UE4 is not console exclusive. It says so right in the fucking article.
"Exclusive" doesn't mean "permanently on that platform and nowhere else" It means "That platform will be the only place it will be available for a while".
It might not be the correct terminology, but it seems to be the one that the industry has accepted these days. Kind of like how Gears and Mass Effect were 360 exclusives for example.
Darnit guys, quit making it hard for Mark Rein to do his job! How's he supposed to spin this?
EDIT: Yes it's an exageration. The fact is that UE4 will still be available for the PC eventually, but the fact that they're going to be concentrating on that last means that there'll probably far fewer ports of games to the PC.
I think the problem with reporting on people like Tim Sweeney, or indeed John Carmack is that they so obviously have a completely different perspective on the world than games journalists just shouldn't be allowed to comment on them.
Are you dumping on game journalists or programmers?
I can't tell... if it's the former . . . 8-)if it's the latter . . . O_o
Game journalists Lala land is just showing how Tim's/Carmacks moon speak appears to me. And I'd like to think I was a lot more technically competent than most games journalists. There's a great interview with John Carmack over here, where Carmack talks a bit about his ideas for Idtech 6. But it's clearly a talk aimed way above the enthusiast level and to keep up with it, I have to stop and read for 10 minutes every paragraph.
As for journalists, I'm really noticing this incredible fox news/daily mail style attitude to how they should go about reporting on things. Let's take the most inflammatory quote we can find and make it the basis of our article and ignore all the context we can find.
Darnit guys, quit making it hard for Mark Rein to do his job! How's he supposed to spin this?
EDIT: Yes it's an exageration. The fact is that UE4 will still be available for the PC eventually, but the fact that they're going to be concentrating on that last means that there'll probably far fewer ports of games to the PC.
I think the problem with reporting on people like Tim Sweeney, or indeed John Carmack is that they so obviously have a completely different perspective on the world than games journalists just shouldn't be allowed to comment on them.
Are you dumping on game journalists or programmers?
I can't tell... if it's the former . . . 8-)if it's the latter . . . O_o
Game journalists Lala land is just showing how Tim's/Carmacks moon speak appears to me. And I'd like to think I was a lot more technically competent than most games journalists. There's a great interview with John Carmack over here, where Carmack talks a bit about his ideas for Idtech 6. But it's clearly a talk aimed way above the enthusiast level and to keep up with it, I have to stop and read for 10 minutes every paragraph.
As for journalists, I'm really noticing this incredible fox news/daily mail style attitude to how they should go about reporting on things. Let's take the most inflammatory quote we can find and make it the basis of our article and ignore all the context we can find.
That's pretty much all journalism these days I'm afraid.
UE4 is not console exclusive. It says so right in the fucking article.
Yeah, and considering the problems they had with UE3 and the PS3 and the number of their clients using UE3 for console games it makes perfect business sense for them to focus their efforts for future engines on consoles first so they can avoid these problems.
Well, Epic just hasn't been the same since their days of awesome. Ahh, One Must Fall 2097, how I miss thee.
So they haven't been the same since a little over a year ago when they released their best and most successful game of all time? I have always felt the unreal series was the second rate cousin to Quake anyways. For me Gears is their break out title.
Well, Epic just hasn't been the same since their days of awesome. Ahh, One Must Fall 2097, how I miss thee.
Hell, if they're going to be focusing on consoles give us some classics as downloadable content. Epic Pinball on Live arcade, HD Solar Winds remake, OMF2097 with online play etc etc.
No game developer who is PC_centric would use unreal now. Its clearly going to be horribly crippled for the pathetic hardware in most consoles. Why would you use an engine that was designed for TVs and gamepads when you do a hardcore PC game?
Sadly hardcore PC games are a dying breed
I think id tech 5 is only reaslly going to be successful if they put a really good game behind it, as well as showing off the engine itself. id tech 4 was only really used for their own titles.
The megatexture stuff they're doing sounds quite interesting though. The Quake Wars demo seemed to perform well for me, but then I never really checked frame rates or anything.
I think that's as much an excuse as when the music industry uses it. There are a lot of different factors at work- the console market has been doing very very well over the past few years, which eats into market share, people get frustrated with keeping up with system requirements (I think it's telling that one of the reasons WoW is so damn huge is that it runs well on low-end machines), the Internet takes up more and more of our time on the computer, it's a complex thing.
