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Red Faction: Guerilla: Out Now! Hammers away!

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Posts

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited May 2009
    EDIT: I mean, you could say that, destruction aside, it's a fairly standard third person shooter, but that would be dishonest. You can't separate the gameplay from the thing it's centered around.

    Yeah. If I took the gravity gun and physics puzzles out of Half Life 2, it would be an average FPS with no story with bog standard weapons. You need to see games as a whole, and as a whole, Red Faction is a really fun third person shooter with destructible buildings.

    -Loki- on
  • Kemal86Kemal86 Registered User regular
    edited May 2009
    JNighthawk wrote: »
    SUPERSUGA wrote: »
    Demo was fun once I got into it. I died a LOT before I got the hang of it, though. I soon learned to ignore the assault rifle and alternate between hammer, charges and running the hell away.

    Although the mission was fun, the open-world part appeals to me more. Can I assume we're going to have GTA-style unlocking of sections of the map or is that whole big area open to us from the start?
    The entire map is open to you from the start. I'm not 100% sure if you can do the missions in each sector at the start, though. I'll ask someone.

    The entire map is open from the start (though I'd advise against going to a certain area right away...), though you'll have to liberate one sector before opening up the missions in the next one.

    Kemal86 on
    i used to test games now i sit on my couch and am lazy all day
    PKMN White FC: 0046 2138 1298
  • ProhassProhass Registered User regular
    edited May 2009
    I really enjoy the aesthetic of this game too, the Total Recall-esque mining colony is a nice change, and I love that its set on Mars but more importantly I love that it actually looks like a Mars colony. I mean people are schoffing at this just being a “game where you can smash buildings” but it’s a pretty solid and fun game even without that.

    Though I am quite biased really, the first time I smashed someone through a wall I was in love and nothing can break that bond.

    Prohass on
  • BloodySlothBloodySloth Registered User regular
    edited May 2009
    Prohass wrote: »
    Though I am quite biased really, the first time I smashed someone through a wall I was in love and nothing can break that bond.

    It's amazing just seeing the after-effects of a concussive force. A soldier was once flung over my shoulder and through a wall behind me. On a few other occasions I've seen pipes impaled through walls. It's just very cool.

    I have to say, though, I have mixed feeling about the insane strength the main character has. You can bash through reinforced concrete walls just through sheer force of will and the butt of a rifle. With the hammer, he becomes a force of God. It's ridiculous in an amusing way, but at the same time, it clashes with the every-man-in-a-fireman's-coat aesthetic he has going on. It would make sense if he was some sort of power armored monster, but you're really just another guy.

    BloodySloth on
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited May 2009
    He's juicing, clearly.

    Clint Eastwood on
  • KaseiusKaseius Registered User regular
    edited May 2009
    Prohass wrote: »
    Though I am quite biased really, the first time I smashed someone through a wall I was in love and nothing can break that bond.

    It's amazing just seeing the after-effects of a concussive force. A soldier was once flung over my shoulder and through a wall behind me. On a few other occasions I've seen pipes impaled through walls. It's just very cool.

    I have to say, though, I have mixed feeling about the insane strength the main character has. You can bash through reinforced concrete walls just through sheer force of will and the butt of a rifle. With the hammer, he becomes a force of God. It's ridiculous in an amusing way, but at the same time, it clashes with the every-man-in-a-fireman's-coat aesthetic he has going on. It would make sense if he was some sort of power armored monster, but you're really just another guy.

    Mason is, in fact, not just "another guy." Did you listen to the intro?

    He's a reluctant hero! Reluctant heroes have hidden potential unleashed only during the right circumstances, like the need to save a planet!

    Kaseius on
    www.youtube.com/user/kaseius -- Let's Plays
  • BloodySlothBloodySloth Registered User regular
    edited May 2009
    Kaseius wrote: »
    Prohass wrote: »
    Though I am quite biased really, the first time I smashed someone through a wall I was in love and nothing can break that bond.

    It's amazing just seeing the after-effects of a concussive force. A soldier was once flung over my shoulder and through a wall behind me. On a few other occasions I've seen pipes impaled through walls. It's just very cool.

    I have to say, though, I have mixed feeling about the insane strength the main character has. You can bash through reinforced concrete walls just through sheer force of will and the butt of a rifle. With the hammer, he becomes a force of God. It's ridiculous in an amusing way, but at the same time, it clashes with the every-man-in-a-fireman's-coat aesthetic he has going on. It would make sense if he was some sort of power armored monster, but you're really just another guy.

