You guys are kind of blowing this thing out of proportion. You need not get all upset about it.
Following up on what MP said about time running out, I think you could come up with a really simple and enforceable rule: If the match ends by the timer running out, it's a rematch. If the rematch ends with the timer running out, something is wrong and you should talk to the players and if someone is being an exploitative dick do something about it.
Obviously that's not perfect, because the person who's losing might just choose to stall instead of the winner, but the rematch will have a pretty small chance of occurring on another big stage. Also, it means that someone can't win a match by running out the timer, but I've never heard of a good match that has ended that way anyway. Does that sound reasonable, or not at all?
AJAlkaline40 on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited February 2008
Moonwalking is not trivial, but it's not really a glitch either.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Heh heh heh. We could always turn off the timer. In my day, pokemon battles took half an hour or more and that's how we liked it. You damn kids and your smash balls and your dicks.
Baidol Voprostein AvrahamThetherooTaya Zerofill EffefCrimson KingLalaboxMortal SkyASimPerson Sal Wiet Theidar Tynic Speed Racer Neotoma Goatmon ==>Larlar Munkus Beaver Day of the Bear miscellaneousinsanitySkull Man Delzhand Caulk Bite 6Somestickguy
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
You guys are kind of blowing this thing out of proportion. You need not get all upset about it.
Following up on what MP said about time running out, I think you could come up with a really simple and enforceable rule: If the match ends by the timer running out, it's a rematch. If the rematch ends with the timer running out, something is wrong and you should talk to the players and if someone is being an exploitative dick do something about it.
Obviously that's not perfect, because the person who's losing might just choose to stall instead of the winner, but the rematch will have a pretty small chance of occurring on another big stage. Also, it means that someone can't win a match by running out the timer, but I've never heard of a good match that has ended that way anyway. Does that sound reasonable, or not at all?
Lord, you couldn't be more wrong. The timer is there to influence the players to act. It forces one of them to go after the other (the one behind to go after the one ahead) so that two patient people don't end up in an eternal stalemate. If one player is ahead when the timer runs out, he's the winner.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
You guys are kind of blowing this thing out of proportion. You need not get all upset about it.
Following up on what MP said about time running out, I think you could come up with a really simple and enforceable rule: If the match ends by the timer running out, it's a rematch. If the rematch ends with the timer running out, something is wrong and you should talk to the players and if someone is being an exploitative dick do something about it.
Obviously that's not perfect, because the person who's losing might just choose to stall instead of the winner, but the rematch will have a pretty small chance of occurring on another big stage. Also, it means that someone can't win a match by running out the timer, but I've never heard of a good match that has ended that way anyway. Does that sound reasonable, or not at all?
You might as well remove the time then. What you propose makes a timer completely pointless.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Haha, you guys just keep on dreaming your dreams. I'm sure Geno will be in eventually~
I don't mean like downloadable content nonsense. I mean something similar to what they did with Melee. You know, patched the game a couple times. Only now they could do it for everyone online.
You guys are kind of blowing this thing out of proportion. You need not get all upset about it.
Following up on what MP said about time running out, I think you could come up with a really simple and enforceable rule: If the match ends by the timer running out, it's a rematch. If the rematch ends with the timer running out, something is wrong and you should talk to the players and if someone is being an exploitative dick do something about it.
Obviously that's not perfect, because the person who's losing might just choose to stall instead of the winner, but the rematch will have a pretty small chance of occurring on another big stage. Also, it means that someone can't win a match by running out the timer, but I've never heard of a good match that has ended that way anyway. Does that sound reasonable, or not at all?
Lord, you couldn't be more wrong. The timer is there to influence the players to act. It forces one of them to go after the other (the one behind to go after the one ahead) so that two patient people don't end up in an eternal stalemate. If one player is ahead when the timer runs out, he's the winner.
I don't know exactly how this works, so excuse me if I'm mistaken, but wouldn't it similar just the other way around? In this instance, the leading player is forced to finish the game so that the losing player isn't allowed a fresh start. You'd still have the problem of people trying to stall the game, but if you're only allowed one rematch before being investigated, the staller will be found out anyway. The timer would then exist primarily to make sure that matches didn't go on for too long.
I do see how that's kind of backwards, though, and might not be ideal, so feel free to disregard me.
Well- they more like printed different versions than patched the game. I really do not think Brawl even has the capability to accept an online update.
It has been heavily hinted at that such features could be added after the game has shipped. Not specifically about Brawl, mind you.
