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The Ace Combat Thread (NSF56k)

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Posts

  • SynthesisSynthesis Honda Today! Registered User regular
    LD50 wrote: »
    They let us fly an A-10, which I always thought was a bit strange as every level involves at least some dogfighting.

    Not really. We get to fly a MiG-31, which should be totally unsuited for dogfighting--AC's very lenient flight model generally lets anyone dogfight, even if they don't have a useful gun.

    We also get to fly the Su-25, MiG-27, and F-16XL.

    F-16xl.jpg

  • GaslightGaslight Registered User regular
    LD50 wrote: »
    They let us fly an A-10, which I always thought was a bit strange as every level involves at least some dogfighting.

    Eh. The A-10 of necessity is fairly maneuverable in its element (low and slow), and it's not uncommon for them to carry a Sidewinder or two for self-defense in real life. Plus anything flying that got in front of and in range of the GAU-8 is properly fucked.

  • LD50LD50 Registered User regular
    While true, my point is that just because a plane is exclusively ground attack doesn't mean we can't get one in an AC game.

    A BOY CAN DREAM, DAMMIT! I just really want to fly a Valkyrie, guys.

  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2014
    Gaslight wrote: »
    LD50 wrote: »
    They let us fly an A-10, which I always thought was a bit strange as every level involves at least some dogfighting.

    Eh. The A-10 of necessity is fairly maneuverable in its element (low and slow), and it's not uncommon for them to carry a Sidewinder or two for self-defense in real life. Plus anything flying that got in front of and in range of the GAU-8 is properly fucked.

    "In front of and in range," in this case, meaning "No further than a few plane lengths," I suspect. I'm led to believe that that massive 30-mm gun, while super bad-ass, is probably the worst possible thing you could try and hit another aircraft with, even if it was going the same speed you were, at any distances farther than what you'd expect with unguided rockets (honestly, you may have better luck with the rockets). I think this is equally as true for the Gsh-6-30 as well as the GAU-8.

    If you're using those self-defense Sidewinders, I think you're in "Well, someone really fucked up, and now I may die," territory.

    In AC, the GAU-8 is indistinguishable from any other player aircraft gun (it also carries the same amount of ammo), though they've tried to imitate the unique sound.

    EDIT: Come to think of it, do A-10's still carry unguided rockets? I want to say no.

    Synthesis on
  • GaslightGaslight Registered User regular
    Synthesis wrote: »
    Gaslight wrote: »
    LD50 wrote: »
    They let us fly an A-10, which I always thought was a bit strange as every level involves at least some dogfighting.

    Eh. The A-10 of necessity is fairly maneuverable in its element (low and slow), and it's not uncommon for them to carry a Sidewinder or two for self-defense in real life. Plus anything flying that got in front of and in range of the GAU-8 is properly fucked.

    "In front of and in range," in this case, meaning "No further than a few plane lengths," I suspect. I'm led to believe that that massive 30-mm gun, while super bad-ass, is probably the worst possible thing you could try and hit another aircraft with, even if it was going the same speed you were, at any distances farther than what you'd expect with unguided rockets (honestly, you may have better luck with the rockets). I think this is equally as true for the Gsh-6-30 as well as the GAU-8.

    The GAU-8 is designed to put 80% of rounds inside a 40-foot circle from a range of 4000 feet. An enemy aircraft is a bigger target than a tank is at the same range. Of course an enemy aircraft is capable of a lot more radical evasive maneuvers, but I suspect it wouldn't take more than a handful of 30mm rounds to ruin the enemy pilot's day, as a plane is a lot more fragile than a tank.

  • SynthesisSynthesis Honda Today! Registered User regular
    edited July 2014
    Gaslight wrote: »
    Synthesis wrote: »
    Gaslight wrote: »
    LD50 wrote: »
    They let us fly an A-10, which I always thought was a bit strange as every level involves at least some dogfighting.

    Eh. The A-10 of necessity is fairly maneuverable in its element (low and slow), and it's not uncommon for them to carry a Sidewinder or two for self-defense in real life. Plus anything flying that got in front of and in range of the GAU-8 is properly fucked.

    "In front of and in range," in this case, meaning "No further than a few plane lengths," I suspect. I'm led to believe that that massive 30-mm gun, while super bad-ass, is probably the worst possible thing you could try and hit another aircraft with, even if it was going the same speed you were, at any distances farther than what you'd expect with unguided rockets (honestly, you may have better luck with the rockets). I think this is equally as true for the Gsh-6-30 as well as the GAU-8.

