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That seems to point up a significant difference between Europeans and Americans. A European says: I can't understand this, what's wrong with me? An American says: I can't understand this, what's wrong with him? I make no suggestion that one side or other is right, but observation over many years leads me to believe it is true.
There have been a number of games released over the years that I've sat and watched people soil themselves over but that I've played and found to be nothing spectacular. Most of the people I know, for instance, absolutely love Mario & Sonic at the Olympic Games, yet it just doesn't seem to hold my attention. This very forum whipped itself up in a frenzy over Rez HD, but I played the demo and while it looks incredible the gameplay seems very simplistic - it wasn't at all challenging. I felt much the same about Darwinia, which everybody loves and which I so desperately want to enjoy, but I can't get into it.
A few more:
I didn't enjoy the original Half-Life. I'm enjoying half-Life 2 though.
I really don't enjoy Call of Duty 4, even though most people seem to be falling over themselves to shower it with praise.
I appreciate that Ocarina of Time is a masterpiece. I love playing it, but I never seem to be able to finish it. I lose interest. This has happened with pretty much every 3D Zelda game I've played besides Wind Waker.
Starcraft. Love playing it, hate playing it online.
The entire Tomb Raider series, with the possible exception of Legend. The first one was just awful, awful, awful, and it was a steady decline from that point onwards. Why are those early games so revered?
I really don't see how people consider Halo and its sequels to be the pinnacle of console FPS games when GoldenEye 64 and TimeSplitters 2 (and, to an extent, TimeSplitters: Future Perfect) did the multiplayer console thing so much better.
Deus Ex. I bought it. I bought it and traded it in again five times because people kept telling me, "No, really, it's awesome. Give it another go." It had a lot of really good ideas, but they didn't seem well executed and the game just couldn't hold me.
So what about you? What games does the world love that you just can't understand?
Rez: It's about how the music changes to fit the gameplay, not sheer difficulty of gameplay.
Starcraft: Was mainly notable because of how well-balanced it was, and how cool the campaigns are.
Tomb Raider: Boobs.
Halo: Hit at a damn good time for the xbox, had great marketing, and brought LAN play to the console market.
Kingdom Hearts. That series feels like the biggest missed opportunity in gaming history to me. An epic RPG with access to any Disney character ever created and yet it turned out to be a trite turd with terribly unimaginative gameplay and a horribly emo storyline. I wish they would let Intelligent Sytems make the next Disney RPG and not Square.
Metal Gear solid: I appreciate that the story line despite its over the top approach is pretty decent, Solid Snake is worshiped like a god on "Teh Interwebs", and it set the grounds for future games of its class.
I however cannot seem to sit through more than 10mins at a time of its game play, listen to the kernel explain to me every ten seconds how to climb a ladder, nor do I have the patience for the amount of time its "stealth game style" takes.
Also, after hearing "Snake? SNAKE!? SNAAAAAAAAAAAAAAKKKKEE!" 10000+ times I'm about ready to stick grenades in my ears.
However I still own "The Twin Snakes" for GC because its "one of those games".
Shadow of the colossus is nowhere near as good as people would have you believe.
i mean really, i get the premise, and the art. great. but really, as a game, its one boss battle after another, stupidly repetitive and constrained by the hardware.
Shadow of the colossus is nowhere near as good as people would have you believe.
i mean really, i get the premise, and the art. great. but really, as a game, its one boss battle after another, stupidly repetitive and constrained by the hardware.
Shadow of the colossus is nowhere near as good as people would have you believe.
i mean really, i get the premise, and the art. great. but really, as a game, its one boss battle after another, stupidly repetitive and constrained by the hardware.
Yes. I'm glad someone else feels this way.
Man, that's one of those games (along with ICO really) that I only got to play after the hype had died down. I thought, before playing it "this is going to be one of those games that every pretends is like the second coming, but actually it is just very enjoyable." but I genuinely was blown away by them both, they by far surpassed my expectations.
I am going to have to track down a PS3 to play their next game on.
Points for the Pratchett quote. In fact, Pratchett books might be a good analogy here. Some people dislike the Discworld series, deciding it's nothing but fluffy fantasy-lite slapstick. Others love the books for the humor and interesting characters. Quality is in the eye of the beholder, to mangle a famous phrase.
