Wanger Banger -- With the power to project blasts of kinetic energy from his crotch.
At a young age young Maxwell Johnson was hit in the mean bean machine with a baseball. This permanent damage to his testicular area destroyed his ability to control the torrent of energy that his loins would project later in life. Much to the dismay of his high school girlfriend who wound up in the hospital on prom night after being propelled into a wall at the local Motel 6.
Due to the intervention of Super Science Maxwell has been fitted with a diamond lens cod piece that allows him to focus and control his crotch based concussion blasts.
Now someone draw this idea. I see a man wearing a black costume like the X-men with a large port-hole like device seated on his crotch. Also, Sunglasses and a porn-star mustache.
I dunno how popular or unpopular the guy behind 'Ctrl+Alt+Del' is around here, but I think those who want to be in the closed beta might be interested in this.
Those of you that follow my Twitter may have deduced that I've been participating in the Champions Online closed beta for the last few months. While the NDA is still up and I can't talk specifics, I think it's alright to tell you that in that time I've seen the game make huge strides towards becoming a top notch game. It has a lot going for it, and it definitely feels like the spiritual successor to City of Heroes. It's also been one of the more impressive focused testing phases that I've been a part of.
But why take my word for it when you can be a part of the beta test yourself? Cryptic has given me five Champions Online beta slots to give away here on the website. What do you have to do? It's quite simple... as creatively as possible, describe your super hero.
You can draw a picture, you can write a little story/background, you can sing a song, whatever. Use your imagination. I want you to tell me what your super hero looks like, what his name is, what his powers are, and why he's the greatest super hero out there.
From the entries I'll choose my five favorite super heroes/origin stories and their creators will receive Champions Online beta access and may even have your heroes featured on the Champions website.
Send your entries to cad.contest (at) gmail.com. The contest ends on Wednesday June 17th, and I'll announce the winners on Friday, June 19th.
shhhhhh, I want to with that contest damn you!
Ewww Buckley. If you want to win you should make a Super Hero Cock sucker and write that all his super powers revolve around sucking Buckley's cock. Also something about miscarriages.
Nah, make a Superhero named Thrindel whose power is to rewrite history.
(For those not in the know, Thrindel is the name Buckley uses to troll edit the CAD wikipedia entry and remove any negative criticism of himself or his comic.)
Wanger Banger -- With the power to project blasts of kinetic energy from his crotch.
At a young age young Maxwell Johnson was hit in the mean bean machine with a baseball. This permanent damage to his testicular area destroyed his ability to control the torrent of energy that his loins would project later in life. Much to the dismay of his high school girlfriend who wound up in the hospital on prom night after being propelled into a wall at the local Motel 6.
Due to the intervention of Super Science Maxwell has been fitted with a diamond lens cod piece that allows him to focus and control his crotch based concussion blasts.
Now someone draw this idea. I see a man wearing a black costume like the X-men with a large port-hole like device seated on his crotch. Also, Sunglasses and a porn-star mustache.
Is it the same general style of powers? Or is it closer to traditional WOW/EQ style class roles?
I believe it's been mentioned in interviews, that the basic mode of combat is you have one basic attack on auto that builds energy when it fires, then you use that energy to use bigger attacks.
Their power setup is basically what they wanted to do in CoH alpha but couldn't balance at the time. Don't know of any other MMOs that work this way, but it's basically how p&p RPGs work.
@jeep, I know you're not supposed to use betas as free trials and all that, but tbh, based on what I've seen I won't be buying. It's mostly personal tastes in what I want in an MMO, I haven't seen any really glaring flaws, but if I want a better CoX then I'm just gonna wait for Going Rogue.
So it's WOW Warrior Rage? Or closer to Rogue Combo Points?
Rogue combo points, if combo points went from 1 to 100 and auto attack gave you combo points and everything else used them.
