How do I unassign animals from dwarves without butchering them? A war dog that's following my miner around keeps getting him killed when tunneling a magma forge matrix and blocking his escape route.
If you want to keep your miner alive channel the last tile out from above (if possible). If you can't channel, maybe you can give the stone detailing job to an unskilled peasant and have him turn the last tile into fortifications (so you don't lose a pick).
How do I unassign animals from dwarves without butchering them? A war dog that's following my miner around keeps getting him killed when tunneling a magma forge matrix and blocking his escape route.
The "assign" term is a bit inaccurate, it's more like a telepathic soul bond between the two. Dogs will even hover around the site their master died if said master gets himself killed.
Which makes the whole thing completely useless in my book, so I just tie up a couple war dogs near the entrance to reveal thieves and leave it at that.
Coal is so rare it's not even worth hoping you'll find it. If you want to have a serious metal industry, either go for dense forests and a cave river (for tower cap trees), or get some magma.
You can request it from merchants as well, but they won't bring very much.
xzzy on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited March 2008
Refined coal != rare coal. All you need to do to make charcoal is burn logs.
Refined coal != rare coal. All you need to do to make charcoal is burn logs.
I'm aware of that, I was just cautioning against tunneling all the fuck over the place hoping to find a vein of coal. It's extremely rare.
And you'll run out of trees super fast if you try to get a metal working industry going. Pretty much your only hope is to have an underground river, and start up huge tower cap farms.
xzzy on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited March 2008
Ok. It just seemed like there was confusion on the coal/charcoal point. Whatever.
Anyway, my good miner/mason took over a craftdwarf's workshop and he's muttering about "the right stone"... but since he hasn't found it yet and he's been sitting there for a couple minutes, I don't think he'll find it.
Bye bye, skilled mason's sanity. Hello, new dabbling peasant mason.
Okay, because I have ADD, and I started in a really easy area last time just to play around with magma, I'm starting a new fortress.
Id like to start in an area with magma, however, I was wondering. Is there any way to start in a freezing location with a magma vent? I'd like to be able to play around in a frozen location, but Id also like to have magma in order to actually have a metal working industry, because theres no way in hell Ill be able to make weapons through the use of charcoal/coal.
Edit: Also! I never hear about anyone playing in Mirthful, serene, or joyous wilds areas. Having never actually settled in any of these areas before myself, I was wondering what the difference was between these areas and normal areas?
Edit: Also! I never hear about anyone playing in Mirthful, serene, or joyous wilds areas. Having never actually settled in any of these areas before myself, I was wondering what the difference was between these areas and normal areas?
I'm guessing it changes the types of critters that're running around - serene/mirthful/haunted gives you the benign, lower-end stuff and doesn't throw as many assholes at you. I know that in Haunted places I was getting hit with a lot more werewolves and shit than in Sinister.
Anyway, my useless immigrent planter whom I was considering conscripting into the army just feyed up out of nowhere and went a'workin' in a craft shop:
From the Journal of Feb Lancekeys, Mayor of the Fortress Tomemurdered
Our ambitious "Build a giant glass fortress under water" plan is finally beginning to falter.
The pit is finished, and the construction of the fortress proper has just now begun, but five years of sleeping in the dirt and getting caught in the rain has everyone on a hair trigger, and when that goddamn child ran out into the quarry just in time to get fifty tons of rock dumped on it's head in the final collapse, it was enough to drive it's mother berserk.
And since everyone here is really goddamn close by now, probably because of the boredom and being packed into a tiny barracks all the time, her subsequent death sparked more tantrums and another berserk and now a few weeks later four of the miners have gone berserk, killing another three dwarves, one tantruming mother apparently threw her own baby over the cliff into the pit, causing it to fall sixteen z-levels to detonate at the bottom, and a metalcrafter has gone insane and appears to be trying to drown himself in the well, which I'm sure will lighten the mood immensely.
Also the barracks and food storage are full of miasma and I don't know why, but my insistence on conducting meetings here in my office isn't really helping matters as a result, since there's no door and any happy thoughts gained from meeting with me are counterbalanced by displeasure with the maisma.
