EDIT: Forar is right insofar as if you leave it running while you're out grinding away it'll slowly take up more and more RAM. I just /recount standby whenever I'm not raiding since I don't care what my dps is when I'm out running around. Hell, I hardly ever even run meters in 5 mans anymore.
I run SWStats in 5 mans so I can quietly gloat to myself that my "mostly greens + crafted epix" mage just beat a "Full crafted epix + Karazhan and above" mage in damage done. >.>
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Um, what warlock nerfs are you talking about Wally? I see nothing related to ISB.
Also, the lifebloom change in theory would piss me off, depending on how much the coefficient changes. I don't see the point if it's something small like 94%(I think that's the current coefficient) down to 85% or something, and if it drops as far as 80 or 75%, then that may be too much for pve.
Again, Blizzard needs to just suck it up and create entirely different rules for pvp instead of having to make a world where everything balances in both pvp and pve.
Much love for the nurturing instinct change though. I guess I'll have to drop 2 points out of natural shifter.
I was actually a big fan of Recount in the past, but the only version I could find recently was the preservation one, and it seems to have an issue with randomly not working. I'll take a look at Assessment and SWstats though, thanks.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2008
Wait what? What Lifebloom change? The spell works fine as it is!
so, re: heroics... what do you guys consider the easiest and hardest ones? I never know which daily heroics to bother with because I don't know which ones are nigh impossible. also, it can be hard to tell whether a heroic is genuinely hard or whether it's the fault of my terrible groupmates.
in my experience, these are how I rank 'em:
easy: steamvault, mechanar, blood furn, ramparts
medium: underbog, arca, shadow lab
hard: sethekk halls
all the rest I haven't done, but shattered halls and the CoT instances have bad reputations for being hard. how are mana tombs and aush crypts?
sounds like the heroic mode of this new 5 man is gonna be the hardest of all...
so, re: heroics... what do you guys consider the easiest and hardest ones? I never know which daily heroics to bother with because I don't know which ones are nigh impossible. also, it can be hard to tell whether a heroic is genuinely hard or whether it's the fault of my terrible groupmates.
in my experience, these are how I rank 'em:
easy: steamvault, mechanar, blood furn, ramparts
medium: underbog, arca, shadow lab
hard: sethekk halls
all the rest I haven't done, but shattered halls and the CoT instances have bad reputations for being hard. how are mana tombs and aush crypts?
sounds like the heroic mode of this new 5 man is gonna be the hardest of all...
Shattered Halls is either super hard or super easy.
Its super hard without a paladin tank, and super easy with one. There's no in between.
I didn't think Sethekk was that bad, first heroic I ever tanked on my Paladin.
Mana Tombs is a bloody nightmare though, full of trash and a lot of it casters. Probably not too bad if you actually have some proper cc though.
I must have had a truly terrible group then. the healer died on literally every one of those pulls of the 2 bird guys that can't be cc'd. we were in there for freaking ever... took 3 tries to get the first boss down, eventually gave up halfway through trash to the second boss.
Um, what warlock nerfs are you talking about Wally? I see nothing related to ISB.
There were patch notes that were leaked before the official ones that didn't show up until the recent update. The Nurturing Instinct change and the Turn Undead change were on there, for example, off the top of my head. The ISB change was to make ISB only affect the Warlock.
My easiest heroics are Slave Pens, The Steamvault, and quite possibly Ramparts, although all three have ways of fucking you over if you're not careful (lolfear). Most heroics are faily cruisey now though with good gear. The heroics for me are BM and Old Hillsbrad. BM's mostly ok with a well geared tank (provided the end boss doesn't go nuts on the timestops) but OH is just a nightmare (scattershot tank RAPE COMMENCES).
Shattered Halls is either super hard or super easy.
Its super hard without a paladin tank, and super easy with one. There's no in between.
Bollocks. I find heroic shattered halls faily standard on my warrior tank. Warriors who complain about it are just lazy buggers who can't be bothered tab sundering targets. That or some part of the group is incompetent.
