As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Dorf Fortress "Toady One has created a masterpiece"

1171820222363

Posts

  • TheKoolEagleTheKoolEagle Registered User regular
    edited March 2008
    well i guess the game thinks i'm doing well because they unloaded 20 dwarves on me...

    they will all starve by winter.

    crisis resolved, a goblin lasher ambush group hit my fort and i recruited all the useless dwarves to cull the ambush.

    all of them died because i sent unarmed fresh recruits against 7 lashers.

    then i employed a hunter i had just got and my marksdwarf to finish the goblins off, which they did in about 2 seconds.

    so yay for 10 dead dwarves!

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • DkarrdeDkarrde Registered User regular
    edited March 2008
    I think they can bring trolls which are like siege units - they can smash doors and crafted/carved walls/fortifications (but not natural walls i don't think).

    Trolls -- or any unit currently existing for that matter -- can't do anything to "C"onstructions. This means walls, fortifications, and floors are immune to any harm, whether you put a rock there and made them or the universe put them there and you just prettied them up.

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited March 2008
    So how do they get in? I've never had a goblin ambush, either -- mostly because of the way I play, keeping my population below 80 and living in a peaceful area. But there has to be a counter to just locking the front door and hoping they go away, right?

    freakish light on
  • CouscousCouscous Registered User regular
    edited March 2008
    So how do they get in? I've never had a goblin ambush, either -- mostly because of the way I play, keeping my population below 80 and living in a peaceful area. But there has to be a counter to just locking the front door and hoping they go away, right?
    Opening the door and let them walk into your rows of spike traps?

    Couscous on
  • ElosElos Registered User regular
    edited March 2008
    So, I tried out a new layout for my fort, kinda inspired by the pic of the underground city in the SA thread. http://www.mkv25.net/dfma/map-2274-flaglined

    I really should've made the pit wider, like 8-10 tiles per side, but this'll do.

    So far I've found out that dwarves can indeed fall down staircases. I was modifying my guard tower-thingy above the main staircase when something collapsed and pushed two dwarves and a wardog down the stairs. 10 z-levels later a floor decided to transform them into a pile of mangled body parts. Lesson learned.

    Also due to an interesting (and utterly stupid) error with my pressure plate system my well occasionaly floods ~10 units of water out of it, I had to move it away from the main shaft and dig some room for the water to evaporate. First flood turned about ten tiles of magma into obsidian which I had to mine away, killing one miner in the process.

    Now I have to come up with a way to test the Emergency Isolation Lever™ without dropping anyone to the magma... After that it's time to build some mad magma-cannon for goblin roasting purposes.

    Elos on
  • CouscousCouscous Registered User regular
    edited March 2008
    So far I've found out that dwarves can indeed fall down staircases. I was modifying my guard tower-thingy above the main staircase when something collapsed and pushed two dwarves and a wardog down the stairs. 10 z-levels later a floor decided to transform them into a pile of mangled body parts. Lesson learned.
    I'm imagining dwarfs and a dog falling down ten levels of stairs. It is pretty funny.

    Couscous on
  • Raiden333Raiden333 Registered User regular
    edited March 2008
    Elos wrote: »
    Now I have to come up with a way to test the Emergency Isolation Leverâ„¢ without dropping anyone to the magma... After that it's time to build some mad magma-cannon for goblin roasting purposes.

    Draft everyone and station them outside? Worth a shot anyway.

    I love this idea, btw. Pure evil genius. I play to copy it at some point, except I want to have a narrow staircase that goes through the middle of the lava pit to a secret room beneath the lava.

    All of my forts turn into crazy civil engineering projects, like my 8-story outdoor waterfall towers from December.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • TheKoolEagleTheKoolEagle Registered User regular
    edited March 2008
    soooo if your dwarven liason dies do i get another one?

    he froze to death or something when he tried to leave my fort.

    its either everyone other then my dwarves freezing or something evil lurking outside my civilization's view.

    seriously, kobolds are dropping like flies and are being brought back to the refuse pile whole, so my dogs aren't getting them

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • PaperPlatePaperPlate Registered User regular
    edited March 2008
    Does every map have magma in some way, shape or form? I'm not seeing any when I go up/down in z levels so I'm wondering if I have any on my current map, though I was pretty sure I had some in the local region when I started.