And that's to say NOTHING of my own mood, since conducting these meetings is incredibly depressing and I still have to deal with the miasma and we've still got like thirty goddamn children jesus fuck stop popping them out you fuckers and christ I hate this goddamn place-
Feb Lancekeys, Mayor, cancels Conduct Meeting: Throwing tantrum
Abbalah on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited March 2008
I'd guess the food storage miasma is a result of things dying in there and not getting moved to an outside refuse pile. Vermin, maybe? I don't know if they leave corpses, though.
Okay, because I have ADD, and I started in a really easy area last time just to play around with magma, I'm starting a new fortress.
Id like to start in an area with magma, however, I was wondering. Is there any way to start in a freezing location with a magma vent? I'd like to be able to play around in a frozen location, but Id also like to have magma in order to actually have a metal working industry, because theres no way in hell Ill be able to make weapons through the use of charcoal/coal.
Edit: Also! I never hear about anyone playing in Mirthful, serene, or joyous wilds areas. Having never actually settled in any of these areas before myself, I was wondering what the difference was between these areas and normal areas?
I've started in glaciers that have volcanoes, so you should be able to find a spot. You can find volcanoes not only on the ^ tile on the map, but also in some of the surrounding ones, which should help you find overlap into other biomes.
It's either Mirthful or Serene that contains unicorns, but they can be a terror too.
Okay, because I have ADD, and I started in a really easy area last time just to play around with magma, I'm starting a new fortress.
Id like to start in an area with magma, however, I was wondering. Is there any way to start in a freezing location with a magma vent? I'd like to be able to play around in a frozen location, but Id also like to have magma in order to actually have a metal working industry, because theres no way in hell Ill be able to make weapons through the use of charcoal/coal.
Edit: Also! I never hear about anyone playing in Mirthful, serene, or joyous wilds areas. Having never actually settled in any of these areas before myself, I was wondering what the difference was between these areas and normal areas?
If you don't feel like leaving it to luck that you end up with a magma pipe/volcano, you can use Regional Prospector ( http://dwarf.lendemaindeveille.com/index.php/Utilities#Regional_Prospector ), which will show you map features. Get to the site selection screen, run regional prospector, and then look for double red squigglies.
Having looked into it, looks like the miasma's the result of having too much farm space and not enough storage space; plump helmets are withering and rotting in the fields, and since this is all an ad-hoc setup while I build the real thing, those areas are all close together with no doors.
I'm a little scared of what happens if my mayor goes berserk, though. The dwarf who had all the social skills at legendary, who I then gave masterwork leather armor, and a shield, and trained to be a kickass wrestler? Yeah, that's him now. He could probably pick up three normal dwarves and tear them all in half at once, like the the phone book trick but with screaming people instead of a thick book.
Wooh, sorry for the lack of news from Witchglacier, been playing too much Brawl. :P Anyway, for the people who have asked for dwarves, your curse shall be granted. I'm going to try can get started up on the fortress here soon, maybe even make my own thread if it get's too cluttered in here.
In the space of a month or so, my population has dropped from 103 to 60. Of those 60, like a dozen are currently tantruming. They are throwing the corpses of the dead over the cliffs to vent their frustration. I get the feeling this is going to be the end of the fort.
I decided to set a bunch of them engraving thier misfortune on the floors and walls of the pit, to creep the fuck out of the future inhabitants by creating a fortress in the middle of a lake covered in engravings of death and despair.
So far I've got a lot of pictures of groundhogs.
Edit: Since I'll need to know anyway, as I plan to reclaim this location and continue should this fort fall: If I build a windmill, then enclose it entirely, roof an all, will it stop generating power? I need a bunch of pumps on the lowest level for drainage in case of flood, but I'd rather not have to plan a network of axles all the way from the surface if I can avoid it
In the space of a month or so, my population has dropped from 103 to 60. Of those 60, like a dozen are currently tantruming. They are throwing the corpses of the dead over the cliffs to vent their frustration. I get the feeling this is going to be the end of the fort.
I decided to set a bunch of them engraving thier misfortune on the floors and walls of the pit, to creep the fuck out of the future inhabitants by creating a fortress in the middle of a lake covered in engravings of death and despair.
So far I've got a lot of pictures of groundhogs.