Blizzard's approach to MMOs basically consists of a lack of foresight and timeliness, and an unwillingness to deviate from their plan even when a much better design comes along. They took all of the best things from other MMOs, but have no idea how to maintain and add to it effectively. See: battlegrounds, world PvP, "heroic" versions of instances, and most notably, their ridiculously slow patching schedule.
There's no way for us to know if the slow patches are from lack of devs or something else. Saying "toss more devs at it, Blizzard, duh!" is a kneejerk reaction that probably would only make the problem worse rather than make it better.
I don't know if that's their problem. More devs does not necessarily mean faster patches. I think they have enough people, it's just that whoever's in charge of the scheduling is cocking it up by packing so goddamn much into every patch. DAoC did patches correctly: one small patch per week to fix or tweak whatever they needed to, and then larger patches coming every 1-2.5 months. None of this bizarre, illogical shit where dozens of fixes and balance changes are held back for literally months just because they want to implement a single new feature.
I don't know if that's their problem. More devs does not necessarily mean faster patches. I think they have enough people, it's just that whoever's in charge of the scheduling is cocking it up by packing so goddamn much into every patch. DAoC did patches correctly: one small patch per week to fix or tweak whatever they needed to, and then larger patches coming every 1-2.5 months. None of this bizarre, illogical shit where dozens of fixes and balance changes are held back for literally months just because they want to implement a single new feature.
that ingame voice no one ever uses because srsly who wants to have their voice heard by a bunch of randoms in a PuG.
I don't know if that's their problem. More devs does not necessarily mean faster patches. I think they have enough people, it's just that whoever's in charge of the scheduling is cocking it up by packing so goddamn much into every patch. DAoC did patches correctly: one small patch per week to fix or tweak whatever they needed to, and then larger patches coming every 1-2.5 months. None of this bizarre, illogical shit where dozens of fixes and balance changes are held back for literally months just because they want to implement a single new feature.
that ingame voice no one ever uses because srsly who wants to have their voice heard by a bunch of randoms in a PuG.
and what kind of guild doesn't have vent.
Even the shitty guilds using the trade channel to recruit have vent, it's really far too ubiquitous for Blizz to have bothered with their shitty voice chat system.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited February 2008
hmm learned something today
alliance raids control King Llane, horde raids control the Warchief in the Chess event.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Zereketh the Unbound is a huge cunt in Heroic Arc.
I hope you don't have a Paladin healer!
That fight just sucks since 99% of the time the tank won't mitigate damage. At this point my hunter could tank better because of the SR set I have for Mother
Heroic Mana Tombs is a joke with even halfway competent DPS if you have a Rogue -- you can stunlock any single caster in the instance from 100 to 0 even if you have all three DPS in blues, and the Sap will last you the whole pull if you put it on one of the melee guys. Seriously -- Heroic Mana Tombs was laughably easy on my Rogue. Without one, you are going to need to cobble together two crowd control and some nice burst, but it's still vastly overrated. Can you do multi-mob pulls without split DPS? Great! You're good to go.
Auchenai Crypts is ... dumb, but it's not hard. Again, it's about DPS competency on the trash. If you have a group that can respect a DPS order without icons, you'll blow through it. Rogues, again, are a pretty great asset here since they can stay stealthed until the non-elites spawn and then function as a stunlock + main assist.
Anyway, I mostly agree with the sentiments of people here on which are hard and which are easy. Sethekk is tedious but there is absolutely zero excuse to wipe as long as you have a good tank, or a decent tank with a decent offtank, or a decent tank with an offhealer for the double Ravenguard pulls. If you wipe to fear in Sethekk Halls, I'm sorry -- you asked for it. Pull into the room behind you. It's not hard. It takes like, a few seconds.
EDIT Though Shaffar and the first boss of Crypts remain dickwads. Also the first boss of Arc, as mentioned.
Posts
Seconded!