    PaperPlate on
    Minecraft: PAPRPL8
    League of Legends (your friendly neighborhood support): PAPRPL8
  • CouscousCouscous Registered User regular
    edited March 2008
    soooo if your dwarven liason dies do i get another one?

    he froze to death or something when he tried to leave my fort.

    its either everyone other then my dwarves freezing or something evil lurking outside my civilization's view.

    seriously, kobolds are dropping like flies and are being brought back to the refuse pile whole, so my dogs aren't getting them

    The wiki says that
    Freezing

    * Surface pools and rivers remain frozen throughout the year; you must use a source of heat (such as magma) to obtain liquid water.
    * If temperature is turned on, exposed dwarves and livestock may quickly freeze to death.

    Couscous on
  • CouscousCouscous Registered User regular
    edited March 2008
    PaperPlate wrote: »
    Does every map have magma in some way, shape or form? I'm not seeing any when I go up/down in z levels so I'm wondering if I have any on my current map, though I was pretty sure I had some in the local region when I started.
    Not every map has magma. You might be searching in the wrong place.

    Couscous on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited March 2008
    i feel kind of bad killing so many dorfs in an unoriginal way but i gotta keep my populous down due to the slow rate i get food/wood

    i'm accepting new ideas of how to kill the freeloading dorfs, so come up with something original for me D:

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2008
    I've got something weird going on with the river on my map. I assumed that a river going through the middle of a map in a top to bottom orientation means that the river flow starts at the top and drains out the bottom of the map. Is this not necessarily true? Because I tried to make a section off to one side of the river for the river to flow through and be completely diverted around an entire section. I managed to get one set of doors (to block the flow for the first part) to divert the river off to the side while the river was very briefly frozen, but something odd is going on.

    Starting at the top of the map, the river is drying up. The bottom half of the river is apparently flowing as normal, which leads to a major problem. Before I noticed what was going on, I installed a water-wheel powered screw pump to drain the bottom half of the river (which is what I thought had the flow cut off). Fortunately, the screw pump (or water wheel) shuts off when it gets submerged, so I'm not flooding the world or anything. It should just be a matter of getting a dwarf down there to dismantle the thing between activations and that shouldn't be too bad.

    So is the river flowing up the map a glitch or did I just happen to pick a totally bizarre river that flows north instead of south?

    Ninja Snarl P on
  • tgbobtgbob Registered User regular
    edited March 2008
    The nile river flows south to north too. I wouldn't be surprised if Toady set rivers to flow from the highest point on the world map vs set north to south.

    tgbob on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2008
    tgbob wrote: »
    The nile river flows south to north too. I wouldn't be surprised if Toady set rivers to flow from the highest point on the world map vs set north to south.

    Oh, I'm well aware that there are rivers that don't flow towards the equator; there aren't many of them, however. That's why I instinctively thought the river flowed south when I picked the map (I've always lived in the northern hemisphere, so to me rivers generally flow south). It's tough to tell the direction of the river flow just by looking at the river, so it's perfectly reasonable that I just assumed wrong.

    However, I was wondering if anybody knows for sure if rivers can flow north in Dwarf Fortress because the game has a lot of weird glitches. I wouldn't be at all surprised if tunneling into the frozen river during winter, placing doors to block the flow, and forcing the river around through a side channel to suit my purposes caused some weird glitch like making the river act like it's flowing in the opposite direction.

    At any rate, I was not amused when I nearly flooded the bottom storage portions of my fortress because pressure from the river forced water up through a well and dumped water all over my main storage area. Luckily, I had floodgates placed at a point that stopped the flow and allowed me to reclaim the flooded area without losing anything.