In short, people have different opinions about what's fun. This thread is going to be very predictable.
HarshLanguage on
> turn on light Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
God of War is nowhere near as good as people would have you believe.
i mean really, i get the premise, and the art. great. but really, as a game, its one battle after another, stupidly repetitive and constrained by the hardware.
Metal Gear solid: I appreciate that the story line despite its over the top approach is pretty decent, Solid Snake is worshiped like a god on "Teh Interwebs", and it set the grounds for future games of its class.
I however cannot seem to sit through more than 10mins at a time of its game play, listen to the kernel explain to me every ten seconds how to climb a ladder, nor do I have the patience for the amount of time its "stealth game style" takes.
Also, after hearing "Snake? SNAKE!? SNAAAAAAAAAAAAAAKKKKEE!" 10000+ times I'm about ready to stick grenades in my ears.
However I still own "The Twin Snakes" for GC because its "one of those games".
The secret truth is, No-one plays MGS as a stealth game. At least not the first time through, I find stealthing in MGS is more of a challenge run thing. It's not like Splinter Cell where it's imperative to stay hidden, you pretty much hide in a few sections and shoot every guard with the tranq pistol as soon as you see them the rest of the time. Running around like a maniac throwing chaff grenades at every turret an camera is also a favoured tactic.
[*]The entire Tomb Raider series, with the possible exception of Legend. The first one was just awful, awful, awful, and it was a steady decline from that point onwards. Why are those early games so revered?
I disagree with the majority of the other games in your list, but at least you didn't dwell enough to show your ignorance with them; Tomb Raider 1 pretty much established the action-adventure genre in 3D, and many of the genre conventions it started have only just begun being phased-out and/or evolved in the last few years. The first games in the series were well-liked at release because they were good, stop trying to state your opinion as fact, you might not like the series, but the insinuation that it had no influence on gaming is pure trolling.
Metal Gear solid: I appreciate that the story line despite its over the top approach is pretty decent, Solid Snake is worshiped like a god on "Teh Interwebs", and it set the grounds for future games of its class.
I however cannot seem to sit through more than 10mins at a time of its game play, listen to the kernel explain to me every ten seconds how to climb a ladder, nor do I have the patience for the amount of time its "stealth game style" takes.
Also, after hearing "Snake? SNAKE!? SNAAAAAAAAAAAAAAKKKKEE!" 10000+ times I'm about ready to stick grenades in my ears.
However I still own "The Twin Snakes" for GC because its "one of those games".
The secret truth is, No-one plays MGS as a stealth game. At least not the first time through, I find stealthing in MGS is more of a challenge run thing. It's not like Splinter Cell where it's imperative to stay hidden, you pretty much hide in a few sections and shoot every guard with the tranq pistol as soon as you see them the rest of the time. Running around like a maniac throwing chaff grenades at every turret an camera is also a favoured tactic.
So THAT'S what I've been doing wrong. The MGS games always seem crazy hard to me. If you would have to rank the 4 MGS games in terms of difficulty on one side and stealthiness required on the other, how would you rank them? And where does Portable ops fit in?
Metal Gear solid: I appreciate that the story line despite its over the top approach is pretty decent, Solid Snake is worshiped like a god on "Teh Interwebs", and it set the grounds for future games of its class.
I however cannot seem to sit through more than 10mins at a time of its game play, listen to the kernel explain to me every ten seconds how to climb a ladder, nor do I have the patience for the amount of time its "stealth game style" takes.
Also, after hearing "Snake? SNAKE!? SNAAAAAAAAAAAAAAKKKKEE!" 10000+ times I'm about ready to stick grenades in my ears.
However I still own "The Twin Snakes" for GC because its "one of those games".
The secret truth is, No-one plays MGS as a stealth game. At least not the first time through, I find stealthing in MGS is more of a challenge run thing. It's not like Splinter Cell where it's imperative to stay hidden, you pretty much hide in a few sections and shoot every guard with the tranq pistol as soon as you see them the rest of the time. Running around like a maniac throwing chaff grenades at every turret an camera is also a favoured tactic.
...
Edit: I would also like to add in things like finding the codec number on the back of the game case and defeating Psycho Mantis by plugging in the controller to the second slot while cool, made me want to punch my TV.
-Starcraft. Love playing it, hate playing it online.