But Rogue combo points make attacks more powerful if you have more combo points.. I'd say it's more like "Rage" but you gain it much, much faster.
Also I'm not sure if this Ask Cryptic was posted yet but it contained a good bit on stats:
* Strength – This improves the knockback abilities, knockback resistance, ability to break out of tangible holds, and affects what items your champion is able to pick-up and throw.
* Dexterity – This improves your champion’s chance to land a critical attack and increases their chance to avoid attacks.
* Constitution – This increases the health of your champion.
* Intelligence – Increases the damage done by any combat pets your champion has, modifies the cooldown speed of powers, improves stealth detection and affects the energy cost of your champion’s powers.
* Ego – Increases the damage your critical hits deal, improves the strength of hold powers, and increases the ability to break out of intangible holds.
* Presence – Affects the amount of threat your champion generates and the amount of health your pets have.
* Recovery – Determines the energy equilibrium for your champion and affects the rate your energy generating attacks grant energy.
* Endurance – Determines the maximum energy of your champion and affects the rate your energy generating attacks grant energy.
Is it the same general style of powers? Or is it closer to traditional WOW/EQ style class roles?
I believe it's been mentioned in interviews, that the basic mode of combat is you have one basic attack on auto that builds energy when it fires, then you use that energy to use bigger attacks.
Their power setup is basically what they wanted to do in CoH alpha but couldn't balance at the time. Don't know of any other MMOs that work this way, but it's basically how p&p RPGs work.
@jeep, I know you're not supposed to use betas as free trials and all that, but tbh, based on what I've seen I won't be buying. It's mostly personal tastes in what I want in an MMO, I haven't seen any really glaring flaws, but if I want a better CoX then I'm just gonna wait for Going Rogue.
So it's WOW Warrior Rage? Or closer to Rogue Combo Points?
Rogue combo points, if combo points went from 1 to 100 and auto attack gave you combo points and everything else used them.
But Rogue combo points make attacks more powerful if you have more combo points.. I'd say it's more like "Rage" but you gain it much, much faster.
Also I'm not sure if this Ask Cryptic was posted yet but it contained a good bit on stats:
* Strength – This improves the knockback abilities, knockback resistance, ability to break out of tangible holds, and affects what items your champion is able to pick-up and throw.
* Dexterity – This improves your champion’s chance to land a critical attack and increases their chance to avoid attacks.
* Constitution – This increases the health of your champion.
* Intelligence – Increases the damage done by any combat pets your champion has, modifies the cooldown speed of powers, improves stealth detection and affects the energy cost of your champion’s powers.
* Ego – Increases the damage your critical hits deal, improves the strength of hold powers, and increases the ability to break out of intangible holds.
* Presence – Affects the amount of threat your champion generates and the amount of health your pets have.
* Recovery – Determines the energy equilibrium for your champion and affects the rate your energy generating attacks grant energy.
* Endurance – Determines the maximum energy of your champion and affects the rate your energy generating attacks grant energy.
Are there any NDA breakers who can say whether stats effect what items you can equip?
Also I'm not sure if this Ask Cryptic was posted yet but it contained a good bit on stats:
* Strength – This improves the knockback abilities, knockback resistance, ability to break out of tangible holds, and affects what items your champion is able to pick-up and throw.
* Dexterity – This improves your champion’s chance to land a critical attack and increases their chance to avoid attacks.
* Constitution – This increases the health of your champion.
* Intelligence – Increases the damage done by any combat pets your champion has, modifies the cooldown speed of powers, improves stealth detection and affects the energy cost of your champion’s powers.
* Ego – Increases the damage your critical hits deal, improves the strength of hold powers, and increases the ability to break out of intangible holds.
* Presence – Affects the amount of threat your champion generates and the amount of health your pets have.
* Recovery – Determines the energy equilibrium for your champion and affects the rate your energy generating attacks grant energy.
* Endurance – Determines the maximum energy of your champion and affects the rate your energy generating attacks grant energy.
