The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Gameplay
The new installment of Crystal Chronicles uses a similar control scheme to the GameCube title, with A to use Commands and pick up items; Y to pick up enemies(including flying enemies); and the B button to jump(and for Archerer to double Jump (which adds a layer to strategy, with multitiered levels in the 3D environment).
Most of the gameplay takes place on the top screen. The touch screen shows maps, as well as stylus access for different weapon attacks. Special attacks have also been confirmed in the game. By pressing the right trigger button, the screens will swap allowing enemies to be attacked just by touching them with the stylus. If done correctly, chained attacks can be performed.
Multiplayer gameplay
In multiplayer mode, the player's class greatly influences lifespan. Four character classes can be picked including Clavat, Selkie, Yuke, and Lilty. Each has specific roles to be fulfilled in the multiplayer mode.
The Clavat is the typical melee fighter type. The Selkie fight from long range and uses a bow. The Yuke specializes in offensive magic such as Fire, Blizzard, and Thunder. The Lilties are helpful for creating magic orbs that allow others to cast their spells and uses a hammer (doesn't have charge attack or touch screen attack. For example, if fire were to be cast, it would require one orb that corresponds to fire. Once the fire spell has been used, the orb will disappear.)
There is also a Multiplayer mode via Nintendo Wi-Fi Connection; this is used to trade customized moogles the player creates throughout the single player mode.
And that's about all I can find. I think you're stuck playing one of two twins in the story mode? And there's a free mode where you can make your own character? Maybe?
I loved FF:CC but the movies I see of this have a disturbing amount of platforming in them.
One of the reviews I read suggested that you couldn't play a custom character in the story mode, and you can't see any story sequences in the mode with custom characters. That seems like a poor decision to me.
I haven't got my US copy yet but I played through it in moonspeak (well, I haven't beaten the final dungeon yet - distracted by other games, but still...) and no, you can't use a custom character in story mode. Given it's a story about five specific characters, four of whom you control, one of whom you play as. ;-)
Single-player at least, it's a neat little dungeon crawler marred by some crappy allied AI, no internet wifi and a lack of very much customisation (although the costumes are nice). Soma Bringer's much better. But it's still good - much more fun for one than the Gamecube original was. I really want an English copy as well, and I don't buy many games twice.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
FF:CC RoF does have some surprisingly effective cutscenes on its little engine, I have to admit - Soma Bringer's 2D art is gorgeous (except for the furries ) but I do sometimes miss a 3D camera. The DS is starting to rack up the Roguelikes, it has to be said - Mysterious Dungeon, Ring of Fates and Soma Bringer are all damn fine games, and that's not even mentioning Etrian Odyssey, Izuna and whatever else I can't remember right now.
I don't know if Atlus would be picking up Soma Bringer, though. Nintendo own Monolith Soft now, wouldn't they do it themselves?
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
It's not online. Neither is Soma Bringer, for that matter. Soma Bringer is basically coming out here, by the way, just about every member of the press that has asked Nintendo about it said that they got that impression.
It's not online. Neither is Soma Bringer, for that matter. Soma Bringer is basically coming out here, by the way, just about every member of the press that has asked Nintendo about it said that they got that impression.
Soma Bringer was part of some big "oh look we're developing RPGs for the DS ourselves" announcement from Nintendo a while back, as far as I remember, which is what put me onto it in the first place (and possibly a sign it was headed West all along - I mean, if Baiten Kaitos made it...). Then the videos and subsequent GameFAQs threads had me thinking I'd take the risk and import - since I picked FF:CC Japanese up cheap and realised dungeon crawlers aren't too hard to play if you don't mind staring at a language you don't understand.
But yes, neither is online. Local multi-cart only. I really, really want one of these games to put in internet wifi.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
So, I've been keeping up with the reviews for this game.. and even though there seems to be a lot of hesitation in this thread, all of the reviews so far are very positive. The worst one says that the game is "acceptable" at worst, while most of them call it one of if not the best 'dungeon crawler' on the DS, with an excellent difficulty curve. A lot of these reviews enjoyed the single player and praise the multiplayer when you can 'get a party together.' But that there are some minor gripes related to various things.. I think inventory and also loading up games from multi or something...
Now, I'm not saying one should take reviews completely on faith, but I recommend reading some reviews to see if this is the style of gameplay that might appeal to you, since I really haven't heard about anything particularly bad about the game.
With local multiplayer do you basically play separate missions or is there some form of story to it as well? Cause while I'm sure the gameplay is fun etc it's always nice to feel there's a purpose to what you're doing.