Theoretically the updates would either be pushed through WiiWare, or there would be an update to the game through WiiWare that would allow updates through Brawl itself.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
Don't the presence of items negate stalling though? So one player, after getting a KO, wants to stay on the far side of New Pork City at all times. Meanwhile, the other player has free reign over every assist trophy, pokeball, bom-bomb, dragoon piece, super scope... I can go on. All of which are going to be flung in the direction of said staller. As far as I'm concerned, whoever wants to play keep away has a giant target on his ass for any and every item that drops.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Well- they more like printed different versions than patched the game. I really do not think Brawl even has the capability to accept an online update.
Other than Sakurai not touting online bug fixing as a feature on his blog, I see no reason to believe they did not foresee a need to be able to fix issues hampering the online community.
FTV on
0
mntorankusuI'm not sure how to use this thing....Registered Userregular
You guys are kind of blowing this thing out of proportion. You need not get all upset about it.
Following up on what MP said about time running out, I think you could come up with a really simple and enforceable rule: If the match ends by the timer running out, it's a rematch. If the rematch ends with the timer running out, something is wrong and you should talk to the players and if someone is being an exploitative dick do something about it.
Obviously that's not perfect, because the person who's losing might just choose to stall instead of the winner, but the rematch will have a pretty small chance of occurring on another big stage. Also, it means that someone can't win a match by running out the timer, but I've never heard of a good match that has ended that way anyway. Does that sound reasonable, or not at all?
Lord, you couldn't be more wrong. The timer is there to influence the players to act. It forces one of them to go after the other (the one behind to go after the one ahead) so that two patient people don't end up in an eternal stalemate. If one player is ahead when the timer runs out, he's the winner.
But, without a timer, getting one KO and then stalling for the rest of the match doesn't work. The players have to do something.
Edit: Or by forcing a rematch when time runs out, I mean. Either way.
This way people can't escape, and there won't be any randomness to mess things up, as everything should end the same.
This seriously did not deserve to be BOTP'd.
That is seriously the best custom stage I've seen thus far. Clearly demonstrates a strong knowledge of the game's physics system and excellent innate timing skills.
Yeah, that stage is incredible/awesome. It reminds me of those videos of various hacked/created Mario stages in which the player doesn't have to press a single button and he will end up beating the stage.
Forcing a rematch wouldn't really fix the problem of stalling. It just gives the players another opportunity to get one KO and stall again. I would prefer the clock not to be on at all, or be on way longer than we expect the matches to go.
Snork on
0
Clint EastwoodMy baby's in there someplaceShe crawled right inRegistered Userregular
edited February 2008
And on the Dojo we have Falco Lombardi. I called this, just for the record; Sakurai has been going in the order that you would unlock characters based only on number of versus battles. Ness, then Marth, Luigi, and Falco. Next up will be Captain Falcon if I'm not mistaken.
Falco is so badass in this game, moreso than any other game he's been in.
Yeah I'm really digging the space animal character designs. They're absolutely amazing in my opinion and Falco's is no exception. The guy just exudes awesome.
I am disappointed with what they've done to his reflector however. Hopefully we can find some uses for it because, as it stands, it looks on face more defensively designed this time around (read: useless). Must get game...must unlock potential!
Looks like Falco's still got the best first jump of anyone. It's nice to see that Sakurai will be explaining the differences between the Landmasters too. I've said it before, but it's cool how much detail he's giving on move properties and the like, including "special" uses that carried over from Melee (such as Falco Phantasm spiking, or Ice Climbers' Blizzard being the same direction after a jump).
Well, it looks like there are in fact subtle differences between the Landmasters. I'm mildly amused by the tone Sakurai takes regarding it, as if it were a given that all Star Fox characters should have one of their own.
Clint EastwoodMy baby's in there someplaceShe crawled right inRegistered Userregular
edited February 2008
Unfortunately that is generally what happens when a webforum is interested in Smash Bros: arguments about petty shit break out and pretty much everyone involved looks like a cock.
I'm pretty stoked about Falco's new moves, especially the hacky-sack Reflector. Little differences like that help me tolerate the fact that he is still a big-time clone. Of course that's made up for by the fact that Wolf is 95% unique.
This way people can't escape, and there won't be any randomness to mess things up, as everything should end the same.
This seriously did not deserve to be BOTP'd.
That is seriously the best custom stage I've seen thus far. Clearly demonstrates a strong knowledge of the game's physics system and excellent innate timing skills.