Of course, one thing the PC does have working for it is that you can develop free and cheap games for it that people can sample easily, so you don't always have to compete on the high end. (See DWARF FORTRESS.)
shit games is the cancer that is killing pc gaming if anything.
there have been redonkulously successful pc games in the last few years. their creators have been outspoken about the health of the pc gaming industry, its just that bitter fucks and fanboy haters are more vocal about wanting pc gaming to die.
Pc gaming isnt dead. its undead. it has been in a perpetual state of 'about to die' for two decades and is still around.
clever people ignore the constant warnings of doom and get on with their lives. stupid people bicker and discuss it at length constantly year on year.
pc gaming cant die. it wont die. its not dying. end of story.
shit games is the cancer that is killing pc gaming if anything.
What? I hate it when people say this. Even excluding indie games, the PC gets tons of good games. Not that the critics' opinions are definitive or anything, but take a look at 2007's PC releases, rated by average review score, according to gamerankings.com:
1. The Orange Box 96.183%
2. BioShock 95.081%
3. Call of Duty 4: Modern Warfare 92.641% 4. Galactic Civilizations II: Dark Avatar 92.400% 5. World of Warcraft: The Burning Crusade 91.033% 6. Crysis 90.652% 9. World in Conflict 89.454% 10. Company of Heroes: Opposing Fronts 87.431% 11. Supreme Commander 87.267% 12. The Lord of the Rings Online: Shadows of Angmar 87.224%
13. Gears of War 87.183% 14. Civilization IV: Beyond the Sword 86.833%
15. The Elder Scrolls IV: Shivering Isles 86.149%
16. Command & Conquer 3 Tiberium Wars 85.907% 17. Medieval II: Total War Kingdoms 84.909%
18. Tomb Raider: Anniversary 84.496%
19. DiRT 84.275% 20. Enemy Territory: Quake Wars 84.175%
21. Unreal Tournament 3 83.444% 22. Europa Universalis III 83.172% 23. RACE 07 - The WTCC Game 83.065% 24. Supreme Commander: Forged Alliance 82.743% 25. Sam & Max Episode 105: Reality 2.0 82.692%
26. Sam & Max Episode 201: Ice Station Santa 82.600% 27. S.T.A.L.K.E.R.: Shadow of Chernobyl 82.010%
28. Neverwinter Nights 2: Mask of the Betrayer 81.950%
29. Overlord 81.840% 30. Titan Quest: Immortal Throne 81.360%
*Games that are (currently) PC exclusive underlined. Some games omitted due to being part of The Orange Box.
Only the Xbox 360 list closely resembles this in quantity of good games/number of games above a 9 average rating. The Wii and the PS3 of course lag far behind.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
shit games is the cancer that is killing pc gaming if anything.
What? I hate it when people say this. Even excluding indie games, the PC gets tons of good games. Not that the critics' opinions are definitive or anything, but take a look at 2007's PC releases, rated by average review score, according to gamerankings.com:
1. The Orange Box 96.183%
2. BioShock 95.081%
3. Call of Duty 4: Modern Warfare 92.641% 4. Galactic Civilizations II: Dark Avatar 92.400% 5. World of Warcraft: The Burning Crusade 91.033% 6. Crysis 90.652% 9. World in Conflict 89.454% 10. Company of Heroes: Opposing Fronts 87.431% 11. Supreme Commander 87.267% 12. The Lord of the Rings Online: Shadows of Angmar 87.224%
13. Gears of War 87.183% 14. Civilization IV: Beyond the Sword 86.833%
15. The Elder Scrolls IV: Shivering Isles 86.149%
16. Command & Conquer 3 Tiberium Wars 85.907% 17. Medieval II: Total War Kingdoms 84.909%
18. Tomb Raider: Anniversary 84.496%
19. DiRT 84.275% 20. Enemy Territory: Quake Wars 84.175%
21. Unreal Tournament 3 83.444% 22. Europa Universalis III 83.172% 23. RACE 07 - The WTCC Game 83.065% 24. Supreme Commander: Forged Alliance 82.743% 25. Sam & Max Episode 105: Reality 2.0 82.692%
26. Sam & Max Episode 201: Ice Station Santa 82.600% 27. S.T.A.L.K.E.R.: Shadow of Chernobyl 82.010%
28. Neverwinter Nights 2: Mask of the Betrayer 81.950%
29. Overlord 81.840% 30. Titan Quest: Immortal Throne 81.360%
*Games that are (currently) PC exclusive underlined. Some games omitted due to being part of The Orange Box.
