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Assassin's Creed: Director's Cut Announced (PC)

bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
edited February 2008 in Games and Technology
http://ve3d.ign.com/articles/news/36536/Assassins-Creed-Directors-Cut-Announced
Today Ubisoft, one of the world’s largest video game publishers, unveiled Assassin’s Creed for PC will be available at retailers end of March.

Following in the wake of the critically acclaimed and worldwide console hit Assassin’s Creed, the PC version entitled “Assassin’s Creed, Director’s cut edition” will feature four brand new exclusive types of investigations, thus providing even more ways for players to explore the various locations of the Third Crusade.

Players will assume the role of the main character, Altair, and will work to stop hostilities by suppressing both sides of the conflict and experience the art of a master assassin. With more than 5 million units of the console versions sold to date worldwide since its mid-November 2007 launch, Assassin’s Creed PC is set to expand upon this success.

“We are thrilled to bring Assassin’s Creed to an eager PC audience and we anticipate the game will resonate with them just has it has across the other platforms,” said John Parkes, EMEA Marketing Director at Ubisoft. “Assassin’s Creed is a game that must be experienced firsthand to fully understand how dynamic and meaningful this title has become for video game fans worldwide.”

Assassin’s Creed for PC is rated “18+” by PEGI.
What are the minimum system requirements for Assassin's Creed?

In order to play this game properly, your PC MUST meet or exceed these minimum requirements:
Supported OS: Windows XP / Vista (only)
Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 2 GB (3 GB recommended)
Video Card: 256 MB DirectX 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (512 MB video card recommended) (see supported list)*
Sound Card: DirectX 9.0 or 10.0 compliant sound card (5.1 sound card recommended)
DirectX Version: DirectX 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 12 GB
Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

*Supported Video Cards at Time of Release:
ATI RADEON X1300-1950 / HD 2000 / 3000 series
NVIDIA GeForce 6600-6800 / 7 / 8 / 9 series

Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.

NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.

Also to note this is a UBISOFT PC game

their last 2 major console-PC games that I played (R6: Vegas and Splinter Cell: DA) I had nothing but performance issues with.

bloodyroarxx on

Posts

  • subediisubedii Registered User regular
    edited February 2008
    I was interested in this game back before it was released, but that kind of dissapeared after reading all the reviews saying how repetative it gets.

    Plus, those system requirements seem way too high. When a game like Assassin's Creed needs a computer more powerful than Crysis, I can only call it a lack of optimisation, similar to the aforementioned R6: Vegas and Splinter Cell.

    subedii on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited February 2008
    Also to note this is a UBISOFT PC game

    their last 2 major console-PC games that I played (R6: Vegas and Splinter Cell: DA) I had nothing but performance issues with.

    Seriously.

    Even after patches, both games mostly run like crap. Definitely won't be picking this up launch day.

    Daemonion on
  • powersurgepowersurge Registered User regular
    edited February 2008
    Doesn't sound like its worth the trouble to me over the console version. I do hope we see whatever the additions are in the form of DLC for the ps3/360 though.

    powersurge on
  • RookRook Registered User regular
    edited February 2008
    I never had "issues" with the performance of R6:Vegas. It just wasn't the best looking game out there. But ran at 1680x1050 in an 8800GTS comfortably above 30FPS. Ghost Recon AW: 2 Again runs fine.

    I'm actually incredibly impressed (and somewhat suprised) that the PC is getting an improved version of a game that generally reviewed very favourably. I was on the fence about picking this up, but the first quarter is a lonely month for the PC so this will probably go on the list.

    Rook on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited February 2008
    Hmm. Those requirements aren't high at all, I don't know what you guys are talking about. I may have to pick it up, if it doesn't come in on my next gamefly shipment.

    urahonky on
  • subediisubedii Registered User regular
    edited February 2008
    Rook wrote: »
    I never had "issues" with the performance of R6:Vegas. It just wasn't the best looking game out there. But ran at 1680x1050 in an 8800GTS comfortably above 30FPS. Ghost Recon AW: 2 Again runs fine.