Edit: Since I'll need to know anyway, as I plan to reclaim this location and continue should this fort fall: If I build a windmill, then enclose it entirely, roof an all, will it stop generating power? I need a bunch of pumps on the lowest level for drainage in case of flood, but I'd rather not have to plan a network of axles all the way from the surface if I can avoid it
By chance, is your fortress name Rapture?
Edit for question, When it has obsidian listed on the map, does that always mean there will be magma?
It's either Mirthful or Serene that contains unicorns, but they can be a terror too.
Fuck unicorns. I had the misfortune of being on a map with a shit-ton of them.
They harass and/or kill the peasants, I send out some melee dwarves to take care of it, they run away and my melee dwarves can't catch them as they run away across the map. So I send some crossbowdwarves out and they bum rush them and kill them.
I've got a volcano and a river passing through my map. I should build everything I need (glass wise) and then channel out a big pit around my fortress and flood it.
No gods or nobles, only dwarf.
Haha, my fortress does too! I actually have white sand on the northern (terrifying) half of the map too.
Edit for bored!:
Captain's Log, Mid-Summer
A thief has made off with our last axe. The dogs and men apparently failed to notice him until he had left the fortress. I fear we'll have to do without wooden goods for some time, until a caravan can bring us a new axe. The men are happy though. Our farmers managed to set up an irrigation system in order to start growing some food. Medtob, our mason and designer has begun to work furiously establishing our fortress architecturally, we've begun construction on storage rooms for our goods and a trade depot, provided anyone travels to this god forsaken land. It's so hot it feels like I could burst into flames. What kind of people could possibly live out here? Why in god's name would our king send us to this barren land? We'll have to bridge the river to the north of us if we want to explore what's on the other side of this land, perhaps we'll dig beneath it.
Samoris on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited March 2008
Am I doing the Sand Collection zones wrong? I hit I, designate an underground "Yellow Sand" area, activate it and then do the "Collect Sand" task at the glass furnace. It tells me I need an active sand collection area... which I did...
or [q] over the zone again, I forget which one it is but it's one of those two. it will list the zone functions above it with a number next to them indicating how many tiles are in the zone available for that function. There is a letter to the left of them. You need to press that letter in order to activate that function. It will be grey before you do that, and white after.
edit: stuff in the way won't affect most zone functions. Dwarfs will happily hang out over 100 chunks of rock, animals will be thrown into a pit until they are literally forced to crawl all over each other, fisherdwarves can fish in a zone as long as there is a ground tile next to the water. Having stuff in the way WILL block stockpiles from working, though, but I'm sure you already knew that.
Kingthlayer on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited March 2008
There it goes. I was sure I had all that stuff before, but it wasn't working for whatever reason.
I vote we have two Tinbolts, parallel universe sort of thing, because I'm sure the same thing will happen eventually where one forgets about the whole thing.
And I think I play through a year, and if I manage to not destroy everything, then I'll count it as my turn.
So you want to just do one each, then decide which one to post?
Or should I just go after you, Zerinan?
Better to go sequentially, I believe. We're trying to tell a story from the diaries as well as play, and it would kind of suck for one person's work to be wasted.
Your dwarves have discovered expressionistic modern art J3p. The hammer is the artists expression of his plight with his current situation, and his thoughts on quasi-neo moralics. In his opinion the hammer, representing the law is burning, being "roasted" in the fire of reality.
I want to start a new fortress but I am pretty damn picky about my starting location. What I want is an area with mostly sedimentary stone, a magma vent and preferably no aquifier. This is proving difficult.
When I succeed though, I will create the mightiest fortress known to dwarfkind. The entire population will be dedicated to supporting the army, which I am hoping will eventually reach 100 mans.
My last fortress was damn successful but the cave river annoyed the crap out of me, as did the lack of iron. Also my soldiers failed trying to defeat the demons of the depths, so no adamantine.
The ideal thing would of course be a map with a cave river, adamantine, mostly sedimentary, trees, and magma. That's bloody hard to find though.
So you want to just do one each, then decide which one to post?
Or should I just go after you, Zerinan?
Better to go sequentially, I believe. We're trying to tell a story from the diaries as well as play, and it would kind of suck for one person's work to be wasted.
Add your name to the Players list at the bottom to claim the next spot... and once your turn is done, you add a new chapter and post the save file link here.
