Why is everyone against the dog? He even sacrifices himself against ogres and stuff for you!
The dog is going to be awesome. And he won't sacrifice himself because I will protect him with my life. And if the dog does die over the course of the game, I will slaughter entire cities in a violent fury of righteous indignation.
I will name my dog Omega Destroyer.
NexusSix on
REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
GameVideos link to Gears 2 teaser. Be forewarned that "teaser" is really all it is -- just very simple CG, nothing particularly exciting. I would have liked something with a little more meat to it, akin to the Mad World teaser for Gears 1 that everyone (myself included) loved.
Still, I'm incredibly pumped, and I'm a bit intrigued by Fable 2. I've never even so much as though of the first one due to all the nerd rage over the game and Molyneux, but how does it hold up nowadays?
I wonder how the XNA thing in the marketplace will work alongside the dev version on my 360. Guess I'll find out tonight.
This is great and motivating to accelerate my current projects. And if we can upload to the community soon I'll update the thing in my sig for all of you guys to have fun with.
BTW the games showed at Microsofts booth were finalists of the DreamBuildPlay warm-up AI contest. The games were all made in less than a month and the goal was to devellop AI's not full games.
I am excited for both Gears of War 2 (after reading what Eurogamer had to say about the UE3 upgrades, sounds sweeeeet), and Fable 2. Seriously, they both sound frickin' awesome.
I am excited for both Gears of War 2 (after reading what Eurogamer had to say about the UE3 upgrades, sounds sweeeeet), and Fable 2. Seriously, they both sound frickin' awesome.
Larger locust crowds will make the cover system really fun, you'll barely get a chance to popup while they flank you.
Why is everyone against the dog? He even sacrifices himself against ogres and stuff for you!
Because it feels...I don't know, out of place? I hate being saddled with an NPC in a game like this. Just absolutely loathe it. Let me do my badass adventuring with only my own safety to worry about.
Why is everyone against the dog? He even sacrifices himself against ogres and stuff for you!
Because it feels...I don't know, out of place? I hate being saddled with an NPC in a game like this. Just absolutely loathe it. Let me do my badass adventuring with only my own safety to worry about.
You don't have to worry about the dog.
Dog takes care of himself.
You have to worry about being an asshole who doesn't love the little doggy.
Why is everyone against the dog? He even sacrifices himself against ogres and stuff for you!
Because it feels...I don't know, out of place? I hate being saddled with an NPC in a game like this. Just absolutely loathe it. Let me do my badass adventuring with only my own safety to worry about.
You don't have to worry about the dog.
Dog takes care of himself.
You have to worry about being an asshole who doesn't love the little doggy.
I don't want to have to worry about him for anything. But I'll feel bad about showing no affection to the doggie, so I'll end up doing something I'd really rather not.
It just rubs me the wrong way to be FORCED to have the dog for no real reason.
Why is everyone against the dog? He even sacrifices himself against ogres and stuff for you!
Because it feels...I don't know, out of place? I hate being saddled with an NPC in a game like this. Just absolutely loathe it. Let me do my badass adventuring with only my own safety to worry about.
You don't have to worry about the dog.
Dog takes care of himself.
You have to worry about being an asshole who doesn't love the little doggy.
I don't want to have to worry about him for anything. But I'll feel bad about showing no affection to the doggie, so I'll end up doing something I'd really rather not.
It just rubs me the wrong way to be FORCED to have the dog for no real reason.
You don't have to have the dog. They've said that. Run away from it and it will eventually give up.
DarkWarrior on
0
Captain ElevenThe last card is a kronkRegistered Userregular
edited February 2008
Screw Fable 2 and Gears 2, I want a PAA demo dangit!
Why is everyone against the dog? He even sacrifices himself against ogres and stuff for you!
Because it feels...I don't know, out of place? I hate being saddled with an NPC in a game like this. Just absolutely loathe it. Let me do my badass adventuring with only my own safety to worry about.
You don't have to worry about the dog.
Dog takes care of himself.
You have to worry about being an asshole who doesn't love the little doggy.