    I'm actually incredibly impressed (and somewhat suprised) that the PC is getting an improved version of a game that generally reviewed very favourably. I was on the fence about picking this up, but the first quarter is a lonely [strike]month[/strike] for the PC so this will probably go on the list.

    C+
    sorry


    Anyway, with all the awesome stuff that came out at the end of 2007, I can't say I'd be really worried about stuff to play right through to flipping summer. :lol:

    subedii on
  • subediisubedii Registered User regular
    edited February 2008
    urahonky wrote: »
    Hmm. Those requirements aren't high at all, I don't know what you guys are talking about. I may have to pick it up, if it doesn't come in on my next gamefly shipment.

    "I'm sure in 2038, a computer like that is available at every corner drugstore, but in 2008 it's a little hard to come by!"

    subedii on
  • The_ScarabThe_Scarab Registered User regular
    edited February 2008
    urahonky wrote: »
    Hmm. Those requirements aren't high at all, I don't know what you guys are talking about. I may have to pick it up, if it doesn't come in on my next gamefly shipment.

    They are higher minimum specs than Crysis...

    The_Scarab on
  • TavTav Irish Minister for DefenceRegistered User regular
    edited February 2008
    Those specs are a joke, and UBisoft should be ashamed of themselves for publishing such a steaming turd of a port.

    edit: Actually, I doubt they feel much of anything after realising that RE4 port.

    Tav on
  • subediisubedii Registered User regular
    edited February 2008
    Tav wrote: »
    Those specs are a joke, and UBisoft should be ashamed of themselves for publishing such a steaming turd of a port.

    edit: Actually, I doubt they feel much of anything after realising that RE4 port.

    And unlike with RE4, poor performance is one of those issues the modding community can't really fix either.

    subedii on
  • DaedalusDaedalus Registered User regular
    edited February 2008
    Tav wrote: »
    Those specs are a joke, and UBisoft should be ashamed of themselves for publishing such a steaming turd of a port.

    edit: Actually, I doubt they feel much of anything after realising that RE4 port.

    RE4 is from Capcom, who have a far longer history of shitty PC ports. In fact, I can't think of a single good PC port from Capcom, whereas if you go back a few years you'll find lots of good ones from Ubisoft.

    Daedalus on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited February 2008
    So...this is what the Director would have given if he hadn't been forced by outside parties to release the game early? 4...extra...investigation types?

    DarkWarrior on
  • TavTav Irish Minister for DefenceRegistered User regular
    edited February 2008
    I said publish, not produce.

    Tav on
  • subediisubedii Registered User regular
    edited February 2008
    Daedalus wrote: »
    Tav wrote: »
    Those specs are a joke, and UBisoft should be ashamed of themselves for publishing such a steaming turd of a port.

    edit: Actually, I doubt they feel much of anything after realising that RE4 port.

    RE4 is from Capcom, who have a far longer history of shitty PC ports. In fact, I can't think of a single good PC port from Capcom, whereas if you go back a few years you'll find lots of good ones from Ubisoft.

    Wasn't the RE4 PC port handled by Ubisoft though?

    http://residentevilnews.com/resident-evil-4-pc-port.html
    The highly successful Resident Evil 4 which featured on the Nintendo GameCube and was released soon after on the Sony Playstation 2 will soon be available to play on the PC platform! French publisher Ubisoft, famous for their Splinter Cell series of games, will be in charge of porting Resident Evil 4 to the PC.

    And in any case, I really liked the PC ports of the previous Resident Evil games. The PC port of RE2 was probably the most feature complete port too, including all the side-missions and the "Battle Mode" game.

    subedii on
  • RookRook Registered User regular
    edited February 2008
    I think the writing has been on the wall for single cored processors for a while now, and let's face it, you could get 3GB Ram for less than the price of the game. So I don't think those specs are really that high at all.

