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Shotgun Sunrise - It's Close To Release, I Hope You Guys Have Fun With It

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Posts

  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited July 2008
    Remington wrote: »
    DeMoN wrote: »
    Would it help if you had sexy cowboy concepts to work from?


    It'd help, yes. But I need front and side views. People just draw like a quarter view and call it a day, and I cant work from that.

    Honey I'll do both.

    BUT I'm a lazy person, so I need deadlines to work with or I won't do it.
    Give me a deadline.

    DeMoN on
    Steam id : Toxic Cizzle
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    Tomorrow

    LaCabra on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited July 2008
    Well, shit.

    DeMoN on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    GO GO GO

    LaCabra on
  • jonxpjonxp [E] PC Security Registered User regular
    edited July 2008
    Remington wrote: »
    But I just wanna make nice metal things. Can our game be about robot cowboys?

    Maybe it ALREADY IS.

    jonxp on
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  • RemingtonRemington Registered User regular
    edited July 2008
    DeMoN wrote: »
    Remington wrote: »
    DeMoN wrote: »
    Would it help if you had sexy cowboy concepts to work from?


    It'd help, yes. But I need front and side views. People just draw like a quarter view and call it a day, and I cant work from that.

    Honey I'll do both.

    BUT I'm a lazy person, so I need deadlines to work with or I won't do it.
    Give me a deadline.

    On my desk by Saturday.

    Remington on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2008
    I think the cowboy looks nice. The normals on his arm (and elsewhere?) need a great deal of softening but otherwise he looks cool.

    TychoCelchuuu on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited July 2008
    So how many rescuers/survivors are in a game?
    And should I try to make each cowboy a seperate character? Or more like a selection of generic cowboys like the characters in Counter Strike?

    DeMoN on
    Steam id : Toxic Cizzle
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  • RemingtonRemington Registered User regular
    edited July 2008
    DeMoN wrote: »
    So how many rescuers/survivors are in a game?
    And should I try to make each cowboy a seperate character? Or more like a selection of generic cowboys like the characters in Counter Strike?

    We're going with eight players max. But for now I'd be happy if we had like four total cowboys. And as far as generic vs characterized, just go with whatever you're most comfortable with. They all need to have the same basic body proportions so they match up with the valve rig, so don't make any fat midget people or anything.

    Remington on
  • RemingtonRemington Registered User regular
    edited July 2008
    I think the cowboy looks nice. The normals on his arm (and elsewhere?) need a great deal of softening but otherwise he looks cool.

    Yeah, I had the normals looking good before, but I had to make a change and accidentally changed the version I had before I softened normals.

    Remington on
  • AiranAiran Registered User regular
    edited July 2008
    The cowboy reminds me of Guybrush Threepwood. Probably because of the shirt. Piraowboy?

    Airan on
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  • ImpersonatorImpersonator Registered User regular
    edited July 2008
    Airan wrote: »
    The cowboy reminds me of Guybrush Threepwood. Probably because of the shirt. Piraowboy?

    That's an awful pun, you should feel bad

    Impersonator on
  • RemingtonRemington Registered User regular
    edited July 2008
    I would've went with Cowrate.

    Remington on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    That's my shirt

    LaCabra on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
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    LaCabra on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    So we really need guys to do sound, and more modellers. Ideally guys who specialise in character modelling. Also, we're tired of seeing people who want to help when they see something that's already cool, we want more people who actually want to make awesome things of their own. Did we use all those up already?

    LaCabra on
  • ImpersonatorImpersonator Registered User regular
    edited July 2008
    Unfortunately there's nothing I can do for you guys other than advertise the game when it's done and playing the hell out of it, good luck ;-)

    Impersonator on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2008
    I'm still trying to figure out how to get my models into Source. I've basically stalled at the point where studiomdl gives me an error that I can't figure out.

    TychoCelchuuu on
  • JMJM Registered User regular
    edited July 2008
    I would love to help.
    However, I'm not very artistically inclined.
    I would however gladly help with pretty much anything else. (level design, playtesting, coding, footage recording/editing)
    Admittedly I’m still practically a rookie when it comes to coding but since I have a huge amount of free time at the moment I would gladly take some time to study the source engine.

    Essentially what I’m trying to say is I'll gladly become part of the project team if I am given a chance to attain the skills required.

    JM on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    Well we're all about givin' dudes a chance, mang. Why don't you see if you can work out a health bar for the HUD? Slapdash might be working on it but it seems like a decent enough project to start on.
    I'm still trying to figure out how to get my models into Source. I've basically stalled at the point where studiomdl gives me an error that I can't figure out.