-The entire Tomb Raider series. The first one was just awful, awful, awful, and it was a steady decline from that point onwards. Why are those early games so revered? Yatzee's review of Tomb Raider was dead on.
-Metal Gear solid: Ugh. Cheesy dumb plot and the people on the com-thingy wouldn't shut the fuck up. Also, "stealth" gameplay was pathetic.
- Rez HD. Hell, I'll throw Space Giraffe in here too. Yawn.
Also, I'm just like you with Zelda. Wind Walker is the only one I've been able to finish since the SNES one. The rest have just bored me. WW had the advantage of having a fun art style and also being the game I played at a friends house, cause it was the best of the lot.
A lot of nintendo games unfortunately (pokemon is the exception it seems)...I keep telling myself I should give Mario Galaxy another chance but I can't bring myself to it. I think I have come to the conclusion that 3D mario games just don't work for me. I don't remember having NEAR as much fun as people claim to with Ocarina of Time, or really any other zelda game. Sure they were fun but they wouldn't be in my top 10 all time...and probably not very close. It's possible it is just a mental block since I see the same patterns over and over again in those games and it bores me to tears.
Halo is another series where I don't get what people see there that makes them want to blow Bungie. It's mediocre. I mean it's a shooter that didn't really feel like anything new. Goldeneye is the same way for me (although at the time FPS's weren't my thing), but I really love CoD4. The setup for it isn't that massive a mental leap but it's far more fun than any of that over hyped nonsense.
After some thinking, really a lot of older games, even those "fantastic" ones. People seem to have these fond memories of older games and sure they were fun but...c'mon they weren't THAT great. I've owned intellevision, NES, genesis, SNES, N64, GC, 360, wii, and played probably all the other consoles and did the PC gaming thing for a while. My friends and I do the "classic gaming night" every once in a while since one of us is pretty close to owning nearly every NES game ever made and is working on a few other systems as well. There's so much crap that maybe it makes it tougher to see and appreciate the handful of diamonds in that giant pile of turds.
Eh, whatever I painted a large enough target on myself anyway.
I didn't like Shadow of the Colossus much, nor GTA: San Andreas. I used to enjoy watching a friend of mine play Final Fantasy Tactics, but I hated playing it myself. I also have a strong dislike for the entire Resident Evil series. I thought Half-Life 1 was ok, not great, but good enough to play for a little while.
[*]The entire Tomb Raider series, with the possible exception of Legend. The first one was just awful, awful, awful, and it was a steady decline from that point onwards. Why are those early games so revered?
I disagree with the majority of the other games in your list, but at least you didn't dwell enough to show your ignorance with them; Tomb Raider 1 pretty much established the action-adventure genre in 3D, and many of the genre conventions it started have only just begun being phased-out and/or evolved in the last few years. The first games in the series were well-liked at release because they were good, stop trying to state your opinion as fact, you might not like the series, but the insinuation that it had no influence on gaming is pure trolling.
I don't recall saying that Tomb Raider wasn't influential, just that it was a shoddy product. If you're accusing me of trolling then I think we have ourselves a hypocritical accusation of kitchen utensil pigmentation going on here.
The first six Tomb Raider games are bad. Really, really bad. Poorly designed, badly executed, buggy and glitchy as Hell, and yet people seem to harp on about how great a franchise it was. Is it because it was the first 3D game they ever played? The first computer game I ever played at all was ThunderCats on the Amiga, and I have some fond memories of it despite having recently replayed it and discovering it was utter shash. That makes sense to me...
The first six Tomb Raider games are bad. Really, really bad. Poorly designed, badly executed, buggy and glitchy as Hell.
You're still trying to state your opinion as fact, and with hyperbole to boot.
Also, outside of TR5 and AOD (and 4 to some degree), the idea that they are "buggy as hell" is just wrong; there are visual errors and glitches like clipping bugs, but things that outright effect gameplay or stop progress are extremely rare.
To the people who chose Wind Waker as the only zelda game that held their attention:
Did you play the others when they were released?
Also I've just started playing Mario Galaxy -20 Stars in- its fun and all but I have no idea why the gaming public as a whole loved it so much. The gravity is nice but so far absolutely nothing has happened to make me say wow. Probably the nicest thing I can say is that it is incredibly pretty and has good art design.
