Took Hellion down in one go at 31/34/34/34/34 (the beast is lower 'cause I couldn't recruit him until after Chim, of course). The troub's health was probably the most instrumental in my success, as it prevented my mans from being confused by the roar right off the bat, and whatever other statuses Hellion applies that I can't remember. Rank 4 Megido was also essential (Rank 5 now, with the levels I got from him). Somehow, my beast avoided getting insta-gibbed by the area attacks, and the medic is working on ranking up cure 3. Lands was a good secondary meatshield and the #2 damage dealer for the encounter (wayyyy behind megido, but still). Got a little careless when Hellion was down to a sliver and hit auto attack, almost resulting in a wipe from the ensuing King's Fire (or was it inferno? can't remember), but next turn I wised up and finished the job. ITT, parentheticals.
However, I've just now come to a fork in the road - a fork, of destiny. My troub has Shelter, Divinity, and Health maxed, and I'm not sure what else I should go for from here. Stamina, probably, and the enemy status erasure song, but after that, would it be a good idea to grab the song that removes status ailments more quickly as insurance? Or go to work on elemental songs? He probably won't have enough points to max more than one elemental until retirement, but I'll cross that bridge when I come to it.
Also, here's a pretty novel way to down the floor 30 boss.
Something seems wrong with that video. That boss usually has a bit more hp. Unless I'm horribly mistaken, that's not really all that unique a battle plan. I'm sure everyone and their uncle has come up with that one. Also, it really doesn't work against the game's true final super hard fight, which isn't that one.
Real Men/Women do it faster with Axcella 2's and Two Protectors/Hexers!
Ffffuck yes, killed third stratum boss on the first go! In three turns, too, so conditional drop as well! Long live BLM/TA!
How it went down:
First turn: Beast preened, Lands used Silencer, Medic Caduceus'd (it is still low rank, but what the hell, nothing to heal). Troub used Health, and Alch used - you guessed it - Megido. Scylla used cry soul, which really hurt most of my dudes.
Second turn: Beast dozed off, Lands used Silencer again, Medic Salv 3, Troub Stamina'd, Alch Megido'd again. The doze off turned out to be a waste, since the Silencer proc'd the head bind, and Scylla tried to Cry Soul (I think... I just did it, and already I'm forgetting). Everyone is now at full health, higher than max.
Third turn: Beast uses normal attack, Lands uses Silencer for lack of anything more powerful, Medic does the Caduceus, Troub Shelters, and Alch fires off a third Megido. Scylla gets off an embrace, which hits but not quite kills every single dude. Isn't that supposed to be low accuracy? I'm already puzzling out what to do next turn to deal with the huge Embrace damage when Scylla dies from the Beast's comparatively tiny normal attack, netting me this file's first conditional drop.
Beast needs an actual damage technique, most of his points have gone into Fetch, Preen, Doze Off and Tenacity. I'd love to get Rampage, but fuck rank 10 loyalty. In the mouth. I'm thinking Devour will be nice, after that I don't know, stat boosts?
I'm happy with how my Lands is turning out. Next step is more points in the Chasers, so that when my Alchemist finally gets an elemental multi-target, it will activate a lot. I want to get Stunner, but she's just so slow. If my Troub were a Surv, definitely.
XoB, I'm gonna have to disagree with you on early game frontline medics, mine has turned out wonderfully. His Caduceus only has three or four ranks yet due to the necessity of investing into healing spells, but I've no complaints with his damage. He's a bit slow, but what medic isn't?
Troub's buffs have saved my ass so very much, and that Embrace would have slaughtered me if not for the Stamina buff. Very glad I took him along. He actually has great defense in the back row, so I don't have to worry about the Beast as much when he jumps in front of the Troub.
Finally, the Alchemist makes all this possible. She focuses on rank one elementals, backed up by analysis - exploiting weaknesses with rank one spells has thus far been enough to kill almost every regular enemy in one shot. I have a rank one physical for area damage, strong enough to severely weaken everyone for single attacks to finish off and a rank 5 physical for when everything needs to die. Physicals are actually improved by Analysis - I'm gonna need to try rank 5 piercing on a group of birds soon. Past that, there's also the aforementioned Megido, for FOE and boss killing.
Ten ranks in TP up give her enough juice to explore until inventory is full, casting one or two spells per fight, and even a megido or two on FOEs. For the last few levels, she's been pumping AGI up, since rank one spells are so slow, even with a haste pin (+10 AGI). I'm gonna need to rank up the elementals eventually if I want elemental multitargeting, but for now AGI up is a good use of points while her TP pool continues to deepen.
