It's about the element system. Now, some of it is fairly straightforward. Ice, Volt, Fire elements are clear enough. But what qualifies as a Cut elemental? Or a Bash? Does any weapon that cuts possess the Cut element, or do only specific weapons and skills have them?
It's about the element system. Now, some of it is fairly straightforward. Ice, Volt, Fire elements are clear enough. But what qualifies as a Cut elemental? Or a Bash? Does any weapon that cuts possess the Cut element, or do only specific weapons and skills have them?
Cut=Most swords, axes, spells that do cut.
Pierce=Bows, spells that say pierce.
Bash=Staves, shields, bash spells.
There are a few outliers, and I'm drawing a blank on what most Dark Hunter and Ronin abilities count as. You can tell by the sound effect though.
You can also tell from the attack animation. Slash has a diagonal line, bash a vertical, and pierce a circle. If you're asking about the enemy's attacks, however, it doesn't seem like it's possible to tell ingame.
I'm up to the second stratum, and I'm totally digging this game. The party I'm using seems to be working quite well for me, and knocked out Chimera without much trouble, after I decided to invest in Poisoner for my Survivalist. It took most of the fight to poison him, but it was worth it to get an item I can sell for 30,000 en.
So far my party is:
Landsknect/Survivalist
Medic/Gunner/Alchemist
I started off with a War Magus but I dropped her because she wasn't holding her weight and I didn't feel like investing in a Hexer to balance her out. My Gunner kicks ass though. After I picked up the basics (elements, stunshot, Head/Arm/Leg shot) I made a beeline for Guns Lv. 10 and 2-Hit. He does crazy damage.
I'm up to the second stratum, and I'm totally digging this game. The party I'm using seems to be working quite well for me, and knocked out Chimera without much trouble, after I decided to invest in Poisoner for my Survivalist. It took most of the fight to poison him, but it was worth it to get an item I can sell for 30,000 en.
So far my party is:
Landsknecht/Survivalist
Medic/Gunner/Alchemist
I started off with a War Magus but I dropped her because she wasn't holding her weight and I didn't feel like investing in a Hexer to balance her out. My Gunner kicks ass though. After I picked up the basics (elements, stunshot, Head/Arm/Leg shot) I made a beeline for Guns Lv. 10 and 2-Hit. He does crazy damage.
How's the surv in front working out for you? I've never tried it. Definitely pick up one rank (and only one rank) in 1st-turn, that combined with stunshot or the lands' stunner is pretty powerful. Looking at percentage chances, though, definitely use first-turn with the lands' stunner (95% chance vs. 77%, according to GameFAQs).
This is as best a place to post this as anywhere. My wife is currently looking for a copy of the English version of Etrian Odyssey, but we cannot seem to find a place that has it in stock and will ship to Japan. Anyone know anywhere that I could just order it for her and have it shipped? I checked Play-Asia, Yes-Asia, etc... but really haven't found much.
You could head down to Akihabara...there are three stores that sell import games there, that's if you live close to Tokyo.
I'm up to the second stratum, and I'm totally digging this game. The party I'm using seems to be working quite well for me, and knocked out Chimera without much trouble, after I decided to invest in Poisoner for my Survivalist. It took most of the fight to poison him, but it was worth it to get an item I can sell for 30,000 en.
So far my party is:
Landsknecht/Survivalist
Medic/Gunner/Alchemist
I started off with a War Magus but I dropped her because she wasn't holding her weight and I didn't feel like investing in a Hexer to balance her out. My Gunner kicks ass though. After I picked up the basics (elements, stunshot, Head/Arm/Leg shot) I made a beeline for Guns Lv. 10 and 2-Hit. He does crazy damage.
How's the surv in front working out for you? I've never tried it. Definitely pick up one rank (and only one rank) in 1st-turn, that combined with stunshot or the lands' stunner is pretty powerful. Looking at percentage chances, though, definitely use first-turn with the lands' stunner (95% chance vs. 77%, according to GameFAQs).
