Yeah. I wasn't talking about our dev cheats. Those are going to be pretty uninteresting to pretty much everyone. I'm talking about the cheats you'll be able to use in the game.
You mind if I mention that in an article I'm gonna be writing about the game/demo? I know studios can be particular about what information gets talked about.
It looks like we'll be releasing the list of cheats later on, so I can't give the list here.
Feel free to include anything I or the few other Volition guys in here have said. This is public :-)
Cheers. I figure telling people that you can, through cheats, acquire a hammer that literally allows you to hit a guy through a building.. that's enough to sell a few copies of the game right there.
JNighthawk, I'm wondering, in these safe zones, if you do enough chaos and damage, do you get EDF showing up to stop you after a while, or can you just do endless violence with no consequence?
JNighthawk, I'm wondering, in these safe zones, if you do enough chaos and damage, do you get EDF showing up to stop you after a while, or can you just do endless violence with no consequence?
The higher the alert level, the more they send at you. I don't know the specifics of what they'll send at you, since it's been a little while since I've played single player, but I do know they start sending *hard* stuff.
I keep finding new things to love. In one of my run through this evening, in the final explosive chase, I caught a pursuing car with a rocket that catapulted the driver not only up and out, but for miiiiiiiiiiiiiiiiiiiiles up into the air.
I love that chase so much.
Thats nothing, I blew up an EDF car and sent it flying across the screen, right over another EDF car. It missed the other EDF car, but it didnt miss the guy in the turret of that car, he got close-lined right out of his seat.
Yeah. I wasn't talking about our dev cheats. Those are going to be pretty uninteresting to pretty much everyone. I'm talking about the cheats you'll be able to use in the game.
You mind if I mention that in an article I'm gonna be writing about the game/demo? I know studios can be particular about what information gets talked about.
It looks like we'll be releasing the list of cheats later on, so I can't give the list here.
Feel free to include anything I or the few other Volition guys in here have said. This is public :-)
Cheers. I figure telling people that you can, through cheats, acquire a hammer that literally allows you to hit a guy through a building.. that's enough to sell a few copies of the game right there.
It's going to be so hard to force myself to play through the SP at least once before I use cheats because if nothing else that cheat right there sounds fucking badass. *POW!* "Bitch!"
I keep finding new things to love. In one of my run through this evening, in the final explosive chase, I caught a pursuing car with a rocket that catapulted the driver not only up and out, but for miiiiiiiiiiiiiiiiiiiiles up into the air.
I love that chase so much.
Thats nothing, I blew up an EDF car and sent it flying across the screen, right over another EDF car. It missed the other EDF car, but it didnt miss the guy in the turret of that car, he got close-lined right out of his seat.
Clotheslined, but daaaaaaaaaaaaaaamn.
This really is the best game.
So Jake "Virt" Kaufman is responsible for the music and sound effects in this game. Does it show?
I was not aware of this man's work (wow he did Contra and TMNT back in the day!), but I can say RF:G's music does give off a Mass Effect-ish vibe in parts. Mostly it's subtle and complements the demo well.
So Jake "Virt" Kaufman is responsible for the music and sound effects in this game. Does it show?
I was not aware of this man's work (wow he did Contra and TMNT back in the day!), but I can say RF:G's music does give off a Mass Effect-ish vibe in parts. Mostly it's subtle and complements the demo well.
There's bits at the start that made me think of Gears of War. Either way, I like the music.
I used to think these sorts of games were for total meat heads (no offence :P ) but I've never had so much fun destroying as I did at the end of the demo....the cars were like whooosh and BAMM!!
New fun thing I discovered - actually something I knew, but never really considered the ramifications of:
The remote mines go off in the order you placed them.
So grab one of the little trucks, and put Mine 1 on the back bumber, Mine 2 under the front carriage facing downwards (drive it up onto a hill to expose the bottom and get the charge under there), then Mine 3 and 4 on the bottom rear undercarriage.
Now drive at top speed from the outer road that surrounds the demo area through the checkpoint by the chemical supply office (I think) headed staright towards the front of the 2 story bunker. Blow up your mines while remaining in the car when you are about 2-4 car lengths away.