I like how straight forward that all is, really. :^:
Your pets get health, you get aggro. You don't see the problem?
No I don't. You get a multiplier, and your pets do a lot of your damage. Whether they get the multiplier as well or not, they should be the ones with aggro. (Up until they die, then you cheese it!)
It seems to be just fine, assuming that the pet class is anything along the lines of what I've seen in other games.
Your pets get health, you get aggro. You don't see the problem?
No I don't. You get a multiplier, and your pets do a lot of your damage. Whether they get the multiplier as well or not, they should be the ones with aggro. (Up until they die, then you cheese it!)
It seems to be just fine, assuming that the pet class is anything along the lines of what I've seen in other games.
Yes, yes they should be. I'd like to be able to create a Mastermind-like character in ChO, so I certainly hope that pets don't get turned into glorified DoTs, which is exactly what they'll be if the devs decide to "balance" pets by making them not hold aggro.
Some of the power frameworks have pets, but they are not really exclusive. There's nothing stopping you, for example, from taking pets and also control powers and hell, a bunch of defensive measures why not?
What's to prevent powergaming, twinking, and "perfect builds"?
Because the game is more than the powers you have. Not all of your stats increase as you level, you choose which ones do and which ones do not, and by how much.
There's also Advantages, which let you modify the powers themselves, adding effects, increasing damage or threat generated, etc.
Your Advantages and Talents are just as important to your "build" as your powers are.
Someone can take all the "tank" powers they want, if they don't take the stats and advantages to properly generate threat and still not have completely worthless damage, they are going to be a shitty tank. If you want to specialize, you are going to have to make a choice to specialize.
You can make a generalist or "hybrid", and the game doesn't punish you for doing so.
But if, for example, you wanted to specialize in your pets and make a CoH-style "Mastermind" or whatever, you can do that, but it's going to require a different approach and distribution of Talent and Advantage points that will make you play quite differently than someone who went for, say, straight DPS or control.
So, can you make a character oriented around his pets, where his pets do the primary damage and they tank while he supports them? I haven't experimented with such a build, but from what I understand of the system, it's certainly possible.
Well it makes sense. If your pets are going to have lots of health they might as well tank. If you want DPS pets stack intelligence.
I'm worried about it increasing the hero's threat though.
"Presence – Affects the amount of threat your champion generates and the amount of health your pets have."
It doesn't say anyway about pet threat unfortunately.
If you don't want threat, don't take it? >_> Why would you need the bonus health much if you aren't wanting them to tank in the first place?
DPS characters don't take threat or health bonuses unless they're incidental while boosting other stats, works just fine for pets too no?
You want pets to have a good amount of health for fights with a lot of AoE damage, even if some other Champion is doing the tanking. That's the problem I'm seeing. Getting enough presence so that your minion doesn't fall over when a AoE boss breaks wind, but also keeping your own aggro in check so you don't pull off the tank.
EDIT: I'm using WoW rules for all this, so in Champions this may be a non-issue. However, for the sake of speculation (because I'm not in Beta) I have to assume that the game works in a similar way.
Well it makes sense. If your pets are going to have lots of health they might as well tank. If you want DPS pets stack intelligence.
I'm worried about it increasing the hero's threat though.
"Presence – Affects the amount of threat your champion generates and the amount of health your pets have."
It doesn't say anyway about pet threat unfortunately.
If you don't want threat, don't take it? >_> Why would you need the bonus health much if you aren't wanting them to tank in the first place?
DPS characters don't take threat or health bonuses unless they're incidental while boosting other stats, works just fine for pets too no?
You want pets to have a good amount of health for fights with a lot of AoE damage, even if some other Champion is doing the tanking. That's the problem I'm seeing. Getting enough presence so that your minion doesn't fall over when a AoE boss breaks wind, but also keeping your own aggro in check so you don't pull off the tank.
