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[Interest Thread] DnD Arena Game

13

Posts

  • delrolanddelroland Registered User regular
    edited February 2008
    Haven't been able to post at work, hence my lack of posts; PvP is neither encouraged nor discouraged. Sometimes stabbing someone in the back will net you a short term gain and a long term detriment, and some matches WILL be PvP-only.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • KrataLightbladeKrataLightblade Registered User regular
    edited February 2008
    Just so you know, Horseshoe, anyone who uses the name Slade should totally be a ninja.

    KrataLightblade on
    LEVEL 50 SWORD JUGGLER/WIZARD!
  • HorseshoeHorseshoe Registered User regular
    edited February 2008
    ranger/rogue multiclassing is the new ninja.

    Horseshoe on
    dmsigsmallek3.jpg
  • Abysmal LynxAbysmal Lynx Registered User regular
    edited February 2008
    All this talk of a high hp gnome got me thinking.

    Kovlan, the gnome duelist who took one too many blows to the head.

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • delrolanddelroland Registered User regular
    edited February 2008
    I'm shooting for doing the first event starting this Monday. This campaign will be PbP, if it hasn't been said yet. I'll probably just sucker punch the lot of you with a yellow shocker lizard.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • delrolanddelroland Registered User regular
    edited February 2008
    All this talk of a high hp gnome got me thinking.

    Kovlan, the gnome duelist who took one too many blows to the head.

    Your damage should be 1d4-1 for both the rapier and the bow.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • Abysmal LynxAbysmal Lynx Registered User regular
    edited February 2008
    delroland wrote: »
    All this talk of a high hp gnome got me thinking.

    Kovlan, the gnome duelist who took one too many blows to the head.

    Your damage should be 1d4-1 for both the rapier and the bow.

    Thanks, I knew I was forgetting something about Weapon Finesse and low strength.

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • HorseshoeHorseshoe Registered User regular
    edited February 2008
    delroland wrote: »
    I'm shooting for doing the first event starting this Monday. This campaign will be PbP, if it hasn't been said yet. I'll probably just sucker punch the lot of you with a yellow shocker lizard.

    pikachu_070619a-l.jpg

    Horseshoe on
    dmsigsmallek3.jpg
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited February 2008
    Horseshoe wrote: »
    delroland wrote: »
    I'm shooting for doing the first event starting this Monday. This campaign will be PbP, if it hasn't been said yet. I'll probably just sucker punch the lot of you with a yellow shocker lizard.

    pikachu_070619a-l.jpg

    20080222.jpg

    Goose! on
  • LitejediLitejedi New York CityRegistered User regular
    edited February 2008
    I made my sheet public.

    Litejedi on
    3DS FC: 1907-9450-1017
    lj_graaaaahhhhh.gif
  • delrolanddelroland Registered User regular
    edited February 2008
    Goose! wrote: »
    [SIZE=+1]Mehyam the Horror[/SIZE]
    Male CE Gnome Sorcerer, Level 1, Init +2, HP 11/11, Speed 20 ft.
    AC 13, Touch 13, Flat-footed 11, Fort +4, Ref +2, Will +2, Base Attack Bonus 0
    Morningstar (1d6, x2)
    Crossbow, light (Bolts, crossbow) +3 (1d6, 19-20/x2)
    (+2 Dex, +1 Size)
    Abilities Str 8, Dex 14, Con 18, Int 14, Wis 10, Cha 14
    Condition None
    Toad familiar

    This is my filthy, deranged, self-important, evil Gnome. Enjoy. :D

    Morningstar should do 1d6-1.

    Edit: you're also short one skill (or 4 skill points, at least), as you can only put two ranks in Intimidate.

    Edit2: you don't have enough gold for your familiar yet, or for the potion. You start with 75g.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • delrolanddelroland Registered User regular
    edited February 2008
    Horseshoe: I thought rangers got 5d4x10g. If it's 6d4x10, your character looks good; otherwise, you have spent too much gold.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • HorseshoeHorseshoe Registered User regular
    edited February 2008
    player's handbook page 111, table 7-1

    class - amount (average)

    ranger - 6d4x10 (150)

    Horseshoe on
    dmsigsmallek3.jpg
  • delrolanddelroland Registered User regular
    edited February 2008
    Also want to clarify on the PvP thing a bit. One-on-one fights are going to be rare, simply because very few people would ever get higher than 1st level. Most of the content (that I generate at least) is going to be team vs. objective, so that characters can develop, but I will not in any way be stepping in to prevent PvP conflict. If someone jumps you, you had better be ready for it, or have friends you can call in for backup.