Posts
If you want to keep your miner alive channel the last tile out from above (if possible). If you can't channel, maybe you can give the stone detailing job to an unskilled peasant and have him turn the last tile into fortifications (so you don't lose a pick).
Edit: And my woodworker just made a masterpiece barrel. Hopefully the brewer can make something to live up to the barrel's quality.
The "assign" term is a bit inaccurate, it's more like a telepathic soul bond between the two. Dogs will even hover around the site their master died if said master gets himself killed.
Which makes the whole thing completely useless in my book, so I just tie up a couple war dogs near the entrance to reveal thieves and leave it at that.
Coal is so rare it's not even worth hoping you'll find it. If you want to have a serious metal industry, either go for dense forests and a cave river (for tower cap trees), or get some magma.
You can request it from merchants as well, but they won't bring very much.
I'm aware of that, I was just cautioning against tunneling all the fuck over the place hoping to find a vein of coal. It's extremely rare.
And you'll run out of trees super fast if you try to get a metal working industry going. Pretty much your only hope is to have an underground river, and start up huge tower cap farms.
Anyway, my good miner/mason took over a craftdwarf's workshop and he's muttering about "the right stone"... but since he hasn't found it yet and he's been sitting there for a couple minutes, I don't think he'll find it.
Bye bye, skilled mason's sanity. Hello, new dabbling peasant mason.
Id like to start in an area with magma, however, I was wondering. Is there any way to start in a freezing location with a magma vent? I'd like to be able to play around in a frozen location, but Id also like to have magma in order to actually have a metal working industry, because theres no way in hell Ill be able to make weapons through the use of charcoal/coal.
Edit: Also! I never hear about anyone playing in Mirthful, serene, or joyous wilds areas. Having never actually settled in any of these areas before myself, I was wondering what the difference was between these areas and normal areas?
Anyway, my useless immigrent planter whom I was considering conscripting into the army just feyed up out of nowhere and went a'workin' in a craft shop:
Our ambitious "Build a giant glass fortress under water" plan is finally beginning to falter.
The pit is finished, and the construction of the fortress proper has just now begun, but five years of sleeping in the dirt and getting caught in the rain has everyone on a hair trigger, and when that goddamn child ran out into the quarry just in time to get fifty tons of rock dumped on it's head in the final collapse, it was enough to drive it's mother berserk.
And since everyone here is really goddamn close by now, probably because of the boredom and being packed into a tiny barracks all the time, her subsequent death sparked more tantrums and another berserk and now a few weeks later four of the miners have gone berserk, killing another three dwarves, one tantruming mother apparently threw her own baby over the cliff into the pit, causing it to fall sixteen z-levels to detonate at the bottom, and a metalcrafter has gone insane and appears to be trying to drown himself in the well, which I'm sure will lighten the mood immensely.
Also the barracks and food storage are full of miasma and I don't know why, but my insistence on conducting meetings here in my office isn't really helping matters as a result, since there's no door and any happy thoughts gained from meeting with me are counterbalanced by displeasure with the maisma.
And that's to say NOTHING of my own mood, since conducting these meetings is incredibly depressing and I still have to deal with the miasma and we've still got like thirty goddamn children jesus fuck stop popping them out you fuckers and christ I hate this goddamn place-
Feb Lancekeys, Mayor, cancels Conduct Meeting: Throwing tantrum
I've started in glaciers that have volcanoes, so you should be able to find a spot. You can find volcanoes not only on the ^ tile on the map, but also in some of the surrounding ones, which should help you find overlap into other biomes.
It's either Mirthful or Serene that contains unicorns, but they can be a terror too.
If you don't feel like leaving it to luck that you end up with a magma pipe/volcano, you can use Regional Prospector ( http://dwarf.lendemaindeveille.com/index.php/Utilities#Regional_Prospector ), which will show you map features. Get to the site selection screen, run regional prospector, and then look for double red squigglies.
I'm a little scared of what happens if my mayor goes berserk, though. The dwarf who had all the social skills at legendary, who I then gave masterwork leather armor, and a shield, and trained to be a kickass wrestler? Yeah, that's him now. He could probably pick up three normal dwarves and tear them all in half at once, like the the phone book trick but with screaming people instead of a thick book.