EDIT: I'm using WoW rules for all this, so in Champions this may be a non-issue. However, for the sake of speculation (because I'm not in Beta) I have to assume that the game works in a similar way.
Some of the power frameworks have pets, but they are not really exclusive. There's nothing stopping you, for example, from taking pets and also control powers and hell, a bunch of defensive measures why not?
What's to prevent powergaming, twinking, and "perfect builds"?
Because the game is more than the powers you have. Not all of your stats increase as you level, you choose which ones do and which ones do not, and by how much.
There's also Advantages, which let you modify the powers themselves, adding effects, increasing damage or threat generated, etc.
Your Advantages and Talents are just as important to your "build" as your powers are.
Someone can take all the "tank" powers they want, if they don't take the stats and advantages to properly generate threat and still not have completely worthless damage, they are going to be a shitty tank. If you want to specialize, you are going to have to make a choice to specialize.
You can make a generalist or "hybrid", and the game doesn't punish you for doing so.
But if, for example, you wanted to specialize in your pets and make a CoH-style "Mastermind" or whatever, you can do that, but it's going to require a different approach and distribution of Talent and Advantage points that will make you play quite differently than someone who went for, say, straight DPS or control.
So, can you make a character oriented around his pets, where his pets do the primary damage and they tank while he supports them? I haven't experimented with such a build, but from what I understand of the system, it's certainly possible.
I'm glad to hear that the system is that free-form, I just hope we don't end up with bullshit arbitrary restrictions because the devs weren't expecting players to use powers in XYZ combination (e.g. limiting the effectiveness of X and Y if you've also got Z). IIRC, that's one of the big reasons CoH ended up with archetypes/classes instead of free power selection.
I think the separation of stats and powers helps. If you want to be an awesome blaster and an awesome tanker, it's not as simple as just taking the best blast powers and the best armor powers. You'd have to push your stats in one direction or another, and you'd end up just being in the middle since you only have so much control over them.
I think the separation of stats and powers helps. If you want to be an awesome blaster and an awesome tanker, it's not as simple as just taking the best blast powers and the best armor powers. You'd have to push your stats in one direction or another, and you'd end up just being in the middle since you only have so much control over them.
and being in the middle doesn't totally suck either, if you're okay with that
most of the characters i have made thus far i've oriented around soloing and they're sorta generalists
with a combination of damage, defense, bit of control, etc.
and it works just fine
boss battles sometimes give me hassles
but then i get a few dudes together, and problem solved.
I've been curious about healing powers. Since anyone can take any power it sounds like, are people regularly taking self heals? Has anyone tried or teamed with someone who built a character with a mind to healing? Is a dedicated healer generally unneeded as in CoH?
I've been curious about healing powers. Since anyone can take any power it sounds like, are people regularly taking self heals? Has anyone tried or teamed with someone who built a character with a mind to healing? Is a dedicated healer generally unneeded as in CoH?
in order
dunno, i've only done it once but it's nice to have!
well, i teamed with a guy who was all about buffs, which included healing
YES.
Sorry, I can't remember it and can't log in to check. I'm pretty sure its one of the tabs on the same page where you set height and arm length and such.
It doesn't make much difference though, its still the same face even if you slide it.
I've been curious about healing powers. Since anyone can take any power it sounds like, are people regularly taking self heals? Has anyone tried or teamed with someone who built a character with a mind to healing? Is a dedicated healer generally unneeded as in CoH?
Healing and support powers are very limited in Champions. If you're looking for a framework that would be a build similar to a defender or controller, you won't find one. There are only a couple heal powers total, and they are just tacked onto other power sets. The same is true for support abilities.
This is one of the biggest criticisms of the game. I have read many posts on the beta forums about people who are disappointed that they cannot fill a support role. The common rebuttal is always "in super hero comics, there are no dedicated healers or buffers." Which is a pretty weak argument since this is a cooperative video game.