I did the frontline medic in my first run in EO II. It works, but you have to be fucking careful. I also remember running into some serious trouble with the last half of the fourth stratum and keeping her alive, but then again I wasn't running a beast or a protector most of the time.
Troubadors are solid, but you really notice them running out of shit to do after awhile. In EO1 you could get away with the passive divinity and then the awesome hp and tp regen and bravery. This game you really notice the loss of the two regens and you run out of shit to do with them. Shelter still blows, elemental defenses are too situational, etc. They become useful again when you give them an endgame bow, which is easy enough to get.
A's are just damn handy. My favorite class in both games. This game they made them even more fun.
L's I feel almost the same, but they really get outclassed later when the freaking protector is putting up similar damage numbers with better defense. But man, chasing can be fun, as can just general axe damage.
Uh.. L/R A/G/M and they're all at level 7 and i'm trying to get somewhere on the "Kill the FOE on F1" quest.
I'm on the understanding that I'm the right level however that damn thing mauls my party for at least 90 every turn (My team having barely a third of that). Have I been grocely misslead on the subject?
Also, wtf on the "Find the guys on F3" quest and that one shortcut you can take to avoid the FOE only for the thing to only work on the end that's behind the FOE?!
Beast needs an actual damage technique, most of his points have gone into Fetch, Preen, Doze Off and Tenacity. I'd love to get Rampage, but fuck rank 10 loyalty. In the mouth. I'm thinking Devour will be nice, after that I don't know, stat boosts?
Uh.. L/R A/G/M and they're all at level 7 and i'm trying to get somewhere on the "Kill the FOE on F1" quest.
I'm on the understanding that I'm the right level however that damn thing mauls my party for at least 90 every turn (My team having barely a third of that). Have I been grocely misslead on the subject?
Also, wtf on the "Find the guys on F3" quest and that one shortcut you can take to avoid the FOE only for the thing to only work on the end that's behind the FOE?!
I got lucky and killed the floor 1 FOE with Issen from a Ronin. As for the FOE on floor 3 I think you're supposed to use one of those items that lets you lure FOEs (or use a similar skill from a Dark Hunter).
Uh.. L/R A/G/M and they're all at level 7 and i'm trying to get somewhere on the "Kill the FOE on F1" quest.
I'm on the understanding that I'm the right level however that damn thing mauls my party for at least 90 every turn (My team having barely a third of that). Have I been grocely misslead on the subject?
Also, wtf on the "Find the guys on F3" quest and that one shortcut you can take to avoid the FOE only for the thing to only work on the end that's behind the FOE?!
Don't worry too much about the first floor FOE. Not many groups can take him when the quest is given, at least without force skills.
As for the F3 quest, listen to Chrono. The dude in the palace gives you a lure bell for a reason.
Or you could grind up the A's force skill and probably beat them both.
Xenogears of Bore on
3DS CODE: 3093-7068-3576
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited February 2009
So I just bought this game, along with a few other select picks, and I have to say it rocks. It is brutal and makes me cry like a little girl, but god damn its fun. However, it has given me the itch to replay some old school dungeon crawler classics like Wizardry. I suppose that can only be a positive thing.
Axen on
A Capellan's favorite sheath for any blade is your back.
So basicly grind up to get the force bar up to full and let rip. Basicly?
And use Lure Bell. Duly noted.
Seriously, don't grind force skills. They're nice to have as a reward for exploring a long time, and can save your ass if you accidentally get into an FOE fight after a long trip, but they don't really have any place in the main game. If a checkpoint (boss, quest, otherwise) requires you to grind force skills in the normal game in order to squeak out a win, you're gonna have that much more trouble in the content after it. And isn't winning a hard battle much more satisfying than doing a boring grind and then hitting the fabled I-win button for a boss?
I've got a R/DH/WM front team with a H/G back team.
Levels are something like 32/31/31/29/29. (R/DH/WM/H/G)
The first time I tried Hellion I got him down to about 3/4 health before my Ronin got confused and killed the shit out of everybody on my team.
Ronin is Orochi specialized, but I'm wondering if I should rest him and get him focused on the Ice skill. Gunner is Ice specialized, DH has maxed up Climax and Viper (useful for Chimera runs). Hexer has Poison and Revenge, neither of which are particularly useful in this fight (until I figure out how to get him to 1 HP without him dying quickly). WM has Cure, Cure 2, Cure 3, the Defense and Attack up spells, with points sort of just thrown around in there. Oh, and level 5 regenall.