    Ninja Snarl P on
  • J3pJ3p Registered User regular
    edited March 2008
    I have a chasm in my current map. Question: Do creatures restricted to movement along land tiles only come out from the very bottom of the chasm, or will they be able to get to any opening into the chasm, even if it several Z-Levels above the "bottom" of the chasm (where the [k]ommando goggles say it is "Chasm", not "Open Space").

    J3p on
    +./\ 50 ?. 50
  • GladiGladi Registered User regular
    edited March 2008
    tgbob wrote: »
    The nile river flows south to north too. I wouldn't be surprised if Toady set rivers to flow from the highest point on the world map vs set north to south.

    Oh, I'm well aware that there are rivers that don't flow towards the equator; there aren't many of them, however. That's why I instinctively thought the river flowed south when I picked the map (I've always lived in the northern hemisphere, so to me rivers generally flow south). It's tough to tell the direction of the river flow just by looking at the river, so it's perfectly reasonable that I just assumed wrong.

    Bright day
    You know, I never heard that rivers "should" flow towards equator... In fact in my country most rivers do not do so.

    Gladi on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited March 2008
    so i was making great progress on my icy death hole fort, and then it crashed.

    i've decided to turn on seasonal saving because i just lost at least 5 hours of fortressing

    and my giant wang burial chamber.

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • xzzyxzzy Registered User regular
    edited March 2008
    However, I was wondering if anybody knows for sure if rivers can flow north in Dwarf Fortress because the game has a lot of weird glitches.

    Uh yeah, rivers will flow downhill. North, east, west, south, it will always flow away from the nearest mountain and towards the nearest body of water.

    xzzy on
  • RedMageDarionRedMageDarion Registered User regular
    edited March 2008
    I just sent one of my dorfs hunting with 4 war dogs.

    They were all killed by a giant rat.

    Uhh... shit. There goes my mechanic.

    Oh well, he was always the weakest link anyhow. Always sitting around, doing NOTHING.

    On a brighter note: Yay first coffin?

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • ElosElos Registered User regular
    edited March 2008
    Well shit, I somehow managed to collapse something above my food stockpile and failed to notice that it had created a single tile opening in the ceiling. This wouldn't be a big deal if I wouldn't have then built my magma reservoir on top of that and started pumping, fortunately one gear assembly was non-bauxite and stopped the pumps

    From 600 units of booze to 30 in matter of seconds, looks like its time to fire up the stills.

    Elos on
  • damugdamug Registered User new member
    edited March 2008
    Thats awesome Elos, Dwarven ingenuity at it's finest.

    damug on
  • ValkunValkun Registered User regular
    edited March 2008
    Hey guys, the lust for crafting dwarven strongholds has called me back. Have any new game breaking bugs appeared since last December?

    The map I started off on again is a little wierd. O_o There's a magma pool but no elevation change or animals of any kind. Might start again due to the lack of sand. I still dream of building a glass city in the sky, but building it takes so long. Do dwarves no longer stand on top of constructions they're dismantling? Thought I saw that while playing.

    Valkun on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited March 2008
    The last version, 176.38c, is actually quite bug free. The next update will be released when Toady manages to get all the goals in and hammer the bug numbers down to under three hundred. D:

    The next version looks absolutely awesome and will reintroduce non-drunk adventuring companions and undead ruins among other things. IT'LL BE GREAT.

    Synthetic Orange on
  • RedMageDarionRedMageDarion Registered User regular
    edited March 2008
    Alright. Things are going well, I think.

    I've survived to the first autumn, did some trading, and I've got 7 new dorfs.

    I've begun expanding my fortress down to a second and third level. Do I need to make supports or something? I don't want to be all mining away peacefully and then have everything collapse on me.

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited March 2008
    Supports havent been necessary for awhile. As long as you dont mine away stuff that leaves them floating, that will cause a collapse.

