Well, EO1 is a great game, you'll be missing that. There's also a password function after you beat the game, which is supposed to connect with EO2 in some way.
2. Read my detailed turn by turn analysis of how to beat said fuckers.
3. Grind them four hours, maybe days to get Shinryu Sword(s).*
4. Go find a similar ridiculous battle plan to beat super final boss.
*Totally optional. So is beating the true final boss, honestly.
Xenogears of Bore on
3DS CODE: 3093-7068-3576
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2008
Just found said strategies.
Yikes. I can pull that off, but do I really want to? I think I'd be content with exploring the new floors, laying eyes on the true final boss, getting whatever story segments I get out of the encounter, dying a brutal death, and never looking back.
Unless of course I have to kill the Dragons first.
1. Beat the Wyrm, the Drake, and the Dragon. This really isn't that hard with a properly trained Protector (5 points, and no more than five points in the three antis) A troubador with bravery and the spell that cancels buffs) and a medic with immunize and a ton of axcella IIIs. The rest is just proper turn manipulation and levels.
2. Actually beat those 5 hellish floors. You're going to need a lot of time and a good head on your shoulders. Also an alchemist that can cast a fully charged thor. 10 volt up 10 thor.
3. Beat the mechanical versions of the dragons. These guys are total pussies.
4. Beat primevil, which I've only ever found two strats for. One involves not buffing, the other one involves juggling buffs so he only debuffs you.
I'm not sure if any of this is really worth it.
Xenogears of Bore on
3DS CODE: 3093-7068-3576
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
edited April 2008
I wonder if it's possible to have you carry over your characters. that would rock.
is there any definitive strongest team to select at the start? I haven't played/read about this game in ages,. I've forgotten almost everything about the classes (besides the obvious)
My PSLAM team has brought me from the surface to the end of the main game without any need for swaps and changes. I'd like to see if I can integrate a T into the team, but that'll wait until after I actually complete the game...
It's a very solid team.
MrBlarney on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2008
I'm on the verge of solving B27/28(thanks to Sight), so I think I've got that aspect of the end game in hand.
Being able to defeat the bosses, I'll have to work on.
I had/have two protectors in the front then an alchemist, survivalist and a medic in the back. Been working well so far, when I picked it up again I found myself in the ant den. It took several trips back into town to recover TP but still wiped the floor with those fuckers. As annoying as they were. The queen was easy-peasy.
I have a feeling lack of in-dungeon TP regen is going to start pissing me off though. It kind of already is. With that party I don't think i really have any options though... do I? My Alchemist is fine of course but my protectors and survivalist really burn through that shit, especially in FOE infested areas like that ant den.
5 points of TP Up on a protector or survivalist will get you 130% TP, which helps a lot. There's a trick to B12F, which you've probably already figured out if you've killed the queen ant. The next pile-o-FOE is on B20F; my party is the standard PLM/SA, so I dealt with it by buying about 30 Amrita II. :P
I keep trying to substitute one of the other four classes and failing. Life without a Medic is impossible; FOEs and bosses without a Protector seem impossible. I tried subbing in a Dark Hunter for my Landsknecht but the damage output drops too far, and with a Ronin instead (did much of the 3rd stratum this way) it works for a while, but her defense is terrible and you have the 3-buff-slot problem that Ronins have. Troubador in place of Survivalist almost works, but you lose Apollon and Trickery. And Hexers just seem to suck.
Hm. Maybe I should try subbing my Troubador for the Alchemist? She knows the elemental songs, so I could still get elemental damage at the cost of another instance of the buff-slot problem.
Just got wiped by a regular random battle on B23F, for the first time in a long time. Possibly the first time since ... the 2nd stratum, which was the _last_ place there were flowers that put you to sleep. :x
Just got wiped by a regular random battle on B23F, for the first time in a long time. Possibly the first time since ... the 2nd stratum, which was the _last_ place there were flowers that put you to sleep. :x
Those flowers are such assholes. I got killed by them a few times in the fifth stratum (well, actually by whatever hard-hitting monster happened to be with them, after I was put to sleep). I was more afraid of them than any of the FOEs on that stratum.
