So, I know they've been halted, but what are the plans for team/scheme nights?
Ironically my team/scheme dudes are my highest level guys (well, highest hero/villain respectively, I have another hero higher than my villain.
But if they're not going to get played anymore and/or with more slots team/scheme moves to Virtue, I want to just transfer these guys over.
Well the slots thing kinda changes the picture. There won't be any pressing need to play on Victory. But I don't know how many folks will want to pay $10 to transfer their chars, regardless of extra slots. I was planning on transferring anyway once we hit 50 on our team nighters, so personally I don't mind transferring. But I also don't mind playing further on Victory.
All I know is that I really want to get my team night troller to 50. Whether it's on Victory or Virtue, I don't care. So I'm all for a reinvigoration of Team Night and Scheme Night, or a merged Team/Scheme RWZ Night for everyone 35+. And I think the regulars for both nights are all at or above 35, and getting other folks to that point in a couple separate sessions shouldn't be too hard.
HarshLanguage on
> turn on light Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
I'm all for the return of Team/Scheme night. Part of me wants to bring my old guys over to Virtue but the other part of me doesn't want to pay the money to do so. I think the money side wins out.
I would like to play them again, though my Scheme Nighter only made it to lvl 20something.
To pretty much everyone else, though: would anyone be interested in starting up a new SG?
I say it because the PA base - nice to look at as it is - takes god damned fucking forever to load and then still lags like hell even when it is loaded. I thought it'd be cool to create a SG with a base, coalition it to PA, and have the base consist of nothing but teleporters. No decorations or anything else, just teleporters so it's A) useful and loads quickly.
If we can get enough interest to sustain the upkeep costs, it'd be awesome.
Serious reply now: I'd imagine that heroside, Academy's got to have a decent amount of prestige stored up. So maybe we turn that into our hero telehub base, since it's already coalitioned and everyone can already use it. Would only require the base editor(s) to switch SGs, assuming there's enough prestige. We'd need to factor in rent, because I know the free plot can't hold enough teleporters. Or even the porters available could be pared down to the most accessed zones, to really do this cheaply and without affecting prestige earning for the main SG. (Which could, at some future time, actually NEED prestige once there are more useful things to do with it and I'd hate to see it wasted.)
Villainside, I'd guess Social Entropy would have spare prestige to do the same, but I have no idea who has leader/base edit rights at this point.
And Scoot keeps his ritual sacrifice victims, so it's a win-win.
HarshLanguage on
> turn on light Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
I hadn't thought about the loading times, I haven't been in a small base lately so I don't know how big of a time difference there is in the loading.
I just reogranized Affliction's base a little bit so that the TP room and Vault/IOCrafting rooms are both directly connected to the entrance. People can still go marvel at the wonders of the base if they want but shouldn't get lost at all now.
In that video I really like the poison darts but I'm not sure why.
I imagine most people will be going for the backpack but I'm interested in the Mace. I love that mace.
I hadn't thought about the loading times, I haven't been in a small base lately so I don't know how big of a time difference there is in the loading.
I just reogranized Affliction's base a little bit so that the TP room and Vault/IOCrafting rooms are both directly connected to the entrance. People can still go marvel at the wonders of the base if they want but shouldn't get lost at all now.
In that video I really like the poison darts but I'm not sure why.
I imagine most people will be going for the backpack but I'm interested in the Mace. I love that mace.
I can say that Black Mesa's base is the default plot size, four rooms, and loads just as fast as PA's on both my PC and laptop, so I really think size is negligible.
That said, I think it is way, way too easy to get lost in Allegory's base if you're doing anything but crafting or teleporting.
If it loads just as fast as a small base and the TP/Crafting stuff is right off of the entrance room I don't see the downside in having a massive base to show of our collective e-peens. The fact that people get easily lost just reinforces how large our combined e-peens really are!
e-peens uquals PENISolololo
Though I'm not opposed to trimming us down to a smaller, yet more powerful plot. We need more guns!
I seem to remember some patch that would allow for signs of some kind to be put into/onto the teleporters. Am I crazy? It's so annoying having to click on each one because I've not memorized all bajillion teleporters.