I don't want to have to worry about him for anything. But I'll feel bad about showing no affection to the doggie, so I'll end up doing something I'd really rather not.
It just rubs me the wrong way to be FORCED to have the dog for no real reason.
You don't have to have the dog. They've said that. Run away from it and it will eventually give up.
Guilt city, that would be. Is it too much to ask that we just have an option of getting the dog or not getting the dog, rather than being started with it and having to be a dick to get rid of it?
Why is everyone against the dog? He even sacrifices himself against ogres and stuff for you!
Because it feels...I don't know, out of place? I hate being saddled with an NPC in a game like this. Just absolutely loathe it. Let me do my badass adventuring with only my own safety to worry about.
You don't have to worry about the dog.
Dog takes care of himself.
You have to worry about being an asshole who doesn't love the little doggy.
I don't want to have to worry about him for anything. But I'll feel bad about showing no affection to the doggie, so I'll end up doing something I'd really rather not.
It just rubs me the wrong way to be FORCED to have the dog for no real reason.
You don't have to have the dog. They've said that. Run away from it and it will eventually give up.
Guilt city, that would be. Is it too much to ask that we just have an option of getting the dog or not getting the dog, rather than being started with it and having to be a dick to get rid of it?
Thant and I'm pretty sure that you've screwed yourself out of an end game style reward or extra loot along the way.
From what I've followed of Fable 2, the whole idea is to make you care and if you feel like a dick for abandoning the dog, its working right. If you take it with you, you might find it the best ally and NPC character you've ever known. Who knows.
geez loise fiaryn, did you whine every time a game doesn't give you a choice about something or do you just hate dogs?
'save cortana from the flood? but i don't wanna!'
I'm going to assume you're joking, but in case you're not:
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
"Oh sure you can not have the dog, just crush your empathy first and you're a-go!"
geez loise fiaryn, did you whine every time a game doesn't give you a choice about something or do you just hate dogs?
'save cortana from the flood? but i don't wanna!'
I'm going to assume you're joking, but in case you're not:
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
"Oh sure you can not have the dog, just crush your empathy first and you're a-go!"
geez loise fiaryn, did you whine every time a game doesn't give you a choice about something or do you just hate dogs?
'save cortana from the flood? but i don't wanna!'
I'm going to assume you're joking, but in case you're not:
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
"Oh sure you can not have the dog, just crush your empathy first and you're a-go!"
alyx vance
Never played through Half-Life 2, the game bored me to death. Couldn't give you a reason either, it's kinda odd.
geez loise fiaryn, did you whine every time a game doesn't give you a choice about something or do you just hate dogs?
'save cortana from the flood? but i don't wanna!'
I'm going to assume you're joking, but in case you're not:
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
"Oh sure you can not have the dog, just crush your empathy first and you're a-go!"
alyx vance
Never played through Half-Life 2, the game bored me to death. Couldn't give you a reason either, it's kinda odd.
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
So... games should be full of choices, but not so much with consequences?
I mean, this kind of thing annoys me sometimes, too (the RTS bolted onto Space Rangers 2, various types of tedious crap in RPGs), and I'm mildly offended when there's a trade-off between being bored/annoyed and loot, but it's not so much a choice thing so much as not liking bad RTSes, annoying NPCs, etc.
I think I'm allergic to Half-Life or something. I love everything else Valve produces, but the moment Half-Life enters the equation I go right to fucking sleep.
geez loise fiaryn, did you whine every time a game doesn't give you a choice about something or do you just hate dogs?
'save cortana from the flood? but i don't wanna!'
I'm going to assume you're joking, but in case you're not:
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
"Oh sure you can not have the dog, just crush your empathy first and you're a-go!"
alyx vance
Never played through Half-Life 2, the game bored me to death. Couldn't give you a reason either, it's kinda odd.
It's not that odd. The game is a tedious snooze-fest
Greg USN on
FFXIV Petra Ironheart Infinity Mog 21 and over Free Company Sargatanas Server. Recruitment currently closed.
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
So... games should be full of choices, but not so much with consequences?
