The Nintendo Wii.
http://wii.ign.com/articles/851/851287p1.html
A short while ago Factor 5 president Julian Eggebrecht confirmed to IGN Wii that the developer, best known for its Star Wars Rogue Squadron titles, had at least one new project underway for Nintendo's Wii console. At DICE 2008 in Las Vegas last week, Eggebrecht shed some light on the mystery game.
The San Rafael-based developer has always been known for getting the most technically out of the consoles it works on and it looks like it will endeavor to use all of Wii's horsepower, too.
"We want to push the hardware. I think for us it's relatively easy for us to push the hardware. It inherently comes. But a lot of it is about exploiting the uniqueness of the Wii. I mean, on the graphical side, we're going to try and do everything to outdo everything else on the platform, the same as we did for the Star Wars games back on the GameCube," said Eggebrecht. "But one of our main focuses is the innovation around the controls. Everybody is always talking about the motion control, but I think people are overplaying that a bit. I really, really love the pointing aspect of the remote. Although we're going to use everything for what we have in development, I think the pointing stuff is probably the biggest innovation which we're working on right now."
Asked about the Wii game's state of completion, Eggebrecht responded: "We're pretty much at a state where we're almost done with the engine. At the same time, we've also been working on content quite a bit because we had enough running very quickly on the platform that we were able to. But the biggest milestone or mark right now is that we're almost done with the engine and it does everything that the PS3 did and then some, quite frankly. So we're pretty happy with that.
"It's not just what a lot of people were expecting. 'Oh, we're going to cash in on what we had from Rebel Strike.' Which we actually also did. That was a fun experience just to bring that game over and play it on Wii. Nevertheless, we said, well, weighing the pros and cons, why don't we do something completely new based on all the experience we had back then? So, that's almost done."
Before it began development on Lair for PS3, Factor 5 was linked to create Pilot Wings for Nintendo's then-codenamed Revolution system. What ever happened to the project and has Eggebrecht given up on the idea of creating a similar flying game?
"We'd never give up on the idea of making a flying game. Maybe a pure flight game, I don't know about that because it limits you a little bit. Flight can be involved, though -- our engine is strong around it. If it lends itself and the game design to it, it certainly can be an element.
"What happened back then. It was 2004 and I think, quite frankly, it came down to us wanting and needing to move on to the next-generation consoles. Nintendo at that point in time hadn't made up their mind, and I don't blame them, what the next-generation for them meant. We, of course, assumed that it was going to be something in the same vein of Microsoft and Sony, so we were kind of prodding and pushing them a little bit. We were saying, 'Come on guys. The road is pretty obvious. Why don't we get going on developing something in that vein because we all know where it's going to lead?' And they -- now in hindsight, of course, I know why -- but they always told us, 'No, why don't you keep it down? Don't think about 10 million polygons more. We're trying to figure something out here.' It was very mysterious throughout the year. Quite frankly, simple business matters happened. We had to run a studio, we had to pay people. And we had to jump onto something. That something at the time was basically the other upcoming consoles. Those guys were very aggressive as partners and at the time we didn't want to lay off anybody, and we needed the cash. So we happily went along with that also expected that sooner or later we could translate it back to whatever Nintendo came up with. Of course, we were blown away when they said, 'This is it, by the way,' which happened way later. So that's I think also why there were never any hard feelings. I think Nintendo knew what was going on with us and that to a certain degree that the time lapse forced us into how things happened. We never, ever had any bad break up, or anything like that. Which is also the case with Sony, by the way. We love the guys at Sony. So if we have another game which we want to work on with them, we would love to and I don't see any reason why not. Things there are a little overhyped on the Internet where people basically think that we all spit into each others' faces, which isn't the case at all."
Journey backward into Factor 5's history and you will eventually find the Turrican franchise, which will, it seems, be making a comeback, both on Virtual Console and perhaps as an all-new game -- most likely for PS3 or Xbox 360.
"You probably have seen the ESRB Wii ratings. There was quite a bit news going around that last year for Wii, which obviously means Virtual Console. So there might be something brewing there and we hope very, very soon there will be something there," said Eggebrecht. "And in general, what we have working on internally is thinking about how to bring that into 3D. I mean, taking a close look certainly at Metroid -- at what these guys did. Taking a close look at other old franchises from the 2D days which were brought into the future. I don't think we're at a point yet where it's full-blown and we're one-hundred percent set in a direction and everybody on the team is certain that this is the way it should go, but we're making headway. It will come back. It's definitely coming back in the old incarnations -- don't worry about that. But I also think that we will bring it into the future pretty soon."