    I mean you could easily build a PC that meets those specs for about the same price as a PS3.

    edit: Lost Planet was a very good port IMO. We'll see how DMC4 turns out but I think Capcom have turned the corner on PC (fingers crossed)

    Rook on
  • DaedalusDaedalus Registered User regular
    edited February 2008
    Rook wrote: »
    I mean you could easily build a PC that meets those specs for about the same price as a PS3.

    Do it. Show me a Newegg wish list or something. Don't forget the operating system, and remember that the PS3 costs $400 now.

    edit: And it would be pretty funny if Capcom ended up as the company with the good PC ports and Ubisoft with the shoddy ones. That'd basically be a complete reversal. I could definitely see it happening, though.

    Daedalus on
  • subediisubedii Registered User regular
    edited February 2008
    Rook wrote: »
    edit: Lost Planet was a very good port IMO. We'll see how DMC4 turns out but I think Capcom have turned the corner on PC (fingers crossed)

    Yeah, for some reason Capcom have made it a priority for themselves to focus on the PC right now for some reason. I can't imagine PC-gaming is a huge market in Japan or the US right now, so this move is still puzzling to me, but hey, as long as they make a decent port of DMC4 I won't mind.

    The DMC3 port was a joke though. I couldn't even play it with a joypad because it mapped Dante's movement to the RIGHT thumbstick (360 controller) and you couldn't re-map it, which means if you wanted to play you'd have to keep moving your thumb off the thumbstick in order to attack anything. Gah, I gave up on that after 20 minutes.

    subedii on
  • DaedalusDaedalus Registered User regular
    edited February 2008
    subedii wrote: »
    Rook wrote: »
    edit: Lost Planet was a very good port IMO. We'll see how DMC4 turns out but I think Capcom have turned the corner on PC (fingers crossed)

    Yeah, for some reason Capcom have made it a priority for themselves to focus on the PC right now for some reason. I can't imagine PC-gaming is a huge market in Japan or the US right now, so this move is still puzzling to me, but hey, as long as they make a decent port of DMC4 I won't mind.

    Apparently they found it easier and cheaper to develop the game for the PC and port to both 360 and PS3 than to develop for one of those consoles and port to the other one.

    Daedalus on
  • NoelVeigaNoelVeiga Registered User regular
    edited February 2008
    subedii wrote: »
    Rook wrote: »
    edit: Lost Planet was a very good port IMO. We'll see how DMC4 turns out but I think Capcom have turned the corner on PC (fingers crossed)

    Yeah, for some reason Capcom have made it a priority for themselves to focus on the PC right now for some reason. I can't imagine PC-gaming is a huge market in Japan or the US right now, so this move is still puzzling to me, but hey, as long as they make a decent port of DMC4 I won't mind.

    The DMC3 port was a joke though. I couldn't even play it with a joypad because it mapped Dante's movement to the RIGHT thumbstick (360 controller) and you couldn't re-map it, which means if you wanted to play you'd have to keep moving your thumb off the thumbstick in order to attack anything. Gah, I gave up on that after 20 minutes.

    You can't really blame them, 360 pads weren't supported back then, and the game was correctly mapped to most PS2 pad adapters out there. That's how I played it, and it worked just fine.

    NoelVeiga on
  • DaedalusDaedalus Registered User regular
    edited February 2008
    NoelVeiga wrote: »
    subedii wrote: »
    Rook wrote: »
    edit: Lost Planet was a very good port IMO. We'll see how DMC4 turns out but I think Capcom have turned the corner on PC (fingers crossed)

    Yeah, for some reason Capcom have made it a priority for themselves to focus on the PC right now for some reason. I can't imagine PC-gaming is a huge market in Japan or the US right now, so this move is still puzzling to me, but hey, as long as they make a decent port of DMC4 I won't mind.