    That being said, if you go around stabbing everyone in the back, they probably won't trust you or be willing to come to your aid when you need help. I would treat this socially as kind of a Phalla, in that you can't really be sure of whom to trust, because everyone has the potential to turn on you.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited February 2008
    Its okay. You'll all be fine so long as you convert to Mehyamism.

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited February 2008
    delroland wrote: »
    Goose! wrote: »
    [SIZE=+1]Mehyam the Horror[/SIZE]
    Male CE Gnome Sorcerer, Level 1, Init +2, HP 11/11, Speed 20 ft.
    AC 13, Touch 13, Flat-footed 11, Fort +4, Ref +2, Will +2, Base Attack Bonus 0
    Morningstar (1d6, x2)
    Crossbow, light (Bolts, crossbow) +3 (1d6, 19-20/x2)
    (+2 Dex, +1 Size)
    Abilities Str 8, Dex 14, Con 18, Int 14, Wis 10, Cha 14
    Condition None
    Toad familiar

    This is my filthy, deranged, self-important, evil Gnome. Enjoy. :D

    Morningstar should do 1d6-1.

    Edit: you're also short one skill (or 4 skill points, at least), as you can only put two ranks in Intimidate.

    Edit2: you don't have enough gold for your familiar yet, or for the potion. You start with 75g.

    I started with 75, the potion was 50, so how much is the familiar?

    I didn't see anything on that. I'm sort of intermediate to novice on the game as a whole.

    And why -1?

    Goose! on
  • NorgothNorgoth cardiffRegistered User regular
    edited February 2008
    So is the MM in? Are we allowed +0 races from there or just PHB races?

    Norgoth on
  • delrolanddelroland Registered User regular
    edited February 2008
    Goose! wrote: »
    delroland wrote: »
    Goose! wrote: »
    [SIZE=+1]Mehyam the Horror[/SIZE]
    Male CE Gnome Sorcerer, Level 1, Init +2, HP 11/11, Speed 20 ft.
    AC 13, Touch 13, Flat-footed 11, Fort +4, Ref +2, Will +2, Base Attack Bonus 0
    Morningstar (1d6, x2)
    Crossbow, light (Bolts, crossbow) +3 (1d6, 19-20/x2)
    (+2 Dex, +1 Size)
    Abilities Str 8, Dex 14, Con 18, Int 14, Wis 10, Cha 14
    Condition None
    Toad familiar

    This is my filthy, deranged, self-important, evil Gnome. Enjoy. :D

    Morningstar should do 1d6-1.

    Edit: you're also short one skill (or 4 skill points, at least), as you can only put two ranks in Intimidate.

    Edit2: you don't have enough gold for your familiar yet, or for the potion. You start with 75g.

    I started with 75, the potion was 50, so how much is the familiar?

    I didn't see anything on that. I'm sort of intermediate to novice on the game as a whole.

    And why -1?

    To summon a familiar takes 100g, per the description of the class ability. Also, while the potion is 50g, the rest of your gear puts you over 75g: the crossbow is 30g, the morningstar is 8g, the spell component pouch is 5g, and the bolts are 2g, plus you have caltrops and a sack. That puts you at 95g+.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited February 2008
    Goose! wrote: »
    delroland wrote: »
    Goose! wrote: »
    [SIZE=+1]Mehyam the Horror[/SIZE]
    Male CE Gnome Sorcerer, Level 1, Init +2, HP 11/11, Speed 20 ft.
    AC 13, Touch 13, Flat-footed 11, Fort +4, Ref +2, Will +2, Base Attack Bonus 0
    Morningstar (1d6, x2)
    Crossbow, light (Bolts, crossbow) +3 (1d6, 19-20/x2)
    (+2 Dex, +1 Size)
    Abilities Str 8, Dex 14, Con 18, Int 14, Wis 10, Cha 14
    Condition None
    Toad familiar

    This is my filthy, deranged, self-important, evil Gnome. Enjoy. :D

    Morningstar should do 1d6-1.