Also, I hope costume customization allows for more than just the head. Although I assume Crabs are stuck with the legs since their attacks need it.
If you don't want the backpack legs you might be dead inside, your soul naught but a desolate room within which a small puppy is kicked repeatedly for all eternity.
I almost don't care if the class is terrible, I just want spider leg attack animations.
Glal on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited April 2008
Well, the teleporters' beacon is usually placed fairly close to it's corasponding pad if that helps. That's how I figured things out.
You are crazy.
Have you not seen the lovely new* layout? The teleporters are on raised platforms with monitors below them. Each monitor has a unique picture and, if you click on or hover over it, a zone name appears. Whatever TPer is closest to the monitor will take you to that location.
*I recently re-did the Affliction TP room to use the same raised system that Scoot/Gear (don't recall who) came up with for Allegory because it is so much nicer than the old hanging on the wall stuff we had.
Hmm, when running by, nothing looked different. Is there a monitor for each teleporter in a set of 4? And I have to actually sit and hover over each one?
Psshhbffbbht.
Septus on
PSN: Kurahoshi1
0
Gear GirlMore class than a state universityRegistered Userregular
Hmm, when running by, nothing looked different. Is there a monitor for each teleporter in a set of 4? And I have to actually sit and hover over each one?
Psshhbffbbht.
If there is a 4 set those are raid teleporters which you don't have to worry about. Every actual teleporter will have two beacons underneath which show the two zones it will go to.
Also, I hope costume customization allows for more than just the head. Although I assume Crabs are stuck with the legs since their attacks need it.
If you don't want the backpack legs you might be dead inside, your soul naught but a desolate room within which a small puppy is kicked repeatedly for all eternity.
I almost don't care if the class is terrible, I just want spider leg attack animations.
Usually out of a set of 5 costumes I have at least one civvie outfit. Gonna be fun being a dude in jeans and a t-shirt plus four robot arms.
Scooter on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Also, I hope costume customization allows for more than just the head. Although I assume Crabs are stuck with the legs since their attacks need it.
If you don't want the backpack legs you might be dead inside, your soul naught but a desolate room within which a small puppy is kicked repeatedly for all eternity.
I almost don't care if the class is terrible, I just want spider leg attack animations.
Usually out of a set of 5 costumes I have at least one civvie outfit. Gonna be fun being a dude in jeans and a t-shirt plus four robot arms.
"What the fuck do you want? Can't you see I'm off-duty?"
Also, I hope costume customization allows for more than just the head. Although I assume Crabs are stuck with the legs since their attacks need it.
If you don't want the backpack legs you might be dead inside, your soul naught but a desolate room within which a small puppy is kicked repeatedly for all eternity.
I almost don't care if the class is terrible, I just want spider leg attack animations.
Usually out of a set of 5 costumes I have at least one civvie outfit. Gonna be fun being a dude in jeans and a t-shirt plus four robot arms.
You could probably pull of a passable imitation of a Freak Meat Doctor with that back pack.
Serious reply now: I'd imagine that heroside, Academy's got to have a decent amount of prestige stored up. So maybe we turn that into our hero telehub base, since it's already coalitioned and everyone can already use it. Would only require the base editor(s) to switch SGs, assuming there's enough prestige. We'd need to factor in rent, because I know the free plot can't hold enough teleporters. Or even the porters available could be pared down to the most accessed zones, to really do this cheaply and without affecting prestige earning for the main SG. (Which could, at some future time, actually NEED prestige once there are more useful things to do with it and I'd hate to see it wasted.)
Villainside, I'd guess Social Entropy would have spare prestige to do the same, but I have no idea who has leader/base edit rights at this point.
And Scoot keeps his ritual sacrifice victims, so it's a win-win.
Yeah, I think we can do this with Academy. Also, a while back Posi said in I12 being in SG mode will cut into influence to a max of 50%. Currently, after level 34, you earn no Inf while in SG mode, and thats supposed to be changing.
About Scheme/Team. I would love to bring them back, maybe in a unified form but I can't legitimately commit to a schedule myself. Week nights I'm pretty much only on after 8 or 9 Pacific.