Only the Xbox 360 list closely resembles this in quantity of good games/number of games above a 9 average rating. The Wii and the PS3 of course lag far behind.
whoah whoah let me explain.
i wasnt saying all pc games are shit.
in fact, quite the contrary. pc is home to the primordial soup of quality gaming. it has, pound for pound, as it were, the best games on any system.
but my point is that it has for every good game a thousand shit ones. the ratio of good/bad for pc is much worse than any other console. for one thing, publishing a game on the pc is a lot cheaper, sometimes orders of magnitude cheaper.
which means for every bioshock, you have a billion awful popcap games.
My point being, when these shit games dont sell, piracy is blamed, or the platform.
heck, epic is case in point. ut3 doesnt sell well (even though it broke 1m, though i have no doubts the majority were on the PS3) and epic is all 'pc as a platform isnt viable for games anymore'.
And yet orange box sells millions (im sure 3 million was being thrown around for steam only sales)
the problem with the PC is also one of its greatest strengths. the open nature of the platform.
Well, I agree that there are a lot of bad games out there for the PC, but I could say the same about the Wii, or hell, the PS2 for that matter. (And by the way, just because a game is casual doesn't mean it sells poorly or that everybody hates it--Popcap's games are very popular in their target market and sell very well.)
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
3 million was roughly the combined sales from the consoles + PC. Around half were console sales with a "double digit" percentage increase on PC over 360 when including individual sales such as Portal when purchased via Steam. The one thing that is diminishing the importance of the PC industry is the fact that there is far, far more money to be made on consoles. You can debate the reasons but it is very bad business sense to release a big budget PC exclusive game these days.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
3 million was roughly the combined sales from the consoles + PC. Around half were console sales with a "double digit" percentage increase on PC over 360 when including individual sales such as Portal when purchased via Steam. The one thing that is diminishing the importance of the PC industry is the fact that there is far, far more money to be made on consoles. You can debate the reasons but it is very bad business sense to release a big budget PC exclusive game these days.
I think there is more money to be made on PC.
Just not for the products that the developers which have been around for 10 years or so have been making.
Consoles are certainly becoming the best place for traditional video gaming games, such as shooters or racers.
The Pc market is becoming so atomised though that with everyone and their mother owning three pcs each now as opposed to the gaming rig being a very specialised and expensive thing even 5-6 years ago compared to today, certainly something that only gamers would have, meaning big huge triple a games cant sell enough on pcs anymore.
and we, as members of the hardcore gaming crowd, perceive pc gaming to be dying because these games which are at the very forefront of our gaming awareness are not selling on pc so we assume no games sell on pc.
which as mentioned, is a misnomer because popcap games, which to many are not fun and of little value, certainly among the gaming community (the obvious exception being peggle) sell shitloads.
The_Scarab on
0
Nova_CI have the needThe need for speedRegistered Userregular
So they haven't been the same since a little over a year ago when they released their best and most successful game of all time?
Man, I was being wistful. Also, not serious.
Ahhh, the golden age of gaming. When shareware was king and you could play a bazillion games for free, just not finish any of them. :P Epic made a lot of games back then (Along with Apogee) that were pretty cool.
PC gaming is pretty lame at the moment, admittedly. We got a huge slew of awesome games around 2002-04. 2004 isn't exactly a huge amount of time ago, though, we'll get more good ones eventually.
The main reason people should care about the state of the PC industry is because some genres, namely turn based strategy, classic RPGs, and non-C&C style RTS games, do not get made for console. I love my consoles, but I have my PC for niche genres.
3 million was roughly the combined sales from the consoles + PC. Around half were console sales with a "double digit" percentage increase on PC over 360 when including individual sales such as Portal when purchased via Steam. The one thing that is diminishing the importance of the PC industry is the fact that there is far, far more money to be made on consoles. You can debate the reasons but it is very bad business sense to release a big budget PC exclusive game these days.
3 million was roughly the combined sales from the consoles + PC. Around half were console sales with a "double digit" percentage increase on PC over 360 when including individual sales such as Portal when purchased via Steam. The one thing that is diminishing the importance of the PC industry is the fact that there is far, far more money to be made on consoles. You can debate the reasons but it is very bad business sense to release a big budget PC exclusive game these days.
