Important Link List
What's the hubub about part two?
- Enhanced mapping, with more icons and colors, and less restriction!
- All 9 original classes return with enhanced artwork!
- 3 new classes - Doctor Magus, Gunner, and Beast!
- Original development team worked on it, very faithful to the first!
- Stat allocation - you can now add to your stats using the skill system!
- More treacherous F.O.E.s! Beware their trickiness and power!
Alchemist
Providing 'magic' attacks to cover each base element, alchemists make great back row damage dealers. New to the sequel is the removal of poison abilities in exchange for several physical based attacks, as well as the passive ability of doing bonus damage to enemies who are vulnerable to a damage type. Gone is the precious TP regen, however.
Beast
Writeup forthcoming.
Dark Hunter
In no way masking what they are, Atlus has made the Dark Hunter a dominatrix class capable of preventing the enemy from using abilities. As in part 1, they are masters of whips and swords, though in part 2 they have gained the passive abilities to resist status ailments, giving them better survivability to make use of them.
Hexer
Writeup forthcoming.
Medic
A staple in any group in part 1, the medic returns to part 2 boasting more convenient healing abilities. Stronger initial heals, patch up available at the first level of the 'heal' skill; what more could you ask for? I suppose immunize, which was removed from their skillset this time around. Bummer.
Samurai
Writeup forthcoming.
Etrian Odyssey 2 Game Tips
Well, I suppose the time has come for us to start compiling some game data. Spoilered of course.
Special Drop Condition Info:
Hedgehog: Long Pin (50%, Kill in 1 Turns)
Venomfly: Lymph (80%, Kill with Volt Element)
Redhorn: Red Horn (80%, Kill with Fire Element)
Kingmai: Iron Shell (70%, Kill with Ice Element)
Evil Eye: Gem Eye (70%, Don't kill with Cut/Bash/Stab Elements)
Cube Gel: Fiber Hide (80%, Kill with Stab Element)
Raflesia: Gum Vine (50%, Kill with Cut Element)
Mystue: Holed Rock (85%, Kill with Stab Element)
Garauchi: Ruby Scale (80%, Kill with Volt Element)
Tortmail: Armor Bone (75%, Kill with Bash Element)
Red Gel: Ice Fiber (75%, Kill with Ice Element)
Addleowl: Curse Nail (80%, Kill with Fire Element)
Fishman: Dew Scale (75%, Kill with Ice Element)
Moriyana: Front Wing (80%, Kill with Volt Element)
Sleipnir: White Hoof (100%, Kill while Legs are bound)
Clawbug: Stag Horn (60%, Kill with Cut Element)
Hugecrab: Whole Hull (75%, Don't kill with Cut/Bash/Stab Elements)
Redfish: Red Scale (75%, Kill with Fire Element)
Windsnip: Wind Blade (80%, Kill with Volt Element)
Big Moth: Dark Lymph (75%, Don't kill with Cut/Bash/Stab Elements)
Wrathbud: Blue Petal (90%, Kill in 1 Turns)
Petaloid: Hazard Bud (95%, Kill with Death Status)
Venombug: Curve Horn (75%, Kill with Fire Element)
Mandrake: Coal Brick (85%, Kill with Fire Element)
Ebonwing: Coal Skull (75%, Don't kill with Cut/Bash/Stab Elements)
Steelgun: Gold Arm (95%, Kill while Arms are bound)
Gemzard: Head Gem (80%, Kill with Ice Element)
Armorman: True Soul (65%, Kill with Bash Element)
Kingcap: Closed Cap (75%, Kill with Death Status)
Trihorn: Whole Horn (45%, Don't kill with Cut/Bash/Stab Elements)
Muckdile: Iron Fang (90%, Kill with Cut, Bash or Stab Element)
Awebull: Beast Meat (100%, Kill in 3 Turns)
Flygourd: Curse Vine (100%, Kill while completely bound)
Dinolich: Sword Rib (35%, Don't kill with Stab Element)
Asterios: Axe Shard (85%, Kill while Arms are bound)
Riptor: Call Horn (85%, Kill while Head is bound)
Raidmole: Sword Claw (85%, Kill while Arms are bound)
Kilohorn: Kilo Horn (85%, Kill while Head is bound)
Icefiend: Evil Rock (65%, Kill with Bash Element)
Pollener: Hazard Bud (95%, Kill with Death Status)
Stalker: Harvester (100%, Kill in 1 Turns)
Beamedge: Sword Chip (90%, Kill in 3 Turns)
Iceking: Ice Bone (95%, Kill in 5 Turns)
Chimaera: Brute Wing (100%, Kill while Poisoned)
Hellion: Sharp Claw (100%, Kill with Death Status)
Scylla: Snow Bone (100%, Kill in 3 Turns)
Harpuia: Cut Quill (100%, Kill while Poisoned)
Colossus: Red Spine (95%, Don't kill with Cut/Bash/Stab Elements)
Salamox: Flame Puff (100%, Kill with Fire Element)
Golem: Statue Arm (100%, Kill with Death Status)
Wyvern: Tough Wing (100%, Kill in 7 Turns)
Briareus: Giant Post (95%, Kill with Bash Element)
Wyrm: Fire Fang (100%, Kill with Fire Element)
Drake: Frost Bone (100%, Kill with Ice Element)
Dragon: Amp Barbel (100%, Kill with Volt Element)
Etrian Odyssey the First
The rather scenic entrance to the labyrinth.
Listen now, about a town
That found itself under great renown
I tell you now of that small town
The town that was called Etria.