    The DMC3 port was a joke though. I couldn't even play it with a joypad because it mapped Dante's movement to the RIGHT thumbstick (360 controller) and you couldn't re-map it, which means if you wanted to play you'd have to keep moving your thumb off the thumbstick in order to attack anything. Gah, I gave up on that after 20 minutes.

    You can't really blame them, 360 pads weren't supported back then, and the game was correctly mapped to most PS2 pad adapters out there. That's how I played it, and it worked just fine.

    Still, not letting the player remap the controls at a time when there was basically no standardization among PC gamepads is shitty design.

    Daedalus on
  • NoelVeigaNoelVeiga Registered User regular
    edited February 2008
    Daedalus wrote: »
    NoelVeiga wrote: »
    subedii wrote: »
    Rook wrote: »
    edit: Lost Planet was a very good port IMO. We'll see how DMC4 turns out but I think Capcom have turned the corner on PC (fingers crossed)

    Yeah, for some reason Capcom have made it a priority for themselves to focus on the PC right now for some reason. I can't imagine PC-gaming is a huge market in Japan or the US right now, so this move is still puzzling to me, but hey, as long as they make a decent port of DMC4 I won't mind.

    The DMC3 port was a joke though. I couldn't even play it with a joypad because it mapped Dante's movement to the RIGHT thumbstick (360 controller) and you couldn't re-map it, which means if you wanted to play you'd have to keep moving your thumb off the thumbstick in order to attack anything. Gah, I gave up on that after 20 minutes.

    You can't really blame them, 360 pads weren't supported back then, and the game was correctly mapped to most PS2 pad adapters out there. That's how I played it, and it worked just fine.

    Still, not letting the player remap the controls at a time when there was basically no standardization among PC gamepads is shitty design.

    Well yeah.

    But, to be fair, basic X-Y axis on gamepads were pretty much standard, other than some rare instances of one axis being reversed. The option would have been better, but it's hardly an obvious gamebreaking flaw that they failed to support hardware that wasn't out yet.

    NoelVeiga on
  • DaedalusDaedalus Registered User regular
    edited February 2008
    NoelVeiga wrote: »
    Daedalus wrote: »
    NoelVeiga wrote: »
    subedii wrote: »
    Rook wrote: »
    edit: Lost Planet was a very good port IMO. We'll see how DMC4 turns out but I think Capcom have turned the corner on PC (fingers crossed)

    Yeah, for some reason Capcom have made it a priority for themselves to focus on the PC right now for some reason. I can't imagine PC-gaming is a huge market in Japan or the US right now, so this move is still puzzling to me, but hey, as long as they make a decent port of DMC4 I won't mind.

    The DMC3 port was a joke though. I couldn't even play it with a joypad because it mapped Dante's movement to the RIGHT thumbstick (360 controller) and you couldn't re-map it, which means if you wanted to play you'd have to keep moving your thumb off the thumbstick in order to attack anything. Gah, I gave up on that after 20 minutes.

    You can't really blame them, 360 pads weren't supported back then, and the game was correctly mapped to most PS2 pad adapters out there. That's how I played it, and it worked just fine.

    Still, not letting the player remap the controls at a time when there was basically no standardization among PC gamepads is shitty design.

    Well yeah.

    But, to be fair, basic X-Y axis on gamepads were pretty much standard, other than some rare instances of one axis being reversed. The option would have been better, but it's hardly an obvious gamebreaking flaw that they failed to support hardware that wasn't out yet.

    I have three gamepad devices from the pre-360 days: a Saitek P2somethingorother, a Trio Linker Plus (GC/DC/PS2 adapter), and a modified Xbox 1 wireless controller.

    All three of them default to different axis settings for the joysticks and different button bindings for the buttons.

    The only one I ever use anymore, ever, is the Xbox 1 controller, because for some games I inevitably need to modify the control bindings at the driver level, since the game won't let me.

    Daedalus on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited February 2008
    RAM: 2 GB (3 GB recommended)

    Both the 360 and PS3 have a total of 512 MB RAM.