VEATs: Can't see the video right now but Massively has a screenshot gallery up:
I was cruising with my MM before I quit last summer but I hit a brick wall soloing. I could solo easily, it was a joke, just XP came to a screeching halt. That combined with people dropping out of Team/Scheme like flies, I decided to take a break.
I would really like to get at least one Hero and one Villain to 50.
Also, if you're wondering why I didn't just team; too many years of WoW has given me a completely irrational aversion to PUGing anything, and I always seemed to miss the PA teams, I either logged too late or they were full by the time I piped up.
I think the Blood Widows are the Stalkerish ones, like hybrid Stalker Scrappers (less focus on stealth). Fortunatas are Dominators with a focus on range.
Crabs are Brutish with some range and Bane are a catch all...maybe.
We know Banes get ranged, melee, and pets (probably fire and forget pets) ontop of the abilities every Soldier gets to start with...though I'm wondering if your 24 specialization doesn't replace one of your regular lines. The video said Fortunatas lose their martial arts to concentrate on powers of the mind. So maybe your rifle gets replaced with a mace if you go Bane? I don't know, kind of doubt it, just a guess. Hopefully all the video means is Fortunatas stop learning new martial arts to focus on mind. It would be great to have a controller/blaster hybrid with some defensive abilities.
Teamwork:
Combat training Defensinve
Combat training offensive
Tactical training Manuevers
Tactical training Assault
Tactical training Leadership
Indomidable Will
Foresight
Arachnos Soldier:
Single Shot
Pummel
Burst
Wide Area web grenade
Heavy Burst
Bayonet
Venom Genade
Frag Grenade
Training and Gadgets:
Wolf Spider Armor
Combat training Defensinve
Combat training offensive
Tactical training Manuevers
Tactical training Assault
Tactical training Leadership
Mental Training
Call Reinforcements
Posts
Well the slots thing kinda changes the picture. There won't be any pressing need to play on Victory. But I don't know how many folks will want to pay $10 to transfer their chars, regardless of extra slots. I was planning on transferring anyway once we hit 50 on our team nighters, so personally I don't mind transferring. But I also don't mind playing further on Victory.
All I know is that I really want to get my team night troller to 50. Whether it's on Victory or Virtue, I don't care. So I'm all for a reinvigoration of Team Night and Scheme Night, or a merged Team/Scheme RWZ Night for everyone 35+. And I think the regulars for both nights are all at or above 35, and getting other folks to that point in a couple separate sessions shouldn't be too hard.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I would like to play them again, though my Scheme Nighter only made it to lvl 20something.
You called?
Geeze I had no idea it could look this good.
That is awesome.
Black Mesa's new medbay
I bet that hospital doesn't take medicare.
To pretty much everyone else, though: would anyone be interested in starting up a new SG?
I say it because the PA base - nice to look at as it is - takes god damned fucking forever to load and then still lags like hell even when it is loaded. I thought it'd be cool to create a SG with a base, coalition it to PA, and have the base consist of nothing but teleporters. No decorations or anything else, just teleporters so it's A) useful and
If we can get enough interest to sustain the upkeep costs, it'd be awesome.
Doesn't seem like there's too many surprises here... Branching occurs at level 24. Crab Spider backpack looks badass.
But then where would we RP?
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Also, I hope costume customization allows for more than just the head. Although I assume Crabs are stuck with the legs since their attacks need it.
Villainside, I'd guess Social Entropy would have spare prestige to do the same, but I have no idea who has leader/base edit rights at this point.
And Scoot keeps his ritual sacrifice victims, so it's a win-win.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Steam | XBL: Elazual | Last.fm
I just reogranized Affliction's base a little bit so that the TP room and Vault/IOCrafting rooms are both directly connected to the entrance. People can still go marvel at the wonders of the base if they want but shouldn't get lost at all now.
In that video I really like the poison darts but I'm not sure why.
I imagine most people will be going for the backpack but I'm interested in the Mace. I love that mace.
Steam | XBL: Elazual | Last.fm
As far as bases, teleporters and such:
I don't know shit about them, i'm still taking the train. How do I get there and what does it do?
can someone tell me via screenshots and shit?