    What's the error?

    LaCabra on
  • JMJM Registered User regular
    edited July 2008
    LaCabra wrote: »
    Well we're all about givin' dudes a chance, mang. Why don't you see if you can work out a health bar for the HUD? Slapdash might be working on it but it seems like a decent enough project to start on.

    thanks but where would i start? (where can i find the software required to do any editing of any kind?)

    JM on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2008
    ERROR: c:\apps\steam\steamapps\tychocelchuuu\sourcesdk\bin\orangebox\bin\Saw.qc(5): - could not load file 'Saw.mdl'
    ERROR: Aborted Processing on 'Saw.mdl'

    That's from GUIStudioMdl; I think studiomdl gives the same thing or something very similar.

    TychoCelchuuu on
  • AmphetamineAmphetamine Registered User regular
    edited July 2008
    LaCabra wrote: »
    So we really need guys to do sound, and more modellers. Ideally guys who specialise in character modelling. Also, we're tired of seeing people who want to help when they see something that's already cool, we want more people who actually want to make awesome things of their own. Did we use all those up already?

    I'm still in for sounds no matter how spontaneous I work- give me an assignment and I'll do it.

    I'll do music as well- anything you need music for specifically? I already put up a piano piece and a western guitar/harmonica song on the boards.

    Amphetamine on
  • XhaztolXhaztol Registered User regular
    edited July 2008
    Man, I might actually be interested in trying a cool zombie cowboy...but they'd be really stylized and funny. (I'm only used to making pretty cartoonish proportions. You saw my Zergling awhile ago, I think), but I'm so unaware of how to use the Source engine, so I'd just be LOL Maya :(

    Xhaztol on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2008
    Xhaztol wrote: »
    Man, I might actually be interested in trying a cool zombie cowboy...but they'd be really stylized and funny. (I'm only used to making pretty cartoonish proportions. You saw my Zergling awhile ago, I think), but I'm so unaware of how to use the Source engine, so I'd just be LOL Maya :(

    That's okay I'm about as unaware as you are. Here's some stuff that got me 95% of the way there, at which point I hit an error:

    http://monogreen.de/rails/monogreen/public_pages/maya_tutorial

    http://www.modsonline.com/Downloads-full-3116.html

    TychoCelchuuu on
  • XhaztolXhaztol Registered User regular
    edited July 2008
    Xhaztol wrote: »
    Man, I might actually be interested in trying a cool zombie cowboy...but they'd be really stylized and funny. (I'm only used to making pretty cartoonish proportions. You saw my Zergling awhile ago, I think), but I'm so unaware of how to use the Source engine, so I'd just be LOL Maya :(

    That's okay I'm about as unaware as you are. Here's some stuff that got me 95% of the way there, at which point I hit an error:

    http://monogreen.de/rails/monogreen/public_pages/maya_tutorial

    http://www.modsonline.com/Downloads-full-3116.html

    Alright, I'll give these things a perusal and throw some concepts at you if I get some time, you let me know if you can use my services.

    Xhaztol on
    kalamari.jpg
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2008
  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    ERROR: c:\apps\steam\steamapps\tychocelchuuu\sourcesdk\bin\orangebox\bin\Saw.qc(5): - could not load file 'Saw.mdl'
    ERROR: Aborted Processing on 'Saw.mdl'

    That's from GUIStudioMdl; I think studiomdl gives the same thing or something very similar.

    Show me your .qc file.
    LaCabra wrote: »
    So we really need guys to do sound, and more modellers. Ideally guys who specialise in character modelling. Also, we're tired of seeing people who want to help when they see something that's already cool, we want more people who actually want to make awesome things of their own. Did we use all those up already?

    I'm still in for sounds no matter how spontaneous I work- give me an assignment and I'll do it.

    I'll do music as well- anything you need music for specifically? I already put up a piano piece and a western guitar/harmonica song on the boards.

    Can you at least let us know you're still alive now and then, duder? Your gun sounds do the job just fine but then you just sod off and we don't hear from you for weeks all the time. Right now we need sounds for the winchester rifle and double-barrelled shotgun. Get on that!
    Xhaztol wrote: »
    Man, I might actually be interested in trying a cool zombie cowboy...but they'd be really stylized and funny. (I'm only used to making pretty cartoonish proportions. You saw my Zergling awhile ago, I think), but I'm so unaware of how to use the Source engine, so I'd just be LOL Maya :(

    One or more of us can help you get your models from Maya to Source, definitely. Start modellin' somethin' by all means. We'll pretty much definitely use it unless it's total shite.
    JM wrote: »
    LaCabra wrote: »
    Well we're all about givin' dudes a chance, mang. Why don't you see if you can work out a health bar for the HUD? Slapdash might be working on it but it seems like a decent enough project to start on.

    thanks but where would i start? (where can i find the software required to do any editing of any kind?)

