You can also dispose of stone permanently by dumping it into magma. Have a shaft that (eventually) dumps into a tile of magma. Put a zone with "garbage dump" designation over the top of the shaft + surrounding squares. Then just use the "k" selection tool to mark stones for dumping. Have to do it 1 at a time though.
yeah, catapults are an effective automated way of disposing of stone.
But, my god, that's an impressive looking underground city. Are each of those houses single bedrooms, or do they have to share?
So, what's the plan with the army arc, anyway? In addition to have civs attacking each other, and having historical hatreds for one another, are we going to be able to send out armies on our own? To take down the local gobbo/elven towns? I wonder if it will affect trade... if the humans nearby are historical enemies, they won't send caravans, they'll send ambulatory packages of oversized armor and meltable items.
I have an old usb keypad I bought during my Everquest days that I use.. program up a macro that pressed "D, down arrow" and hold it down.. can designate entire columns of garbage for dumping. Is a huge time saver and I never would have built that city if I couldn't do it.
yeah, catapults are an effective automated way of disposing of stone.
But, my god, that's an impressive looking underground city. Are each of those houses single bedrooms, or do they have to share?
They're three story apartment buildings.. 2x2 rooms, one dwarf each. Bigger than a dwarf really needs (it makes the rent higher too) but it made for a more pleasing skyline.
xzzy on
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I ZimbraWorst song, played on ugliest guitarRegistered Userregular
edited April 2008
Has anyone had an issue with the pregenerated worlds on the wiki not having magma where they should have magma? I've tried 4 so far, two were fine and two didn't have it. Weird.
Sooo I was working on my epic dinning room which featured a massive 3/4 of the room walls waterfalls. I had for a long time had a problem where my butcher couldn't find the puppies i was setting for slaughter. Turns out that the dogs had jumped down to a lower level of the chasm that I didnt look at had created a dog colony of about 2 dozen dogs by the time i found them. Can you say puppy murdering time?
Oh god, I'm fantasizing about Ian making a graphics set for DF now. His Morrowind mods were gorgeous, and his newer stuff would make DF so much more playable for me. I never thought I'd be a graphics whore, but I haven't played an ASCII game in fifteen or twenty years and I just can't do it anymore.
Argh, I'm trying to start a new game, but some of what I want to buy is not available. Does your starting location determine what items you can purchase? I can't get copper bars, for example.
Has anyone had an issue with the pregenerated worlds on the wiki not having magma where they should have magma? I've tried 4 so far, two were fine and two didn't have it. Weird.
Yes, actually, turned out I had the wrong version of the game compared to the version that the seeds were generated with. Once I updated my game and used the latest seeds I started getting the correct results.
Argh, I'm trying to start a new game, but some of what I want to buy is not available. Does your starting location determine what items you can purchase? I can't get copper bars, for example.
i think it depends on who the closest civ is, and which dwarf location you pick near you.
I think the catsplosion could be an interesting way to deal with useless nobles. Round up unattached kittens into an area such that they can only mingle with (and become attached to) nobles. They will adopt the nobles, breed, have more kittens that then will only attach to nobles.
At some point, then, bring the kitties into the "Kitty Fun Pit". Then watch the nobles go beserk on each other (of course, keeping them locked away from the rest of the fortress when the kitties "have fun").
Oh god, I'm fantasizing about Ian making a graphics set for DF now. His Morrowind mods were gorgeous, and his newer stuff would make DF so much more playable for me. I never thought I'd be a graphics whore, but I haven't played an ASCII game in fifteen or twenty years and I just can't do it anymore.
If Dwarf Fortress looked like this link that Ian posted http://mayday.w.staszic.waw.pl/~mayday/files/dwarf_show.png I might even try this game out seriously. I'm unfortunatly in the same boat as you are and can simply not get past the ASCii and the cumbersome interface. If those were fixed I'd be all over this game.
The interface is about as intuitive it can be, given the presentation. It doesn't adhere to any established interface guideline, but it is pretty powerful, which will be appreciated once you get used to the program.
