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The Ace Combat Thread (NSF56k)

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Posts

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2011
    You'd also have a five minute long game. ;-)

    manwiththemachinegun on
  • Steel-AngelSteel-Angel Registered User regular
    edited June 2011
    You'd also have a five minute long game. ;-)

    Five minutes of killing digital Mounties would be well worth $60.

    Steel-Angel on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    You'd also have a five minute long game. ;-)

    Versus a five-minute nuclear war with Russia game? Embellish it, you're embellishing it with Russia anyway. As though Russia, or even the Soviet Union, launching a land invasion of the United States--Alaska included--is somehow a "sensible" situation. Or feasible for the country not spending half the world's defense expenditures.

    Depends on the execution, as always. You can do it with Canada. And if you've got to have Russia, and you want to do something vaguely believable--roll the dice, and do a western invasion of the country, like happened in 1914, 1918, and 1941. It'd probably be as boring as Russia invading the United States, but no one could fault you for trying same old same old.

    Synthesis on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited June 2011
    Synthesis wrote: »
    Zero suffered from an inferior aircraft selection (though not weapon selection) compared to its predecessor, and a really shitty final battle. Solo Wing Pixy will go down as one of the most disappointing characters in an AC game.

    Really? Pixy and PJ were the only tolerable wingmen in the entire franchise.

    This isn't saying much though, considering:

    Chopper - Won't goddamn shut up about bullshit MUSICAL PREFERENCES while I'm trying to dogfight. Won't goddamn shut up about LOL PACIFISM.
    Edge - Won't goddamn shut up about LOL PACIFISM. Why did you join the goddamn OASDF if all you're going to do is bitch and whine about fighting the enemies of the Fatherland?
    Archer - Whiny incompetent with the self-confidence of Rodney Dangerfield.
    Swordsman - See Edge.
    Heartbreak One - He's tolerable, but he also disappears shortly after the campaign begins.
    Talisman - See Edge. Throw in a dash of DANCING WITH ANGELS DERP DERP DERP.

    On the other hand,

    Pixy - Badass.
    PJ - Rookie, but keeps his mouth shut and follows your lead.
    Shame he never does get to propose to his girlfriend.

    Spoilering, because people here haven't played 5.
    Chopper- Won't shut up about music and fighting yeah, but he still ended up with the second highest kill count in my game, so I can't complain. Also, him trolling Thunderhead is hilarious.

    Edge- I have no idea where people get that she's a pacifist. She gets disgusted by the war, but is determined to fight through it to see it end. She approves the initial invasion of Belka, and even supports the use of the Arkbird. The only time she has doubt is after she gets shot down, but then she does her one woman army thing.

    Archer- Unsure kid, but again, he takes off in the middle of a bombing run, Also, the fact that he's willing disobey orders gives him points.

    Swordsman- He basically has no characterization, so there's really no way to judge him. The fact that he's the only survivor of his carrier is impressive, though.

    PunkBoy on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    I actually enjoyed Swordsman, in what little he did speak overall. But then again, Jet Black's my favorite character in Cowboy Bebop.

    Plus, he had an F-14D. He's good in my book. My love of that specific aircraft aside, carrier aviators are supposed to be a pretty crack bunch.

    Synthesis on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2011
    My body is ready:

    This is an update to the video I did previously. I felt I could improve the music, timing and intensity. The only problem is it makes me want AC, MOAR, right now. :P

    Anyway, looking forward to more E3 gameplay footage.
    Synthesis wrote: »
    I actually enjoyed Swordsman, in what little he did speak overall. But then again, Jet Black's my favorite character in Cowboy Bebop.

    Plus, he had an F-14D. He's good in my book. My love of that specific aircraft aside, carrier aviators are supposed to be a pretty crack bunch.

    He always did pretty well gameplay wise. He usually downed a few planes per mission, although that's probably because I gave him the best planes. Screw you Nagase, you'll fly the F-5.

    manwiththemachinegun on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    Chopper trolling AWACS Thunderhead is actually one of maybe three or four instances in the entirety of my time on Earth I've found actual trolling to be entertaining. I had put that out of my mind, Big-Mouth Chopper gets points for that.

    I was actually one of those people who was kind of anal, and always gave my whole flight the same model of aircraft. All rolling out in pimped-out Super Tomcats.