    The GAU-8 is designed to put 80% of rounds inside a 40-foot circle from a range of 4000 feet. An enemy aircraft is a bigger target than a tank is at the same range. Of course an enemy aircraft is capable of a lot more radical evasive maneuvers, but I suspect it wouldn't take more than a handful of 30mm rounds to ruin the enemy pilot's day, as a plane is a lot more fragile than a tank.

    Hmm. I want to say that the GAU-8's ballistics are infinitely more giving to a vehicle below the aircraft than another aircraft at the same altitude, or above, and with very good reason. Even with the recoil absorption, I think you would need to have the aircraft deliberately matching the speed of the A-10 while flying in a straight line (or an aircraft with the A-10's flight characteristics).

    Of course, an aircraft is much more fragile than a tank. If a Gsh-30-1 should be able to destroy an F-15 with 3 direct hits, I imagine a GAU-8 could do it with less (for starters, its muzzle velocity seems a good 200 m/s higher).

    In other words, there's a reason for those Sidewinders.

    EDIT: More reading on the GAU-8 seems to suggest it's got superior ballistics and accuracy than the M61, so maybe it is a viable idea! I don't think there's ever been a case of it being used against an aircraft, but the numbers are promising. On the other hand, the A-10 must be one of the juiciest, fattest targets for any frontal aviation/air superiority fighter out there, so I can see why those cases would be rare of they've happened at all.

    Synthesis on
  • Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    Synthesis wrote: »
    Synthesis wrote: »
    Gaslight wrote: »
    Synthesis wrote: »
    Ianator wrote: »
    If you're any good at guns. I'm horrible with the things. Also I'm pretty sure you get limited gun ammo at higher difficulties.

    You do, though it's still very, very high.
    Gaslight wrote: »
    ...Then I just don't know what to say to you.

    Gaslight, you had me, given my constant rallying for a 2nd Gen AC game in Strangereal Vietnam.

    Than you implied the MiG-23 isn't a badass-looking, swept-wing nightmare knife cutting through the sky.
    1920px-MiG-23-red12.jpg

    I don't even know you, man.

    Where did I imply that? I passed no judgment on the MiG-23's looks at all, I just included it in my lineup of examples of diversity in aircraft aesthetics from the 50's through the early 70's.

    Too late! The damage has been done!
    I know, I was just enjoying the whole "OLD PLANES ARE UGLY" diatribe, even though some, like the Sabre and the MiG-15 are kind of ugly in my mind.
    Also if you're flying Eastern Bloc planes and you're not in an SU27, you done fucked up son.

    Phhhhhbbb. Whatever. Let's see your Su-27 hit Mach 2.8 while armed.

    Actually, the Sukhoi's rockstar reputation isn't undeserved, and the Berkhut is still the sexiest technology demonstrator out there, bar none, but there's something to be said about the fastest interceptor still in service weighing in at almost two Su-27s...

    Excuse me?

    F-15_active_1.jpg

    Canards aside, that livery (paint scheme?) isn't doing it any favors.

    Fuck the paint scheme, canards, thrust vectoring, and HIDEC. Already with very low surface area loading and air superiority design functionality, add significant additional maneuverability, hey presto you have a dogfighting ninja that swats F-16s out of the sky like they're slugs being salted.

    4,400km range plus the kind of agility an Extra300 can only dream of?

    Get ready to bring a whole new meaning to Combat Air Command.

  • SynthesisSynthesis Honda Today! Registered User regular
    Yeah, it's an ugly paint scheme.

    Cosmetically, I think the canards detract. Part of the F-15's charm is its precise, utilitarian boxiness, the canards don't mesh well with the rest of the aircraft.

    Where's Aviation Tim Gunn to explain this better?

  • Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    Synthesis wrote: »
    Gaslight wrote: »
    Synthesis wrote: »
    Gaslight wrote: »
    LD50 wrote: »
    They let us fly an A-10, which I always thought was a bit strange as every level involves at least some dogfighting.

    Eh. The A-10 of necessity is fairly maneuverable in its element (low and slow), and it's not uncommon for them to carry a Sidewinder or two for self-defense in real life. Plus anything flying that got in front of and in range of the GAU-8 is properly fucked.