Really, if someone's not playing the game because it takes 20 minutes to learn basic commands or the graphics are ugly, they're doing themselves a disservice. Once you get over the hump it all melts away, and the only thing you'll be annoyed about is that you didn't try it sooner.
Inspired by Xzzy's underground city, I decided to build some outdoor buildings. Making an obsidian pyramid right now. Also learned that dwarves vomit alot when outside, so my pyramid is becoming covered with vomit. Will the rains wash that away, do you reckon?
Yeah, vomit/gore/whatever can be cleaned up by dwarves (it's an extremely low priority job, but idle dwarves will do it), and failing that, it all disappears when sesaons change.
xzzy on
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DyvionBack in Sunny Florida!!Registered Userregular
Inspired by Xzzy's underground city, I decided to build some outdoor buildings. Making an obsidian pyramid right now. Also learned that dwarves vomit alot when outside, so my pyramid is becoming covered with vomit. Will the rains wash that away, do you reckon?
You should set your cooking preference above raw. Might clear up some vomit issues. :winky:
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
yeah, the barracks is still covered in blood, from sparring accidents and the like. Man, I sure don't envy the next batch of recruits, when they get trained up. I finally issued them weapons and, oh shit, just hit adamantite. brb.
I just started a new fortress in one of the seeds from the wiki. The Terrifying one, to be precise. My first impression, upon starting, is that it isn't that bad. The chasm has a few creatures that are nastier than usual, but nothing worse than the fire men I get when building near volcanoes.
Then I pull up the unit list and notice the Zombie Giant Eagle.
Shit.
So far it hasn't mercilessly slaughtered all my dwarves or even moved far from its starting point. I bet it's waiting until I think I'm safe.
Has anybody else had the same engraving being made way too often?
“The massive oarâ€
Engraved is a finely-designed image of a clown loach.
My engravers can’t stop engraving it and its getting ridiculous.
Has anybody else had the same engraving being made way too often?
“The massive oarâ€
Engraved is a finely-designed image of a clown loach.
My engravers can’t stop engraving it and its getting ridiculous.
I had the same situation. When I examined them in adventure mode, it was the symbol of the Dwarven civilization that the dwarves had migrated from.
Has anybody else had the same engraving being made way too often?
“The massive oarâ€
Engraved is a finely-designed image of a clown loach.
My engravers can’t stop engraving it and its getting ridiculous.
I had the same situation. When I examined them in adventure mode, it was the symbol of the Dwarven civilization that the dwarves had migrated from.
I guess I’ll just have to get used to my dwarves love for The Massive Oar. The only engravings of elves that are of them getting laughed at so that makes things better.
Purely in the interest of science, I decided to wall up the trade depot after the dwarves came. Not only were they hauling some decent crap, after the wall went up so the wagons couldn't go out, the soldier-dwaves became my gate defense for whatever matter of goblin or kobold came and poking their head through.
I did it last autumn, and they've been chilling the whole time. I'd figure they would get hungry and leave or go mad and throw tantrums (or worse) but nothing has really happened.
I have 69 dwarves so I can't get seiged yet, but I'm training my Legendary engravers into Marksdwarves just in case the Soldier-dwarves don't hold out so well against them.
Note: I also found out that the merchant wagon animals mate and you can tame their offspring... if you are in need of moskox or horses or whatnot.
I tried a similar thing with a group of elves that pissed me off. 1 single wood item slipped into my trade list and they refused to trade. Despite having almost entirely wooden items to trade to me.
So I walled them in. They have moods, and diplomats have been known to kill so I'd think they'd go crazy eventually.
I however let them out during a goblin ambush and they were promptly slaughtered.
So, I just found some adamantite. Mining it out and processing it... is there any danger that a crazy dwarf is going to steal som of it for their little projects? I'd hate to see some precious adamantite wafers being turned into a legendary hatch cover or something.
I just wish there was a way (short of (f)orbidding everything else) to force a certain mason's workshop to only make stone blocks/furniture out of a certain material. I think I just have to have one workshop for every stone type and store that stone just next to it... would be much easier to say "Make Alunite Stone Blocks" or somesuch.
