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Crane Operator: Shadow of the Operator

rvcontre78rvcontre78 Registered User regular
edited August 2008 in Games and Technology
Crane Operator: Shadow of the Operator

You play a murderous crane operator who sits in his crane all day killing people by luring them onto his hook and them raising them up in the air and then dropping them.

CO: Good day, sir! Would you like to ride on my crane? You can see a very far good distance from up there.

S: Why thank you, gentle crane operator. I will step onto the hook right now to allow you to hoist me up into the air.

CO: See what a great view it is? Now I will drop you. Haha!

S: Oh dear, you've killed me! You've killed me! I'm falling to my death! I'm about to hit the ground and die from it!

CO: My my, what a horrible incident.

---- See, getting the first victim would be easy but the next would be more difficult because of the dead body lying at the foot of the crane.

CO: Hello, you there! How would like to ride my crane and see a great good distance?

YT: Why, I'm not sure I trust you. There is a dead man at the foot of your crane and I surmise that he has been dropped there by you.

CO: Oh but why would I do that? I am just a crane operator who likes to help people see far distances from a great high distance.

YT: Well that is judicious enough. I will ride on your hook being that you can promise me with the no dropping!

CO: Of course. Please ride on my hook and see into the great far distances! Haha, now that you are up there I will drop you!

YT: Curse you! You have fooled me! You have fooled me to death!

---- So each time you kill someone the difficulty ramps up. Man that would be a great game.

And then you can have bosses like certain authority figures.

CO: Hello there. You look like a fellow who would like a fantastic ride on my incredible crane.

O: Actually, my dear crane operator, I am a man of the law. A man of the peace and I have been sent here to investigate several murders today.

CO: Cor blimey! Isn't that a tragedy of the highest degree. A terrible, terrible, thing isn't it? A murder. A life snuffed out of existence before its time. Tis' a shame.

O: Yes, it is. I've noticed that you have about two bodies lying at the foot of this particular crane. Are you sir a murderer?

CO: No, I am just a provider! A provider of a great fun thrill.

O: I'm not going to fall for that! I am thought going to shoot you for the murder of these two poor saps.

CO: Well before you do that would you like to ride on my crane? Perhaps you could get a better crack at me from the great good heights that I can provide.

O: Oh well. That is a good idea. I will fall for that. Let me see here. Let me wipe the blood off the hook for it is mighty slippery. Wait a moment how did blood get on the hooks if people have fallen off of them to their deaths?

CO: Well, you see there officer. The last poor bloke. I wiped his blood onto the hook for a more dramatic look.

O: Ah, yes well I see that is a strange murderous characteristic isn't it? Well nevermind. Let me onto the hook now, foul villain!

CO: Aha, yes I'm lifting you up to a great good height now aren't I. Yes, completely in the progress of the lifting.

O: Now I am at the top height. Now you're dropping me! You've fooled me. You've fooled a proper authority figure. You won't get away with this. Others will come in my stead. Others will come and try to arrest you and some of them will succeed.

CO: Haha! Your body has splattered like anyone elses! I have beaten a police officer with only my great intellect and a thirty-foot drop. No one can catch me!

---- Oh man, so many good ideas for this game!

--- Also, at later levels it gets harder and harder to trick people because the pile of bodies at the bottom of your crane.

CO: Ah me. What a fantastic day to be a crane operator. Today I have already dropped three people to their destinies.

PF: Oy, you there! You're that awful cur that has been dropping people to their deaths premature like!

CO: Yes, that is me. How did you come to know that?

PF: Well then. I am a professor with the intelligence of a thousand gorillas! And in doing so I've come across a few newspapers in my life. And in one of them, today's actually, there was a right proper article about a murderous crane operator and I suspect that you are him. In fact I have a stronger feeling than just suspicion since there are three bodies at the foot your crane. One of them being an officer of the laws!

CO: I am quite proud of that one, I am. Even more astounding would be to fool a giant of intellect such as yourself.