With the character meant to beat him that is, a lucky OHKOing Ronin.
Good spoils for doing it that way, that weapon is basically the best of its class.
Oh hmm.
I've been lazy about making new dudes I should stick a few in my party and give 'em a good leveling. I need a landshark for a quest and I guess a ronin would help for this, let alone whatever should come.
TBH having two protectors up front was more useful early in the game than now. They survived that golem fight forever but couldn't do any fucking damage so big whoop. Like, doing 20 combined a round, completely out of TP (not that it would've mattered smiting was only doing like 50-60each), the Golem was regening for 250 or something a round. Ridiculous. He practically got back up to full health from 2/3rds down before they finally croaked.
Mashalot on
0
Judge-ZTeacher, for Great JusticeUpstate NYRegistered Userregular
If you wade into the wretched hive of scum and villainy (gamefaqs) they have the skill trees up.
Some interesting stuff:
- Survivalists no longer have binding attacks. Gunners have these instead.
- Survivalists now have status effect shots (like sleep and poison)
- Gunners look like they can replace a Alchemist in some cases, with several elemental attacks.
- Protectors now have a "tri guard" that protects from all elements at once. Screw you, final boss of the first game!
- Alchemists have no poison, and have physical magic instead.
- Witch Doctors (or whatever they decide to call them in English) are pretty much a jack of all trades, with heals, attacks, bindings, and buffs.
- Landsharks, Hunters, Medics, Troubs, Hexers, and Ronin are pretty much the same with some small differences
From a quick look, there seems to be more opportunity for synergies with other classes. For instance, the Witch Doctor's binds only work when the enemy has a specific status effect (like blind), which makes them a good fit with Survivalists.
If you wade into the wretched hive of scum and villainy (gamefaqs) they have the skill trees up.
Some interesting stuff:
- Survivalists no longer have binding attacks. Gunners have these instead.
- Survivalists now have status effect shots (like sleep and poison)
- Gunners look like they can replace a Alchemist in some cases, with several elemental attacks.
- Protectors now have a "tri guard" that protects from all elements at once. Screw you, final boss of the first game!
- Alchemists have no poison, and have physical magic instead.
- Witch Doctors (or whatever they decide to call them in English) are pretty much a jack of all trades, with heals, attacks, bindings, and buffs.
- Landsharks, Hunters, Medics, Troubs, Hexers, and Ronin are pretty much the same with some small differences
From a quick look, there seems to be more opportunity for synergies with other classes. For instance, the Witch Doctor's binds only work when the enemy has a specific status effect (like blind), which makes them a good fit with Survivalists.
Holy shit I am so excited for this game. I don't even know what kind of party I will use but I want to try these new classes.
I did the entire last stratum basically without ever looking at a guide. (I got stuck at one minor point because I fucked up my map and couldn't figure out why a teleporter was taking me where it was)
When my friends got there a few weeks later I ordered them to use a guide. That shit is brutal. I also had them redo their characters to a spec that would actually give them a chance to beat it without going mad.
Xenogears of Bore on
3DS CODE: 3093-7068-3576
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2008
I got to B27/28 without a guide.
I got frustrated on B27, because I thought I'd mapped out every possible option, and turns out I missed one panel.
I was trying to go around from the north, and it was actually the path all along the south.
I'm confident I can solve B29 without one, but it's going to be a headache.
I ran out of memos at least halfway through, so I started using lines as 'back to start' markers.
I need to get back into this and finish it (well, try to, I'm on B27F) before EO2 comes out. FES has gotten me back into Atlus RPGs, but I'll need to pry Shiren out of my DS first.
Oooh, 6th June, sayeth Amazon. I checked Amazon yesterday, and it said NOTHING. Then Glal told me it was really hard and I might not like it.
I love really hard games.
The core game is hard, but not frustratingly so.