But I guess support isn't part of Cryptic's "vision" for this game. They seem to want everybody to be offensive.
Some of the power frameworks have pets, but they are not really exclusive. There's nothing stopping you, for example, from taking pets and also control powers and hell, a bunch of defensive measures why not?
What's to prevent powergaming, twinking, and "perfect builds"?
Because the game is more than the powers you have. Not all of your stats increase as you level, you choose which ones do and which ones do not, and by how much.
There's also Advantages, which let you modify the powers themselves, adding effects, increasing damage or threat generated, etc.
Your Advantages and Talents are just as important to your "build" as your powers are.
Someone can take all the "tank" powers they want, if they don't take the stats and advantages to properly generate threat and still not have completely worthless damage, they are going to be a shitty tank. If you want to specialize, you are going to have to make a choice to specialize.
You can make a generalist or "hybrid", and the game doesn't punish you for doing so.
But if, for example, you wanted to specialize in your pets and make a CoH-style "Mastermind" or whatever, you can do that, but it's going to require a different approach and distribution of Talent and Advantage points that will make you play quite differently than someone who went for, say, straight DPS or control.
So, can you make a character oriented around his pets, where his pets do the primary damage and they tank while he supports them? I haven't experimented with such a build, but from what I understand of the system, it's certainly possible.
Wait wait. This has Asheron's Call style roll-your-own classes? So so so preordered.
I've been curious about healing powers. Since anyone can take any power it sounds like, are people regularly taking self heals? Has anyone tried or teamed with someone who built a character with a mind to healing? Is a dedicated healer generally unneeded as in CoH?
Healing and support powers are very limited in Champions. If you're looking for a framework that would be a build similar to a defender or controller, you won't find one. There are only a couple heal powers total, and they are just tacked onto other power sets. The same is true for support abilities.
This is one of the biggest criticisms of the game. I have read many posts on the beta forums about people who are disappointed that they cannot fill a support role. The common rebuttal is always "in super hero comics, there are no dedicated healers or buffers." Which is a pretty weak argument since this is a cooperative video game.
But I guess support isn't part of Cryptic's "vision" for this game. They seem to want everybody to be offensive.
I kind of like that there is less (or no) focus on "roles" as a codified part of the core mechanics. Being someone who doesn't normally enjoy support roles I HATE when my group is standing around waiting for a healer, or breaks up mid quest because the one healer we did find has to log. If the game supports the lack of dedicated support players then everyone can get down to the business of kicking butt and looking awesome - which is why I love CoH and will likely enjoy Champions.
But I guess support isn't part of Cryptic's "vision" for this game. They seem to want everybody to be offensive.
If the game gets "rebalanced" into oblivion because the players aren't playing according to the "vision", I'm going to strangle Jack Emmert with his own intestines.
I may make a quip about "balancing" his airflow, or perhaps about allowing him to "diversify" his respirational functions.
But I guess support isn't part of Cryptic's "vision" for this game. They seem to want everybody to be offensive.
If the game gets "rebalanced" into oblivion because the players aren't playing according to the "vision", I'm going to strangle Jack Emmert with his own intestines.
I may make a quip about "balancing" his airflow, or perhaps about allowing him to "diversify" his respirational functions.
I think helping him diversify is defecation options is funnier.
With Fire for example, we make sure that there's this synergy within the Fire power set so the more you use your fire powers, the more they all work together. For instance, the fire powers build endurance whenever you're around enemies that are on fire or generally around fire. Another interesting one is the synergy with electricity and how it has a chance to do a negative ion charge which basically means that the next time you do an electrical attack there's a chance it might arc to an additional enemy.
I don't think we have a summonable in each power set, because we separated summonables out into different power sets because it's such a different gameplay mechanic. It was odd to just kind of paste summonables on into the power sets at the end just for the heck of it.
Also there's no earth-element type power line in the game. Though Roper talks about how they could add powers to the game any time they want.