Man, my friends and I are so totally gonna get this. We've been wanting a proper coop game for DS (read: like Four Swords was on GBA ) for ages. I wish they'd made Four Swords DS instead of the half-decent Phantom Hourglass, sometimes remaking a game is just the better option.
It's the best dungeon crawler on the DS in English. The allied AI is rubbish, the puzzles are simplistic, it's not that hard and it doesn't have a ton of stuff to do. At the same time it's fantastically polished (frame rate drops aside), fairly varied (lots of places to go, stuff to kill, costumes to dress up in), entertaining (the combat's not too bad, and some of the puzzles are pretty satisfying even if they aren't that hard) and engrossing (even in Japanese the cutscenes are fun to watch, and you can pick up bits and pieces of the story). I'll say it again, I'm already getting it in English too.
On the other hand, gameplay-wise Soma Bringer flattens it in most regards - the combat in Soma is brutal, the allied AI works, there's a hell of a lot more stuff to collect and tweak, there's more replay value... they're both perfectly good games, though, and Ring of Fates should keep anyone into hack'n'slash happy for quite a while. If you're into the genre I'd recommend it, no question.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
How is the game for loot? One of my favorite aspects of these type of games is collecting new weapon or armour. Aside from that wow Soma Bringer looks incredible.
Hm, this looks pretty good. I've been craving a good hack 'n' slash dungeon crawler for a while. But I don't know if my DS-owning friends will be into it, so I'd probably only be playing solo. I'm not sure if it's worth it without the multiplayer.
Hm, this looks pretty good. I've been craving a good hack 'n' slash dungeon crawler for a while. But I don't know if my DS-owning friends will be into it, so I'd probably only be playing solo. I'm not sure if it's worth it without the multiplayer.
I guess one important question is whether the multiplayer free mode can be played with, y'know, only one player.
Hm, this looks pretty good. I've been craving a good hack 'n' slash dungeon crawler for a while. But I don't know if my DS-owning friends will be into it, so I'd probably only be playing solo. I'm not sure if it's worth it without the multiplayer.
I guess one important question is whether the multiplayer free mode can be played with, y'know, only one player.
:?:
Reading some reviews, I believe it can. The question then becomes whether the grind is fun if you're by yourself. I played a lot of PSO and Diablo solo when I couldn't be bothered to deal with hackers/PKers/assholes/etc and still had a great time, so if this is similar then I'll pick it up.
EDIT: Ring of Fates is not a remake of the GC game. Whole new game, far more single-player oriented, a lot more fun.
It's not too bad for loot - I missed out on a lot of the crafting since it's far more text-heavy than Soma Bringer, even with the basics. Soma Bringer you can understand "mix orb A with orb B, get orb C... ah, that boosts this attribute, which I've already worked out is how hard I'm smiting stuff" even if you can't get the nuances. FF:CC you can't really tell what you're trying to make, so it's pot luck in moonspeak. I'd hazard a guess it could keep people happy farming.
As far as I remember, though, you don't pick up new items - only components. Armour/weapons etc. only come from the shops, either buying pieces of the pre-made sets (weapon, head, body, accessory) or crafting "custom" (i.e. different) ones. There aren't a ton of sets (the different costumes that change your job, nod to old-school FF, you know the drill) but there are a fair few.
Of course I haven't played the game in a while, so any of this could be inaccurate. Still, maybe it helps.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
Am I the only one that misses the bucket? Is there a bucket? I didn't see anything about it. While the bucket took away some of the fun in the 1st game, it made everyone work together in a way. I had a blast with my friends playing this game back on the Gamecube. I had an imported copy and none of us knew what we were doing. We managed to beat the game before the US release and then when that came out we beat it again which allowed us to actually understand the story. Fun times.
I kinda wish this was on the Wii, with DS connectivity.
1) There is no bucket - I couldn't care less, since I never got to play either the original Cube game or my Japanese copy of RoF with anyone else. Nor is there any real chance of me doing so.
EDIT: Although there is one level where you have a bucket-type thing (protection from nasty gas/miasma), now I think about it. Just the one bit quite late in the game, though, and it doesn't last for long.
2) There's another, entirely separate FF:CC game coming out for the Wii - The Crystal Bearers. Whether or not that title indicates it has buckets in I don't really know. I don't think the two games link up in any way though. Crystal Bearers isn't out in Japan as far as I know, and I don't remember anything from RoF in Japanese that would indicate any kind of link up option.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
The multiplayer is pure dungeon-crawling. If the story bores you, or if you just don't want to control 4 characters at once, you can always play multiplayer by yourself.