    "In front of and in range," in this case, meaning "No further than a few plane lengths," I suspect. I'm led to believe that that massive 30-mm gun, while super bad-ass, is probably the worst possible thing you could try and hit another aircraft with, even if it was going the same speed you were, at any distances farther than what you'd expect with unguided rockets (honestly, you may have better luck with the rockets). I think this is equally as true for the Gsh-6-30 as well as the GAU-8.

    The GAU-8 is designed to put 80% of rounds inside a 40-foot circle from a range of 4000 feet. An enemy aircraft is a bigger target than a tank is at the same range. Of course an enemy aircraft is capable of a lot more radical evasive maneuvers, but I suspect it wouldn't take more than a handful of 30mm rounds to ruin the enemy pilot's day, as a plane is a lot more fragile than a tank.

    Hmm. I want to say that the GAU-8's ballistics are infinitely more giving to a vehicle below the aircraft than another aircraft at the same altitude, or above, and with very good reason. Even with the recoil absorption, I think you would need to have the aircraft deliberately matching the speed of the A-10 while flying in a straight line (or an aircraft with the A-10's flight characteristics).

    Of course, an aircraft is much more fragile than a tank. If a Gsh-30-1 should be able to destroy an F-15 with 3 direct hits, I imagine a GAU-8 could do it with less (for starters, its muzzle velocity seems a good 200 m/s higher).

    In other words, there's a reason for those Sidewinders.

    EDIT: More reading on the GAU-8 seems to suggest it's got superior ballistics and accuracy than the M61, so maybe it is a viable idea! I don't think there's ever been a case of it being used against an aircraft, but the numbers are promising. On the other hand, the A-10 must be one of the juiciest, fattest targets for any frontal aviation/air superiority fighter out there, so I can see why those cases would be rare of they've happened at all.

    What the shit?

    I dunno where you guys are getting your information from, but the last thing I would ever want to be up against in a dogfight is an A-10. They only have to land a couple of rounds from the GAU-8 and those 30mm depleted uranium rounds will saw your fucking airframe in half. At subsonic speeds the Warthog is fairly nimble, especially if she's already leased her underslung bombs on target and is flying 'clean'.

  • SynthesisSynthesis Honda Today! Registered User regular
    Synthesis wrote: »
    Gaslight wrote: »
    Synthesis wrote: »
    Gaslight wrote: »
    LD50 wrote: »
    They let us fly an A-10, which I always thought was a bit strange as every level involves at least some dogfighting.

    Eh. The A-10 of necessity is fairly maneuverable in its element (low and slow), and it's not uncommon for them to carry a Sidewinder or two for self-defense in real life. Plus anything flying that got in front of and in range of the GAU-8 is properly fucked.

    "In front of and in range," in this case, meaning "No further than a few plane lengths," I suspect. I'm led to believe that that massive 30-mm gun, while super bad-ass, is probably the worst possible thing you could try and hit another aircraft with, even if it was going the same speed you were, at any distances farther than what you'd expect with unguided rockets (honestly, you may have better luck with the rockets). I think this is equally as true for the Gsh-6-30 as well as the GAU-8.

    The GAU-8 is designed to put 80% of rounds inside a 40-foot circle from a range of 4000 feet. An enemy aircraft is a bigger target than a tank is at the same range. Of course an enemy aircraft is capable of a lot more radical evasive maneuvers, but I suspect it wouldn't take more than a handful of 30mm rounds to ruin the enemy pilot's day, as a plane is a lot more fragile than a tank.

    Hmm. I want to say that the GAU-8's ballistics are infinitely more giving to a vehicle below the aircraft than another aircraft at the same altitude, or above, and with very good reason. Even with the recoil absorption, I think you would need to have the aircraft deliberately matching the speed of the A-10 while flying in a straight line (or an aircraft with the A-10's flight characteristics).

    Of course, an aircraft is much more fragile than a tank. If a Gsh-30-1 should be able to destroy an F-15 with 3 direct hits, I imagine a GAU-8 could do it with less (for starters, its muzzle velocity seems a good 200 m/s higher).

    In other words, there's a reason for those Sidewinders.