PF: Ah, but that is where you are going to fail. There is no way I am going to get on to your crane for you see I am afraid of a great good height and am not interested in seeing a great good distance.

CO: Ah, I see. Well then what if I were only to raise the crane to a height of ten feet?

PF: Oh well then I don't see any problem with that. There is no way that I could gather enough velocity for a fatal fall from a mere ten feet. Well then good sir, please. lift me up before you go, go.

CO: There I've seen that you have already climbed upon my hook. Now I am lifting you up.

PF: Ah yes, ten feet. Not very high and dangerous at all.

CO: But this is where I've fooled you! I will now raise it up even higher. Ha ha!.

PF: Oh dear, you have tricked me vile crane operator. Your powers of persuasion have felled me!

CO: Yes, indeed. And now that you are at the top I will drop you to your ignorant death.

PF: Yes, you are dropping me! What a cruel fate for such an intelligent person to be dropped to their death from a great good height. You are certainly an worthy adversary. I accept my demise with a right proper good bandy. What a fool I am for having wasted my life reading books and becoming knowledgeable about medicine when I should have been reading about falling to my own death! With that knowledge I could have avoided this situation!

CO: Now it is too late. You are falling to your death and all you have to show for it is a good job, immense knowledge of pharmacology, a loving family, and a devastatingly dead body.

The possibilities are endless!

If you would like to submit some ideas ZackSchilling has set up a website for that.

Also, check out the teaser here

The Top Ten Neglected NES games by The Gaming Standard
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rvcontre78 on
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Posts

  • ben0207ben0207 Registered User regular
    edited March 2008
    Genius.

    ben0207 on
  • PikaPuffPikaPuff Registered User regular
    edited March 2008
    I think we had a lot of new people sign up today and make threads is what I think.

    Interesting concept, though.

    PikaPuff on
    jCyyTSo.png
  • KingthlayerKingthlayer Registered User regular
    edited March 2008
    Great game, or greatest game?

    Kingthlayer on
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    I'd really like to stay away from the easy decision to go with the Wii with Crane Operator but I don't want the gameplay diluted with wagging wii-motes or anything like that.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited March 2008
    but....but if you had a crane that could pick up things, there's no reason you'd have a pile of dead bodies unless you were just stupid.

    Just pick them up and move them.

    The Dude With Herpes on
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    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
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  • Recoil42Recoil42 Registered User regular
    edited March 2008
    This is a good first post. Five stars. And a donkey punch to the urethra.

    Recoil42 on
  • ImpersonatorImpersonator Registered User regular
    edited March 2008
    Man, I was hoping this would be a Gang of Daggers thread :(

    Gory idea though :lol:

    Impersonator on
  • Recoil42Recoil42 Registered User regular
    edited March 2008
    but....but if you had a crane that could pick up things, there's no reason you'd have a pile of dead bodies unless you were just stupid.

    Just pick them up and move them.


    Maybe it's a crane that only picks up living organisms, huh, did you think of that mr. smarty pants? No you didn't.

    Recoil42 on
  • Xenocide GeekXenocide Geek Registered User regular
    edited March 2008
    more like a dang of gaggers, right.

    ...right?

    :(

    Xenocide Geek on
    i wanted love, i needed love
    most of all, most of all
    someone said true love was dead
    but i'm bound to fall
    bound to fall for you
    oh what can i do
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Recoil42 wrote: »
    but....but if you had a crane that could pick up things, there's no reason you'd have a pile of dead bodies unless you were just stupid.

    Just pick them up and move them.


    Maybe it's a crane that only picks up living organisms, huh, did you think of that mr. smarty pants? No you didn't.

    And also, why would you move them? I would think that the main character enjoys the challenge of tricking people with the ever increasing pile of bodies.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • SaddlerSaddler Registered User regular
    edited March 2008
    rvcontre78 wrote: »
    I'd really like to stay away from the easy decision to go with the Wii with Crane Operator but I don't want the gameplay diluted with wagging wii-motes or anything like that.