So basicly grind up to get the force bar up to full and let rip. Basicly?
And use Lure Bell. Duly noted.
Seriously, don't grind force skills. They're nice to have as a reward for exploring a long time, and can save your ass if you accidentally get into an FOE fight after a long trip, but they don't really have any place in the main game. If a checkpoint (boss, quest, otherwise) requires you to grind force skills in the normal game in order to squeak out a win, you're gonna have that much more trouble in the content after it. And isn't winning a hard battle much more satisfying than doing a boring grind and then hitting the fabled I-win button for a boss?
Now hang on, FOE's don't give out Jack Shit anyway so what's Grinding a few fights (in which your geting XP, it has to be noted) against Grinding anyway and geting XP.
And, whilst we're on the subject, between no XP, the ludicrous amount of damage they do, the rather anoying (and somewhat arbatary) escape mechinisum and the like, the FOEs just seem to be giant "Lose game" spots anyway.
I think I'll go for the force grind, thanks. I'll just pocket the extra change I get from drops.
So basicly grind up to get the force bar up to full and let rip. Basicly?
And use Lure Bell. Duly noted.
Seriously, don't grind force skills. They're nice to have as a reward for exploring a long time, and can save your ass if you accidentally get into an FOE fight after a long trip, but they don't really have any place in the main game. If a checkpoint (boss, quest, otherwise) requires you to grind force skills in the normal game in order to squeak out a win, you're gonna have that much more trouble in the content after it. And isn't winning a hard battle much more satisfying than doing a boring grind and then hitting the fabled I-win button for a boss?
"Don't play the game the way you want to, play it the way I want you to."?
So basicly grind up to get the force bar up to full and let rip. Basicly?
And use Lure Bell. Duly noted.
Seriously, don't grind force skills. They're nice to have as a reward for exploring a long time, and can save your ass if you accidentally get into an FOE fight after a long trip, but they don't really have any place in the main game. If a checkpoint (boss, quest, otherwise) requires you to grind force skills in the normal game in order to squeak out a win, you're gonna have that much more trouble in the content after it. And isn't winning a hard battle much more satisfying than doing a boring grind and then hitting the fabled I-win button for a boss?
"Don't play the game the way you want to, play it the way I want you to."?
So basicly grind up to get the force bar up to full and let rip. Basicly?
And use Lure Bell. Duly noted.
Seriously, don't grind force skills. They're nice to have as a reward for exploring a long time, and can save your ass if you accidentally get into an FOE fight after a long trip, but they don't really have any place in the main game. If a checkpoint (boss, quest, otherwise) requires you to grind force skills in the normal game in order to squeak out a win, you're gonna have that much more trouble in the content after it. And isn't winning a hard battle much more satisfying than doing a boring grind and then hitting the fabled I-win button for a boss?
"Don't play the game the way you want to, play it the way I want you to."?
Now hang on, FOE's don't give out Jack Shit anyway so what's Grinding a few fights (in which your geting XP, it has to be noted) against Grinding anyway and geting XP.
And, whilst we're on the subject, between no XP, the ludicrous amount of damage they do, the rather anoying (and somewhat arbatary) escape mechinisum and the like, the FOEs just seem to be giant "Lose game" spots anyway.
I think I'll go for the force grind, thanks. I'll just pocket the extra change I get from drops.
Well, it really comes down to what you're playing the game for. By this post, you seem to be playing for XP, drops, and progression for progression's sake. That's perfectly alright, but this game is known first and foremost for its difficulty - one could argue that difficulty is its defining feature. You can choose to make the game easier (and simultaneously, somewhat more tedious) if you like, but it strikes me that if that's how you roll, this wasn't really the best game for you. I assumed everyone who bought this game (and knew what they were getting into) would put challenge over the more standard variety of RPG progression incentives; looks like that's not a good assumption to make.
As an aside, try to avoid using words you don't know how to spell.
I've got a R/DH/WM front team with a H/G back team.
Levels are something like 32/31/31/29/29. (R/DH/WM/H/G)
The first time I tried Hellion I got him down to about 3/4 health before my Ronin got confused and killed the shit out of everybody on my team.