    EDIT: More reading on the GAU-8 seems to suggest it's got superior ballistics and accuracy than the M61, so maybe it is a viable idea! I don't think there's ever been a case of it being used against an aircraft, but the numbers are promising. On the other hand, the A-10 must be one of the juiciest, fattest targets for any frontal aviation/air superiority fighter out there, so I can see why those cases would be rare of they've happened at all.

    What the shit?

    I dunno where you guys are getting your information from, but the last thing I would ever want to be up against in a dogfight is an A-10. They only have to land a couple of rounds from the GAU-8 and those 30mm depleted uranium rounds will saw your fucking airframe in half. At subsonic speeds the Warthog is fairly nimble, especially if she's already leased her underslung bombs on target and is flying 'clean'.

    Er...Chris, I don't think I ever said the word dogfighting.

    And I'm pretty sure an A-10 isn't immune to missiles.

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    One round from the Avenger will probably take down any aircraft. Even a Mil Mi-24. It shouldn't take more than 3, at worst. I read that in a book.
    But, of course, the A-10 probably wouldn't be able to hit anything other than helos, even if it's more maneuverable.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • LD50LD50 Registered User regular
    This is all a moot point since the range on the GAU-8 is 4k feet optimal 15k feet max, and the max range on the AIM-120 is something like 90 nmi.

    I still don't know why we can fly exclusively ground attack aircraft in AC games. I don't think I've ever actually taken an A-10 on a mission in 4 or 5.

  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    LD50 wrote: »
    I don't think I've ever actually taken an A-10 on a mission in 4 or 5.

    The first time through AC04, the A-10 is pretty good for Invincible Fleet since it's got more ammo than anything else you have at that point and it's predominantly a land/sea attack mission. After your first playthrough though, nearly everything else is better.

    steam_sig.png
    Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
    Backlog Challenge List
  • mastertheheromasterthehero Professional Video Editor & Book Author Registered User regular
    Oh heck, I took the A-10 for all sorts of spins, including the F-1117A which was just terrible for dog fighting, but I did it anyway because I love that plane.

    hk52krrtzsf6.gif
  • SynthesisSynthesis Honda Today! Registered User regular
    LD50 wrote: »
    This is all a moot point since the range on the GAU-8 is 4k feet optimal 15k feet max, and the max range on the AIM-120 is something like 90 nmi.

    I still don't know why we can fly exclusively ground attack aircraft in AC games. I don't think I've ever actually taken an A-10 on a mission in 4 or 5.

    Yeah--not to mention it's an unusually wide (have to carry all those arms somewhere), unusually slow (it's never exceed speed is slower than many fighter's high cruising speeds) target. There's a reason they're called ground attack craft.

    Really, ground-attack in AC is just to cater to a desire for a large aircraft arsenal, and a few missions where high-speed isn't a concern. In AC5, at least one mission is made a lot less tedious by having an aircraft whose special attack is multiple-launch tracking AGM, and that's not limited to the A-10 (though the A-10 II variant is probably the aircraft you'll have unlocked by that point). On the flip side, missions where you actually have to keep speed for time limit reasons (or to catch up with an escaping target) are pretty rare too, making the MiG-31 or faster F-15 variants largely optional (those missions can be tedious too).

  • Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    Synthesis wrote: »
    Synthesis wrote: »
    Gaslight wrote: »
    Synthesis wrote: »
    Gaslight wrote: »
    LD50 wrote: »
    They let us fly an A-10, which I always thought was a bit strange as every level involves at least some dogfighting.

    Eh. The A-10 of necessity is fairly maneuverable in its element (low and slow), and it's not uncommon for them to carry a Sidewinder or two for self-defense in real life. Plus anything flying that got in front of and in range of the GAU-8 is properly fucked.

    "In front of and in range," in this case, meaning "No further than a few plane lengths," I suspect. I'm led to believe that that massive 30-mm gun, while super bad-ass, is probably the worst possible thing you could try and hit another aircraft with, even if it was going the same speed you were, at any distances farther than what you'd expect with unguided rockets (honestly, you may have better luck with the rockets). I think this is equally as true for the Gsh-6-30 as well as the GAU-8.

    The GAU-8 is designed to put 80% of rounds inside a 40-foot circle from a range of 4000 feet. An enemy aircraft is a bigger target than a tank is at the same range. Of course an enemy aircraft is capable of a lot more radical evasive maneuvers, but I suspect it wouldn't take more than a handful of 30mm rounds to ruin the enemy pilot's day, as a plane is a lot more fragile than a tank.