The first mine boosts your speed, the second wheelies you, and the 3rd and 4th launch you straight up in a front somersault. I can reliably land the truck on the roof, if I dont hilariously pinwheel the flaming wreckage through the second story windows. Surprisingly you will almost always survive; I dont know if explosion damage is reduced when you are in the car or if 4 mines just isnt enough to do it in instantly. Usually it just breaks apart and I get ejected with minor damage.
It's hilarious! I'm trying to figure out other cool things to do with this knowledge.
Also I found out if you back the BIG semi-type truck into something hard, you can knock the doors of the trailer open and get in there. Haven't figured out anything cool to do with this yet though, other than putting 4 mines on the interior front wall and turning the trailer into a 4 stage rocket sled
The first mine boosts your speed, the second wheelies you, and the 3rd and 4th launch you straight up in a front somersault. I can reliably land the truck on the roof, if I dont hilariously pinwheel the flaming wreckage through the second story windows. Surprisingly you will almost always survive; I dont know if explosion damage is reduced when you are in the car or if 4 mines just isnt enough to do it in instantly. Usually it just breaks apart and I get ejected with minor damage.
We should probably stop saying "this game is awesome," because really, it's just obvious at this point, but that is awesome.
Edit: Please tell me wrecking crew mode is just running around smashing shit.
And it keeps score.
Side note: Darmak, I love your avatar and sig. I played a ton of both games back in the day.
Two of my favorite NES games, along with The Guardian Legend and Crystalis.
Also, my roommate downloaded the demo and was pretty impressed with it which says a lot since he fucking hates everything. He's waiting to find out though if the PC version will ship with map editing tools and/or will be easily modded because if so then he's going to get that version so hard, he used to make maps for the original Red Faction back in the day. Otherwise he may end up getting the 360 version. I don't know which version I'll get, it'll depend on when I have disposable income and how many of my friends buy it on 360 or PC or whatnot.
I had a hard time getting the tone of the piece, since it feels negative despite the positive comments.
It is a bit negative. As far as I can tell, he seems to be lamenting that the physics/damage model isn't hyper-realistic (the fact that Mars gravity is only 38% of Earth's seems to have escaped his notice). While he's right that the damage model is not perfect, it's far and away the best destruction system we've seen to-date in a mass market video game. He does say Volition tied the destruction system in well with the various missions, so that's encouraging.
Also, abloo abloo guns aren't the central focus. Like they are in every other non-superhero open world game. Ever.
God forbid a game designed around destruction and guerrilla tactics not have run 'n' gun or cover 'n' shoot as its core gameplay :P
Huh, does the game actually Mars' different gravity into account?
That would both be cool and make things more sensical.
With the way your character floats like a Philip Rivers pass everytime he jumps, I figured they took it into account.
I assumed that Mars gravity was the reason for the EDF cars flying through the air when you shoot them. And I can't fault the developers for doing it that way just because it looks so amusing and cool.
Marikir on
"Hiding in plain sight." PSN/XBL: Marikir
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CarbonFireSee youin the countryRegistered Userregular
edited May 2009
Also most of the building seem to be made out of lightweight space-age materials, so a roof being held up by one wall under reduced gravity starts making more sense. It still get's crazy occasionally, but for the most part I think it fits in the world they've designed.
Huh, does the game actually Mars' different gravity into account?
That would both be cool and make things more sensical.
With the way your character floats like a Philip Rivers pass everytime he jumps, I figured they took it into account.
I assumed that Mars gravity was the reason for the EDF cars flying through the air when you shoot them. And I can't fault the developers for doing it that way just because it looks so amusing and cool.
And probably why the EDF troopers don't seem to have a problem driving like they are in the dukes of hazard.
Also most of the building seem to be made out of lightweight space-age materials, so a roof being held up by one wall under reduced gravity starts making more sense. It still get's crazy occasionally, but for the most part I think it fits in the world they've designed.
Yeah, that's my impression too.
Originally, I wasn't too impressed by the damage model in some of the videos released a long time ago. Too much "bundle of sticks" syndrome, not enough dust and other things. However, the demo, to me, doesn't have that issue so I'm assuming they finalized the damage modelling to be slightly more realistic...well, as realistic as you can be when modelling the destruction of space-age, lightweight materials on Mars...by a guy wielding Nanobot rifles and singularity mines.