    It really should be an FMV game. Or, failing that, a text game. Polygons or drawn graphics would overstate the premises.

    Saddler on
  • HappylilElfHappylilElf Registered User regular
    edited March 2008
    I'm actually imagining this as a running Monty Python sketch rather than a game.

    It is glorious.

    HappylilElf on
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Saddler wrote: »
    rvcontre78 wrote: »
    I'd really like to stay away from the easy decision to go with the Wii with Crane Operator but I don't want the gameplay diluted with wagging wii-motes or anything like that.


    It really should be an FMV game. Or, failing that, a text game. Polygons or drawn graphics would overstate the premises.


    I'm really looking into making this an FMV game. It would be shot in a wide proscenium style angle and would be a stable non-dissolving scene.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
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  • KingthlayerKingthlayer Registered User regular
    edited March 2008
    May I volunteer to play as one of the victims?

    Kingthlayer on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited March 2008
    Ooh, ooh, me too!

    How would this control, though? A dialogue tree, or pre-determined dialogue prompted by a rhythm game, or what?

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    May I volunteer to play as one of the victims?

    How about this. I was thinking that another one of the bosses could be an opposing crane operator. You could play him. It would be extremely difficult because the two would be on opposite sides of the street and both would be trying to lure people onto their hooks. But I think it would be a great challenge to convince him to come out of his crane, cross the street, and then climb onto your hook so you could drop him to his death.

    CO: Well met, Opposing Crane operator!

    OCO: Hail, well-fellow!

    CO: I see that you have amassed your own growing pile of bodies!

    OCO: Yes, thank you! I may not have the likes of police officers and pharmacology professors but I do have many children and some pets!

    CO: Why, that is a grand start!

    OCO: I can only aspire to your great deeds but I will try dutifully!

    CO: On an unrelated bit of banter, would you like to climb onto my hook? I can only promise you that you can see a great good distance from the heights that I can provide without fear of death!

    OCO: Oh, good sir. I may not be the slyest fox in this hole but surely you wouldn't expect me to fall for my own trick?

    CO: That is a great point, indeed. How silly of me to think that something that base would fool you! I will try something more convincing and insidious. Ha ha!

    OCO: Oh my, well that sounds subtle and completely safe. I will walk across this street and climb onto your hook!

    CO: Yes, well I am now lifting you up. Please be careful not to hurt yourself on my hook!

    OCO: Why thank you for your consideration.

    CO: Ha ha! Now you are on my hook and all I did was to simply imply that I would do something convincing and insidious!

    OCO: Oh dear! Oh my fretful dear! You've dropped me somehow! I don't even realize how flailing my arms might seem! Why would you do this to me? I only wanted to kill innocent people! You cur! You CUR!

    CO: My powerful nemesis lies dead for the last time.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Ooh, ooh, me too!

    How would this control, though? A dialogue tree, or pre-determined dialogue prompted by a rhythm game, or what?

    I see this as a totally a text-type game like the old Sierra games. The early Space / King's Quest games. It may be impossible at first but after all the FAQs come out it will be easy.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • KingthlayerKingthlayer Registered User regular
    edited March 2008
    I agree to your proposition and look forward to proliferating my own pile of bodies. I must satisfy the inexhutable exhortations of my soul.

    Kingthlayer on
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    I agree to your proposition and look forward to proliferating my own pile of bodies. I must satisfy the inexhutable exhortations of my soul.

    I'm starting to really like the multiplayer aspect of this game. It could be online over Xbox 360 Live or later generations if the hardware isn't up to it yet. But yeah, you'd have like 6-32 people all lined up on a street trying to convince each other to climb onto their hooks. You would have to try as hard as possible to not control your character to climb onto a hook throughout all the plausible reasons to do so being tossed around. Maybe we're thinking over the headset here?

