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Posts

  • GlalGlal AiredaleRegistered User regular
    edited July 2008
    gtrmp wrote: »
    SpongeCake wrote: »
    Has there ever actually been a Star Trek game that's been anything more than just "okay"?
    The two adventure games from Interplay (25th Anniversary and Judgment Rites) were pretty good, if you like adventure games.
    A Final Unity was also pretty awesome. And I hear people liked Elite Force; me, I hated them.

    Glal on
  • AkinosAkinos Registered User regular
    edited July 2008
    Akinos on
  • GlalGlal AiredaleRegistered User regular
    edited July 2008
    eelektrik wrote: »
    I just can't get excited about Star Trek at all.
    My cynical side nodded in agreement. Then I saw the screenshots and the kid inside me went "squee! Me want!". No matter how terrible the new series become, they can never ruin TNG for me.
    Anyone know what timeline this will be set into?

    Glal on
  • ScooterScooter Registered User regular
    edited July 2008
    Scooter on
  • AldoAldo Hippo Hooray Registered User regular
    edited July 2008
    I think it's time for a " To boldly grind where no grinder has grinded before [Star Trek Online]" thread, folks. :3

    *edit: beaten. :(

    Aldo on
  • ScooterScooter Registered User regular
    edited July 2008
    That sounds like a great idea

    Scooter on
  • AccualtAccualt Registered User regular
    edited July 2008
    So this video is from E3. A lot of it looks familiar, though.

    I have decided I'm in love with the graphics.

    Accualt on
  • ScooterScooter Registered User regular
    edited July 2008
    Yea, it's the same old vid.

    Scooter on
  • SpongeCakeSpongeCake Registered User regular
    edited August 2008
    Here's a tidbit that some people will be eager to learn, regarding Nemeses:
    The archvillain is your dark mirror, created at the same time you make your hero, and turns up at central points in the game. However, there’s clearly more to than that – when pressed, Emerret describes how your villains will be appearing randomly in the world, adding more variety than the Cryptic-created content.
    It also ties into the Player Versus Player combat in some way. Emmert says that you always start by creating a hero, and the Nemesis system links to the PvP: “How the players accesses that archvillain and how do they control it?” He leaves it hanging, but it’s easy enough to speculate. Generally speaking, the lessons of City of Heroes are obvious. “My belief is that you have to have [PVP] in the game at launch if you’re going to do it,” says Emmeret, “and you have to have it be completely optional, as there’s a whole bunch of people who don’t want to touch it”.

    SpongeCake on
  • MorithainMorithain Registered User regular
    edited August 2008
    Tasty.

    Morithain on
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  • JelloblimpJelloblimp Registered User regular
    edited August 2008
    Champions Online Hands-On Preview on 1up, only one page though. Also six new screenshots released.

    Jelloblimp on
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  • BitstreamBitstream Registered User regular
    edited August 2008
    God, every new screenshot has me drooling for a character creator.

    One (potentially) bad thing does strike me in those pics, though:

    noragdoll.jpg

    No ragdoll physics for bad guys? Lame.

    Bitstream on
  • SorensonSorenson Registered User regular
    edited August 2008
    No launching badguys so fast their heads clip through and get stuck in open furnaces? Lame.

    EDIT: SON OF A BITCH I'M SORRY I DIDN'T PAY ATTENTION

    EDIT: So, uh, I guess I could say that I'm totally digging the Crackdown-esque art style. Makes me wonder if anyone involved in CD is working here.

    Sorenson on
  • MorithainMorithain Registered User regular
    edited August 2008
    Cryptic clearly has a hard-on for that dual-energy swords power set ;)

    Morithain on
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  • SorensonSorenson Registered User regular
    edited August 2008
    Morithain wrote: »
    Cryptic clearly has a hard-on for that dual-energy swords power set ;)
    Just how far are they developing the different power sets/styles? My CoH main is a temporal-manipulation speed freak, but I never saw any combat stuff that lived up to such (asides from the sucktastic Flurry which I avoided).

    Sorenson on
  • PikaPuffPikaPuff Registered User regular
    edited August 2008
    Bitstream wrote: »
    No ragdoll physics for bad guys? Lame.
    Maybe there's a passive skillset that let's you defeat every enemy in a certain pose?

    PikaPuff on
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  • SageinaRageSageinaRage Registered User regular
    edited August 2008
    Bitstream wrote: »
    No ragdoll physics for bad guys? Lame.

    I have to say, this is probably the thing that concerns me the LEAST.

    SageinaRage on
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  • BitstreamBitstream Registered User regular
    edited August 2008
    Bitstream wrote: »
    No ragdoll physics for bad guys? Lame.