It still doesn't have the tunnel building that Red Faction 1 had, but that's okay. I probably spent all of my time on that game building tunnels and blowing shit up than playing the actual campaign.
Bartholamue on
Steam- SteveBartz Xbox Live- SteveBartz PSN Name- SteveBartz
Huh, does the game actually Mars' different gravity into account?
That would both be cool and make things more sensical.
With the way your character floats like a Philip Rivers pass everytime he jumps, I figured they took it into account.
I assumed that Mars gravity was the reason for the EDF cars flying through the air when you shoot them. And I can't fault the developers for doing it that way just because it looks so amusing and cool.
And probably why the EDF troopers don't seem to have a problem driving like they are in the dukes of hazard.
And now, whenever they go flying through the air, I'll be hearing the Duke's Yell going through my head.
I had a hard time getting the tone of the piece, since it feels negative despite the positive comments.
It is a bit negative. As far as I can tell, he seems to be lamenting that the physics/damage model isn't hyper-realistic (the fact that Mars gravity is only 38% of Earth's seems to have escaped his notice). While he's right that the damage model is not perfect, it's far and away the best destruction system we've seen to-date in a mass market video game. He does say Volition tied the destruction system in well with the various missions, so that's encouraging.
Also, abloo abloo guns aren't the central focus. Like they are in every other non-superhero open world game. Ever.
God forbid a game designed around destruction and guerrilla tactics not have run 'n' gun or cover 'n' shoot as its core gameplay :P
Yeah, I didn't want to be all "he didn't get it!" but seriously. He even mentions Fracture, which is something I'm using as a parallel in the thing I'm writing. Fracture was every bit the dismissive "average TPS with terrain deformation", the core mechanic of being able to fiddle with the terrain felt like a hastily glued-on bullet-point for the box, rather than something integral to the very fabric of the game. It just meant there were some "raise/lower the ground" puzzles that had conveniently sprung up in the environment. That's just lazy and left the game with no redeeming features.
By contrast, you've got a game here where the destruction you can cause is absolutely vital to the way the game plays. In one level, it adds a visceral, kinetic source of feedback to your actions, and on the other, allows you to get creative with the environment (Battlefield: Bad Company being another that did this). Yeah the guns may not be front-and-centre, but who cares? I'm not here to play "an average TPS with some destructible buildings". I'm here to blow the structural supports out of a bridge and have it crash down on my pursuers.
Posts
Cheers. I figure telling people that you can, through cheats, acquire a hammer that literally allows you to hit a guy through a building.. that's enough to sell a few copies of the game right there.
The higher the alert level, the more they send at you. I don't know the specifics of what they'll send at you, since it's been a little while since I've played single player, but I do know they start sending *hard* stuff.
Thats nothing, I blew up an EDF car and sent it flying across the screen, right over another EDF car. It missed the other EDF car, but it didnt miss the guy in the turret of that car, he got close-lined right out of his seat.
It's going to be so hard to force myself to play through the SP at least once before I use cheats because if nothing else that cheat right there sounds fucking badass. *POW!* "Bitch!"
Clotheslined, but daaaaaaaaaaaaaaamn.
This really is the best game.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Thanks for letting me know, guess there should be enough (capcom stuff) to distract me for a while anyway.
...ps3 demo?
Yess! I stopped checking PSN after the continuous flood of ridiculously priced LBP costumes
Downloading, thanks!
I was not aware of this man's work (wow he did Contra and TMNT back in the day!), but I can say RF:G's music does give off a Mass Effect-ish vibe in parts. Mostly it's subtle and complements the demo well.
There's bits at the start that made me think of Gears of War. Either way, I like the music.
Edit: Please tell me wrecking crew mode is just running around smashing shit.
And it keeps score.
Side note: Darmak, I love your avatar and sig. I played a ton of both games back in the day.
Aweeeeeeesooooooome.
The remote mines go off in the order you placed them.
So grab one of the little trucks, and put Mine 1 on the back bumber, Mine 2 under the front carriage facing downwards (drive it up onto a hill to expose the bottom and get the charge under there), then Mine 3 and 4 on the bottom rear undercarriage.
Now drive at top speed from the outer road that surrounds the demo area through the checkpoint by the chemical supply office (I think) headed staright towards the front of the 2 story bunker. Blow up your mines while remaining in the car when you are about 2-4 car lengths away.