My Survivor (named Guy) does well enough out front. He doesn't have the same staying power as my Landsknect but he takes less damage than my rear team. I'd never switch him out, so moving him to the back would require me ditching my Medic, Gunner or Alchemist and those are scenarios that I can't tollerate, because they are all so useful.
I'm unclear as to how exactly the frontline Revenge Hexer works. Are you supposed to sink points into vitality to reduce the damage taken, or just HP to maximize the damage it can take/deal? Do you just poke enemies with your stick when the hexer is uninjured?
Maybe I should drop my backline Beast, because my two frontline hexers barely take any hits. Before I decided to switch things up I made it about half way through the third Stratum with a Ronin/War Mage/Beast - Hexer/Medic, but the damage was almost exclusively coming from my Ronin and keeping the Beast alive against AoE hard hitters was a pain.
For a revenge Hexer I used a bunch of +HP equips for her. Rest, take off then put back on the equips and she immediately loses all those HP, giving her a base of damage to build from. Troubadour up some stamina for extra HP max and increased damage potential.
Dr Mario KartGames DealerAustin, TXRegistered Userregular
edited March 2009
Just hit floor 19. My main team is around level 50 now. I have a team of survivalists + the medic from team 1 that I use only for harvesting that are severely underleveled because they dont fight much. I'm still trying to get away with running from everything while I get to the resource points, but I dont know how long I can keep this charade up.
The bosses of the first 3 strata have conditional drops for something that can be sold in the 30k range, and so I've been watching the in game calendar and its almost time to go for another run!
Just hit floor 19. My main team is around level 50 now. I have a team of survivalists + the medic from team 1 that I use only for harvesting that are severely underleveled because they dont fight much. I'm still trying to get away with running from everything while I get to the resource points, but I dont know how long I can keep this charade up.
The bosses of the first 3 strata have conditional drops for something that can be sold in the 30k range, and so I've been watching the in game calendar and its almost time to go for another run!
Sounds like ye need stalker. Maxing it on a survivalist will pretty much completely eliminate random encounters, except maybe in high-danger areas.
Jesuits on
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Dr Mario KartGames DealerAustin, TXRegistered Userregular
I could go many ways with a follow up to that comment.
Let's start with the easiest one though; they start off cheap, and only get better if you get their best equipment.
At the very end they end up being kinda frail though. Nothing like the casters mind, but still. Thankfully if you base them off of using another class or their force skill to get bindings you can save tons of points to put into pure stats.
Also if you're bored give a sword DH a try. Very interesting.
Well, I can't really take advantage of her skills right now because she's so low leveled. Like, 9 compared to the rest of my group in the mid 20s. I'm pretty much beelining right to maxing out Climax for the Hellion fight, then I'll diversify some more.
So, as I understand the skill description, Climax has a chance of incurring death and drain if the enemy is at low health? Does that mean in the red?
Zampano on
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Dr Mario KartGames DealerAustin, TXRegistered Userregular
edited March 2009
My Dark Hunter does more damage than everyone else on basic hits. She's perfectly capable on the front line.
I just got her what I believe to be the best armor in the game for Dark Hunters, and the enemies dont seem to care
Climax is for in the red. I've never missed it on Hellion in 3 cycles and the last time he was only at the edge of red.
So, how often do the bosses regenerate? I just took out the Chimera for the second time, although I think I screwed up with the Poison condition. Does Poison eventually wear off? Because I managed to Poison him about halfway through the fight, but when he went down I only got the Beast Tail.
Zampano on
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Dr Mario KartGames DealerAustin, TXRegistered Userregular
edited March 2009
Chimera and Hellion are on 14 day cycles. I havent quite figured out the other stratum bosses yet but they are on something similar.
I beat both on the 4th and again on the 18th, but a little later in the day than the first time. If you really want to whore the game out, switch your party to only one level one character and rest 14 days on the cheap.
DH's were solidly in the middle of EO1. Better than protectors and ronins on the front, worse than Medics and Landsharks. Now the only class arguably better for frontline damage is the Ronin, and only the Protector is arguably better overall.