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • HacksawHacksaw J. Duggan Esq. Wrestler at LawRegistered User regular
    edited March 2008
    I think this is the best idea for a game ever. You win, sir. You win.

    Hacksaw on
  • KingthlayerKingthlayer Registered User regular
    edited March 2008
    rvcontre78 wrote: »
    I agree to your proposition and look forward to proliferating my own pile of bodies. I must satisfy the inexhutable exhortations of my soul.

    I'm starting to really like the multiplayer aspect of this game. It could be online over Xbox 360 Live or later generations if the hardware isn't up to it yet. But yeah, you'd have like 6-32 people all lined up on a street trying to convince each other to climb onto their hooks. You would have to try as hard as possible to not control your character to climb onto a hook throughout all the plausible reasons to do so being tossed around. Maybe we're thinking over the headset here?

    You will definitely have to put it on the next generation of hardware, the "current gen" is simply not up to the task of rendering such brilliance. Maybe in another year the highest end PCs could handle it on low settings, but I doubt it.

    Kingthlayer on
  • Shady3011Shady3011 Registered User regular
    edited March 2008
    This would be a better idea if it was a crane simulator were you move beams all day in real time.

    Shady3011 on
  • EinhanderEinhander __BANNED USERS regular
    edited March 2008
    gamesdr0.png

    Einhander on
  • Crimson KingCrimson King Registered User regular
    edited March 2008
    You know how that other guy said 'genius'?

    Double genius.

    Crimson King on
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Shady3011 wrote: »
    This would be a better idea if it was a crane simulator were you move beams all day in real time.

    haha, nice. You know I had a friend whose father would play MS Flight Simulator in real time with flights from Chicago to San Francisco, y'know, multiple hour flights where he would only do things that you could to in a real cockpit. He was a pilot too which actually makes it a stranger thing too. She didn't think it was a practice thing either he just really enjoyed it. He would even schedule his day around it. Just strange.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • EinhanderEinhander __BANNED USERS regular
    edited March 2008
    This has no relation, other than the mention of Flight Simulator made me think about it.

    Einhander on
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Einhander wrote: »
    gamesdr0.png

    I don't get the association unless you are implying that people are buying games 'other' than Crane Operator: Shadow of the Operator then yes I get that implication.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • EinhanderEinhander __BANNED USERS regular
    edited March 2008
    It was a roundabout way of saying that I think that if your idea for a game was ever implemented, and someone bought it, they would regret it afterward and would immediately post in a thread about games people regret buying, and would attempt to dissuade other people from buying your game.

    Because I think it is a really, really stupid idea that would not be any fun whatsoever, and if a game like that ever did get made, it could only signal the end of the gaming industry as we know it.

    It would basically be this generation's ET/Pac Man, causing what would come to be known as the Crash of '08 to future generations of gamers.

    I thought the image would be funnier (and more polite) than posting something like "That sucks you suck".

    That said, maybe you could take some courses or teach yourself flash or something, and start making the game on your own. Then, make it playable for free over the net and see how many bored housewives you can get to log on. Or, add some kind of physics system and actually make it worthwhile.

    Einhander on
  • FellhandFellhand Registered User regular
    edited March 2008
    Can you pick up cars with people inside them and crush them?

    How about the ability to upgrade your crane so you can lift larger things.

    What about Scrapyard: Shadow of the Crane and you own/inherit a scrapyard from your crazy uncle and have to use the crane to move shit/destroy things to raise money to cure cancer in your puppy or something.

    Fellhand on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited March 2008
    This thread has made my day.

    If there is anything I can do to help make this game a reality, I am so in.

    Daemonion on
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Fellhand wrote: »
    Can you pick up cars with people inside them and crush them?

    How about the ability to upgrade your crane so you can lift larger things.

    What about Scrapyard: Shadow of the Crane and you own/inherit a scrapyard from your crazy uncle and have to use the crane to move shit/destroy things to raise money to cure cancer in your puppy or something.