The end-game is difficult to the point of driving you insane. I mean, one of the later levels is actually called "Half-mad with self doubt". And it earns its name.
This is also my celebratory post for having finally 100%'ed EO1. I had quit back when the game first came out, but I wanted to finally complete it in time for EO2 and I finally got the last item for the codex. Took forever.
Oooh, 6th June, sayeth Amazon. I checked Amazon yesterday, and it said NOTHING. Then Glal told me it was really hard and I might not like it.
I love really hard games.
The core game is hard, but not frustratingly so.
The end-game is difficult to the point of driving you insane. I mean, one of the later levels is actually called "Half-mad with self doubt". And it earns its name.
This is also my celebratory post for having finally 100%'ed EO1. I had quit back when the game first came out, but I wanted to finally complete it in time for EO2 and I finally got the last item for the codex. Took forever.
The beginning is very, very, very hard, but it does even out toward the middle only to become absolutely evil in the endgame.
Posts
edit: wait, now I can search. Guess it was a browser glitch.
Have you searched via GameStop?
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=65243
I found a few used copies locally for $17.99. With their 10% EDGE card discount and 10% coupon on top of it, I'd say it's a steal.
2. Read my detailed turn by turn analysis of how to beat said fuckers.
3. Grind them four hours, maybe days to get Shinryu Sword(s).*
4. Go find a similar ridiculous battle plan to beat super final boss.
*Totally optional. So is beating the true final boss, honestly.
Yikes. I can pull that off, but do I really want to? I think I'd be content with exploring the new floors, laying eyes on the true final boss, getting whatever story segments I get out of the encounter, dying a brutal death, and never looking back.
Unless of course I have to kill the Dragons first.
In which case, ow.
To beat the endgame you have to do a few things.
1. Beat the Wyrm, the Drake, and the Dragon. This really isn't that hard with a properly trained Protector (5 points, and no more than five points in the three antis) A troubador with bravery and the spell that cancels buffs) and a medic with immunize and a ton of axcella IIIs. The rest is just proper turn manipulation and levels.
2. Actually beat those 5 hellish floors. You're going to need a lot of time and a good head on your shoulders. Also an alchemist that can cast a fully charged thor. 10 volt up 10 thor.
3. Beat the mechanical versions of the dragons. These guys are total pussies.
4. Beat primevil, which I've only ever found two strats for. One involves not buffing, the other one involves juggling buffs so he only debuffs you.
I'm not sure if any of this is really worth it.
is there any definitive strongest team to select at the start? I haven't played/read about this game in ages,. I've forgotten almost everything about the classes (besides the obvious)
Protector
Survivalist
Landshark
Alchemist
Medic
Once again I'll bring up the older thread. Loads of good info in there.
It's a very solid team.
Being able to defeat the bosses, I'll have to work on.
I have a feeling lack of in-dungeon TP regen is going to start pissing me off though. It kind of already is. With that party I don't think i really have any options though... do I? My Alchemist is fine of course but my protectors and survivalist really burn through that shit, especially in FOE infested areas like that ant den.
I keep trying to substitute one of the other four classes and failing. Life without a Medic is impossible; FOEs and bosses without a Protector seem impossible. I tried subbing in a Dark Hunter for my Landsknecht but the damage output drops too far, and with a Ronin instead (did much of the 3rd stratum this way) it works for a while, but her defense is terrible and you have the 3-buff-slot problem that Ronins have. Troubador in place of Survivalist almost works, but you lose Apollon and Trickery. And Hexers just seem to suck.
Hm. Maybe I should try subbing my Troubador for the Alchemist? She knows the elemental songs, so I could still get elemental damage at the cost of another instance of the buff-slot problem.
Just got wiped by a regular random battle on B23F, for the first time in a long time. Possibly the first time since ... the 2nd stratum, which was the _last_ place there were flowers that put you to sleep. :x
Those flowers are such assholes. I got killed by them a few times in the fifth stratum (well, actually by whatever hard-hitting monster happened to be with them, after I was put to sleep). I was more afraid of them than any of the FOEs on that stratum.