Oh come on, you know as well as I do this isn't even anywhere in the post. The implication of the two bolded parts is that I don't like not having choices but I'd rather have none than a false choice. The problem with the dog is that it's something you never get to opt to take or not take. You're saddled with it and told "Hey, but you can get rid of it as long as you have no problem with being a complete asshole".
Does nothing about this seem a bit loaded to you? Nothing at all?
Why can't we just have the option of obtaining the dog or NOT obtaining the dog instead? It seems like such a simple thing.
geez loise fiaryn, did you whine every time a game doesn't give you a choice about something or do you just hate dogs?
'save cortana from the flood? but i don't wanna!'
I'm going to assume you're joking, but in case you're not:
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
"Oh sure you can not have the dog, just crush your empathy first and you're a-go!"
alyx vance
Never played through Half-Life 2, the game bored me to death. Couldn't give you a reason either, it's kinda odd.
It's not that odd. The game is a tedious snooze-fest
I am confused. I know what all these words mean, but I can't comprehend the sentence.
Axen on
A Capellan's favorite sheath for any blade is your back.
geez loise fiaryn, did you whine every time a game doesn't give you a choice about something or do you just hate dogs?
'save cortana from the flood? but i don't wanna!'
I'm going to assume you're joking, but in case you're not:
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
"Oh sure you can not have the dog, just crush your empathy first and you're a-go!"
alyx vance
Never played through Half-Life 2, the game bored me to death. Couldn't give you a reason either, it's kinda odd.
It's not that odd. The game is a tedious snooze-fest
I am confused. I know what all these words mean, but I can't comprehend the sentence.
Half-Life 2 =
Greg USN on
FFXIV Petra Ironheart Infinity Mog 21 and over Free Company Sargatanas Server. Recruitment currently closed.
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
So... games should be full of choices, but not so much with consequences?
Oh come on, you know as well as I do this isn't even anywhere in the post. The implication of the two bolded parts is that I don't like not having choices but I'd rather have none than a false choice. The problem with the dog is that it's something you never get to opt to take or not take. You're saddled with it and told "Hey, but you can get rid of it as long as you have no problem with being a complete asshole".
Does nothing about this seem a bit loaded to you? Nothing at all?
I do think the being a complete asshole bit is hitting you a lot harder than me, yes. And there's the fact that video games are basically filled with false choices, because a) they're trying to tell a story and b) games generally aren't Matrix style virtual worlds that can account for every potential action and reaction.
Also, I played Nethack, and eventually inured myself to virtual cruelty to animals that were forced upon you with no choice. So there's that, too. Still haven't brought myself to slaughter cats for bones in Dwarf Fortress, though.
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
So... games should be full of choices, but not so much with consequences?
Oh come on, you know as well as I do this isn't even anywhere in the post. The implication of the two bolded parts is that I don't like not having choices but I'd rather have none than a false choice. The problem with the dog is that it's something you never get to opt to take or not take. You're saddled with it and told "Hey, but you can get rid of it as long as you have no problem with being a complete asshole".
Does nothing about this seem a bit loaded to you? Nothing at all?
Why can't we just have the option of obtaining the dog or NOT obtaining the dog instead? It seems like such a simple thing.
You always have the option of not buying the game.
So, is the co-op in Fable 2 online only, two people same console, system link or did they not reveal yet. If it's same console, my sister will go out and buy it day one before I get the chance to just to play co-op.
Posts
The dog may end up being what I buy Fable 2 for. I love that idea so much.
C] the game is engineered with only one dog in mind
He will never replace Dogmeat in my heart.
I am anal about knowing almost what my health and magic are at instead of a general indicator.
The dog is going to be awesome. And he won't sacrifice himself because I will protect him with my life. And if the dog does die over the course of the game, I will slaughter entire cities in a violent fury of righteous indignation.
I will name my dog Omega Destroyer.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
Still, I'm incredibly pumped, and I'm a bit intrigued by Fable 2. I've never even so much as though of the first one due to all the nerd rage over the game and Molyneux, but how does it hold up nowadays?
This is great and motivating to accelerate my current projects. And if we can upload to the community soon I'll update the thing in my sig for all of you guys to have fun with.