Ronin is Orochi specialized, but I'm wondering if I should rest him and get him focused on the Ice skill. Gunner is Ice specialized, DH has maxed up Climax and Viper (useful for Chimera runs). Hexer has Poison and Revenge, neither of which are particularly useful in this fight (until I figure out how to get him to 1 HP without him dying quickly). WM has Cure, Cure 2, Cure 3, the Defense and Attack up spells, with points sort of just thrown around in there. Oh, and level 5 regenall.
Any tips? Should I ust grab some more levels?
Double postan gaems to keep conversation threads separate.
That team looks alright, though you're a little bit underleveled. My philosophy on resting is that unless you want to do a complete 180 of a character's build, you might as well just keep leveling. Orochi will help a lot on the next stratum, so I'd hold onto that, especially since Midareba is within closer reach. Gunner sounds good, but at least enough points in Medishot to cure confuse is critical here. If you don't want to/ are unable to level a bit more to grab that, some confusion resist accessories may be available. Your defense values will suffer a bit, but it's worth it.
DH looks good, Climax will make this fight way more manageable. Your next steps should be to get at least one bind skill maxed. Not familiar with the Bait skills, but I've heard good things about them... probably wouldn't be worth it without a tank-type on the front line with you. Hexer poison has the potential to help a lot, but it's a bit of a crap shoot. Just keep trying to apply it and it'll work eventually. Area heals on your magus would be nifty, but aren't strictly necessary for this fight.
You probably have some Somas banked - take them along. If you feel any of your party aren't contributing enough through damage and skills (such as your hexer in this fight), using them to toss supplemental medicas and somas around will help them pull their weight. If your Warmight buff is maxed, put that on your best damage dealer(s) as soon as possible, but always prioritize healing.
Worst comes to it, you can always get some supplemental levels, but that should let you kill Hellion now, with a pinch of luck. Let us know how it goes.
I've got a R/DH/WM front team with a H/G back team.
Levels are something like 32/31/31/29/29. (R/DH/WM/H/G)
The first time I tried Hellion I got him down to about 3/4 health before my Ronin got confused and killed the shit out of everybody on my team.
Ronin is Orochi specialized, but I'm wondering if I should rest him and get him focused on the Ice skill. Gunner is Ice specialized, DH has maxed up Climax and Viper (useful for Chimera runs). Hexer has Poison and Revenge, neither of which are particularly useful in this fight (until I figure out how to get him to 1 HP without him dying quickly). WM has Cure, Cure 2, Cure 3, the Defense and Attack up spells, with points sort of just thrown around in there. Oh, and level 5 regenall.
Any tips? Should I ust grab some more levels?
Double postan gaems to keep conversation threads separate.
That team looks alright, though you're a little bit underleveled. My philosophy on resting is that unless you want to do a complete 180 of a character's build, you might as well just keep leveling. Orochi will help a lot on the next stratum, so I'd hold onto that, especially since Midareba is within closer reach. Gunner sounds good, but at least enough points in Medishot to cure confuse is critical here. If you don't want to/ are unable to level a bit more to grab that, some confusion resist accessories may be available. Your defense values will suffer a bit, but it's worth it.
DH looks good, Climax will make this fight way more manageable. Your next steps should be to get at least one bind skill maxed. Not familiar with the Bait skills, but I've heard good things about them... probably wouldn't be worth it without a tank-type on the front line with you. Hexer poison has the potential to help a lot, but it's a bit of a crap shoot. Just keep trying to apply it and it'll work eventually. Area heals on your magus would be nifty, but aren't strictly necessary for this fight.
You probably have some Somas banked - take them along. If you feel any of your party aren't contributing enough through damage and skills (such as your hexer in this fight), using them to toss supplemental medicas and somas around will help them pull their weight. If your Warmight buff is maxed, put that on your best damage dealer(s) as soon as possible, but always prioritize healing.
Worst comes to it, you can always get some supplemental levels, but that should let you kill Hellion now, with a pinch of luck. Let us know how it goes.
Here's my skills on my party:
(Level, HP/MP, then skills)
Ronin: Minischlock
34, 231/66
STR Up - Master
Overhead - Master
Sayageki - 1
Zamba - 2
Midareba - 1
Orochi - Master
Dead Law - Master
Mine - 2
Just finished Floor 16, and my seemingly unstoppable party (PDTMH) just got Salamox's alternate drop.
I might be powerplaying a little too much.
My party is level 49-ish. Too high?