    Mason is, in fact, not just "another guy." Did you listen to the intro?

    He's a reluctant hero! Reluctant heroes have hidden potential unleashed only during the right circumstances, like the need to save a planet!

    And the strength of ten Mars Bears.

    BloodySloth on
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited May 2009
    No no no nnnnnooooooooo. There are no bears on mars. I'm pretty goddamned sure of that.

    EDIT: And isn't the hammer supposed to have some kind of physics-bending enhancement that lets it do crazy shit, or somesuch?

    MegaMek on
    Is time a gift or punishment?
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    edited May 2009
    Don't the sledgehammers have built-in 'Nonsense-tanium' devices that supposedly add more power on impact?

    Johnny Chopsocky on
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    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • GraviijaGraviija Registered User regular
    edited May 2009
    Clearly, since the gravitrons on Mars are weaker than on Earth, everyone on Mars has super strength, in addition to all structures being weaker. But the hero of Guerilla is first person who has ever carried a hammer on Mars, and thus is the only one who can liberate the red planet.

    Graviija on
  • ProhassProhass Registered User regular
    edited May 2009
    Its clearly over-the-top. But I'd take an over-the-top game over a clumsily serious one anyday. I mean the bad guy is basically Dr. Evil, and in that demo mission im pretty sure I killed at least 300 EDF and destroyed 50 vehicles.

    I look forward to liberating Mars by reducing it's topography to glass.

    On a side note, the game at least conveys the idea that other people are involved in the uprising, and its nice to know that, although you're basically a one-man earthquake, you do actually incite civilians into action.

    Prohass on
  • BloodySlothBloodySloth Registered User regular
    edited May 2009
    Prohass wrote: »
    Its clearly over-the-top. But I'd take an over-the-top game over a clumsily serious one anyday. I mean the bad guy is basically Dr. Evil, and in that demo mission im pretty sure I killed at least 300 EDF and destroyed 50 vehicles.

    I get that, I mean, you wouldn't be playing the game right if you didn't galumph about, slapping bombs onto peoples heads and uppercutting tanks with giant robots. I'm just saying the guy's strength clashes with the feel that you're a grassroots-leader in a fire-retardant jacket who's taking back Mars for the people. I even said as much.

    I just don't think it's hard to make it so, say, pistol whipping a reinforced concrete wall doesn't lead to it crumbling meekly to pieces. It kind of makes the rest of the destruction seem less... impressive? I dunno, I'm sure it's just me. If I can elbow a wall and it does as much damage as a damn grenade, it makes the grenade seem lame by comparison. Hyperbole, of course, but it explains my point.

    BloodySloth on
  • GraviijaGraviija Registered User regular
    edited May 2009
    I think the destruction in game, where its included, needs to be over the top. If the Guerilla guy had normal strength, it'd take...well, it'd be impossible to knock down a building with a hammer, more or less. I take as just one of those suspension of disbelief ideas that are outclassed by the fact you can knock down a building with a hammer. Or the butt of a gun, I guess.

    Graviija on
  • yalborapyalborap Registered User regular
    edited May 2009
    Prohass wrote: »
    Its clearly over-the-top. But I'd take an over-the-top game over a clumsily serious one anyday. I mean the bad guy is basically Dr. Evil, and in that demo mission im pretty sure I killed at least 300 EDF and destroyed 50 vehicles.

    I get that, I mean, you wouldn't be playing the game right if you didn't galumph about, slapping bombs onto peoples heads and uppercutting tanks with giant robots. I'm just saying the guy's strength clashes with the feel that you're a grassroots-leader in a fire-retardant jacket who's taking back Mars for the people. I even said as much.

    I just don't think it's hard to make it so, say, pistol whipping a reinforced concrete wall doesn't lead to it crumbling meekly to pieces. It kind of makes the rest of the destruction seem less... impressive? I dunno, I'm sure it's just me. If I can elbow a wall and it does as much damage as a damn grenade, it makes the grenade seem lame by comparison. Hyperbole, of course, but it explains my point.

    o_O When I whack a wall with a rifle, yeah, it cracks, but I accept that as a minor flaw of game physics not being able to represent very very small deterioration. Especially since it takes like 20 damn whacks with anything but the hammer to break that same wall.