BTW the games showed at Microsofts booth were finalists of the DreamBuildPlay warm-up AI contest. The games were all made in less than a month and the goal was to devellop AI's not full games.
Steam: Handkor
Larger locust crowds will make the cover system really fun, you'll barely get a chance to popup while they flank you.
Steam: Handkor
Because it feels...I don't know, out of place? I hate being saddled with an NPC in a game like this. Just absolutely loathe it. Let me do my badass adventuring with only my own safety to worry about.
White FC: 0819 3350 1787
You don't have to worry about the dog.
Dog takes care of himself.
You have to worry about being an asshole who doesn't love the little doggy.
I don't want to have to worry about him for anything. But I'll feel bad about showing no affection to the doggie, so I'll end up doing something I'd really rather not.
It just rubs me the wrong way to be FORCED to have the dog for no real reason.
White FC: 0819 3350 1787
These days I leave the dog in RE4 to rot.
You don't have to have the dog. They've said that. Run away from it and it will eventually give up.
Guilt city, that would be. Is it too much to ask that we just have an option of getting the dog or not getting the dog, rather than being started with it and having to be a dick to get rid of it?
White FC: 0819 3350 1787
Thant and I'm pretty sure that you've screwed yourself out of an end game style reward or extra loot along the way.
Steam: Handkor
It means you. have. no. soul.
'save cortana from the flood? but i don't wanna!'
Steam: Handkor
I'm going to assume you're joking, but in case you're not:
Yeah I DO have a problem with not having a choice, particularly when it's about highly unnecessary shit. In an adventure game, being saddled with an NPC with no real choice is not appealing. And no, Cortana and the Dog are in no way equitable. I'm not even going to pretend that's a legitimate analogy, you shouldn't either. Stop that. What really irritates me more than anything though is that they do give you a choice but it's slanted as all get out. Better no choice than a heavily slanted one.
"Oh sure you can not have the dog, just crush your empathy first and you're a-go!"
White FC: 0819 3350 1787
Never played through Half-Life 2, the game bored me to death. Couldn't give you a reason either, it's kinda odd.
White FC: 0819 3350 1787
I need mah HD trailers and demos!
So you just hate good games. Gotcha!
Yeah last years DreamBuildPlay winner did some awesome work. Can't wait to play it.
Steam: Handkor
So... games should be full of choices, but not so much with consequences?
I mean, this kind of thing annoys me sometimes, too (the RTS bolted onto Space Rangers 2, various types of tedious crap in RPGs), and I'm mildly offended when there's a trade-off between being bored/annoyed and loot, but it's not so much a choice thing so much as not liking bad RTSes, annoying NPCs, etc.
I think I'm allergic to Half-Life or something. I love everything else Valve produces, but the moment Half-Life enters the equation I go right to fucking sleep.
White FC: 0819 3350 1787
It's not that odd. The game is a tedious snooze-fest
Infinity Mog 21 and over Free Company Sargatanas Server. Recruitment currently closed.
Oh come on, you know as well as I do this isn't even anywhere in the post. The implication of the two bolded parts is that I don't like not having choices but I'd rather have none than a false choice. The problem with the dog is that it's something you never get to opt to take or not take. You're saddled with it and told "Hey, but you can get rid of it as long as you have no problem with being a complete asshole".
Does nothing about this seem a bit loaded to you? Nothing at all?
Why can't we just have the option of obtaining the dog or NOT obtaining the dog instead? It seems like such a simple thing.
White FC: 0819 3350 1787
I am confused. I know what all these words mean, but I can't comprehend the sentence.
Half-Life 2 =
Infinity Mog 21 and over Free Company Sargatanas Server. Recruitment currently closed.
I do think the being a complete asshole bit is hitting you a lot harder than me, yes. And there's the fact that video games are basically filled with false choices, because a) they're trying to tell a story and b) games generally aren't Matrix style virtual worlds that can account for every potential action and reaction.
Also, I played Nethack, and eventually inured myself to virtual cruelty to animals that were forced upon you with no choice. So there's that, too. Still haven't brought myself to slaughter cats for bones in Dwarf Fortress, though.
You always have the option of not buying the game.