In the space of a month or so, my population has dropped from 103 to 60. Of those 60, like a dozen are currently tantruming. They are throwing the corpses of the dead over the cliffs to vent their frustration. I get the feeling this is going to be the end of the fort.
I decided to set a bunch of them engraving thier misfortune on the floors and walls of the pit, to creep the fuck out of the future inhabitants by creating a fortress in the middle of a lake covered in engravings of death and despair.
So far I've got a lot of pictures of groundhogs.
Edit: Since I'll need to know anyway, as I plan to reclaim this location and continue should this fort fall: If I build a windmill, then enclose it entirely, roof an all, will it stop generating power? I need a bunch of pumps on the lowest level for drainage in case of flood, but I'd rather not have to plan a network of axles all the way from the surface if I can avoid it
By chance, is your fortress name Rapture?
Edit for question, When it has obsidian listed on the map, does that always mean there will be magma?
Fuck unicorns. I had the misfortune of being on a map with a shit-ton of them.
They harass and/or kill the peasants, I send out some melee dwarves to take care of it, they run away and my melee dwarves can't catch them as they run away across the map. So I send some crossbowdwarves out and they bum rush them and kill them.
Fucking unicorns.
Haha, my fortress does too! I actually have white sand on the northern (terrifying) half of the map too.
Edit for bored!:
Captain's Log, Mid-Summer
A thief has made off with our last axe. The dogs and men apparently failed to notice him until he had left the fortress. I fear we'll have to do without wooden goods for some time, until a caravan can bring us a new axe. The men are happy though. Our farmers managed to set up an irrigation system in order to start growing some food. Medtob, our mason and designer has begun to work furiously establishing our fortress architecturally, we've begun construction on storage rooms for our goods and a trade depot, provided anyone travels to this god forsaken land. It's so hot it feels like I could burst into flames. What kind of people could possibly live out here? Why in god's name would our king send us to this barren land? We'll have to bridge the river to the north of us if we want to explore what's on the other side of this land, perhaps we'll dig beneath it.
I'll give it another shot. Maybe there's stuff in the way somehow?
edit: stuff in the way won't affect most zone functions. Dwarfs will happily hang out over 100 chunks of rock, animals will be thrown into a pit until they are literally forced to crawl all over each other, fisherdwarves can fish in a zone as long as there is a ground tile next to the water. Having stuff in the way WILL block stockpiles from working, though, but I'm sure you already knew that.
As it already has.
(edit) I dug through the old thread and found my link, seems to be up still.
http://rapidshare.com/files/87517343/Tinbolt_1056.zip.html
Don't everybody jump on it at once. At least figure out who's going in order, or we're going to have like five tinbolts.
And I think I play through a year, and if I manage to not destroy everything, then I'll count it as my turn.
I'll manage Tinbolt for a year!
So you want to just do one each, then decide which one to post?
Or should I just go after you, Zerinan?
Better to go sequentially, I believe. We're trying to tell a story from the diaries as well as play, and it would kind of suck for one person's work to be wasted.
Here's my artifact list.
Now you'd think that maybe the length of the name has to do with the complexity of the object, yeah? No.
Oh, and if there's a succession game actually going on, I'm so up for joining in on that. I'll fix that fortress Pol Pot style.
It's times like this when I just have such a tremendous love in my heart for Dwarf Fortress.
I want to start a new fortress but I am pretty damn picky about my starting location. What I want is an area with mostly sedimentary stone, a magma vent and preferably no aquifier. This is proving difficult.
When I succeed though, I will create the mightiest fortress known to dwarfkind. The entire population will be dedicated to supporting the army, which I am hoping will eventually reach 100 mans.
My last fortress was damn successful but the cave river annoyed the crap out of me, as did the lack of iron. Also my soldiers failed trying to defeat the demons of the depths, so no adamantine.
The ideal thing would of course be a map with a cave river, adamantine, mostly sedimentary, trees, and magma. That's bloody hard to find though.
Don't forget the link to past history and where you should place new diaries, and signup to play next:
http://www.dwarffortresswiki.net/index.php/Bloodline:Tinbolt
Add your name to the Players list at the bottom to claim the next spot... and once your turn is done, you add a new chapter and post the save file link here.