Latest fortress is on the coast, small beach and oddly straight cliffs. Any ideas if there's docks or harbours planning on being implemented? Could make for some interesting trade/siege options...
It's certainly possible, just very meticulous and time consuming.
You can form natural walls by cooling magma. So you create large magma molds over your target area, solidify it layer by layer with water, then drop the block into the water. Remember, only natural walls will survive a fall and each square becomes unlinked from its neighbors.
So you can drop large solid block shapes into the water then dig out a room once it's in place.
Of course, it's easier to just build the structures first than flood the area with water, but that's cheating.
Edit: Now I want to go and build a Rapture of my own, jerks.
It's certainly possible, just very meticulous and time consuming.
You can form natural walls by cooling magma. So you create large magma molds over your target area, solidify it layer by layer with water, then drop the block into the water. Remember, only natural walls will survive a fall and each square becomes unlinked from its neighbors.
So you can drop large solid block shapes into the water then dig out a room once it's in place.
Of course, it's easier to just build the structures first than flood the area with water, but that's cheating.
Edit: Now I want to go and build a Rapture of my own, jerks.
If you build that, be sure to include self-destruct mechanisms! Or better yet, capture multiple bronze colossus and massive amounts of goblins, release them all in your underwater fortress, and let them kill all your dorfs. Then play through it in adventure mode =D
It's certainly possible, just very meticulous and time consuming.
You can form natural walls by cooling magma. So you create large magma molds over your target area, solidify it layer by layer with water, then drop the block into the water. Remember, only natural walls will survive a fall and each square becomes unlinked from its neighbors.
So you can drop large solid block shapes into the water then dig out a room once it's in place.
... Could you elaborate? I'm intrigued. I considered making a version before but my grasp of the water physics are too sub-par to pull it off.
Brook + Magma + Adamantium Pits + High Cliffs. This area holds promise for an underwater free market paradise.
This is all to the best of my understanding, any humorous destruction of your fort is not the liability of Valkun.
Pump magma over the water via a series of airborne channels. If you're really serious about this (aka a damned crazy fool), I'd build a large magma repository over the map with switching gates. Drop this magma into molds to form a layer of magma in a mold then drop water to solidify it. Repeat until you get the desired height of the room. Then drop the entire block into the water, connected to your already existing structures.
As far as I know, natural walls will remain intact when dropped unlike constructed walls. It's simply a matter of digging into the new block to form rooms.
However, I prefer the flood method since to be truly accurate the rooms should be made from glass. Either way, this is a massive undertaking requiring patience and precision building.
It probably wouldn't be too much trouble to create an annual journal on this project.
Underwater forts would be pretty cool. But making glass is such a bitch.
also, incase you guys run into a giant, traps don't work against them. I had a giant in a cave, so I figured I would build some cage traps and capture him. After I dug into his home he took off after my miner, passed all the traps I set up, and is now running around my fort.
Posts
I had a chasm available, and 7 catapults running 24x7. So yes, disposed.
But, my god, that's an impressive looking underground city. Are each of those houses single bedrooms, or do they have to share?
So, what's the plan with the army arc, anyway? In addition to have civs attacking each other, and having historical hatreds for one another, are we going to be able to send out armies on our own? To take down the local gobbo/elven towns? I wonder if it will affect trade... if the humans nearby are historical enemies, they won't send caravans, they'll send ambulatory packages of oversized armor and meltable items.
I have an old usb keypad I bought during my Everquest days that I use.. program up a macro that pressed "D, down arrow" and hold it down.. can designate entire columns of garbage for dumping. Is a huge time saver and I never would have built that city if I couldn't do it.
They're three story apartment buildings.. 2x2 rooms, one dwarf each. Bigger than a dwarf really needs (it makes the rent higher too) but it made for a more pleasing skyline.
The harder the rain, honey, the sweeter the sun.
i think it depends on who the closest civ is, and which dwarf location you pick near you.
in my latest, i couldn't buy coal...
Librarians harbor a terrible secret. Find it.
LOL.