    Edit: you're also short one skill (or 4 skill points, at least), as you can only put two ranks in Intimidate.

    Edit2: you don't have enough gold for your familiar yet, or for the potion. You start with 75g.

    I started with 75, the potion was 50, so how much is the familiar?

    I didn't see anything on that. I'm sort of intermediate to novice on the game as a whole.

    And why -1?

    you have 8 strength also
    Familiar

    A sorcerer can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.

    The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power.

    If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.

    A character with more than one class that grants a familiar may have only one familiar at a time.

    PiptheFair on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited February 2008
    PiptheFair wrote: »
    Goose! wrote: »
    delroland wrote: »
    Goose! wrote: »
    [SIZE=+1]Mehyam the Horror[/SIZE]
    Male CE Gnome Sorcerer, Level 1, Init +2, HP 11/11, Speed 20 ft.
    AC 13, Touch 13, Flat-footed 11, Fort +4, Ref +2, Will +2, Base Attack Bonus 0
    Morningstar (1d6, x2)
    Crossbow, light (Bolts, crossbow) +3 (1d6, 19-20/x2)
    (+2 Dex, +1 Size)
    Abilities Str 8, Dex 14, Con 18, Int 14, Wis 10, Cha 14
    Condition None
    Toad familiar

    This is my filthy, deranged, self-important, evil Gnome. Enjoy. :D

    Morningstar should do 1d6-1.

    Edit: you're also short one skill (or 4 skill points, at least), as you can only put two ranks in Intimidate.

    Edit2: you don't have enough gold for your familiar yet, or for the potion. You start with 75g.

    I started with 75, the potion was 50, so how much is the familiar?

    I didn't see anything on that. I'm sort of intermediate to novice on the game as a whole.

    And why -1?

    you have 8 strength also
    Familiar

    A sorcerer can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.

    The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power.

    If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.

    A character with more than one class that grants a familiar may have only one familiar at a time.

    Alright, I got it now. Fixing. What about the crossbow damage?

    Goose! on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited February 2008
    xbow damage is fine, as it is not linked to str

    only thrown weapons and composite bows are affected by str

    PiptheFair on
  • delrolanddelroland Registered User regular
    edited February 2008
    Krul, Gruk, and Cledis look good, but Cledis still has a bunch of monies to spend. Perhaps an armor upgrade, like scale? It's only 35g more.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited February 2008
    [SIZE=+1]Mehyam the Horror[/SIZE]
    Male CE Gnome Sorcerer, Level 1, Init +2, HP 11/11, Speed 20 ft.
    AC 13, Touch 13, Flat-footed 11, Fort +4, Ref +2, Will +2, Base Attack Bonus 0
    Morningstar (1d6-1, x2)
    Crossbow, light (Bolts, crossbow) +3 (1d6, 19-20/x2)
    (+2 Dex, +1 Size)
    Abilities Str 8, Dex 14, Con 18, Int 14, Wis 10, Cha 14
    Condition None
    There, fixed and updated and blah blah

    Goose! on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited February 2008
    (you still read 11 hp)

    PiptheFair on
  • Abysmal LynxAbysmal Lynx Registered User regular
    edited February 2008
    Norgoth wrote: »
    So is the MM in? Are we allowed +0 races from there or just PHB races?

    I think so. Someone else is playing an orc.

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited February 2008
    Besides point buy calculators, are there any good character generating system/software/programs?

    I may scrap the character altogether, or give it a major overhaul.

    Goose! on
  • JacquesCousteauJacquesCousteau Registered User regular
    edited February 2008
    What about PathGuy's generator? It seems to work for me.

    JacquesCousteau on
    steam_sig.png
  • LitejediLitejedi New York CityRegistered User regular
    edited February 2008
    Cletus is going to get rid of his armor at level 2, anyway. Or am I giving too much away? Plus he's got "leather overalls."

    Litejedi on
    3DS FC: 1907-9450-1017
    lj_graaaaahhhhh.gif
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited February 2008
    I should've just used my dwarf fighter from the other game.

