In the space of a month or so, my population has dropped from 103 to 60. Of those 60, like a dozen are currently tantruming. They are throwing the corpses of the dead over the cliffs to vent their frustration. I get the feeling this is going to be the end of the fort.
Am I doing the Sand Collection zones wrong? I hit I, designate an underground "Yellow Sand" area, activate it and then do the "Collect Sand" task at the glass furnace. It tells me I need an active sand collection area... which I did...
While I've not fucked around with sand and glass-making, could it be that you're trying to collect from a sand-cavern floor instead of just sand? Maybe you need the loose, flowy stuff instead of that hard packed-in kind. I'm pretty sure they look alike.
The population dwindled rapidly, with the many berserk dwarves killing those few left sane. Those that didn't berserk went meloncholy and tried to drown themselves in the well, but by that point the water was only 3 units deep in the pool so they all just hung around the bottom looking silly until they starved.
The mayor finally snapped and personally accounted for the deaths of nearly twenty dwarves before being brought down by his second-in-command, who has for some reason remained perfectly cheerful through all of this.
I can only assume he didn't really like anyone.
Over time, every dwarf in the fort died off except for said second-in-command, who promptly elected himself mayor.
A goblin ambush of half a dozen speargoblins showed up.
He killed four of them before they fled. He's pretty hardcore.
After a season or so of hermitude, migrants! Except everyone knows this place is a hellish deathtrap, so the only migrants I get are a replacement dungeon master and a philosopher. How constructive.
Another season passes with nobody really doing much of anything, until a goblin siege four units strong arrives. One unit is entirely composed of archers, and a second is led by an elite archer.
They butcher the dungeon master and the philosopher.
The new mayor, by now known as the dreaded Fish of Tears, a title presumably chosen and awarded by himself, proves that he has earned the title by singlehandedly repelling the entire siege unarmed.
Unfortunately for him, though, he sustained a broken arm during the fight, and while resting in bed eventually starved to death as there was nobody else left in the fort to bring him food or water and he was apparently too lazy to walk ten yards to the giant stockpile containing hundreds of units of food and booze.
...
When I have time I'll have to go reclaim the site and see if I can finish it
Those that didn't berserk went meloncholy and tried to drown themselves in the well, but by that point the water was only 3 units deep in the pool so they all just hung around the bottom looking silly until they starved.
WOO! Two dwarves survived the ordeal uninjured! The dozen or so who fought valiantly and survived with injuries will likely die of starvation.
But hey two will carry on the legacy woo woo!
More likely they'll go berserk from all their friends dying and blend each other into +dwarf slurry biscuits+ (this consists of well-minced dwarf chunks and well-minced dwarf chunks).
Elven Caravan arrives. In their infuriatingly pompous tone, they're all like, "We must bypass your site, for we cannot access it." No shit, I have no site. Jackasses. So as they stood there with chins high, arms to their hips and one foot busily tapping the ground, another faction took interest. By faction I mean Goblin Crossbowmen, and by "took interest" I mean "started shooting the elvish bastards full of iron". The onslaught of iron boltitude perforated many, yet in defiance of my hopes, there was an elf unwounded in the slurry of elven blood. Surveying the situation he decided it was probably best to go fucking berserk. Invigorated by this state of mind, he grabbed his nearest comrade and beat the poor lad into a pulp. Unsatisfied by the soft skin of elves, he leapt at the leader of the Goblin squad, pummeling the greenskin with a flurry of fists and knees and headbutts. The gobbos retreated.
Then he killed a mule.
Now the berserk elf proudly stands atop a nearby hill, surrounded by blood, flies and deceased comrades.
Fixed! I wonder if there's a way to keep that bug that makes merchants vulnerable to traps...
Xtarath's log, late winter
Got a letter from the king today, said me and six other doomed souls are heading to the tundra, to "populate" it for later dwarves. Right, like anyone is going to want to go to that haunted hunk of ice. Regardless, we're to set out soon, and I might as well be ready.
Run a fortress based on the single industry of farming!