They are fun in the first game, no doubt. But they are part of the ultimate cheese brigade in the second game. Hexer, Protector, Gunner, Dark Hunter is the cheesy core of the best party in this game.
So, I just picked this up and I'm running with a Landshark/Dark Hunter - Medic/Gunner/Alchemist so far things are working out okay, although I'm only around level 5 right now. Any suggestions for a newb? Mistakes that can be avoided?
DH's were solidly in the middle of EO1. Better than protectors and ronins on the front, worse than Medics and Landsharks. Now the only class arguably better for frontline damage is the Ronin, and only the Protector is arguably better overall.
They are fun in the first game, no doubt. But they are part of the ultimate cheese brigade in the second game. Hexer, Protector, Gunner, Dark Hunter is the cheesy core of the best party in this game.
So, I just picked this up and I'm running with a Landshark/Dark Hunter - Medic/Gunner/Alchemist so far things are working out okay, although I'm only around level 5 right now. Any suggestions for a newb? Mistakes that can be avoided?
I'm not an expert on the game, but don't be afraid to tinker with your party lineup and skills. Make use of the fact that you can have 30 party members in the guild and make some party members for fun, and you can always Rest and respec your characters' skill points for 5 levels of XP (and honestly, once you hit the midgame five levels really isn't as big of a hit as it seems at first). I think I swapped my party around dozens of times before settling on the "main" party makeup I'm using now, though I haven't played EO2 in a while so I honestly forget what I settled on.
EDIT: I think I'm Protector/Ronin/DH in front, Gunner and Medic in back.
My new file is on floor 22, with no swap-outs since I added the beast at the end of the first stratum. I don't recommend sticking with one party unless you're already very familiar with what to expect, though. Party is currently ~67 with only minimal boss killing (minimal meaning 'i think 14 days have passed, might as well see if they're there). Probably be able to hit 70 before the end of floor 25.
Hellion is down. It's suprisingly easy when you only have to get him down to about half health.
So, now I'm in a bit of a quandery. I got really attached to my Dark Hunter in process of leveling her, and I might make her a permanent fixture in my party. So the question is, should I replace my Gunner or my Alchemist? I'm very much inclined towards the Alchemist, since at the moment my Gunner does more damage with his elemental bullets and can also pull of standard attacks, but I haven't unlocked the Alchemist's second tier skills yet.
Hellion is down. It's suprisingly easy when you only have to get him down to about half health.
So, now I'm in a bit of a quandery. I got really attached to my Dark Hunter in process of leveling her, and I might make her a permanent fixture in my party. So the question is, should I replace my Gunner or my Alchemist? I'm very much inclined towards the Alchemist, since at the moment my Gunner does more damage with his elemental bullets and can also pull of standard attacks, but I haven't unlocked the Alchemist's second tier skills yet.
I've never been able to build a party that didn't have a Gunner. I've found that specializing in one Shot type and putting one point into maybe one or two other ones takes care of any elemental damage I'd want to use, and that versatility, plus the cheap heal-all Medishot and overall high attack power, is awesome. I've never really used Alchemists much, though.
Alchemists are party-clearers - they simply can't keep up in terms of single target damage, even with elemental weaknesses coming into play.
Gunners are usually focused on single-target damagers, with Ricochet as their bread-and-butter skill.
However, Alchemists gain access to the Meggido spell, which helps immensely in the later stratums due to its completely nonelemental nature. Do you have a War Magus with Sword skills in your party? If not, a Alchemist with 'AoE Spell' and Meggido should do, since the Gunner overlaps with several other classes with basically the same function.
I've finally made it to the second stratum. Right now I'm running Ronin/War Magus/Dark Hunter - Hexer/Gunner. I went through tons of different party configurations before I came to this one that seems to be doing the best for me. The only thing I wish I could fit in there is a Protector, but I can't really see myself getting rid of any of those characters to make a spot for him. They are all way to useful. The only things that are giving me trouble right now are Trigourds because I only have poison, volt and fire damage abilities, one of which he is immune to, as well as all physical attacks. All I really need to do though is land one master poison on him and he's done for.