    If you own HL2 or any of the Orange Box games, just open Steam, go to the Tools tab, then Source SDK. The Create a Mod wizard will give you all the source code.

    LaCabra on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2008
    This .qc has changed a thousand times as I tweak it to see if I can change anything but whatever:
    $modelname "propstest\Saw.mdl"
    $cdmaterials "models"
    $scale 1
    $surfaceprop "default"
    $body "Body" "Saw.mdl"
    $origin 1 1 1 
    $staticprop
    $surfaceprop "metal"
    $sequence idle "Saw_idle.smd" loop fps 1
    $collisionmodel "Saw_phy.smd"
    

    edit: I thought the health bar was mostly done?

    TychoCelchuuu on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    Thought so. It should be:
    $modelname "propstest\Saw.mdl"
    $cdmaterials "models"
    $scale 1
    $surfaceprop "default"
    $body "Body" "Saw.smd"
    $origin 1 1 1
    $staticprop
    $surfaceprop "metal"
    $sequence idle "Saw_idle.smd" loop fps 1
    $collisionmodel "Saw_phy.smd"
    

    LaCabra on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    Because see the error made it look like studiomdl was looking for an .mdl, which it never should, it creates .mdls from .smds.

    LaCabra on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2008
    Yeah I tried that too. It just says "cannot load Saw.smd"

    TychoCelchuuu on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    Tried it with no extension?

    LaCabra on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2008
    I LOVE YOU LONG TIME

    In actuality my problem was not appending "_idle" to "saw" which in retrospect is pretty boneheaded. In any case do you mind if I kiss you or something? Also I just noticed you live in Brisbane. This makes you like the fourth person I know in Brisbane.

    edit: FUCK ME WITH A RAKE

    ihatelifeym8.jpg

    HEY HLMV THAT IS NOT A HELPFUL ERROR MESSAGE YOU ASS

    TychoCelchuuu on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited July 2008
    I LOVE YOU LONG TIME

    In actuality my problem was not appending "_idle" to "saw" which in retrospect is pretty boneheaded. In any case do you mind if I kiss you or something? Also I just noticed you live in Brisbane. This makes you like the fourth person I know in Brisbane.

    Kiss his girlfriend instead. :lol:

    Pharezon on
    jkZziGc.png
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2008
    Pharezon wrote: »
    I LOVE YOU LONG TIME

    In actuality my problem was not appending "_idle" to "saw" which in retrospect is pretty boneheaded. In any case do you mind if I kiss you or something? Also I just noticed you live in Brisbane. This makes you like the fourth person I know in Brisbane.

    Kiss his girlfriend instead. :lol:

    I don't know which alternative he'd be less happy with.

    TychoCelchuuu on
  • AmphetamineAmphetamine Registered User regular
    edited July 2008
    I think I have a rifle sound actually...

    Amphetamine on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited July 2008
    I think I don't so you should send it to me
    I LOVE YOU LONG TIME

    In actuality my problem was not appending "_idle" to "saw" which in retrospect is pretty boneheaded. In any case do you mind if I kiss you or something? Also I just noticed you live in Brisbane. This makes you like the fourth person I know in Brisbane.

    edit: FUCK ME WITH A RAKE

    ihatelifeym8.jpg

    HEY HLMV THAT IS NOT A HELPFUL ERROR MESSAGE YOU ASS

    We've had this like a trillion times, usually when the model wasn't in the folder that the .qc specified it should be. Theoretically shouldn't matter but apparently often does. Make sure all the files are in models\propstest.
    Pharezon wrote: »
    I LOVE YOU LONG TIME

    In actuality my problem was not appending "_idle" to "saw" which in retrospect is pretty boneheaded. In any case do you mind if I kiss you or something? Also I just noticed you live in Brisbane. This makes you like the fourth person I know in Brisbane.

    Kiss his girlfriend instead. :lol:

    you stay away from my woman pharezon

    LaCabra on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited July 2008
    You look nervous.

    Pharezon on
    jkZziGc.png
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited July 2008
    So far it looks like I'll have 2 maybe 3 character sheets for Saturday.
    Front and side views.
    Hope they can actually be of use.

    DeMoN on
    Steam id : Toxic Cizzle
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