The multiplayer is pure dungeon-crawling. If the story bores you, or if you just don't want to control 4 characters at once, you can always play multiplayer by yourself.
Get it.
Is the multiplayer fun by yourself? Like, is the loot enough to make you want to play it alone?
The multiplayer is pure dungeon-crawling. If the story bores you, or if you just don't want to control 4 characters at once, you can always play multiplayer by yourself.
Get it.
Is the multiplayer fun by yourself? Like, is the loot enough to make you want to play it alone?
The fact that you see what you wear (and you wear what you craft) makes it that I could play it alone. However, singleplayer multiplayer is fun in short doses. I'd say it's worth picking up the game for it, but some people might disagree. At any rate, story mode's there too.
Multiplayer multiplayer is a blast, especially considering there's friendly fire.
It's repetitive and that might turn some people off, but if you're into dungeon crawlers you'll love it.
Alas, the no Nintendo WiFi multiplayer hurts this game, in my opinion. It doesn't help when the box itself prominently displays the blue Wifi logo. It's a shame because I love these types of games. Hey Blizzard, why don't you just release Diablo III on the DS? Or just make a DS port of 2?
Alas, the no Nintendo WiFi multiplayer hurts this game, in my opinion. It doesn't help when the box itself prominently displays the blue Wifi logo. It's a shame because I love these types of games. Hey Blizzard, why don't you just release Diablo III on the DS? Or just make a DS port of 2?
That sounds like a horrible idea. On the other hand it'd be awesome if they could release Four Swords (or equivalent) on the DS.
The Phantom Hourglass was really just bad, I don't think it had any redeeming features other than the fact that the controls were very smooth and you could take notes on your maps.
The Phantom Hourglass was really just bad, I don't think it had any redeeming features other than the fact that the controls were very smooth and you could take notes on your maps.
Alas, the no Nintendo WiFi multiplayer hurts this game, in my opinion. It doesn't help when the box itself prominently displays the blue Wifi logo. It's a shame because I love these types of games. Hey Blizzard, why don't you just release Diablo III on the DS? Or just make a DS port of 2?
I've actually said this before...A portable D2 would sell like hotcakes on the DS...or maybe the PSP? Either way, it would be really awesome.
The Phantom Hourglass was really just bad, I don't think it had any redeeming features other than the fact that the controls were very smooth and you could take notes on your maps.
DUCK AND COVER
While I wouldn't go that far, I will assert that Phantom Hourglass is probably one of the weakest ARPGs on the system. Massively polished and a technical powerhouse, obviously, but I just found it so dull (I gave up after one too many times through the temple of you-know-who). I enjoyed Ring of Fates much more, for all its problems - ditto Soma Bringer so far, and the touchscreen controls in The World Ends With You just blow Phantom Hourglass out of the water as far as I'm concerned. Now that's how you do DS controls, rather than just changing them from traditional to prove a point.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
Posts
It's really pretty good.
Single-player at least, it's a neat little dungeon crawler marred by some crappy allied AI, no internet wifi and a lack of very much customisation (although the costumes are nice). Soma Bringer's much better. But it's still good - much more fun for one than the Gamecube original was. I really want an English copy as well, and I don't buy many games twice.
Read my book. (It has a robot in it.)
BEATD
I don't know if Atlus would be picking up Soma Bringer, though. Nintendo own Monolith Soft now, wouldn't they do it themselves?
Read my book. (It has a robot in it.)
Would Nintendo publish a game that competes directly with one of their other big titles GOSH I DON'T KNOW
Oh, okay. i r dum, I tend not to think about these things too much. :P
Read my book. (It has a robot in it.)
Wait.
I read a review specifically stating that there is local multiplayer.
What it lacks is single-card multiboot; because each player has to be able to create and save his character and increasings stats to his own card.
But you can play with a group of people in the room together (no Nintendo Wifi Connection.)
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Holy cow, really? YAYZ
But yes, neither is online. Local multi-cart only. I really, really want one of these games to put in internet wifi.
Read my book. (It has a robot in it.)
Now, I'm not saying one should take reviews completely on faith, but I recommend reading some reviews to see if this is the style of gameplay that might appeal to you, since I really haven't heard about anything particularly bad about the game.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Man, my friends and I are so totally gonna get this. We've been wanting a proper coop game for DS (read: like Four Swords was on GBA ) for ages. I wish they'd made Four Swords DS instead of the half-decent Phantom Hourglass, sometimes remaking a game is just the better option.