XBL |Steam | PSN | last.fm
1st turn the alchemist, use the Fire AOE spell. They all fall down.
Yeah.
PLAMT, I spent the whole game running from everything that looked remotely floral. =P
I backtracked to fill in a bunch of quests, at level 40 across the board, and, like, yow.
It's nice to get into a tough fight again but shit it took a while to get down there. Hope I don't bite it. He's halfway dead but TP's low.
Cool sprite. But yeesh. Pummel city.
edit: Regen!? Are you fucking kidding me?
edit edit: well I lasted 20 minutes anyway. Stupid poison wearing off right as regen did. Arg.
Good spoils for doing it that way, that weapon is basically the best of its class.
I've been lazy about making new dudes I should stick a few in my party and give 'em a good leveling. I need a landshark for a quest and I guess a ronin would help for this, let alone whatever should come.
TBH having two protectors up front was more useful early in the game than now. They survived that golem fight forever but couldn't do any fucking damage so big whoop. Like, doing 20 combined a round, completely out of TP (not that it would've mattered smiting was only doing like 50-60each), the Golem was regening for 250 or something a round. Ridiculous. He practically got back up to full health from 2/3rds down before they finally croaked.
But saving up the money for it is a real pain in the ass. Worth it, but still a pain.
Some interesting stuff:
- Survivalists no longer have binding attacks. Gunners have these instead.
- Survivalists now have status effect shots (like sleep and poison)
- Gunners look like they can replace a Alchemist in some cases, with several elemental attacks.
- Protectors now have a "tri guard" that protects from all elements at once. Screw you, final boss of the first game!
- Alchemists have no poison, and have physical magic instead.
- Witch Doctors (or whatever they decide to call them in English) are pretty much a jack of all trades, with heals, attacks, bindings, and buffs.
- Landsharks, Hunters, Medics, Troubs, Hexers, and Ronin are pretty much the same with some small differences
From a quick look, there seems to be more opportunity for synergies with other classes. For instance, the Witch Doctor's binds only work when the enemy has a specific status effect (like blind), which makes them a good fit with Survivalists.
This is good news as some of the bugged skills worked in opposition to what they said. Instead of raising a stat they lowered it, and stuff like that.
Good news to be sure.
Holy shit I am so excited for this game. I don't even know what kind of party I will use but I want to try these new classes.
XBL |Steam | PSN | last.fm
It's very... interesting.
Still on the first floor.
That was officially where I put the game back on hiatus.
When my friends got there a few weeks later I ordered them to use a guide. That shit is brutal. I also had them redo their characters to a spec that would actually give them a chance to beat it without going mad.
I got frustrated on B27, because I thought I'd mapped out every possible option, and turns out I missed one panel.
I'm confident I can solve B29 without one, but it's going to be a headache.
I ran out of memos at least halfway through, so I started using lines as 'back to start' markers.
XBL |Steam | PSN | last.fm
It's the only way to do it without ridiculous amounts of trial and error.
Did the original EO ever come out in the EU? I can't find any reference to it, so I'm thinking not.
Comes out next month or the month after.
A little late is better than never.
Oooh, 6th June, sayeth Amazon. I checked Amazon yesterday, and it said NOTHING. Then Glal told me it was really hard and I might not like it.
I love really hard games.
The core game is hard, but not frustratingly so.
The end-game is difficult to the point of driving you insane. I mean, one of the later levels is actually called "Half-mad with self doubt". And it earns its name.
This is also my celebratory post for having finally 100%'ed EO1. I had quit back when the game first came out, but I wanted to finally complete it in time for EO2 and I finally got the last item for the codex. Took forever.
Is that cute little Medic with that big old beating-hammer ?
The beginning is very, very, very hard, but it does even out toward the middle only to become absolutely evil in the endgame.
So any idea on what the name of the older thread is? I wanted to read it but I can't find it.