With Fire for example, we make sure that there's this synergy within the Fire power set so the more you use your fire powers, the more they all work together. For instance, the fire powers build endurance whenever you're around enemies that are on fire or generally around fire. Another interesting one is the synergy with electricity and how it has a chance to do a negative ion charge which basically means that the next time you do an electrical attack there's a chance it might arc to an additional enemy.
I don't think we have a summonable in each power set, because we separated summonables out into different power sets because it's such a different gameplay mechanic. It was odd to just kind of paste summonables on into the power sets at the end just for the heck of it.
Also there's no earth-element type power line in the game. Though Roper talks about how they could add powers to the game any time they want.
They could add powers to any game any time they want. That...that is an almost nonsensical thing to say.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2009
Yeah it's kinda the nature of MMOs. And CoX has plenty of that shit going on. Took them a while to add shields to that game.
Posts
Wanger Banger -- With the power to project blasts of kinetic energy from his crotch.
At a young age young Maxwell Johnson was hit in the mean bean machine with a baseball. This permanent damage to his testicular area destroyed his ability to control the torrent of energy that his loins would project later in life. Much to the dismay of his high school girlfriend who wound up in the hospital on prom night after being propelled into a wall at the local Motel 6.
Due to the intervention of Super Science Maxwell has been fitted with a diamond lens cod piece that allows him to focus and control his crotch based concussion blasts.
Now someone draw this idea. I see a man wearing a black costume like the X-men with a large port-hole like device seated on his crotch. Also, Sunglasses and a porn-star mustache.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Nah, make a Superhero named Thrindel whose power is to rewrite history.
(For those not in the know, Thrindel is the name Buckley uses to troll edit the CAD wikipedia entry and remove any negative criticism of himself or his comic.)
An actual author beat you to it.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
But Rogue combo points make attacks more powerful if you have more combo points.. I'd say it's more like "Rage" but you gain it much, much faster.
Also I'm not sure if this Ask Cryptic was posted yet but it contained a good bit on stats:
Are there any NDA breakers who can say whether stats effect what items you can equip?
I'm worried about it increasing the hero's threat though.
"Presence – Affects the amount of threat your champion generates and the amount of health your pets have."
It doesn't say anyway about pet threat unfortunately.
I like how straight forward that all is, really. :^:
If you don't want threat, don't take it? >_> Why would you need the bonus health much if you aren't wanting them to tank in the first place?
DPS characters don't take threat or health bonuses unless they're incidental while boosting other stats, works just fine for pets too no?
No I don't. You get a multiplier, and your pets do a lot of your damage. Whether they get the multiplier as well or not, they should be the ones with aggro. (Up until they die, then you cheese it!)
It seems to be just fine, assuming that the pet class is anything along the lines of what I've seen in other games.
Yes, yes they should be. I'd like to be able to create a Mastermind-like character in ChO, so I certainly hope that pets don't get turned into glorified DoTs, which is exactly what they'll be if the devs decide to "balance" pets by making them not hold aggro.
This game has no classes, period.
Some of the power frameworks have pets, but they are not really exclusive. There's nothing stopping you, for example, from taking pets and also control powers and hell, a bunch of defensive measures why not?
What's to prevent powergaming, twinking, and "perfect builds"?
Because the game is more than the powers you have. Not all of your stats increase as you level, you choose which ones do and which ones do not, and by how much.
There's also Advantages, which let you modify the powers themselves, adding effects, increasing damage or threat generated, etc.
Your Advantages and Talents are just as important to your "build" as your powers are.
Someone can take all the "tank" powers they want, if they don't take the stats and advantages to properly generate threat and still not have completely worthless damage, they are going to be a shitty tank. If you want to specialize, you are going to have to make a choice to specialize.
You can make a generalist or "hybrid", and the game doesn't punish you for doing so.