    Synthetic Orange on
  • blastblast Registered User regular
    edited March 2008
    The only time something will collapse is if it is floating in mid-air, unattached to anything from above, below, and to the side. I've only caused two accidental 'cave-ins' ever; both were outside, and one was only a single tile collapsing as a result of poor channeling.

    blast on
    Hello, little man. I will destroy you!
  • VicVic Registered User regular
    edited March 2008
    Thread name should be something like +This is a masterwork Dwarf Fortress thread. It is studded with gold and furious undead elephants+

    Vic on
  • blastblast Registered User regular
    edited March 2008
    This is a masterwork game created by Toady One. All craftsmanship is of the highest quality. It menaces with spikes of undead elephants and is adorned with hanging loops of dwarf leather.

    blast on
    Hello, little man. I will destroy you!
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited March 2008
    Wavecutter should just rename this to Cloth Bin.

    Because it contains a dwarf fortress thread.

    Synthetic Orange on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited March 2008
    On it is an image of an S and a ☺. The S is striking down the ☺.

    Edit: Boo-urns, Synthetic Orange.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • xzzyxzzy Registered User regular
    edited March 2008
    blast wrote: »
    The only time something will collapse is if it is floating in mid-air, unattached to anything from above, below, and to the side. I've only caused two accidental 'cave-ins' ever; both were outside, and one was only a single tile collapsing as a result of poor channeling.

    Which, incidentally, you can disable in init.txt if you are so inclined. It saves a few FPS at any rate.

    xzzy on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited March 2008
    You mean I could have a floating fortress?

    I would be invincible!

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • RedMageDarionRedMageDarion Registered User regular
    edited March 2008
    Ok now I'm confused.

    I'm trying to make some more picks or axes or something.

    But I need coal? Where do I get coal?

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited March 2008
    You can make charcoal by building a wood furnace and have a dwarf burn wood. Hope you live in a nice forested area.

    Synthetic Orange on
  • FleebFleeb has all of the fleeb juice Registered User regular
    edited March 2008
    Mine for it. Bituminus is best. Charcoal is more important. You can make charcoal with a wood furnace by burning logs.

    http://www.dwarffortresswiki.net/index.php/Charcoal

    Ah. Too slow.

    Fleeb on
  • MalaysianShrewMalaysianShrew Registered User regular
    edited March 2008
    So I just had my first ever goblin raid. And I've been playing since 2d. Goddamn do those goblin archers hurt. The melee troops weren't anything to worry about but the archer picked off all my troops before they got close. Still, though, one of my marksdwarves with no bolts left and a goddamn arrow through his goddamn heart beat a goblin swordsman to death with his crossbow.

    Now, the dead have been buried and I am clearcutting the map to melt down all the narrow chain mail.

    MalaysianShrew on
    Never trust a big butt and a smile.
  • SamorisSamoris Registered User regular
    edited March 2008
    Okay, more questions from me, sorry guys.

    They're about units and how they work with chasms, rivers, and magma pools.

    I was wondering, is it possible to essentially "clear out" a chasm or magma pool of units completely. Like, if I kill all of the units in one of them, do they stay dead? Or do new ones "spawn" in the areas at random times. I was just wondering because I always saw a growing list of deceased units in the unit list, even though I had not discovered the chasm or magma pool or underground river or whatever yet. However, I wasn't sure if the units that died ever came back, or if the population infesting the area just dwindled down to nothing.

    Samoris on
  • Zetetic ElenchZetetic Elench Registered User regular
    edited March 2008
    You mean I could have a floating fortress?

    I would be invincible!

    A floating fortress... made of glass!

    Wait... How are you going to get the magma to power it? And then there's traders, of course...
    it should also menace with spikes of glass

    Zetetic Elench on
    nemosig.png
  • SoaLSoaL fantastic Registered User regular
    edited March 2008
    I've got a volcano and a river passing through my map. I should build everything I need (glass wise) and then channel out a big pit around my fortress and flood it.

    No gods or nobles, only dwarf.

    SoaL on
    DKFA7.gif
This discussion has been closed.