I think the catsplosion could be an interesting way to deal with useless nobles. Round up unattached kittens into an area such that they can only mingle with (and become attached to) nobles. They will adopt the nobles, breed, have more kittens that then will only attach to nobles.
At some point, then, bring the kitties into the "Kitty Fun Pit". Then watch the nobles go beserk on each other (of course, keeping them locked away from the rest of the fortress when the kitties "have fun").
Interface has always mattered more to me than graphics.
Really, if someone's not playing the game because it takes 20 minutes to learn basic commands or the graphics are ugly, they're doing themselves a disservice. Once you get over the hump it all melts away, and the only thing you'll be annoyed about is that you didn't try it sooner.
You should set your cooking preference above raw. Might clear up some vomit issues. :winky:
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
AKA [PA]Ilovepandas
Then I pull up the unit list and notice the Zombie Giant Eagle.
Shit.
So far it hasn't mercilessly slaughtered all my dwarves or even moved far from its starting point. I bet it's waiting until I think I'm safe.
“The massive oarâ€
Engraved is a finely-designed image of a clown loach.
My engravers can’t stop engraving it and its getting ridiculous.
I had the same situation. When I examined them in adventure mode, it was the symbol of the Dwarven civilization that the dwarves had migrated from.
I guess I’ll just have to get used to my dwarves love for The Massive Oar. The only engravings of elves that are of them getting laughed at so that makes things better.
I did it last autumn, and they've been chilling the whole time. I'd figure they would get hungry and leave or go mad and throw tantrums (or worse) but nothing has really happened.
I have 69 dwarves so I can't get seiged yet, but I'm training my Legendary engravers into Marksdwarves just in case the Soldier-dwarves don't hold out so well against them.
Note: I also found out that the merchant wagon animals mate and you can tame their offspring... if you are in need of moskox or horses or whatnot.
I imagine they live off whatever foods they are trading in their wagons.
3DSFF: 5026-4429-6577
So I walled them in. They have moods, and diplomats have been known to kill so I'd think they'd go crazy eventually.
I however let them out during a goblin ambush and they were promptly slaughtered.
Latest fortress is on the coast, small beach and oddly straight cliffs. Any ideas if there's docks or harbours planning on being implemented? Could make for some interesting trade/siege options...
Bioshock DF style.
You can form natural walls by cooling magma. So you create large magma molds over your target area, solidify it layer by layer with water, then drop the block into the water. Remember, only natural walls will survive a fall and each square becomes unlinked from its neighbors.
So you can drop large solid block shapes into the water then dig out a room once it's in place.
Of course, it's easier to just build the structures first than flood the area with water, but that's cheating.
Edit: Now I want to go and build a Rapture of my own, jerks.
"Are those tanks??!?!?!"
I died!!!!
If you build that, be sure to include self-destruct mechanisms! Or better yet, capture multiple bronze colossus and massive amounts of goblins, release them all in your underwater fortress, and let them kill all your dorfs. Then play through it in adventure mode =D
... Could you elaborate? I'm intrigued. I considered making a version before but my grasp of the water physics are too sub-par to pull it off.
This is all to the best of my understanding, any humorous destruction of your fort is not the liability of Valkun.
Pump magma over the water via a series of airborne channels. If you're really serious about this (aka a damned crazy fool), I'd build a large magma repository over the map with switching gates. Drop this magma into molds to form a layer of magma in a mold then drop water to solidify it. Repeat until you get the desired height of the room. Then drop the entire block into the water, connected to your already existing structures.
As far as I know, natural walls will remain intact when dropped unlike constructed walls. It's simply a matter of digging into the new block to form rooms.
However, I prefer the flood method since to be truly accurate the rooms should be made from glass. Either way, this is a massive undertaking requiring patience and precision building.
It probably wouldn't be too much trouble to create an annual journal on this project.
"Is a dwarf not entitled to the sweat of his beard?"
also, incase you guys run into a giant, traps don't work against them. I had a giant in a cave, so I figured I would build some cage traps and capture him. After I dug into his home he took off after my miner, passed all the traps I set up, and is now running around my fort.
wooo