    Hmm. I want to say that the GAU-8's ballistics are infinitely more giving to a vehicle below the aircraft than another aircraft at the same altitude, or above, and with very good reason. Even with the recoil absorption, I think you would need to have the aircraft deliberately matching the speed of the A-10 while flying in a straight line (or an aircraft with the A-10's flight characteristics).

    Of course, an aircraft is much more fragile than a tank. If a Gsh-30-1 should be able to destroy an F-15 with 3 direct hits, I imagine a GAU-8 could do it with less (for starters, its muzzle velocity seems a good 200 m/s higher).

    In other words, there's a reason for those Sidewinders.

    EDIT: More reading on the GAU-8 seems to suggest it's got superior ballistics and accuracy than the M61, so maybe it is a viable idea! I don't think there's ever been a case of it being used against an aircraft, but the numbers are promising. On the other hand, the A-10 must be one of the juiciest, fattest targets for any frontal aviation/air superiority fighter out there, so I can see why those cases would be rare of they've happened at all.

    What the shit?

    I dunno where you guys are getting your information from, but the last thing I would ever want to be up against in a dogfight is an A-10. They only have to land a couple of rounds from the GAU-8 and those 30mm depleted uranium rounds will saw your fucking airframe in half. At subsonic speeds the Warthog is fairly nimble, especially if she's already leased her underslung bombs on target and is flying 'clean'.

    Er...Chris, I don't think I ever said the word dogfighting.

    And I'm pretty sure an A-10 isn't immune to missiles.
    LD50 wrote: »
    This is all a moot point since the range on the GAU-8 is 4k feet optimal 15k feet max, and the max range on the AIM-120 is something like 90 nmi.

    I still don't know why we can fly exclusively ground attack aircraft in AC games. I don't think I've ever actually taken an A-10 on a mission in 4 or 5.

    Real life dogfighting tends to happen at subsonic speeds, and within gun range. Obviously if you're intercepting an incoming wing of A-10s in a fighter, you'll be loosing missiles from many many miles away. Consider that in real life you only have a few missiles, and they don't make target as easily as they do in games. Get 'involved' with a Warthog in close NoE flying conditions in something like an F-16, and it's not going to be a walk in the park, that's for sure.

  • SkyEyeSkyEye Registered User regular
    So, how does everyone in this thread find Ace Combat Infinity? I've been playing it for a few months and I'm really liking it. From what I can tell I'm one of the few people on the internet saying that, though I can totally see that viewpoint:

    I don't like the campaign. I've only unlocked the first three missions (they are expensive if you use in-game credits!) and I could not be less interested in playing more. The online co-op missions, though, I can't stop playing them. The flight model is good classic Ace Combat, and the multiplayer-specific adds to the HUD (letting you know who's targeting your allies, and what they're targeting so you can avoid overkilling), even if they don't do much, make you feel like you're a coordinated team accomplishing something together.

    Their free-to-play model is terrible. I straight up refuse to pay for fuel of planes. I would be willing to pay for Dota 2 announcer pack-type add-ons; maybe alternate soundtracks for the missions ("Selumna Peaks" for Alps Air Corridor, "Front Line" for Aerospace Center, etc.)? There are definitely things they can add that would make me fork over quite a bit of money but they're sticking with their "energy" system which I feel is one of the worst free-to-play models since it restricts your vital multiplayer playerbase.

    Fortunately, I never really feel strapped for fuel. Playing a few times a day is usually enough, and the game has pretty consistently doled out enough fuel through challenges or drops that whenever I want to play more I have more than enough. A lot of the frills like the aircraft tree and the challenge system are pretty smartly designed, so it's unfortunate the business side doesn't match in terms of execution.

    Steam: Autumn_Thunder - SC2: AutumnThundr.563 (NA) - Hearthstone: AutumnThundr.1383

  • KelorKelor Registered User regular
    edited June 2017
    https://www.youtube.com/watch?v=ReHVAlEU3UQ&feature=youtu.be

    https://www.youtube.com/watch?v=Mpgwu-xpG5w

    Erusea is starting some shit again guys.

    Will be on Steam, XBox and Playstation. Is VR compatible on the Playstation version, no news on the Steam version yet.

    Up to two player local multiplayer.