Does Eggebrecht have any final words for Nintendo fans anticipating the company's Wii project? You bet.
"Whatever we're working on will at least blow you away in a lot of the technical aspects. We're really trying to do everything to squeeze the maximum out of the machine," he said. "I'm also hoping we're going to pay respect to what the console is all about, which is the innovation in terms of controls, in terms of accessibility, new experiences, things like that. We're really, really trying hard. I hope it's going to pay off. In terms of what we're working on; is it for third-party publishers, is it for a Nintendo first-party, what title is it? I won't give you a clue."
But the biggest milestone or mark right now is that we're almost done with the engine and it does everything that the PS3 did and then some, quite frankly. So we're pretty happy with that.
does everything that the PS3 did and then some, quite frankly.
Ok, fine. He's just saying that he thinks he can make a Wii game that is improved over Lair. That is a bold claim.
Still, the launch game that Factor 5 released was able to leap past what Nintendo said was the theoretical bounds on the Gamecube's graphics, and Rebel Strike did even more, with much more on screen and a better framrate.
Posts
I'll believe it when I see it. Not to sound like a sceptic or anything.
Well seeing as Lair sucked, and Factor 5 can make a good game every now and then, I think it's possible.
I do, because it's completely lacking in a number of features like vertex and pixel shaders.
The PS2 was lacking in a lot of features that made their way into, say, Shadow of the Colossus.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
But then, it's possible to do some cool graphical effects without these things. Ready at Dawn said they were impressed with Okami's code because they didn't utilize any "tricks" to pull the graphics they did, and I don't think anyone will debate that Okami was one of the best looking PS2 games. I'm really looking forward to what Factor 5 will do, because Rebel Strike is still a fantastic looking game.
Uh-huh.
Bungie: Teh 360 iz teh bestest!!
Insomniac: Teh PS3 is teh bestest!!!
Factor 5: Teh PS3^H^H^H Wii is teh bestestest!!!
You mean, Shadow of the Colossus managed to roughly replicate some effects that the PS2 did not have hardware support for, which they were only able to do by exploiting the unusual strengths of the PS2 hardware. And you could hardly call the framerate in SotC smooth or consistent.
That would rule. Point the Wii-mote at the screen and "OBJECTION!" comes out threw the speaker on the Wii-mote. Custom pointing, crime scene investigating, dodging coffee thrown by Godot, this game would really be awesome. All thanks to the technical superiority of the Wii. :P
You can't blame people for wanting to have their cake and eat it too.
Ironically, the low-end 360 is only $20 more than the massively underpowered (yah, I went there) Wii. Yah, I know it's the tard-pack and all, but you can still play games on the thing with a memory card.
Clearly the new upgraded Wii will play blu-Ray and HD-DVDs.
People with too much money:Teh PC iz teh bestest!
Also, Factor Five brought on Mwu La Flaga as a consultant for the newest Wii game. He is an expert on spatial awarness and all things flight related, along with having a certain other trait necessary in keeping this outlandish promise.
Awww snap
I do not object to this idea.
0431-6094-6446-7088
Meh. A good PC will run you X<$1200. And I have way better access to indie developers. And I can do work, and schoolwork on it. And surf the internet. My suspicion is that people with a PS3 also own a PC at home, which means they have too much $.
There is, sort of. Harvey Birdman is a direct clone.
He's not talking about console power.
He's just saying that his game's engine does everything that some engine - presumably Lair's - does on the PS3, and then a few more things.
That's a very vague statement, and definitely is not taken to mean that the Wii is more powerful or that its hardware is, by default, capable of handling more types of things than the PS3 hardware is by default.
Who knows what he meant. Maybe he just meant that the game engine is capable of more motion control aspects, and then some. Could mean anything.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Is it any good, though?
http://www.audioentropy.com/
Reading comprehension FTL
Oh no, I knew exactly what I was doing. Still, he's basically saying that he can make a game that preforms better than his studio's PS3 effort. Lair might have had some serious gameplay issues but it did run at a good clip, had impressive lighting, and tons of things going on at the same time.
The more troublesome thing about this all is that Factor 5 hasn't made a really good playing game since their Turrican days.
To be fair Engines are middleware products so not necessarily hardware dependant, or representative of the hardware they run on.
Buy No More Heroes.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I spent $650 on my computer, after tax and shipping, on my computer last april or so.
I run CoD4 at highest settings(2xaa though) at 1680x1050 with no noticable framerate drop.
People need to get over the whole PC = super expensive trip. The prices end up pretty equivilent, especially if you're going for something that can run games at decent settings, dx9, at 1024x768(Pretty equivilent to 360/PS3).
3ds friend code: 2981-6032-4118