It's like the creation of a murderous Rube Goldberg.
This way people can't escape, and there won't be any randomness to mess things up, as everything should end the same.
This seriously did not deserve to be BOTP'd.
That is seriously the best custom stage I've seen thus far. Clearly demonstrates a strong knowledge of the game's physics system and excellent innate timing skills.
It's like the creation of a murderous Rube Goldberg.
Too bad it doesn't link up exactly and player 1 wins.
I wish Falco's update explained the differences in his B moves like Ness' did. :<
I was looking forward to finally knowing if his Down B is good or not.
This way people can't escape, and there won't be any randomness to mess things up, as everything should end the same.
This seriously did not deserve to be BOTP'd.
That is seriously the best custom stage I've seen thus far. Clearly demonstrates a strong knowledge of the game's physics system and excellent innate timing skills.
It's like the creation of a murderous Rube Goldberg.
Too bad it doesn't link up exactly and player 1 wins.
Considering how close it all is, I wouldn't be surprised if that's exactly what the creator intended. Get it as close as possible and still have the player come out on top.
Posts
Following up on what MP said about time running out, I think you could come up with a really simple and enforceable rule: If the match ends by the timer running out, it's a rematch. If the rematch ends with the timer running out, something is wrong and you should talk to the players and if someone is being an exploitative dick do something about it.
Obviously that's not perfect, because the person who's losing might just choose to stall instead of the winner, but the rematch will have a pretty small chance of occurring on another big stage. Also, it means that someone can't win a match by running out the timer, but I've never heard of a good match that has ended that way anyway. Does that sound reasonable, or not at all?
-All items
-All characters
-No running
-No walking
-Final Destination
This way people can't escape, and there won't be any randomness to mess things up, as everything should end the same.
Lord, you couldn't be more wrong. The timer is there to influence the players to act. It forces one of them to go after the other (the one behind to go after the one ahead) so that two patient people don't end up in an eternal stalemate. If one player is ahead when the timer runs out, he's the winner.
Didn't we decide that a long time ago?
It'd be awesome if anyone had a list of all the trophys and stickers.
You might as well remove the time then. What you propose makes a timer completely pointless.
Haha, you guys just keep on dreaming your dreams. I'm sure Geno will be in eventually~
I don't mean like downloadable content nonsense. I mean something similar to what they did with Melee. You know, patched the game a couple times. Only now they could do it for everyone online.
I don't know exactly how this works, so excuse me if I'm mistaken, but wouldn't it similar just the other way around? In this instance, the leading player is forced to finish the game so that the losing player isn't allowed a fresh start. You'd still have the problem of people trying to stall the game, but if you're only allowed one rematch before being investigated, the staller will be found out anyway. The timer would then exist primarily to make sure that matches didn't go on for too long.
I do see how that's kind of backwards, though, and might not be ideal, so feel free to disregard me.
It has been heavily hinted at that such features could be added after the game has shipped. Not specifically about Brawl, mind you.
Theoretically the updates would either be pushed through WiiWare, or there would be an update to the game through WiiWare that would allow updates through Brawl itself.
Other than Sakurai not touting online bug fixing as a feature on his blog, I see no reason to believe they did not foresee a need to be able to fix issues hampering the online community.
But, without a timer, getting one KO and then stalling for the rest of the match doesn't work. The players have to do something.
Edit: Or by forcing a rematch when time runs out, I mean. Either way.
This seriously did not deserve to be BOTP'd.
That is seriously the best custom stage I've seen thus far. Clearly demonstrates a strong knowledge of the game's physics system and excellent innate timing skills.
AKA: mdraw, dux, milkman
Yeah I'm really digging the space animal character designs. They're absolutely amazing in my opinion and Falco's is no exception. The guy just exudes awesome.
I am disappointed with what they've done to his reflector however. Hopefully we can find some uses for it because, as it stands, it looks on face more defensively designed this time around (read: useless). Must get game...must unlock potential!
AKA: mdraw, dux, milkman
That's fucking retarded. This whole "omg that's cheap, you can't do that" thing is fucking dumb.
I'm pretty stoked about Falco's new moves, especially the hacky-sack Reflector. Little differences like that help me tolerate the fact that he is still a big-time clone. Of course that's made up for by the fact that Wolf is 95% unique.
Too bad it doesn't link up exactly and player 1 wins.
I never asked for this!
:x
I was looking forward to finally knowing if his Down B is good or not.
The June one is much more believable.
nuh uh
But it's also much worse.
It's probably June. :P