    I have to say, this is probably the thing that concerns me the LEAST.

    Yeah, but it seems odd that a technology that's been in use in Champions' predecessor for years isn't included. I understand that they're probably speeding up the art department's dev time, but dammit, I want my foes flying all over the place and getting their heads stuck in light fixtures.

    Bitstream on
  • NevaNeva Registered User regular
    edited August 2008
    Bitstream wrote: »
    Bitstream wrote: »
    No ragdoll physics for bad guys? Lame.

    I have to say, this is probably the thing that concerns me the LEAST.

    Yeah, but it seems odd that a technology that's been in use in Champions' predecessor for years isn't included. I understand that they're probably speeding up the art department's dev time, but dammit, I want my foes flying all over the place and getting their heads stuck in light fixtures.

    Same here. Physics are a big part of the game for me. I hate exchanging blows while we stand in place. When I blast someone with my super awesome beam, I want it to knock someone flailing rather than them just standing there and taking the blow, or falling back exactly the same every time.

    I loved hitting guys in CoH and making them roll of roofs, or slamming against a wall.

    Neva on
    SC2 Beta: Neva.ling

    "Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
  • see317see317 Registered User regular
    edited August 2008
    Ragdolls weren't in CoH at launch either though. It's possible they're focusing more on balancing the game at this point then adding in stuff like Ragdolls or particle effects on the powers...

    Wait, are those hovertanks in the background? Sweet. Hovertanks.

    see317 on
  • AccualtAccualt Registered User regular
    edited August 2008
    We know knockback is in, you can clearly see it in one of the new pictures on IGN. I would assume ragdoll physics will be included in the finale product. I certainly hope so, it adds so much enjoyment to CoX.

    Accualt on
  • SpongeCakeSpongeCake Registered User regular
    edited August 2008
    Those multiple hands-ons were pretty vague... I want to get some juicy powers information. All I read was "little things often" and "big thing sometimes".

    SpongeCake on
  • TrusTrus Registered User regular
    edited August 2008
    Have they released system requirments for this game yet? after looking at the screenshots I can't decide if my current crappy computer is going to be able to run this.

    Trus on
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  • MorithainMorithain Registered User regular
    edited August 2008
    Nope, they probably won't until after alpha testing or a closed beta, once people on all different types of machines have had time to report back to Cryptic on how well the game runs.

    I'm almost certain that the game won't require a serious upgrade (depending on what kind of a CPU/GPU you're running on now, that is), based on how the game looks from screenshots and gameplay. You most likely won't need an 8800 or a quad-core processor to get a decent framerate.

    Semi-cellshaded graphics are a great way to make the game look stylish while not requiring your players to have top-end rigs, much like Team Fortress 2; The game came out last year and looks beautiful despite being able to run on low-end hardware. So for the moment I wouldn't be too worried.

    Morithain on
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  • PonyPony Registered User regular
    edited August 2008
    cel-shading tends to be pretty easy on the hardware

    Pony on
  • aunsophaunsoph Registered User regular
    edited August 2008
    I'm a bit worried about the textures. The bump mapping needs to be toned down and the use of highly saturated primary colors are REALLY giving the models a plastic sheen. I mean... I know it's supposed to be emulate comics, but it doesn't need to emulate comics from the 40s.

    aunsoph on
  • WavechaserWavechaser Registered User regular
    edited August 2008
    I think it looks amazing, I just hope the gameplay lives up to the aesthetics.

    Wavechaser on
  • CorvusCorvus . VancouverRegistered User regular
    edited August 2008
    Accualt wrote: »
    We know knockback is in, you can clearly see it in one of the new pictures on IGN. I would assume ragdoll physics will be included in the finale product. I certainly hope so, it adds so much enjoyment to CoX.

    It would be kind of inexcusable for them not to have rag doll. Its not the end of the world if they don't, but hell, they should have it in from the get go. Having every enemy body land in the exact same pose is so 1992.

    Corvus on
    :so_raven:
  • AccualtAccualt Registered User regular
    edited August 2008
    Corvus wrote: »
    Accualt wrote: »
    We know knockback is in, you can clearly see it in one of the new pictures on IGN. I would assume ragdoll physics will be included in the finale product. I certainly hope so, it adds so much enjoyment to CoX.

    It would be kind of inexcusable for them not to have rag doll. Its not the end of the world if they don't, but hell, they should have it in from the get go. Having every enemy body land in the exact same pose is so 1992.