Basically if a game has gameplay so easy as to be trivial I can't enjoy it.
Gran Turismo 3 made me wonder what the point of having hundreds of cars available was when they all controlled like bricks skidding over vegetable oil.
Also, people who don't like Deus Ex are enemies of fun. :x
To the people who chose Wind Waker as the only zelda game that held their attention:
Did you play the others when they were released?
Also I've just started playing Mario Galaxy -20 Stars in- its fun and all but I have no idea why the gaming public as a whole loved it so much. The gravity is nice but so far absolutely nothing has happened to make me say wow. Probably the nicest thing I can say is that it is incredibly pretty and has good art design.
Basically if a game has gameplay so easy as to be trivial I can't enjoy it.
It gets much harder. In the mean time, enjoy the well-designed stages, gorgeous visuals, and just relax with it.
Now that Mushroom Pie has posted, I'll say I can't understand what the fuss behind Pokemon is all about. No one likes grinding but somehow Nintendo has made it popular to have a dozen lvl 99 pocket monsters spread out over a hundred hours of clonking Geodudes over the head.
I've never been interested in the Metal Gear Solid series either. I tried many times to like them, but I always end up giving up very early on.
Secondly, Super Smash Bros, Melee in particular. I think it's a cool idea but it doesn't appeal to me as a game. I played the multiplayer with mates but it's never seemed terribly fun and I've always wished I was playing Perfect Dark or Goldeneye. Captain Falcon is the best though...
Gears of War is also not for me. I stil haven't completed it, I'm not joking. The campaign is short but it fails to interest me in the slightest.
Also, GTA San Andreas, that has never really interested me I really quite liked the previous 2 3D installments. It felt less environments felt less unique and seemed to exist just to make the game world bigger.
And lastly for this post, Halo, more specifically the multiplayer aspect. I have never enjoyed and I expect I never will. I don't think I'm the type for deathmatch games. My pinnacle of multiplayer excellence was and has since remained to be Day of Defeat.
Oh and Squirminator I agree with you on Wind Waker. It's the only 3D zelda that has kept me interested for a long time. Don't get me wrong I love the others but they don't seem as fun or interesting for the entirety.
at about how many stars does it start getting challenging?
It's hard to say, because the difficulty doesn't necessarily ramp up as the game goes on. 2 or 3 observatories in, each level starts to get a more difficult star or two, and eventually they get bitchingly hard. After beating Bowser for the final time, you also unlock the purple meteor, which adds a new star to every stage that makes you collect 100 purple coins, occasionally while under the pressure of a time limit. The majority of them are pretty hard. Not like, NES hard or anything, but hard enough where you've gotta work to beat 'em.
Final Fantasy VII: Yes, I know it's an obvious one, but I still found it incredibly disappointing. Whenever I play it, all I can think is "This? THIS is supposed to be the best RPG ever?" I mean, the game's decent but that's pretty much all it is. It's a decent Squaresoft RPG which I don't think stands out from much of the rest of their work unless you count the shoehorned-in attempts at cyberpunk.
Halo 2 (Multiplayer): I've only played this game in multiplayer mode, but I can't say I entirely see the appeal. Like FFVII, I would call it decent, but not amazing. I probably had more fun playing the multiplayer in Perfect Dark Zero than I did in Halo 2. Also, I couldn't help but feel that the physical-vs.-energy weapons thing severely overcomplicated what should have been a very simple (and cool) damage system.
Tales of Symphonia: I don't have time to get into all the reasons I hate this game. They are legion.
Devil May Cry 3: I've only ever played the third one. I'd heard this game was frustrating, but the fact that I couldn't even beat the first boss on Normal seems indicative that there's a problem. People compared the game to Viewtiful Joe in terms of difficulty. This is a lie. DMC3 is a game designed to frustrate and screw you over however possible. If there's some trick to performing well, the game certainly doesn't provide any hints. If it's assuming you played the previous games then, honestly, screw it because a well-designed game should give you some indication of how it's supposed to be played.
Now that Mushroom Pie has posted, I'll say I can't understand what the fuss behind Pokemon is all about. No one likes grinding but somehow Nintendo has made it popular to have a dozen lvl 99 pocket monsters spread out over a hundred hours of clonking Geodudes over the head.
To be fair, online play lets you automatically level all your guys to 100 temporarily.