    Far as I'm concerned, the hammer's some sci-fi hammer with an impact enhancing thingamabob in it. Problem solved. Get back to charging your boxerbot through a 2 story building while shouting "OH YEAH!".

    yalborap on
  • ProhassProhass Registered User regular
    edited May 2009
    The hammer doesnt do all that much damage to buildings though, you have to hack and whack quite a abit. The main dude is actually quite weak, and if you're caught out in the open for long you're dead. What I like is that if you're out of explosives and you have to rely on guns, its pretty much impossible to damage property without shooting an explosive tank or something. So its not like you can shoot through concrete or punch buildings over, well at least not at first.

    If anything I think the most exaggerated thing is how fast you can move. I feel like a bee, buzzing about and blitz attacking enemies.

    Ah well, I dont think I started out trying to justify it, and really I cant, but I do feel they did a reasonable job of making the damage you inflict only possible with the hammer and explosives or large vehicles. For instance if you're in one of those little buggy cars and you hit a wall, you just stop. If you're in a truck, goodbye wall.

    Its not perfect but its all I could ask for from the first game to really extensively implement this kind of destruction.

    Edit: oh my, just checked the main website, theres a light walker in the game similar to the one in Aliens, except it has a jetpack. Bought.

    Prohass on
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited May 2009
    If by "quite weak" you mean "killing dudes instantly with a big fucking hammer" then sure, he's an enormous pussy :P

    MegaMek on
    Is time a gift or punishment?
  • ProhassProhass Registered User regular
    edited May 2009
    Well the hammer is super strong, but its got some special sci-fi property that makes it that way, and according to the lore many miners have them. But its pretty useless if you're caught in the open, and you die pretty fast, and this is in the demo, with presumably the easiest EDF troops. So the main character is physically weak, and will die quite fast, and often its more his super run speed that saves me.

    Im guessing against the big elite EDF guys, if you try and charge em with a hammer, you're going to die pretty quick.

    On another note did I mention the fucking jetpack mech?

    Prohass on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited May 2009
    yalborap wrote: »
    Far as I'm concerned, the hammer's some sci-fi hammer with an impact enhancing thingamabob in it. Problem solved.

    It is a sci-fi hammer with an impact enhancing thingamabob on it. You don't have to pretend.

    Tools of Destruction

    -Loki- on
  • KingMoleKingMole Registered User regular
    edited May 2009
    grrarg wrote: »
    re: resource mechanic

    In addition to the salvage, I noticed it keeping a running total of how much $$$ damage I inflicted on the EDF. I hope that ties into the overall campaign. Missions are nice (especially if they are as good as this one), but mindless smashing is good too.

    I also noticed a propaganda bonus for destroying billboards with the cannon during the getaway chase.

    If you turn around and smash through the fence where you start, there are some black crystals sitting on the hill. Smash it up with your hammer to get red crystals which give you 5 salvage per, and the game will also tell you "1 of 300 something mined."

    KingMole on
    doomrider_sigPA.png
  • The_ScarabThe_Scarab Registered User regular
    edited May 2009
    Oh God. The only thing I crave more out of a game than endless destruction is a robust mining and resource gathering mechanic. fuuuuuck

    The_Scarab on
  • WrenWren ninja_bird Registered User regular
    edited May 2009
    commander we need 200 more veldspar if we are to continue the resistance!

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • The_ScarabThe_Scarab Registered User regular
    edited May 2009
    shit I'd do that. in the fat princess beta I spend all my fucking time chopping wood.

    The_Scarab on
  • JNighthawkJNighthawk Registered User regular
    edited May 2009
    The_Scarab wrote: »
    Oh God. The only thing I crave more out of a game than endless destruction is a robust mining and resource gathering mechanic. fuuuuuck

    So...

    I don't know if you noticed the ore deposits in the rails portion of the demo. There are a few hundred spread amongst the world that you can break up to get salvage, just like earning salvage other ways. It's not in-depth, but it's there for us crafters. When I played single player, I was *forced* by some inner-part of my brain to stop and smash open every ore deposit I saw.

    JNighthawk on
    Game programmer
  • KingMoleKingMole Registered User regular
    edited May 2009
    The_Scarab wrote: »
    Oh God. The only thing I crave more out of a game than endless destruction is a robust mining and resource gathering mechanic. fuuuuuck

    If by mining, you mean hitting rock formations with your sledgehammer of death.

    @JNighthawk or any other Volition employee

    Is there going to be any SR2 style co-op? Pleasepleasepleaseplease.

    And if not, DLC that please etc.

    KingMole on
    doomrider_sigPA.png
  • PacifistPacifist Registered User regular
    edited May 2009
    Alright, I formally retract my complaints about the physics system.