Uhg, I think that would be a pain enough in the tundra, but with zombie squatch after me, I'd hard pressed. Hopefully I can have some cow juice to keep my dwarves from death. Also, saved for further updates.
Xtarath's Log, Early Spring
It's impossible to tell the days here, as they are all cold. We arrived on the tundra and made our way to this place. We call this place Damidusir, or Witchglacier. It has earned it's name, a pack of ice wolves best our outpost before we had a chance to even gain the barest of footholds, Damung, SoaL, and I went to push them back. We killed them but SoaL was injured in his leg and lower body, we fear for him, for without a proper settelment, he might not be able to recover. Damung and I suffered only minor injuries.
Samoris also spotted the magma vent, he muttered something about an arena suspened over it, I just shook my head, and told him, that sadly, there was no magma vent. I would like an arena but it will have to take awhile first. So far, it has been tough but hopefully we should be able to claim this land for all of Dwarfkind.
So apparently water ALWAYS fills up to its source... like, always always. Cause I dug about four floors under my fortress and tunneled a way down there for water to get to the well shaft I had planned for my dining room.
So now my entire fortress is flooded with water. Though i have to say, the one dwarf who drowned went down right after he came from a mood creating an artifact.
I figure if I wait until winter, the water will freeze and stop flowing and I can put a floodgate in or something, but would i have to drain my fortress, and would it be worth it to recover my sunken abode?
Rend on
0
freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited March 2008
That's why you build floodgates first, so you can control how much water goes into a given place. With an unlimited supply of water, the pressure will keep it going until it reaches equilibrium at ground level. It's especially bad with a river, where the water actually moves fast.
Now that the water is underground, it will not freeze. Maybe if you built a gigantic underground cavity you could drain all of the water into it, but if your entire fortress is flooded it might be difficult to mine that much square footage quickly, depending on how fast you need to get back in there and use your fortress's facilities/supplies.
edit: also, if you drain it somehow (upward staircase?) you'll probably lose your miner with that huge influx of water.
Oh boy, I may have stumbled across the best region I have ever made:
The red dots are decent spots I've scouted out with regional prospector (all have magma and cave rivers) and everything is evil. There's a lone elven outpost to the east that is "serene", but everything else is heavily forested and sinister (few haunted/terrifying tiles).
If this isn't a post-apocalyptic world, I don't know what is.
Hey, would you mind uploading that region folder to rapidshare or something. I've been generating small worlds recently because Ive been attempting to get an evil region with magma and preferably a cave river or a chasm. I have yet to have any luck though, I keep getting serene/mirthful worlds.
Hey, would you mind uploading that region folder to rapidshare or something. I've been generating small worlds recently because Ive been attempting to get an evil region with magma and preferably a cave river or a chasm. I have yet to have any luck though, I keep getting serene/mirthful worlds.
The elves visiting my Fortress have the worst luck ever.
An elven caravan has arrived!
An ambush! Curse them!
Cut to scene of several elves being buried under a hail of bolts, blood painting the surround tiles. Cut to scene of heavily wounded donkey trying to escape, its every breath exponentially more laboured than the last. Finally, it collapses under its own weight. Air on the G String by J.S. Bach plays. Fade to black. Roll credits. Bloopers after credits. Exit rear.
The elves visiting my Fortress have the worst luck ever.
An elven caravan has arrived!
An ambush! Curse them!
Cut to scene of several elves being buried under a hail of bolts, blood painting the surround tiles. Cut to scene of heavily wounded donkey trying to escape, its every breath exponentially more laboured than the last. Finally, it collapses under its own weight. Air on the G String by J.S. Bach plays. Fade to black. Roll credits. Bloopers after credits. Exit rear.
I had one a ways back where one lone elf survived, and was fast enough to stay ahead of the goblins. He spent most of a spring and summer running away from them, marathon style. Eventually he got cut down by another ambush that spawned on top of him.
The elves visiting my Fortress have the worst luck ever.
An elven caravan has arrived!
An ambush! Curse them!
Cut to scene of several elves being buried under a hail of bolts, blood painting the surround tiles. Cut to scene of heavily wounded donkey trying to escape, its every breath exponentially more laboured than the last. Finally, it collapses under its own weight. Air on the G String by J.S. Bach plays. Fade to black. Roll credits. Bloopers after credits. Exit rear.