So I'll probably be leveing up more on Chimera, useful cash too. Haven't been able to play much, so not much work on Hellion done. =(
Looks pretty good. Two or three more levels and you should have 'im, so long as you remember to Climax. Pump Medishot on your Gunner and get more Salve on your Magus, everyone else just keep doin' what you're doin'. You'll want to rest your magus at some point anyway to lose the Regenall, but don't worry about that at least until Hellion's cleared. Remember to not be shy about using TP on the boss, and bring some Somas along for others to use, if you've been keeping them. Good luck!
Well, it really comes down to what you're playing the game for. By this post, you seem to be playing for XP, drops, and progression for progression's sake. That's perfectly alright, but this game is known first and foremost for its difficulty - one could argue that difficulty is its defining feature. You can choose to make the game easier (and simultaneously, somewhat more tedious) if you like, but it strikes me that if that's how you roll, this wasn't really the best game for you. I assumed everyone who bought this game (and knew what they were getting into) would put challenge over the more standard variety of RPG progression incentives; looks like that's not a good assumption to make.
As an aside, try to avoid using words you don't know how to spell.
I was well aware of what I was paying my £30 to get into, thanks.
I don't entirely get why grinding out the fource bar (Which isn't easy in of itself) to deal with a rather hard opponent that is being a pest in the first instance is a bad idea.
I was under the impression that the object of the game is to A) Progress down the dungeon and Complete tasks given the party by way of objective A).
So by completeing a task (Objective one way is suddenly no good just because I didn't grind my brains out (which I'm still doing anyway with this solution)?
Well, it really comes down to what you're playing the game for. By this post, you seem to be playing for XP, drops, and progression for progression's sake. That's perfectly alright, but this game is known first and foremost for its difficulty - one could argue that difficulty is its defining feature. You can choose to make the game easier (and simultaneously, somewhat more tedious) if you like, but it strikes me that if that's how you roll, this wasn't really the best game for you. I assumed everyone who bought this game (and knew what they were getting into) would put challenge over the more standard variety of RPG progression incentives; looks like that's not a good assumption to make.
As an aside, try to avoid using words you don't know how to spell.
I was well aware of what I was paying my £30 to get into, thanks.
I don't entirely get why grinding out the fource bar (Which isn't easy in of itself) to deal with a rather hard opponent that is being a pest in the first instance is a bad idea.
I was under the impression that the object of the game is to A) Progress down the dungeon and Complete tasks given the party by way of objective A).
So by completeing a task (Objective one way is suddenly no good just because I didn't grind my brains out (which I'm still doing anyway with this solution)?
Your...your logic stumps me, good sir.
Oh, no, it's fine to get enjoyment out of the game by progressing by any means necessary. Nothing wrong with that. I just assumed everyone bought the game for the challenge, which force bar grinding practically eliminates on bosses. The fault is mine for making such an assumption, not yours.
The force bar doesn't make any of the bosses that easy until the very, VERY end of the game when you can buy items that recharge it.
One force skill, the Alchemist one, is only good for the first few strata. So you might as well use it if you want to kill a stalker or ragelord early. That's it. I really don't think using your head and fighting for an extra five minutes takes the challenge out of the game versus using a FOE freezing item or avoiding a dude who takes two steps for every three of yours.
Real force skill abuse later on is a reward for grinding the crap out of the game too, as Axcella II's are very hard to come by. And it still will do almost jack on the real hardest fight in the game.
The force bar doesn't make any of the bosses that easy until the very, VERY end of the game when you can buy items that recharge it.
One force skill, the Alchemist one, is only good for the first few strata. So you might as well use it if you want to kill a stalker or ragelord early. That's it. I really don't think using your head and fighting for an extra five minutes takes the challenge out of the game versus using a FOE freezing item or avoiding a dude who takes two steps for every three of yours.
Real force skill abuse later on is a reward for grinding the crap out of the game too, as Axcella II's are very hard to come by. And it still will do almost jack on the real hardest fight in the game.
I don't see how you can say going into a stratum boss with Dominate, Caprice, Painless, the Gunner's force skill that I can't remember the name of, doesn't make it ridiculously simple. That's what I'm talking about - progression checks, not helldras, stalkers, etc.
That strat would only beat...the first two. Maybe the first three boss. That isn't enough to kill the 5th strata boss for example, or any of the optional bosses.
I can't remember the one I used the most though, the Protector one.
Painless, like I said. :P
That strat would only beat...the first two. Maybe the first three boss. That isn't enough to kill the 5th strata boss for example, or any of the optional bosses.