    I had said earlier that buildings don't collapse in on themselves if key support structures are destroyed and apparently that's not true.

    I spent yesterday in the demo a bit more and realized that if I have a large amount of mass being held up by one or two walls the structure WILL collapse from the weight, just not immediately. It seems to creak and moan with dust and bits of ceiling falling down for a little bit and THEN collapses. The effect is much quicker if the mass being held up is significantly more than the support can tolerate.

    Now I just want bigger buildings to collapse!

    Pacifist on
    XBL: Pacifist NJ
  • EvangirEvangir Registered User regular
    edited May 2009
    KingMole wrote: »
    The_Scarab wrote: »
    Oh God. The only thing I crave more out of a game than endless destruction is a robust mining and resource gathering mechanic. fuuuuuck

    If by mining, you mean hitting rock formations with your sledgehammer of death.

    @JNighthawk or any other Volition employee

    Is there going to be any SR2 style co-op? Pleasepleasepleaseplease.

    And if not, DLC that please etc
    .

    Yes. This please. This would make a fantastic co-op game... Just give us a Warthog equivalent (one person manning the turret on those EDF vehicles perhaps?)!

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • ReleRele Registered User regular
    edited May 2009
    Hehehehehehe. Finally downloaded the demo. So I still haven't made it to the walker in an hour, but you can destroy every single building within the time limit. Every single one. Hehehehe. Also, destroying a building by ramming the APC covered in explosives through it, might be one of the best experiences I've ever had in a game.

    This is a day one purchase, especially if wrecking crew is anything like the special mode form Red Faction 1. hehe

    Rele on
  • BloodySlothBloodySloth Registered User regular
    edited May 2009
    Pacifist wrote: »
    Alright, I formally retract my complaints about the physics system.

    I had said earlier that buildings don't collapse in on themselves if key support structures are destroyed and apparently that's not true.

    I spent yesterday in the demo a bit more and realized that if I have a large amount of mass being held up by one or two walls the structure WILL collapse from the weight, just not immediately. It seems to creak and moan with dust and bits of ceiling falling down for a little bit and THEN collapses. The effect is much quicker if the mass being held up is significantly more than the support can tolerate.

    Now I just want bigger buildings to collapse!

    One of my favorite things is bashing out key elements of a building's structure to see how little it takes before the thing will collapse under its own weight. The fact that you can even try to do this means the game is doing something right.

    BloodySloth on
  • KaseiusKaseius Registered User regular
    edited May 2009
    Evangir wrote: »
    KingMole wrote: »
    The_Scarab wrote: »
    Oh God. The only thing I crave more out of a game than endless destruction is a robust mining and resource gathering mechanic. fuuuuuck

    If by mining, you mean hitting rock formations with your sledgehammer of death.

    @JNighthawk or any other Volition employee

    Is there going to be any SR2 style co-op? Pleasepleasepleaseplease.

    And if not, DLC that please etc
    .

    Yes. This please. This would make a fantastic co-op game... Just give us a Warthog equivalent (one person manning the turret on those EDF vehicles perhaps?)!

    I would be sold 100% if there was free-roam co-op even, like GTA4

    Kaseius on
    www.youtube.com/user/kaseius -- Let's Plays
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited May 2009
    Highly, highly doubt we'll get any sort of online co-op for single player. Way too much network information to keep synced. Local co-op wouldn't have that problem, but it would have the problem of running two highly demanding physics systems at the same time on one machine.

    If they were to reduce the physics "fidelity", then maybe. Though with the simpler MP physics, much of the destructive appeal of the single-player game would be lost. Plus they may need different building/vehicle models for a co-op mode, which would become space/time prohibitive to implement.

    That only leaves LAN co-op, but so few people actually do that, it's hardly worth supporting a full co-op implementation just for that (though I'd fully support it :^:)

    I'd love to see a fully-implemented co-op mode, but I think people are underestimating how hard developers like Volition are pushing these poor memory-starved mini computers we like to call consoles.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • TrevorTrevor Registered User regular
    edited May 2009
    So, the salvage stuff has absolutely no use in the demo, right? There isn't one of those research tables or anything where you could use it in the demo, is there?

    Also, there aren't any hidden weapons in the demo or anything right? Just the assault rifle, shotgun, pistol, hammer, and charges?

    Trevor on
  • PacifistPacifist Registered User regular
    edited May 2009
    CarbonFire wrote: »
    I'd love to see a fully-implemented co-op mode, but I think people are underestimating how hard developers like Volition are pushing these poor memory-starved mini computers we like to call consoles.

