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Shotgun Sunrise - It's Close To Release, I Hope You Guys Have Fun With It

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Posts

  • AmphetamineAmphetamine Registered User regular
    edited May 2008
    Remington wrote: »
    ...great

    No offense, but why do you want to help if you dont like doing it?

    Sarcasm man, I love this work. Some of those are going to require some ingenuity.

    I've been finishing up school, lacabra. Music majors have to perform in front of the music professors for their final so I was practicing pretty hard. School's done and I'm not doing much so you guys should have yourselves a shotgun sound tonight if I'm diligent enough.

    For footsteps do you want different sounds for different surfaces? I can't imagine stepping on sand would sound like stepping on marble would sound like stepping on wood, etc. A list of surfaces would be pretty rad if you want that.

    Amphetamine on
  • OhtsamOhtsam Registered User regular
    edited May 2008
    You guys have made some amazing progress on this thing
    Sorry I haven't been around to help but the past 3 months have been a clusterfuck
    Can't wait to help beta test it though

    Ohtsam on
  • AmphetamineAmphetamine Registered User regular
    edited May 2008
    gun sounds posted in forum.

    Amphetamine on
  • wakkawawakkawa Registered User regular
    edited May 2008
    I vaguely remember doing a cowboy turnaround. Wasn't very detailed, but I figured most of that would have been textures anyways.

    I would like to try to paint a face for that model though.

    wakkawa on
  • RemingtonRemington Registered User regular
    edited May 2008
    Turnarounds need me some sides, son!

    Remington on
  • RemingtonRemington Registered User regular
    edited May 2008
    UV map:
    CowBoyUV.jpg

    Remington on
  • ImpersonatorImpersonator Registered User regular
    edited May 2008
    I suppose that UV map is porn for you guys

    Impersonator on
  • AmphetamineAmphetamine Registered User regular
    edited May 2008
    I really should get a computer that can actually play this game since I'm doing work on it...

    Amphetamine on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2008
    Just so urrbody knows, we are still goin', I have been rebuilding the entire map from scratch.

    LaCabra on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited May 2008
    Why?

    DeMoN on
    Steam id : Toxic Cizzle
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  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited May 2008
    Well, I personally thought the map looked spectacular, but Lord knows there have been many decisions with Shotgun Sunrise I wasn't sure about that turned out wonderful. Keep on truckin' is all I've got to say.

    Carcharodontosaurus on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2008
    I didn't have much of an idea what I was going for when I began it so it ended up kinda more basic and whatnot than I want. Prototype map basically. The new one will be prettier, more detailed, make more sense and be more fun to play.

    LaCabra on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited May 2008
    An excellent reason

    DeMoN on
    Steam id : Toxic Cizzle
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2008
    Thanks!

    Wanna buy me a 360?

    LaCabra on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited May 2008
    how about a gigantic LCD screen

    i mean so gigantic that your table will groan under its immense weight

    Carcharodontosaurus on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2008
    you mean like this one right here

    LaCabra on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited May 2008
    maybe

    have you considered using two and linking them up to have a field of vision more akin to a spider than to a human?

    have you?

    Carcharodontosaurus on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2008
    no

    but i have considered using eight and linking them up to have a field of vision more akin to a spider than to a human

    LaCabra on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited May 2008
    well played good sir

    Given you're redesigning the map, will there be at least one point that encourages doing a jump with the truck into a huge group of zombies? Because that would be cool.

    Carcharodontosaurus on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2008
    maybe

    i am having trouble finding a place for it

    LaCabra on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2008
    what about powering down a hill with a truckful of cowboys, booze, and guns, slamming on the nitrous and jumping into the back carriage of a moving train

    what about that

    LaCabra on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited May 2008
    LaCabra wrote: »
    what about powering down a hill with a truckful of cowboys, booze, and guns, slamming on the nitrous and jumping into the back carriage of a moving train

    what about that

    stop reading my mind

    Carcharodontosaurus on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited June 2008
    teaserrrr
    yeahb.jpg

    LaCabra on
  • ImpersonatorImpersonator Registered User regular
    edited June 2008
    *looks at the WLM window* So that's why it's taking you guys so long..

    Impersonator on
  • randombattlerandombattle Registered User regular
    edited June 2008
    I hope we get to kick zombies into store stalls like in Assassin's Creed.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited June 2008
    That looks perty

    DeMoN on
    Steam id : Toxic Cizzle
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited June 2008
    thanks, i made most of those textures today

    I am in the most time-consuming but fun stage of the mapmakin', I know the layout pretty much by heart and get to think of plausible excuses for it and make it pretty instead of just being a bunch of boxes.

    LaCabra on
  • OhtsamOhtsam Registered User regular
    edited June 2008
    wow that map looks amazing

    Ohtsam on
  • RemingtonRemington Registered User regular
    edited June 2008
    We still need a website.