There it stood, the fearsome wood
The wood of which people wondered, "Should
we go in? 'Twould be a sin?
To go into that fearsome wood?"
Word did spread, and rumor led
To dreams that took hold in people's heads
See how that town flourished
When travelers came pouring in.
Thus they came, to seek their fame
The bold, the proud, and the mystic lame
All hoped they could make their name
By conquering the Labyrinth.
I was one, and had my fun
The green halls filled with phenomenons
It was worth the risks we'd run
On our Etrian Odyssey!
http://www.youtube.com/watch?v=WM5MMqNgUzM
Summary: This town, Etria, has a labyrinth nearby which has become something of a money maker for local merchants sell their wares to adventurers. You arrive in Etria, seeking the same fame, and form up a guild to take into the labyrinth.
Etrian Odyssey is a dungeon crawling RPG for the DS. It very much adheres to oldschool rules of RPG's, meaning it is lengthy, grindy, turn based in combat, and is actually pretty difficult (especially at the start). Aside from being made by Atlus, almost ensuring its awesomeness, Etrian Odyssey brings in honest use of the stylus on the DS. Instead of resorting to pen and papering your maps, the game provides you the tools to draw your own maps as you explore the labyrinth! And trust me, once you have a floor mapped out, you're probably ready to face the monsters down on the floor below. 1UP.com sums up the criticism of the game in a very easy to understand way:
Etrian Odyssey will definitely appeal more to the OCD'd than the ADD'd, and its punishing difficulty and very deliberate pacing may turn off younger gamers who grew up on flashier roleplayers. But it offers a real sense of wonder and a sense of accomplishment -- feelings missing from far too many modern games.
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FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
seriously this game is on par with putting your balls on a table and hitting them with a hammer
Also, there's a Derek Stiles lookalike(to no surprise).
Atlus USA is playing the waiting game with us. I just know it.
On a sidenote: there's an awesome PS2 game that Atlus published called 'Wizardry: Tale of the Forsaken Land' which is very similar.
And much, much darker. No hand-drawn maps, but it's got a good story, and some nice music.
I'm pretty excited about EO 2, I've been doing a re-run through of the entire labyrinth after restarting all my characters to level 1. I had never actually fought the golem the first time around - boy was I surprised when my level 20 (fully outfitted) team couldn't hack it.
Or else.
I'm predicting a late February/March announcement.
They wouldn't let a sequel to a parent company-developed game go unlocalized.
...right?
Also, I just finished PW3, so I'm going after the final(5th stratum) boss again. Lots of grinding to do, though. I got murdered on my first try.
It's pretty much required to map out every last square.
(Then again, most of us probably do that anyway...)
And I still have not gotten some of the dragon's rare drops, but I stopped caring. Even the completionist in me couldn't stomach it anymore.
XBL |Steam | PSN | last.fm
God dammit now I feel like I need to go back and finish the fifth fucking strata. Fuck.
Here's how you start the first game: You get your team assembled, which I believe should include a protector, landshark, medic, and alchemist; the fifth is your choice (a lot of folks say survivalist, I say dark hunter). Buy them all the boots available from the shop to give them that nifty +1 agility boost. Do other errands in town (seeing what it is about), head to the labyrinth, and spend a bit of time in the first bigass room getting a level before going into unknown places.
By the way, for as much as I know about this game, I'm still making my classic fuckup; not buying another warp wire when I get back to town.
Can't face the responsibility involved with it?
Not having the player allocate stats results in characters that seem quirkier to me... because if it were up to me, everybody of class X would end up having the same stats.
Pretty much. It's like whooooooops I put 1 point in agi. Better erase my save.
Agility is useful for everyone, for the record. And I don't think the reprecussions of misallocating a stat point are going to be severe enough to require deleting your save.
No, just a worthless student.
This game was basically designed for that demographic. There's a story there, it's just given in small pieces the deeper you get in the Labyrinth.
Also, the price dropped to $19.99 at EBStop recently.
It's very... hookish. I fired up EO, examined my maps to see what's what in the fifth stratum, set out to complete my maps, and well... cook me in tartar sauce and serve me with chives. :roll:
So far I've concluded that F O E are pushovers compared to some random-spawn packs. For example, two sleepyblossoms and two slimes, or one slime and two kingcrabs. Kingcrab, why do you OHKO my alchemist again and again?
edit: They'd be nuts not to release EO2 in English, right? I mean, the first one seems to have basically sold out everywhere.
Playing Etrian Odyssey reminds me of old school PC RPGs, like Bard's Tale, Wizardry, Might n Magic, Ultima, just 1000 times more streamlined.
The game is tough-as-nails, thrilling whenever you fight the sub-FOE (mini-boss), and crazy heart-thumping as you fight the nuts FOEs (bosses).
Since you can actually re-allocate your points after level 30-ish, you can try a different host of combinations for your party.
If you prefer RPG games like Final Fantasy to Wizardry, you'll probably hate this game since this game is very much the antithesis of Final Fantasy : it's not filled with emo stories, long ass animations and FMVs, easy as pie battles and bosses.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
So I would finish it up if you plan on playing EO2.
Awesome. I love games that do this.
And judging by the posts in here, sounds like I'm gonna have to pick up EO if I can find it this week, after I'm not feeling like shit....fucking flu.
Oh and Bard's Tale was one of my first RPGs as well. It's not AS deep I would say but it's certainly up there. It's definitely Bard's Tale-esque. I loved it.
I should pay more attention to small DS titles.
I have a complete EO save, and three shinryu swords. The first one took me about a month to get, the next two took less than three hours.