    Exactly. Asking for coop with the same physics system as the singleplayer just isn't going to happen.

    I will admit that GTA4 blew me out of the water when it came to the netcode. You'd think that if they can have 16player free roam with heavy pedestrians, cops and Euphoria running they could do RFG at LEAST 2 player coop online.

    Pacifist on
    XBL: Pacifist NJ
  • The_ScarabThe_Scarab Registered User regular
    edited May 2009
    We'll see some kind of co-op DLC down the line I hope.

    Even if it is just staged arenas or standalone content.

    Because as much fun as blowing up shit is on your own, blowing up shit with a friend is twice as fun.

    It's hardly a complaint though.

    When games include co-op I think even at this stage it is to be considered a bonus, not a requirement. Lacking a robust co-op experience is not a negative, especially when the rest of the game is so polished and fun.

    The_Scarab on
  • KaseiusKaseius Registered User regular
    edited May 2009
    Definitely what Scarab said. Besides, a 2nd person would just steal my glory of base and man ruining.

    Well, not really, but.. :(

    Kaseius on
    www.youtube.com/user/kaseius -- Let's Plays
  • Bullfrogof7272Bullfrogof7272 Registered User regular
    edited May 2009
    ok here's what struck me ost about this demo. I tend to, especially with open world style game, play "oh hey i wonder if you can" game wherein i see the way stuff works and wonder if ican do other shit with it. This often leads to the disappointing scenario of "hey i wonder if you can ____ ah you can't? thats lame"
    that never happened with this demo. My friend and i were drinking killing time and dl'd the demo and started just running around completely ignoring the single objective given in the demo mission. 'hey i wonder if you can knock a building down with just the hammer... fuck ya that was cool" "hey i wonder if you can knock over a vehicle and crushthe dudes taing cover behind it... fuck ya that was cool" "hey i wonder if you can stick a bomb to a dudes head then watch him writhe around trying to get it off before you detonate it. Yep, that was awesome." This took up 45 minutes... just this goofing around then we actually dd the mission, this will be a day one purchase, and i havent said that about a game in a long ass time.

    Bullfrogof7272 on
    the hammer, is my penis.
  • EvangirEvangir Registered User regular
    edited May 2009
    Instead of full open-world co-op, how about a horde mode where you defend a (certainly doomed) building from waves of EDF troops and vehicles. I think with a fully destructible building, it'd be a ton of fun :D

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • KaseiusKaseius Registered User regular
    edited May 2009
    Evangir wrote: »
    Instead of full open-world co-op, how about a horde mode where you defend a (certainly doomed) building from waves of EDF troops and vehicles. I think with a fully destructible building, it'd be a ton of fun :D

    That would also be awesome.

    Something about trying to destroy buildings strategically while fighting inside said buildings is amazingly fun sounding.

    Kaseius on
    www.youtube.com/user/kaseius -- Let's Plays
  • MarikirMarikir Registered User regular
    edited May 2009
    I know that one of the missions that been revealed is one where snipers are shooting people breaking a curfew and your mission is to find the snipers and take them out.

    Apparently, several of them are in buildings. I've seen a fair amount of videos that show the player running up stairs and getting to them by going through walls.

    Inefficient, I think. I think efficiency DEMANDS that the building itself be removed.

    I think I'll try that method. For efficiency's sake, of course.

    Marikir on
    steam_sig.png "Hiding in plain sight." PSN/XBL: Marikir
  • EvangirEvangir Registered User regular
    edited May 2009
    Marikir wrote: »
    I know that one of the missions that been revealed is one where snipers are shooting people breaking a curfew and your mission is to find the snipers and take them out.

    Apparently, several of them are in buildings. I've seen a fair amount of videos that show the player running up stairs and getting to them by going through walls.

    Inefficient, I think. I think efficiency DEMANDS that the building itself be removed.

    I think I'll try that method. For efficiency's sake, of course.

    I don't know, I think sneaking is the best way. Pounding a sniper through a wall is only fitting. They're such jerks. And you can always destroy the building afterwards. You know. To cover up the evidence of your misdeeds. With explosives.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • BallmanBallman Registered User regular
    edited May 2009
    So, maybe I've been living under a rock and/or playing the wrong games, but this demo has been one of the most fun things I've played this generation. Just the combination of satchel charges and destructible buildings/towers/bridges has sold me; I used to spend hours destroying the glass house and the stone walls in the original Red Faction.

    Ballman on
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