    EDIT: ENTERTAINING. Not trolling. Damn it.

    Synthesis on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    Looking at this trailer, I find the entire thing unsettling. It's like they're trying entirely too hard to be edgy and extreme.

    The textures on the character models are overly detailed to the point of which they look like gears of war, the russians are EXTRA bad and EXTRA evil, and the guitar is in full on butt rock nickelback mode.

    It's as if the game was made by the japanese to the exact specifications of what they were told americans like.

    NickTheNewbie on
  • Momento MoriMomento Mori Registered User regular
    edited June 2011
    Soooo......I picked up AC 6 because of all the beautiful noise this thread has been making and I have two questions. One am I doing something wrong because even picking a high level air superiority fighter (F-14D I'm only on mission 6) it still seems like about half of the enemies can out preform me in every movement category? Second do all the enemy fighters immediately respond to you locking on even if they are already engaged with several other fighters? Finally assuming I am not confused about the above are the AI in 4/5/Zero better enough that when I have my PS3 available I should give them a try, because the current game play is annoying me quite abit. Also any tips would be helpful, with the understanding that I have all the dog fighting basics long since learned.

    Momento Mori on
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  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    Soooo......I picked up AC 6 because of all the beautiful noise this thread has been making and I have two questions. One am I doing something wrong because even picking a high level air superiority fighter (F-14D I'm only on mission 6) it still seems like about half of the enemies can out preform me in every movement category? Second do all the enemy fighters immediately respond to you locking on even if they are already engaged with several other fighters? Finally assuming I am not confused about the above are the AI in 4/5/Zero better enough that when I have my PS3 available I should give them a try, because the current game play is annoying me quite abit. Also any tips would be helpful, with the understanding that I have all the dog fighting basics long since learned.

    Is this your first ace combat game? There's a bit of a learning curve when it comes to dogfighting. Don't forget that the slower your plane is going, the tighter your turns will be, so it's easier to get a guy in your sights, but makes you more susceptible to being hit by a missile. Make sure to use the high-g turn as well, but that's an AC6 only feature.

    As for enemy AI, i have honestly never noticed a difference between the AC games, other than the fact that they're harder to hit head-on in AC4. Depending on the difficulty level, they usually begin evading once you get in closer.

    NickTheNewbie on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited June 2011
    Synthesis wrote: »
    Chopper trolling AWACS Thunderhead is actually one of maybe three or four instances in the entirety of my time on Earth I've found actual trolling to be trolling. I had put that out of my mind, Big-Mouth Chopper gets points for that.

    I was actually one of those people who was kind of anal, and always gave my whole flight the same model of aircraft. All rolling out in pimped-out Super Tomcats.

    Same here. Especially since the Super Tomcats (those are the F-14Ds, right?) are the "canon" planes (ie, the ones on the cover). I tend to do that with every AC game.

    Mobius 1- F-22
    Blaze- F-14D
    Cipher-F-15
    Talisman- F-16

    PunkBoy on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    PunkBoy wrote: »
    Synthesis wrote: »
    Chopper trolling AWACS Thunderhead is actually one of maybe three or four instances in the entirety of my time on Earth I've found actual trolling to be trolling. I had put that out of my mind, Big-Mouth Chopper gets points for that.

    I was actually one of those people who was kind of anal, and always gave my whole flight the same model of aircraft. All rolling out in pimped-out Super Tomcats.

    Same here. Especially since the Super Tomcats (those are the F-14Ds, right?) are the "canon" planes (ie, the ones on the cover). I tend to do that with every AC game.

    Mobius 1- F-22
    Blaze- F-14D
    Cipher-F-15
    Talisman- F-16

    Eh, not a bad way to think of it. The F-14D ("Super Tomcat") has survived in Japanese media--it's in Macross Zero, it's in practically every Ace Combat game, and there's some affection for the plane, but it does appear on the cover of AC5 from what I remember.

    The Su-47 is a cannon "badguy" plane in at least one AC game.

    Synthesis on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2011
    Oh snap:

    F-X.jpg

    Superplane DLC design by Shoji Kawamori, the freaking Macross Mecha designer.

    manwiththemachinegun on
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited June 2011
    Which button do I press to make it transform?