    Sigh...

    LAZY FUCKING PC CODING MONKEYS!

    EDIT: Oh, I forgot...
    NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.

    Again, we live in a world where the pirates are better off than the legal customers. Halleluja!

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • StraythStrayth Registered User regular
    edited February 2008
    Siding with someone here about the content being downloadable. Hopefully so. My computer meets those requirements but there are two I'd rather not try: HDD space and the video-card (it would be a close call with the frames I'm sure). The game plays happily enough with a console controller anyway.

    What I am interested in is the four new types of missions.

    Oh and building a computer with those specs (including cost of OS) would at least approach a PS3 if not surpass it. Immaterial though, since this is apparently PC-exclusive.

    Strayth on
    That's right.
  • subediisubedii Registered User regular
    edited February 2008
    eobet wrote: »
    RAM: 2 GB (3 GB recommended)

    Both the 360 and PS3 have a total of 512 MB RAM.

    Sigh...

    LAZY FUCKING PC CODING MONKEYS!

    EDIT: Oh, I forgot...
    NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.

    Again, we live in a world where the pirates are better off than the legal customers. Halleluja!

    Well the PC version inevitably has to run off of a proper OS, which sucks up a tonne of RAM that consoles never really have to worry about. Still, even Crysis runs fine with just 2 gigs (minimum is 1 gig, recommended is 2 IIRC).

    As for the Copying thing, yeah, that's always irritating.

    I remember when I recently tried to install a copy of PoP: Two Thrones on my PC. I had no idea it had Starforce on it. Fortunately, Vista was smart enough to say "NO U!" when it tried to mess around with my DVD drivers. So I wasn't able to play it (but I'm still thankful that Vista stopped it, I wouldn't want Starforce on my system messing up my drives).

    I think I'm leaning more towards the "not gonna bother with this port" option here.

    subedii on
  • The_ScarabThe_Scarab Registered User regular
    edited February 2008
    That is the one feature of Vista I am really happy with. The retardedly tight 'no you dont quietly install this shit on this pc' kind of security.

    The_Scarab on
  • subediisubedii Registered User regular
    edited February 2008
    The_Scarab wrote: »
    That is the one feature of Vista I am really happy with. The retardedly tight 'no you dont quietly install this shit on this pc' kind of security.

    Hey, that tighter security has done right by me as far as I'm concerned.

    subedii on
  • RookRook Registered User regular
    edited February 2008
    Daedalus wrote: »
    Rook wrote: »
    I mean you could easily build a PC that meets those specs for about the same price as a PS3.

    Do it. Show me a Newegg wish list or something. Don't forget the operating system, and remember that the PS3 costs $400 now.

    edit: And it would be pretty funny if Capcom ended up as the company with the good PC ports and Ubisoft with the shoddy ones. That'd basically be a complete reversal. I could definitely see it happening, though.

    Oh, I thought it cost $499 . We could do the x360 elite instead?

    But either way you want
    Liteon DVD $25.99
    APEVIA X-QPACK-NW-BK/420 $74.99
    Seagate Barracuda 160GB $46.99
    GIGABYTE GA-M61SME-S2 AM2 $46.99
    DIAMOND Viper 3850PE3512O Radeon HD 3850 512MB $179.99
    CORSAIR XMS2 2GB (2 x 1GB) 240-Pin DDR2 SDRAM DDR2 800 $74.00
    AMD Athlon 64 X2 3800+ $47.99
    Microsoft Windows Vista 32-Bit $94.99

    Subtotal: $589.93
    Rebates $85
    Total $504.93

    So it leaves you a few $ over, but then again, I could have gone for just a 256MB 3850, or really gone downa bit with the 8600GT 512MB for $100 and come in nearer the $400. And that's just from newegg, and it's actually a pretty nice machine with definite upgradability

    Either way, there's not a huge gap in price, and that PC will probably run the majority of multi-platform games better than the PS3/360 will.

    Rook on
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