I had one a ways back where one lone elf survived, and was fast enough to stay ahead of the goblins. He spent most of a spring and summer running away from them, marathon style. Eventually he got cut down by another ambush that spawned on top of him.
hahahah
The ones here gained the attention of no less than three ambush parties, two of which were armed with bows. It was all over rather quickly. Now the ambushers are trying to get into my fortress proper, taking the only available path, which just so happens to be incredibly long and laced with twists and turns. And full of traps. Can't forget those.
Posts
I salute you, sir.
Until...
That name is a lie!
Long story short I now know what Japanese schoolgirls feel like.
The population dwindled rapidly, with the many berserk dwarves killing those few left sane. Those that didn't berserk went meloncholy and tried to drown themselves in the well, but by that point the water was only 3 units deep in the pool so they all just hung around the bottom looking silly until they starved.
The mayor finally snapped and personally accounted for the deaths of nearly twenty dwarves before being brought down by his second-in-command, who has for some reason remained perfectly cheerful through all of this.
I can only assume he didn't really like anyone.
Over time, every dwarf in the fort died off except for said second-in-command, who promptly elected himself mayor.
A goblin ambush of half a dozen speargoblins showed up.
He killed four of them before they fled. He's pretty hardcore.
After a season or so of hermitude, migrants! Except everyone knows this place is a hellish deathtrap, so the only migrants I get are a replacement dungeon master and a philosopher. How constructive.
Another season passes with nobody really doing much of anything, until a goblin siege four units strong arrives. One unit is entirely composed of archers, and a second is led by an elite archer.
They butcher the dungeon master and the philosopher.
The new mayor, by now known as the dreaded Fish of Tears, a title presumably chosen and awarded by himself, proves that he has earned the title by singlehandedly repelling the entire siege unarmed.
Unfortunately for him, though, he sustained a broken arm during the fight, and while resting in bed eventually starved to death as there was nobody else left in the fort to bring him food or water and he was apparently too lazy to walk ten yards to the giant stockpile containing hundreds of units of food and booze.
...
When I have time I'll have to go reclaim the site and see if I can finish it
That mayor was hardcore.
That is hilarious.
But hey two will carry on the legacy woo woo!
hopefully i'll play this one long enough for Cool Thing to happen >.<
Rum Slowloves the Saint of Seduction?
There are so many things wrong with that.
More likely they'll go berserk from all their friends dying and blend each other into +dwarf slurry biscuits+ (this consists of well-minced dwarf chunks and well-minced dwarf chunks).
I have no idea what to do with them all OH GOD WHY.
Now I have to build more bedrooms and workshops and oh man oh man I've got not so much food.
Also like 23 dogs. Holy shit dogs everywhere.
See what I did there?
One of these problems is the solution to the other.
Here's a hint: Build a butcher shop first.
I'm up to two dedicated Farmers and a dedicated Cook/Brewer.
I've also got like 5 (!) Fishery workers, so hopefully we should be good with fish for a while.
I think my main issue is that I've got like no metal, so I'm stuck with a couple axes, a spear, a pick or 3.
Hopefully nothing will attack me before I can get some.
No wonder my last fortress was starving
I keep bringing tons of food, but didn't realize that uncooked meat will rot EVEN IN BARRELS.
Dammit, like, 200+ meat just gone, like that.
Oh well, time to watch the fireworks. Next time bring a cook with me I guess.
The harder the rain, honey, the sweeter the sun.
Elven Caravan arrives. In their infuriatingly pompous tone, they're all like, "We must bypass your site, for we cannot access it." No shit, I have no site. Jackasses. So as they stood there with chins high, arms to their hips and one foot busily tapping the ground, another faction took interest. By faction I mean Goblin Crossbowmen, and by "took interest" I mean "started shooting the elvish bastards full of iron". The onslaught of iron boltitude perforated many, yet in defiance of my hopes, there was an elf unwounded in the slurry of elven blood. Surveying the situation he decided it was probably best to go fucking berserk. Invigorated by this state of mind, he grabbed his nearest comrade and beat the poor lad into a pulp. Unsatisfied by the soft skin of elves, he leapt at the leader of the Goblin squad, pummeling the greenskin with a flurry of fists and knees and headbutts. The gobbos retreated.