Out of interest, where are these figures from?
Valve. Specifically, Doug Lombardi.
We were very happy with both the Xbox 360 and PS3 sales. I think the Xbox 360 version did just over a million, while the PS3 [released later in December] version did a few hundred thousand copies. So I think when all is said and done, The Orange Box will have sold about 1.5 million copies on the console, which is great. But the game's PC sales were much stronger.
Rob Wright: How much stronger, exactly?
Doug Lombari: I'd say significantly stronger, at least a two-digit percentage increase over the console sales. And that includes Steam sales, retail sales, and now individual sales of Portal, Team Fortress 2, and Half-Life 2: Episode 2. So when you take the PC numbers for The Orange Box a la carte, they're significantly higher.
Darnit guys, quit making it hard for Mark Rein to do his job! How's he supposed to spin this?
EDIT: Yes it's an exageration. The fact is that UE4 will still be available for the PC eventually, but the fact that they're going to be concentrating on that last means that there'll probably far fewer ports of games to the PC.
I think the problem with reporting on people like Tim Sweeney, or indeed John Carmack is that they so obviously have a completely different perspective on the world than games journalists just shouldn't be allowed to comment on them.
Are you dumping on game journalists or programmers?
I can't tell... if it's the former . . . 8-)if it's the latter . . . O_o
Game journalists Lala land is just showing how Tim's/Carmacks moon speak appears to me. And I'd like to think I was a lot more technically competent than most games journalists. There's a great interview with John Carmack over here, where Carmack talks a bit about his ideas for Idtech 6. But it's clearly a talk aimed way above the enthusiast level and to keep up with it, I have to stop and read for 10 minutes every paragraph.
As for journalists, I'm really noticing this incredible fox news/daily mail style attitude to how they should go about reporting on things. Let's take the most inflammatory quote we can find and make it the basis of our article and ignore all the context we can find.
In our current game title we are looking at shipping on two DVDs, and we are generating hundreds of gigs of data in our development before we work on compressing it down. It’s interesting that if you look at representing this data in this particular sparse voxe- bleh blah blah- rainbows and lollipops.
. . . My brain, it doesn't understand.
Oh, I can't wait for the day I know what the fuck he is talking about . . .
3 million was roughly the combined sales from the consoles + PC. Around half were console sales with a "double digit" percentage increase on PC over 360 when including individual sales such as Portal when purchased via Steam. The one thing that is diminishing the importance of the PC industry is the fact that there is far, far more money to be made on consoles. You can debate the reasons but it is very bad business sense to release a big budget PC exclusive game these days.
Out of interest, where are these figures from?
Valve. Specifically, Doug Lombardi.
We were very happy with both the Xbox 360 and PS3 sales. I think the Xbox 360 version did just over a million, while the PS3 [released later in December] version did a few hundred thousand copies. So I think when all is said and done, The Orange Box will have sold about 1.5 million copies on the console, which is great. But the game's PC sales were much stronger.
Rob Wright: How much stronger, exactly?
Doug Lombari: I'd say significantly stronger, at least a two-digit percentage increase over the console sales. And that includes Steam sales, retail sales, and now individual sales of Portal, Team Fortress 2, and Half-Life 2: Episode 2. So when you take the PC numbers for The Orange Box a la carte, they're significantly higher.
Something worth noting is HL2 runs very well on the low-end of gaming PCs. IMO if you want to be successful in the PC space you need to run on not just the top of the line systems, take a look at WoW or any other big seller. They run on a wide range of machines.
When WoW first came out it didn't run on that wide a range of machines. I remember my one year old computer (at the time) having frame rate problems, and having to dial down some settings a lot, stuff like that.
I'll grant that at least it ran on my one-year-old computer, as opposed to a few other games at the time, but I wouldn't say that Blizzard paid an unusual amount of attention to making it run on a wide range of machines.
Fact is, it's kind of an old game now.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
3 million was roughly the combined sales from the consoles + PC. Around half were console sales with a "double digit" percentage increase on PC over 360 when including individual sales such as Portal when purchased via Steam. The one thing that is diminishing the importance of the PC industry is the fact that there is far, far more money to be made on consoles. You can debate the reasons but it is very bad business sense to release a big budget PC exclusive game these days.
Out of interest, where are these figures from?