I think I may have overleveled a little to beat Chimera, I thought he was going to be a big badass, but I ended up killing him, with special condition in three turns or so. Thank you Climax and Poison ^_^
Alchemists are excellent single-target damage through all strata, so long as you build them for it. Specifically, TEC Up max, TP up, one point in each of the elemental spells, a point in one or two physicals, and (most importantly) max analysis will give you enough stopping power to down almost every normal mob for only 8 TP per cast. Ranks in TP up will mean you have enough juice for one or two casts every encounter, with some left over to Megido a FOE or two before you have to return to town to clear your inventory anyway. Getting into the late fourth stratum, my Alch finally had to start actually increasing the rank of her spells, but that's alright since they need improved to get at the elemental area attacks anyway. Only real downside to building an alch this way instead of a gunner is that auto-attacking isn't quite so effective. Also, no medishot.
Alright, so 1st Turn results in some pretty awesome combo.
My favorite is using it on my Gunner or Alchemist, and then having my Landsknect use an elemental chaser. I can pull of like 400 elemental damage almost without fail before the enemies can have a say in the matter, which is usually enough to flatten at least one.
Oh, question about the chasers. Do they respond to all magic, or just magic that matches their element?
Having trouble on the 18th floor... can't get past the Flygourds. My team is Lands, Prot, Ronin, Medic, Gunner.
Any ideas?
Gonna have to use the Ronin's and Gunner's elemental attacks for that. Flygourds are immune to the three physical and one magical element, but I forget what the magical element is.
Posts
It's about the element system. Now, some of it is fairly straightforward. Ice, Volt, Fire elements are clear enough. But what qualifies as a Cut elemental? Or a Bash? Does any weapon that cuts possess the Cut element, or do only specific weapons and skills have them?
I was talking specifically about the A's force skill and using it on the first few hard FOEs.
I know better than most the power of the Force...skill.
Cut=Most swords, axes, spells that do cut.
Pierce=Bows, spells that say pierce.
Bash=Staves, shields, bash spells.
There are a few outliers, and I'm drawing a blank on what most Dark Hunter and Ronin abilities count as. You can tell by the sound effect though.
So far my party is:
Landsknect/Survivalist
Medic/Gunner/Alchemist
I started off with a War Magus but I dropped her because she wasn't holding her weight and I didn't feel like investing in a Hexer to balance her out. My Gunner kicks ass though. After I picked up the basics (elements, stunshot, Head/Arm/Leg shot) I made a beeline for Guns Lv. 10 and 2-Hit. He does crazy damage.
How's the surv in front working out for you? I've never tried it. Definitely pick up one rank (and only one rank) in 1st-turn, that combined with stunshot or the lands' stunner is pretty powerful. Looking at percentage chances, though, definitely use first-turn with the lands' stunner (95% chance vs. 77%, according to GameFAQs).
You could head down to Akihabara...there are three stores that sell import games there, that's if you live close to Tokyo.
Maybe I should drop my backline Beast, because my two frontline hexers barely take any hits. Before I decided to switch things up I made it about half way through the third Stratum with a Ronin/War Mage/Beast - Hexer/Medic, but the damage was almost exclusively coming from my Ronin and keeping the Beast alive against AoE hard hitters was a pain.
The bosses of the first 3 strata have conditional drops for something that can be sold in the 30k range, and so I've been watching the in game calendar and its almost time to go for another run!
Sounds like ye need stalker. Maxing it on a survivalist will pretty much completely eliminate random encounters, except maybe in high-danger areas.
Holy shit, they might just very well be the most obscene thing I've ever seen in an RPG.
Let's start with the easiest one though; they start off cheap, and only get better if you get their best equipment.
At the very end they end up being kinda frail though. Nothing like the casters mind, but still. Thankfully if you base them off of using another class or their force skill to get bindings you can save tons of points to put into pure stats.