It would beat the first four, very easily, at least. It would make the 5th boss a lot easier, still. I wasn't clear in any posts on this page, but I was only talking about the regular game (not post-game) anyway.
Speaking personally, I beat Salamox upon first reaching floor 8 by grinding force skills, so I'm inclined to say they might make boss fights quite a lot easier
(Dominate + Crusade + Revenge with Crusade-boosted HP kills most things very, very quickly)
Force power builds up for each character as they deal damage, but resets to zero everytime you leave the tree. So, to build it up you need some method of maintaining HP and TP while grinding monsters on the way to the big battle.
Going through lots of random combats will build everyone's force up, eventually.
Each character gets a bit of force for finishing the combat, a bit more for taking an action, a bit more for killing something, and a bit more for taking damage. These can mount up over very long combats, too.
Conversely, if a character has one of the ultimate force+ weapons, it'll only take 4 or so random encounters to build a full bar.
Posts
However, I've just now come to a fork in the road - a fork, of destiny. My troub has Shelter, Divinity, and Health maxed, and I'm not sure what else I should go for from here. Stamina, probably, and the enemy status erasure song, but after that, would it be a good idea to grab the song that removes status ailments more quickly as insurance? Or go to work on elemental songs? He probably won't have enough points to max more than one elemental until retirement, but I'll cross that bridge when I come to it.
Also, here's a pretty novel way to down the floor 30 boss.
How it went down:
Second turn: Beast dozed off, Lands used Silencer again, Medic Salv 3, Troub Stamina'd, Alch Megido'd again. The doze off turned out to be a waste, since the Silencer proc'd the head bind, and Scylla tried to Cry Soul (I think... I just did it, and already I'm forgetting). Everyone is now at full health, higher than max.
Third turn: Beast uses normal attack, Lands uses Silencer for lack of anything more powerful, Medic does the Caduceus, Troub Shelters, and Alch fires off a third Megido. Scylla gets off an embrace, which hits but not quite kills every single dude. Isn't that supposed to be low accuracy? I'm already puzzling out what to do next turn to deal with the huge Embrace damage when Scylla dies from the Beast's comparatively tiny normal attack, netting me this file's first conditional drop.
Beast needs an actual damage technique, most of his points have gone into Fetch, Preen, Doze Off and Tenacity. I'd love to get Rampage, but fuck rank 10 loyalty. In the mouth. I'm thinking Devour will be nice, after that I don't know, stat boosts?
I'm happy with how my Lands is turning out. Next step is more points in the Chasers, so that when my Alchemist finally gets an elemental multi-target, it will activate a lot. I want to get Stunner, but she's just so slow. If my Troub were a Surv, definitely.
XoB, I'm gonna have to disagree with you on early game frontline medics, mine has turned out wonderfully. His Caduceus only has three or four ranks yet due to the necessity of investing into healing spells, but I've no complaints with his damage. He's a bit slow, but what medic isn't?
Troub's buffs have saved my ass so very much, and that Embrace would have slaughtered me if not for the Stamina buff. Very glad I took him along. He actually has great defense in the back row, so I don't have to worry about the Beast as much when he jumps in front of the Troub.
Finally, the Alchemist makes all this possible. She focuses on rank one elementals, backed up by analysis - exploiting weaknesses with rank one spells has thus far been enough to kill almost every regular enemy in one shot. I have a rank one physical for area damage, strong enough to severely weaken everyone for single attacks to finish off and a rank 5 physical for when everything needs to die. Physicals are actually improved by Analysis - I'm gonna need to try rank 5 piercing on a group of birds soon. Past that, there's also the aforementioned Megido, for FOE and boss killing.
Ten ranks in TP up give her enough juice to explore until inventory is full, casting one or two spells per fight, and even a megido or two on FOEs. For the last few levels, she's been pumping AGI up, since rank one spells are so slow, even with a haste pin (+10 AGI). I'm gonna need to rank up the elementals eventually if I want elemental multitargeting, but for now AGI up is a good use of points while her TP pool continues to deepen.
Troubadors are solid, but you really notice them running out of shit to do after awhile. In EO1 you could get away with the passive divinity and then the awesome hp and tp regen and bravery. This game you really notice the loss of the two regens and you run out of shit to do with them. Shelter still blows, elemental defenses are too situational, etc. They become useful again when you give them an endgame bow, which is easy enough to get.
A's are just damn handy. My favorite class in both games. This game they made them even more fun.
