you're on vista, no.
its something to do with the amount of memory the game is allowed to have, enforced by windows, and then the game gloriously stepping over those bounds.
or something.
You can fix that by turning the lighting model onto static. It only crashed in a few maps for me, so most of the game I still had dynamic lights.
I wouldn't say it looks incredible - certainly nowhere near Crysis - but the lighting does a fine job of adding to the game's already grim atmosphere, and textures seem a bit more gritty and real with the way lights flicker and flash around. After gunning down the first bloodsucker under Agroprom, a soldier's light hit me from behind, throwing my shadow and that of the stepladder next to me against the wall. Nighttime during a storm looks suitably spooky, having to use gunflashes and lightning to spot targets without giving away your position.
Granted that mods are damn near essential, though I don't think Stalker was ever really supposed to be pretty. Still, it has a way of pulling you in, if you can let it.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Not Crysis-oh-how's-everything-pretty, but it looks real.
Looks awesome to me. Those are screenshots I took.
I had turned Global Illumination on. It had a big performance hit later on so I had to shut it off.
The OP should also note that the engine's AA is a little weird, so unless you have a newer Nvidia card (I think), you'll still get some jaggies.
My relevant specs are:
XP Professional
GeForce 8800 GTS 320 MB
Core 2 Duo 6600 2.4 Ghz
2.5 GB of RAM
I'm running it at 1280x1024 with details set pretty high and full dynamic lighting turned on. I realize that this is a middle-upper range system at best, but I was under the impression that I should at least be able to run it at high settings with dynamic lighting turned on. Is there any sort of magical tweak that could fix this problem? Does this one camp have a particular problem with frame rates? Thanks in advance.
EDIT: Oh, and I have updated drivers and such installed, as well.
I have no idea how to fix it though.
No no, this is exactly the wrong advice and misinformation which has been floating around for ages. You need to extent the memory Windows assigns to applications. Usually 32bit Vista limits the available memory for applications to 2GB.
Following command line (boot option) will fix it: bcdedit /Set IncreaseUserVa 3072
You'll need 4GB RAM through, the other 1GB is used to address various HW in your system. Before I did this I had exactly the same problem (nearly every second save attempt bounced me back to the Desktop). If your system becomes unstable change it back to the default 2048. BTW you have to run the command prompt as administrator.
You also need the latest Patch for Stalker.
This might also fix similar problems in other games + Vista 32bit as well (Gothic 3, Dark Messiah of Might and Magic with texture quality set to "very high")
I'd like to think it was the right advice as it worked, and you didn't *need* 4 gigs of ram for it to work. Also, there's some hotfixes out there that fix a lot of the vista issues. http://forums.ubi.com/eve/forums/a/tpc/f/8821027804/m/7521018755
I second the Oblivion Lost mod, passed the game once and put it away for a fair few months, came back installed the OL mod and I can't stop playing the game, the fun factor went up a lot, two things that make the mod for me is the ability to sneak through an entire bandit camp and knife every single one of them without being seen at night.
Secondly the A-Life limitations have been taken off so everyone is fair game, you'll see bandits migrating to other areas, the immersion is amazing, mods definitely make the game.
http://beta.humugus.com/index.php/auth/register/inv/1966
Did you like Oblivion at all?
Do you like shooters?
Do you like games that try their best to establish a good atmosphere?
Its like you looked into my Soul and saw the real me!
To be frank, the story isn't as central to the game as the atmosphere. There are a few big questions at the start and you do have some say in which ones you're more interested, but the plot is fairly subtle. It's still interesting, but the fun is getting from one plot point to another and seeing what happened for yourself.
Pound for pound, though, it's one of the most immersive adventure games I've ever played. I'm even more impressed that it has a more satisfactory ending (if you're diligent) than a good three-fourths of other shooters, most of them with better coding at half the length of development. I realize that's not saying much, but still.
Well worth the $20 by now. Grab the 1.004 patch (apply 1.005 once more mods have been upgraded to be compatible with it), consider the Zone Reclamation Project, down some vodka and give it a go :^:
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I'm not sure which version I have (I guess whichever didn't require the CD until it was patched...which I think makes in the US version, but it was shipped from Europe, so no idea). A lot of the problems were memory leaks and saving problems due to spaces in the user account name and weird crap like that.
I didn't have any crashes with 1.0, and I just patched it to 1.005 and played for a few hours without incident (it's choppy/laggy, but my computer sucks).
At least it's still atmospheric without the realtime lighting and the low resolution textures my graphics card can put up with. Also note that the 1.003 patch note cites "10-15% increase in FPS" engine optimization. I guess that means I'm supposed to get 11-11.5 now.
Now, the enemy pop-in, that's another matter entirely. :x