Still, I DEFINITELY agree that there's way too much grinding in Pokemon. The main game appeals to me enough that I was willing to suffer through it, but no more. If I ever do start training stuff again, I'm completely forgoing IVs and just accepting that my guys will not be as strong as others.
FFVII, I wasn't into RPGs when I was younger and pretty much avoided them like the plague. When FFIX came out something about the art clicked with me and I played and loved the hell out of every minute of it. A few of my rabid fanboy friends pretty much shit on IX and said VII was so many times better, so I bought it and played for a few hours. The fun level was about the same as pulling my own teeth out and I gave up on it.
The first six Tomb Raider games are bad. Really, really bad. Poorly designed, badly executed, buggy and glitchy as Hell.
You're still trying to state your opinion as fact, and with hyperbole to boot.
Perhaps, but it probably helps that my opinion on the matter happens to coincide with fact. I also hold the opinion that the earth is round, women have the vote, and that George W. Bush couldn't outwit a cheesegrater.
Also, outside of TR5 and AOD (and 4 to some degree), the idea that they are "buggy as hell" is just wrong; there are visual errors and glitches like clipping bugs, but things that outright effect gameplay or stop progress are extremely rare.
The first and second TR games were riddled with bugs. The third less so, but they were back on form with TR4, 5 and 6. Which system did you play them on? I mostly played the PC versions (I played 3 and 4 on the DC) and they were largely unstable.
So there are some opinions in this thread that I agree with, some that I think are stupid. Either way, it mostly ammounts to people being bad at <insert game here> and then trying to justify it by saying "I don't care how many people loved this game, I thought that <insert gameply element here> TOTALLY SUCKED! I just can't get into it! It probably would be a good game if I had gotten everything my way though."
What the fuck ever.
EDIT:
also people keep complaining about bugs in games like the first Tomb Raider. (I'm just taking an example from the post above this one, no hard feelings or anything) That game was made fourteen years ago. People talk about it being bad? Shit yeah it's bad by today's standards -- but when it came out it essentially created it's own genre. That game was good back in the day. So good.
It has it's glitches, its shitty graphics, its lack of a real story or whatever.... but back then it was enough to turn people on. That's what games are all about: entertaining people. If you don't like the first tomb raider, then you either A) don't understand videogames were too young to appreciate it when it came out, like some 8 year old watching star wars episode 1 and wondering why jarjar wasn't in the rest of the movies, or C) thought that her 32 bit titties weren't quite enough.
in conclusion: what the fuck is going on? I don't know. It's taken me like an hour to type this but when I read back on it, It wasn't really worth the time. Point of the story is that I'm right and all you fuckholes are wrong.
I like how you try and brush off the criticism with "You just hate it cause you suck at it".
I mean, to add yet another series to the List, Final Fantasy. Ugh. It's a JRPG so ... well, you guys know the drill here. You either love em or you really don't.
But no one hates them because their bad at them. I don't think it's actually possible to be BAD at a JRPG.
Chrono Trigger. Maybe it's because I didn't play it until it was ported to the Playstation and I had played a bunch of other JRPGs. Maybe it was because of the silent protagonist, Akira Toriyama designs and ATB, none of which I liked alone. There's lots of good stuff in the game, yes. But I can't get into the game.
Posts
Starcraft: Was mainly notable because of how well-balanced it was, and how cool the campaigns are.
Tomb Raider: Boobs.
Halo: Hit at a damn good time for the xbox, had great marketing, and brought LAN play to the console market.
edit: Also xcom. I just didn't understand what you were supposed to do in that game.
I think maybe you're broken, you should go an see a doctor or something.
Does that count for something.
I however cannot seem to sit through more than 10mins at a time of its game play, listen to the kernel explain to me every ten seconds how to climb a ladder, nor do I have the patience for the amount of time its "stealth game style" takes.
Also, after hearing "Snake? SNAKE!? SNAAAAAAAAAAAAAAKKKKEE!" 10000+ times I'm about ready to stick grenades in my ears.
However I still own "The Twin Snakes" for GC because its "one of those games".
i mean really, i get the premise, and the art. great. but really, as a game, its one boss battle after another, stupidly repetitive and constrained by the hardware.
Yes. I'm glad someone else feels this way.