L's I feel almost the same, but they really get outclassed later when the freaking protector is putting up similar damage numbers with better defense. But man, chasing can be fun, as can just general axe damage.
Uh.. L/R A/G/M and they're all at level 7 and i'm trying to get somewhere on the "Kill the FOE on F1" quest.
I'm on the understanding that I'm the right level however that damn thing mauls my party for at least 90 every turn (My team having barely a third of that). Have I been grocely misslead on the subject?
Also, wtf on the "Find the guys on F3" quest and that one shortcut you can take to avoid the FOE only for the thing to only work on the end that's behind the FOE?!
Rampage has got really crappy accuracy too.
I got lucky and killed the floor 1 FOE with Issen from a Ronin. As for the FOE on floor 3 I think you're supposed to use one of those items that lets you lure FOEs (or use a similar skill from a Dark Hunter).
Don't worry too much about the first floor FOE. Not many groups can take him when the quest is given, at least without force skills.
As for the F3 quest, listen to Chrono. The dude in the palace gives you a lure bell for a reason.
That's fine for the post-game, but this stuff is supposed to be a learning experience. Force skills teach bad habits.
And use Lure Bell. Duely noted.
No force skills needed.
Seriously, don't grind force skills. They're nice to have as a reward for exploring a long time, and can save your ass if you accidentally get into an FOE fight after a long trip, but they don't really have any place in the main game. If a checkpoint (boss, quest, otherwise) requires you to grind force skills in the normal game in order to squeak out a win, you're gonna have that much more trouble in the content after it. And isn't winning a hard battle much more satisfying than doing a boring grind and then hitting the fabled I-win button for a boss?
There's really no point otherwise. You don't need them, and you're usually not going to spend long enough in the dungeons to use 'em well.
Platinum FC: 2880 3245 5111
I've got a R/DH/WM front team with a H/G back team.
Levels are something like 32/31/31/29/29. (R/DH/WM/H/G)
The first time I tried Hellion I got him down to about 3/4 health before my Ronin got confused and killed the shit out of everybody on my team.
Ronin is Orochi specialized, but I'm wondering if I should rest him and get him focused on the Ice skill. Gunner is Ice specialized, DH has maxed up Climax and Viper (useful for Chimera runs). Hexer has Poison and Revenge, neither of which are particularly useful in this fight (until I figure out how to get him to 1 HP without him dying quickly). WM has Cure, Cure 2, Cure 3, the Defense and Attack up spells, with points sort of just thrown around in there. Oh, and level 5 regenall.
Any tips? Should I ust grab some more levels?
Now hang on, FOE's don't give out Jack Shit anyway so what's Grinding a few fights (in which your geting XP, it has to be noted) against Grinding anyway and geting XP.
And, whilst we're on the subject, between no XP, the ludicrous amount of damage they do, the rather anoying (and somewhat arbatary) escape mechinisum and the like, the FOEs just seem to be giant "Lose game" spots anyway.
I think I'll go for the force grind, thanks. I'll just pocket the extra change I get from drops.
3DS: 1607-3034-6970
Well, it really comes down to what you're playing the game for. By this post, you seem to be playing for XP, drops, and progression for progression's sake. That's perfectly alright, but this game is known first and foremost for its difficulty - one could argue that difficulty is its defining feature. You can choose to make the game easier (and simultaneously, somewhat more tedious) if you like, but it strikes me that if that's how you roll, this wasn't really the best game for you. I assumed everyone who bought this game (and knew what they were getting into) would put challenge over the more standard variety of RPG progression incentives; looks like that's not a good assumption to make.
As an aside, try to avoid using words you don't know how to spell.
Double postan gaems to keep conversation threads separate.
That team looks alright, though you're a little bit underleveled. My philosophy on resting is that unless you want to do a complete 180 of a character's build, you might as well just keep leveling. Orochi will help a lot on the next stratum, so I'd hold onto that, especially since Midareba is within closer reach. Gunner sounds good, but at least enough points in Medishot to cure confuse is critical here. If you don't want to/ are unable to level a bit more to grab that, some confusion resist accessories may be available. Your defense values will suffer a bit, but it's worth it.
DH looks good, Climax will make this fight way more manageable. Your next steps should be to get at least one bind skill maxed. Not familiar with the Bait skills, but I've heard good things about them... probably wouldn't be worth it without a tank-type on the front line with you. Hexer poison has the potential to help a lot, but it's a bit of a crap shoot. Just keep trying to apply it and it'll work eventually. Area heals on your magus would be nifty, but aren't strictly necessary for this fight.