    DaMoonRulz on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2011
    ASSAULT HORIZON CONFIRMED AS A RAIL SHOOTER.

    http://www.youtube.com/watch?v=kjCJ7YHjVxk

    RUINED FOREVER.

    manwiththemachinegun on
  • Canada_jezusCanada_jezus Registered User regular
    edited June 2011
    I've got ace combat 6 here, but i don't think i played it beyond messing around with like one mission. What should i know before i start playing this? Any like dlc that is super fantastic and i need to pick up etc.

    Canada_jezus on
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited June 2011
    You know I always felt like I was missing out on Ace Combat 6, but watching a Let's Play on Youtube I'm not sure I still feel the same.

    DaMoonRulz on
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  • SkyEyeSkyEye Registered User regular
    edited June 2011
    DaMoonRulz wrote: »
    You know I always felt like I was missing out on Ace Combat 6, but watching a Let's Play on Youtube I'm not sure I still feel the same.

    SkyEye on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2011
    I started playing it again.

    It doesn't even look that much better than the PS2 games.

    Stormwatcher on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    Except for the ground textures. Vast improvement.

    Generally, those sucked out loud in the PS2 games. They're vastly better in AC6. But how often do you spend looking at the ground? Not that often.

    Aircraft look a bit sharper as well, but not that much. Smoke and missile trails is really improved, but again, those were awful looking in the PS2 games (and they're easy to ignore either way).

    Synthesis on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited June 2011
    The biggest improvement in 6 is the number of units on screen. It's pretty cool seeing huge dogfights while a massive tank battle is going on below.

    PunkBoy on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2011
    All I saw were HUD squares. Yeah, those had a better resolution.

    Stormwatcher on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    Higher resolution is extremely desireable in an aircraft game, sim or arcade, since it can often translate into visibly at distance/detail at distance. Of course, when everything's put into HUD squares, it's not that big a deal.

    There was a lot of improvement. But then again, we're going from bloody PS2 (albeit high-end PS2) to Xbox 360, there damn well ought to be. The smoke trails, and the sheer volume of trails and the individual trails themselves, were a very, very nice touch--I've yet to see a flight arcade game handle 20 or so missile trails as well as AC6 did.

    Synthesis on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2011
    Well, I know that if I run both versions side by side, I'm gonna see huge improvements.

    But flight games are not the best ones to notice high quality graphics, because everything is either tiny, far away, zooming by or hidden by HUD symbology.

    RPGs and FPSs make the shiny much more evident.

    Stormwatcher on
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  • PancakePancake Registered User regular
    edited June 2011
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2011
    Even though it's still novice controls, that was pretty fucking cool.

    manwiththemachinegun on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    Are you able to switch from novice controls or is the whole game that way?

    NickTheNewbie on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited June 2011
    Spoilering in case people want to stay in the dark about the trailer:
    I really loved how that one guy was asking about the football game in the middle of this huge dogfight.

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited June 2011
    Step one: Start game
    Step Two: Disable Dogfight mode.

    DaMoonRulz on
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  • Xenogear_0001Xenogear_0001 Registered User regular
    edited June 2011
    Oh snap:

    F-X.jpg

    Superplane DLC design by Shoji Kawamori, the freaking Macross Mecha designer.

    Looks like a YF-19 Excalibur Prototype--my favorite from Macross. As seen on the left. More on that here.

    Needless to say, that right there just guaranteed a purchase from me. I was kind of on the fence.

    Xenogear_0001 on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    So, the video was cool, and it was interesting to see how the chase mechanic was implemented. I thought it'd be entirely scripted myself. It's hard to say at the moment, but it could be a much needed break from "turn aircraft, fire missile, repeat ad naseum" that makes fighter combat kind of boring in AC after a while.

    Though two things bothered me:

    1) The limitation of using real-world settings--cities like Miami and the like can be rather boring when you see them from above, and due to size, you're forced more to rely on flight simulator methods like lots of blurry square buildings (which is what Miami looks like from the air, in large part).

    2) Wow, that was a lot of Flankers. I know you're going up against some crazzy Russian Mercenary from a recent Tom Clancy novel, but if the only aircraft you shoot down are Flankers, count me out. Seriously, I need more variety than that, even if an arcade game makes minimal efforts to model aircraft differences aside from appearance. We are going to be hunting down bombers and other aircraft, right? Throw in some SR-71s, some J-8s for the earlier levels, some F-6s, etc., just hand-wave it off as other mercenaries stole it.