But if, for example, you wanted to specialize in your pets and make a CoH-style "Mastermind" or whatever, you can do that, but it's going to require a different approach and distribution of Talent and Advantage points that will make you play quite differently than someone who went for, say, straight DPS or control.
So, can you make a character oriented around his pets, where his pets do the primary damage and they tank while he supports them? I haven't experimented with such a build, but from what I understand of the system, it's certainly possible.
You want pets to have a good amount of health for fights with a lot of AoE damage, even if some other Champion is doing the tanking. That's the problem I'm seeing. Getting enough presence so that your minion doesn't fall over when a AoE boss breaks wind, but also keeping your own aggro in check so you don't pull off the tank.
EDIT: I'm using WoW rules for all this, so in Champions this may be a non-issue. However, for the sake of speculation (because I'm not in Beta) I have to assume that the game works in a similar way.
In two words:
It doesn't.
I'm glad to hear that the system is that free-form, I just hope we don't end up with bullshit arbitrary restrictions because the devs weren't expecting players to use powers in XYZ combination (e.g. limiting the effectiveness of X and Y if you've also got Z). IIRC, that's one of the big reasons CoH ended up with archetypes/classes instead of free power selection.
and being in the middle doesn't totally suck either, if you're okay with that
most of the characters i have made thus far i've oriented around soloing and they're sorta generalists
with a combination of damage, defense, bit of control, etc.
and it works just fine
boss battles sometimes give me hassles
but then i get a few dudes together, and problem solved.
in order
dunno, i've only done it once but it's nice to have!
well, i teamed with a guy who was all about buffs, which included healing
YES.
I looked in every place I could find but I didn't see a single slider to alter the size/shape of the face or any of the details like mouth/nose, etc.
Also, this is an old question because I haven't participated in the beta days for a few weeks, so maybe its there now.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It doesn't make much difference though, its still the same face even if you slide it.
Healing and support powers are very limited in Champions. If you're looking for a framework that would be a build similar to a defender or controller, you won't find one. There are only a couple heal powers total, and they are just tacked onto other power sets. The same is true for support abilities.
This is one of the biggest criticisms of the game. I have read many posts on the beta forums about people who are disappointed that they cannot fill a support role. The common rebuttal is always "in super hero comics, there are no dedicated healers or buffers." Which is a pretty weak argument since this is a cooperative video game.
But I guess support isn't part of Cryptic's "vision" for this game. They seem to want everybody to be offensive.
Wait wait. This has Asheron's Call style roll-your-own classes? So so so preordered.
I kind of like that there is less (or no) focus on "roles" as a codified part of the core mechanics. Being someone who doesn't normally enjoy support roles I HATE when my group is standing around waiting for a healer, or breaks up mid quest because the one healer we did find has to log. If the game supports the lack of dedicated support players then everyone can get down to the business of kicking butt and looking awesome - which is why I love CoH and will likely enjoy Champions.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
If the game gets "rebalanced" into oblivion because the players aren't playing according to the "vision", I'm going to strangle Jack Emmert with his own intestines.
I may make a quip about "balancing" his airflow, or perhaps about allowing him to "diversify" his respirational functions.
I think helping him diversify is defecation options is funnier.
http://www.tentonhammer.com/node/69797
Also there's no earth-element type power line in the game. Though Roper talks about how they could add powers to the game any time they want.
Let me repeat...lightning. Claws.
Why must you tempt me so? I really can't start playing another game like this. But LIGHTNING. FUCKING. CLAWS.
IOS Game Center ID: Isotope-X
They could add powers to any game any time they want. That...that is an almost nonsensical thing to say.
Yep. No classes. How your character plays is your choice. You choose how you want to build him, what powers he has from what frameworks.
It's your decision.
You can make a generalist who's good at several things, or you can make a focused tank or support or DPS character if you so choose.
It's all in your build. Which powers, talents, and advantages you pick dramatically affects how your character plays.