You probably have some Somas banked - take them along. If you feel any of your party aren't contributing enough through damage and skills (such as your hexer in this fight), using them to toss supplemental medicas and somas around will help them pull their weight. If your Warmight buff is maxed, put that on your best damage dealer(s) as soon as possible, but always prioritize healing.
Worst comes to it, you can always get some supplemental levels, but that should let you kill Hellion now, with a pinch of luck. Let us know how it goes.
Here's my skills on my party:
(Level, HP/MP, then skills)
Ronin: Minischlock
34, 231/66
STR Up - Master
Overhead - Master
Sayageki - 1
Zamba - 2
Midareba - 1
Orochi - Master
Dead Law - Master
Mine - 2
Dark Hunter: Isador
30, 207/79
Whips - 7
Viper - Master
Gag - Master
Climax - Master
War Magus: PDCL
31, 185/115
TP Up - 4
War Edge -2 (Pointless right now...)
War Lore - Master
Regenall - Master
Cure - 4
Cure 2 - 1
Cure 3 -1
Salve - 1
Warmight - 2
Rockskin - 3
(This is the character I'm most thinking about Resting. He could use some changes in skill...)
Gunner: Brad
29, 162/81
TEC Up - 1 (Geting him Medishot)
Guns - Master
2-Hit - 8
Iceshot - 7
Voltshot - 3
Haltshot - 2
(Again, a character I might rest)
Hexer: Kamina
29, 164/119
TP Up - 1
TEC Up -1
Curses - 7
Abdomen - 2
Poison - Master
Revenge - Master
So I'll probably be leveing up more on Chimera, useful cash too. Haven't been able to play much, so not much work on Hellion done. =(
I might be powerplaying a little too much.
My party is level 49-ish. Too high?
Looks pretty good. Two or three more levels and you should have 'im, so long as you remember to Climax. Pump Medishot on your Gunner and get more Salve on your Magus, everyone else just keep doin' what you're doin'. You'll want to rest your magus at some point anyway to lose the Regenall, but don't worry about that at least until Hellion's cleared. Remember to not be shy about using TP on the boss, and bring some Somas along for others to use, if you've been keeping them. Good luck!
I don't entirely get why grinding out the fource bar (Which isn't easy in of itself) to deal with a rather hard opponent that is being a pest in the first instance is a bad idea.
I was under the impression that the object of the game is to A) Progress down the dungeon and
So by completeing a task (Objective
Your...your logic stumps me, good sir.
Oh, no, it's fine to get enjoyment out of the game by progressing by any means necessary. Nothing wrong with that. I just assumed everyone bought the game for the challenge, which force bar grinding practically eliminates on bosses. The fault is mine for making such an assumption, not yours.
The force bar doesn't make any of the bosses that easy until the very, VERY end of the game when you can buy items that recharge it.
One force skill, the Alchemist one, is only good for the first few strata. So you might as well use it if you want to kill a stalker or ragelord early. That's it. I really don't think using your head and fighting for an extra five minutes takes the challenge out of the game versus using a FOE freezing item or avoiding a dude who takes two steps for every three of yours.
Real force skill abuse later on is a reward for grinding the crap out of the game too, as Axcella II's are very hard to come by. And it still will do almost jack on the real hardest fight in the game.
I don't see how you can say going into a stratum boss with Dominate, Caprice, Painless, the Gunner's force skill that I can't remember the name of, doesn't make it ridiculously simple. That's what I'm talking about - progression checks, not helldras, stalkers, etc.
Let's see. Eschaton, Caprice, Riot Shot, Dominate.
I can't remember the one I used the most though, the Protector one.
Painless, like I said. :P
It would beat the first four, very easily, at least. It would make the 5th boss a lot easier, still. I wasn't clear in any posts on this page, but I was only talking about the regular game (not post-game) anyway.
Platinum FC: 2880 3245 5111
(Dominate + Crusade + Revenge with Crusade-boosted HP kills most things very, very quickly)
Platinum FC: 2880 3245 5111
*keeps on grinding on Chimera until everybody hits level 32 at minimum...*
(hellion keeps kicking my butt every time I try... =( )
Each character gets a bit of force for finishing the combat, a bit more for taking an action, a bit more for killing something, and a bit more for taking damage. These can mount up over very long combats, too.
Conversely, if a character has one of the ultimate force+ weapons, it'll only take 4 or so random encounters to build a full bar.