Man, that's one of those games (along with ICO really) that I only got to play after the hype had died down. I thought, before playing it "this is going to be one of those games that every pretends is like the second coming, but actually it is just very enjoyable." but I genuinely was blown away by them both, they by far surpassed my expectations.
I am going to have to track down a PS3 to play their next game on.
You might want to see a doctor about that.
In short, people have different opinions about what's fun. This thread is going to be very predictable.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
You know, that works for an awful lot of things.
I literally cannot control them. I just die.
I disagree with the majority of the other games in your list, but at least you didn't dwell enough to show your ignorance with them; Tomb Raider 1 pretty much established the action-adventure genre in 3D, and many of the genre conventions it started have only just begun being phased-out and/or evolved in the last few years. The first games in the series were well-liked at release because they were good, stop trying to state your opinion as fact, you might not like the series, but the insinuation that it had no influence on gaming is pure trolling.
...
Edit: I would also like to add in things like finding the codec number on the back of the game case and defeating Psycho Mantis by plugging in the controller to the second slot while cool, made me want to punch my TV.
-The entire Tomb Raider series. The first one was just awful, awful, awful, and it was a steady decline from that point onwards. Why are those early games so revered? Yatzee's review of Tomb Raider was dead on.
-Metal Gear solid: Ugh. Cheesy dumb plot and the people on the com-thingy wouldn't shut the fuck up. Also, "stealth" gameplay was pathetic.
- Rez HD. Hell, I'll throw Space Giraffe in here too. Yawn.
Also, I'm just like you with Zelda. Wind Walker is the only one I've been able to finish since the SNES one. The rest have just bored me. WW had the advantage of having a fun art style and also being the game I played at a friends house, cause it was the best of the lot.
Halo is another series where I don't get what people see there that makes them want to blow Bungie. It's mediocre. I mean it's a shooter that didn't really feel like anything new. Goldeneye is the same way for me (although at the time FPS's weren't my thing), but I really love CoD4. The setup for it isn't that massive a mental leap but it's far more fun than any of that over hyped nonsense.
After some thinking, really a lot of older games, even those "fantastic" ones. People seem to have these fond memories of older games and sure they were fun but...c'mon they weren't THAT great. I've owned intellevision, NES, genesis, SNES, N64, GC, 360, wii, and played probably all the other consoles and did the PC gaming thing for a while. My friends and I do the "classic gaming night" every once in a while since one of us is pretty close to owning nearly every NES game ever made and is working on a few other systems as well. There's so much crap that maybe it makes it tougher to see and appreciate the handful of diamonds in that giant pile of turds.
Eh, whatever I painted a large enough target on myself anyway.
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So what issues might you have with Wind Waker?
And word you next precious sentences well, for they may very well be your last.
I don't recall saying that Tomb Raider wasn't influential, just that it was a shoddy product. If you're accusing me of trolling then I think we have ourselves a hypocritical accusation of kitchen utensil pigmentation going on here.
The first six Tomb Raider games are bad. Really, really bad. Poorly designed, badly executed, buggy and glitchy as Hell, and yet people seem to harp on about how great a franchise it was. Is it because it was the first 3D game they ever played? The first computer game I ever played at all was ThunderCats on the Amiga, and I have some fond memories of it despite having recently replayed it and discovering it was utter shash. That makes sense to me...
You're still trying to state your opinion as fact, and with hyperbole to boot.
Also, outside of TR5 and AOD (and 4 to some degree), the idea that they are "buggy as hell" is just wrong; there are visual errors and glitches like clipping bugs, but things that outright effect gameplay or stop progress are extremely rare.
Did you play the others when they were released?
Also I've just started playing Mario Galaxy -20 Stars in- its fun and all but I have no idea why the gaming public as a whole loved it so much. The gravity is nice but so far absolutely nothing has happened to make me say wow. Probably the nicest thing I can say is that it is incredibly pretty and has good art design.
Basically if a game has gameplay so easy as to be trivial I can't enjoy it.
https://medium.com/@alascii
Also, people who don't like Deus Ex are enemies of fun. :x
It gets much harder. In the mean time, enjoy the well-designed stages, gorgeous visuals, and just relax with it.
http://www.audioentropy.com/
https://medium.com/@alascii
Secondly, Super Smash Bros, Melee in particular. I think it's a cool idea but it doesn't appeal to me as a game. I played the multiplayer with mates but it's never seemed terribly fun and I've always wished I was playing Perfect Dark or Goldeneye. Captain Falcon is the best though...