EDIT: Forar is right insofar as if you leave it running while you're out grinding away it'll slowly take up more and more RAM. I just /recount standby whenever I'm not raiding since I don't care what my dps is when I'm out running around. Hell, I hardly ever even run meters in 5 mans anymore.
assessment
Also, the lifebloom change in theory would piss me off, depending on how much the coefficient changes. I don't see the point if it's something small like 94%(I think that's the current coefficient) down to 85% or something, and if it drops as far as 80 or 75%, then that may be too much for pve.
Again, Blizzard needs to just suck it up and create entirely different rules for pvp instead of having to make a world where everything balances in both pvp and pve.
Much love for the nurturing instinct change though. I guess I'll have to drop 2 points out of natural shifter.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
you win the internet
You're so cool, you and your eAttitude with no room for silliness or stupidity. I'll go put on my serious pants and then I'll be back to Internetting.
cos that would be pretty silly
in a serious way
in my experience, these are how I rank 'em:
easy: steamvault, mechanar, blood furn, ramparts
medium: underbog, arca, shadow lab
hard: sethekk halls
all the rest I haven't done, but shattered halls and the CoT instances have bad reputations for being hard. how are mana tombs and aush crypts?
sounds like the heroic mode of this new 5 man is gonna be the hardest of all...
Mana Tombs is a bloody nightmare though, full of trash and a lot of it casters. Probably not too bad if you actually have some proper cc though.
Shattered Halls is either super hard or super easy.
Its super hard without a paladin tank, and super easy with one. There's no in between.
I must have had a truly terrible group then. the healer died on literally every one of those pulls of the 2 bird guys that can't be cc'd. we were in there for freaking ever... took 3 tries to get the first boss down, eventually gave up halfway through trash to the second boss.
There were patch notes that were leaked before the official ones that didn't show up until the recent update. The Nurturing Instinct change and the Turn Undead change were on there, for example, off the top of my head. The ISB change was to make ISB only affect the Warlock.
Bollocks. I find heroic shattered halls faily standard on my warrior tank. Warriors who complain about it are just lazy buggers who can't be bothered tab sundering targets. That or some part of the group is incompetent.
There's a list of guilds here.
Obligatory "go beasts!" plug.
Pluto was a planet and I'll never forget
Of course when you come back I'm trying to be stupid in general :rotate:
What'd you think of the fights?
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
SUCK IT YOU FAGGOT PIECE OF SHIT BLOOD ELF
(hyjal rules)
that ingame voice no one ever uses because srsly who wants to have their voice heard by a bunch of randoms in a PuG.
and what kind of guild doesn't have vent.
alliance raids control King Llane, horde raids control the Warchief in the Chess event.
I hope you don't have a Paladin healer!
That fight just sucks since 99% of the time the tank won't mitigate damage. At this point my hunter could tank better because of the SR set I have for Mother
I then proceeded to tank and dps him to death, since keeping one person alive in that fight is extremely easy.
*is late*
Indeed it's super hard with my prot warrior. *runs through it with 30 mins left on the executioner as always*
Hmm.
Hmmmmm.
Good, but the rhythm is less varied than what I generally prefer for that purpose.
Auchenai Crypts is ... dumb, but it's not hard. Again, it's about DPS competency on the trash. If you have a group that can respect a DPS order without icons, you'll blow through it. Rogues, again, are a pretty great asset here since they can stay stealthed until the non-elites spawn and then function as a stunlock + main assist.
Anyway, I mostly agree with the sentiments of people here on which are hard and which are easy. Sethekk is tedious but there is absolutely zero excuse to wipe as long as you have a good tank, or a decent tank with a decent offtank, or a decent tank with an offhealer for the double Ravenguard pulls. If you wipe to fear in Sethekk Halls, I'm sorry -- you asked for it. Pull into the room behind you. It's not hard. It takes like, a few seconds.
EDIT Though Shaffar and the first boss of Crypts remain dickwads. Also the first boss of Arc, as mentioned.
Also a tank with shadow resist greens is great for any boss that looks like a voidwalker.
*giggle*
We breeze through it with a warrior tank and 20+ minutes left on the execution when we kill Kargath.
edit: oh snap, the cow was faster.