    Kelor on
    AxenmanwiththemachinegunKnight_SynthesisDyvim TvarBetsuniBrainleechOrphane
  • DocshiftyDocshifty Registered User regular
    Yo hold up are those fucking lasers?

    I'm so glad we're ditching the real world shit.

    GroveDyvim TvarLD50Johnny ChopsockyTOGSolid
  • CantidoCantido Registered User regular
    edited June 2017
    Nooooooo! No more angles and demons and aliens and anime bullshit!

    I'm curious to know. Does the color of the sky matter to you?

    Um, no, please take that shit to Macross?

    Cantido on
    3DS Friendcode 5413-1311-3767
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Oh man I eat that stuff up like Saturday Morning Cap'n Crunch.

    A Capellan's favorite sheath for any blade is your back.
    cj iwakuraRenzoTOGSolidmanwiththemachinegun
  • KelorKelor Registered User regular
    Story

    Yes, we're back in Strangereal. You can almost thank Sunao Katabuchi for that.
    Player character / protagonist will be silent and faceless.
    However, the story will be partially conveyed through radio chatter like in Ace Combat 5 and Zero.
    Player character's name is probably Trigger.
    The two countries at war are the Osean Federation (protagonist country from Ace Combat 5) and the Kingdom of Erusea (antagonist country from Ace Combat 04).
    Erusea was formerly the Federal Republic of Erusea, so something must have happened for them to reform into a Kingdom.
    The focus point of the story will be Lighthouse, a 100,000km-tall space elevator.
    The story will take place a few years after Ace Combat 6: Fires of Liberation's timeline (which was 2015-16).5 It will not be close to the timeline of Ace Combat 3: Electrosphere (which was 2040).6
    UAVs are going to play a major role.
    AC7 is the first Ace Combat to not use an in-house first-party engine. We're in Unreal Engine 4 this time.
    The game will play like Ace Combat 5 and Ace Combat Zero.7 You can still perform High-G Turns. The Operations system in AC6 is not returning. DFM is also not returning.
    Flares are back for players to use.1
    Clouds are no longer 2D objects. They are fully 3D, with their own wind, weather, and terrain effects when you fly inside them. They will also affect stealth and radar capabilities.
    The first trailer showed an F-22 firing from what looked to be "4QAAM"s and stealth "8AAM" pods. The latter technology is being tested on F/A-18's in the real world.
    Framerate
    VR will be locked at 60fps, with some graphical detail loss to compensate.8
    Non-VR will be targeting 60fps and show better graphics.10
    PS4 Pro may improve both VR and non-VR modes, but Kono has no concrete details yet.

    cj iwakuraLD50
  • CantidoCantido Registered User regular
    Axen wrote: »
    Oh man I eat that stuff up like Saturday Morning Cap'n Crunch.

    Get me the president of Toonami!

    3DS Friendcode 5413-1311-3767
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Also check out this insanely awesome world map (I think fan made?).
    FdMGrSp.jpg

    A Capellan's favorite sheath for any blade is your back.
    Naphtali
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    damn eruseas, was blowing up stonehenge and megalith not enough?

    Steam | Nintendo ID: Naphtali | Wish List
    Dyvim TvarBetsuni
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2017
    Yea yea YEA!

    GIMME DEM ANIMU TROPES WITH MY 3-5 GEN FIGHTERS.
    Cantido wrote: »
    Nooooooo! No more angles and demons and aliens and anime bullshit!

    I'm curious to know. Does the color of the sky matter to you?

    Um, no, please take that shit to Macross?

    Bro, it's been Macross/Gundam for a good while now.

    manwiththemachinegun on
    Axencj iwakuraKnight_ShadowfireRenzoDyvim TvarBetsuniTOGSolid
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Cantido wrote: »
    Nooooooo! No more angles and demons and aliens and anime bullshit!

    I'm curious to know. Does the color of the sky matter to you?

    Um, no, please take that shit to Macross?

    That's, uh, the core of Ace Combat at this point. If you don't want that, Assault Horizon is thataway. ~>

    y3H3Fa4.png
    GroveSynthesisDyvim TvarTOGSolid
  • Knight_Knight_ Dead Dead Dead Registered User regular
    omg

    finally

    i fucking love strangereal.

    aeNqQM9.jpg
    AxenKelorShadowfirecj iwakuraRenzoSynthesisDyvim TvarmanwiththemachinegunIanatorJohnny ChopsockyTOGSolidOrphane
  • KelorKelor Registered User regular
    This just makes me want rereleases of AC 4/5/6/0 on Steam super bad.