    Otherwise, pretty cool looking video, I guess. Volumetric effeects were nice.

    Synthesis on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2011
    To be fair, it is the tutorial level. In Sitting Duck you just had enemy Bears and F-5s.

    Here's a minute and a half of cockpit, expert control dogfighting with minimal CRA.

    http://twitpic.com/5i259l

    manwiththemachinegun on
  • PancakePancake Registered User regular
    edited June 2011
    I'm pretty sure they've shown footage of the player shooting at other kinds of planes.

    Pancake on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    There are the helicopter sections, obviously, unless they're going to have you shooting Sukhois during those as well.

    I'm sure there will be other aircraft. That being said, if 95% of the aircraft we shoot down are Flankers as well, I'm going to be annoyed, personally.

    Synthesis on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited June 2011
    I still want an Ace Combat where the "super fighters" are F-14 -15s -16s, and SU-27s, if they show up at all. Give me a game where your bread & butter is the F-8 Crusader, the F-4 Phantom, the F-5 Tiger II, the MiG-21 Fishbed, the Mirage III, the SU-17 Fitter, the Saab Draken, the Kfir C.2, and the like. Set it in a Strangereal 60s-70s Cold War conflict that takes cues from the aerial battles of the 3-day war, Korea, Vietnam, Yom Kippur War, Iran-Iraq War and other 1960s-70s Cold War era conflicts (ok, Iran-Iraq was 80s, but fought largely with older jets).

    Basically I'm tired of 4th generation fighters, give me a game where the older birds are the stars, not cannon fodder. :P

    Actually, I know the perfect super plane for such a game.
    ehMmQ.jpg

    Anyways, I remain cautiously optimistic, though I dunno if I see myself using that CRA system or whatever it is much. I think that is the tutorial level, or, at least, I HOPE it is. The multiple instances of several enemies pulling alongside the enemy the player is chasing so he can conveniently XLAA/AMRAAM them all worries me. :?

    The music however did NOT disappoint, not that Ace Combat's music ever does.

    GalagaGalaxian on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2011
    There was, it was called Ace Combat Zero. At least as far as that first generation you mentioned.
    Anyways, I remain cautiously optimistic, though I dunno if I see myself using that CRA system or whatever it is much. I think that is the tutorial level, or, at least, I HOPE it is. The multiple instances of several enemies pulling alongside the enemy the player is chasing so he can conveniently XLAA/AMRAAM them all worries me.

    You mean like in Sitting Duck where all was required was to fly forward cycle targets, and fire missiles?

    If the rest of the game turns out like that, yeah, it's a problem. But this is the tutorial level.

    manwiththemachinegun on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    Ace Combat Zero was much more "Operation Desert Storm" than "1971 Indo-Pakistan War", of course. AC5 was, if memory serves, supposed to be "5 years in the future" or thereabouts, so AC0 really wasn't that long ago. If GalagaGalaxian wanted something more in the style of 1971 War or the Bangladeshi Independence War, AC0 was a poor substitute for it.

    Which, by the way, I'd love to see a Strangereal version of the later, a sort of "Proxy War" between a Yuktoabania ally (Strangereal India) and perhaps an Osean/Belkan ally (Strangereal Pakistan), with Sabres and MiG-21s mixing it up, as well.

    Synthesis on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited June 2011
    Actually Zero's main inspiration always struck me as WWII with Jet fighters, with Korea's MiG Alley inspiring Airspace B7R itself. Anyways, what I meant is I want a game where there are no 4th Generation Fighters. :)


    Sadly, I'm sure I'm in the very small minority. :P

    And yeah, tutorial level, so I'm not too worried about it. Also, music that awesome in just the tutorial level? Can't wait for the rest of the soundtrack!

    GalagaGalaxian on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2011
    Well, a lot of AC, regardless of time setting, plays out as "WWII with jet fighters"....it's basically the cornerstone of the simplistic fighter mechanic.

    A Strangereal version of the 1971 War would have no 4th Generation fighters (the MiG-21 at the beginning of the 3rd generation, and the Sabre at the end of the 2nd generation, apparently).

    Synthesis on
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited July 2011
    Speaking of WWII, does anyone here play IL-2 BoP on PS3? I just got it.

    DaMoonRulz on
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