Also if you're bored give a sword DH a try. Very interesting.
So, as I understand the skill description, Climax has a chance of incurring death and drain if the enemy is at low health? Does that mean in the red?
I just got her what I believe to be the best armor in the game for Dark Hunters, and the enemies dont seem to care
Climax is for in the red. I've never missed it on Hellion in 3 cycles and the last time he was only at the edge of red.
So, how often do the bosses regenerate? I just took out the Chimera for the second time, although I think I screwed up with the Poison condition. Does Poison eventually wear off? Because I managed to Poison him about halfway through the fight, but when he went down I only got the Beast Tail.
I beat both on the 4th and again on the 18th, but a little later in the day than the first time. If you really want to whore the game out, switch your party to only one level one character and rest 14 days on the cheap.
Platinum FC: 2880 3245 5111
That's unbelievable. I must try this.
So I can instadeath Hellion if I drop him down to 50%? That's...madness.
Yeah, it's cheap. It only works on certain bosses though, oh, and 99.999% of regular enemies.
They really made up for DH's mediocrity in EO1.
They are fun in the first game, no doubt. But they are part of the ultimate cheese brigade in the second game. Hexer, Protector, Gunner, Dark Hunter is the cheesy core of the best party in this game.
Etrian Odyssey–branded Hot Pockets coming soon!
I'm not an expert on the game, but don't be afraid to tinker with your party lineup and skills. Make use of the fact that you can have 30 party members in the guild and make some party members for fun, and you can always Rest and respec your characters' skill points for 5 levels of XP (and honestly, once you hit the midgame five levels really isn't as big of a hit as it seems at first). I think I swapped my party around dozens of times before settling on the "main" party makeup I'm using now, though I haven't played EO2 in a while so I honestly forget what I settled on.
EDIT: I think I'm Protector/Ronin/DH in front, Gunner and Medic in back.
So, now I'm in a bit of a quandery. I got really attached to my Dark Hunter in process of leveling her, and I might make her a permanent fixture in my party. So the question is, should I replace my Gunner or my Alchemist? I'm very much inclined towards the Alchemist, since at the moment my Gunner does more damage with his elemental bullets and can also pull of standard attacks, but I haven't unlocked the Alchemist's second tier skills yet.
I've never been able to build a party that didn't have a Gunner. I've found that specializing in one Shot type and putting one point into maybe one or two other ones takes care of any elemental damage I'd want to use, and that versatility, plus the cheap heal-all Medishot and overall high attack power, is awesome. I've never really used Alchemists much, though.
Gunners are usually focused on single-target damagers, with Ricochet as their bread-and-butter skill.
However, Alchemists gain access to the Meggido spell, which helps immensely in the later stratums due to its completely nonelemental nature. Do you have a War Magus with Sword skills in your party? If not, a Alchemist with 'AoE Spell' and Meggido should do, since the Gunner overlaps with several other classes with basically the same function.
Platinum FC: 2880 3245 5111
I think I may have overleveled a little to beat Chimera, I thought he was going to be a big badass, but I ended up killing him, with special condition in three turns or so. Thank you Climax and Poison ^_^
DISCLAIMER: I haven't reached sixth stratum yet
My favorite is using it on my Gunner or Alchemist, and then having my Landsknect use an elemental chaser. I can pull of like 400 elemental damage almost without fail before the enemies can have a say in the matter, which is usually enough to flatten at least one.
Oh, question about the chasers. Do they respond to all magic, or just magic that matches their element?
Any ideas?
Gonna have to use the Ronin's and Gunner's elemental attacks for that. Flygourds are immune to the three physical and one magical element, but I forget what the magical element is.
Alternatively, you can just map their patterns and slip past them. It's not too hard, and their loot isn't really anything special.
I was thinking of getting Freezer on my lands just to make this a bit easier. Is it usually advisable for a Lands to have 2 kinds of chaser?
I was having trouble mapping them because they're invisible on the map and seem to give chase once they spot you--really annoying.