    The composer for this series is a god amongst men.

    AxenmanwiththemachinegunShadowfireDyvim TvarBetsuniGeneral_ArmchairIanatorAkilae
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I want more nonsensical philosophical arguments from my wingmen as I make the sky rain fire. It's a great power trip.

    The balancing act of Ace Combat has been you are the faceless destroyer or protector and eventually everyone goddamn freaks when YOU enter the area of engagement. Everyone else has a story, but not the PC, and it's for the best. It's pure melodrama and I lurv it. You can connect to it or shut it out entirely and it doesn't matter.

    As Mobius 1, after the war, you get some rando letter from a kid who survived. To him, the war was a heart breaking tale of family lost, empathy and hatred towards the Eursians and eventual awe of the legendary hero who liberated his country. Mobius 1 has nothing to say about any of it. We know canonically he stayed in the Air Force as a kind of mythical terror to be unleashed on the enemies of ISAF countries. What did he feel about the war? Did he know about 13 and 4? Did he care? Doesn't matter.

    In AC5, you can support your wingmen's pleas for peace and understanding, or spurn them. And in the end of the day, the Kid gets the girl and retires to a life of anonymity.

    In AC0, if you're tired of being Amuro Ray, you can be Yazan Gable. And the story takes that into account in how people react to the Demon King.

    My point being, the melodrama of the story is over done yes, but it's successful in making me care, with both hate and amusement, about those little blips and blops I'm blowing up or saving. And AC does that so well with music, set pieces, and in game chatter.

    Knight_Dyvim TvarBasilTOGSolid
  • Knight_Knight_ Dead Dead Dead Registered User regular
    I haven't played through AC5 in a few years, I should again.

    AC4 and 5 were just so good.

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    manwiththemachinegunGeneral_ArmchairJohnny Chopsocky
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    AC games have like the larger meta-plot depicted in cutscenes and then more on the ground stories during missions.

    Fucking liberation of Gracemeria was amazing. The music, the radio chatter (both military and civilian), and just everything else going on still gives me goosebumps. So. Fucking. Good.

    A Capellan's favorite sheath for any blade is your back.
    ShadowfireDyvim Tvar
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Yep, I really enjoyed 6 when I finally got to it. Not as good as the Holy Trilogy, but still very good.

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    Axen
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Jealous since I never had a chance to play it.

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    I'm extraordinarily happy right now.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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    Axen
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Though to remind everyone the game was delayed til 2018. Of course if you didn't know it was even supposed to be coming out this year at all then more power to ya.

    Reason for the delay, according to the Devs, was that with them deciding to release it on PC they wanted to make use of the extra POWAH. So I'm cool with it.

    A Capellan's favorite sheath for any blade is your back.
  • RenzoRenzo Registered User regular
    edited June 2017
    Loved 4, less so 5 and Zero, but I still liked them a lot. I even liked Assault Horizon.

    Never did play 6. I probably should, huh?

    Very excited to get back to Strangereal and the associated melodrama/pop philosophy.

    Renzo on
  • DocshiftyDocshifty Registered User regular
    Six was great once you either accepted the ham or drowned it out. Plus it had the pumpkin theme Tomcat, which was amazing.

    SynthesisDyvim Tvar
  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2017
    Kelor wrote: »
    https://www.youtube.com/watch?v=ReHVAlEU3UQ&feature=youtu.be

    https://www.youtube.com/watch?v=Mpgwu-xpG5w

    Erusea is starting some shit again guys.

    Will be on Steam, XBox and Playstation. Is VR compatible on the Playstation version, no news on the Steam version yet.

    Up to two player local multiplayer.

    No, John, you are the Eruseans.
    Docshifty wrote: »
    Six was great once you either accepted the ham or drowned it out. Plus it had the pumpkin theme Tomcat, which was amazing.

    That's true across the board too.

    Synthesis on
  • JOE_1967JOE_1967 Registered User regular
    So just to clarify: Are they ditching the irritating "get close enough to go into quicktime mode" or whatever it was feature?

    (My favorite is still Ace Combat 2.)

    Donovan Puppyfucker
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