    Remington on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited June 2008
    Websites don't really need making, the mod needs making.

    Just to show that we're still doing stuff, here's Slapdash's latest post from the other forums!
    Slapdash wrote:
    Howdy folks. A new update is up on the FTP. SS_Update_10-06-2008.zip

    Round intermissions and Auto-teams
    During the first 15 seconds of a round, players will automatically be placed into either the Rescuer or Survivor teams. The first player will always be a Rescuer. Players will then alternate between Survivor and Rescuer until 2 survivors have been added. All players thereafter will be Rescuers. Players entering the game after the intermission is over will be placed into the Rescuer team and will be spawned into one of the available truck seats.

    Lose conditions
    The game now check if there are any players left on the Rescuer team. If all players are Survivors, a 15 second timer will start. If at least one player becomes a Rescuer before the timer expires, the timer will be reset. If not, the round is a loss. The map will then change to the next one in the cycle (mapcycle.txt in the root of the mod folder). Lose conditions are not checked until there is at least one player either on the Rescuer or Survivor team.

    Primary Weapons
    Players must now choose between the Shotgun and Winchester. Players cannot pick up both weapons, but may drop one to pick up another.

    Winchester Zoom
    The Winchester now has an alt-fire that zooms your view a bit. Hold down the alt-fire button to zoom.

    Weapon selection
    When players initially spawn, they will be presented with a weapon selection ui where they can choose between the Shotgun or Winchester. This menu can be brought up again with the "showpanel weaponselect" command in the console (you can bind it to a key). Players may change their primary weapon selection at any time, but the weapon will not be swapped until a truck supply box is used or the player respawns as a Rescuer.

    Cowboy and Survivor models
    The code now uses the new Cowboy and Survivor models created by Rem (models/cowboy1.mdl and models/survivor1.mdl). These models and their skins (no skin for the survivor model yet) are in the update.

    Bots
    Testing bots can now be spawned into the game using the "bot" console command. These bots don't do much. They will stop moving once they take damage. If they are killed, they will not respawn. Bots will be teamed according to the auto-team rules.
    How rad's that?

    LaCabra on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited June 2008
    LaCabra wrote: »
    How rad's that?

    my giger counter exploded

    my skin is melting

    it's pretty seriously fucking rad

    Carcharodontosaurus on
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  • AmphetamineAmphetamine Registered User regular
    edited June 2008
    that weapon selection shit is going to make this game so much more intense than it already was going to be. good call on that one.

    Amphetamine on
  • KupotheAvengerKupotheAvenger Destroyer of Cake and other deserts.Registered User regular
    edited June 2008
    So when's the alpha (or beta?) launch? anytime soon? i do love me some zombie fraggin cowboy themed violence and the progress you guys have made is amazing.

    KupotheAvenger on
    fc: 1821-9801-1163
    Battlenet: Judgement#1243
    psn: KupoZero

  • ImpersonatorImpersonator Registered User regular
    edited June 2008
    This mod is like #1 on my most-wanted list :D

    Impersonator on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited June 2008
    Surprise!

    I put together a fairly final cut of my interpretation on the menu music!

    http://media.putfile.com/Campfire-Menu-Music (putfile)

    fyi, putfile cuts it short by about 20-30 seconds.

    Daemonion on
  • IriahIriah Registered User regular
    edited June 2008
    that sounds really great.

    (for some reason it's giving me a Diablo vibe)


    edit: oh my god that ending

    I think this is love

    Iriah on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited June 2008
    Thanks.

    There may be a few other things I want to change, but compressing to .mp3 from 48khz, 24bit WAV made it impossible to hear the footsteps when the dude runs away.

    I also need to find another hosting site that doesn't cut it short. Any suggestions?

    Daemonion on
  • artooartoo Registered User regular
    edited June 2008
    I want in alpha / beta / omega. REALLY BAD.

    artoo on
  • RemingtonRemington Registered User regular
    edited June 2008
    I've been feeling pretty useless lately. All the major models seem finished with the exception of a new zombie model... which was being worked on by someone else who went MIA. So not really sure what the deal is there.

    fuck it, I'll work on painting a new skin on that cowboy.

    Remington on
  • RemingtonRemington Registered User regular
    edited June 2008
    Daemonion wrote: »
    Thanks.

    There may be a few other things I want to change, but compressing to .mp3 from 48khz, 24bit WAV made it impossible to hear the footsteps when the dude runs away.

    I also need to find another hosting site that doesn't cut it short. Any suggestions?

    I dig it where it's at. Since you're going with the repeating overall theme idea (which I think is a sweet idea) I think it'd be cool to hear the main jingle in a fast, upbeat (yay, we're running over zombies and it's FUN) type of song.

    Remington on
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