The first mine boosts your speed, the second wheelies you, and the 3rd and 4th launch you straight up in a front somersault. I can reliably land the truck on the roof, if I dont hilariously pinwheel the flaming wreckage through the second story windows. Surprisingly you will almost always survive; I dont know if explosion damage is reduced when you are in the car or if 4 mines just isnt enough to do it in instantly. Usually it just breaks apart and I get ejected with minor damage.
It's hilarious! I'm trying to figure out other cool things to do with this knowledge.
Also I found out if you back the BIG semi-type truck into something hard, you can knock the doors of the trailer open and get in there. Haven't figured out anything cool to do with this yet though, other than putting 4 mines on the interior front wall and turning the trailer into a 4 stage rocket sled
http://lexiconmegatherium.tumblr.com/
We should probably stop saying "this game is awesome," because really, it's just obvious at this point, but that is awesome.
Two of my favorite NES games, along with The Guardian Legend and Crystalis.
Also, my roommate downloaded the demo and was pretty impressed with it which says a lot since he fucking hates everything. He's waiting to find out though if the PC version will ship with map editing tools and/or will be easily modded because if so then he's going to get that version so hard, he used to make maps for the original Red Faction back in the day. Otherwise he may end up getting the 360 version. I don't know which version I'll get, it'll depend on when I have disposable income and how many of my friends buy it on 360 or PC or whatnot.
You know what does have unlimited time? The full game.
THEIR SECRET PLAN IS NOW REVEALED. THOSE TRICKSTERS!
Eurogamer's preview (basically a review of the first 6 hours) is here
http://www.eurogamer.net/articles/red-faction-guerrilla-hands-on-
I had a hard time getting the tone of the piece, since it feels negative despite the positive comments.
The demo was all just a clever ploy to get people to buy the game.
Shh, please keep that secret. If people find out, we'll be ruined!
It is a bit negative. As far as I can tell, he seems to be lamenting that the physics/damage model isn't hyper-realistic (the fact that Mars gravity is only 38% of Earth's seems to have escaped his notice). While he's right that the damage model is not perfect, it's far and away the best destruction system we've seen to-date in a mass market video game. He does say Volition tied the destruction system in well with the various missions, so that's encouraging.
Also, abloo abloo guns aren't the central focus. Like they are in every other non-superhero open world game. Ever.
God forbid a game designed around destruction and guerrilla tactics not have run 'n' gun or cover 'n' shoot as its core gameplay :P
That would both be cool and make things more sensical.
With the way your character floats like a Philip Rivers pass everytime he jumps, I figured they took it into account.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I assumed that Mars gravity was the reason for the EDF cars flying through the air when you shoot them. And I can't fault the developers for doing it that way just because it looks so amusing and cool.
I never asked for this!
Yeah, that's my impression too.
Originally, I wasn't too impressed by the damage model in some of the videos released a long time ago. Too much "bundle of sticks" syndrome, not enough dust and other things. However, the demo, to me, doesn't have that issue so I'm assuming they finalized the damage modelling to be slightly more realistic...well, as realistic as you can be when modelling the destruction of space-age, lightweight materials on Mars...by a guy wielding Nanobot rifles and singularity mines.
And now, whenever they go flying through the air, I'll be hearing the Duke's Yell going through my head.
Thanks...thanks for that.
Yeah, I didn't want to be all "he didn't get it!" but seriously. He even mentions Fracture, which is something I'm using as a parallel in the thing I'm writing. Fracture was every bit the dismissive "average TPS with terrain deformation", the core mechanic of being able to fiddle with the terrain felt like a hastily glued-on bullet-point for the box, rather than something integral to the very fabric of the game. It just meant there were some "raise/lower the ground" puzzles that had conveniently sprung up in the environment. That's just lazy and left the game with no redeeming features.
By contrast, you've got a game here where the destruction you can cause is absolutely vital to the way the game plays. In one level, it adds a visceral, kinetic source of feedback to your actions, and on the other, allows you to get creative with the environment (Battlefield: Bad Company being another that did this). Yeah the guns may not be front-and-centre, but who cares? I'm not here to play "an average TPS with some destructible buildings". I'm here to blow the structural supports out of a bridge and have it crash down on my pursuers.