    I completely agree. I can understand it not being in right since the game doesn't hit until 2009 but I'll be angrily disappointed if ragdoll isn't in the finale product. We should just ask on the CO boards if they plan on having ragdoll or not. Hell someone might have asked and been answered by now.

    Accualt on
  • MorithainMorithain Registered User regular
    edited August 2008
    Cryptic will probably respond with the ol' "We've talked about the idea of ragdoll in CO but I'm afraid we can't confirm/promise anything at this time".

    Morithain on
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  • SageinaRageSageinaRage Registered User regular
    edited August 2008
    Will you be angrily disappointed if light bloom isn't in it?

    I would argue that ragdoll physics is just about the LEAST important thing about the game. It's a purely visual upgrade, which doesn't affect your gameplay at all, especially since it only takes effect AFTER an enemy can no longer attack or affect you in any way.

    Sheesh.

    SageinaRage on
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  • HayasaHayasa Registered User regular
    edited August 2008
    light bloom is pretty, but ragdoll is fun.

    fun > pretty.

    Hayasa on
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  • PonyPony Registered User regular
    edited August 2008
    it'd be pretty disappointing if ragdolls weren't in, but i suspect that at this point in the game's development they simply aren't implemented, rather than NOT BEING IN THE GAME EVER

    coh didn't launch with ragdoll physics.

    if i recall correctly, they didn't get added to the game till CoV

    Pony on
  • NevaNeva Registered User regular
    edited August 2008
    Will you be angrily disappointed if light bloom isn't in it?

    I would argue that ragdoll physics is just about the LEAST important thing about the game. It's a purely visual upgrade, which doesn't affect your gameplay at all, especially since it only takes effect AFTER an enemy can no longer attack or affect you in any way.

    Sheesh.

    It's not a purely visual upgrade, and adds a nice bit of strategy if you're a character that uses knock back/down/up. Hell, even if you aren't that type of character it will effect your gameplay. How and where you get knocked back at can change the amount of time you are helpless, or in some cases, life or death. Ragdolls didn't only occur when somebody died.

    Neva on
    SC2 Beta: Neva.ling

    "Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
  • MorithainMorithain Registered User regular
    edited August 2008

    Having every enemy body land in the exact same pose is so 1992.

    Tell that to the Resident Evil 5 team, they're the ones who need to hear it.

    Morithain on
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  • Cynic JesterCynic Jester Registered User regular
    edited August 2008
    As someone who loved their En/En blaster, yes, no ragdoll, no fun.

    Cynic Jester on
  • AccualtAccualt Registered User regular
    edited August 2008
    Will you be angrily disappointed if light bloom isn't in it?

    I would argue that ragdoll physics is just about the LEAST important thing about the game. It's a purely visual upgrade, which doesn't affect your gameplay at all, especially since it only takes effect AFTER an enemy can no longer attack or affect you in any way.

    Sheesh.

    Having played CoH without ragdoll and then playing it with ragdoll I pretty much demand ragdoll. It causes great "OH MAN DID YOU SEE THAT" moments, like when you knock a guy over a railing and his neck gets caught on it so he's swinging in the most impossibly painful position ever. Plus the ragdoll effects kick in everytime an enemy is knockedback, not just when defeated. Ragdoll truly does add a great deal of enjoyment to combat, for me. Plus when everything falls down the same way, like Snakes in CoV, it is just dull.

    Accualt on
  • s3rial ones3rial one Registered User regular
    edited August 2008
    You know what else causes some "OH MAN DID YOU SEE THAT" moments, though? Picking a dude up by the head, and hurling him through a exterior wall and out in into the street, where he's run over by a passing bus. Etcetera, etcetera.

    Don't get me wrong, seeing some dude with oddly mangled legs touching the back of his own head, dangling from a railing that he's stuck to by the pelvis creates some funny moments in CoH, in a completely-breaking-the-fourth-wall sort of way, but I just hope knockback can be used more productively in Champions. And that, basically, means environmental effects.

    So long as the ground craters when I throw some guy into, I don't particularly care how much his limbs flail. :P

    s3rial one on
  • MorithainMorithain Registered User regular
    edited August 2008
    This is technically only half-news, but during the gameplay reveal of Star Trek Online at the Official Star Trek convention in Las Vegas, Jack Emmert let it slip that Cryptic plans to ship Champions Online in April of 2009.

    Yeah, they've said Q1 2009 before, but as far as I know they've yet to actually name a specific month.

    Neato.

    Morithain on
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  • IriahIriah Registered User regular
    edited August 2008
    Fairly lame video from Gencon. Taken from this footage alone, I would not buy this game.

    here

    Iriah on
This discussion has been closed.