Gears of War is also not for me. I stil haven't completed it, I'm not joking. The campaign is short but it fails to interest me in the slightest.
Also, GTA San Andreas, that has never really interested me I really quite liked the previous 2 3D installments. It felt less environments felt less unique and seemed to exist just to make the game world bigger.
And lastly for this post, Halo, more specifically the multiplayer aspect. I have never enjoyed and I expect I never will. I don't think I'm the type for deathmatch games. My pinnacle of multiplayer excellence was and has since remained to be Day of Defeat.
Oh and Squirminator I agree with you on Wind Waker. It's the only 3D zelda that has kept me interested for a long time. Don't get me wrong I love the others but they don't seem as fun or interesting for the entirety.
It's hard to say, because the difficulty doesn't necessarily ramp up as the game goes on. 2 or 3 observatories in, each level starts to get a more difficult star or two, and eventually they get bitchingly hard. After beating Bowser for the final time, you also unlock the purple meteor, which adds a new star to every stage that makes you collect 100 purple coins, occasionally while under the pressure of a time limit. The majority of them are pretty hard. Not like, NES hard or anything, but hard enough where you've gotta work to beat 'em.
http://www.audioentropy.com/
Halo 2 (Multiplayer): I've only played this game in multiplayer mode, but I can't say I entirely see the appeal. Like FFVII, I would call it decent, but not amazing. I probably had more fun playing the multiplayer in Perfect Dark Zero than I did in Halo 2. Also, I couldn't help but feel that the physical-vs.-energy weapons thing severely overcomplicated what should have been a very simple (and cool) damage system.
Tales of Symphonia: I don't have time to get into all the reasons I hate this game. They are legion.
Devil May Cry 3: I've only ever played the third one. I'd heard this game was frustrating, but the fact that I couldn't even beat the first boss on Normal seems indicative that there's a problem. People compared the game to Viewtiful Joe in terms of difficulty. This is a lie. DMC3 is a game designed to frustrate and screw you over however possible. If there's some trick to performing well, the game certainly doesn't provide any hints. If it's assuming you played the previous games then, honestly, screw it because a well-designed game should give you some indication of how it's supposed to be played.
Surprisingly, around 60...
...is where it noticably started picking up for me.
To be fair, online play lets you automatically level all your guys to 100 temporarily.
Still, I DEFINITELY agree that there's way too much grinding in Pokemon. The main game appeals to me enough that I was willing to suffer through it, but no more. If I ever do start training stuff again, I'm completely forgoing IVs and just accepting that my guys will not be as strong as others.
http://www.audioentropy.com/
Perhaps, but it probably helps that my opinion on the matter happens to coincide with fact. I also hold the opinion that the earth is round, women have the vote, and that George W. Bush couldn't outwit a cheesegrater.
The first and second TR games were riddled with bugs. The third less so, but they were back on form with TR4, 5 and 6. Which system did you play them on? I mostly played the PC versions (I played 3 and 4 on the DC) and they were largely unstable.
What the fuck ever.
EDIT:
also people keep complaining about bugs in games like the first Tomb Raider. (I'm just taking an example from the post above this one, no hard feelings or anything) That game was made fourteen years ago. People talk about it being bad? Shit yeah it's bad by today's standards -- but when it came out it essentially created it's own genre. That game was good back in the day. So good.
It has it's glitches, its shitty graphics, its lack of a real story or whatever.... but back then it was enough to turn people on. That's what games are all about: entertaining people. If you don't like the first tomb raider, then you either A) don't understand videogames were too young to appreciate it when it came out, like some 8 year old watching star wars episode 1 and wondering why jarjar wasn't in the rest of the movies, or C) thought that her 32 bit titties weren't quite enough.
in conclusion: what the fuck is going on? I don't know. It's taken me like an hour to type this but when I read back on it, It wasn't really worth the time. Point of the story is that I'm right and all you fuckholes are wrong.
I mean, to add yet another series to the List, Final Fantasy. Ugh. It's a JRPG so ... well, you guys know the drill here. You either love em or you really don't.
But no one hates them because their bad at them. I don't think it's actually possible to be BAD at a JRPG.