On the other hand, gameplay-wise Soma Bringer flattens it in most regards - the combat in Soma is brutal, the allied AI works, there's a hell of a lot more stuff to collect and tweak, there's more replay value... they're both perfectly good games, though, and Ring of Fates should keep anyone into hack'n'slash happy for quite a while. If you're into the genre I'd recommend it, no question.
Read my book. (It has a robot in it.)
http://www.sonicpowered.co.jp/abyss/idx_system.html
I wonder how it stacks up against Soma Bringer and FFCC as all three have been released in Japan already...
I thought tales from the abyss was going to be a 3D DS game, but after seeing that link I'm really excited now! Long live 2D!
XBL |Steam | PSN | last.fm
Or is that something we don't talk about here?
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
I guess one important question is whether the multiplayer free mode can be played with, y'know, only one player.
:?:
Reading some reviews, I believe it can. The question then becomes whether the grind is fun if you're by yourself. I played a lot of PSO and Diablo solo when I couldn't be bothered to deal with hackers/PKers/assholes/etc and still had a great time, so if this is similar then I'll pick it up.
XBL |Steam | PSN | last.fm
EDIT: Ring of Fates is not a remake of the GC game. Whole new game, far more single-player oriented, a lot more fun.
It's not too bad for loot - I missed out on a lot of the crafting since it's far more text-heavy than Soma Bringer, even with the basics. Soma Bringer you can understand "mix orb A with orb B, get orb C... ah, that boosts this attribute, which I've already worked out is how hard I'm smiting stuff" even if you can't get the nuances. FF:CC you can't really tell what you're trying to make, so it's pot luck in moonspeak. I'd hazard a guess it could keep people happy farming.
As far as I remember, though, you don't pick up new items - only components. Armour/weapons etc. only come from the shops, either buying pieces of the pre-made sets (weapon, head, body, accessory) or crafting "custom" (i.e. different) ones. There aren't a ton of sets (the different costumes that change your job, nod to old-school FF, you know the drill) but there are a fair few.
Of course I haven't played the game in a while, so any of this could be inaccurate. Still, maybe it helps.
Read my book. (It has a robot in it.)
I kinda wish this was on the Wii, with DS connectivity.
EDIT: Although there is one level where you have a bucket-type thing (protection from nasty gas/miasma), now I think about it. Just the one bit quite late in the game, though, and it doesn't last for long.
2) There's another, entirely separate FF:CC game coming out for the Wii - The Crystal Bearers. Whether or not that title indicates it has buckets in I don't really know. I don't think the two games link up in any way though. Crystal Bearers isn't out in Japan as far as I know, and I don't remember anything from RoF in Japanese that would indicate any kind of link up option.
Read my book. (It has a robot in it.)
The multiplayer is pure dungeon-crawling. If the story bores you, or if you just don't want to control 4 characters at once, you can always play multiplayer by yourself.
Get it.
Is the multiplayer fun by yourself? Like, is the loot enough to make you want to play it alone?
XBL |Steam | PSN | last.fm
The fact that you see what you wear (and you wear what you craft) makes it that I could play it alone. However, singleplayer multiplayer is fun in short doses. I'd say it's worth picking up the game for it, but some people might disagree. At any rate, story mode's there too.
Multiplayer multiplayer is a blast, especially considering there's friendly fire.
It's repetitive and that might turn some people off, but if you're into dungeon crawlers you'll love it.
This. This is all I needed to hear.
I'm buying two.
That sounds like a horrible idea. On the other hand it'd be awesome if they could release Four Swords (or equivalent) on the DS.
The Phantom Hourglass was really just bad, I don't think it had any redeeming features other than the fact that the controls were very smooth and you could take notes on your maps.
DUCK AND COVER
I've actually said this before...A portable D2 would sell like hotcakes on the DS...or maybe the PSP? Either way, it would be really awesome.
While I wouldn't go that far, I will assert that Phantom Hourglass is probably one of the weakest ARPGs on the system. Massively polished and a technical powerhouse, obviously, but I just found it so dull (I gave up after one too many times through the temple of you-know-who). I enjoyed Ring of Fates much more, for all its problems - ditto Soma Bringer so far, and the touchscreen controls in The World Ends With You just blow Phantom Hourglass out of the water as far as I'm concerned. Now that's how you do DS controls, rather than just changing them from traditional to prove a point.
Read my book. (It has a robot in it.)