Then he killed a mule.
Now the berserk elf proudly stands atop a nearby hill, surrounded by blood, flies and deceased comrades.
Another ambush came. He was finely diced.
Fixed! I wonder if there's a way to keep that bug that makes merchants vulnerable to traps...
Xtarath's log, late winter
Got a letter from the king today, said me and six other doomed souls are heading to the tundra, to "populate" it for later dwarves. Right, like anyone is going to want to go to that haunted hunk of ice. Regardless, we're to set out soon, and I might as well be ready.
Are you allowed to cook the food/brew some drinks?
Plump helmet helmets!
Uhg, I think that would be a pain enough in the tundra, but with zombie squatch after me, I'd hard pressed. Hopefully I can have some cow juice to keep my dwarves from death. Also, saved for further updates.
Xtarath's Log, Early Spring
It's impossible to tell the days here, as they are all cold. We arrived on the tundra and made our way to this place. We call this place Damidusir, or Witchglacier. It has earned it's name, a pack of ice wolves best our outpost before we had a chance to even gain the barest of footholds, Damung, SoaL, and I went to push them back. We killed them but SoaL was injured in his leg and lower body, we fear for him, for without a proper settelment, he might not be able to recover. Damung and I suffered only minor injuries.
Samoris also spotted the magma vent, he muttered something about an arena suspened over it, I just shook my head, and told him, that sadly, there was no magma vent. I would like an arena but it will have to take awhile first. So far, it has been tough but hopefully we should be able to claim this land for all of Dwarfkind.
So apparently water ALWAYS fills up to its source... like, always always. Cause I dug about four floors under my fortress and tunneled a way down there for water to get to the well shaft I had planned for my dining room.
So now my entire fortress is flooded with water. Though i have to say, the one dwarf who drowned went down right after he came from a mood creating an artifact.
I figure if I wait until winter, the water will freeze and stop flowing and I can put a floodgate in or something, but would i have to drain my fortress, and would it be worth it to recover my sunken abode?
Now that the water is underground, it will not freeze. Maybe if you built a gigantic underground cavity you could drain all of the water into it, but if your entire fortress is flooded it might be difficult to mine that much square footage quickly, depending on how fast you need to get back in there and use your fortress's facilities/supplies.
edit: also, if you drain it somehow (upward staircase?) you'll probably lose your miner with that huge influx of water.
The red dots are decent spots I've scouted out with regional prospector (all have magma and cave rivers) and everything is evil. There's a lone elven outpost to the east that is "serene", but everything else is heavily forested and sinister (few haunted/terrifying tiles).
If this isn't a post-apocalyptic world, I don't know what is.
I mean, what's the worst that could happen?
Hilarity? I can't think of a downside.
Each tile in that image is a single playable region, the entire world is only 33x33 tiles big.
I saw at least a half dozen other good fortress spots, if you like aquifers.
The seed is 3131 on a "smaller" map size.
http://xzzy.org/files/games/dwarfort/sinisterland.zip
An elven caravan has arrived!
An ambush! Curse them!
Cut to scene of several elves being buried under a hail of bolts, blood painting the surround tiles. Cut to scene of heavily wounded donkey trying to escape, its every breath exponentially more laboured than the last. Finally, it collapses under its own weight. Air on the G String by J.S. Bach plays. Fade to black. Roll credits. Bloopers after credits. Exit rear.
I had one a ways back where one lone elf survived, and was fast enough to stay ahead of the goblins. He spent most of a spring and summer running away from them, marathon style. Eventually he got cut down by another ambush that spawned on top of him.
hahahah
The ones here gained the attention of no less than three ambush parties, two of which were armed with bows. It was all over rather quickly. Now the ambushers are trying to get into my fortress proper, taking the only available path, which just so happens to be incredibly long and laced with twists and turns. And full of traps. Can't forget those.