Valve. Specifically, Doug Lombardi.
We were very happy with both the Xbox 360 and PS3 sales. I think the Xbox 360 version did just over a million, while the PS3 [released later in December] version did a few hundred thousand copies. So I think when all is said and done, The Orange Box will have sold about 1.5 million copies on the console, which is great. But the game's PC sales were much stronger.
Rob Wright: How much stronger, exactly?
Doug Lombari: I'd say significantly stronger, at least a two-digit percentage increase over the console sales. And that includes Steam sales, retail sales, and now individual sales of Portal, Team Fortress 2, and Half-Life 2: Episode 2. So when you take the PC numbers for The Orange Box a la carte, they're significantly higher.
Something worth noting is HL2 runs very well on the low-end of gaming PCs. IMO if you want to be successful in the PC space you need to run on not just the top of the line systems, take a look at WoW or any other big seller. They run on a wide range of machines.
Something else worth noting is that Valve's profit margin for Steam releases is much, MUCH greater than for units sold in-store. I wish I could find the statistics breakdown for it but I think it was something like $7 profit on every retail copy of HL2 compared to $30 on every Steam copy.
EDIT: Bah. Google answers gives that as being from an interview with Gabe Newell in the article "The Final Hours of Half Life 2" on gamespot, but it's not up anymore.
I will find that damn article if it is the last thing that I do.
LOL. Unless someone other than Gamespot has that article stored somewhere, you're not likely to I'm afraid. The link to the page that it should be on literally comes up blank, not even a 404.
Posts
console gaming is more financially successful
these are facts
absorb them, then go about your business
"Exclusive" doesn't mean "permanently on that platform and nowhere else" It means "That platform will be the only place it will be available for a while".
It might not be the correct terminology, but it seems to be the one that the industry has accepted these days. Kind of like how Gears and Mass Effect were 360 exclusives for example.
Game journalists
As for journalists, I'm really noticing this incredible fox news/daily mail style attitude to how they should go about reporting on things. Let's take the most inflammatory quote we can find and make it the basis of our article and ignore all the context we can find.
That's pretty much all journalism these days I'm afraid.
and you know, make money
I think this all comes from the fact that they never had quite as big a success as they did with Gears Of War.
So they haven't been the same since a little over a year ago when they released their best and most successful game of all time? I have always felt the unreal series was the second rate cousin to Quake anyways. For me Gears is their break out title.
Sadly hardcore PC games are a dying breed
I think id tech 5 is only reaslly going to be successful if they put a really good game behind it, as well as showing off the engine itself. id tech 4 was only really used for their own titles.
The megatexture stuff they're doing sounds quite interesting though. The Quake Wars demo seemed to perform well for me, but then I never really checked frame rates or anything.
I think that's as much an excuse as when the music industry uses it. There are a lot of different factors at work- the console market has been doing very very well over the past few years, which eats into market share, people get frustrated with keeping up with system requirements (I think it's telling that one of the reasons WoW is so damn huge is that it runs well on low-end machines), the Internet takes up more and more of our time on the computer, it's a complex thing.
Of course, one thing the PC does have working for it is that you can develop free and cheap games for it that people can sample easily, so you don't always have to compete on the high end. (See DWARF FORTRESS.)
no. its not. its hurting but not killing.
shit games is the cancer that is killing pc gaming if anything.
there have been redonkulously successful pc games in the last few years. their creators have been outspoken about the health of the pc gaming industry, its just that bitter fucks and fanboy haters are more vocal about wanting pc gaming to die.
Pc gaming isnt dead. its undead. it has been in a perpetual state of 'about to die' for two decades and is still around.
clever people ignore the constant warnings of doom and get on with their lives. stupid people bicker and discuss it at length constantly year on year.
pc gaming cant die. it wont die. its not dying. end of story.
What? I hate it when people say this. Even excluding indie games, the PC gets tons of good games. Not that the critics' opinions are definitive or anything, but take a look at 2007's PC releases, rated by average review score, according to gamerankings.com:
*Games that are (currently) PC exclusive underlined. Some games omitted due to being part of The Orange Box.