    Possibly that could be implemented into the sequel but for this game I really want to focus on the interaction of just the will of the CO's mind over other people.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Einhander wrote: »
    It was a roundabout way of saying that I think that if your idea for a game was ever implemented, and someone bought it, they would regret it afterward and would immediately post in a thread about games people regret buying, and would attempt to dissuade other people from buying your game.

    Because I think it is a really, really stupid idea that would not be any fun whatsoever, and if a game like that ever did get made, it could only signal the end of the gaming industry as we know it.

    It would basically be this generation's ET/Pac Man, causing what would come to be known as the Crash of '08 to future generations of gamers.

    I thought the image would be funnier (and more polite) than posting something like "That sucks you suck".

    That said, maybe you could take some courses or teach yourself flash or something, and start making the game on your own. Then, make it playable for free over the net and see how many bored housewives you can get to log on. Or, add some kind of physics system and actually make it worthwhile.

    I still don't get it. Could you speak more plainly, sir? I understand that as of right now you love the idea but are kind of apprehensive about becoming an investor because of the current gaming climate. Well, let me sell the idea in this wise. All you would have to do, as your role of principal investor, is to come up with the capital. I would take said capital and without inserting more vagueness into the venture turn your money into a video game somehow. Then because this video game will sell more than a flapjacker flaps jacks you will in turn be paid in advertising space on city buses, city benches, city slickers, etc.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • FellhandFellhand Registered User regular
    edited March 2008
    Bah. A big draw to me in games is the ability to make my shit better with money or xp.

    Fellhand on
  • YougottawannaYougottawanna Registered User regular
    edited March 2008
    Once you kill enough people, you should be able to upgrade to a bigger crane. I could also see this as an MMO, it would breathe some life into the genre.

    Yougottawanna on
  • FellhandFellhand Registered User regular
    edited March 2008
    Once you kill enough people, you should be able to upgrade to a bigger crane. I could also see this as an MMO, it would breathe some life into the genre.

    Crane pvp. Dibs on the wrecking ball.

    Fellhand on
  • YougottawannaYougottawanna Registered User regular
    edited March 2008
    I don't know about wrecking balls. I'm wary of introducing new gameplay elements - as Miyamoto says "find the fun" and for me the fun is tricking people onto your crane and then dropping them, not swinging a wrecking ball.

    Yougottawanna on
  • GrisloGrislo Registered User regular
    edited March 2008
    It's not about the crane, people. It's about the operator. He just happens to be using a crane since he's, well, a crane operator. It's a "mind game", really.

    Grislo on
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  • Shady3011Shady3011 Registered User regular
    edited March 2008
    I thought you were the crane operator. That's the only way to get the true experience out this "terrific" game idea.

    Shady3011 on
  • ElaroElaro Apologetic Registered User regular
    edited March 2008
    rvcontre78 wrote: »
    I still don't get it. Could you speak more plainly, sir? I understand that as of right now you love the idea but are kind of apprehensive about becoming an investor because of the current gaming climate. Well, let me sell the idea in this wise. All you would have to do, as your role of principal investor, is to come up with the capital. I would take said capital and without inserting more vagueness into the venture turn your money into a video game somehow. Then because this video game will sell more than a flapjacker flaps jacks you will in turn be paid in advertising space on city buses, city benches, city slickers, etc.

    Ha! I have tricked you. You will soon be falling from a good great height.

    fixed.

    Because, c'mon, it had to be said.

    Elaro on
    Children's rights are human rights.
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    "It's not about the crane, people. It's about the operator. He just happens to be using a crane since he's, well, a crane operator. It's a "mind game", really" - Grislo

    "I don't know about wrecking balls. I'm wary of introducing new gameplay elements - as Miyamoto says "find the fun" and for me the fun is tricking people onto your crane and then dropping them, not swinging a wrecking ball." - Yougottawanna


    I agree with these sentiments. Let's not water down the conversation part of this game. The CO doesn't kill people as much as he just doesn't let them live.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
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