And yeah my MM is currently the leader of SE
I can say that Black Mesa's base is the default plot size, four rooms, and loads just as fast as PA's on both my PC and laptop, so I really think size is negligible.
That said, I think it is way, way too easy to get lost in Allegory's base if you're doing anything but crafting or teleporting.
If it loads just as fast as a small base and the TP/Crafting stuff is right off of the entrance room I don't see the downside in having a massive base to show of our collective e-peens. The fact that people get easily lost just reinforces how large our combined e-peens really are!
Though I'm not opposed to trimming us down to a smaller, yet more powerful plot. We need more guns!
I almost don't care if the class is terrible, I just want spider leg attack animations.
Have you not seen the lovely new* layout? The teleporters are on raised platforms with monitors below them. Each monitor has a unique picture and, if you click on or hover over it, a zone name appears. Whatever TPer is closest to the monitor will take you to that location.
*I recently re-did the Affliction TP room to use the same raised system that Scoot/Gear (don't recall who) came up with for Allegory because it is so much nicer than the old hanging on the wall stuff we had.
Psshhbffbbht.
If there is a 4 set those are raid teleporters which you don't have to worry about. Every actual teleporter will have two beacons underneath which show the two zones it will go to.
Usually out of a set of 5 costumes I have at least one civvie outfit. Gonna be fun being a dude in jeans and a t-shirt plus four robot arms.
"What the fuck do you want? Can't you see I'm off-duty?"
You could probably pull of a passable imitation of a Freak Meat Doctor with that back pack.
Yeah, I think we can do this with Academy. Also, a while back Posi said in I12 being in SG mode will cut into influence to a max of 50%. Currently, after level 34, you earn no Inf while in SG mode, and thats supposed to be changing.
About Scheme/Team. I would love to bring them back, maybe in a unified form but I can't legitimately commit to a schedule myself. Week nights I'm pretty much only on after 8 or 9 Pacific.
VEATs: Can't see the video right now but Massively has a screenshot gallery up:
Link
Looks nice. Makes me want to get a Villain up to 50; sadly my highest villain right now is 24 I think.
/lesigh.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If you really want to hit 50, it wont be too much trouble to get you there.
Make a brute.
0 to 50 in like two weeks.
I was cruising with my MM before I quit last summer but I hit a brick wall soloing. I could solo easily, it was a joke, just XP came to a screeching halt. That combined with people dropping out of Team/Scheme like flies, I decided to take a break.
I would really like to get at least one Hero and one Villain to 50.
My characters are
Virtue:
'Nam - 28 - Scrapper
Magnus Xavier - 22 - Mastermind
Victory:
Kingshand - 32 - Blaster
Synchronic - 24 - Brute
So I have a lot of work to do to get 50's.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Crabs are Brutish with some range and Bane are a catch all...maybe.
We know Banes get ranged, melee, and pets (probably fire and forget pets) ontop of the abilities every Soldier gets to start with...though I'm wondering if your 24 specialization doesn't replace one of your regular lines. The video said Fortunatas lose their martial arts to concentrate on powers of the mind. So maybe your rifle gets replaced with a mace if you go Bane? I don't know, kind of doubt it, just a guess. Hopefully all the video means is Fortunatas stop learning new martial arts to focus on mind. It would be great to have a controller/blaster hybrid with some defensive abilities.
Known powers at character creation:
Widow Training:
Poison Dart
Swipe
Lunge
Dart Burst
Follow up
Spin
Strike
Confront
Teamwork:
Combat training Defensinve
Combat training offensive
Tactical training Manuevers
Tactical training Assault
Tactical training Leadership
Indomidable Will
Foresight
Arachnos Soldier:
Single Shot
Pummel
Burst
Wide Area web grenade
Heavy Burst
Bayonet
Venom Genade
Frag Grenade
Training and Gadgets:
Wolf Spider Armor
Combat training Defensinve
Combat training offensive
Tactical training Manuevers
Tactical training Assault
Tactical training Leadership
Mental Training
Call Reinforcements