Only the Xbox 360 list closely resembles this in quantity of good games/number of games above a 9 average rating. The Wii and the PS3 of course lag far behind.
whoah whoah let me explain.
i wasnt saying all pc games are shit.
in fact, quite the contrary. pc is home to the primordial soup of quality gaming. it has, pound for pound, as it were, the best games on any system.
but my point is that it has for every good game a thousand shit ones. the ratio of good/bad for pc is much worse than any other console. for one thing, publishing a game on the pc is a lot cheaper, sometimes orders of magnitude cheaper.
which means for every bioshock, you have a billion awful popcap games.
My point being, when these shit games dont sell, piracy is blamed, or the platform.
heck, epic is case in point. ut3 doesnt sell well (even though it broke 1m, though i have no doubts the majority were on the PS3) and epic is all 'pc as a platform isnt viable for games anymore'.
And yet orange box sells millions (im sure 3 million was being thrown around for steam only sales)
the problem with the PC is also one of its greatest strengths. the open nature of the platform.
I think there is more money to be made on PC.
Just not for the products that the developers which have been around for 10 years or so have been making.
Consoles are certainly becoming the best place for traditional video gaming games, such as shooters or racers.
The Pc market is becoming so atomised though that with everyone and their mother owning three pcs each now as opposed to the gaming rig being a very specialised and expensive thing even 5-6 years ago compared to today, certainly something that only gamers would have, meaning big huge triple a games cant sell enough on pcs anymore.
and we, as members of the hardcore gaming crowd, perceive pc gaming to be dying because these games which are at the very forefront of our gaming awareness are not selling on pc so we assume no games sell on pc.
which as mentioned, is a misnomer because popcap games, which to many are not fun and of little value, certainly among the gaming community (the obvious exception being peggle) sell shitloads.
Man, I was being wistful. Also, not serious.
Ahhh, the golden age of gaming. When shareware was king and you could play a bazillion games for free, just not finish any of them. :P Epic made a lot of games back then (Along with Apogee) that were pretty cool.
The main reason people should care about the state of the PC industry is because some genres, namely turn based strategy, classic RPGs, and non-C&C style RTS games, do not get made for console. I love my consoles, but I have my PC for niche genres.
Out of interest, where are these figures from?
Valve. Specifically, Doug Lombardi.
We were very happy with both the Xbox 360 and PS3 sales. I think the Xbox 360 version did just over a million, while the PS3 [released later in December] version did a few hundred thousand copies. So I think when all is said and done, The Orange Box will have sold about 1.5 million copies on the console, which is great. But the game's PC sales were much stronger.
Rob Wright: How much stronger, exactly?
Doug Lombari: I'd say significantly stronger, at least a two-digit percentage increase over the console sales. And that includes Steam sales, retail sales, and now individual sales of Portal, Team Fortress 2, and Half-Life 2: Episode 2. So when you take the PC numbers for The Orange Box a la carte, they're significantly higher.
In our current game title we are looking at shipping on two DVDs, and we are generating hundreds of gigs of data in our development before we work on compressing it down. It’s interesting that if you look at representing this data in this particular sparse voxe- bleh blah blah- rainbows and lollipops.
. . . My brain, it doesn't understand.
Oh, I can't wait for the day I know what the fuck he is talking about . . .
I didn't know that.
Something worth noting is HL2 runs very well on the low-end of gaming PCs. IMO if you want to be successful in the PC space you need to run on not just the top of the line systems, take a look at WoW or any other big seller. They run on a wide range of machines.
I'll grant that at least it ran on my one-year-old computer, as opposed to a few other games at the time, but I wouldn't say that Blizzard paid an unusual amount of attention to making it run on a wide range of machines.
Fact is, it's kind of an old game now.
Something else worth noting is that Valve's profit margin for Steam releases is much, MUCH greater than for units sold in-store. I wish I could find the statistics breakdown for it but I think it was something like $7 profit on every retail copy of HL2 compared to $30 on every Steam copy.
EDIT: Bah. Google answers gives that as being from an interview with Gabe Newell in the article "The Final Hours of Half Life 2" on gamespot, but it's not up anymore.
http://www.gamespot.com/features/halflife_final/
Sorry, that's the article for Half Life 1. Interesting though if you want to see what Gabe Newell was wearing a decade ago.
Epic did not make One Must Fall 2097. Diversions Entertainment made it, Epic was the publisher.
widescreen crts are hilarious
LOL. Unless someone other than Gamespot has that article stored somewhere, you're not likely to I'm afraid. The link to the page that it should be on literally comes up blank, not even a 404.
:P