    Anyway, here's the final block:

    [SIZE=+1]Mehyam the Horror[/SIZE]
    Male CE Gnome Sorcerer, Level 1, Init +2, HP 8/8, Speed 20 ft.
    AC 13, Touch 13, Flat-footed 11, Fort +4, Ref +2, Will +2, Base Attack Bonus 0
    Morningstar (1d6-1, x2)
    Crossbow, light (Bolts, crossbow) +3 (1d6, 19-20/x2)
    (+2 Dex, +1 Size)
    Abilities Str 8, Dex 14, Con 18, Int 14, Wis 10, Cha 14
    Condition None

    Goose! on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2008
    Marzim Tiam, Elven Drood

    Male N Wood Elf Druid, Level 1, Init +8, HP 7/7, Speed 30 ft.
    AC 16(18), Touch 14, Flat-footed 12(14), Fort +3, Ref +4, Will +5, Base Attack Bonus 0
    Shortbow +4 (1d6, x3)
    (+4 Dex)
    Short Spear +3 (1d6+3, x2)
    (+3 Str)
    Abilities Str 16, Dex 18, Con 12, Int 6, Wis 16, Cha 8
    Condition None

    Cynic Jester on
  • NorgothNorgoth cardiffRegistered User regular
    edited February 2008
    Goose! wrote: »
    Besides point buy calculators, are there any good character generating system/software/programs?

    I may scrap the character altogether, or give it a major overhaul.

    I use this Its the mentioned pathguys generator, Its pretty easy to use.

    Edit: Quick knock up of Ibrahim Ylanus I suck at min maxing, but its an idea Ive wanted to try for a while.

    Norgoth on
  • Abysmal LynxAbysmal Lynx Registered User regular
    edited February 2008
    I was thinking about using a spiked chain, but then I thought, 'You know, I don't want people to hate me.'

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • NorgothNorgoth cardiffRegistered User regular
    edited February 2008
    jdarksun wrote: »
    I brought a golf bag of weapons to avoid the chain.

    Also, EWP? Fuck that. Improved Trip/Disarm for life.


    Needed to be proficient in the chain. I know stupid retarded builds with a chain exist, but this is pretty much just because I wanted to be some super dexterous elf with some kung foo shit going on.

    Norgoth on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2008
    Somebody should use the Kusari-gama as it is totally awesome.
    Actually it's not too bad and one of the few exotic weapons worth it for a rogue IMO.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • NorgothNorgoth cardiffRegistered User regular
    edited February 2008
    jdarksun wrote: »
    Norgoth wrote: »
    Needed to be proficient in the chain. I know stupid retarded builds with a chain exist, but this is pretty much just because I wanted to be some super dexterous elf with some kung foo shit going on.
    It's a bit of a toss-up; I waffle back and forth as to whether it's mildly unbalanced or not.

    Question: why does Ibrahim have 13 hp?

    Fuck knows it should be 12. Typo I guess

    Norgoth on
  • HorseshoeHorseshoe Registered User regular
    edited February 2008
    Relevant Tables

    A regular chain has hardness 10, and 5 hp, you could go with that... though a spiked chain, being a weapon, might be a bit sturdier and have 10 hp like a light metal-hafted weapon.

    Horseshoe on
    dmsigsmallek3.jpg
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited February 2008
    man I almost went with my douche-nozzlish human spiked chain fighter with imp trip and 18 str

    but then I remembered I do not want to be banned from this thread

    PiptheFair on
  • delrolanddelroland Registered User regular
    edited February 2008
    I haven't forgotten you guys; my work schedule changed at the last minute, so it has set me back a bit. I already have the first event in my head; I just need to draw up the map.

    I will also need a 1d20 roll from each of you that wish to participate. I would also be grateful if someone could bunch all the existing character links on one post. Who knows, it may even grant some in-game benefit! (Probably not. :P)

    Also, Marzim Tiam: cute name. :P

    Anyone with memorized spells (I think that is just Marzim, for now), please PM me your list of spells prepared for the first event. You have no hints as to what that event might be, so prepare accordingly. (Or unaccordingly, I guess?)

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • Abysmal LynxAbysmal Lynx Registered User regular
    edited February 2008
    Here's my roll.

    20=

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • LitejediLitejedi New York CityRegistered User regular
    edited February 2008
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